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author | Justin Clarke Casey | 2009-02-03 18:48:04 +0000 |
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committer | Justin Clarke Casey | 2009-02-03 18:48:04 +0000 |
commit | b2de0a3ae6e49e07d6f658ec55b8260ab5748627 (patch) | |
tree | be4142ed318cd83f56b71fa2f5b0aced78f355bc /OpenSim/Region/Environment | |
parent | * Lock parts while they're being duplicated to prevent possible race conditio... (diff) | |
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* Now clearing parts list in the old group after a link has occurred
* Adjusted existing link tests to reflect this and added some new assertions
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | 17 |
2 files changed, 12 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index c3e3dfc..6388bc1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -2049,15 +2049,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2049 | } | 2049 | } |
2050 | 2050 | ||
2051 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 2051 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
2052 | // objectGroup.Children.Clear(); | 2052 | objectGroup.Children.Clear(); |
2053 | |||
2054 | // Can't do this yet since backup still makes use of the root part without any synchronization | ||
2053 | // objectGroup.m_rootPart = null; | 2055 | // objectGroup.m_rootPart = null; |
2054 | 2056 | ||
2055 | // TODO Deleting the original group object may cause problems later on if they have already | ||
2056 | // made it into the update queue. However, sending out updates for those parts is now | ||
2057 | // spurious, so it would be good not to send them at some point. | ||
2058 | // The traffic caused is always going to be pretty minor, so it's not high priority | ||
2059 | //objectGroup.DeleteGroup(); | ||
2060 | |||
2061 | AttachToBackup(); | 2057 | AttachToBackup(); |
2062 | HasGroupChanged = true; | 2058 | HasGroupChanged = true; |
2063 | ScheduleGroupForFullUpdate(); | 2059 | ScheduleGroupForFullUpdate(); |
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index ed2eb79..5e5f5c2 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | |||
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
131 | // FIXME: Can't to these tests yet since group 2 still has the parts attached! We can't yet detach since | 131 | // FIXME: Can't to these tests yet since group 2 still has the parts attached! We can't yet detach since |
132 | // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. | 132 | // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. |
133 | //Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); | 133 | //Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); |
134 | //Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); | 134 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); |
135 | Assert.That(grp1.Children.Count == 2); | 135 | Assert.That(grp1.Children.Count == 2); |
136 | 136 | ||
137 | if (debugtest) | 137 | if (debugtest) |
@@ -173,6 +173,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
173 | if (debugtest) | 173 | if (debugtest) |
174 | System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); | 174 | System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); |
175 | 175 | ||
176 | Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | ||
176 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | 177 | Assert.That(part2.AbsolutePosition == Vector3.Zero); |
177 | } | 178 | } |
178 | 179 | ||
@@ -224,10 +225,11 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
224 | grp1.RootPart.UpdateFlag = 0; | 225 | grp1.RootPart.UpdateFlag = 0; |
225 | grp3.RootPart.UpdateFlag = 0; | 226 | grp3.RootPart.UpdateFlag = 0; |
226 | 227 | ||
227 | // At this point we should have 4 parts total in two groups. | 228 | // At this point we should have 4 parts total in two groups. |
228 | |||
229 | Assert.That(grp1.Children.Count == 2); | 229 | Assert.That(grp1.Children.Count == 2); |
230 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); | ||
230 | Assert.That(grp3.Children.Count == 2); | 231 | Assert.That(grp3.Children.Count == 2); |
232 | Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); | ||
231 | 233 | ||
232 | if (debugtest) | 234 | if (debugtest) |
233 | { | 235 | { |
@@ -268,13 +270,12 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
268 | 270 | ||
269 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | 271 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); |
270 | 272 | ||
271 | // Now we're linking the first group to the second group. This will make the first group child parts of the second one. | 273 | // Now we're linking the first group to the third group. This will make the first group child parts of the third one. |
272 | grp3.LinkToGroup(grp1); | 274 | grp3.LinkToGroup(grp1); |
273 | 275 | ||
274 | // Delink part 2 | 276 | // Delink parts 2 and 3 |
275 | grp1.DelinkFromGroup(part2.LocalId); | 277 | grp3.DelinkFromGroup(part2.LocalId); |
276 | 278 | grp3.DelinkFromGroup(part3.LocalId); | |
277 | grp1.DelinkFromGroup(part3.LocalId); | ||
278 | 279 | ||
279 | if (debugtest) | 280 | if (debugtest) |
280 | { | 281 | { |