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authorTeravus Ovares2008-01-16 17:07:46 +0000
committerTeravus Ovares2008-01-16 17:07:46 +0000
commit771ed747e5c847297d20485efa2b87f302e54f88 (patch)
tree8aa7573a4cb086cda3cc9f29389b5c3f3a89baee /OpenSim/Region/Environment
parent* added missing using clause (diff)
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* Slowed down the sim stats update to once every 5 seconds because the network accounting required it... with it being the lowest updated stat.
* Time dilation is off now.. because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common * Slowing down the network accounting update will probably fix the red issue.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs50
1 files changed, 27 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index 38e3218..d4af90c 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Environment.Scenes
62 UnAckedBytes = 24 62 UnAckedBytes = 24
63 } 63 }
64 64
65 private int statsUpdatesEveryMS = 1000; 65 private int statsUpdatesEveryMS = 5000;
66 private int statsUpdateFactor = 0;
66 private float m_timeDilation = 0; 67 private float m_timeDilation = 0;
67 private int m_fps = 0; 68 private int m_fps = 0;
68 private float m_pfps = 0; 69 private float m_pfps = 0;
@@ -96,6 +97,7 @@ namespace OpenSim.Region.Environment.Scenes
96 97
97 public SimStatsReporter(RegionInfo regionData) 98 public SimStatsReporter(RegionInfo regionData)
98 { 99 {
100 statsUpdateFactor = (int)(statsUpdatesEveryMS / 1000);
99 ReportingRegion = regionData; 101 ReportingRegion = regionData;
100 for (int i = 0; i<19;i++) 102 for (int i = 0; i<19;i++)
101 { 103 {
@@ -129,14 +131,14 @@ namespace OpenSim.Region.Environment.Scenes
129 131
130 #region various statistic googly moogly 132 #region various statistic googly moogly
131 133
132 float simfps = (int) (m_fps*5); 134 float simfps = (int) ((m_fps * 5));
133 135
134 if (simfps > 45) 136 //if (simfps > 45)
135 simfps = simfps - (simfps - 45); 137 //simfps = simfps - (simfps - 45);
136 if (simfps < 0) 138 //if (simfps < 0)
137 simfps = 0; 139 //simfps = 0;
138 140
139 float physfps = (m_pfps/statsUpdatesEveryMS); 141 float physfps = ((m_pfps / 1000));
140 142
141 //if (physfps > 600) 143 //if (physfps > 600)
142 //physfps = physfps - (physfps - 600); 144 //physfps = physfps - (physfps - 600);
@@ -148,19 +150,19 @@ namespace OpenSim.Region.Environment.Scenes
148 150
149 //sb[0] = sbb; 151 //sb[0] = sbb;
150 sb[0].StatID = (uint) Stats.TimeDilation; 152 sb[0].StatID = (uint) Stats.TimeDilation;
151 sb[0].StatValue = (m_timeDilation); 153 sb[0].StatValue = ((m_timeDilation / statsUpdateFactor));
152 154
153 //sb[1] = sbb; 155 //sb[1] = sbb;
154 sb[1].StatID = (uint) Stats.SimFPS; 156 sb[1].StatID = (uint) Stats.SimFPS;
155 sb[1].StatValue = simfps; 157 sb[1].StatValue = simfps/statsUpdateFactor;
156 158
157 //sb[2] = sbb; 159 //sb[2] = sbb;
158 sb[2].StatID = (uint) Stats.PhysicsFPS; 160 sb[2].StatID = (uint) Stats.PhysicsFPS;
159 sb[2].StatValue = physfps; 161 sb[2].StatValue = physfps / statsUpdateFactor;
160 162
161 //sb[3] = sbb; 163 //sb[3] = sbb;
162 sb[3].StatID = (uint) Stats.AgentUpdates; 164 sb[3].StatID = (uint) Stats.AgentUpdates;
163 sb[3].StatValue = (m_agentUpdates); 165 sb[3].StatValue = (m_agentUpdates / statsUpdateFactor);
164 166
165 //sb[4] = sbb; 167 //sb[4] = sbb;
166 sb[4].StatID = (uint) Stats.Agents; 168 sb[4].StatID = (uint) Stats.Agents;
@@ -179,19 +181,19 @@ namespace OpenSim.Region.Environment.Scenes
179 sb[7].StatValue = m_activePrim; 181 sb[7].StatValue = m_activePrim;
180 182
181 sb[8].StatID = (uint)Stats.FrameMS; 183 sb[8].StatID = (uint)Stats.FrameMS;
182 sb[8].StatValue = m_frameMS; 184 sb[8].StatValue = m_frameMS / statsUpdateFactor;
183 185
184 sb[9].StatID = (uint)Stats.NetMS; 186 sb[9].StatID = (uint)Stats.NetMS;
185 sb[9].StatValue = m_netMS; 187 sb[9].StatValue = m_netMS / statsUpdateFactor;
186 188
187 sb[10].StatID = (uint)Stats.PhysicsMS; 189 sb[10].StatID = (uint)Stats.PhysicsMS;
188 sb[10].StatValue = m_physicsMS; 190 sb[10].StatValue = m_physicsMS / statsUpdateFactor;
189 191
190 sb[11].StatID = (uint)Stats.ImageMS ; 192 sb[11].StatID = (uint)Stats.ImageMS ;
191 sb[11].StatValue = m_imageMS; 193 sb[11].StatValue = m_imageMS / statsUpdateFactor;
192 194
193 sb[12].StatID = (uint)Stats.OtherMS; 195 sb[12].StatID = (uint)Stats.OtherMS;
194 sb[12].StatValue = m_otherMS; 196 sb[12].StatValue = m_otherMS / statsUpdateFactor;
195 197
196 //sb[8] = sbb; 198 //sb[8] = sbb;
197 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 199 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
@@ -199,14 +201,14 @@ namespace OpenSim.Region.Environment.Scenes
199 201
200 //sb[9] = sbb; 202 //sb[9] = sbb;
201 sb[14].StatID = (uint)Stats.OutPacketsPerSecond; 203 sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
202 sb[14].StatValue = (m_outPacketsPerSecond); 204 sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
203 205
204 //sb[10] = sbb; 206 //sb[10] = sbb;
205 sb[15].StatID = (uint)Stats.UnAckedBytes; 207 sb[15].StatID = (uint)Stats.UnAckedBytes;
206 sb[15].StatValue = m_unAckedBytes; 208 sb[15].StatValue = m_unAckedBytes;
207 209
208 sb[16].StatID = (uint)Stats.AgentMS; 210 sb[16].StatID = (uint)Stats.AgentMS;
209 sb[16].StatValue = m_agentMS; 211 sb[16].StatValue = m_agentMS / statsUpdateFactor;
210 212
211 sb[17].StatID = (uint)Stats.PendingDownloads; 213 sb[17].StatID = (uint)Stats.PendingDownloads;
212 sb[17].StatValue = m_pendingDownloads; 214 sb[17].StatValue = m_pendingDownloads;
@@ -226,6 +228,7 @@ namespace OpenSim.Region.Environment.Scenes
226 228
227 private void resetvalues() 229 private void resetvalues()
228 { 230 {
231 m_timeDilation = 0;
229 m_fps = 0; 232 m_fps = 0;
230 m_pfps = 0; 233 m_pfps = 0;
231 m_agentUpdates = 0; 234 m_agentUpdates = 0;
@@ -244,12 +247,13 @@ namespace OpenSim.Region.Environment.Scenes
244 247
245 public void SetTimeDilation(float td) 248 public void SetTimeDilation(float td)
246 { 249 {
247 m_timeDilation = td; 250 float tdsetting = td;
248 if (m_timeDilation > 1.0f) 251 //if (tdsetting > 1.0f)
249 m_timeDilation = (m_timeDilation - (m_timeDilation - 0.91f)); 252 //tdsetting = (tdsetting - (tdsetting - 0.91f));
250 253
251 if (m_timeDilation < 0) 254 //if (tdsetting < 0)
252 m_timeDilation = 0.0f; 255 //tdsetting = 0.0f;
256 m_timeDilation += tdsetting;
253 } 257 }
254 258
255 public void SetRootAgents(int rootAgents) 259 public void SetRootAgents(int rootAgents)