aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment
diff options
context:
space:
mode:
authorMelanie Thielker2008-11-26 07:34:38 +0000
committerMelanie Thielker2008-11-26 07:34:38 +0000
commit3efdccbb12fc2d5339870ade39e1b1d54da4fe9b (patch)
tree5fd5d0e9c802da79aed0579718211507945699cc /OpenSim/Region/Environment
parentNext step of the PresenceModule. Still not complete; local optimizations and the (diff)
downloadopensim-SC-3efdccbb12fc2d5339870ade39e1b1d54da4fe9b.zip
opensim-SC-3efdccbb12fc2d5339870ade39e1b1d54da4fe9b.tar.gz
opensim-SC-3efdccbb12fc2d5339870ade39e1b1d54da4fe9b.tar.bz2
opensim-SC-3efdccbb12fc2d5339870ade39e1b1d54da4fe9b.tar.xz
Committing the LCO database layer. Native MySQL, no ADO. New reconnect
mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs20
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs8
3 files changed, 31 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 9839126..7bdcb5c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1336,6 +1336,8 @@ namespace OpenSim.Region.Environment.Scenes
1336 1336
1337 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 1337 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1338 1338
1339 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
1340
1339 if (userExposed) 1341 if (userExposed)
1340 dupe.m_rootPart.TrimPermissions(); 1342 dupe.m_rootPart.TrimPermissions();
1341 1343
@@ -1368,16 +1370,25 @@ namespace OpenSim.Region.Environment.Scenes
1368 } 1370 }
1369 1371
1370 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); 1372 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values);
1373 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1374 {
1375 return p1.LinkNum.CompareTo(p2.LinkNum);
1376 }
1377 );
1378
1371 foreach (SceneObjectPart part in partList) 1379 foreach (SceneObjectPart part in partList)
1372 { 1380 {
1373 if (part.UUID != m_rootPart.UUID) 1381 if (part.UUID != m_rootPart.UUID)
1374 { 1382 {
1375 dupe.CopyPart(part, OwnerID, GroupID, userExposed); 1383 SceneObjectPart newPart =
1384 dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1385
1386 newPart.LinkNum = part.LinkNum;
1376 1387
1377 if (userExposed) 1388 if (userExposed)
1378 { 1389 {
1379 SetPartOwner(part, cAgentID, cGroupID); 1390 SetPartOwner(newPart, cAgentID, cGroupID);
1380 part.ScheduleFullUpdate(); 1391 newPart.ScheduleFullUpdate();
1381 } 1392 }
1382 } 1393 }
1383 } 1394 }
@@ -1507,7 +1518,7 @@ namespace OpenSim.Region.Environment.Scenes
1507 /// <param name="part"></param> 1518 /// <param name="part"></param>
1508 /// <param name="cAgentID"></param> 1519 /// <param name="cAgentID"></param>
1509 /// <param name="cGroupID"></param> 1520 /// <param name="cGroupID"></param>
1510 public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 1521 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1511 { 1522 {
1512 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 1523 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
1513 newPart.SetParent(this); 1524 newPart.SetParent(this);
@@ -1519,6 +1530,7 @@ namespace OpenSim.Region.Environment.Scenes
1519 1530
1520 SetPartAsNonRoot(newPart); 1531 SetPartAsNonRoot(newPart);
1521 1532
1533 return newPart;
1522 } 1534 }
1523 1535
1524 /// <summary> 1536 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index e97b99f..5b494d3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1263,10 +1263,18 @@ if (m_shape != null) {
1263 dupe._category = _category; 1263 dupe._category = _category;
1264 dupe.m_rezzed = m_rezzed; 1264 dupe.m_rezzed = m_rezzed;
1265 1265
1266 dupe.m_inventory.Items = (TaskInventoryDictionary)dupe.m_inventory.Items.Clone(); 1266 dupe.m_inventory = new SceneObjectPartInventory(dupe);
1267 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
1267 1268
1268 if (userExposed) 1269 if (userExposed)
1270 {
1269 dupe.ResetIDs(linkNum); 1271 dupe.ResetIDs(linkNum);
1272 dupe.m_inventory.HasInventoryChanged = true;
1273 }
1274 else
1275 {
1276 dupe.m_inventory.HasInventoryChanged = m_inventory.HasInventoryChanged;
1277 }
1270 1278
1271 // Move afterwards ResetIDs as it clears the localID 1279 // Move afterwards ResetIDs as it clears the localID
1272 dupe.LocalId = localID; 1280 dupe.LocalId = localID;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
index ae43c5e..3f94a7e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
64 /// <summary> 64 /// <summary>
65 /// Tracks whether inventory has changed since the last persistent backup 65 /// Tracks whether inventory has changed since the last persistent backup
66 /// </summary> 66 /// </summary>
67 protected bool HasInventoryChanged; 67 internal bool HasInventoryChanged;
68 68
69 /// <value> 69 /// <value>
70 /// Inventory serial number 70 /// Inventory serial number
@@ -81,7 +81,11 @@ namespace OpenSim.Region.Environment.Scenes
81 protected internal TaskInventoryDictionary Items 81 protected internal TaskInventoryDictionary Items
82 { 82 {
83 get { return m_items; } 83 get { return m_items; }
84 set { m_items = value; } 84 set
85 {
86 m_items = value;
87 m_inventorySerial++;
88 }
85 } 89 }
86 90
87 /// <summary> 91 /// <summary>