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author | Justin Clarke Casey | 2008-10-08 17:36:17 +0000 |
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committer | Justin Clarke Casey | 2008-10-08 17:36:17 +0000 |
commit | 1b7405dca1080505fda532070e5a05420fdbb91d (patch) | |
tree | 0660b2c6bee678992a876ced73a8f290127057aa /OpenSim/Region/Environment/StorageManager.cs | |
parent | Mantis#2354. Thank you kindly, Tglion for a patch that: (diff) | |
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* On deselection of objects, stop every object id passed triggering an update for the entire group
* This was not a problem with objects consisting of less than 30 prims, since the extra schedules would be ignored
* However, above approximately 30 prims extra schedules would actually occur.
* For instance, a 140 prim object would end up triggering approximately 2500 ObjectUpdates to every avatar in range rather than 140
* Hopefully, this change will improve client responsiveness on deselect and was one of the reasons that the AgentThrottle restriction started causing problems yesterday.
Diffstat (limited to 'OpenSim/Region/Environment/StorageManager.cs')
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