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author | Adam Frisby | 2008-05-06 04:56:48 +0000 |
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committer | Adam Frisby | 2008-05-06 04:56:48 +0000 |
commit | 31cd162d34ab03284186484924e434a1187942cf (patch) | |
tree | 0edad805100caebd12d3bb103bef42503b92de57 /OpenSim/Region/Environment/Scenes | |
parent | * Committing a bunch of work for control snatching. Not done yet. No visib... (diff) | |
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* Cleaning up code, making it conform to OpenSim standards.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 33 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 |
3 files changed, 18 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 350990e..ae37790 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | { | 89 | { |
90 | ((SceneObjectGroup) ent).GetProperties(remoteClient); | 90 | ((SceneObjectGroup) ent).GetProperties(remoteClient); |
91 | ((SceneObjectGroup) ent).IsSelected = true; | 91 | ((SceneObjectGroup) ent).IsSelected = true; |
92 | LandChannel.setPrimsTainted(); | 92 | LandChannel.SetPrimsTainted(); |
93 | } | 93 | } |
94 | break; | 94 | break; |
95 | } | 95 | } |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
115 | if (Permissions.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || Permissions.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID)) | 115 | if (Permissions.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || Permissions.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID)) |
116 | { | 116 | { |
117 | ((SceneObjectGroup) ent).IsSelected = false; | 117 | ((SceneObjectGroup) ent).IsSelected = false; |
118 | LandChannel.setPrimsTainted(); | 118 | LandChannel.SetPrimsTainted(); |
119 | break; | 119 | break; |
120 | } | 120 | } |
121 | } | 121 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a703622..a875051 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -799,9 +799,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
799 | { | 799 | { |
800 | if (LandChannel != null) | 800 | if (LandChannel != null) |
801 | { | 801 | { |
802 | if (LandChannel.isLandPrimCountTainted()) | 802 | if (LandChannel.IsLandPrimCountTainted()) |
803 | { | 803 | { |
804 | LandChannel.performParcelPrimCountUpdate(); | 804 | LandChannel.PerformParcelPrimCountUpdate(); |
805 | } | 805 | } |
806 | } | 806 | } |
807 | } | 807 | } |
@@ -937,12 +937,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
937 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | 937 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") |
938 | { | 938 | { |
939 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); | 939 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); |
940 | LandChannel.allowedForcefulBans = false; | 940 | LandChannel.AllowedForcefulBans = false; |
941 | } | 941 | } |
942 | else | 942 | else |
943 | { | 943 | { |
944 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); | 944 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); |
945 | LandChannel.allowedForcefulBans = true; | 945 | LandChannel.AllowedForcefulBans = true; |
946 | } | 946 | } |
947 | } | 947 | } |
948 | } | 948 | } |
@@ -1305,9 +1305,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1305 | { | 1305 | { |
1306 | if (Entities.ContainsKey(sceneObject.UUID)) | 1306 | if (Entities.ContainsKey(sceneObject.UUID)) |
1307 | { | 1307 | { |
1308 | LandChannel.removePrimFromLandPrimCounts(sceneObject); | 1308 | LandChannel.RemovePrimFromLandPrimCounts(sceneObject); |
1309 | Entities.Remove(sceneObject.UUID); | 1309 | Entities.Remove(sceneObject.UUID); |
1310 | LandChannel.setPrimsTainted(); | 1310 | LandChannel.SetPrimsTainted(); |
1311 | m_innerScene.RemoveAPrimCount(); | 1311 | m_innerScene.RemoveAPrimCount(); |
1312 | } | 1312 | } |
1313 | } | 1313 | } |
@@ -1318,7 +1318,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1318 | /// <param name="prim"></param> | 1318 | /// <param name="prim"></param> |
1319 | public void AcknowledgeNewPrim(SceneObjectGroup prim) | 1319 | public void AcknowledgeNewPrim(SceneObjectGroup prim) |
1320 | { | 1320 | { |
1321 | prim.OnPrimCountTainted += LandChannel.setPrimsTainted; | 1321 | prim.OnPrimCountTainted += LandChannel.SetPrimsTainted; |
1322 | } | 1322 | } |
1323 | 1323 | ||
1324 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) | 1324 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) |
@@ -1525,7 +1525,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1525 | 1525 | ||
1526 | CreateAndAddScenePresence(client, child); | 1526 | CreateAndAddScenePresence(client, child); |
1527 | 1527 | ||
1528 | LandChannel.sendParcelOverlay(client); | 1528 | LandChannel.SendParcelOverlay(client); |
1529 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); | 1529 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); |
1530 | } | 1530 | } |
1531 | } | 1531 | } |
@@ -1741,11 +1741,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1741 | 1741 | ||
1742 | ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); | 1742 | ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); |
1743 | 1743 | ||
1744 | if (avatar.IsChildAgent) | ||
1745 | { | ||
1746 | avatar.OnSignificantClientMovement += LandChannel.handleSignificantClientMovement; | ||
1747 | } | ||
1748 | |||
1749 | return avatar; | 1744 | return avatar; |
1750 | } | 1745 | } |
1751 | 1746 | ||
@@ -1984,7 +1979,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1984 | AddCapsHandler(agent.AgentID); | 1979 | AddCapsHandler(agent.AgentID); |
1985 | 1980 | ||
1986 | // Honor parcel landing type and position. | 1981 | // Honor parcel landing type and position. |
1987 | ILandObject land = LandChannel.getLandObject(agent.startpos.X, agent.startpos.Y); | 1982 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
1988 | if (land != null) | 1983 | if (land != null) |
1989 | { | 1984 | { |
1990 | if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) | 1985 | if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) |
@@ -2803,7 +2798,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2803 | 2798 | ||
2804 | public LLUUID GetLandOwner(float x, float y) | 2799 | public LLUUID GetLandOwner(float x, float y) |
2805 | { | 2800 | { |
2806 | ILandObject land = LandChannel.getLandObject(x, y); | 2801 | ILandObject land = LandChannel.GetLandObject(x, y); |
2807 | if (land == null) | 2802 | if (land == null) |
2808 | { | 2803 | { |
2809 | return LLUUID.Zero; | 2804 | return LLUUID.Zero; |
@@ -2816,12 +2811,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2816 | 2811 | ||
2817 | public LandData GetLandData(float x, float y) | 2812 | public LandData GetLandData(float x, float y) |
2818 | { | 2813 | { |
2819 | return LandChannel.getLandObject(x, y).landData; | 2814 | return LandChannel.GetLandObject(x, y).landData; |
2820 | } | 2815 | } |
2821 | 2816 | ||
2822 | public void SetLandMusicURL(float x, float y, string url) | 2817 | public void SetLandMusicURL(float x, float y, string url) |
2823 | { | 2818 | { |
2824 | ILandObject land = LandChannel.getLandObject(x, y); | 2819 | ILandObject land = LandChannel.GetLandObject(x, y); |
2825 | if (land == null) | 2820 | if (land == null) |
2826 | { | 2821 | { |
2827 | return; | 2822 | return; |
@@ -2835,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2835 | 2830 | ||
2836 | public void SetLandMediaURL(float x, float y, string url) | 2831 | public void SetLandMediaURL(float x, float y, string url) |
2837 | { | 2832 | { |
2838 | ILandObject land = LandChannel.getLandObject(x, y); | 2833 | ILandObject land = LandChannel.GetLandObject(x, y); |
2839 | 2834 | ||
2840 | if (land == null) | 2835 | if (land == null) |
2841 | { | 2836 | { |
@@ -2885,7 +2880,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2885 | 2880 | ||
2886 | private bool scriptDanger(SceneObjectPart part,LLVector3 pos) | 2881 | private bool scriptDanger(SceneObjectPart part,LLVector3 pos) |
2887 | { | 2882 | { |
2888 | ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y); | 2883 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); |
2889 | if (part != null) | 2884 | if (part != null) |
2890 | { | 2885 | { |
2891 | if (parcel != null) | 2886 | if (parcel != null) |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2e6fe3d..66363b7 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -414,7 +414,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
414 | RegisterToEvents(); | 414 | RegisterToEvents(); |
415 | SetDirectionVectors(); | 415 | SetDirectionVectors(); |
416 | 416 | ||
417 | m_scene.LandChannel.sendLandUpdate(this, true); | 417 | m_scene.LandChannel.SendLandUpdate(this, true); |
418 | } | 418 | } |
419 | 419 | ||
420 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, | 420 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, |
@@ -597,7 +597,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
597 | //if (!m_gotAllObjectsInScene) | 597 | //if (!m_gotAllObjectsInScene) |
598 | //{ | 598 | //{ |
599 | m_scene.SendAllSceneObjectsToClient(this); | 599 | m_scene.SendAllSceneObjectsToClient(this); |
600 | m_scene.LandChannel.sendLandUpdate(this, true); | 600 | m_scene.LandChannel.SendLandUpdate(this, true); |
601 | 601 | ||
602 | //m_gotAllObjectsInScene = true; | 602 | //m_gotAllObjectsInScene = true; |
603 | //} | 603 | //} |