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author | Teravus Ovares | 2008-09-27 23:06:28 +0000 |
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committer | Teravus Ovares | 2008-09-27 23:06:28 +0000 |
commit | 21bf26e9b472f830c1a78ae0be6fff5e1e77f250 (patch) | |
tree | b49da5334835d5a39bd8f97deb0579a8781fa648 /OpenSim/Region/Environment/Scenes | |
parent | * Replace a generic error handler. (diff) | |
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* Adds flag to enable/disable EventQueueGet.
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal.
* We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive
* Updated OpenSim.ini.example
* Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index c95068b..a340fe2 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -31,9 +31,12 @@ using System.Net; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.StructuredData; | ||
34 | using log4net; | 35 | using log4net; |
35 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Region.Interfaces; | ||
39 | using LLSD = OpenMetaverse.StructuredData.LLSD; | ||
37 | 40 | ||
38 | namespace OpenSim.Region.Environment.Scenes | 41 | namespace OpenSim.Region.Environment.Scenes |
39 | { | 42 | { |
@@ -283,7 +286,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | 286 | ||
284 | if (regionAccepted) | 287 | if (regionAccepted) |
285 | { | 288 | { |
286 | avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); | 289 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); |
290 | if (eq != null) | ||
291 | { | ||
292 | LLSD Item = EventQueueHelper.EnableSimulator(regionHandle, endPoint); | ||
293 | eq.Enqueue(Item, avatar.UUID); | ||
294 | } | ||
295 | else | ||
296 | { | ||
297 | avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); | ||
298 | // TODO: make Event Queue disablable! | ||
299 | } | ||
300 | |||
287 | avatar.AddNeighbourRegion(regionHandle); | 301 | avatar.AddNeighbourRegion(regionHandle); |
288 | m_log.Info("[INTERGRID]: Completed inform client about neighbours"); | 302 | m_log.Info("[INTERGRID]: Completed inform client about neighbours"); |
289 | } | 303 | } |