diff options
author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
download | opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.zip opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.gz opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.bz2 opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.xz |
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
24 files changed, 1254 insertions, 1385 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Animation.cs b/OpenSim/Region/Environment/Scenes/Animation.cs index b2fca90..2854e06 100644 --- a/OpenSim/Region/Environment/Scenes/Animation.cs +++ b/OpenSim/Region/Environment/Scenes/Animation.cs | |||
@@ -26,14 +26,14 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Scenes | 31 | namespace OpenSim.Region.Environment.Scenes |
32 | { | 32 | { |
33 | public class Animation | 33 | public class Animation |
34 | { | 34 | { |
35 | private LLUUID animID; | 35 | private UUID animID; |
36 | public LLUUID AnimID | 36 | public UUID AnimID |
37 | { | 37 | { |
38 | get { return animID; } | 38 | get { return animID; } |
39 | set { animID = value; } | 39 | set { animID = value; } |
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
53 | public Animation(LLUUID animID, int sequenceNum) | 53 | public Animation(UUID animID, int sequenceNum) |
54 | { | 54 | { |
55 | this.animID = animID; | 55 | this.animID = animID; |
56 | this.sequenceNum = sequenceNum; | 56 | this.sequenceNum = sequenceNum; |
diff --git a/OpenSim/Region/Environment/Scenes/AnimationSet.cs b/OpenSim/Region/Environment/Scenes/AnimationSet.cs index c485d30..0b7188a 100644 --- a/OpenSim/Region/Environment/Scenes/AnimationSet.cs +++ b/OpenSim/Region/Environment/Scenes/AnimationSet.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Scenes | 32 | namespace OpenSim.Region.Environment.Scenes |
33 | { | 33 | { |
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
43 | ResetDefaultAnimation(); | 43 | ResetDefaultAnimation(); |
44 | } | 44 | } |
45 | 45 | ||
46 | public bool HasAnimation(LLUUID animID) | 46 | public bool HasAnimation(UUID animID) |
47 | { | 47 | { |
48 | if (m_defaultAnimation.AnimID == animID) | 48 | if (m_defaultAnimation.AnimID == animID) |
49 | return true; | 49 | return true; |
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | return false; | 57 | return false; |
58 | } | 58 | } |
59 | 59 | ||
60 | public bool Add(LLUUID animID, int sequenceNum) | 60 | public bool Add(UUID animID, int sequenceNum) |
61 | { | 61 | { |
62 | lock (m_animations) | 62 | lock (m_animations) |
63 | { | 63 | { |
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
70 | return false; | 70 | return false; |
71 | } | 71 | } |
72 | 72 | ||
73 | public bool Remove(LLUUID animID) | 73 | public bool Remove(UUID animID) |
74 | { | 74 | { |
75 | lock (m_animations) | 75 | lock (m_animations) |
76 | { | 76 | { |
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | /// The default animation is reserved for "main" animations | 103 | /// The default animation is reserved for "main" animations |
104 | /// that are mutually exclusive, e.g. flying and sitting. | 104 | /// that are mutually exclusive, e.g. flying and sitting. |
105 | /// </summary> | 105 | /// </summary> |
106 | public bool SetDefaultAnimation(LLUUID animID, int sequenceNum) | 106 | public bool SetDefaultAnimation(UUID animID, int sequenceNum) |
107 | { | 107 | { |
108 | if (m_defaultAnimation.AnimID != animID) | 108 | if (m_defaultAnimation.AnimID != animID) |
109 | { | 109 | { |
@@ -123,18 +123,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | /// </summary> | 123 | /// </summary> |
124 | public bool TrySetDefaultAnimation(string anim, int sequenceNum) | 124 | public bool TrySetDefaultAnimation(string anim, int sequenceNum) |
125 | { | 125 | { |
126 | if (Animations.AnimsLLUUID.ContainsKey(anim)) | 126 | if (Animations.AnimsUUID.ContainsKey(anim)) |
127 | { | 127 | { |
128 | return SetDefaultAnimation(Animations.AnimsLLUUID[anim], sequenceNum); | 128 | return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum); |
129 | } | 129 | } |
130 | return false; | 130 | return false; |
131 | } | 131 | } |
132 | 132 | ||
133 | public void GetArrays(out LLUUID[] animIDs, out int[] sequenceNums) | 133 | public void GetArrays(out UUID[] animIDs, out int[] sequenceNums) |
134 | { | 134 | { |
135 | lock (m_animations) | 135 | lock (m_animations) |
136 | { | 136 | { |
137 | animIDs = new LLUUID[m_animations.Count + 1]; | 137 | animIDs = new UUID[m_animations.Count + 1]; |
138 | sequenceNums = new int[m_animations.Count + 1]; | 138 | sequenceNums = new int[m_animations.Count + 1]; |
139 | 139 | ||
140 | animIDs[0] = m_defaultAnimation.AnimID; | 140 | animIDs[0] = m_defaultAnimation.AnimID; |
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs index fe9c8e7..6bb5525 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs | |||
@@ -27,18 +27,18 @@ | |||
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Xml; | 29 | using System.Xml; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Scenes | 32 | namespace OpenSim.Region.Environment.Scenes |
33 | { | 33 | { |
34 | public class AvatarAnimations | 34 | public class AvatarAnimations |
35 | { | 35 | { |
36 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | 36 | public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>(); |
37 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | 37 | public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); |
38 | 38 | ||
39 | public AvatarAnimations() | 39 | public AvatarAnimations() |
40 | { | 40 | { |
41 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml")) | 41 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.Xml")) |
42 | { | 42 | { |
43 | XmlDocument doc = new XmlDocument(); | 43 | XmlDocument doc = new XmlDocument(); |
44 | doc.Load(reader); | 44 | doc.Load(reader); |
@@ -47,9 +47,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
47 | if (nod.Attributes["name"] != null) | 47 | if (nod.Attributes["name"] != null) |
48 | { | 48 | { |
49 | string name = (string)nod.Attributes["name"].Value; | 49 | string name = (string)nod.Attributes["name"].Value; |
50 | LLUUID id = (LLUUID)nod.InnerText; | 50 | UUID id = (UUID)nod.InnerText; |
51 | 51 | ||
52 | AnimsLLUUID.Add(name, id); | 52 | AnimsUUID.Add(name, id); |
53 | AnimsNames.Add(id, name); | 53 | AnimsNames.Add(id, name); |
54 | } | 54 | } |
55 | } | 55 | } |
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 40caabc..884ff32 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -28,8 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Runtime.Serialization; | 29 | using System.Runtime.Serialization; |
30 | using System.Security.Permissions; | 30 | using System.Security.Permissions; |
31 | using Axiom.Math; | 31 | using OpenMetaverse; |
32 | using libsecondlife; | ||
33 | 32 | ||
34 | namespace OpenSim.Region.Environment.Scenes | 33 | namespace OpenSim.Region.Environment.Scenes |
35 | { | 34 | { |
@@ -45,9 +44,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | } | 44 | } |
46 | protected Scene m_scene; | 45 | protected Scene m_scene; |
47 | 46 | ||
48 | protected LLUUID m_uuid; | 47 | protected UUID m_uuid; |
49 | 48 | ||
50 | public virtual LLUUID UUID | 49 | public virtual UUID UUID |
51 | { | 50 | { |
52 | get { return m_uuid; } | 51 | get { return m_uuid; } |
53 | set { m_uuid = value; } | 52 | set { m_uuid = value; } |
@@ -73,30 +72,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | } | 72 | } |
74 | protected bool m_isDeleted; | 73 | protected bool m_isDeleted; |
75 | 74 | ||
76 | protected LLVector3 m_pos; | 75 | protected Vector3 m_pos; |
77 | 76 | ||
78 | /// <summary> | 77 | /// <summary> |
79 | /// | 78 | /// |
80 | /// </summary> | 79 | /// </summary> |
81 | public virtual LLVector3 AbsolutePosition | 80 | public virtual Vector3 AbsolutePosition |
82 | { | 81 | { |
83 | get { return m_pos; } | 82 | get { return m_pos; } |
84 | set { m_pos = value; } | 83 | set { m_pos = value; } |
85 | } | 84 | } |
86 | 85 | ||
87 | protected LLVector3 m_velocity; | 86 | protected Vector3 m_velocity; |
88 | protected LLVector3 m_rotationalvelocity; | 87 | protected Vector3 m_rotationalvelocity; |
89 | 88 | ||
90 | /// <summary> | 89 | /// <summary> |
91 | /// | 90 | /// |
92 | /// </summary> | 91 | /// </summary> |
93 | public virtual LLVector3 Velocity | 92 | public virtual Vector3 Velocity |
94 | { | 93 | { |
95 | get { return m_velocity; } | 94 | get { return m_velocity; } |
96 | set { m_velocity = value; } | 95 | set { m_velocity = value; } |
97 | } | 96 | } |
98 | 97 | ||
99 | protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0); | 98 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); |
100 | 99 | ||
101 | public virtual Quaternion Rotation | 100 | public virtual Quaternion Rotation |
102 | { | 101 | { |
@@ -117,13 +116,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | /// </summary> | 116 | /// </summary> |
118 | public EntityBase() | 117 | public EntityBase() |
119 | { | 118 | { |
120 | m_uuid = LLUUID.Zero; | 119 | m_uuid = UUID.Zero; |
121 | 120 | ||
122 | m_pos = new LLVector3(); | 121 | m_pos = Vector3.Zero; |
123 | m_velocity = new LLVector3(); | 122 | m_velocity = Vector3.Zero; |
124 | Rotation = new Quaternion(); | 123 | Rotation = Quaternion.Identity; |
125 | m_name = "(basic entity)"; | 124 | m_name = "(basic entity)"; |
126 | m_rotationalvelocity = new LLVector3(0, 0, 0); | 125 | m_rotationalvelocity = Vector3.Zero; |
127 | } | 126 | } |
128 | 127 | ||
129 | /// <summary> | 128 | /// <summary> |
@@ -157,33 +156,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | throw new ArgumentNullException("info"); | 156 | throw new ArgumentNullException("info"); |
158 | } | 157 | } |
159 | 158 | ||
160 | m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid))); | 159 | m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid))); |
161 | m_name = (string)info.GetValue("m_name", typeof(string)); | 160 | m_name = (string)info.GetValue("m_name", typeof(string)); |
162 | 161 | ||
163 | m_pos | 162 | m_pos |
164 | = new LLVector3( | 163 | = new Vector3( |
165 | (float)info.GetValue("m_pos.X", typeof(float)), | 164 | (float)info.GetValue("m_pos.X", typeof(float)), |
166 | (float)info.GetValue("m_pos.Y", typeof(float)), | 165 | (float)info.GetValue("m_pos.Y", typeof(float)), |
167 | (float)info.GetValue("m_pos.Z", typeof(float))); | 166 | (float)info.GetValue("m_pos.Z", typeof(float))); |
168 | 167 | ||
169 | m_velocity | 168 | m_velocity |
170 | = new LLVector3( | 169 | = new Vector3( |
171 | (float)info.GetValue("m_velocity.X", typeof(float)), | 170 | (float)info.GetValue("m_velocity.X", typeof(float)), |
172 | (float)info.GetValue("m_velocity.Y", typeof(float)), | 171 | (float)info.GetValue("m_velocity.Y", typeof(float)), |
173 | (float)info.GetValue("m_velocity.Z", typeof(float))); | 172 | (float)info.GetValue("m_velocity.Z", typeof(float))); |
174 | 173 | ||
175 | m_rotationalvelocity | 174 | m_rotationalvelocity |
176 | = new LLVector3( | 175 | = new Vector3( |
177 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), | 176 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), |
178 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), | 177 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), |
179 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); | 178 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); |
180 | 179 | ||
181 | m_rotation | 180 | m_rotation |
182 | = new Quaternion( | 181 | = new Quaternion( |
183 | (float)info.GetValue("m_rotation.w", typeof(float)), | 182 | (float)info.GetValue("m_rotation.X", typeof(float)), |
184 | (float)info.GetValue("m_rotation.x", typeof(float)), | 183 | (float)info.GetValue("m_rotation.Y", typeof(float)), |
185 | (float)info.GetValue("m_rotation.y", typeof(float)), | 184 | (float)info.GetValue("m_rotation.Z", typeof(float)), |
186 | (float)info.GetValue("m_rotation.z", typeof(float))); | 185 | (float)info.GetValue("m_rotation.W", typeof(float))); |
187 | 186 | ||
188 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); | 187 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); |
189 | 188 | ||
@@ -200,29 +199,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | throw new ArgumentNullException("info"); | 199 | throw new ArgumentNullException("info"); |
201 | } | 200 | } |
202 | 201 | ||
203 | info.AddValue("m_uuid", m_uuid.UUID); | 202 | info.AddValue("m_uuid", m_uuid.Guid); |
204 | info.AddValue("m_name", m_name); | 203 | info.AddValue("m_name", m_name); |
205 | 204 | ||
206 | // LLVector3 | 205 | // Vector3 |
207 | info.AddValue("m_pos.X", m_pos.X); | 206 | info.AddValue("m_pos.X", m_pos.X); |
208 | info.AddValue("m_pos.Y", m_pos.Y); | 207 | info.AddValue("m_pos.Y", m_pos.Y); |
209 | info.AddValue("m_pos.Z", m_pos.Z); | 208 | info.AddValue("m_pos.Z", m_pos.Z); |
210 | 209 | ||
211 | // LLVector3 | 210 | // Vector3 |
212 | info.AddValue("m_velocity.X", m_velocity.X); | 211 | info.AddValue("m_velocity.X", m_velocity.X); |
213 | info.AddValue("m_velocity.Y", m_velocity.Y); | 212 | info.AddValue("m_velocity.Y", m_velocity.Y); |
214 | info.AddValue("m_velocity.Z", m_velocity.Z); | 213 | info.AddValue("m_velocity.Z", m_velocity.Z); |
215 | 214 | ||
216 | // LLVector3 | 215 | // Vector3 |
217 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); | 216 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); |
218 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); | 217 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); |
219 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); | 218 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); |
220 | 219 | ||
221 | // Quaternion | 220 | // Quaternion |
222 | info.AddValue("m_rotation.w", m_rotation.w); | 221 | info.AddValue("m_rotation.X", m_rotation.X); |
223 | info.AddValue("m_rotation.x", m_rotation.x); | 222 | info.AddValue("m_rotation.Y", m_rotation.Y); |
224 | info.AddValue("m_rotation.y", m_rotation.y); | 223 | info.AddValue("m_rotation.Z", m_rotation.Z); |
225 | info.AddValue("m_rotation.z", m_rotation.z); | 224 | info.AddValue("m_rotation.W", m_rotation.W); |
226 | 225 | ||
227 | info.AddValue("m_localId", m_localId); | 226 | info.AddValue("m_localId", m_localId); |
228 | } | 227 | } |
diff --git a/OpenSim/Region/Environment/Scenes/EntityList.cs b/OpenSim/Region/Environment/Scenes/EntityList.cs index ff8def2..09eb84f 100644 --- a/OpenSim/Region/Environment/Scenes/EntityList.cs +++ b/OpenSim/Region/Environment/Scenes/EntityList.cs | |||
@@ -29,9 +29,8 @@ using System; | |||
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using Axiom.Math; | 32 | using OpenMetaverse; |
33 | using libsecondlife; | 33 | using OpenMetaverse.Packets; |
34 | using libsecondlife.Packets; | ||
35 | using log4net; | 34 | using log4net; |
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Types; | 36 | using OpenSim.Region.Environment.Types; |
@@ -69,9 +68,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | // ListObjects() | 68 | // ListObjects() |
70 | // ListPresenes() | 69 | // ListPresenes() |
71 | // RemoveAll() | 70 | // RemoveAll() |
72 | // FindObject(LLUUID) | 71 | // FindObject(UUID) |
73 | // FindObject(int) | 72 | // FindObject(int) |
74 | // FindPresence(LLUUID) | 73 | // FindPresence(UUID) |
75 | 74 | ||
76 | public void Add(SceneObjectGroup obj) | 75 | public void Add(SceneObjectGroup obj) |
77 | { | 76 | { |
@@ -84,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
84 | m_pres_by_uuid[pres.UUID] = pres; | 83 | m_pres_by_uuid[pres.UUID] = pres; |
85 | } | 84 | } |
86 | 85 | ||
87 | public SceneObjectGroup RemoveObject(LLUUID uuid) | 86 | public SceneObjectGroup RemoveObject(UUID uuid) |
88 | { | 87 | { |
89 | SceneObjectGroup sog = null; | 88 | SceneObjectGroup sog = null; |
90 | try | 89 | try |
@@ -101,7 +100,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
101 | return sog; | 100 | return sog; |
102 | } | 101 | } |
103 | 102 | ||
104 | public ScenePresence RemovePresence(LLUUID uuid) | 103 | public ScenePresence RemovePresence(UUID uuid) |
105 | { | 104 | { |
106 | ScenePresence sp = null; | 105 | ScenePresence sp = null; |
107 | try | 106 | try |
@@ -117,7 +116,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | return sp; | 116 | return sp; |
118 | } | 117 | } |
119 | 118 | ||
120 | public SceneObjectGroup FindObject(LLUUID uuid) | 119 | public SceneObjectGroup FindObject(UUID uuid) |
121 | { | 120 | { |
122 | try | 121 | try |
123 | { | 122 | { |
@@ -135,7 +134,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
135 | { | 134 | { |
136 | try | 135 | try |
137 | { | 136 | { |
138 | LLUUID uuid = (LLUUID)m_obj_by_local[local]; | 137 | UUID uuid = (UUID)m_obj_by_local[local]; |
139 | SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid]; | 138 | SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid]; |
140 | return sog; | 139 | return sog; |
141 | } | 140 | } |
@@ -146,7 +145,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | } | 145 | } |
147 | } | 146 | } |
148 | 147 | ||
149 | public ScenePresence FindPresense(LLUUID uuid) | 148 | public ScenePresence FindPresense(UUID uuid) |
150 | { | 149 | { |
151 | try | 150 | try |
152 | { | 151 | { |
@@ -159,4 +158,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
159 | } | 158 | } |
160 | } | 159 | } |
161 | } | 160 | } |
162 | } \ No newline at end of file | 161 | } |
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs index d48ef0c..58f5efe 100644 --- a/OpenSim/Region/Environment/Scenes/EventManager.cs +++ b/OpenSim/Region/Environment/Scenes/EventManager.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | using Caps=OpenSim.Framework.Communications.Capabilities.Caps; | 32 | using Caps=OpenSim.Framework.Communications.Capabilities.Caps; |
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | 63 | ||
64 | public event OnNewPresenceDelegate OnNewPresence; | 64 | public event OnNewPresenceDelegate OnNewPresence; |
65 | 65 | ||
66 | public delegate void OnRemovePresenceDelegate(LLUUID agentId); | 66 | public delegate void OnRemovePresenceDelegate(UUID agentId); |
67 | 67 | ||
68 | public event OnRemovePresenceDelegate OnRemovePresence; | 68 | public event OnRemovePresenceDelegate OnRemovePresence; |
69 | 69 | ||
@@ -83,11 +83,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | 83 | ||
84 | public event OnShutdownDelegate OnShutdown; | 84 | public event OnShutdownDelegate OnShutdown; |
85 | 85 | ||
86 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient); | 86 | public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient); |
87 | public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient); | 87 | public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient); |
88 | public delegate void ScriptResetDelegate(uint localID, LLUUID itemID); | 88 | public delegate void ScriptResetDelegate(uint localID, UUID itemID); |
89 | 89 | ||
90 | public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); | 90 | public delegate void OnPermissionErrorDelegate(UUID user, string reason); |
91 | 91 | ||
92 | public event ObjectGrabDelegate OnObjectGrab; | 92 | public event ObjectGrabDelegate OnObjectGrab; |
93 | public event ObjectDeGrabDelegate OnObjectDeGrab; | 93 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
@@ -95,27 +95,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
95 | 95 | ||
96 | public event OnPermissionErrorDelegate OnPermissionError; | 96 | public event OnPermissionErrorDelegate OnPermissionError; |
97 | 97 | ||
98 | public delegate void NewRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez); | 98 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez); |
99 | 99 | ||
100 | public event NewRezScript OnRezScript; | 100 | public event NewRezScript OnRezScript; |
101 | 101 | ||
102 | public delegate void RemoveScript(uint localID, LLUUID itemID); | 102 | public delegate void RemoveScript(uint localID, UUID itemID); |
103 | 103 | ||
104 | public event RemoveScript OnRemoveScript; | 104 | public event RemoveScript OnRemoveScript; |
105 | 105 | ||
106 | public delegate void StartScript(uint localID, LLUUID itemID); | 106 | public delegate void StartScript(uint localID, UUID itemID); |
107 | 107 | ||
108 | public event StartScript OnStartScript; | 108 | public event StartScript OnStartScript; |
109 | 109 | ||
110 | public delegate void StopScript(uint localID, LLUUID itemID); | 110 | public delegate void StopScript(uint localID, UUID itemID); |
111 | 111 | ||
112 | public event StopScript OnStopScript; | 112 | public event StopScript OnStopScript; |
113 | 113 | ||
114 | public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); | 114 | public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); |
115 | 115 | ||
116 | public event SceneGroupMoved OnSceneGroupMove; | 116 | public event SceneGroupMoved OnSceneGroupMove; |
117 | 117 | ||
118 | public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID); | 118 | public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); |
119 | 119 | ||
120 | public event SceneGroupGrabed OnSceneGroupGrab; | 120 | public event SceneGroupGrabed OnSceneGroupGrab; |
121 | 121 | ||
@@ -123,11 +123,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | 123 | ||
124 | public event LandObjectAdded OnLandObjectAdded; | 124 | public event LandObjectAdded OnLandObjectAdded; |
125 | 125 | ||
126 | public delegate void LandObjectRemoved(LLUUID globalID); | 126 | public delegate void LandObjectRemoved(UUID globalID); |
127 | 127 | ||
128 | public event LandObjectRemoved OnLandObjectRemoved; | 128 | public event LandObjectRemoved OnLandObjectRemoved; |
129 | 129 | ||
130 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID); | 130 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); |
131 | 131 | ||
132 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; | 132 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; |
133 | 133 | ||
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
143 | 143 | ||
144 | public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; | 144 | public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; |
145 | 145 | ||
146 | public delegate void ClientClosed(LLUUID clientID); | 146 | public delegate void ClientClosed(UUID clientID); |
147 | 147 | ||
148 | public event ClientClosed OnClientClosed; | 148 | public event ClientClosed OnClientClosed; |
149 | 149 | ||
@@ -151,11 +151,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | 151 | ||
152 | public event ScriptChangedEvent OnScriptChangedEvent; | 152 | public event ScriptChangedEvent OnScriptChangedEvent; |
153 | 153 | ||
154 | public delegate void ScriptControlEvent(uint localID, LLUUID item, LLUUID avatarID, uint held, uint changed); | 154 | public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); |
155 | 155 | ||
156 | public event ScriptControlEvent OnScriptControlEvent; | 156 | public event ScriptControlEvent OnScriptControlEvent; |
157 | 157 | ||
158 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos); | 158 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); |
159 | 159 | ||
160 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; | 160 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; |
161 | 161 | ||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | 175 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); |
176 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 176 | public event OnMakeRootAgentDelegate OnMakeRootAgent; |
177 | 177 | ||
178 | public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel); | 178 | public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); |
179 | 179 | ||
180 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; | 180 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; |
181 | 181 | ||
@@ -217,13 +217,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | /// has been instantiated and before it is return to the | 217 | /// has been instantiated and before it is return to the |
218 | /// client and provides region modules to add their caps. | 218 | /// client and provides region modules to add their caps. |
219 | /// </summary> | 219 | /// </summary> |
220 | public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps); | 220 | public delegate void RegisterCapsEvent(UUID agentID, Caps caps); |
221 | public event RegisterCapsEvent OnRegisterCaps; | 221 | public event RegisterCapsEvent OnRegisterCaps; |
222 | /// <summary> | 222 | /// <summary> |
223 | /// DeregisterCapsEvent is called by Scene when the caps | 223 | /// DeregisterCapsEvent is called by Scene when the caps |
224 | /// handler for an agent are removed. | 224 | /// handler for an agent are removed. |
225 | /// </summary> | 225 | /// </summary> |
226 | public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps); | 226 | public delegate void DeregisterCapsEvent(UUID agentID, Caps caps); |
227 | public event DeregisterCapsEvent OnDeregisterCaps; | 227 | public event DeregisterCapsEvent OnDeregisterCaps; |
228 | /// <summary> | 228 | /// <summary> |
229 | /// ChatFromWorldEvent is called via Scene when a chat message | 229 | /// ChatFromWorldEvent is called via Scene when a chat message |
@@ -244,8 +244,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
244 | 244 | ||
245 | public class MoneyTransferArgs : EventArgs | 245 | public class MoneyTransferArgs : EventArgs |
246 | { | 246 | { |
247 | public LLUUID sender; | 247 | public UUID sender; |
248 | public LLUUID receiver; | 248 | public UUID receiver; |
249 | 249 | ||
250 | // Always false. The SL protocol sucks. | 250 | // Always false. The SL protocol sucks. |
251 | public bool authenticated = false; | 251 | public bool authenticated = false; |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | public int transactiontype; | 254 | public int transactiontype; |
255 | public string description; | 255 | public string description; |
256 | 256 | ||
257 | public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) | 257 | public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription) |
258 | { | 258 | { |
259 | sender = asender; | 259 | sender = asender; |
260 | receiver = areceiver; | 260 | receiver = areceiver; |
@@ -266,11 +266,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | 266 | ||
267 | public class LandBuyArgs : EventArgs | 267 | public class LandBuyArgs : EventArgs |
268 | { | 268 | { |
269 | public LLUUID agentId = LLUUID.Zero; | 269 | public UUID agentId = UUID.Zero; |
270 | 270 | ||
271 | public LLUUID groupId = LLUUID.Zero; | 271 | public UUID groupId = UUID.Zero; |
272 | 272 | ||
273 | public LLUUID parcelOwnerID = LLUUID.Zero; | 273 | public UUID parcelOwnerID = UUID.Zero; |
274 | 274 | ||
275 | public bool final = false; | 275 | public bool final = false; |
276 | public bool groupOwned = false; | 276 | public bool groupOwned = false; |
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | public int transactionID = 0; | 284 | public int transactionID = 0; |
285 | public int amountDebited = 0; | 285 | public int amountDebited = 0; |
286 | 286 | ||
287 | public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, | 287 | public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned, |
288 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, | 288 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, |
289 | bool pauthenticated) | 289 | bool pauthenticated) |
290 | { | 290 | { |
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
385 | handlerClientMovement(avatar); | 385 | handlerClientMovement(avatar); |
386 | } | 386 | } |
387 | 387 | ||
388 | public void TriggerPermissionError(LLUUID user, string reason) | 388 | public void TriggerPermissionError(UUID user, string reason) |
389 | { | 389 | { |
390 | handlerPermissionError = OnPermissionError; | 390 | handlerPermissionError = OnPermissionError; |
391 | if (handlerPermissionError != null) | 391 | if (handlerPermissionError != null) |
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
422 | handlerNewPresence(presence); | 422 | handlerNewPresence(presence); |
423 | } | 423 | } |
424 | 424 | ||
425 | public void TriggerOnRemovePresence(LLUUID agentId) | 425 | public void TriggerOnRemovePresence(UUID agentId) |
426 | { | 426 | { |
427 | handlerRemovePresence = OnRemovePresence; | 427 | handlerRemovePresence = OnRemovePresence; |
428 | if (handlerRemovePresence != null) | 428 | if (handlerRemovePresence != null) |
@@ -492,7 +492,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | handlerShutdown(); | 492 | handlerShutdown(); |
493 | } | 493 | } |
494 | 494 | ||
495 | public void TriggerObjectGrab(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient) | 495 | public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient) |
496 | { | 496 | { |
497 | handlerObjectGrab = OnObjectGrab; | 497 | handlerObjectGrab = OnObjectGrab; |
498 | if (handlerObjectGrab != null) | 498 | if (handlerObjectGrab != null) |
@@ -510,7 +510,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
510 | } | 510 | } |
511 | } | 511 | } |
512 | 512 | ||
513 | public void TriggerScriptReset(uint localID, LLUUID itemID) | 513 | public void TriggerScriptReset(uint localID, UUID itemID) |
514 | { | 514 | { |
515 | handlerScriptReset = OnScriptReset; | 515 | handlerScriptReset = OnScriptReset; |
516 | if (handlerScriptReset != null) | 516 | if (handlerScriptReset != null) |
@@ -519,7 +519,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | } | 519 | } |
520 | } | 520 | } |
521 | 521 | ||
522 | public void TriggerRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) | 522 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) |
523 | { | 523 | { |
524 | handlerRezScript = OnRezScript; | 524 | handlerRezScript = OnRezScript; |
525 | if (handlerRezScript != null) | 525 | if (handlerRezScript != null) |
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
528 | } | 528 | } |
529 | } | 529 | } |
530 | 530 | ||
531 | public void TriggerStartScript(uint localID, LLUUID itemID) | 531 | public void TriggerStartScript(uint localID, UUID itemID) |
532 | { | 532 | { |
533 | handlerStartScript = OnStartScript; | 533 | handlerStartScript = OnStartScript; |
534 | if (handlerStartScript != null) | 534 | if (handlerStartScript != null) |
@@ -537,7 +537,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
537 | } | 537 | } |
538 | } | 538 | } |
539 | 539 | ||
540 | public void TriggerStopScript(uint localID, LLUUID itemID) | 540 | public void TriggerStopScript(uint localID, UUID itemID) |
541 | { | 541 | { |
542 | handlerStopScript = OnStopScript; | 542 | handlerStopScript = OnStopScript; |
543 | if (handlerStopScript != null) | 543 | if (handlerStopScript != null) |
@@ -546,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
546 | } | 546 | } |
547 | } | 547 | } |
548 | 548 | ||
549 | public void TriggerRemoveScript(uint localID, LLUUID itemID) | 549 | public void TriggerRemoveScript(uint localID, UUID itemID) |
550 | { | 550 | { |
551 | handlerRemoveScript = OnRemoveScript; | 551 | handlerRemoveScript = OnRemoveScript; |
552 | if (handlerRemoveScript != null) | 552 | if (handlerRemoveScript != null) |
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
555 | } | 555 | } |
556 | } | 556 | } |
557 | 557 | ||
558 | public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta) | 558 | public bool TriggerGroupMove(UUID groupID, Vector3 delta) |
559 | { | 559 | { |
560 | handlerSceneGroupMove = OnSceneGroupMove; | 560 | handlerSceneGroupMove = OnSceneGroupMove; |
561 | 561 | ||
@@ -566,7 +566,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
566 | return true; | 566 | return true; |
567 | } | 567 | } |
568 | 568 | ||
569 | public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID) | 569 | public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID) |
570 | { | 570 | { |
571 | handlerSceneGroupGrab = OnSceneGroupGrab; | 571 | handlerSceneGroupGrab = OnSceneGroupGrab; |
572 | if (handlerSceneGroupGrab != null) | 572 | if (handlerSceneGroupGrab != null) |
@@ -585,7 +585,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
585 | } | 585 | } |
586 | } | 586 | } |
587 | 587 | ||
588 | public void TriggerLandObjectRemoved(LLUUID globalID) | 588 | public void TriggerLandObjectRemoved(UUID globalID) |
589 | { | 589 | { |
590 | handlerLandObjectRemoved = OnLandObjectRemoved; | 590 | handlerLandObjectRemoved = OnLandObjectRemoved; |
591 | if (handlerLandObjectRemoved != null) | 591 | if (handlerLandObjectRemoved != null) |
@@ -601,7 +601,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
601 | TriggerLandObjectAdded(newParcel); | 601 | TriggerLandObjectAdded(newParcel); |
602 | } | 602 | } |
603 | 603 | ||
604 | public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 604 | public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) |
605 | { | 605 | { |
606 | handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; | 606 | handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; |
607 | 607 | ||
@@ -634,7 +634,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
634 | } | 634 | } |
635 | } | 635 | } |
636 | 636 | ||
637 | public void TriggerClientClosed(LLUUID ClientID) | 637 | public void TriggerClientClosed(UUID ClientID) |
638 | { | 638 | { |
639 | handlerClientClosed = OnClientClosed; | 639 | handlerClientClosed = OnClientClosed; |
640 | if (handlerClientClosed != null) | 640 | if (handlerClientClosed != null) |
@@ -661,7 +661,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
661 | } | 661 | } |
662 | } | 662 | } |
663 | 663 | ||
664 | public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps) | 664 | public void TriggerOnRegisterCaps(UUID agentID, Caps caps) |
665 | { | 665 | { |
666 | handlerRegisterCaps = OnRegisterCaps; | 666 | handlerRegisterCaps = OnRegisterCaps; |
667 | if (handlerRegisterCaps != null) | 667 | if (handlerRegisterCaps != null) |
@@ -670,7 +670,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
670 | } | 670 | } |
671 | } | 671 | } |
672 | 672 | ||
673 | public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps) | 673 | public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) |
674 | { | 674 | { |
675 | handlerDeregisterCaps = OnDeregisterCaps; | 675 | handlerDeregisterCaps = OnDeregisterCaps; |
676 | if (handlerDeregisterCaps != null) | 676 | if (handlerDeregisterCaps != null) |
@@ -679,7 +679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
679 | } | 679 | } |
680 | } | 680 | } |
681 | 681 | ||
682 | public void TriggerOnNewInventoryItemUploadComplete(LLUUID agentID, LLUUID AssetID, String AssetName, int userlevel) | 682 | public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) |
683 | { | 683 | { |
684 | handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; | 684 | handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; |
685 | if (handlerNewInventoryItemUpdateComplete != null) | 685 | if (handlerNewInventoryItemUpdateComplete != null) |
@@ -706,7 +706,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
706 | } | 706 | } |
707 | } | 707 | } |
708 | 708 | ||
709 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 709 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) |
710 | { | 710 | { |
711 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; | 711 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; |
712 | if (handlerScriptAtTargetEvent != null) | 712 | if (handlerScriptAtTargetEvent != null) |
@@ -769,7 +769,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
769 | } | 769 | } |
770 | } | 770 | } |
771 | 771 | ||
772 | internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed) | 772 | internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) |
773 | { | 773 | { |
774 | handlerScriptControlEvent = OnScriptControlEvent; | 774 | handlerScriptControlEvent = OnScriptControlEvent; |
775 | if (handlerScriptControlEvent != null) | 775 | if (handlerScriptControlEvent != null) |
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs index 3a20190..9a4c72f 100644 --- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -25,13 +25,13 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | 30 | ||
31 | namespace OpenSim.Region.Environment.Scenes | 31 | namespace OpenSim.Region.Environment.Scenes |
32 | { | 32 | { |
33 | public interface IScenePresenceBody | 33 | public interface IScenePresenceBody |
34 | { | 34 | { |
35 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | 35 | void processMovement(IClientAPI remoteClient, uint flags, Quaternion bodyRotation); |
36 | } | 36 | } |
37 | } | 37 | } |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 658478d..e61fb19 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -28,9 +28,8 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using Axiom.Math; | 31 | using OpenMetaverse; |
32 | using libsecondlife; | 32 | using OpenMetaverse.Packets; |
33 | using libsecondlife.Packets; | ||
34 | using log4net; | 33 | using log4net; |
35 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Types; | 35 | using OpenSim.Region.Environment.Types; |
@@ -53,11 +52,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | 52 | ||
54 | #region Fields | 53 | #region Fields |
55 | 54 | ||
56 | protected internal Dictionary<LLUUID, ScenePresence> ScenePresences = new Dictionary<LLUUID, ScenePresence>(); | 55 | protected internal Dictionary<UUID, ScenePresence> ScenePresences = new Dictionary<UUID, ScenePresence>(); |
57 | // SceneObjects is not currently populated or used. | 56 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 57 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; |
59 | protected internal Dictionary<LLUUID, EntityBase> Entities = new Dictionary<LLUUID, EntityBase>(); | 58 | protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>(); |
60 | protected internal Dictionary<LLUUID, ScenePresence> RestorePresences = new Dictionary<LLUUID, ScenePresence>(); | 59 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); |
61 | 60 | ||
62 | protected internal BasicQuadTreeNode QuadTree; | 61 | protected internal BasicQuadTreeNode QuadTree; |
63 | 62 | ||
@@ -276,7 +275,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | /// </summary> | 275 | /// </summary> |
277 | /// <param name="sceneObject"></param> | 276 | /// <param name="sceneObject"></param> |
278 | /// <returns>true if the object was deleted, false if there was no object to delete</returns> | 277 | /// <returns>true if the object was deleted, false if there was no object to delete</returns> |
279 | protected internal bool DeleteSceneObject(LLUUID uuid, bool resultOfObjectLinked) | 278 | protected internal bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) |
280 | { | 279 | { |
281 | lock (Entities) | 280 | lock (Entities) |
282 | { | 281 | { |
@@ -378,9 +377,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
378 | } | 377 | } |
379 | } | 378 | } |
380 | 379 | ||
381 | protected internal void HandleUndo(IClientAPI remoteClient, LLUUID primId) | 380 | protected internal void HandleUndo(IClientAPI remoteClient, UUID primId) |
382 | { | 381 | { |
383 | if (primId != LLUUID.Zero) | 382 | if (primId != UUID.Zero) |
384 | { | 383 | { |
385 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); | 384 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); |
386 | if (part != null) | 385 | if (part != null) |
@@ -389,7 +388,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | } | 388 | } |
390 | 389 | ||
391 | protected internal void HandleObjectGroupUpdate( | 390 | protected internal void HandleObjectGroupUpdate( |
392 | IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage) | 391 | IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) |
393 | { | 392 | { |
394 | List<EntityBase> EntityList = GetEntities(); | 393 | List<EntityBase> EntityList = GetEntities(); |
395 | 394 | ||
@@ -417,17 +416,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | /// <param name="objectLocalID"></param> | 416 | /// <param name="objectLocalID"></param> |
418 | /// <param name="AttachmentPt"></param> | 417 | /// <param name="AttachmentPt"></param> |
419 | /// <param name="rot"></param> | 418 | /// <param name="rot"></param> |
420 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot) | 419 | protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot) |
421 | { | 420 | { |
422 | // Calls attach with a Zero position | 421 | // Calls attach with a Zero position |
423 | 422 | ||
424 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); | 423 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero); |
425 | } | 424 | } |
426 | 425 | ||
427 | public SceneObjectGroup RezSingleAttachment( | 426 | public SceneObjectGroup RezSingleAttachment( |
428 | IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) | 427 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) |
429 | { | 428 | { |
430 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, | 429 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
431 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 430 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
432 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 431 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
433 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 432 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
@@ -435,17 +434,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
435 | 434 | ||
436 | if (objatt != null) | 435 | if (objatt != null) |
437 | { | 436 | { |
438 | AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); | 437 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition); |
439 | objatt.ScheduleGroupForFullUpdate(); | 438 | objatt.ScheduleGroupForFullUpdate(); |
440 | } | 439 | } |
441 | return objatt; | 440 | return objatt; |
442 | } | 441 | } |
443 | 442 | ||
444 | // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. | 443 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. |
445 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? | 444 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? |
446 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 445 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) |
447 | { | 446 | { |
448 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... | 447 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... |
449 | return; | 448 | return; |
450 | 449 | ||
451 | List<EntityBase> EntityList = GetEntities(); | 450 | List<EntityBase> EntityList = GetEntities(); |
@@ -467,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
467 | } | 466 | } |
468 | 467 | ||
469 | protected internal void AttachObject( | 468 | protected internal void AttachObject( |
470 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos) | 469 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos) |
471 | { | 470 | { |
472 | List<EntityBase> EntityList = GetEntities(); | 471 | List<EntityBase> EntityList = GetEntities(); |
473 | foreach (EntityBase obj in EntityList) | 472 | foreach (EntityBase obj in EntityList) |
@@ -485,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
485 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) | 484 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) |
486 | { | 485 | { |
487 | 486 | ||
488 | attachPos = LLVector3.Zero; | 487 | attachPos = Vector3.Zero; |
489 | } | 488 | } |
490 | 489 | ||
491 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | 490 | // AttachmentPt 0 means the client chose to 'wear' the attachment. |
@@ -503,16 +502,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
503 | { | 502 | { |
504 | // Stick it on left hand with Zero Offset from the attachment point. | 503 | // Stick it on left hand with Zero Offset from the attachment point. |
505 | AttachmentPt = (uint)AttachmentPoint.LeftHand; | 504 | AttachmentPt = (uint)AttachmentPoint.LeftHand; |
506 | attachPos = LLVector3.Zero; | 505 | attachPos = Vector3.Zero; |
507 | } | 506 | } |
508 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); | 507 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); |
509 | 508 | ||
510 | 509 | ||
511 | 510 | ||
512 | // Saves and gets assetID | 511 | // Saves and gets assetID |
513 | if (group.GetFromAssetID() == LLUUID.Zero) | 512 | if (group.GetFromAssetID() == UUID.Zero) |
514 | { | 513 | { |
515 | LLUUID newAssetID = m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId); | 514 | UUID newAssetID = m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId); |
516 | 515 | ||
517 | // sets assetID so client can show asset as 'attached' in inventory | 516 | // sets assetID so client can show asset as 'attached' in inventory |
518 | group.SetFromAssetID(newAssetID); | 517 | group.SetFromAssetID(newAssetID); |
@@ -573,7 +572,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
573 | /// <summary> | 572 | /// <summary> |
574 | /// Remove a presence from the scene | 573 | /// Remove a presence from the scene |
575 | /// </summary> | 574 | /// </summary> |
576 | protected internal void RemoveScenePresence(LLUUID agentID) | 575 | protected internal void RemoveScenePresence(UUID agentID) |
577 | { | 576 | { |
578 | lock (Entities) | 577 | lock (Entities) |
579 | { | 578 | { |
@@ -696,7 +695,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
696 | /// </summary> | 695 | /// </summary> |
697 | /// <param name="agentId"></param> | 696 | /// <param name="agentId"></param> |
698 | /// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns> | 697 | /// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns> |
699 | protected internal IClientAPI GetControllingClient(LLUUID agentId) | 698 | protected internal IClientAPI GetControllingClient(UUID agentId) |
700 | { | 699 | { |
701 | ScenePresence presence = GetScenePresence(agentId); | 700 | ScenePresence presence = GetScenePresence(agentId); |
702 | 701 | ||
@@ -735,7 +734,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | /// </summary> | 734 | /// </summary> |
736 | /// <param name="avatarID"></param> | 735 | /// <param name="avatarID"></param> |
737 | /// <returns>null if the agent was not found</returns> | 736 | /// <returns>null if the agent was not found</returns> |
738 | protected internal ScenePresence GetScenePresence(LLUUID agentID) | 737 | protected internal ScenePresence GetScenePresence(UUID agentID) |
739 | { | 738 | { |
740 | ScenePresence sp; | 739 | ScenePresence sp; |
741 | ScenePresences.TryGetValue(agentID, out sp); | 740 | ScenePresences.TryGetValue(agentID, out sp); |
@@ -768,7 +767,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
768 | /// </summary> | 767 | /// </summary> |
769 | /// <param name="fullID"></param> | 768 | /// <param name="fullID"></param> |
770 | /// <returns>null if no scene object group containing that prim is found</returns> | 769 | /// <returns>null if no scene object group containing that prim is found</returns> |
771 | private SceneObjectGroup GetGroupByPrim(LLUUID fullID) | 770 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
772 | { | 771 | { |
773 | List<EntityBase> EntityList = GetEntities(); | 772 | List<EntityBase> EntityList = GetEntities(); |
774 | 773 | ||
@@ -828,7 +827,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
828 | /// </summary> | 827 | /// </summary> |
829 | /// <param name="fullID"></param> | 828 | /// <param name="fullID"></param> |
830 | /// <returns>null if the part was not found</returns> | 829 | /// <returns>null if the part was not found</returns> |
831 | protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID) | 830 | protected internal SceneObjectPart GetSceneObjectPart(UUID fullID) |
832 | { | 831 | { |
833 | SceneObjectGroup group = GetGroupByPrim(fullID); | 832 | SceneObjectGroup group = GetGroupByPrim(fullID); |
834 | if (group != null) | 833 | if (group != null) |
@@ -837,7 +836,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
837 | return null; | 836 | return null; |
838 | } | 837 | } |
839 | 838 | ||
840 | protected internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 839 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
841 | { | 840 | { |
842 | ScenePresence presence; | 841 | ScenePresence presence; |
843 | if (ScenePresences.TryGetValue(avatarId, out presence)) | 842 | if (ScenePresences.TryGetValue(avatarId, out presence)) |
@@ -906,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
906 | if (ent is SceneObjectGroup) | 905 | if (ent is SceneObjectGroup) |
907 | { | 906 | { |
908 | SceneObjectGroup grp = (SceneObjectGroup)ent; | 907 | SceneObjectGroup grp = (SceneObjectGroup)ent; |
909 | if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0) | 908 | if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
910 | { | 909 | { |
911 | if (grp.scriptScore >= 0.01) | 910 | if (grp.scriptScore >= 0.01) |
912 | { | 911 | { |
@@ -938,13 +937,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
938 | } | 937 | } |
939 | } | 938 | } |
940 | 939 | ||
941 | protected internal LLUUID ConvertLocalIDToFullID(uint localID) | 940 | protected internal UUID ConvertLocalIDToFullID(uint localID) |
942 | { | 941 | { |
943 | SceneObjectGroup group = GetGroupByPrim(localID); | 942 | SceneObjectGroup group = GetGroupByPrim(localID); |
944 | if (group != null) | 943 | if (group != null) |
945 | return group.GetPartsFullID(localID); | 944 | return group.GetPartsFullID(localID); |
946 | else | 945 | else |
947 | return LLUUID.Zero; | 946 | return UUID.Zero; |
948 | } | 947 | } |
949 | 948 | ||
950 | protected internal void ForEachClient(Action<IClientAPI> action) | 949 | protected internal void ForEachClient(Action<IClientAPI> action) |
@@ -968,7 +967,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
968 | /// <param name="localID"></param> | 967 | /// <param name="localID"></param> |
969 | /// <param name="scale"></param> | 968 | /// <param name="scale"></param> |
970 | /// <param name="remoteClient"></param> | 969 | /// <param name="remoteClient"></param> |
971 | protected internal void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 970 | protected internal void UpdatePrimScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
972 | { | 971 | { |
973 | SceneObjectGroup group = GetGroupByPrim(localID); | 972 | SceneObjectGroup group = GetGroupByPrim(localID); |
974 | if (group != null) | 973 | if (group != null) |
@@ -980,7 +979,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
980 | } | 979 | } |
981 | } | 980 | } |
982 | 981 | ||
983 | protected internal void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 982 | protected internal void UpdatePrimGroupScale(uint localID, Vector3 scale, IClientAPI remoteClient) |
984 | { | 983 | { |
985 | SceneObjectGroup group = GetGroupByPrim(localID); | 984 | SceneObjectGroup group = GetGroupByPrim(localID); |
986 | if (group != null) | 985 | if (group != null) |
@@ -1001,7 +1000,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1001 | /// <param name="RequestFlags"></param> | 1000 | /// <param name="RequestFlags"></param> |
1002 | /// <param name="ObjectID"></param> | 1001 | /// <param name="ObjectID"></param> |
1003 | protected internal void RequestObjectPropertiesFamily( | 1002 | protected internal void RequestObjectPropertiesFamily( |
1004 | IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID ObjectID) | 1003 | IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID ObjectID) |
1005 | { | 1004 | { |
1006 | SceneObjectGroup group = GetGroupByPrim(ObjectID); | 1005 | SceneObjectGroup group = GetGroupByPrim(ObjectID); |
1007 | if (group != null) | 1006 | if (group != null) |
@@ -1016,7 +1015,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1016 | /// <param name="localID"></param> | 1015 | /// <param name="localID"></param> |
1017 | /// <param name="rot"></param> | 1016 | /// <param name="rot"></param> |
1018 | /// <param name="remoteClient"></param> | 1017 | /// <param name="remoteClient"></param> |
1019 | protected internal void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 1018 | protected internal void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
1020 | { | 1019 | { |
1021 | SceneObjectGroup group = GetGroupByPrim(localID); | 1020 | SceneObjectGroup group = GetGroupByPrim(localID); |
1022 | if (group != null) | 1021 | if (group != null) |
@@ -1034,7 +1033,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1034 | /// <param name="localID"></param> | 1033 | /// <param name="localID"></param> |
1035 | /// <param name="rot"></param> | 1034 | /// <param name="rot"></param> |
1036 | /// <param name="remoteClient"></param> | 1035 | /// <param name="remoteClient"></param> |
1037 | protected internal void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 1036 | protected internal void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient) |
1038 | { | 1037 | { |
1039 | SceneObjectGroup group = GetGroupByPrim(localID); | 1038 | SceneObjectGroup group = GetGroupByPrim(localID); |
1040 | if (group != null) | 1039 | if (group != null) |
@@ -1053,7 +1052,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1053 | /// <param name="pos"></param> | 1052 | /// <param name="pos"></param> |
1054 | /// <param name="rot"></param> | 1053 | /// <param name="rot"></param> |
1055 | /// <param name="remoteClient"></param> | 1054 | /// <param name="remoteClient"></param> |
1056 | protected internal void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) | 1055 | protected internal void UpdatePrimRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient) |
1057 | { | 1056 | { |
1058 | SceneObjectGroup group = GetGroupByPrim(localID); | 1057 | SceneObjectGroup group = GetGroupByPrim(localID); |
1059 | if (group != null) | 1058 | if (group != null) |
@@ -1071,12 +1070,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1071 | /// <param name="localID"></param> | 1070 | /// <param name="localID"></param> |
1072 | /// <param name="pos"></param> | 1071 | /// <param name="pos"></param> |
1073 | /// <param name="remoteClient"></param> | 1072 | /// <param name="remoteClient"></param> |
1074 | protected internal void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 1073 | protected internal void UpdatePrimSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1075 | { | 1074 | { |
1076 | SceneObjectGroup group = GetGroupByPrim(localID); | 1075 | SceneObjectGroup group = GetGroupByPrim(localID); |
1077 | if (group != null) | 1076 | if (group != null) |
1078 | { | 1077 | { |
1079 | // LLVector3 oldPos = group.AbsolutePosition; | 1078 | // Vector3 oldPos = group.AbsolutePosition; |
1080 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) | 1079 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) |
1081 | { | 1080 | { |
1082 | group.SendGroupTerseUpdate(); | 1081 | group.SendGroupTerseUpdate(); |
@@ -1096,13 +1095,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1096 | /// <param name="localID"></param> | 1095 | /// <param name="localID"></param> |
1097 | /// <param name="pos"></param> | 1096 | /// <param name="pos"></param> |
1098 | /// <param name="remoteClient"></param> | 1097 | /// <param name="remoteClient"></param> |
1099 | protected internal void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | 1098 | protected internal void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient) |
1100 | { | 1099 | { |
1101 | SceneObjectGroup group = GetGroupByPrim(localID); | 1100 | SceneObjectGroup group = GetGroupByPrim(localID); |
1102 | if (group != null) | 1101 | if (group != null) |
1103 | { | 1102 | { |
1104 | 1103 | ||
1105 | // LLVector3 oldPos = group.AbsolutePosition; | 1104 | // Vector3 oldPos = group.AbsolutePosition; |
1106 | if (group.RootPart.IsAttachment) | 1105 | if (group.RootPart.IsAttachment) |
1107 | { | 1106 | { |
1108 | group.UpdateGroupPosition(pos); | 1107 | group.UpdateGroupPosition(pos); |
@@ -1166,7 +1165,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1166 | /// <param name="offset"></param> | 1165 | /// <param name="offset"></param> |
1167 | /// <param name="pos"></param> | 1166 | /// <param name="pos"></param> |
1168 | /// <param name="remoteClient"></param> | 1167 | /// <param name="remoteClient"></param> |
1169 | protected internal void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 1168 | protected internal void MoveObject(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
1170 | { | 1169 | { |
1171 | SceneObjectGroup group = GetGroupByPrim(objectID); | 1170 | SceneObjectGroup group = GetGroupByPrim(objectID); |
1172 | if (group != null) | 1171 | if (group != null) |
@@ -1219,7 +1218,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1219 | } | 1218 | } |
1220 | } | 1219 | } |
1221 | 1220 | ||
1222 | protected internal void UpdateExtraParam(LLUUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) | 1221 | protected internal void UpdateExtraParam(UUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) |
1223 | { | 1222 | { |
1224 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 1223 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
1225 | 1224 | ||
@@ -1237,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1237 | /// </summary> | 1236 | /// </summary> |
1238 | /// <param name="primLocalID"></param> | 1237 | /// <param name="primLocalID"></param> |
1239 | /// <param name="shapeBlock"></param> | 1238 | /// <param name="shapeBlock"></param> |
1240 | protected internal void UpdatePrimShape(LLUUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock) | 1239 | protected internal void UpdatePrimShape(UUID agentID, uint primLocalID, UpdateShapeArgs shapeBlock) |
1241 | { | 1240 | { |
1242 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 1241 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
1243 | if (group != null) | 1242 | if (group != null) |
@@ -1323,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1323 | 1322 | ||
1324 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1323 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1325 | // occur on link to invoke this elsewhere (such as object selection) | 1324 | // occur on link to invoke this elsewhere (such as object selection) |
1326 | parenPrim.RootPart.AddFlag(LLObject.ObjectFlags.CreateSelected); | 1325 | parenPrim.RootPart.AddFlag(PrimFlags.CreateSelected); |
1327 | parenPrim.TriggerScriptChangedEvent(Changed.LINK); | 1326 | parenPrim.TriggerScriptChangedEvent(Changed.LINK); |
1328 | if (client != null) | 1327 | if (client != null) |
1329 | parenPrim.GetProperties(client); | 1328 | parenPrim.GetProperties(client); |
@@ -1478,8 +1477,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1478 | 1477 | ||
1479 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) | 1478 | protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) |
1480 | { | 1479 | { |
1481 | LLUUID user = remoteClient.AgentId; | 1480 | UUID user = remoteClient.AgentId; |
1482 | LLUUID objid = null; | 1481 | UUID objid = null; |
1483 | SceneObjectPart obj = null; | 1482 | SceneObjectPart obj = null; |
1484 | 1483 | ||
1485 | List<EntityBase> EntityList = GetEntities(); | 1484 | List<EntityBase> EntityList = GetEntities(); |
@@ -1487,7 +1486,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1487 | { | 1486 | { |
1488 | if (ent is SceneObjectGroup) | 1487 | if (ent is SceneObjectGroup) |
1489 | { | 1488 | { |
1490 | foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) | 1489 | foreach (KeyValuePair<UUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) |
1491 | { | 1490 | { |
1492 | if (subent.Value.LocalId == localID) | 1491 | if (subent.Value.LocalId == localID) |
1493 | { | 1492 | { |
@@ -1512,11 +1511,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | 1511 | ||
1513 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) | 1512 | if (IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanEditObject(objid, user)) |
1514 | { | 1513 | { |
1515 | obj.ParentGroup.RootPart.AddFlag(LLObject.ObjectFlags.JointWheel); | 1514 | obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel); |
1516 | } | 1515 | } |
1517 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) | 1516 | else if (!IncludeInSearch && m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(objid,user)) |
1518 | { | 1517 | { |
1519 | obj.ParentGroup.RootPart.RemFlag(LLObject.ObjectFlags.JointWheel); | 1518 | obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel); |
1520 | } | 1519 | } |
1521 | } | 1520 | } |
1522 | 1521 | ||
@@ -1526,12 +1525,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | /// <param name="originalPrim"></param> | 1525 | /// <param name="originalPrim"></param> |
1527 | /// <param name="offset"></param> | 1526 | /// <param name="offset"></param> |
1528 | /// <param name="flags"></param> | 1527 | /// <param name="flags"></param> |
1529 | protected internal void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1528 | protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) |
1530 | { | 1529 | { |
1531 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1530 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1532 | 1531 | ||
1533 | // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | 1532 | // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); |
1534 | DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | 1533 | DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity); |
1535 | } | 1534 | } |
1536 | /// <summary> | 1535 | /// <summary> |
1537 | /// Duplicate the given object. | 1536 | /// Duplicate the given object. |
@@ -1539,7 +1538,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1539 | /// <param name="originalPrim"></param> | 1538 | /// <param name="originalPrim"></param> |
1540 | /// <param name="offset"></param> | 1539 | /// <param name="offset"></param> |
1541 | /// <param name="flags"></param> | 1540 | /// <param name="flags"></param> |
1542 | protected internal SceneObjectGroup DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID, Quaternion rot) | 1541 | protected internal SceneObjectGroup DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1543 | { | 1542 | { |
1544 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1543 | //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1545 | 1544 | ||
@@ -1580,9 +1579,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1580 | 1579 | ||
1581 | m_numPrim += copy.Children.Count; | 1580 | m_numPrim += copy.Children.Count; |
1582 | 1581 | ||
1583 | if (rot != Quaternion.Zero) | 1582 | if (rot != Quaternion.Identity) |
1584 | { | 1583 | { |
1585 | copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w)); | 1584 | copy.UpdateGroupRotation(rot); |
1586 | } | 1585 | } |
1587 | 1586 | ||
1588 | copy.CreateScriptInstances(0, false); | 1587 | copy.CreateScriptInstances(0, false); |
@@ -1610,7 +1609,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1610 | 1609 | ||
1611 | return | 1610 | return |
1612 | (float) | 1611 | (float) |
1613 | Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y) + (v1.z - v2.z) * (v1.z - v2.z)); | 1612 | Math.Sqrt((v1.X - v2.X) * (v1.X - v2.X) + (v1.Y - v2.Y) * (v1.Y - v2.Y) + (v1.Z - v2.Z) * (v1.Z - v2.Z)); |
1614 | } | 1613 | } |
1615 | 1614 | ||
1616 | #endregion | 1615 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ab580ae..cdd6943 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -30,8 +30,8 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Timers; | 32 | using System.Timers; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using libsecondlife.Packets; | 34 | using OpenMetaverse.Packets; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
46 | public EntityBase selectedEnt; | 46 | public EntityBase selectedEnt; |
47 | public IClientAPI remoteClient; | 47 | public IClientAPI remoteClient; |
48 | public SceneObjectGroup objectGroup; | 48 | public SceneObjectGroup objectGroup; |
49 | public LLUUID folderID; | 49 | public UUID folderID; |
50 | public bool permissionToDelete; | 50 | public bool permissionToDelete; |
51 | } | 51 | } |
52 | 52 | ||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
74 | } | 74 | } |
75 | } | 75 | } |
76 | 76 | ||
77 | public void AddUploadedInventoryItem(LLUUID agentID, InventoryItemBase item) | 77 | public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) |
78 | { | 78 | { |
79 | IMoneyModule money=RequestModuleInterface<IMoneyModule>(); | 79 | IMoneyModule money=RequestModuleInterface<IMoneyModule>(); |
80 | if (money != null) | 80 | if (money != null) |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
85 | AddInventoryItem(agentID, item); | 85 | AddInventoryItem(agentID, item); |
86 | } | 86 | } |
87 | 87 | ||
88 | public bool AddInventoryItemReturned(LLUUID AgentId, InventoryItemBase item) | 88 | public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) |
89 | { | 89 | { |
90 | CachedUserInfo userInfo | 90 | CachedUserInfo userInfo |
91 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentId); | 91 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentId); |
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
103 | } | 103 | } |
104 | } | 104 | } |
105 | 105 | ||
106 | public void AddInventoryItem(LLUUID AgentID, InventoryItemBase item) | 106 | public void AddInventoryItem(UUID AgentID, InventoryItemBase item) |
107 | { | 107 | { |
108 | CachedUserInfo userInfo | 108 | CachedUserInfo userInfo |
109 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentID); | 109 | = CommsManager.UserProfileCacheService.GetUserDetails(AgentID); |
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
160 | /// <param name="itemID"></param> | 160 | /// <param name="itemID"></param> |
161 | /// <param name="data"></param> | 161 | /// <param name="data"></param> |
162 | /// <returns></returns> | 162 | /// <returns></returns> |
163 | public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) | 163 | public UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
164 | { | 164 | { |
165 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 165 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
166 | if (userInfo != null) | 166 | if (userInfo != null) |
@@ -192,13 +192,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | } | 192 | } |
193 | } | 193 | } |
194 | } | 194 | } |
195 | return LLUUID.Zero; | 195 | return UUID.Zero; |
196 | } | 196 | } |
197 | 197 | ||
198 | /// <summary> | 198 | /// <summary> |
199 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, LLUUID, byte[])</see> | 199 | /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> |
200 | /// </summary> | 200 | /// </summary> |
201 | private LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) | 201 | private UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) |
202 | { | 202 | { |
203 | ScenePresence avatar; | 203 | ScenePresence avatar; |
204 | 204 | ||
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | avatarId); | 214 | avatarId); |
215 | } | 215 | } |
216 | 216 | ||
217 | return LLUUID.Zero; | 217 | return UUID.Zero; |
218 | } | 218 | } |
219 | 219 | ||
220 | /// <summary> | 220 | /// <summary> |
@@ -225,8 +225,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | /// <param name="primID">The prim which contains the item to update</param> | 225 | /// <param name="primID">The prim which contains the item to update</param> |
226 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> | 226 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> |
227 | /// <param name="data"></param> | 227 | /// <param name="data"></param> |
228 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, | 228 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId, |
229 | LLUUID primId, bool isScriptRunning, byte[] data) | 229 | UUID primId, bool isScriptRunning, byte[] data) |
230 | { | 230 | { |
231 | // Retrieve group | 231 | // Retrieve group |
232 | SceneObjectPart part = GetSceneObjectPart(primId); | 232 | SceneObjectPart part = GetSceneObjectPart(primId); |
@@ -274,10 +274,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
274 | } | 274 | } |
275 | 275 | ||
276 | /// <summary> | 276 | /// <summary> |
277 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see> | 277 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see> |
278 | /// </summary> | 278 | /// </summary> |
279 | private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId, | 279 | private void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, |
280 | LLUUID primId, bool isScriptRunning, byte[] data) | 280 | UUID primId, bool isScriptRunning, byte[] data) |
281 | { | 281 | { |
282 | ScenePresence avatar; | 282 | ScenePresence avatar; |
283 | 283 | ||
@@ -300,17 +300,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
300 | /// a transaction | 300 | /// a transaction |
301 | /// </summary> | 301 | /// </summary> |
302 | /// <param name="remoteClient"></param> | 302 | /// <param name="remoteClient"></param> |
303 | /// <param name="transactionID">The transaction ID. If this is LLUUID.Zero we will | 303 | /// <param name="transactionID">The transaction ID. If this is UUID.Zero we will |
304 | /// assume that we are not in a transaction</param> | 304 | /// assume that we are not in a transaction</param> |
305 | /// <param name="itemID">The ID of the updated item</param> | 305 | /// <param name="itemID">The ID of the updated item</param> |
306 | /// <param name="name">The name of the updated item</param> | 306 | /// <param name="name">The name of the updated item</param> |
307 | /// <param name="description">The description of the updated item</param> | 307 | /// <param name="description">The description of the updated item</param> |
308 | /// <param name="nextOwnerMask">The permissions of the updated item</param> | 308 | /// <param name="nextOwnerMask">The permissions of the updated item</param> |
309 | /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, | 309 | /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
310 | LLUUID itemID, string name, string description, | 310 | UUID itemID, string name, string description, |
311 | uint nextOwnerMask)*/ | 311 | uint nextOwnerMask)*/ |
312 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, | 312 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
313 | LLUUID itemID, InventoryItemBase itemUpd) | 313 | UUID itemID, InventoryItemBase itemUpd) |
314 | { | 314 | { |
315 | CachedUserInfo userInfo | 315 | CachedUserInfo userInfo |
316 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 316 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
321 | 321 | ||
322 | if (item != null) | 322 | if (item != null) |
323 | { | 323 | { |
324 | if (LLUUID.Zero == transactionID) | 324 | if (UUID.Zero == transactionID) |
325 | { | 325 | { |
326 | item.Name = itemUpd.Name; | 326 | item.Name = itemUpd.Name; |
327 | item.Description = itemUpd.Description; | 327 | item.Description = itemUpd.Description; |
@@ -378,7 +378,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
378 | /// <param name="recipientClient"></param> | 378 | /// <param name="recipientClient"></param> |
379 | /// <param name="senderId">ID of the sender of the item</param> | 379 | /// <param name="senderId">ID of the sender of the item</param> |
380 | /// <param name="itemId"></param> | 380 | /// <param name="itemId"></param> |
381 | public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) | 381 | public void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId) |
382 | { | 382 | { |
383 | // Retrieve the item from the sender | 383 | // Retrieve the item from the sender |
384 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | 384 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); |
@@ -413,13 +413,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
413 | InventoryItemBase itemCopy = new InventoryItemBase(); | 413 | InventoryItemBase itemCopy = new InventoryItemBase(); |
414 | itemCopy.Owner = recipientClient.AgentId; | 414 | itemCopy.Owner = recipientClient.AgentId; |
415 | itemCopy.Creator = senderId; | 415 | itemCopy.Creator = senderId; |
416 | itemCopy.ID = LLUUID.Random(); | 416 | itemCopy.ID = UUID.Random(); |
417 | itemCopy.AssetID = item.AssetID; | 417 | itemCopy.AssetID = item.AssetID; |
418 | itemCopy.Description = item.Description; | 418 | itemCopy.Description = item.Description; |
419 | itemCopy.Name = item.Name; | 419 | itemCopy.Name = item.Name; |
420 | itemCopy.AssetType = item.AssetType; | 420 | itemCopy.AssetType = item.AssetType; |
421 | itemCopy.InvType = item.InvType; | 421 | itemCopy.InvType = item.InvType; |
422 | itemCopy.Folder = LLUUID.Zero; | 422 | itemCopy.Folder = UUID.Zero; |
423 | if (ExternalChecks.ExternalChecksPropagatePermissions()) | 423 | if (ExternalChecks.ExternalChecksPropagatePermissions()) |
424 | { | 424 | { |
425 | if (item.InvType == 6) | 425 | if (item.InvType == 6) |
@@ -493,8 +493,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
493 | } | 493 | } |
494 | } | 494 | } |
495 | 495 | ||
496 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, | 496 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, |
497 | LLUUID newFolderID, string newName) | 497 | UUID newFolderID, string newName) |
498 | { | 498 | { |
499 | m_log.DebugFormat( | 499 | m_log.DebugFormat( |
500 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", | 500 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", |
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
579 | asset.Name = name; | 579 | asset.Name = name; |
580 | asset.Description = description; | 580 | asset.Description = description; |
581 | asset.Type = assetType; | 581 | asset.Type = assetType; |
582 | asset.FullID = LLUUID.Random(); | 582 | asset.FullID = UUID.Random(); |
583 | asset.Data = (data == null) ? new byte[1] : data; | 583 | asset.Data = (data == null) ? new byte[1] : data; |
584 | 584 | ||
585 | return asset; | 585 | return asset; |
@@ -593,7 +593,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
593 | /// <param name="itemID"></param> | 593 | /// <param name="itemID"></param> |
594 | /// <param name="length"></param> | 594 | /// <param name="length"></param> |
595 | /// <param name="newName"></param> | 595 | /// <param name="newName"></param> |
596 | public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, | 596 | public void MoveInventoryItem(IClientAPI remoteClient, UUID folderID, UUID itemID, int length, |
597 | string newName) | 597 | string newName) |
598 | { | 598 | { |
599 | m_log.DebugFormat( | 599 | m_log.DebugFormat( |
@@ -648,7 +648,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
648 | /// <param name="asset"></param> | 648 | /// <param name="asset"></param> |
649 | /// <param name="invType"></param> | 649 | /// <param name="invType"></param> |
650 | /// <param name="nextOwnerMask"></param> | 650 | /// <param name="nextOwnerMask"></param> |
651 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, string name, uint flags, uint callbackID, | 651 | private void CreateNewInventoryItem(IClientAPI remoteClient, UUID folderID, string name, uint flags, uint callbackID, |
652 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | 652 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) |
653 | { | 653 | { |
654 | CreateNewInventoryItem( | 654 | CreateNewInventoryItem( |
@@ -667,7 +667,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
667 | /// <param name="nextOwnerMask"></param> | 667 | /// <param name="nextOwnerMask"></param> |
668 | /// <param name="creationDate"></param> | 668 | /// <param name="creationDate"></param> |
669 | private void CreateNewInventoryItem( | 669 | private void CreateNewInventoryItem( |
670 | IClientAPI remoteClient, LLUUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, | 670 | IClientAPI remoteClient, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, |
671 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, int creationDate) | 671 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, int creationDate) |
672 | { | 672 | { |
673 | CachedUserInfo userInfo | 673 | CachedUserInfo userInfo |
@@ -678,7 +678,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
678 | InventoryItemBase item = new InventoryItemBase(); | 678 | InventoryItemBase item = new InventoryItemBase(); |
679 | item.Owner = remoteClient.AgentId; | 679 | item.Owner = remoteClient.AgentId; |
680 | item.Creator = remoteClient.AgentId; | 680 | item.Creator = remoteClient.AgentId; |
681 | item.ID = LLUUID.Random(); | 681 | item.ID = UUID.Random(); |
682 | item.AssetID = asset.FullID; | 682 | item.AssetID = asset.FullID; |
683 | item.Description = asset.Description; | 683 | item.Description = asset.Description; |
684 | item.Name = name; | 684 | item.Name = name; |
@@ -717,14 +717,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
717 | /// <param name="type"></param> | 717 | /// <param name="type"></param> |
718 | /// <param name="wearableType"></param> | 718 | /// <param name="wearableType"></param> |
719 | /// <param name="nextOwnerMask"></param> | 719 | /// <param name="nextOwnerMask"></param> |
720 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, | 720 | public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
721 | uint callbackID, string description, string name, sbyte invType, | 721 | uint callbackID, string description, string name, sbyte invType, |
722 | sbyte assetType, | 722 | sbyte assetType, |
723 | byte wearableType, uint nextOwnerMask, int creationDate) | 723 | byte wearableType, uint nextOwnerMask, int creationDate) |
724 | { | 724 | { |
725 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | 725 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); |
726 | 726 | ||
727 | if (transactionID == LLUUID.Zero) | 727 | if (transactionID == UUID.Zero) |
728 | { | 728 | { |
729 | CachedUserInfo userInfo | 729 | CachedUserInfo userInfo |
730 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 730 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -734,9 +734,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
734 | ScenePresence presence; | 734 | ScenePresence presence; |
735 | TryGetAvatar(remoteClient.AgentId, out presence); | 735 | TryGetAvatar(remoteClient.AgentId, out presence); |
736 | byte[] data = null; | 736 | byte[] data = null; |
737 | if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum | 737 | if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum |
738 | { | 738 | { |
739 | LLVector3 pos=presence.AbsolutePosition; | 739 | Vector3 pos=presence.AbsolutePosition; |
740 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | 740 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", |
741 | presence.Scene.RegionInfo.RegionID, | 741 | presence.Scene.RegionInfo.RegionID, |
742 | pos.X, pos.Y, pos.Z, | 742 | pos.X, pos.Y, pos.Z, |
@@ -775,7 +775,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
775 | /// </summary> | 775 | /// </summary> |
776 | /// <param name="remoteClient"></param> | 776 | /// <param name="remoteClient"></param> |
777 | /// <param name="itemID"></param> | 777 | /// <param name="itemID"></param> |
778 | private void RemoveInventoryItem(IClientAPI remoteClient, LLUUID itemID) | 778 | private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID) |
779 | { | 779 | { |
780 | CachedUserInfo userInfo | 780 | CachedUserInfo userInfo |
781 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 781 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -798,7 +798,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
798 | /// </summary> | 798 | /// </summary> |
799 | /// <param name="remoteClient"></param> | 799 | /// <param name="remoteClient"></param> |
800 | /// <param name="folderID"></param> | 800 | /// <param name="folderID"></param> |
801 | private void RemoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID) | 801 | private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID) |
802 | { | 802 | { |
803 | CachedUserInfo userInfo | 803 | CachedUserInfo userInfo |
804 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 804 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -873,7 +873,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
873 | /// be necessary for a permissions check at some stage.</param> | 873 | /// be necessary for a permissions check at some stage.</param> |
874 | /// <param name="itemID"></param> | 874 | /// <param name="itemID"></param> |
875 | /// <param name="localID"></param> | 875 | /// <param name="localID"></param> |
876 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) | 876 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
877 | { | 877 | { |
878 | SceneObjectPart part = GetSceneObjectPart(localID); | 878 | SceneObjectPart part = GetSceneObjectPart(localID); |
879 | SceneObjectGroup group = part.ParentGroup; | 879 | SceneObjectGroup group = part.ParentGroup; |
@@ -896,7 +896,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
896 | } | 896 | } |
897 | } | 897 | } |
898 | 898 | ||
899 | private InventoryItemBase CreateAgentInventoryItemFromTask(LLUUID destAgent, SceneObjectPart part, LLUUID itemId) | 899 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
900 | { | 900 | { |
901 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); | 901 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); |
902 | 902 | ||
@@ -913,7 +913,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
913 | 913 | ||
914 | InventoryItemBase agentItem = new InventoryItemBase(); | 914 | InventoryItemBase agentItem = new InventoryItemBase(); |
915 | 915 | ||
916 | agentItem.ID = LLUUID.Random(); | 916 | agentItem.ID = UUID.Random(); |
917 | agentItem.Creator = taskItem.CreatorID; | 917 | agentItem.Creator = taskItem.CreatorID; |
918 | agentItem.Owner = destAgent; | 918 | agentItem.Owner = destAgent; |
919 | agentItem.AssetID = taskItem.AssetID; | 919 | agentItem.AssetID = taskItem.AssetID; |
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
954 | /// <param name="folderID"></param> | 954 | /// <param name="folderID"></param> |
955 | /// <param name="part"></param> | 955 | /// <param name="part"></param> |
956 | /// <param name="itemID"></param> | 956 | /// <param name="itemID"></param> |
957 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, SceneObjectPart part, LLUUID itemId) | 957 | public void MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) |
958 | { | 958 | { |
959 | 959 | ||
960 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); | 960 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); |
@@ -970,7 +970,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
970 | /// <param name="folderID"></param> | 970 | /// <param name="folderID"></param> |
971 | /// <param name="primLocalID"></param> | 971 | /// <param name="primLocalID"></param> |
972 | /// <param name="itemID"></param> | 972 | /// <param name="itemID"></param> |
973 | public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) | 973 | public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId) |
974 | { | 974 | { |
975 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 975 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
976 | 976 | ||
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1009 | /// <param name="folderID"></param> | 1009 | /// <param name="folderID"></param> |
1010 | /// <param name="part"></param> | 1010 | /// <param name="part"></param> |
1011 | /// <param name="itemID"></param> | 1011 | /// <param name="itemID"></param> |
1012 | public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId) | 1012 | public void MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) |
1013 | { | 1013 | { |
1014 | ScenePresence avatar; | 1014 | ScenePresence avatar; |
1015 | 1015 | ||
@@ -1040,7 +1040,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1040 | /// <param name="destId"></param> | 1040 | /// <param name="destId"></param> |
1041 | /// <param name="part"></param> | 1041 | /// <param name="part"></param> |
1042 | /// <param name="itemId"></param> | 1042 | /// <param name="itemId"></param> |
1043 | public void MoveTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId) | 1043 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) |
1044 | { | 1044 | { |
1045 | TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId); | 1045 | TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId); |
1046 | 1046 | ||
@@ -1065,7 +1065,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1065 | return; | 1065 | return; |
1066 | } | 1066 | } |
1067 | 1067 | ||
1068 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0) | 1068 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1069 | { | 1069 | { |
1070 | // object cannot copy items to an object owned by a different owner | 1070 | // object cannot copy items to an object owned by a different owner |
1071 | // unless llAllowInventoryDrop has been called | 1071 | // unless llAllowInventoryDrop has been called |
@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1081 | 1081 | ||
1082 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1082 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1083 | 1083 | ||
1084 | destTaskItem.ItemID = LLUUID.Random(); | 1084 | destTaskItem.ItemID = UUID.Random(); |
1085 | destTaskItem.CreatorID = srcTaskItem.CreatorID; | 1085 | destTaskItem.CreatorID = srcTaskItem.CreatorID; |
1086 | destTaskItem.AssetID = srcTaskItem.AssetID; | 1086 | destTaskItem.AssetID = srcTaskItem.AssetID; |
1087 | destTaskItem.GroupID = destPart.GroupID; | 1087 | destTaskItem.GroupID = destPart.GroupID; |
@@ -1130,7 +1130,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1130 | } | 1130 | } |
1131 | } | 1131 | } |
1132 | 1132 | ||
1133 | public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items) | 1133 | public void MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1134 | { | 1134 | { |
1135 | CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); | 1135 | CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); |
1136 | if (profile == null || profile.RootFolder == null) | 1136 | if (profile == null || profile.RootFolder == null) |
@@ -1142,11 +1142,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1142 | return; | 1142 | return; |
1143 | } | 1143 | } |
1144 | 1144 | ||
1145 | LLUUID newFolderID = LLUUID.Random(); | 1145 | UUID newFolderID = UUID.Random(); |
1146 | 1146 | ||
1147 | profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); | 1147 | profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); |
1148 | 1148 | ||
1149 | foreach (LLUUID itemID in items) | 1149 | foreach (UUID itemID in items) |
1150 | { | 1150 | { |
1151 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID); | 1151 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID); |
1152 | agentItem.Folder = newFolderID; | 1152 | agentItem.Folder = newFolderID; |
@@ -1167,16 +1167,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1167 | 1167 | ||
1168 | /// <summary> | 1168 | /// <summary> |
1169 | /// Update an item in a prim (task) inventory. | 1169 | /// Update an item in a prim (task) inventory. |
1170 | /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> | 1170 | /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see> |
1171 | /// </summary> | 1171 | /// </summary> |
1172 | /// <param name="remoteClient"></param> | 1172 | /// <param name="remoteClient"></param> |
1173 | /// <param name="transactionID"></param> | 1173 | /// <param name="transactionID"></param> |
1174 | /// <param name="itemInfo"></param> | 1174 | /// <param name="itemInfo"></param> |
1175 | /// <param name="primLocalID"></param> | 1175 | /// <param name="primLocalID"></param> |
1176 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID transactionID, TaskInventoryItem itemInfo, | 1176 | public void UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo, |
1177 | uint primLocalID) | 1177 | uint primLocalID) |
1178 | { | 1178 | { |
1179 | LLUUID itemID = itemInfo.ItemID; | 1179 | UUID itemID = itemInfo.ItemID; |
1180 | 1180 | ||
1181 | // Find the prim we're dealing with | 1181 | // Find the prim we're dealing with |
1182 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 1182 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
@@ -1193,8 +1193,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1193 | 1193 | ||
1194 | if (currentItem == null) | 1194 | if (currentItem == null) |
1195 | { | 1195 | { |
1196 | LLUUID copyID = LLUUID.Random(); | 1196 | UUID copyID = UUID.Random(); |
1197 | if (itemID != LLUUID.Zero) | 1197 | if (itemID != UUID.Zero) |
1198 | { | 1198 | { |
1199 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 1199 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
1200 | 1200 | ||
@@ -1254,12 +1254,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1254 | /// <param name="remoteClient"></param> | 1254 | /// <param name="remoteClient"></param> |
1255 | /// <param name="itemID"> </param> | 1255 | /// <param name="itemID"> </param> |
1256 | /// <param name="localID"></param> | 1256 | /// <param name="localID"></param> |
1257 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, LLUUID transactionID, uint localID) | 1257 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) |
1258 | { | 1258 | { |
1259 | LLUUID itemID=itemBase.ID; | 1259 | UUID itemID=itemBase.ID; |
1260 | LLUUID copyID = LLUUID.Random(); | 1260 | UUID copyID = UUID.Random(); |
1261 | 1261 | ||
1262 | if (itemID != LLUUID.Zero) | 1262 | if (itemID != UUID.Zero) |
1263 | { | 1263 | { |
1264 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 1264 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
1265 | 1265 | ||
@@ -1344,7 +1344,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1344 | taskItem.GroupID = itemBase.GroupID; | 1344 | taskItem.GroupID = itemBase.GroupID; |
1345 | taskItem.GroupPermissions = 0; | 1345 | taskItem.GroupPermissions = 0; |
1346 | taskItem.Flags = itemBase.Flags; | 1346 | taskItem.Flags = itemBase.Flags; |
1347 | taskItem.PermsGranter = LLUUID.Zero; | 1347 | taskItem.PermsGranter = UUID.Zero; |
1348 | taskItem.PermsMask = 0; | 1348 | taskItem.PermsMask = 0; |
1349 | taskItem.AssetID = asset.ID; | 1349 | taskItem.AssetID = asset.ID; |
1350 | 1350 | ||
@@ -1361,7 +1361,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1361 | /// <param name="remoteClient"></param> | 1361 | /// <param name="remoteClient"></param> |
1362 | /// <param name="itemID"> </param> | 1362 | /// <param name="itemID"> </param> |
1363 | /// <param name="localID"></param> | 1363 | /// <param name="localID"></param> |
1364 | public void RezScript(LLUUID srcId, SceneObjectPart srcPart, LLUUID destId, int pin, int running, int start_param) | 1364 | public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) |
1365 | { | 1365 | { |
1366 | TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId); | 1366 | TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId); |
1367 | 1367 | ||
@@ -1407,7 +1407,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1407 | 1407 | ||
1408 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1408 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1409 | 1409 | ||
1410 | destTaskItem.ItemID = LLUUID.Random(); | 1410 | destTaskItem.ItemID = UUID.Random(); |
1411 | destTaskItem.CreatorID = srcTaskItem.CreatorID; | 1411 | destTaskItem.CreatorID = srcTaskItem.CreatorID; |
1412 | destTaskItem.AssetID = srcTaskItem.AssetID; | 1412 | destTaskItem.AssetID = srcTaskItem.AssetID; |
1413 | destTaskItem.GroupID = destPart.GroupID; | 1413 | destTaskItem.GroupID = destPart.GroupID; |
@@ -1467,7 +1467,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1467 | { | 1467 | { |
1468 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; | 1468 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; |
1469 | 1469 | ||
1470 | LLUUID folderID = LLUUID.Zero; | 1470 | UUID folderID = UUID.Zero; |
1471 | 1471 | ||
1472 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | 1472 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) |
1473 | { | 1473 | { |
@@ -1598,7 +1598,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1598 | return false; | 1598 | return false; |
1599 | } | 1599 | } |
1600 | 1600 | ||
1601 | private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, LLUUID folderID, bool permissionToDelete) | 1601 | private void DeleteToInventory(DeRezObjectPacket DeRezPacket, EntityBase selectedEnt, IClientAPI remoteClient, SceneObjectGroup objectGroup, UUID folderID, bool permissionToDelete) |
1602 | { | 1602 | { |
1603 | string sceneObjectXml = objectGroup.ToXmlString(); | 1603 | string sceneObjectXml = objectGroup.ToXmlString(); |
1604 | 1604 | ||
@@ -1616,7 +1616,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1616 | // If we're deleting someone else's item, it goes back to their deleted items folder | 1616 | // If we're deleting someone else's item, it goes back to their deleted items folder |
1617 | // If we're returning someone's item, it goes back to the owner's Lost And Found folder. | 1617 | // If we're returning someone's item, it goes back to the owner's Lost And Found folder. |
1618 | 1618 | ||
1619 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero || (DeRezPacket.AgentBlock.Destination == 6 && objectGroup.OwnerID != remoteClient.AgentId)) | 1619 | if (DeRezPacket.AgentBlock.DestinationID == UUID.Zero || (DeRezPacket.AgentBlock.Destination == 6 && objectGroup.OwnerID != remoteClient.AgentId)) |
1620 | { | 1620 | { |
1621 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); | 1621 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); |
1622 | foreach (InventoryFolderBase flder in subrootfolders) | 1622 | foreach (InventoryFolderBase flder in subrootfolders) |
@@ -1628,7 +1628,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1628 | } | 1628 | } |
1629 | } | 1629 | } |
1630 | 1630 | ||
1631 | if (folderID == LLUUID.Zero) | 1631 | if (folderID == UUID.Zero) |
1632 | { | 1632 | { |
1633 | folderID = userInfo.RootFolder.ID; | 1633 | folderID = userInfo.RootFolder.ID; |
1634 | } | 1634 | } |
@@ -1643,7 +1643,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1643 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), | 1643 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), |
1644 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), | 1644 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), |
1645 | (sbyte)AssetType.Object, | 1645 | (sbyte)AssetType.Object, |
1646 | Helpers.StringToField(sceneObjectXml)); | 1646 | Utils.StringToBytes(sceneObjectXml)); |
1647 | AssetCache.AddAsset(asset); | 1647 | AssetCache.AddAsset(asset); |
1648 | 1648 | ||
1649 | InventoryItemBase item = new InventoryItemBase(); | 1649 | InventoryItemBase item = new InventoryItemBase(); |
@@ -1654,7 +1654,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1654 | else // Delete / Return | 1654 | else // Delete / Return |
1655 | item.Owner = objectGroup.OwnerID; | 1655 | item.Owner = objectGroup.OwnerID; |
1656 | 1656 | ||
1657 | item.ID = LLUUID.Random(); | 1657 | item.ID = UUID.Random(); |
1658 | item.AssetID = asset.FullID; | 1658 | item.AssetID = asset.FullID; |
1659 | item.Description = asset.Description; | 1659 | item.Description = asset.Description; |
1660 | item.Name = asset.Name; | 1660 | item.Name = asset.Name; |
@@ -1709,7 +1709,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1709 | DeleteSceneObject(objectGroup); | 1709 | DeleteSceneObject(objectGroup); |
1710 | } | 1710 | } |
1711 | 1711 | ||
1712 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) | 1712 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) |
1713 | { | 1713 | { |
1714 | SceneObjectGroup objectGroup = grp; | 1714 | SceneObjectGroup objectGroup = grp; |
1715 | if (objectGroup != null) | 1715 | if (objectGroup != null) |
@@ -1723,7 +1723,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1723 | Queue<InventoryFolderImpl> searchfolders = new Queue<InventoryFolderImpl>(); | 1723 | Queue<InventoryFolderImpl> searchfolders = new Queue<InventoryFolderImpl>(); |
1724 | searchfolders.Enqueue(userInfo.RootFolder); | 1724 | searchfolders.Enqueue(userInfo.RootFolder); |
1725 | 1725 | ||
1726 | LLUUID foundFolder = userInfo.RootFolder.ID; | 1726 | UUID foundFolder = userInfo.RootFolder.ID; |
1727 | 1727 | ||
1728 | // search through folders to find the asset. | 1728 | // search through folders to find the asset. |
1729 | while (searchfolders.Count > 0) | 1729 | while (searchfolders.Count > 0) |
@@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1754 | objectGroup.GetPartName(objectGroup.LocalId), | 1754 | objectGroup.GetPartName(objectGroup.LocalId), |
1755 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1755 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1756 | (sbyte)AssetType.Object, | 1756 | (sbyte)AssetType.Object, |
1757 | Helpers.StringToField(sceneObjectXml)); | 1757 | Utils.StringToBytes(sceneObjectXml)); |
1758 | AssetCache.AddAsset(asset); | 1758 | AssetCache.AddAsset(asset); |
1759 | 1759 | ||
1760 | InventoryItemBase item = new InventoryItemBase(); | 1760 | InventoryItemBase item = new InventoryItemBase(); |
@@ -1797,7 +1797,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1797 | } | 1797 | } |
1798 | } | 1798 | } |
1799 | 1799 | ||
1800 | public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId) | 1800 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId) |
1801 | { | 1801 | { |
1802 | SceneObjectGroup objectGroup = grp; | 1802 | SceneObjectGroup objectGroup = grp; |
1803 | if (objectGroup != null) | 1803 | if (objectGroup != null) |
@@ -1812,13 +1812,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1812 | objectGroup.GetPartName(objectGroup.LocalId), | 1812 | objectGroup.GetPartName(objectGroup.LocalId), |
1813 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1813 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1814 | (sbyte)AssetType.Object, | 1814 | (sbyte)AssetType.Object, |
1815 | Helpers.StringToField(sceneObjectXml)); | 1815 | Utils.StringToBytes(sceneObjectXml)); |
1816 | AssetCache.AddAsset(asset); | 1816 | AssetCache.AddAsset(asset); |
1817 | 1817 | ||
1818 | InventoryItemBase item = new InventoryItemBase(); | 1818 | InventoryItemBase item = new InventoryItemBase(); |
1819 | item.Creator = objectGroup.RootPart.CreatorID; | 1819 | item.Creator = objectGroup.RootPart.CreatorID; |
1820 | item.Owner = remoteClient.AgentId; | 1820 | item.Owner = remoteClient.AgentId; |
1821 | item.ID = LLUUID.Random(); | 1821 | item.ID = UUID.Random(); |
1822 | item.AssetID = asset.FullID; | 1822 | item.AssetID = asset.FullID; |
1823 | item.Description = asset.Description; | 1823 | item.Description = asset.Description; |
1824 | item.Name = asset.Name; | 1824 | item.Name = asset.Name; |
@@ -1848,9 +1848,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1848 | remoteClient.SendInventoryItemCreateUpdate(item); | 1848 | remoteClient.SendInventoryItemCreateUpdate(item); |
1849 | return item.AssetID; | 1849 | return item.AssetID; |
1850 | } | 1850 | } |
1851 | return LLUUID.Zero; | 1851 | return UUID.Zero; |
1852 | } | 1852 | } |
1853 | return LLUUID.Zero; | 1853 | return UUID.Zero; |
1854 | 1854 | ||
1855 | } | 1855 | } |
1856 | 1856 | ||
@@ -1872,10 +1872,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1872 | /// <param name="RezSelected"></param> | 1872 | /// <param name="RezSelected"></param> |
1873 | /// <param name="RemoveItem"></param> | 1873 | /// <param name="RemoveItem"></param> |
1874 | /// <param name="fromTaskID"></param> | 1874 | /// <param name="fromTaskID"></param> |
1875 | public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, | 1875 | public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, |
1876 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 1876 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
1877 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, | 1877 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, |
1878 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID) | 1878 | bool RezSelected, bool RemoveItem, UUID fromTaskID) |
1879 | { | 1879 | { |
1880 | RezObject( | 1880 | RezObject( |
1881 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 1881 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
@@ -1901,10 +1901,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1901 | /// <param name="fromTaskID"></param> | 1901 | /// <param name="fromTaskID"></param> |
1902 | /// <param name="difference"></param> | 1902 | /// <param name="difference"></param> |
1903 | /// <returns></returns> | 1903 | /// <returns></returns> |
1904 | public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, | 1904 | public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, |
1905 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 1905 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
1906 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, | 1906 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, |
1907 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment) | 1907 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
1908 | { | 1908 | { |
1909 | // Work out position details | 1909 | // Work out position details |
1910 | byte bRayEndIsIntersection = (byte)0; | 1910 | byte bRayEndIsIntersection = (byte)0; |
@@ -1918,11 +1918,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1918 | bRayEndIsIntersection = (byte)0; | 1918 | bRayEndIsIntersection = (byte)0; |
1919 | } | 1919 | } |
1920 | 1920 | ||
1921 | LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f); | 1921 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); |
1922 | 1922 | ||
1923 | 1923 | ||
1924 | LLVector3 pos = GetNewRezLocation( | 1924 | Vector3 pos = GetNewRezLocation( |
1925 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1925 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
1926 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 1926 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
1927 | 1927 | ||
1928 | // Rez object | 1928 | // Rez object |
@@ -1939,7 +1939,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1939 | 1939 | ||
1940 | if (rezAsset != null) | 1940 | if (rezAsset != null) |
1941 | { | 1941 | { |
1942 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); | 1942 | string xmlData = Utils.BytesToString(rezAsset.Data); |
1943 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 1943 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
1944 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment) | 1944 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment) |
1945 | { | 1945 | { |
@@ -1955,7 +1955,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1955 | if (!attachment) | 1955 | if (!attachment) |
1956 | { | 1956 | { |
1957 | pos = GetNewRezLocation( | 1957 | pos = GetNewRezLocation( |
1958 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1958 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
1959 | BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); | 1959 | BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); |
1960 | group.AbsolutePosition = pos; | 1960 | group.AbsolutePosition = pos; |
1961 | } | 1961 | } |
@@ -2066,18 +2066,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
2066 | /// <returns></returns> | 2066 | /// <returns></returns> |
2067 | public virtual SceneObjectGroup RezObject( | 2067 | public virtual SceneObjectGroup RezObject( |
2068 | SceneObjectPart sourcePart, TaskInventoryItem item, | 2068 | SceneObjectPart sourcePart, TaskInventoryItem item, |
2069 | LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) | 2069 | Vector3 pos, Quaternion rot, Vector3 vel, int param) |
2070 | { | 2070 | { |
2071 | // Rez object | 2071 | // Rez object |
2072 | if (item != null) | 2072 | if (item != null) |
2073 | { | 2073 | { |
2074 | LLUUID ownerID = item.OwnerID; | 2074 | UUID ownerID = item.OwnerID; |
2075 | 2075 | ||
2076 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); | 2076 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); |
2077 | 2077 | ||
2078 | if (rezAsset != null) | 2078 | if (rezAsset != null) |
2079 | { | 2079 | { |
2080 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); | 2080 | string xmlData = Utils.BytesToString(rezAsset.Data); |
2081 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 2081 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
2082 | 2082 | ||
2083 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, ownerID, pos)) | 2083 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, ownerID, pos)) |
@@ -2154,7 +2154,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2154 | return null; | 2154 | return null; |
2155 | } | 2155 | } |
2156 | 2156 | ||
2157 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId) | 2157 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) |
2158 | { | 2158 | { |
2159 | string message = ""; | 2159 | string message = ""; |
2160 | if (returnobjects.Length <= 0) | 2160 | if (returnobjects.Length <= 0) |
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | { | 2186 | { |
2187 | if (userInfo.HasReceivedInventory) | 2187 | if (userInfo.HasReceivedInventory) |
2188 | { | 2188 | { |
2189 | LLUUID folderID = LLUUID.Zero; | 2189 | UUID folderID = UUID.Zero; |
2190 | 2190 | ||
2191 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); | 2191 | List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders(); |
2192 | foreach (InventoryFolderBase flder in subrootfolders) | 2192 | foreach (InventoryFolderBase flder in subrootfolders) |
@@ -2198,7 +2198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2198 | } | 2198 | } |
2199 | } | 2199 | } |
2200 | 2200 | ||
2201 | if (folderID == LLUUID.Zero) | 2201 | if (folderID == UUID.Zero) |
2202 | { | 2202 | { |
2203 | folderID = userInfo.RootFolder.ID; | 2203 | folderID = userInfo.RootFolder.ID; |
2204 | } | 2204 | } |
@@ -2213,13 +2213,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2213 | returnobjects[i].GetPartName(returnobjects[i].LocalId), | 2213 | returnobjects[i].GetPartName(returnobjects[i].LocalId), |
2214 | returnobjects[i].GetPartDescription(returnobjects[i].LocalId), | 2214 | returnobjects[i].GetPartDescription(returnobjects[i].LocalId), |
2215 | (sbyte)AssetType.Object, | 2215 | (sbyte)AssetType.Object, |
2216 | Helpers.StringToField(sceneObjectXml)); | 2216 | Utils.StringToBytes(sceneObjectXml)); |
2217 | AssetCache.AddAsset(asset); | 2217 | AssetCache.AddAsset(asset); |
2218 | 2218 | ||
2219 | InventoryItemBase item = new InventoryItemBase(); | 2219 | InventoryItemBase item = new InventoryItemBase(); |
2220 | item.Creator = returnobjects[i].RootPart.CreatorID; | 2220 | item.Creator = returnobjects[i].RootPart.CreatorID; |
2221 | item.Owner = returnobjects[i].OwnerID; | 2221 | item.Owner = returnobjects[i].OwnerID; |
2222 | item.ID = LLUUID.Random(); | 2222 | item.ID = UUID.Random(); |
2223 | item.AssetID = asset.FullID; | 2223 | item.AssetID = asset.FullID; |
2224 | item.Description = asset.Description; | 2224 | item.Description = asset.Description; |
2225 | item.Name = asset.Name; | 2225 | item.Name = asset.Name; |
@@ -2295,7 +2295,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2295 | 2295 | ||
2296 | } | 2296 | } |
2297 | 2297 | ||
2298 | public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID) | 2298 | public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) |
2299 | { | 2299 | { |
2300 | IScriptModule scriptModule = RequestModuleInterface<IScriptModule>(); | 2300 | IScriptModule scriptModule = RequestModuleInterface<IScriptModule>(); |
2301 | if (scriptModule == null) | 2301 | if (scriptModule == null) |
@@ -2305,7 +2305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2305 | scriptModule.GetScriptRunning(objectID, itemID)); | 2305 | scriptModule.GetScriptRunning(objectID, itemID)); |
2306 | } | 2306 | } |
2307 | 2307 | ||
2308 | public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running) | 2308 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2309 | { | 2309 | { |
2310 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2310 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2311 | if (part == null) | 2311 | if (part == null) |
@@ -2317,7 +2317,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2317 | EventManager.TriggerStopScript(part.LocalId, itemID); | 2317 | EventManager.TriggerStopScript(part.LocalId, itemID); |
2318 | } | 2318 | } |
2319 | 2319 | ||
2320 | public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, | 2320 | public void RezSingleAttachment(IClientAPI remoteClient, UUID itemID, |
2321 | uint AttachmentPt, uint ItemFlags, uint NextOwnerMask) | 2321 | uint AttachmentPt, uint ItemFlags, uint NextOwnerMask) |
2322 | { | 2322 | { |
2323 | SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt, ItemFlags, NextOwnerMask); | 2323 | SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt, ItemFlags, NextOwnerMask); |
@@ -2333,7 +2333,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2333 | } | 2333 | } |
2334 | 2334 | ||
2335 | public void RezSingleAttachment(SceneObjectGroup att, | 2335 | public void RezSingleAttachment(SceneObjectGroup att, |
2336 | IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt, | 2336 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, |
2337 | uint ItemFlags, uint NextOwnerMask) | 2337 | uint ItemFlags, uint NextOwnerMask) |
2338 | { | 2338 | { |
2339 | if (att.RootPart != null) | 2339 | if (att.RootPart != null) |
@@ -2352,12 +2352,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2352 | } | 2352 | } |
2353 | } | 2353 | } |
2354 | 2354 | ||
2355 | public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, LLQuaternion rot, LLVector3 pos) | 2355 | public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos) |
2356 | { | 2356 | { |
2357 | m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos); | 2357 | m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos); |
2358 | } | 2358 | } |
2359 | 2359 | ||
2360 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 2360 | public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) |
2361 | { | 2361 | { |
2362 | ScenePresence presence; | 2362 | ScenePresence presence; |
2363 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2363 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 14d6826..38f4029 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -26,20 +26,20 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using libsecondlife.Packets; | 30 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | 32 | ||
33 | namespace OpenSim.Region.Environment.Scenes | 33 | namespace OpenSim.Region.Environment.Scenes |
34 | { | 34 | { |
35 | public partial class Scene | 35 | public partial class Scene |
36 | { | 36 | { |
37 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName, | 37 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
38 | LLUUID fromID, bool fromAgent, bool broadcast) | 38 | UUID fromID, bool fromAgent, bool broadcast) |
39 | { | 39 | { |
40 | OSChatMessage args = new OSChatMessage(); | 40 | OSChatMessage args = new OSChatMessage(); |
41 | 41 | ||
42 | args.Message = Helpers.FieldToUTF8String(message); | 42 | args.Message = Utils.BytesToString(message); |
43 | args.Channel = channel; | 43 | args.Channel = channel; |
44 | args.Type = type; | 44 | args.Type = type; |
45 | args.Position = fromPos; | 45 | args.Position = fromPos; |
@@ -75,8 +75,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | /// <param name="fromPos"></param> | 75 | /// <param name="fromPos"></param> |
76 | /// <param name="fromName"></param> | 76 | /// <param name="fromName"></param> |
77 | /// <param name="fromAgentID"></param> | 77 | /// <param name="fromAgentID"></param> |
78 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName, | 78 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
79 | LLUUID fromID, bool fromAgent) | 79 | UUID fromID, bool fromAgent) |
80 | { | 80 | { |
81 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, false); | 81 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, false); |
82 | } | 82 | } |
@@ -89,8 +89,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | /// <param name="fromPos"></param> | 89 | /// <param name="fromPos"></param> |
90 | /// <param name="fromName"></param> | 90 | /// <param name="fromName"></param> |
91 | /// <param name="fromAgentID"></param> | 91 | /// <param name="fromAgentID"></param> |
92 | public void SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName, | 92 | public void SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, |
93 | LLUUID fromID, bool fromAgent) | 93 | UUID fromID, bool fromAgent) |
94 | { | 94 | { |
95 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | 95 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); |
96 | } | 96 | } |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
125 | // We also need to check the children of this prim as they | 125 | // We also need to check the children of this prim as they |
126 | // can be selected as well and send property information | 126 | // can be selected as well and send property information |
127 | bool foundPrim = false; | 127 | bool foundPrim = false; |
128 | foreach (KeyValuePair<LLUUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children) | 128 | foreach (KeyValuePair<UUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children) |
129 | { | 129 | { |
130 | if (child.Value.LocalId == primLocalID) | 130 | if (child.Value.LocalId == primLocalID) |
131 | { | 131 | { |
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | } | 196 | } |
197 | } | 197 | } |
198 | 198 | ||
199 | public virtual void ProcessMoneyTransferRequest(LLUUID source, LLUUID destination, int amount, | 199 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
200 | int transactiontype, string description) | 200 | int transactiontype, string description) |
201 | { | 201 | { |
202 | EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(source, destination, amount, | 202 | EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(source, destination, amount, |
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | EventManager.TriggerMoneyTransfer(this, args); | 205 | EventManager.TriggerMoneyTransfer(this, args); |
206 | } | 206 | } |
207 | 207 | ||
208 | public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned, | 208 | public virtual void ProcessParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned, |
209 | bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) | 209 | bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) |
210 | { | 210 | { |
211 | EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(agentId, groupId, final, groupOwned, | 211 | EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(agentId, groupId, final, groupOwned, |
@@ -219,7 +219,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
219 | m_eventManager.TriggerLandBuy(this, args); | 219 | m_eventManager.TriggerLandBuy(this, args); |
220 | } | 220 | } |
221 | 221 | ||
222 | public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 222 | public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient) |
223 | { | 223 | { |
224 | 224 | ||
225 | List<EntityBase> EntityList = GetEntities(); | 225 | List<EntityBase> EntityList = GetEntities(); |
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
286 | } | 286 | } |
287 | } | 287 | } |
288 | 288 | ||
289 | public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query) | 289 | public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query) |
290 | { | 290 | { |
291 | //EventManager.TriggerAvatarPickerRequest(); | 291 | //EventManager.TriggerAvatarPickerRequest(); |
292 | 292 | ||
@@ -308,11 +308,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
308 | int i = 0; | 308 | int i = 0; |
309 | foreach (AvatarPickerAvatar item in AvatarResponses) | 309 | foreach (AvatarPickerAvatar item in AvatarResponses) |
310 | { | 310 | { |
311 | LLUUID translatedIDtem = item.AvatarID; | 311 | UUID translatedIDtem = item.AvatarID; |
312 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); | 312 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); |
313 | searchData[i].AvatarID = translatedIDtem; | 313 | searchData[i].AvatarID = translatedIDtem; |
314 | searchData[i].FirstName = Helpers.StringToField((string) item.firstName); | 314 | searchData[i].FirstName = Utils.StringToBytes((string) item.firstName); |
315 | searchData[i].LastName = Helpers.StringToField((string) item.lastName); | 315 | searchData[i].LastName = Utils.StringToBytes((string) item.lastName); |
316 | i++; | 316 | i++; |
317 | } | 317 | } |
318 | if (AvatarResponses.Count == 0) | 318 | if (AvatarResponses.Count == 0) |
@@ -337,8 +337,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
337 | client.SendAvatarPickerReply(agent_data, data_args); | 337 | client.SendAvatarPickerReply(agent_data, data_args); |
338 | } | 338 | } |
339 | 339 | ||
340 | public void ProcessScriptReset(IClientAPI remoteClient, LLUUID objectID, | 340 | public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, |
341 | LLUUID itemID) | 341 | UUID itemID) |
342 | { | 342 | { |
343 | SceneObjectPart part=GetSceneObjectPart(objectID); | 343 | SceneObjectPart part=GetSceneObjectPart(objectID); |
344 | if (part == null) | 344 | if (part == null) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index becd7dc..9e784d6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -32,10 +32,9 @@ using System.Drawing.Imaging; | |||
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using System.Timers; | 34 | using System.Timers; |
35 | using Axiom.Math; | 35 | using OpenMetaverse; |
36 | using libsecondlife; | 36 | using OpenMetaverse.Imaging; |
37 | using libsecondlife.Packets; | 37 | using OpenMetaverse.Packets; |
38 | using OpenJPEGNet; | ||
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
41 | using OpenSim.Framework.Communications.Cache; | 40 | using OpenSim.Framework.Communications.Cache; |
@@ -116,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
116 | /// <summary> | 115 | /// <summary> |
117 | /// Each agent has its own capabilities handler. | 116 | /// Each agent has its own capabilities handler. |
118 | /// </summary> | 117 | /// </summary> |
119 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); | 118 | protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>(); |
120 | 119 | ||
121 | protected BaseHttpServer m_httpListener; | 120 | protected BaseHttpServer m_httpListener; |
122 | 121 | ||
@@ -201,19 +200,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
201 | } | 200 | } |
202 | 201 | ||
203 | // Local reference to the objects in the scene (which are held in innerScene) | 202 | // Local reference to the objects in the scene (which are held in innerScene) |
204 | // public Dictionary<LLUUID, SceneObjectGroup> Objects | 203 | // public Dictionary<UUID, SceneObjectGroup> Objects |
205 | // { | 204 | // { |
206 | // get { return m_innerScene.SceneObjects; } | 205 | // get { return m_innerScene.SceneObjects; } |
207 | // } | 206 | // } |
208 | 207 | ||
209 | // Reference to all of the agents in the scene (root and child) | 208 | // Reference to all of the agents in the scene (root and child) |
210 | protected Dictionary<LLUUID, ScenePresence> m_scenePresences | 209 | protected Dictionary<UUID, ScenePresence> m_scenePresences |
211 | { | 210 | { |
212 | get { return m_innerScene.ScenePresences; } | 211 | get { return m_innerScene.ScenePresences; } |
213 | set { m_innerScene.ScenePresences = value; } | 212 | set { m_innerScene.ScenePresences = value; } |
214 | } | 213 | } |
215 | 214 | ||
216 | // protected Dictionary<LLUUID, SceneObjectGroup> m_sceneObjects | 215 | // protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects |
217 | // { | 216 | // { |
218 | // get { return m_innerScene.SceneObjects; } | 217 | // get { return m_innerScene.SceneObjects; } |
219 | // set { m_innerScene.SceneObjects = value; } | 218 | // set { m_innerScene.SceneObjects = value; } |
@@ -227,13 +226,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
227 | /// If you want a list of entities where the list itself is guaranteed not to change, please use | 226 | /// If you want a list of entities where the list itself is guaranteed not to change, please use |
228 | /// GetEntities() | 227 | /// GetEntities() |
229 | /// </summary> | 228 | /// </summary> |
230 | public Dictionary<LLUUID, EntityBase> Entities | 229 | public Dictionary<UUID, EntityBase> Entities |
231 | { | 230 | { |
232 | get { return m_innerScene.Entities; } | 231 | get { return m_innerScene.Entities; } |
233 | set { m_innerScene.Entities = value; } | 232 | set { m_innerScene.Entities = value; } |
234 | } | 233 | } |
235 | 234 | ||
236 | public Dictionary<LLUUID, ScenePresence> m_restorePresences | 235 | public Dictionary<UUID, ScenePresence> m_restorePresences |
237 | { | 236 | { |
238 | get { return m_innerScene.RestorePresences; } | 237 | get { return m_innerScene.RestorePresences; } |
239 | set { m_innerScene.RestorePresences = value; } | 238 | set { m_innerScene.RestorePresences = value; } |
@@ -466,7 +465,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
466 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 465 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
467 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 466 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
468 | m_restartTimer.Start(); | 467 | m_restartTimer.Start(); |
469 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 468 | SendRegionMessageFromEstateTools(UUID.Random(), UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
470 | //SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 469 | //SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
471 | } | 470 | } |
472 | } | 471 | } |
@@ -481,7 +480,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
481 | if (m_RestartTimerCounter <= m_incrementsof15seconds) | 480 | if (m_RestartTimerCounter <= m_incrementsof15seconds) |
482 | { | 481 | { |
483 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | 482 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) |
484 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + | 483 | SendRegionMessageFromEstateTools(UUID.Random(), UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + |
485 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); | 484 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); |
486 | 485 | ||
487 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + | 486 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + |
@@ -923,8 +922,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
923 | 922 | ||
924 | foreach (AssetBase asset in textures) | 923 | foreach (AssetBase asset in textures) |
925 | { | 924 | { |
926 | Image image = OpenJPEG.DecodeToImage(asset.Data); | 925 | ManagedImage managedImage; |
927 | bitImages.Add(image); | 926 | Image image; |
927 | |||
928 | if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) | ||
929 | bitImages.Add(image); | ||
928 | } | 930 | } |
929 | 931 | ||
930 | Bitmap mapTexture = new Bitmap(2560, 2560); | 932 | Bitmap mapTexture = new Bitmap(2560, 2560); |
@@ -1025,9 +1027,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1025 | double[,] hm = Heightmap.GetDoubles(); | 1027 | double[,] hm = Heightmap.GetDoubles(); |
1026 | bool ShadowDebugContinue = true; | 1028 | bool ShadowDebugContinue = true; |
1027 | //Color prim = Color.FromArgb(120, 120, 120); | 1029 | //Color prim = Color.FromArgb(120, 120, 120); |
1028 | //LLVector3 RayEnd = new LLVector3(0, 0, 0); | 1030 | //Vector3 RayEnd = new Vector3(0, 0, 0); |
1029 | //LLVector3 RayStart = new LLVector3(0, 0, 0); | 1031 | //Vector3 RayStart = new Vector3(0, 0, 0); |
1030 | //LLVector3 direction = new LLVector3(0, 0, -1); | 1032 | //Vector3 direction = new Vector3(0, 0, -1); |
1031 | //Vector3 AXOrigin = new Vector3(); | 1033 | //Vector3 AXOrigin = new Vector3(); |
1032 | //Vector3 AXdirection = new Vector3(); | 1034 | //Vector3 AXdirection = new Vector3(); |
1033 | //Ray testRay = new Ray(); | 1035 | //Ray testRay = new Ray(); |
@@ -1061,10 +1063,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1061 | //int tc = System.Environment.TickCount; | 1063 | //int tc = System.Environment.TickCount; |
1062 | for (int y = 0; y < 256; y++) | 1064 | for (int y = 0; y < 256; y++) |
1063 | { | 1065 | { |
1064 | //RayEnd = new LLVector3(x, y, 0); | 1066 | //RayEnd = new Vector3(x, y, 0); |
1065 | //RayStart = new LLVector3(x, y, 255); | 1067 | //RayStart = new Vector3(x, y, 255); |
1066 | 1068 | ||
1067 | //direction = LLVector3.Norm(RayEnd - RayStart); | 1069 | //direction = Vector3.Norm(RayEnd - RayStart); |
1068 | //AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1070 | //AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1069 | //AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1071 | //AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
1070 | 1072 | ||
@@ -1272,7 +1274,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1272 | if (part.Shape.Textures.DefaultTexture == null) | 1274 | if (part.Shape.Textures.DefaultTexture == null) |
1273 | continue; | 1275 | continue; |
1274 | 1276 | ||
1275 | LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA; | 1277 | Color4 texcolor = part.Shape.Textures.DefaultTexture.RGBA; |
1276 | 1278 | ||
1277 | // Not sure why some of these are null, oh well. | 1279 | // Not sure why some of these are null, oh well. |
1278 | 1280 | ||
@@ -1285,7 +1287,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1285 | //Try to set the map spot color | 1287 | //Try to set the map spot color |
1286 | try | 1288 | try |
1287 | { | 1289 | { |
1288 | // If the color gets goofy somehow, skip it *shakes fist at LLColor | 1290 | // If the color gets goofy somehow, skip it *shakes fist at Color4 |
1289 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | 1291 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); |
1290 | } | 1292 | } |
1291 | catch (ArgumentException) | 1293 | catch (ArgumentException) |
@@ -1302,7 +1304,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1302 | // Mono Array | 1304 | // Mono Array |
1303 | } | 1305 | } |
1304 | 1306 | ||
1305 | LLVector3 pos = part.GetWorldPosition(); | 1307 | Vector3 pos = part.GetWorldPosition(); |
1306 | 1308 | ||
1307 | // skip prim outside of retion | 1309 | // skip prim outside of retion |
1308 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 1310 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) |
@@ -1327,21 +1329,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1327 | if (isBelow256AboveTerrain) | 1329 | if (isBelow256AboveTerrain) |
1328 | { | 1330 | { |
1329 | // Translate scale by rotation so scale is represented properly when object is rotated | 1331 | // Translate scale by rotation so scale is represented properly when object is rotated |
1330 | Vector3 scale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | 1332 | Vector3 scale = part.Shape.Scale; |
1331 | LLQuaternion llrot = part.GetWorldRotation(); | 1333 | Quaternion rot = part.GetWorldRotation(); |
1332 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | 1334 | scale *= rot; |
1333 | scale = rot * scale; | ||
1334 | 1335 | ||
1335 | // negative scales don't work in this situation | 1336 | // negative scales don't work in this situation |
1336 | scale.x = Math.Abs(scale.x); | 1337 | scale.X = Math.Abs(scale.X); |
1337 | scale.y = Math.Abs(scale.y); | 1338 | scale.Y = Math.Abs(scale.Y); |
1338 | scale.z = Math.Abs(scale.z); | 1339 | scale.Z = Math.Abs(scale.Z); |
1339 | 1340 | ||
1340 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | 1341 | // This scaling isn't very accurate and doesn't take into account the face rotation :P |
1341 | int mapdrawstartX = (int)(pos.X - scale.x); | 1342 | int mapdrawstartX = (int)(pos.X - scale.X); |
1342 | int mapdrawstartY = (int)(pos.Y - scale.y); | 1343 | int mapdrawstartY = (int)(pos.Y - scale.Y); |
1343 | int mapdrawendX = (int)(pos.X + scale.x); | 1344 | int mapdrawendX = (int)(pos.X + scale.X); |
1344 | int mapdrawendY = (int)(pos.Y + scale.y); | 1345 | int mapdrawendY = (int)(pos.Y + scale.Y); |
1345 | 1346 | ||
1346 | // If object is beyond the edge of the map, don't draw it to avoid errors | 1347 | // If object is beyond the edge of the map, don't draw it to avoid errors |
1347 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 | 1348 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 |
@@ -1420,7 +1421,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1420 | // map tile while protecting the (grid) asset database from bloat caused by a new asset each | 1421 | // map tile while protecting the (grid) asset database from bloat caused by a new asset each |
1421 | // time a mapimage is generated! | 1422 | // time a mapimage is generated! |
1422 | 1423 | ||
1423 | LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID; | 1424 | UUID lastMapRegionUUID = m_regInfo.lastMapUUID; |
1424 | 1425 | ||
1425 | int lastMapRefresh = 0; | 1426 | int lastMapRefresh = 0; |
1426 | int twoDays = 172800; | 1427 | int twoDays = 172800; |
@@ -1440,21 +1441,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1440 | { | 1441 | { |
1441 | } | 1442 | } |
1442 | 1443 | ||
1443 | LLUUID TerrainImageLLUUID = LLUUID.Random(); | 1444 | UUID TerrainImageUUID = UUID.Random(); |
1444 | 1445 | ||
1445 | if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) | 1446 | if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) |
1446 | { | 1447 | { |
1447 | m_regInfo.SaveLastMapUUID(TerrainImageLLUUID); | 1448 | m_regInfo.SaveLastMapUUID(TerrainImageUUID); |
1448 | 1449 | ||
1449 | m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE"); | 1450 | m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE"); |
1450 | } | 1451 | } |
1451 | else | 1452 | else |
1452 | { | 1453 | { |
1453 | TerrainImageLLUUID = lastMapRegionUUID; | 1454 | TerrainImageUUID = lastMapRegionUUID; |
1454 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); | 1455 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); |
1455 | } | 1456 | } |
1456 | 1457 | ||
1457 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID; | 1458 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID; |
1458 | 1459 | ||
1459 | AssetBase asset = new AssetBase(); | 1460 | AssetBase asset = new AssetBase(); |
1460 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; | 1461 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; |
@@ -1471,7 +1472,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1471 | 1472 | ||
1472 | #region Load Land | 1473 | #region Load Land |
1473 | 1474 | ||
1474 | public void loadAllLandObjectsFromStorage(LLUUID regionID) | 1475 | public void loadAllLandObjectsFromStorage(UUID regionID) |
1475 | { | 1476 | { |
1476 | m_log.Info("[SCENE]: Loading land objects from storage"); | 1477 | m_log.Info("[SCENE]: Loading land objects from storage"); |
1477 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); | 1478 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); |
@@ -1500,7 +1501,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1500 | /// <summary> | 1501 | /// <summary> |
1501 | /// Loads the World's objects | 1502 | /// Loads the World's objects |
1502 | /// </summary> | 1503 | /// </summary> |
1503 | public virtual void LoadPrimsFromStorage(LLUUID regionID) | 1504 | public virtual void LoadPrimsFromStorage(UUID regionID) |
1504 | { | 1505 | { |
1505 | m_log.Info("[SCENE]: Loading objects from datastore"); | 1506 | m_log.Info("[SCENE]: Loading objects from datastore"); |
1506 | 1507 | ||
@@ -1509,7 +1510,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1509 | { | 1510 | { |
1510 | AddRestoredSceneObject(group, true, true); | 1511 | AddRestoredSceneObject(group, true, true); |
1511 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1512 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1512 | rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; | 1513 | rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted; |
1513 | rootPart.TrimPermissions(); | 1514 | rootPart.TrimPermissions(); |
1514 | group.CheckSculptAndLoad(); | 1515 | group.CheckSculptAndLoad(); |
1515 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1516 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
@@ -1533,20 +1534,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1533 | return myID; | 1534 | return myID; |
1534 | } | 1535 | } |
1535 | 1536 | ||
1536 | public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter) | 1537 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1537 | { | 1538 | { |
1538 | LLVector3 pos = LLVector3.Zero; | 1539 | Vector3 pos = Vector3.Zero; |
1539 | if (RayEndIsIntersection == (byte)1) | 1540 | if (RayEndIsIntersection == (byte)1) |
1540 | { | 1541 | { |
1541 | pos = RayEnd; | 1542 | pos = RayEnd; |
1542 | return pos; | 1543 | return pos; |
1543 | } | 1544 | } |
1544 | 1545 | ||
1545 | if (RayTargetID != LLUUID.Zero) | 1546 | if (RayTargetID != UUID.Zero) |
1546 | { | 1547 | { |
1547 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1548 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1548 | 1549 | ||
1549 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1550 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); |
1550 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1551 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1551 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1552 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
1552 | 1553 | ||
@@ -1561,7 +1562,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1561 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 1562 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
1562 | 1563 | ||
1563 | // Ray Trace against target here | 1564 | // Ray Trace against target here |
1564 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0), frontFacesOnly, FaceCenter); | 1565 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1565 | 1566 | ||
1566 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1567 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1567 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1568 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
@@ -1570,15 +1571,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1570 | // If we hit something | 1571 | // If we hit something |
1571 | if (ei.HitTF) | 1572 | if (ei.HitTF) |
1572 | { | 1573 | { |
1573 | LLVector3 scaleComponent = new LLVector3(ei.AAfaceNormal.x, ei.AAfaceNormal.y, ei.AAfaceNormal.z); | 1574 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); |
1574 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | 1575 | if (scaleComponent.X != 0) ScaleOffset = scale.X; |
1575 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | 1576 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; |
1576 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | 1577 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; |
1577 | ScaleOffset = Math.Abs(ScaleOffset); | 1578 | ScaleOffset = Math.Abs(ScaleOffset); |
1578 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1579 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1579 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 1580 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); |
1580 | // Set the position to the intersection point | 1581 | // Set the position to the intersection point |
1581 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1582 | Vector3 offset = (normal * (ScaleOffset / 2f)); |
1582 | pos = (intersectionpoint + offset); | 1583 | pos = (intersectionpoint + offset); |
1583 | 1584 | ||
1584 | // Un-offset the prim (it gets offset later by the consumer method) | 1585 | // Un-offset the prim (it gets offset later by the consumer method) |
@@ -1598,7 +1599,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1598 | 1599 | ||
1599 | if (ei.HitTF) | 1600 | if (ei.HitTF) |
1600 | { | 1601 | { |
1601 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1602 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1602 | } | 1603 | } |
1603 | 1604 | ||
1604 | return pos; | 1605 | return pos; |
@@ -1612,11 +1613,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1612 | } | 1613 | } |
1613 | } | 1614 | } |
1614 | 1615 | ||
1615 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 RayEnd, LLQuaternion rot, PrimitiveBaseShape shape, | 1616 | public virtual void AddNewPrim(UUID ownerID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, |
1616 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 1617 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, |
1617 | byte RayEndIsIntersection) | 1618 | byte RayEndIsIntersection) |
1618 | { | 1619 | { |
1619 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f, 0.5f, 0.5f), false); | 1620 | Vector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new Vector3(0.5f, 0.5f, 0.5f), false); |
1620 | 1621 | ||
1621 | if (ExternalChecks.ExternalChecksCanRezObject(1, ownerID, pos)) | 1622 | if (ExternalChecks.ExternalChecksCanRezObject(1, ownerID, pos)) |
1622 | { | 1623 | { |
@@ -1627,7 +1628,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1627 | } | 1628 | } |
1628 | } | 1629 | } |
1629 | 1630 | ||
1630 | public virtual SceneObjectGroup AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) | 1631 | public virtual SceneObjectGroup AddNewPrim(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
1631 | { | 1632 | { |
1632 | //m_log.DebugFormat( | 1633 | //m_log.DebugFormat( |
1633 | // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); | 1634 | // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName); |
@@ -1640,8 +1641,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1640 | //rootPart.TrimPermissions(); | 1641 | //rootPart.TrimPermissions(); |
1641 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) | 1642 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) |
1642 | { | 1643 | { |
1643 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1644 | rootPart.AddFlag(PrimFlags.Phantom); |
1644 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1645 | //rootPart.ObjectFlags += (uint)PrimFlags.Phantom; |
1645 | if (rootPart.Shape.PCode != (byte)PCode.Grass) | 1646 | if (rootPart.Shape.PCode != (byte)PCode.Grass) |
1646 | AdaptTree(ref shape); | 1647 | AdaptTree(ref shape); |
1647 | } | 1648 | } |
@@ -1658,20 +1659,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1658 | { | 1659 | { |
1659 | case Tree.Cypress1: | 1660 | case Tree.Cypress1: |
1660 | case Tree.Cypress2: | 1661 | case Tree.Cypress2: |
1661 | tree.Scale = new LLVector3(4, 4, 10); | 1662 | tree.Scale = new Vector3(4, 4, 10); |
1662 | break; | 1663 | break; |
1663 | 1664 | ||
1664 | // case... other tree types | 1665 | // case... other tree types |
1665 | // tree.Scale = new LLVector3(?, ?, ?); | 1666 | // tree.Scale = new Vector3(?, ?, ?); |
1666 | // break; | 1667 | // break; |
1667 | 1668 | ||
1668 | default: | 1669 | default: |
1669 | tree.Scale = new LLVector3(4, 4, 4); | 1670 | tree.Scale = new Vector3(4, 4, 4); |
1670 | break; | 1671 | break; |
1671 | } | 1672 | } |
1672 | } | 1673 | } |
1673 | 1674 | ||
1674 | public SceneObjectGroup AddTree(LLUUID uuid, LLVector3 scale, LLQuaternion rotation, LLVector3 position, | 1675 | public SceneObjectGroup AddTree(UUID uuid, Vector3 scale, Quaternion rotation, Vector3 position, |
1675 | Tree treeType, bool newTree) | 1676 | Tree treeType, bool newTree) |
1676 | { | 1677 | { |
1677 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | 1678 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
@@ -1771,7 +1772,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1771 | /// </summary> | 1772 | /// </summary> |
1772 | /// <param name="uuid"></param> | 1773 | /// <param name="uuid"></param> |
1773 | /// <returns>true if the object was in the scene, false if it was not</returns> | 1774 | /// <returns>true if the object was in the scene, false if it was not</returns> |
1774 | public bool UnlinkSceneObject(LLUUID uuid, bool resultOfLinkingObjects) | 1775 | public bool UnlinkSceneObject(UUID uuid, bool resultOfLinkingObjects) |
1775 | { | 1776 | { |
1776 | if (m_innerScene.DeleteSceneObject(uuid,resultOfLinkingObjects)) | 1777 | if (m_innerScene.DeleteSceneObject(uuid,resultOfLinkingObjects)) |
1777 | { | 1778 | { |
@@ -1783,7 +1784,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1783 | return false; | 1784 | return false; |
1784 | } | 1785 | } |
1785 | 1786 | ||
1786 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) | 1787 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, Vector3 loadOffset) |
1787 | { | 1788 | { |
1788 | m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); | 1789 | m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); |
1789 | 1790 | ||
@@ -1818,7 +1819,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1818 | m_serialiser.SavePrimsToXml2(this, fileName); | 1819 | m_serialiser.SavePrimsToXml2(this, fileName); |
1819 | } | 1820 | } |
1820 | 1821 | ||
1821 | public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max) | 1822 | public void SavePrimsToXml2(TextWriter stream, Vector3 min, Vector3 max) |
1822 | { | 1823 | { |
1823 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); | 1824 | m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); |
1824 | 1825 | ||
@@ -1876,7 +1877,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1876 | /// <param name="position">current position of Group</param> | 1877 | /// <param name="position">current position of Group</param> |
1877 | /// <param name="grp">Scene Object Group that we're crossing</param> | 1878 | /// <param name="grp">Scene Object Group that we're crossing</param> |
1878 | 1879 | ||
1879 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) | 1880 | public void CrossPrimGroupIntoNewRegion(Vector3 position, SceneObjectGroup grp) |
1880 | { | 1881 | { |
1881 | if (grp == null) | 1882 | if (grp == null) |
1882 | return; | 1883 | return; |
@@ -1897,12 +1898,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1897 | return; | 1898 | return; |
1898 | } | 1899 | } |
1899 | 1900 | ||
1900 | m_log.Warn("Prim crossing: " + grp.UUID.ToString()); | 1901 | m_log.Warn("Prim crossing: " + grp.ToString()); |
1901 | int thisx = (int)RegionInfo.RegionLocX; | 1902 | int thisx = (int)RegionInfo.RegionLocX; |
1902 | int thisy = (int)RegionInfo.RegionLocY; | 1903 | int thisy = (int)RegionInfo.RegionLocY; |
1903 | 1904 | ||
1904 | ulong newRegionHandle = 0; | 1905 | ulong newRegionHandle = 0; |
1905 | LLVector3 pos = position; | 1906 | Vector3 pos = position; |
1906 | 1907 | ||
1907 | if (position.X > Constants.RegionSize + 0.1f) | 1908 | if (position.X > Constants.RegionSize + 0.1f) |
1908 | { | 1909 | { |
@@ -1973,7 +1974,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1973 | } | 1974 | } |
1974 | } | 1975 | } |
1975 | 1976 | ||
1976 | public bool IncomingInterRegionPrimGroup(ulong regionHandle, LLUUID primID, string objXMLData, int XMLMethod) | 1977 | public bool IncomingInterRegionPrimGroup(ulong regionHandle, UUID primID, string objXMLData, int XMLMethod) |
1977 | { | 1978 | { |
1978 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); | 1979 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); |
1979 | if (XMLMethod == 0) | 1980 | if (XMLMethod == 0) |
@@ -2160,7 +2161,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2160 | } | 2161 | } |
2161 | 2162 | ||
2162 | // Gesture | 2163 | // Gesture |
2163 | public virtual void ActivateGesture(IClientAPI client, LLUUID assetId, LLUUID gestureId) | 2164 | public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) |
2164 | { | 2165 | { |
2165 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); | 2166 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); |
2166 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | 2167 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); |
@@ -2180,7 +2181,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2180 | m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString()); | 2181 | m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString()); |
2181 | } | 2182 | } |
2182 | 2183 | ||
2183 | public virtual void DeactivateGesture(IClientAPI client, LLUUID gestureId) | 2184 | public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) |
2184 | { | 2185 | { |
2185 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); | 2186 | // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID); |
2186 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | 2187 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); |
@@ -2200,14 +2201,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2200 | m_log.DebugFormat("gesture : {0} ", gestureId.ToString()); | 2201 | m_log.DebugFormat("gesture : {0} ", gestureId.ToString()); |
2201 | } | 2202 | } |
2202 | 2203 | ||
2203 | public virtual void TeleportClientHome(LLUUID agentId, IClientAPI client) | 2204 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) |
2204 | { | 2205 | { |
2205 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | 2206 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); |
2206 | if (UserProfile != null) | 2207 | if (UserProfile != null) |
2207 | { | 2208 | { |
2208 | LLUUID homeRegionID = UserProfile.HomeRegionID; | 2209 | UUID homeRegionID = UserProfile.HomeRegionID; |
2209 | ulong homeRegionHandle = UserProfile.HomeRegion; | 2210 | ulong homeRegionHandle = UserProfile.HomeRegion; |
2210 | if (homeRegionID == LLUUID.Zero) | 2211 | if (homeRegionID == UUID.Zero) |
2211 | { | 2212 | { |
2212 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | 2213 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); |
2213 | if (info == null) | 2214 | if (info == null) |
@@ -2234,11 +2235,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2234 | } | 2235 | } |
2235 | } | 2236 | } |
2236 | 2237 | ||
2237 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | 2238 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, |
2238 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | 2239 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, |
2239 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 2240 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
2240 | { | 2241 | { |
2241 | LLVector3 pos; | 2242 | Vector3 pos; |
2242 | const bool frontFacesOnly = true; | 2243 | const bool frontFacesOnly = true; |
2243 | //m_log.Info("HITTARGET: " + RayTargetObj.ToString() + ", COPYTARGET: " + localID.ToString()); | 2244 | //m_log.Info("HITTARGET: " + RayTargetObj.ToString() + ", COPYTARGET: " + localID.ToString()); |
2244 | SceneObjectPart target = GetSceneObjectPart(localID); | 2245 | SceneObjectPart target = GetSceneObjectPart(localID); |
@@ -2246,7 +2247,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2246 | 2247 | ||
2247 | if (target != null && target2 != null) | 2248 | if (target != null && target2 != null) |
2248 | { | 2249 | { |
2249 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 2250 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); |
2250 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 2251 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
2251 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 2252 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
2252 | 2253 | ||
@@ -2261,7 +2262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2261 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 2262 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
2262 | 2263 | ||
2263 | // Ray Trace against target here | 2264 | // Ray Trace against target here |
2264 | EntityIntersection ei = target2.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, CopyCenters); | 2265 | EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters); |
2265 | 2266 | ||
2266 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2267 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2267 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2268 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
@@ -2270,26 +2271,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2270 | // If we hit something | 2271 | // If we hit something |
2271 | if (ei.HitTF) | 2272 | if (ei.HitTF) |
2272 | { | 2273 | { |
2273 | LLVector3 scale = target.Scale; | 2274 | Vector3 scale = target.Scale; |
2274 | LLVector3 scaleComponent = new LLVector3(ei.AAfaceNormal.x, ei.AAfaceNormal.y, ei.AAfaceNormal.z); | 2275 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); |
2275 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | 2276 | if (scaleComponent.X != 0) ScaleOffset = scale.X; |
2276 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | 2277 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; |
2277 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | 2278 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; |
2278 | ScaleOffset = Math.Abs(ScaleOffset); | 2279 | ScaleOffset = Math.Abs(ScaleOffset); |
2279 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 2280 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2280 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 2281 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); |
2281 | LLVector3 offset = normal * (ScaleOffset / 2f); | 2282 | Vector3 offset = normal * (ScaleOffset / 2f); |
2282 | pos = intersectionpoint + offset; | 2283 | pos = intersectionpoint + offset; |
2283 | 2284 | ||
2284 | // stick in offset format from the original prim | 2285 | // stick in offset format from the original prim |
2285 | pos = pos - target.ParentGroup.AbsolutePosition; | 2286 | pos = pos - target.ParentGroup.AbsolutePosition; |
2286 | if (CopyRotates) | 2287 | if (CopyRotates) |
2287 | { | 2288 | { |
2288 | LLQuaternion worldRot = target2.GetWorldRotation(); | 2289 | Quaternion worldRot = target2.GetWorldRotation(); |
2289 | 2290 | ||
2290 | // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | 2291 | // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); |
2291 | m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | 2292 | m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); |
2292 | //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); | 2293 | //obj.Rotation = worldRot; |
2293 | //obj.UpdateGroupRotation(worldRot); | 2294 | //obj.UpdateGroupRotation(worldRot); |
2294 | } | 2295 | } |
2295 | else | 2296 | else |
@@ -2305,7 +2306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2305 | } | 2306 | } |
2306 | } | 2307 | } |
2307 | 2308 | ||
2308 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | 2309 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2309 | { | 2310 | { |
2310 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | 2311 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); |
2311 | if (UserProfile != null) | 2312 | if (UserProfile != null) |
@@ -2369,7 +2370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2369 | /// Remove the given client from the scene. | 2370 | /// Remove the given client from the scene. |
2370 | /// </summary> | 2371 | /// </summary> |
2371 | /// <param name="agentID"></param> | 2372 | /// <param name="agentID"></param> |
2372 | public override void RemoveClient(LLUUID agentID) | 2373 | public override void RemoveClient(UUID agentID) |
2373 | { | 2374 | { |
2374 | bool childagentYN = false; | 2375 | bool childagentYN = false; |
2375 | ScenePresence avatar = GetScenePresence(agentID); | 2376 | ScenePresence avatar = GetScenePresence(agentID); |
@@ -2420,7 +2421,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2420 | { | 2421 | { |
2421 | try | 2422 | try |
2422 | { | 2423 | { |
2423 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 2424 | client.SendKiPrimitive(avatar.RegionHandle, avatar.LocalId); |
2424 | } | 2425 | } |
2425 | catch (NullReferenceException) | 2426 | catch (NullReferenceException) |
2426 | { | 2427 | { |
@@ -2462,7 +2463,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2462 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 2463 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
2463 | } | 2464 | } |
2464 | 2465 | ||
2465 | public void HandleRemoveKnownRegionsFromAvatar(LLUUID avatarID, List<ulong> regionslst) | 2466 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) |
2466 | { | 2467 | { |
2467 | ScenePresence av = GetScenePresence(avatarID); | 2468 | ScenePresence av = GetScenePresence(avatarID); |
2468 | if (av != null) | 2469 | if (av != null) |
@@ -2493,7 +2494,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2493 | 2494 | ||
2494 | #region Entities | 2495 | #region Entities |
2495 | 2496 | ||
2496 | public void SendKillObject(uint localID) | 2497 | public void SendKiPrimitive(uint localID) |
2497 | { | 2498 | { |
2498 | SceneObjectPart part = GetSceneObjectPart(localID); | 2499 | SceneObjectPart part = GetSceneObjectPart(localID); |
2499 | if (part != null) // It is a prim | 2500 | if (part != null) // It is a prim |
@@ -2504,7 +2505,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2504 | return; | 2505 | return; |
2505 | } | 2506 | } |
2506 | } | 2507 | } |
2507 | Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 2508 | Broadcast(delegate(IClientAPI client) { client.SendKiPrimitive(m_regionHandle, localID); }); |
2508 | } | 2509 | } |
2509 | 2510 | ||
2510 | #endregion | 2511 | #endregion |
@@ -2524,7 +2525,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2524 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 2525 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
2525 | m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 2526 | m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
2526 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 2527 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
2527 | m_sceneGridService.KillObject += SendKillObject; | 2528 | m_sceneGridService.KiPrimitive += SendKiPrimitive; |
2528 | m_sceneGridService.OnGetLandData += GetLandData; | 2529 | m_sceneGridService.OnGetLandData += GetLandData; |
2529 | } | 2530 | } |
2530 | 2531 | ||
@@ -2533,7 +2534,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2533 | /// </summary> | 2534 | /// </summary> |
2534 | public void UnRegisterReginWithComms() | 2535 | public void UnRegisterReginWithComms() |
2535 | { | 2536 | { |
2536 | m_sceneGridService.KillObject -= SendKillObject; | 2537 | m_sceneGridService.KiPrimitive -= SendKiPrimitive; |
2537 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 2538 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
2538 | m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 2539 | m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
2539 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | 2540 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; |
@@ -2574,7 +2575,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2574 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 2575 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
2575 | if (land != null) | 2576 | if (land != null) |
2576 | { | 2577 | { |
2577 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != LLVector3.Zero) | 2578 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) |
2578 | { | 2579 | { |
2579 | agent.startpos = land.landData.UserLocation; | 2580 | agent.startpos = land.landData.UserLocation; |
2580 | } | 2581 | } |
@@ -2608,7 +2609,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2608 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | 2609 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); |
2609 | } | 2610 | } |
2610 | 2611 | ||
2611 | protected void HandleLogOffUserFromGrid(ulong regionHandle, LLUUID AvatarID, LLUUID RegionSecret, string message) | 2612 | protected void HandleLogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message) |
2612 | { | 2613 | { |
2613 | if (RegionInfo.RegionHandle == regionHandle) | 2614 | if (RegionInfo.RegionHandle == regionHandle) |
2614 | { | 2615 | { |
@@ -2645,7 +2646,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2645 | /// </summary> | 2646 | /// </summary> |
2646 | /// <param name="agentId"></param> | 2647 | /// <param name="agentId"></param> |
2647 | /// <param name="capsObjectPath"></param> | 2648 | /// <param name="capsObjectPath"></param> |
2648 | public void AddCapsHandler(LLUUID agentId) | 2649 | public void AddCapsHandler(UUID agentId) |
2649 | { | 2650 | { |
2650 | if (RegionInfo.EstateSettings.IsBanned(agentId)) | 2651 | if (RegionInfo.EstateSettings.IsBanned(agentId)) |
2651 | return; | 2652 | return; |
@@ -2670,7 +2671,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2670 | m_capsHandlers[agentId] = cap; | 2671 | m_capsHandlers[agentId] = cap; |
2671 | } | 2672 | } |
2672 | 2673 | ||
2673 | public Caps GetCapsHandlerForUser(LLUUID agentId) | 2674 | public Caps GetCapsHandlerForUser(UUID agentId) |
2674 | { | 2675 | { |
2675 | lock (m_capsHandlers) | 2676 | lock (m_capsHandlers) |
2676 | { | 2677 | { |
@@ -2686,7 +2687,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2686 | /// Remove the caps handler for a given agent. | 2687 | /// Remove the caps handler for a given agent. |
2687 | /// </summary> | 2688 | /// </summary> |
2688 | /// <param name="agentId"></param> | 2689 | /// <param name="agentId"></param> |
2689 | public void RemoveCapsHandler(LLUUID agentId) | 2690 | public void RemoveCapsHandler(UUID agentId) |
2690 | { | 2691 | { |
2691 | lock (m_capsHandlers) | 2692 | lock (m_capsHandlers) |
2692 | { | 2693 | { |
@@ -2717,7 +2718,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2717 | /// <param name="agentID"></param> | 2718 | /// <param name="agentID"></param> |
2718 | /// <param name="position"></param> | 2719 | /// <param name="position"></param> |
2719 | /// <param name="isFlying"></param> | 2720 | /// <param name="isFlying"></param> |
2720 | public virtual void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 2721 | public virtual void AgentCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) |
2721 | { | 2722 | { |
2722 | if (regionHandle == m_regInfo.RegionHandle) | 2723 | if (regionHandle == m_regInfo.RegionHandle) |
2723 | { | 2724 | { |
@@ -2742,7 +2743,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2742 | 2743 | ||
2743 | public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | 2744 | public virtual bool IncomingChildAgentDataUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) |
2744 | { | 2745 | { |
2745 | ScenePresence childAgentUpdate = GetScenePresence(new LLUUID(cAgentData.AgentID)); | 2746 | ScenePresence childAgentUpdate = GetScenePresence(new UUID(cAgentData.AgentID)); |
2746 | if (childAgentUpdate != null) | 2747 | if (childAgentUpdate != null) |
2747 | { | 2748 | { |
2748 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | 2749 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. |
@@ -2768,7 +2769,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2768 | /// </summary> | 2769 | /// </summary> |
2769 | /// <param name="regionHandle"></param> | 2770 | /// <param name="regionHandle"></param> |
2770 | /// <param name="agentID"></param> | 2771 | /// <param name="agentID"></param> |
2771 | public bool CloseConnection(ulong regionHandle, LLUUID agentID) | 2772 | public bool CloseConnection(ulong regionHandle, UUID agentID) |
2772 | { | 2773 | { |
2773 | if (regionHandle == m_regionHandle) | 2774 | if (regionHandle == m_regionHandle) |
2774 | { | 2775 | { |
@@ -2850,8 +2851,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2850 | /// <param name="position"></param> | 2851 | /// <param name="position"></param> |
2851 | /// <param name="lookAt"></param> | 2852 | /// <param name="lookAt"></param> |
2852 | /// <param name="flags"></param> | 2853 | /// <param name="flags"></param> |
2853 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, LLVector3 position, | 2854 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, |
2854 | LLVector3 lookat, uint flags) | 2855 | Vector3 lookat, uint flags) |
2855 | { | 2856 | { |
2856 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); | 2857 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); |
2857 | if (regionInfo == null) | 2858 | if (regionInfo == null) |
@@ -2871,8 +2872,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2871 | /// <param name="position"></param> | 2872 | /// <param name="position"></param> |
2872 | /// <param name="lookAt"></param> | 2873 | /// <param name="lookAt"></param> |
2873 | /// <param name="flags"></param> | 2874 | /// <param name="flags"></param> |
2874 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, | 2875 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, |
2875 | LLVector3 lookAt, uint flags) | 2876 | Vector3 lookAt, uint flags) |
2876 | { | 2877 | { |
2877 | lock (m_scenePresences) | 2878 | lock (m_scenePresences) |
2878 | { | 2879 | { |
@@ -2890,7 +2891,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2890 | /// <param name="remoteClient"></param> | 2891 | /// <param name="remoteClient"></param> |
2891 | /// <param name="regionHandle"></param> | 2892 | /// <param name="regionHandle"></param> |
2892 | /// <param name="position"></param> | 2893 | /// <param name="position"></param> |
2893 | public void RequestTeleportLandmark(IClientAPI remoteClient, LLUUID regionID, LLVector3 position) | 2894 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) |
2894 | { | 2895 | { |
2895 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 2896 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); |
2896 | 2897 | ||
@@ -2906,7 +2907,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2906 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | 2907 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) |
2907 | { | 2908 | { |
2908 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], info.RegionHandle, | 2909 | m_sceneGridService.RequestTeleportToLocation(m_scenePresences[remoteClient.AgentId], info.RegionHandle, |
2909 | position, LLVector3.Zero, 0); | 2910 | position, Vector3.Zero, 0); |
2910 | } | 2911 | } |
2911 | } | 2912 | } |
2912 | } | 2913 | } |
@@ -2919,7 +2920,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2919 | /// <param name="position"></param> | 2920 | /// <param name="position"></param> |
2920 | /// <param name="isFlying"></param> | 2921 | /// <param name="isFlying"></param> |
2921 | /// <returns></returns> | 2922 | /// <returns></returns> |
2922 | public bool InformNeighbourOfCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 2923 | public bool InformNeighbourOfCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) |
2923 | { | 2924 | { |
2924 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); | 2925 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); |
2925 | } | 2926 | } |
@@ -3006,7 +3007,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3006 | objectCapacity = objects; | 3007 | objectCapacity = objects; |
3007 | } | 3008 | } |
3008 | 3009 | ||
3009 | public List<FriendListItem> GetFriendList(LLUUID avatarID) | 3010 | public List<FriendListItem> GetFriendList(UUID avatarID) |
3010 | { | 3011 | { |
3011 | return CommsManager.GetUserFriendList(avatarID); | 3012 | return CommsManager.GetUserFriendList(avatarID); |
3012 | } | 3013 | } |
@@ -3035,7 +3036,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3035 | /// <param name="groupOwned"></param> | 3036 | /// <param name="groupOwned"></param> |
3036 | /// <param name="message"></param> | 3037 | /// <param name="message"></param> |
3037 | /// <param name="url"></param> | 3038 | /// <param name="url"></param> |
3038 | public void SendUrlToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, bool groupOwned, | 3039 | public void SendUrlToUser(UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, |
3039 | string message, string url) | 3040 | string message, string url) |
3040 | { | 3041 | { |
3041 | lock (m_scenePresences) | 3042 | lock (m_scenePresences) |
@@ -3048,7 +3049,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3048 | } | 3049 | } |
3049 | } | 3050 | } |
3050 | 3051 | ||
3051 | public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, string[] buttonlabels) | 3052 | public void SendDialogToUser(UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID TextureID, int ch, string[] buttonlabels) |
3052 | { | 3053 | { |
3053 | lock (m_scenePresences) | 3054 | lock (m_scenePresences) |
3054 | { | 3055 | { |
@@ -3067,13 +3068,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
3067 | /// <param name="type"></param> | 3068 | /// <param name="type"></param> |
3068 | /// <param name="body"></param> | 3069 | /// <param name="body"></param> |
3069 | /// <returns></returns> | 3070 | /// <returns></returns> |
3070 | public LLUUID MakeHttpRequest(string url, string type, string body) | 3071 | public UUID MakeHttpRequest(string url, string type, string body) |
3071 | { | 3072 | { |
3072 | if (m_httpRequestModule != null) | 3073 | if (m_httpRequestModule != null) |
3073 | { | 3074 | { |
3074 | return m_httpRequestModule.MakeHttpRequest(url, type, body); | 3075 | return m_httpRequestModule.MakeHttpRequest(url, type, body); |
3075 | } | 3076 | } |
3076 | return LLUUID.Zero; | 3077 | return UUID.Zero; |
3077 | } | 3078 | } |
3078 | 3079 | ||
3079 | /// <summary> | 3080 | /// <summary> |
@@ -3091,25 +3092,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
3091 | m_eventManager.TriggerGridInstantMessage(message, options); | 3092 | m_eventManager.TriggerGridInstantMessage(message, options); |
3092 | } | 3093 | } |
3093 | 3094 | ||
3094 | public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms) | 3095 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) |
3095 | { | 3096 | { |
3096 | // TODO: m_sceneGridService.DoStuff; | 3097 | // TODO: m_sceneGridService.DoStuff; |
3097 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); | 3098 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); |
3098 | } | 3099 | } |
3099 | 3100 | ||
3100 | public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms) | 3101 | public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) |
3101 | { | 3102 | { |
3102 | // TODO: m_sceneGridService.DoStuff; | 3103 | // TODO: m_sceneGridService.DoStuff; |
3103 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); | 3104 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); |
3104 | } | 3105 | } |
3105 | 3106 | ||
3106 | public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID) | 3107 | public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) |
3107 | { | 3108 | { |
3108 | // TODO: m_sceneGridService.DoStuff; | 3109 | // TODO: m_sceneGridService.DoStuff; |
3109 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | 3110 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); |
3110 | } | 3111 | } |
3111 | 3112 | ||
3112 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) | 3113 | public virtual List<FriendListItem> StoreGetFriendsForUser(UUID ownerID) |
3113 | { | 3114 | { |
3114 | // TODO: m_sceneGridService.DoStuff; | 3115 | // TODO: m_sceneGridService.DoStuff; |
3115 | return m_sceneGridService.GetUserFriendList(ownerID); | 3116 | return m_sceneGridService.GetUserFriendList(ownerID); |
@@ -3144,7 +3145,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3144 | 3145 | ||
3145 | #region Alert Methods | 3146 | #region Alert Methods |
3146 | 3147 | ||
3147 | private void SendPermissionAlert(LLUUID user, string reason) | 3148 | private void SendPermissionAlert(UUID user, string reason) |
3148 | { | 3149 | { |
3149 | SendAlertToUser(user, reason, false); | 3150 | SendAlertToUser(user, reason, false); |
3150 | } | 3151 | } |
@@ -3170,7 +3171,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3170 | /// <param name="agentID"></param> | 3171 | /// <param name="agentID"></param> |
3171 | /// <param name="message"></param> | 3172 | /// <param name="message"></param> |
3172 | /// <param name="modal"></param> | 3173 | /// <param name="modal"></param> |
3173 | public void SendAlertToUser(LLUUID agentID, string message, bool modal) | 3174 | public void SendAlertToUser(UUID agentID, string message, bool modal) |
3174 | { | 3175 | { |
3175 | lock (m_scenePresences) | 3176 | lock (m_scenePresences) |
3176 | { | 3177 | { |
@@ -3188,7 +3189,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3188 | /// <param name="sessionID"></param> | 3189 | /// <param name="sessionID"></param> |
3189 | /// <param name="token"></param> | 3190 | /// <param name="token"></param> |
3190 | /// <param name="controllingClient"></param> | 3191 | /// <param name="controllingClient"></param> |
3191 | public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godLike, | 3192 | public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, |
3192 | IClientAPI controllingClient) | 3193 | IClientAPI controllingClient) |
3193 | { | 3194 | { |
3194 | lock (m_scenePresences) | 3195 | lock (m_scenePresences) |
@@ -3200,7 +3201,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3200 | if (ExternalChecks.ExternalChecksCanBeGodLike(agentID)) | 3201 | if (ExternalChecks.ExternalChecksCanBeGodLike(agentID)) |
3201 | { | 3202 | { |
3202 | // Next we check for spoofing..... | 3203 | // Next we check for spoofing..... |
3203 | LLUUID testSessionID = m_scenePresences[agentID].ControllingClient.SessionId; | 3204 | UUID testSessionID = m_scenePresences[agentID].ControllingClient.SessionId; |
3204 | if (sessionID == testSessionID) | 3205 | if (sessionID == testSessionID) |
3205 | { | 3206 | { |
3206 | if (sessionID == controllingClient.SessionId) | 3207 | if (sessionID == controllingClient.SessionId) |
@@ -3226,7 +3227,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3226 | /// <param name="fromSessionID">The session of the person sending the message</param> | 3227 | /// <param name="fromSessionID">The session of the person sending the message</param> |
3227 | /// <param name="FromAvatarName">The name of the person doing the sending</param> | 3228 | /// <param name="FromAvatarName">The name of the person doing the sending</param> |
3228 | /// <param name="Message">The Message being sent to the user</param> | 3229 | /// <param name="Message">The Message being sent to the user</param> |
3229 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 3230 | public void SendRegionMessageFromEstateTools(UUID FromAvatarID, UUID fromSessionID, String FromAvatarName, String Message) |
3230 | { | 3231 | { |
3231 | List<ScenePresence> presenceList = GetScenePresences(); | 3232 | List<ScenePresence> presenceList = GetScenePresences(); |
3232 | 3233 | ||
@@ -3245,7 +3246,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3245 | /// <param name="fromSessionID">The session of the person sending the message</param> | 3246 | /// <param name="fromSessionID">The session of the person sending the message</param> |
3246 | /// <param name="FromAvatarName">The name of the person doing the sending</param> | 3247 | /// <param name="FromAvatarName">The name of the person doing the sending</param> |
3247 | /// <param name="Message">The Message being sent to the user</param> | 3248 | /// <param name="Message">The Message being sent to the user</param> |
3248 | public void SendEstateMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 3249 | public void SendEstateMessageFromEstateTools(UUID FromAvatarID, UUID fromSessionID, String FromAvatarName, String Message) |
3249 | { | 3250 | { |
3250 | 3251 | ||
3251 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 3252 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
@@ -3266,10 +3267,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
3266 | /// <param name="agentID">the person that is being kicked</param> | 3267 | /// <param name="agentID">the person that is being kicked</param> |
3267 | /// <param name="kickflags">This isn't used apparently</param> | 3268 | /// <param name="kickflags">This isn't used apparently</param> |
3268 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | 3269 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> |
3269 | public void HandleGodlikeKickUser(LLUUID godID, LLUUID sessionID, LLUUID agentID, uint kickflags, byte[] reason) | 3270 | public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) |
3270 | { | 3271 | { |
3271 | // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. | 3272 | // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. |
3272 | LLUUID kickUserID = new LLUUID("44e87126e7944ded05b37c42da3d5cdb"); | 3273 | UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb"); |
3273 | lock (m_scenePresences) | 3274 | lock (m_scenePresences) |
3274 | { | 3275 | { |
3275 | if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID) | 3276 | if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID) |
@@ -3281,7 +3282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3281 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 3282 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
3282 | { | 3283 | { |
3283 | if (controller.AgentId != godID) | 3284 | if (controller.AgentId != godID) |
3284 | controller.Kick(Helpers.FieldToUTF8String(reason)); | 3285 | controller.Kick(Utils.BytesToString(reason)); |
3285 | } | 3286 | } |
3286 | ); | 3287 | ); |
3287 | 3288 | ||
@@ -3304,7 +3305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3304 | { | 3305 | { |
3305 | m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent); | 3306 | m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent); |
3306 | 3307 | ||
3307 | m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); | 3308 | m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason)); |
3308 | m_scenePresences[agentID].ControllingClient.Close(true); | 3309 | m_scenePresences[agentID].ControllingClient.Close(true); |
3309 | } | 3310 | } |
3310 | } | 3311 | } |
@@ -3317,7 +3318,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3317 | } | 3318 | } |
3318 | } | 3319 | } |
3319 | 3320 | ||
3320 | public void HandleObjectPermissionsUpdate(IClientAPI controller, LLUUID agentID, LLUUID sessionID, byte field, uint localId, uint mask, byte set) | 3321 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) |
3321 | { | 3322 | { |
3322 | // Check for spoofing.. since this is permissions we're talking about here! | 3323 | // Check for spoofing.. since this is permissions we're talking about here! |
3323 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | 3324 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) |
@@ -3423,7 +3424,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3423 | if (part.Name == cmdparams[0]) | 3424 | if (part.Name == cmdparams[0]) |
3424 | { | 3425 | { |
3425 | part.Resize( | 3426 | part.Resize( |
3426 | new LLVector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]), | 3427 | new Vector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]), |
3427 | Convert.ToSingle(cmdparams[3]))); | 3428 | Convert.ToSingle(cmdparams[3]))); |
3428 | 3429 | ||
3429 | Console.WriteLine("Edited scale of Primitive: " + part.Name); | 3430 | Console.WriteLine("Edited scale of Primitive: " + part.Name); |
@@ -3489,12 +3490,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
3489 | return Heightmap[x, y]; | 3490 | return Heightmap[x, y]; |
3490 | } | 3491 | } |
3491 | 3492 | ||
3492 | public LLUUID GetLandOwner(float x, float y) | 3493 | public UUID GetLandOwner(float x, float y) |
3493 | { | 3494 | { |
3494 | ILandObject land = LandChannel.GetLandObject(x, y); | 3495 | ILandObject land = LandChannel.GetLandObject(x, y); |
3495 | if (land == null) | 3496 | if (land == null) |
3496 | { | 3497 | { |
3497 | return LLUUID.Zero; | 3498 | return UUID.Zero; |
3498 | } | 3499 | } |
3499 | else | 3500 | else |
3500 | { | 3501 | { |
@@ -3570,7 +3571,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3570 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); | 3571 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); |
3571 | } | 3572 | } |
3572 | 3573 | ||
3573 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 3574 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) |
3574 | { | 3575 | { |
3575 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); | 3576 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); |
3576 | } | 3577 | } |
@@ -3580,7 +3581,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3580 | m_eventManager.TriggerNotAtTargetEvent(localID); | 3581 | m_eventManager.TriggerNotAtTargetEvent(localID); |
3581 | } | 3582 | } |
3582 | 3583 | ||
3583 | private bool scriptDanger(SceneObjectPart part,LLVector3 pos) | 3584 | private bool scriptDanger(SceneObjectPart part,Vector3 pos) |
3584 | { | 3585 | { |
3585 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); | 3586 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); |
3586 | if (part != null) | 3587 | if (part != null) |
@@ -3636,7 +3637,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3636 | } | 3637 | } |
3637 | } | 3638 | } |
3638 | 3639 | ||
3639 | public bool scriptDanger(uint localID, LLVector3 pos) | 3640 | public bool scriptDanger(uint localID, Vector3 pos) |
3640 | { | 3641 | { |
3641 | SceneObjectPart part = GetSceneObjectPart(localID); | 3642 | SceneObjectPart part = GetSceneObjectPart(localID); |
3642 | if (part != null) | 3643 | if (part != null) |
@@ -3678,7 +3679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3678 | /// </summary> | 3679 | /// </summary> |
3679 | /// <param name="localID"></param> | 3680 | /// <param name="localID"></param> |
3680 | /// <returns></returns> | 3681 | /// <returns></returns> |
3681 | public LLUUID ConvertLocalIDToFullID(uint localID) | 3682 | public UUID ConvertLocalIDToFullID(uint localID) |
3682 | { | 3683 | { |
3683 | return m_innerScene.ConvertLocalIDToFullID(localID); | 3684 | return m_innerScene.ConvertLocalIDToFullID(localID); |
3684 | } | 3685 | } |
@@ -3737,7 +3738,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3737 | /// </summary> | 3738 | /// </summary> |
3738 | /// <param name="avatarID"></param> | 3739 | /// <param name="avatarID"></param> |
3739 | /// <returns></returns> | 3740 | /// <returns></returns> |
3740 | public ScenePresence GetScenePresence(LLUUID avatarID) | 3741 | public ScenePresence GetScenePresence(UUID avatarID) |
3741 | { | 3742 | { |
3742 | return m_innerScene.GetScenePresence(avatarID); | 3743 | return m_innerScene.GetScenePresence(avatarID); |
3743 | } | 3744 | } |
@@ -3747,7 +3748,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3747 | /// </summary> | 3748 | /// </summary> |
3748 | /// <param name="avatarID">AvatarID to lookup</param> | 3749 | /// <param name="avatarID">AvatarID to lookup</param> |
3749 | /// <returns></returns> | 3750 | /// <returns></returns> |
3750 | public override bool PresenceChildStatus(LLUUID avatarID) | 3751 | public override bool PresenceChildStatus(UUID avatarID) |
3751 | { | 3752 | { |
3752 | ScenePresence cp = GetScenePresence(avatarID); | 3753 | ScenePresence cp = GetScenePresence(avatarID); |
3753 | return cp.IsChildAgent; | 3754 | return cp.IsChildAgent; |
@@ -3811,12 +3812,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
3811 | /// </summary> | 3812 | /// </summary> |
3812 | /// <param name="fullID"></param> | 3813 | /// <param name="fullID"></param> |
3813 | /// <returns></returns> | 3814 | /// <returns></returns> |
3814 | public SceneObjectPart GetSceneObjectPart(LLUUID fullID) | 3815 | public SceneObjectPart GetSceneObjectPart(UUID fullID) |
3815 | { | 3816 | { |
3816 | return m_innerScene.GetSceneObjectPart(fullID); | 3817 | return m_innerScene.GetSceneObjectPart(fullID); |
3817 | } | 3818 | } |
3818 | 3819 | ||
3819 | internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 3820 | internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
3820 | { | 3821 | { |
3821 | return m_innerScene.TryGetAvatar(avatarId, out avatar); | 3822 | return m_innerScene.TryGetAvatar(avatarId, out avatar); |
3822 | } | 3823 | } |
@@ -3921,7 +3922,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3921 | // }); | 3922 | // }); |
3922 | } | 3923 | } |
3923 | 3924 | ||
3924 | public void RegionHandleRequest(IClientAPI client, LLUUID regionID) | 3925 | public void RegionHandleRequest(IClientAPI client, UUID regionID) |
3925 | { | 3926 | { |
3926 | RegionInfo info; | 3927 | RegionInfo info; |
3927 | if (regionID == RegionInfo.RegionID) | 3928 | if (regionID == RegionInfo.RegionID) |
@@ -3939,7 +3940,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3939 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | 3940 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); |
3940 | } | 3941 | } |
3941 | 3942 | ||
3942 | public void SetRootAgentScene(LLUUID agentID) | 3943 | public void SetRootAgentScene(UUID agentID) |
3943 | { | 3944 | { |
3944 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); | 3945 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); |
3945 | if (inv == null) | 3946 | if (inv == null) |
@@ -3948,7 +3949,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3948 | inv.SetRootAgentScene(agentID, this); | 3949 | inv.SetRootAgentScene(agentID, this); |
3949 | } | 3950 | } |
3950 | 3951 | ||
3951 | public bool NeedSceneCacheClear(LLUUID agentID) | 3952 | public bool NeedSceneCacheClear(UUID agentID) |
3952 | { | 3953 | { |
3953 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); | 3954 | IInventoryModule inv = RequestModuleInterface<IInventoryModule>(); |
3954 | if (inv == null) | 3955 | if (inv == null) |
@@ -3957,7 +3958,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3957 | return inv.NeedSceneCacheClear(agentID, this); | 3958 | return inv.NeedSceneCacheClear(agentID, this); |
3958 | } | 3959 | } |
3959 | 3960 | ||
3960 | public void ObjectSaleInfo(IClientAPI client, LLUUID agentID, LLUUID sessionID, uint localID, byte saleType, int salePrice) | 3961 | public void ObjectSaleInfo(IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) |
3961 | { | 3962 | { |
3962 | SceneObjectPart part = GetSceneObjectPart(localID); | 3963 | SceneObjectPart part = GetSceneObjectPart(localID); |
3963 | if (part == null || part.ParentGroup == null) | 3964 | if (part == null || part.ParentGroup == null) |
@@ -3976,7 +3977,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3976 | part.GetProperties(client); | 3977 | part.GetProperties(client); |
3977 | } | 3978 | } |
3978 | 3979 | ||
3979 | public void PerformObjectBuy(IClientAPI remoteClient, LLUUID categoryID, | 3980 | public void PerformObjectBuy(IClientAPI remoteClient, UUID categoryID, |
3980 | uint localID, byte saleType) | 3981 | uint localID, byte saleType) |
3981 | { | 3982 | { |
3982 | SceneObjectPart part = GetSceneObjectPart(localID); | 3983 | SceneObjectPart part = GetSceneObjectPart(localID); |
@@ -4031,13 +4032,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
4031 | group.GetPartName(localID), | 4032 | group.GetPartName(localID), |
4032 | group.GetPartDescription(localID), | 4033 | group.GetPartDescription(localID), |
4033 | (sbyte)AssetType.Object, | 4034 | (sbyte)AssetType.Object, |
4034 | Helpers.StringToField(sceneObjectXml)); | 4035 | Utils.StringToBytes(sceneObjectXml)); |
4035 | AssetCache.AddAsset(asset); | 4036 | AssetCache.AddAsset(asset); |
4036 | 4037 | ||
4037 | InventoryItemBase item = new InventoryItemBase(); | 4038 | InventoryItemBase item = new InventoryItemBase(); |
4038 | item.Creator = part.CreatorID; | 4039 | item.Creator = part.CreatorID; |
4039 | 4040 | ||
4040 | item.ID = LLUUID.Random(); | 4041 | item.ID = UUID.Random(); |
4041 | item.Owner = remoteClient.AgentId; | 4042 | item.Owner = remoteClient.AgentId; |
4042 | item.AssetID = asset.FullID; | 4043 | item.AssetID = asset.FullID; |
4043 | item.Description = asset.Description; | 4044 | item.Description = asset.Description; |
@@ -4069,7 +4070,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
4069 | break; | 4070 | break; |
4070 | 4071 | ||
4071 | case 3: // Sell contents | 4072 | case 3: // Sell contents |
4072 | List<LLUUID> invList = part.GetInventoryList(); | 4073 | List<UUID> invList = part.GetInventoryList(); |
4073 | 4074 | ||
4074 | if (invList.Count > 0) | 4075 | if (invList.Count > 0) |
4075 | MoveTaskInventoryItems(remoteClient.AgentId, part.Name, | 4076 | MoveTaskInventoryItems(remoteClient.AgentId, part.Name, |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index c624a41..51909ad 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | /// | 141 | /// |
142 | /// </summary> | 142 | /// </summary> |
143 | /// <param name="agentID"></param> | 143 | /// <param name="agentID"></param> |
144 | public abstract void RemoveClient(LLUUID agentID); | 144 | public abstract void RemoveClient(UUID agentID); |
145 | 145 | ||
146 | public abstract void CloseAllAgents(uint circuitcode); | 146 | public abstract void CloseAllAgents(uint circuitcode); |
147 | 147 | ||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
175 | handlerPhysicsCrash(RegionInfo); | 175 | handlerPhysicsCrash(RegionInfo); |
176 | } | 176 | } |
177 | 177 | ||
178 | public virtual bool PresenceChildStatus(LLUUID avatarID) | 178 | public virtual bool PresenceChildStatus(UUID avatarID) |
179 | { | 179 | { |
180 | return false; | 180 | return false; |
181 | } | 181 | } |
@@ -210,8 +210,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
210 | /// <summary> | 210 | /// <summary> |
211 | /// XXX These two methods are very temporary | 211 | /// XXX These two methods are very temporary |
212 | /// </summary> | 212 | /// </summary> |
213 | protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>(); | 213 | protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); |
214 | public string GetCapsPath(LLUUID agentId) | 214 | public string GetCapsPath(UUID agentId) |
215 | { | 215 | { |
216 | if (capsPaths.ContainsKey(agentId)) | 216 | if (capsPaths.ContainsKey(agentId)) |
217 | { | 217 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index f8c5814..9ff35c0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -30,16 +30,16 @@ using System.Collections.Generic; | |||
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications; | 36 | using OpenSim.Framework.Communications; |
37 | 37 | ||
38 | namespace OpenSim.Region.Environment.Scenes | 38 | namespace OpenSim.Region.Environment.Scenes |
39 | { | 39 | { |
40 | public delegate void KillObjectDelegate(uint localID); | 40 | public delegate void KiPrimitiveDelegate(uint localID); |
41 | 41 | ||
42 | public delegate void RemoveKnownRegionsFromAvatarList(LLUUID avatarID, List<ulong> regionlst); | 42 | public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst); |
43 | 43 | ||
44 | public class SceneCommunicationService //one instance per region | 44 | public class SceneCommunicationService //one instance per region |
45 | { | 45 | { |
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | private LogOffUser handlerLogOffUser = null; | 72 | private LogOffUser handlerLogOffUser = null; |
73 | private GetLandData handlerGetLandData = null; // OnGetLandData | 73 | private GetLandData handlerGetLandData = null; // OnGetLandData |
74 | 74 | ||
75 | public KillObjectDelegate KillObject; | 75 | public KiPrimitiveDelegate KiPrimitive; |
76 | public string _debugRegionName = String.Empty; | 76 | public string _debugRegionName = String.Empty; |
77 | 77 | ||
78 | public string debugRegionName | 78 | public string debugRegionName |
@@ -158,7 +158,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
158 | } | 158 | } |
159 | } | 159 | } |
160 | 160 | ||
161 | protected void GridLogOffUser(ulong regionHandle, LLUUID AgentID, LLUUID RegionSecret, string message) | 161 | protected void GridLogOffUser(ulong regionHandle, UUID AgentID, UUID RegionSecret, string message) |
162 | { | 162 | { |
163 | handlerLogOffUser = OnLogOffUser; | 163 | handlerLogOffUser = OnLogOffUser; |
164 | if (handlerLogOffUser != null) | 164 | if (handlerLogOffUser != null) |
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
188 | return true; | 188 | return true; |
189 | } | 189 | } |
190 | 190 | ||
191 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 191 | protected void AgentCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) |
192 | { | 192 | { |
193 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; | 193 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; |
194 | if (handlerAvatarCrossingIntoRegion != null) | 194 | if (handlerAvatarCrossingIntoRegion != null) |
@@ -197,7 +197,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | } | 197 | } |
198 | } | 198 | } |
199 | 199 | ||
200 | protected bool IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData, int XMLMethod) | 200 | protected bool IncomingPrimCrossing(ulong regionHandle, UUID primID, String objXMLData, int XMLMethod) |
201 | { | 201 | { |
202 | handlerExpectPrim = OnExpectPrim; | 202 | handlerExpectPrim = OnExpectPrim; |
203 | if (handlerExpectPrim != null) | 203 | if (handlerExpectPrim != null) |
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
211 | 211 | ||
212 | } | 212 | } |
213 | 213 | ||
214 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) | 214 | protected void PrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isPhysical) |
215 | { | 215 | { |
216 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; | 216 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; |
217 | if (handlerPrimCrossingIntoRegion != null) | 217 | if (handlerPrimCrossingIntoRegion != null) |
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | } | 220 | } |
221 | } | 221 | } |
222 | 222 | ||
223 | protected bool CloseConnection(ulong regionHandle, LLUUID agentID) | 223 | protected bool CloseConnection(ulong regionHandle, UUID agentID) |
224 | { | 224 | { |
225 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString()); | 225 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString()); |
226 | handlerCloseAgentConnection = OnCloseAgentConnection; | 226 | handlerCloseAgentConnection = OnCloseAgentConnection; |
@@ -315,9 +315,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
315 | for (int i = 0; i < neighbours.Count; i++) | 315 | for (int i = 0; i < neighbours.Count; i++) |
316 | { | 316 | { |
317 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 317 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
318 | agent.BaseFolder = LLUUID.Zero; | 318 | agent.BaseFolder = UUID.Zero; |
319 | agent.InventoryFolder = LLUUID.Zero; | 319 | agent.InventoryFolder = UUID.Zero; |
320 | agent.startpos = new LLVector3(128, 128, 70); | 320 | agent.startpos = new Vector3(128, 128, 70); |
321 | agent.child = true; | 321 | agent.child = true; |
322 | 322 | ||
323 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 323 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
@@ -356,9 +356,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
356 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) | 356 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) |
357 | { | 357 | { |
358 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 358 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
359 | agent.BaseFolder = LLUUID.Zero; | 359 | agent.BaseFolder = UUID.Zero; |
360 | agent.InventoryFolder = LLUUID.Zero; | 360 | agent.InventoryFolder = UUID.Zero; |
361 | agent.startpos = new LLVector3(128, 128, 70); | 361 | agent.startpos = new Vector3(128, 128, 70); |
362 | agent.child = true; | 362 | agent.child = true; |
363 | 363 | ||
364 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 364 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
@@ -484,13 +484,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
484 | d); | 484 | d); |
485 | } | 485 | } |
486 | 486 | ||
487 | public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst); | 487 | public delegate void SendCloseChildAgentDelegate(UUID agentID, List<ulong> regionlst); |
488 | 488 | ||
489 | /// <summary> | 489 | /// <summary> |
490 | /// This Closes child agents on neighboring regions | 490 | /// This Closes child agents on neighboring regions |
491 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 491 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
492 | /// </summary> | 492 | /// </summary> |
493 | private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst) | 493 | private void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst) |
494 | { | 494 | { |
495 | 495 | ||
496 | foreach (ulong regionHandle in regionlst) | 496 | foreach (ulong regionHandle in regionlst) |
@@ -525,7 +525,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
525 | icon.EndInvoke(iar); | 525 | icon.EndInvoke(iar); |
526 | } | 526 | } |
527 | 527 | ||
528 | public void SendCloseChildAgentConnections(LLUUID agentID, List<ulong> regionslst) | 528 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
529 | { | 529 | { |
530 | // This assumes that we know what our neighbors are. | 530 | // This assumes that we know what our neighbors are. |
531 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; | 531 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
550 | /// </summary> | 550 | /// </summary> |
551 | /// <param name="regionID"></param> | 551 | /// <param name="regionID"></param> |
552 | /// <returns></returns> | 552 | /// <returns></returns> |
553 | public virtual RegionInfo RequestNeighbouringRegionInfo(LLUUID regionID) | 553 | public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID) |
554 | { | 554 | { |
555 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID); | 555 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID); |
556 | return m_commsProvider.GridService.RequestNeighbourInfo(regionID); | 556 | return m_commsProvider.GridService.RequestNeighbourInfo(regionID); |
@@ -578,8 +578,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
578 | /// <param name="position"></param> | 578 | /// <param name="position"></param> |
579 | /// <param name="lookAt"></param> | 579 | /// <param name="lookAt"></param> |
580 | /// <param name="flags"></param> | 580 | /// <param name="flags"></param> |
581 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, | 581 | public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, |
582 | LLVector3 lookAt, uint flags) | 582 | Vector3 lookAt, uint flags) |
583 | { | 583 | { |
584 | bool destRegionUp = false; | 584 | bool destRegionUp = false; |
585 | 585 | ||
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
588 | // Teleport within the same region | 588 | // Teleport within the same region |
589 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | 589 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) |
590 | { | 590 | { |
591 | LLVector3 emergencyPos = new LLVector3(128, 128, 128); | 591 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
592 | 592 | ||
593 | m_log.WarnFormat( | 593 | m_log.WarnFormat( |
594 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 594 | "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
@@ -614,8 +614,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
614 | { | 614 | { |
615 | avatar.ControllingClient.SendTeleportLocationStart(); | 615 | avatar.ControllingClient.SendTeleportLocationStart(); |
616 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 616 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
617 | agent.BaseFolder = LLUUID.Zero; | 617 | agent.BaseFolder = UUID.Zero; |
618 | agent.InventoryFolder = LLUUID.Zero; | 618 | agent.InventoryFolder = UUID.Zero; |
619 | agent.startpos = position; | 619 | agent.startpos = position; |
620 | agent.child = true; | 620 | agent.child = true; |
621 | 621 | ||
@@ -667,9 +667,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
667 | avatar.MakeChildAgent(); | 667 | avatar.MakeChildAgent(); |
668 | Thread.Sleep(5000); | 668 | Thread.Sleep(5000); |
669 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle); | 669 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle); |
670 | if (KillObject != null) | 670 | if (KiPrimitive != null) |
671 | { | 671 | { |
672 | KillObject(avatar.LocalId); | 672 | KiPrimitive(avatar.LocalId); |
673 | } | 673 | } |
674 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | 674 | uint newRegionX = (uint)(reg.RegionHandle >> 40); |
675 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | 675 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); |
@@ -700,12 +700,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
700 | /// <param name="regionhandle"></param> | 700 | /// <param name="regionhandle"></param> |
701 | /// <param name="agentID"></param> | 701 | /// <param name="agentID"></param> |
702 | /// <param name="position"></param> | 702 | /// <param name="position"></param> |
703 | public bool CrossToNeighbouringRegion(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) | 703 | public bool CrossToNeighbouringRegion(ulong regionhandle, UUID agentID, Vector3 position, bool isFlying) |
704 | { | 704 | { |
705 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 705 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
706 | } | 706 | } |
707 | 707 | ||
708 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, string objData, int XMLMethod) | 708 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, UUID primID, string objData, int XMLMethod) |
709 | { | 709 | { |
710 | return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod); | 710 | return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod); |
711 | } | 711 | } |
@@ -716,32 +716,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
716 | return m_commsProvider.GridService.GetGridSettings(); | 716 | return m_commsProvider.GridService.GetGridSettings(); |
717 | } | 717 | } |
718 | 718 | ||
719 | public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz) | 719 | public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) |
720 | { | 720 | { |
721 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); | 721 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); |
722 | } | 722 | } |
723 | 723 | ||
724 | public void ClearUserAgent(LLUUID avatarID) | 724 | public void ClearUserAgent(UUID avatarID) |
725 | { | 725 | { |
726 | m_commsProvider.UserService.ClearUserAgent(avatarID); | 726 | m_commsProvider.UserService.ClearUserAgent(avatarID); |
727 | } | 727 | } |
728 | 728 | ||
729 | public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) | 729 | public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) |
730 | { | 730 | { |
731 | m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms); | 731 | m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms); |
732 | } | 732 | } |
733 | 733 | ||
734 | public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) | 734 | public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) |
735 | { | 735 | { |
736 | m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms); | 736 | m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms); |
737 | } | 737 | } |
738 | 738 | ||
739 | public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) | 739 | public void RemoveUserFriend(UUID friendlistowner, UUID friend) |
740 | { | 740 | { |
741 | m_commsProvider.RemoveUserFriend(friendlistowner, friend); | 741 | m_commsProvider.RemoveUserFriend(friendlistowner, friend); |
742 | } | 742 | } |
743 | 743 | ||
744 | public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) | 744 | public List<FriendListItem> GetUserFriendList(UUID friendlistowner) |
745 | { | 745 | { |
746 | return m_commsProvider.GetUserFriendList(friendlistowner); | 746 | return m_commsProvider.GetUserFriendList(friendlistowner); |
747 | } | 747 | } |
@@ -751,7 +751,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
751 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | 751 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); |
752 | } | 752 | } |
753 | 753 | ||
754 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query) | 754 | public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) |
755 | { | 755 | { |
756 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); | 756 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); |
757 | } | 757 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs index a0e0a37..a2a4b2d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs +++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
34 | 34 | ||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | 45 | ||
46 | #region Object Permission Checks | 46 | #region Object Permission Checks |
47 | 47 | ||
48 | public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID); | 48 | public delegate uint GenerateClientFlags(UUID userID, UUID objectIDID); |
49 | private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>(); | 49 | private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>(); |
50 | 50 | ||
51 | public void addGenerateClientFlags(GenerateClientFlags delegateFunc) | 51 | public void addGenerateClientFlags(GenerateClientFlags delegateFunc) |
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | GenerateClientFlagsCheckFunctions.Remove(delegateFunc); | 60 | GenerateClientFlagsCheckFunctions.Remove(delegateFunc); |
61 | } | 61 | } |
62 | 62 | ||
63 | public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) | 63 | public uint ExternalChecksGenerateClientFlags(UUID userID, UUID objectID) |
64 | { | 64 | { |
65 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); | 65 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); |
66 | 66 | ||
@@ -68,14 +68,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | return 0; | 68 | return 0; |
69 | 69 | ||
70 | uint perms=part.GetEffectiveObjectFlags() | | 70 | uint perms=part.GetEffectiveObjectFlags() | |
71 | (uint)LLObject.ObjectFlags.ObjectModify | | 71 | (uint)PrimFlags.ObjectModify | |
72 | (uint)LLObject.ObjectFlags.ObjectCopy | | 72 | (uint)PrimFlags.ObjectCopy | |
73 | (uint)LLObject.ObjectFlags.ObjectMove | | 73 | (uint)PrimFlags.ObjectMove | |
74 | (uint)LLObject.ObjectFlags.ObjectTransfer | | 74 | (uint)PrimFlags.ObjectTransfer | |
75 | (uint)LLObject.ObjectFlags.ObjectYouOwner | | 75 | (uint)PrimFlags.ObjectYouOwner | |
76 | (uint)LLObject.ObjectFlags.ObjectAnyOwner | | 76 | (uint)PrimFlags.ObjectAnyOwner | |
77 | (uint)LLObject.ObjectFlags.ObjectOwnerModify | | 77 | (uint)PrimFlags.ObjectOwnerModify | |
78 | (uint)LLObject.ObjectFlags.ObjectYouOfficer; | 78 | (uint)PrimFlags.ObjectYouOfficer; |
79 | 79 | ||
80 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) | 80 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) |
81 | { | 81 | { |
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
162 | } | 162 | } |
163 | 163 | ||
164 | #region REZ OBJECT | 164 | #region REZ OBJECT |
165 | public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); | 165 | public delegate bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); |
166 | private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); | 166 | private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); |
167 | 167 | ||
168 | public void addCheckRezObject(CanRezObject delegateFunc) | 168 | public void addCheckRezObject(CanRezObject delegateFunc) |
@@ -177,7 +177,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
177 | CanRezObjectCheckFunctions.Remove(delegateFunc); | 177 | CanRezObjectCheckFunctions.Remove(delegateFunc); |
178 | } | 178 | } |
179 | 179 | ||
180 | public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) | 180 | public bool ExternalChecksCanRezObject(int objectCount, UUID owner, Vector3 objectPosition) |
181 | { | 181 | { |
182 | foreach (CanRezObject check in CanRezObjectCheckFunctions) | 182 | foreach (CanRezObject check in CanRezObjectCheckFunctions) |
183 | { | 183 | { |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | #endregion | 192 | #endregion |
193 | 193 | ||
194 | #region DELETE OBJECT | 194 | #region DELETE OBJECT |
195 | public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene); | 195 | public delegate bool CanDeleteObject(UUID objectID, UUID deleter, Scene scene); |
196 | private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>(); | 196 | private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>(); |
197 | 197 | ||
198 | public void addCheckDeleteObject(CanDeleteObject delegateFunc) | 198 | public void addCheckDeleteObject(CanDeleteObject delegateFunc) |
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
207 | CanDeleteObjectCheckFunctions.Remove(delegateFunc); | 207 | CanDeleteObjectCheckFunctions.Remove(delegateFunc); |
208 | } | 208 | } |
209 | 209 | ||
210 | public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter) | 210 | public bool ExternalChecksCanDeleteObject(UUID objectID, UUID deleter) |
211 | { | 211 | { |
212 | foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) | 212 | foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) |
213 | { | 213 | { |
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
222 | #endregion | 222 | #endregion |
223 | 223 | ||
224 | #region TAKE OBJECT | 224 | #region TAKE OBJECT |
225 | public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); | 225 | public delegate bool CanTakeObject(UUID objectID, UUID stealer, Scene scene); |
226 | private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); | 226 | private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); |
227 | 227 | ||
228 | public void addCheckTakeObject(CanTakeObject delegateFunc) | 228 | public void addCheckTakeObject(CanTakeObject delegateFunc) |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
237 | CanTakeObjectCheckFunctions.Remove(delegateFunc); | 237 | CanTakeObjectCheckFunctions.Remove(delegateFunc); |
238 | } | 238 | } |
239 | 239 | ||
240 | public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID) | 240 | public bool ExternalChecksCanTakeObject(UUID objectID, UUID AvatarTakingUUID) |
241 | { | 241 | { |
242 | foreach (CanTakeObject check in CanTakeObjectCheckFunctions) | 242 | foreach (CanTakeObject check in CanTakeObjectCheckFunctions) |
243 | { | 243 | { |
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | #endregion | 252 | #endregion |
253 | 253 | ||
254 | #region TAKE COPY OBJECT | 254 | #region TAKE COPY OBJECT |
255 | public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene); | 255 | public delegate bool CanTakeCopyObject(UUID objectID, UUID userID, Scene inScene); |
256 | private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>(); | 256 | private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>(); |
257 | 257 | ||
258 | public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) | 258 | public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) |
@@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
267 | CanTakeCopyObjectCheckFunctions.Remove(delegateFunc); | 267 | CanTakeCopyObjectCheckFunctions.Remove(delegateFunc); |
268 | } | 268 | } |
269 | 269 | ||
270 | public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID) | 270 | public bool ExternalChecksCanTakeCopyObject(UUID objectID, UUID userID) |
271 | { | 271 | { |
272 | foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) | 272 | foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) |
273 | { | 273 | { |
@@ -282,7 +282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | #endregion | 282 | #endregion |
283 | 283 | ||
284 | #region DUPLICATE OBJECT | 284 | #region DUPLICATE OBJECT |
285 | public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); | 285 | public delegate bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); |
286 | private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>(); | 286 | private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>(); |
287 | 287 | ||
288 | public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) | 288 | public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) |
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
297 | CanDuplicateObjectCheckFunctions.Remove(delegateFunc); | 297 | CanDuplicateObjectCheckFunctions.Remove(delegateFunc); |
298 | } | 298 | } |
299 | 299 | ||
300 | public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) | 300 | public bool ExternalChecksCanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) |
301 | { | 301 | { |
302 | foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) | 302 | foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) |
303 | { | 303 | { |
@@ -312,7 +312,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
312 | #endregion | 312 | #endregion |
313 | 313 | ||
314 | #region EDIT OBJECT | 314 | #region EDIT OBJECT |
315 | public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); | 315 | public delegate bool CanEditObject(UUID objectID, UUID editorID, Scene scene); |
316 | private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); | 316 | private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); |
317 | 317 | ||
318 | public void addCheckEditObject(CanEditObject delegateFunc) | 318 | public void addCheckEditObject(CanEditObject delegateFunc) |
@@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | CanEditObjectCheckFunctions.Remove(delegateFunc); | 327 | CanEditObjectCheckFunctions.Remove(delegateFunc); |
328 | } | 328 | } |
329 | 329 | ||
330 | public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) | 330 | public bool ExternalChecksCanEditObject(UUID objectID, UUID editorID) |
331 | { | 331 | { |
332 | foreach (CanEditObject check in CanEditObjectCheckFunctions) | 332 | foreach (CanEditObject check in CanEditObjectCheckFunctions) |
333 | { | 333 | { |
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
342 | #endregion | 342 | #endregion |
343 | 343 | ||
344 | #region MOVE OBJECT | 344 | #region MOVE OBJECT |
345 | public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); | 345 | public delegate bool CanMoveObject(UUID objectID, UUID moverID, Scene scene); |
346 | private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); | 346 | private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); |
347 | 347 | ||
348 | public void addCheckMoveObject(CanMoveObject delegateFunc) | 348 | public void addCheckMoveObject(CanMoveObject delegateFunc) |
@@ -357,7 +357,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
357 | CanMoveObjectCheckFunctions.Remove(delegateFunc); | 357 | CanMoveObjectCheckFunctions.Remove(delegateFunc); |
358 | } | 358 | } |
359 | 359 | ||
360 | public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) | 360 | public bool ExternalChecksCanMoveObject(UUID objectID, UUID moverID) |
361 | { | 361 | { |
362 | foreach (CanMoveObject check in CanMoveObjectCheckFunctions) | 362 | foreach (CanMoveObject check in CanMoveObjectCheckFunctions) |
363 | { | 363 | { |
@@ -372,7 +372,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
372 | #endregion | 372 | #endregion |
373 | 373 | ||
374 | #region OBJECT ENTRY | 374 | #region OBJECT ENTRY |
375 | public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene); | 375 | public delegate bool CanObjectEntry(UUID objectID, Vector3 newPoint, Scene scene); |
376 | private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>(); | 376 | private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>(); |
377 | 377 | ||
378 | public void addCheckObjectEntry(CanObjectEntry delegateFunc) | 378 | public void addCheckObjectEntry(CanObjectEntry delegateFunc) |
@@ -387,7 +387,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
387 | CanObjectEntryCheckFunctions.Remove(delegateFunc); | 387 | CanObjectEntryCheckFunctions.Remove(delegateFunc); |
388 | } | 388 | } |
389 | 389 | ||
390 | public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint) | 390 | public bool ExternalChecksCanObjectEntry(UUID objectID, Vector3 newPoint) |
391 | { | 391 | { |
392 | foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) | 392 | foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) |
393 | { | 393 | { |
@@ -402,7 +402,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
402 | #endregion | 402 | #endregion |
403 | 403 | ||
404 | #region RETURN OBJECT | 404 | #region RETURN OBJECT |
405 | public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); | 405 | public delegate bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene); |
406 | private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); | 406 | private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); |
407 | 407 | ||
408 | public void addCheckReturnObject(CanReturnObject delegateFunc) | 408 | public void addCheckReturnObject(CanReturnObject delegateFunc) |
@@ -417,7 +417,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | CanReturnObjectCheckFunctions.Remove(delegateFunc); | 417 | CanReturnObjectCheckFunctions.Remove(delegateFunc); |
418 | } | 418 | } |
419 | 419 | ||
420 | public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) | 420 | public bool ExternalChecksCanReturnObject(UUID objectID, UUID returnerID) |
421 | { | 421 | { |
422 | foreach (CanReturnObject check in CanReturnObjectCheckFunctions) | 422 | foreach (CanReturnObject check in CanReturnObjectCheckFunctions) |
423 | { | 423 | { |
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | #endregion | 432 | #endregion |
433 | 433 | ||
434 | #region INSTANT MESSAGE | 434 | #region INSTANT MESSAGE |
435 | public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); | 435 | public delegate bool CanInstantMessage(UUID user, UUID target, Scene startScene); |
436 | private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); | 436 | private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); |
437 | 437 | ||
438 | public void addCheckInstantMessage(CanInstantMessage delegateFunc) | 438 | public void addCheckInstantMessage(CanInstantMessage delegateFunc) |
@@ -447,7 +447,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
447 | CanInstantMessageCheckFunctions.Remove(delegateFunc); | 447 | CanInstantMessageCheckFunctions.Remove(delegateFunc); |
448 | } | 448 | } |
449 | 449 | ||
450 | public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) | 450 | public bool ExternalChecksCanInstantMessage(UUID user, UUID target) |
451 | { | 451 | { |
452 | foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) | 452 | foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) |
453 | { | 453 | { |
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
462 | #endregion | 462 | #endregion |
463 | 463 | ||
464 | #region INVENTORY TRANSFER | 464 | #region INVENTORY TRANSFER |
465 | public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); | 465 | public delegate bool CanInventoryTransfer(UUID user, UUID target, Scene startScene); |
466 | private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); | 466 | private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); |
467 | 467 | ||
468 | public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) | 468 | public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) |
@@ -477,7 +477,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | CanInventoryTransferCheckFunctions.Remove(delegateFunc); | 477 | CanInventoryTransferCheckFunctions.Remove(delegateFunc); |
478 | } | 478 | } |
479 | 479 | ||
480 | public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) | 480 | public bool ExternalChecksCanInventoryTransfer(UUID user, UUID target) |
481 | { | 481 | { |
482 | foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) | 482 | foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) |
483 | { | 483 | { |
@@ -492,7 +492,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | #endregion | 492 | #endregion |
493 | 493 | ||
494 | #region VIEW SCRIPT | 494 | #region VIEW SCRIPT |
495 | public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 495 | public delegate bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene); |
496 | private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>(); | 496 | private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>(); |
497 | 497 | ||
498 | public void addCheckViewScript(CanViewScript delegateFunc) | 498 | public void addCheckViewScript(CanViewScript delegateFunc) |
@@ -507,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
507 | CanViewScriptCheckFunctions.Remove(delegateFunc); | 507 | CanViewScriptCheckFunctions.Remove(delegateFunc); |
508 | } | 508 | } |
509 | 509 | ||
510 | public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user) | 510 | public bool ExternalChecksCanViewScript(UUID script, UUID objectID, UUID user) |
511 | { | 511 | { |
512 | foreach (CanViewScript check in CanViewScriptCheckFunctions) | 512 | foreach (CanViewScript check in CanViewScriptCheckFunctions) |
513 | { | 513 | { |
@@ -519,7 +519,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | return true; | 519 | return true; |
520 | } | 520 | } |
521 | 521 | ||
522 | public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 522 | public delegate bool CanViewNotecard(UUID script, UUID objectID, UUID user, Scene scene); |
523 | private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>(); | 523 | private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>(); |
524 | 524 | ||
525 | public void addCheckViewNotecard(CanViewNotecard delegateFunc) | 525 | public void addCheckViewNotecard(CanViewNotecard delegateFunc) |
@@ -534,7 +534,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
534 | CanViewNotecardCheckFunctions.Remove(delegateFunc); | 534 | CanViewNotecardCheckFunctions.Remove(delegateFunc); |
535 | } | 535 | } |
536 | 536 | ||
537 | public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user) | 537 | public bool ExternalChecksCanViewNotecard(UUID script, UUID objectID, UUID user) |
538 | { | 538 | { |
539 | foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) | 539 | foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) |
540 | { | 540 | { |
@@ -549,7 +549,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
549 | #endregion | 549 | #endregion |
550 | 550 | ||
551 | #region EDIT SCRIPT | 551 | #region EDIT SCRIPT |
552 | public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 552 | public delegate bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene); |
553 | private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); | 553 | private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); |
554 | 554 | ||
555 | public void addCheckEditScript(CanEditScript delegateFunc) | 555 | public void addCheckEditScript(CanEditScript delegateFunc) |
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
564 | CanEditScriptCheckFunctions.Remove(delegateFunc); | 564 | CanEditScriptCheckFunctions.Remove(delegateFunc); |
565 | } | 565 | } |
566 | 566 | ||
567 | public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user) | 567 | public bool ExternalChecksCanEditScript(UUID script, UUID objectID, UUID user) |
568 | { | 568 | { |
569 | foreach (CanEditScript check in CanEditScriptCheckFunctions) | 569 | foreach (CanEditScript check in CanEditScriptCheckFunctions) |
570 | { | 570 | { |
@@ -576,7 +576,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | return true; | 576 | return true; |
577 | } | 577 | } |
578 | 578 | ||
579 | public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene); | 579 | public delegate bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene); |
580 | private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>(); | 580 | private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>(); |
581 | 581 | ||
582 | public void addCheckEditNotecard(CanEditNotecard delegateFunc) | 582 | public void addCheckEditNotecard(CanEditNotecard delegateFunc) |
@@ -591,7 +591,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
591 | CanEditNotecardCheckFunctions.Remove(delegateFunc); | 591 | CanEditNotecardCheckFunctions.Remove(delegateFunc); |
592 | } | 592 | } |
593 | 593 | ||
594 | public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user) | 594 | public bool ExternalChecksCanEditNotecard(UUID script, UUID objectID, UUID user) |
595 | { | 595 | { |
596 | foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) | 596 | foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) |
597 | { | 597 | { |
@@ -606,7 +606,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
606 | #endregion | 606 | #endregion |
607 | 607 | ||
608 | #region RUN SCRIPT (When Script Placed in Object) | 608 | #region RUN SCRIPT (When Script Placed in Object) |
609 | public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); | 609 | public delegate bool CanRunScript(UUID script, UUID objectID, UUID user, Scene scene); |
610 | private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); | 610 | private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); |
611 | 611 | ||
612 | public void addCheckRunScript(CanRunScript delegateFunc) | 612 | public void addCheckRunScript(CanRunScript delegateFunc) |
@@ -621,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
621 | CanRunScriptCheckFunctions.Remove(delegateFunc); | 621 | CanRunScriptCheckFunctions.Remove(delegateFunc); |
622 | } | 622 | } |
623 | 623 | ||
624 | public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user) | 624 | public bool ExternalChecksCanRunScript(UUID script, UUID objectID, UUID user) |
625 | { | 625 | { |
626 | foreach (CanRunScript check in CanRunScriptCheckFunctions) | 626 | foreach (CanRunScript check in CanRunScriptCheckFunctions) |
627 | { | 627 | { |
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
636 | #endregion | 636 | #endregion |
637 | 637 | ||
638 | #region START SCRIPT (When Script run box is Checked after placed in object) | 638 | #region START SCRIPT (When Script run box is Checked after placed in object) |
639 | public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene); | 639 | public delegate bool CanStartScript(UUID script, UUID user, Scene scene); |
640 | private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>(); | 640 | private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>(); |
641 | 641 | ||
642 | public void addCheckStartScript(CanStartScript delegateFunc) | 642 | public void addCheckStartScript(CanStartScript delegateFunc) |
@@ -651,7 +651,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
651 | CanStartScriptCheckFunctions.Remove(delegateFunc); | 651 | CanStartScriptCheckFunctions.Remove(delegateFunc); |
652 | } | 652 | } |
653 | 653 | ||
654 | public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user) | 654 | public bool ExternalChecksCanStartScript(UUID script, UUID user) |
655 | { | 655 | { |
656 | foreach (CanStartScript check in CanStartScriptCheckFunctions) | 656 | foreach (CanStartScript check in CanStartScriptCheckFunctions) |
657 | { | 657 | { |
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
666 | #endregion | 666 | #endregion |
667 | 667 | ||
668 | #region STOP SCRIPT (When Script run box is unchecked after placed in object) | 668 | #region STOP SCRIPT (When Script run box is unchecked after placed in object) |
669 | public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene); | 669 | public delegate bool CanStopScript(UUID script, UUID user, Scene scene); |
670 | private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>(); | 670 | private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>(); |
671 | 671 | ||
672 | public void addCheckStopScript(CanStopScript delegateFunc) | 672 | public void addCheckStopScript(CanStopScript delegateFunc) |
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
681 | CanStopScriptCheckFunctions.Remove(delegateFunc); | 681 | CanStopScriptCheckFunctions.Remove(delegateFunc); |
682 | } | 682 | } |
683 | 683 | ||
684 | public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user) | 684 | public bool ExternalChecksCanStopScript(UUID script, UUID user) |
685 | { | 685 | { |
686 | foreach (CanStopScript check in CanStopScriptCheckFunctions) | 686 | foreach (CanStopScript check in CanStopScriptCheckFunctions) |
687 | { | 687 | { |
@@ -696,7 +696,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
696 | #endregion | 696 | #endregion |
697 | 697 | ||
698 | #region RESET SCRIPT | 698 | #region RESET SCRIPT |
699 | public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene); | 699 | public delegate bool CanResetScript(UUID script, UUID user, Scene scene); |
700 | private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>(); | 700 | private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>(); |
701 | 701 | ||
702 | public void addCheckResetScript(CanResetScript delegateFunc) | 702 | public void addCheckResetScript(CanResetScript delegateFunc) |
@@ -711,7 +711,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
711 | CanResetScriptCheckFunctions.Remove(delegateFunc); | 711 | CanResetScriptCheckFunctions.Remove(delegateFunc); |
712 | } | 712 | } |
713 | 713 | ||
714 | public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user) | 714 | public bool ExternalChecksCanResetScript(UUID script, UUID user) |
715 | { | 715 | { |
716 | foreach (CanResetScript check in CanResetScriptCheckFunctions) | 716 | foreach (CanResetScript check in CanResetScriptCheckFunctions) |
717 | { | 717 | { |
@@ -726,7 +726,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
726 | #endregion | 726 | #endregion |
727 | 727 | ||
728 | #region TERRAFORM LAND | 728 | #region TERRAFORM LAND |
729 | public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene); | 729 | public delegate bool CanTerraformLand(UUID user, Vector3 position, Scene requestFromScene); |
730 | private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>(); | 730 | private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>(); |
731 | 731 | ||
732 | public void addCheckTerraformLand(CanTerraformLand delegateFunc) | 732 | public void addCheckTerraformLand(CanTerraformLand delegateFunc) |
@@ -741,7 +741,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
741 | CanTerraformLandCheckFunctions.Remove(delegateFunc); | 741 | CanTerraformLandCheckFunctions.Remove(delegateFunc); |
742 | } | 742 | } |
743 | 743 | ||
744 | public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) | 744 | public bool ExternalChecksCanTerraformLand(UUID user, Vector3 pos) |
745 | { | 745 | { |
746 | foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) | 746 | foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) |
747 | { | 747 | { |
@@ -756,7 +756,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
756 | #endregion | 756 | #endregion |
757 | 757 | ||
758 | #region RUN CONSOLE COMMAND | 758 | #region RUN CONSOLE COMMAND |
759 | public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); | 759 | public delegate bool CanRunConsoleCommand(UUID user, Scene requestFromScene); |
760 | private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); | 760 | private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); |
761 | 761 | ||
762 | public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) | 762 | public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) |
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
771 | CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); | 771 | CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); |
772 | } | 772 | } |
773 | 773 | ||
774 | public bool ExternalChecksCanRunConsoleCommand(LLUUID user) | 774 | public bool ExternalChecksCanRunConsoleCommand(UUID user) |
775 | { | 775 | { |
776 | foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) | 776 | foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) |
777 | { | 777 | { |
@@ -786,7 +786,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
786 | #endregion | 786 | #endregion |
787 | 787 | ||
788 | #region CAN ISSUE ESTATE COMMAND | 788 | #region CAN ISSUE ESTATE COMMAND |
789 | public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand); | 789 | public delegate bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand); |
790 | private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>(); | 790 | private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>(); |
791 | 791 | ||
792 | public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) | 792 | public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) |
@@ -801,7 +801,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
801 | CanIssueEstateCommandCheckFunctions.Remove(delegateFunc); | 801 | CanIssueEstateCommandCheckFunctions.Remove(delegateFunc); |
802 | } | 802 | } |
803 | 803 | ||
804 | public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand) | 804 | public bool ExternalChecksCanIssueEstateCommand(UUID user, bool ownerCommand) |
805 | { | 805 | { |
806 | foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) | 806 | foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) |
807 | { | 807 | { |
@@ -815,7 +815,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
815 | #endregion | 815 | #endregion |
816 | 816 | ||
817 | #region CAN BE GODLIKE | 817 | #region CAN BE GODLIKE |
818 | public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); | 818 | public delegate bool CanBeGodLike(UUID user, Scene requestFromScene); |
819 | private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); | 819 | private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); |
820 | 820 | ||
821 | public void addCheckBeGodLike(CanBeGodLike delegateFunc) | 821 | public void addCheckBeGodLike(CanBeGodLike delegateFunc) |
@@ -830,7 +830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
830 | CanBeGodLikeCheckFunctions.Remove(delegateFunc); | 830 | CanBeGodLikeCheckFunctions.Remove(delegateFunc); |
831 | } | 831 | } |
832 | 832 | ||
833 | public bool ExternalChecksCanBeGodLike(LLUUID user) | 833 | public bool ExternalChecksCanBeGodLike(UUID user) |
834 | { | 834 | { |
835 | foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) | 835 | foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) |
836 | { | 836 | { |
@@ -844,7 +844,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
844 | #endregion | 844 | #endregion |
845 | 845 | ||
846 | #region EDIT PARCEL | 846 | #region EDIT PARCEL |
847 | public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); | 847 | public delegate bool CanEditParcel(UUID user, ILandObject parcel, Scene scene); |
848 | private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); | 848 | private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); |
849 | 849 | ||
850 | public void addCheckEditParcel(CanEditParcel delegateFunc) | 850 | public void addCheckEditParcel(CanEditParcel delegateFunc) |
@@ -859,7 +859,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
859 | CanEditParcelCheckFunctions.Remove(delegateFunc); | 859 | CanEditParcelCheckFunctions.Remove(delegateFunc); |
860 | } | 860 | } |
861 | 861 | ||
862 | public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) | 862 | public bool ExternalChecksCanEditParcel(UUID user, ILandObject parcel) |
863 | { | 863 | { |
864 | foreach (CanEditParcel check in CanEditParcelCheckFunctions) | 864 | foreach (CanEditParcel check in CanEditParcelCheckFunctions) |
865 | { | 865 | { |
@@ -873,7 +873,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
873 | #endregion | 873 | #endregion |
874 | 874 | ||
875 | #region SELL PARCEL | 875 | #region SELL PARCEL |
876 | public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); | 876 | public delegate bool CanSellParcel(UUID user, ILandObject parcel, Scene scene); |
877 | private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); | 877 | private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); |
878 | 878 | ||
879 | public void addCheckSellParcel(CanSellParcel delegateFunc) | 879 | public void addCheckSellParcel(CanSellParcel delegateFunc) |
@@ -888,7 +888,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
888 | CanSellParcelCheckFunctions.Remove(delegateFunc); | 888 | CanSellParcelCheckFunctions.Remove(delegateFunc); |
889 | } | 889 | } |
890 | 890 | ||
891 | public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) | 891 | public bool ExternalChecksCanSellParcel(UUID user, ILandObject parcel) |
892 | { | 892 | { |
893 | foreach (CanSellParcel check in CanSellParcelCheckFunctions) | 893 | foreach (CanSellParcel check in CanSellParcelCheckFunctions) |
894 | { | 894 | { |
@@ -902,7 +902,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
902 | #endregion | 902 | #endregion |
903 | 903 | ||
904 | #region ABANDON PARCEL | 904 | #region ABANDON PARCEL |
905 | public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); | 905 | public delegate bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene); |
906 | private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); | 906 | private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); |
907 | 907 | ||
908 | public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) | 908 | public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) |
@@ -917,7 +917,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
917 | CanAbandonParcelCheckFunctions.Remove(delegateFunc); | 917 | CanAbandonParcelCheckFunctions.Remove(delegateFunc); |
918 | } | 918 | } |
919 | 919 | ||
920 | public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) | 920 | public bool ExternalChecksCanAbandonParcel(UUID user, ILandObject parcel) |
921 | { | 921 | { |
922 | foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) | 922 | foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) |
923 | { | 923 | { |
@@ -930,7 +930,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
930 | } | 930 | } |
931 | #endregion | 931 | #endregion |
932 | 932 | ||
933 | public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene); | 933 | public delegate bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene); |
934 | private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>(); | 934 | private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>(); |
935 | 935 | ||
936 | public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) | 936 | public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) |
@@ -945,7 +945,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
945 | CanReclaimParcelCheckFunctions.Remove(delegateFunc); | 945 | CanReclaimParcelCheckFunctions.Remove(delegateFunc); |
946 | } | 946 | } |
947 | 947 | ||
948 | public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel) | 948 | public bool ExternalChecksCanReclaimParcel(UUID user, ILandObject parcel) |
949 | { | 949 | { |
950 | foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) | 950 | foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) |
951 | { | 951 | { |
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
956 | } | 956 | } |
957 | return true; | 957 | return true; |
958 | } | 958 | } |
959 | public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene); | 959 | public delegate bool CanBuyLand(UUID user, ILandObject parcel, Scene scene); |
960 | private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>(); | 960 | private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>(); |
961 | 961 | ||
962 | public void addCheckCanBuyLand(CanBuyLand delegateFunc) | 962 | public void addCheckCanBuyLand(CanBuyLand delegateFunc) |
@@ -971,7 +971,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
971 | CanBuyLandCheckFunctions.Remove(delegateFunc); | 971 | CanBuyLandCheckFunctions.Remove(delegateFunc); |
972 | } | 972 | } |
973 | 973 | ||
974 | public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel) | 974 | public bool ExternalChecksCanBuyLand(UUID user, ILandObject parcel) |
975 | { | 975 | { |
976 | foreach (CanBuyLand check in CanBuyLandCheckFunctions) | 976 | foreach (CanBuyLand check in CanBuyLandCheckFunctions) |
977 | { | 977 | { |
@@ -983,7 +983,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
983 | return true; | 983 | return true; |
984 | } | 984 | } |
985 | 985 | ||
986 | public delegate bool CanLinkObject(LLUUID user, LLUUID objectID); | 986 | public delegate bool CanLinkObject(UUID user, UUID objectID); |
987 | private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>(); | 987 | private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>(); |
988 | 988 | ||
989 | public void addCheckCanLinkObject(CanLinkObject delegateFunc) | 989 | public void addCheckCanLinkObject(CanLinkObject delegateFunc) |
@@ -998,7 +998,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
998 | CanLinkObjectCheckFunctions.Remove(delegateFunc); | 998 | CanLinkObjectCheckFunctions.Remove(delegateFunc); |
999 | } | 999 | } |
1000 | 1000 | ||
1001 | public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID) | 1001 | public bool ExternalChecksCanLinkObject(UUID user, UUID objectID) |
1002 | { | 1002 | { |
1003 | foreach (CanLinkObject check in CanLinkObjectCheckFunctions) | 1003 | foreach (CanLinkObject check in CanLinkObjectCheckFunctions) |
1004 | { | 1004 | { |
@@ -1010,7 +1010,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1010 | return true; | 1010 | return true; |
1011 | } | 1011 | } |
1012 | 1012 | ||
1013 | public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID); | 1013 | public delegate bool CanDelinkObject(UUID user, UUID objectID); |
1014 | private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>(); | 1014 | private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>(); |
1015 | 1015 | ||
1016 | public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) | 1016 | public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) |
@@ -1025,7 +1025,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1025 | CanDelinkObjectCheckFunctions.Remove(delegateFunc); | 1025 | CanDelinkObjectCheckFunctions.Remove(delegateFunc); |
1026 | } | 1026 | } |
1027 | 1027 | ||
1028 | public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID) | 1028 | public bool ExternalChecksCanDelinkObject(UUID user, UUID objectID) |
1029 | { | 1029 | { |
1030 | foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) | 1030 | foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) |
1031 | { | 1031 | { |
@@ -1039,7 +1039,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1039 | 1039 | ||
1040 | #endregion | 1040 | #endregion |
1041 | 1041 | ||
1042 | public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID); | 1042 | public delegate bool CanCreateInventory(uint invType, UUID objectID, UUID userID); |
1043 | private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>(); | 1043 | private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>(); |
1044 | 1044 | ||
1045 | public void addCheckCanCreateInventory(CanCreateInventory delegateFunc) | 1045 | public void addCheckCanCreateInventory(CanCreateInventory delegateFunc) |
@@ -1054,7 +1054,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1054 | CanCreateInventoryCheckFunctions.Remove(delegateFunc); | 1054 | CanCreateInventoryCheckFunctions.Remove(delegateFunc); |
1055 | } | 1055 | } |
1056 | 1056 | ||
1057 | public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID) | 1057 | public bool ExternalChecksCanCreateInventory(uint invType, UUID objectID, UUID userID) |
1058 | { | 1058 | { |
1059 | foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions) | 1059 | foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions) |
1060 | { | 1060 | { |
@@ -1066,7 +1066,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1066 | return true; | 1066 | return true; |
1067 | } | 1067 | } |
1068 | 1068 | ||
1069 | public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); | 1069 | public delegate bool CanCopyInventory(UUID itemID, UUID objectID, UUID userID); |
1070 | private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>(); | 1070 | private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>(); |
1071 | 1071 | ||
1072 | public void addCheckCanCopyInventory(CanCopyInventory delegateFunc) | 1072 | public void addCheckCanCopyInventory(CanCopyInventory delegateFunc) |
@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1081 | CanCopyInventoryCheckFunctions.Remove(delegateFunc); | 1081 | CanCopyInventoryCheckFunctions.Remove(delegateFunc); |
1082 | } | 1082 | } |
1083 | 1083 | ||
1084 | public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) | 1084 | public bool ExternalChecksCanCopyInventory(UUID itemID, UUID objectID, UUID userID) |
1085 | { | 1085 | { |
1086 | foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions) | 1086 | foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions) |
1087 | { | 1087 | { |
@@ -1093,7 +1093,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1093 | return true; | 1093 | return true; |
1094 | } | 1094 | } |
1095 | 1095 | ||
1096 | public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); | 1096 | public delegate bool CanDeleteInventory(UUID itemID, UUID objectID, UUID userID); |
1097 | private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>(); | 1097 | private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>(); |
1098 | 1098 | ||
1099 | public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc) | 1099 | public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc) |
@@ -1108,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1108 | CanDeleteInventoryCheckFunctions.Remove(delegateFunc); | 1108 | CanDeleteInventoryCheckFunctions.Remove(delegateFunc); |
1109 | } | 1109 | } |
1110 | 1110 | ||
1111 | public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) | 1111 | public bool ExternalChecksCanDeleteInventory(UUID itemID, UUID objectID, UUID userID) |
1112 | { | 1112 | { |
1113 | foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions) | 1113 | foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions) |
1114 | { | 1114 | { |
@@ -1120,7 +1120,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1120 | return true; | 1120 | return true; |
1121 | } | 1121 | } |
1122 | 1122 | ||
1123 | public delegate bool CanTeleport(LLUUID userID); | 1123 | public delegate bool CanTeleport(UUID userID); |
1124 | private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); | 1124 | private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); |
1125 | 1125 | ||
1126 | public void addCheckCanTeleport(CanTeleport delegateFunc) | 1126 | public void addCheckCanTeleport(CanTeleport delegateFunc) |
@@ -1135,7 +1135,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1135 | CanTeleportCheckFunctions.Remove(delegateFunc); | 1135 | CanTeleportCheckFunctions.Remove(delegateFunc); |
1136 | } | 1136 | } |
1137 | 1137 | ||
1138 | public bool ExternalChecksCanTeleport(LLUUID userID) | 1138 | public bool ExternalChecksCanTeleport(UUID userID) |
1139 | { | 1139 | { |
1140 | foreach (CanTeleport check in CanTeleportCheckFunctions) | 1140 | foreach (CanTeleport check in CanTeleportCheckFunctions) |
1141 | { | 1141 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 5546618..472f446 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | /// <param name="filename"></param> | 190 | /// <param name="filename"></param> |
191 | /// <param name="generateNewIDs"></param> | 191 | /// <param name="generateNewIDs"></param> |
192 | /// <param name="loadOffset"></param> | 192 | /// <param name="loadOffset"></param> |
193 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset) | 193 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) |
194 | { | 194 | { |
195 | CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); | 195 | CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); |
196 | } | 196 | } |
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
320 | } | 320 | } |
321 | } | 321 | } |
322 | 322 | ||
323 | public bool TrySetCurrentScene(LLUUID regionID) | 323 | public bool TrySetCurrentScene(UUID regionID) |
324 | { | 324 | { |
325 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); | 325 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); |
326 | 326 | ||
@@ -350,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
350 | return false; | 350 | return false; |
351 | } | 351 | } |
352 | 352 | ||
353 | public bool TryGetScene(LLUUID regionID, out Scene scene) | 353 | public bool TryGetScene(UUID regionID, out Scene scene) |
354 | { | 354 | { |
355 | foreach (Scene mscene in m_localScenes) | 355 | foreach (Scene mscene in m_localScenes) |
356 | { | 356 | { |
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
481 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 481 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
482 | } | 482 | } |
483 | 483 | ||
484 | public bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 484 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
485 | { | 485 | { |
486 | foreach (Scene scene in m_localScenes) | 486 | foreach (Scene scene in m_localScenes) |
487 | { | 487 | { |
@@ -495,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | return false; | 495 | return false; |
496 | } | 496 | } |
497 | 497 | ||
498 | public bool TryGetAvatarsScene(LLUUID avatarId, out Scene scene) | 498 | public bool TryGetAvatarsScene(UUID avatarId, out Scene scene) |
499 | { | 499 | { |
500 | ScenePresence avatar = null; | 500 | ScenePresence avatar = null; |
501 | foreach (Scene mScene in m_localScenes) | 501 | foreach (Scene mScene in m_localScenes) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 032d673..c6452f9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using log4net; | 31 | using log4net; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
@@ -133,9 +133,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
133 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 133 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
134 | /// <returns></returns> | 134 | /// <returns></returns> |
135 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, | 135 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, |
136 | InventoryItemBase item, LLUUID copyItemID) | 136 | InventoryItemBase item, UUID copyItemID) |
137 | { | 137 | { |
138 | LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; | 138 | UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; |
139 | 139 | ||
140 | SceneObjectPart part = GetChildPart(localID); | 140 | SceneObjectPart part = GetChildPart(localID); |
141 | if (part != null) | 141 | if (part != null) |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
183 | /// <param name="primID"></param> | 183 | /// <param name="primID"></param> |
184 | /// <param name="itemID"></param> | 184 | /// <param name="itemID"></param> |
185 | /// <returns>null if the item does not exist</returns> | 185 | /// <returns>null if the item does not exist</returns> |
186 | public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID) | 186 | public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) |
187 | { | 187 | { |
188 | SceneObjectPart part = GetChildPart(primID); | 188 | SceneObjectPart part = GetChildPart(primID); |
189 | if (part != null) | 189 | if (part != null) |
@@ -227,7 +227,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
227 | return false; | 227 | return false; |
228 | } | 228 | } |
229 | 229 | ||
230 | public int RemoveInventoryItem(uint localID, LLUUID itemID) | 230 | public int RemoveInventoryItem(uint localID, UUID itemID) |
231 | { | 231 | { |
232 | SceneObjectPart part = GetChildPart(localID); | 232 | SceneObjectPart part = GetChildPart(localID); |
233 | if (part != null) | 233 | if (part != null) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index b04e882..d465eaa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -31,9 +31,8 @@ using System.Drawing; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
34 | using Axiom.Math; | 34 | using OpenMetaverse; |
35 | using libsecondlife; | 35 | using OpenMetaverse.Packets; |
36 | using libsecondlife.Packets; | ||
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
39 | using OpenSim.Region.Physics.Manager; | 38 | using OpenSim.Region.Physics.Manager; |
@@ -75,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | 74 | ||
76 | struct scriptPosTarget | 75 | struct scriptPosTarget |
77 | { | 76 | { |
78 | public LLVector3 targetPos; | 77 | public Vector3 targetPos; |
79 | public float tolerance; | 78 | public float tolerance; |
80 | } | 79 | } |
81 | 80 | ||
@@ -97,17 +96,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
97 | 96 | ||
98 | public float scriptScore = 0f; | 97 | public float scriptScore = 0f; |
99 | 98 | ||
100 | private LLVector3 lastPhysGroupPos; | 99 | private Vector3 lastPhysGroupPos; |
101 | private LLQuaternion lastPhysGroupRot; | 100 | private Quaternion lastPhysGroupRot; |
102 | 101 | ||
103 | /// <summary> | 102 | /// <summary> |
104 | /// The constituent parts of this group | 103 | /// The constituent parts of this group |
105 | /// </summary> | 104 | /// </summary> |
106 | protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 105 | protected Dictionary<UUID, SceneObjectPart> m_parts = new Dictionary<UUID, SceneObjectPart>(); |
107 | 106 | ||
108 | protected ulong m_regionHandle; | 107 | protected ulong m_regionHandle; |
109 | protected SceneObjectPart m_rootPart; | 108 | protected SceneObjectPart m_rootPart; |
110 | // private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 109 | // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
111 | 110 | ||
112 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); | 111 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); |
113 | 112 | ||
@@ -142,18 +141,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
142 | get { return m_parts.Count; } | 141 | get { return m_parts.Count; } |
143 | } | 142 | } |
144 | 143 | ||
145 | public LLQuaternion GroupRotation | 144 | public Quaternion GroupRotation |
146 | { | 145 | { |
147 | get { return m_rootPart.RotationOffset; } | 146 | get { return m_rootPart.RotationOffset; } |
148 | } | 147 | } |
149 | 148 | ||
150 | public LLUUID GroupID | 149 | public UUID GroupID |
151 | { | 150 | { |
152 | get { return m_rootPart.GroupID; } | 151 | get { return m_rootPart.GroupID; } |
153 | set { m_rootPart.GroupID = value; } | 152 | set { m_rootPart.GroupID = value; } |
154 | } | 153 | } |
155 | 154 | ||
156 | public Dictionary<LLUUID, SceneObjectPart> Children | 155 | public Dictionary<UUID, SceneObjectPart> Children |
157 | { | 156 | { |
158 | get { return m_parts; } | 157 | get { return m_parts; } |
159 | set { m_parts = value; } | 158 | set { m_parts = value; } |
@@ -181,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | } | 180 | } |
182 | } | 181 | } |
183 | 182 | ||
184 | public override LLVector3 AbsolutePosition | 183 | public override Vector3 AbsolutePosition |
185 | { | 184 | { |
186 | get | 185 | get |
187 | { | 186 | { |
@@ -195,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | } | 194 | } |
196 | set | 195 | set |
197 | { | 196 | { |
198 | LLVector3 val = value; | 197 | Vector3 val = value; |
199 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) | 198 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) |
200 | { | 199 | { |
201 | m_scene.CrossPrimGroupIntoNewRegion(val, this); | 200 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
@@ -234,18 +233,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
234 | set { m_rootPart.LocalId = value; } | 233 | set { m_rootPart.LocalId = value; } |
235 | } | 234 | } |
236 | 235 | ||
237 | public override LLUUID UUID | 236 | public override UUID UUID |
238 | { | 237 | { |
239 | get { return m_rootPart.UUID; } | 238 | get { return m_rootPart.UUID; } |
240 | set { m_rootPart.UUID = value; } | 239 | set { m_rootPart.UUID = value; } |
241 | } | 240 | } |
242 | 241 | ||
243 | public LLUUID OwnerID | 242 | public UUID OwnerID |
244 | { | 243 | { |
245 | get | 244 | get |
246 | { | 245 | { |
247 | if (m_rootPart == null) | 246 | if (m_rootPart == null) |
248 | return LLUUID.Zero; | 247 | return UUID.Zero; |
249 | 248 | ||
250 | return m_rootPart.OwnerID; | 249 | return m_rootPart.OwnerID; |
251 | } | 250 | } |
@@ -299,7 +298,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
299 | } | 298 | } |
300 | 299 | ||
301 | // The UUID for the Region this Object is in. | 300 | // The UUID for the Region this Object is in. |
302 | public LLUUID RegionUUID | 301 | public UUID RegionUUID |
303 | { | 302 | { |
304 | get | 303 | get |
305 | { | 304 | { |
@@ -307,7 +306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | { | 306 | { |
308 | return m_scene.RegionInfo.RegionID; | 307 | return m_scene.RegionInfo.RegionID; |
309 | } | 308 | } |
310 | return LLUUID.Zero; | 309 | return UUID.Zero; |
311 | } | 310 | } |
312 | } | 311 | } |
313 | 312 | ||
@@ -455,14 +454,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | /// <summary> | 454 | /// <summary> |
456 | /// | 455 | /// |
457 | /// </summary> | 456 | /// </summary> |
458 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 457 | public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, |
459 | LLQuaternion rot, PrimitiveBaseShape shape) | 458 | Quaternion rot, PrimitiveBaseShape shape) |
460 | { | 459 | { |
461 | m_regionHandle = regionHandle; | 460 | m_regionHandle = regionHandle; |
462 | m_scene = scene; | 461 | m_scene = scene; |
463 | 462 | ||
464 | // this.Pos = pos; | 463 | // this.Pos = pos; |
465 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | 464 | Vector3 rootOffset = new Vector3(0, 0, 0); |
466 | SceneObjectPart newPart = | 465 | SceneObjectPart newPart = |
467 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); | 466 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); |
468 | newPart.LinkNum = 0; | 467 | newPart.LinkNum = 0; |
@@ -479,13 +478,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
479 | /// <summary> | 478 | /// <summary> |
480 | /// | 479 | /// |
481 | /// </summary> | 480 | /// </summary> |
482 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 481 | public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, |
483 | PrimitiveBaseShape shape) | 482 | PrimitiveBaseShape shape) |
484 | : this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape) | 483 | : this(scene, regionHandle, ownerID, localID, pos, Quaternion.Identity, shape) |
485 | { | 484 | { |
486 | } | 485 | } |
487 | 486 | ||
488 | public void SetFromAssetID(LLUUID AssetId) | 487 | public void SetFromAssetID(UUID AssetId) |
489 | { | 488 | { |
490 | lock (m_parts) | 489 | lock (m_parts) |
491 | { | 490 | { |
@@ -496,13 +495,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
496 | } | 495 | } |
497 | } | 496 | } |
498 | 497 | ||
499 | public LLUUID GetFromAssetID() | 498 | public UUID GetFromAssetID() |
500 | { | 499 | { |
501 | if (m_rootPart != null) | 500 | if (m_rootPart != null) |
502 | { | 501 | { |
503 | return m_rootPart.FromAssetID; | 502 | return m_rootPart.FromAssetID; |
504 | } | 503 | } |
505 | return LLUUID.Zero; | 504 | return UUID.Zero; |
506 | } | 505 | } |
507 | 506 | ||
508 | /// <summary> | 507 | /// <summary> |
@@ -519,18 +518,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | } | 518 | } |
520 | } | 519 | } |
521 | 520 | ||
522 | public LLVector3 GroupScale() | 521 | public Vector3 GroupScale() |
523 | { | 522 | { |
524 | LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); | 523 | Vector3 minScale = new Vector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); |
525 | LLVector3 maxScale = new LLVector3(0f,0f,0f); | 524 | Vector3 maxScale = new Vector3(0f,0f,0f); |
526 | LLVector3 finalScale = new LLVector3(0.5f, 0.5f, 0.5f); | 525 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
527 | 526 | ||
528 | lock (m_parts) | 527 | lock (m_parts) |
529 | { | 528 | { |
530 | foreach (SceneObjectPart part in m_parts.Values) | 529 | foreach (SceneObjectPart part in m_parts.Values) |
531 | { | 530 | { |
532 | LLVector3 partscale = part.Scale; | 531 | Vector3 partscale = part.Scale; |
533 | LLVector3 partoffset = part.OffsetPosition; | 532 | Vector3 partoffset = part.OffsetPosition; |
534 | 533 | ||
535 | minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X; | 534 | minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X; |
536 | minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.X + partoffset.Y : minScale.Y; | 535 | minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.X + partoffset.Y : minScale.Y; |
@@ -563,8 +562,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
563 | // Temporary commented to stop compiler warning | 562 | // Temporary commented to stop compiler warning |
564 | //Vector3 partPosition = | 563 | //Vector3 partPosition = |
565 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 564 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
566 | Quaternion parentrotation = | 565 | Quaternion parentrotation = GroupRotation; |
567 | new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); | ||
568 | 566 | ||
569 | // Telling the prim to raytrace. | 567 | // Telling the prim to raytrace. |
570 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); | 568 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); |
@@ -684,7 +682,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
684 | /// <param name="agentID"></param> | 682 | /// <param name="agentID"></param> |
685 | /// <param name="attachmentpoint"></param> | 683 | /// <param name="attachmentpoint"></param> |
686 | /// <param name="AttachOffset"></param> | 684 | /// <param name="AttachOffset"></param> |
687 | public void AttachToAgent(LLUUID agentID, uint attachmentpoint, LLVector3 AttachOffset) | 685 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset) |
688 | { | 686 | { |
689 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | 687 | ScenePresence avatar = m_scene.GetScenePresence(agentID); |
690 | if (avatar != null) | 688 | if (avatar != null) |
@@ -737,14 +735,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
737 | public void DetachToGround() | 735 | public void DetachToGround() |
738 | { | 736 | { |
739 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | 737 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
740 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); | 738 | Vector3 detachedpos = new Vector3(127f,127f,127f); |
741 | if (avatar != null) | 739 | if (avatar != null) |
742 | { | 740 | { |
743 | detachedpos = avatar.AbsolutePosition; | 741 | detachedpos = avatar.AbsolutePosition; |
744 | avatar.RemoveAttachment(this); | 742 | avatar.RemoveAttachment(this); |
745 | } | 743 | } |
746 | AbsolutePosition = detachedpos; | 744 | AbsolutePosition = detachedpos; |
747 | m_rootPart.AttachedAvatar = LLUUID.Zero; | 745 | m_rootPart.AttachedAvatar = UUID.Zero; |
748 | m_rootPart.SetParentLocalId(0); | 746 | m_rootPart.SetParentLocalId(0); |
749 | m_rootPart.SetAttachmentPoint((byte)0); | 747 | m_rootPart.SetAttachmentPoint((byte)0); |
750 | m_rootPart.IsAttachment = false; | 748 | m_rootPart.IsAttachment = false; |
@@ -758,14 +756,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
758 | public void DetachToInventoryPrep() | 756 | public void DetachToInventoryPrep() |
759 | { | 757 | { |
760 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | 758 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
761 | //LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); | 759 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); |
762 | if (avatar != null) | 760 | if (avatar != null) |
763 | { | 761 | { |
764 | //detachedpos = avatar.AbsolutePosition; | 762 | //detachedpos = avatar.AbsolutePosition; |
765 | avatar.RemoveAttachment(this); | 763 | avatar.RemoveAttachment(this); |
766 | } | 764 | } |
767 | 765 | ||
768 | m_rootPart.AttachedAvatar = LLUUID.Zero; | 766 | m_rootPart.AttachedAvatar = UUID.Zero; |
769 | m_rootPart.SetParentLocalId(0); | 767 | m_rootPart.SetParentLocalId(0); |
770 | //m_rootPart.SetAttachmentPoint((byte)0); | 768 | //m_rootPart.SetAttachmentPoint((byte)0); |
771 | m_rootPart.IsAttachment = false; | 769 | m_rootPart.IsAttachment = false; |
@@ -861,7 +859,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
861 | { | 859 | { |
862 | foreach (SceneObjectPart part in m_parts.Values) | 860 | foreach (SceneObjectPart part in m_parts.Values) |
863 | { | 861 | { |
864 | part.UUID = LLUUID.Random(); | 862 | part.UUID = UUID.Random(); |
865 | 863 | ||
866 | } | 864 | } |
867 | } | 865 | } |
@@ -885,7 +883,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
885 | //HasGroupChanged = false; | 883 | //HasGroupChanged = false; |
886 | } | 884 | } |
887 | 885 | ||
888 | public LLUUID GetPartsFullID(uint localID) | 886 | public UUID GetPartsFullID(uint localID) |
889 | { | 887 | { |
890 | SceneObjectPart part = GetChildPart(localID); | 888 | SceneObjectPart part = GetChildPart(localID); |
891 | if (part != null) | 889 | if (part != null) |
@@ -895,7 +893,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
895 | return null; | 893 | return null; |
896 | } | 894 | } |
897 | 895 | ||
898 | public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient) | 896 | public void ObjectGrabHandler(uint localId, Vector3 offsetPos, IClientAPI remoteClient) |
899 | { | 897 | { |
900 | if (m_rootPart.LocalId == localId) | 898 | if (m_rootPart.LocalId == localId) |
901 | { | 899 | { |
@@ -909,14 +907,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
909 | } | 907 | } |
910 | } | 908 | } |
911 | 909 | ||
912 | public virtual void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient) | 910 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
913 | { | 911 | { |
914 | part.StoreUndoState(); | 912 | part.StoreUndoState(); |
915 | part.OnGrab(offsetPos, remoteClient); | 913 | part.OnGrab(offsetPos, remoteClient); |
916 | 914 | ||
917 | } | 915 | } |
918 | 916 | ||
919 | public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) | 917 | public virtual void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient) |
920 | { | 918 | { |
921 | m_scene.EventManager.TriggerGroupGrab(UUID, offsetPos, remoteClient.AgentId); | 919 | m_scene.EventManager.TriggerGroupGrab(UUID, offsetPos, remoteClient.AgentId); |
922 | } | 920 | } |
@@ -949,7 +947,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
949 | } | 947 | } |
950 | 948 | ||
951 | if (m_rootPart != null && part == m_rootPart) | 949 | if (m_rootPart != null && part == m_rootPart) |
952 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 950 | avatars[i].ControllingClient.SendKiPrimitive(m_regionHandle, part.LocalId); |
953 | } | 951 | } |
954 | } | 952 | } |
955 | 953 | ||
@@ -975,7 +973,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
975 | } | 973 | } |
976 | 974 | ||
977 | if (m_rootPart != null && part == m_rootPart) | 975 | if (m_rootPart != null && part == m_rootPart) |
978 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 976 | avatars[i].ControllingClient.SendKiPrimitive(m_regionHandle, part.LocalId); |
979 | } | 977 | } |
980 | } | 978 | } |
981 | } | 979 | } |
@@ -1047,9 +1045,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1047 | public override void SetText(string text, Vector3 color, double alpha) | 1045 | public override void SetText(string text, Vector3 color, double alpha) |
1048 | { | 1046 | { |
1049 | Color = Color.FromArgb(0xff - (int) (alpha * 0xff), | 1047 | Color = Color.FromArgb(0xff - (int) (alpha * 0xff), |
1050 | (int) (color.x * 0xff), | 1048 | (int) (color.X * 0xff), |
1051 | (int) (color.y * 0xff), | 1049 | (int) (color.Y * 0xff), |
1052 | (int) (color.z * 0xff)); | 1050 | (int) (color.Z * 0xff)); |
1053 | Text = text; | 1051 | Text = text; |
1054 | 1052 | ||
1055 | HasGroupChanged = true; | 1053 | HasGroupChanged = true; |
@@ -1085,7 +1083,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1085 | } | 1083 | } |
1086 | } | 1084 | } |
1087 | 1085 | ||
1088 | public void SetOwnerId(LLUUID userId) | 1086 | public void SetOwnerId(UUID userId) |
1089 | { | 1087 | { |
1090 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1088 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); |
1091 | } | 1089 | } |
@@ -1207,14 +1205,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1207 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. | 1205 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. |
1208 | /// </summary> | 1206 | /// </summary> |
1209 | /// <returns></returns> | 1207 | /// <returns></returns> |
1210 | public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1208 | public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) |
1211 | { | 1209 | { |
1212 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); | 1210 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); |
1213 | dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 1211 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); |
1214 | dupe.m_parts.Clear(); | 1212 | dupe.m_parts.Clear(); |
1215 | //dupe.OwnerID = AgentID; | 1213 | //dupe.OwnerID = AgentID; |
1216 | //dupe.GroupID = GroupID; | 1214 | //dupe.GroupID = GroupID; |
1217 | dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1215 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1218 | dupe.m_scene = m_scene; | 1216 | dupe.m_scene = m_scene; |
1219 | dupe.m_regionHandle = m_regionHandle; | 1217 | dupe.m_regionHandle = m_regionHandle; |
1220 | 1218 | ||
@@ -1231,11 +1229,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1231 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | 1229 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( |
1232 | dupe.RootPart.Name, | 1230 | dupe.RootPart.Name, |
1233 | pbs, | 1231 | pbs, |
1234 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, | 1232 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, dupe.RootPart.AbsolutePosition.Z), |
1235 | dupe.RootPart.AbsolutePosition.Z), | ||
1236 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), | 1233 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), |
1237 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 1234 | dupe.RootPart.RotationOffset, |
1238 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | ||
1239 | dupe.RootPart.PhysActor.IsPhysical); | 1235 | dupe.RootPart.PhysActor.IsPhysical); |
1240 | 1236 | ||
1241 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | 1237 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; |
@@ -1286,7 +1282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1286 | /// <param name="part"></param> | 1282 | /// <param name="part"></param> |
1287 | /// <param name="cAgentID"></param> | 1283 | /// <param name="cAgentID"></param> |
1288 | /// <param name="cGroupID"></param> | 1284 | /// <param name="cGroupID"></param> |
1289 | public void CopyRootPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1285 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1290 | { | 1286 | { |
1291 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1287 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); |
1292 | newPart.SetParent(this); | 1288 | newPart.SetParent(this); |
@@ -1308,9 +1304,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1304 | foreach (SceneObjectPart part in m_parts.Values) |
1309 | { | 1305 | { |
1310 | if (UsePhysics) | 1306 | if (UsePhysics) |
1311 | part.AddFlag(LLObject.ObjectFlags.Physics); | 1307 | part.AddFlag(PrimFlags.Physics); |
1312 | else | 1308 | else |
1313 | part.RemFlag(LLObject.ObjectFlags.Physics); | 1309 | part.RemFlag(PrimFlags.Physics); |
1314 | 1310 | ||
1315 | part.DoPhysicsPropertyUpdate(UsePhysics, false); | 1311 | part.DoPhysicsPropertyUpdate(UsePhysics, false); |
1316 | IsSelected = false; | 1312 | IsSelected = false; |
@@ -1327,7 +1323,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1327 | { | 1323 | { |
1328 | if (PhantomStatus) | 1324 | if (PhantomStatus) |
1329 | { | 1325 | { |
1330 | part.AddFlag(LLObject.ObjectFlags.Phantom); | 1326 | part.AddFlag(PrimFlags.Phantom); |
1331 | if (part.PhysActor != null) | 1327 | if (part.PhysActor != null) |
1332 | { | 1328 | { |
1333 | m_scene.PhysicsScene.RemovePrim(part.PhysActor); | 1329 | m_scene.PhysicsScene.RemovePrim(part.PhysActor); |
@@ -1335,8 +1331,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1335 | } | 1331 | } |
1336 | else | 1332 | else |
1337 | { | 1333 | { |
1338 | part.RemFlag(LLObject.ObjectFlags.Phantom); | 1334 | part.RemFlag(PrimFlags.Phantom); |
1339 | if ((part.GetEffectiveObjectFlags() & (int) LLObject.ObjectFlags.Physics) != 0) | 1335 | if ((part.GetEffectiveObjectFlags() & (int) PrimFlags.Physics) != 0) |
1340 | { | 1336 | { |
1341 | part.DoPhysicsPropertyUpdate(true, false); | 1337 | part.DoPhysicsPropertyUpdate(true, false); |
1342 | } | 1338 | } |
@@ -1372,7 +1368,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1372 | } | 1368 | } |
1373 | } | 1369 | } |
1374 | 1370 | ||
1375 | public void moveToTarget(LLVector3 target, float tau) | 1371 | public void moveToTarget(Vector3 target, float tau) |
1376 | { | 1372 | { |
1377 | SceneObjectPart rootpart = m_rootPart; | 1373 | SceneObjectPart rootpart = m_rootPart; |
1378 | if (rootpart != null) | 1374 | if (rootpart != null) |
@@ -1395,7 +1391,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1395 | } | 1391 | } |
1396 | } | 1392 | } |
1397 | 1393 | ||
1398 | public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | 1394 | public void SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) |
1399 | { | 1395 | { |
1400 | part.LastOwnerID = part.OwnerID; | 1396 | part.LastOwnerID = part.OwnerID; |
1401 | part.OwnerID = cAgentID; | 1397 | part.OwnerID = cAgentID; |
@@ -1417,7 +1413,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1417 | /// <param name="part"></param> | 1413 | /// <param name="part"></param> |
1418 | /// <param name="cAgentID"></param> | 1414 | /// <param name="cAgentID"></param> |
1419 | /// <param name="cGroupID"></param> | 1415 | /// <param name="cGroupID"></param> |
1420 | public void CopyPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1416 | public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1421 | { | 1417 | { |
1422 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1418 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); |
1423 | newPart.SetParent(this); | 1419 | newPart.SetParent(this); |
@@ -1432,7 +1428,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1432 | } | 1428 | } |
1433 | 1429 | ||
1434 | /// <summary> | 1430 | /// <summary> |
1435 | /// Reset the LLUUIDs for all the prims that make up this group. | 1431 | /// Reset the UUIDs for all the prims that make up this group. |
1436 | /// | 1432 | /// |
1437 | /// This is called by methods which want to add a new group to an existing scene, in order | 1433 | /// This is called by methods which want to add a new group to an existing scene, in order |
1438 | /// to ensure that there are no clashes with groups already present. | 1434 | /// to ensure that there are no clashes with groups already present. |
@@ -1454,7 +1450,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1454 | /// | 1450 | /// |
1455 | /// </summary> | 1451 | /// </summary> |
1456 | /// <param name="part"></param> | 1452 | /// <param name="part"></param> |
1457 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) | 1453 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) |
1458 | { | 1454 | { |
1459 | 1455 | ||
1460 | remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, | 1456 | remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, |
@@ -1463,7 +1459,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1463 | RootPart.CreatorID, RootPart.Name, RootPart.Description); | 1459 | RootPart.CreatorID, RootPart.Name, RootPart.Description); |
1464 | } | 1460 | } |
1465 | 1461 | ||
1466 | public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | 1462 | public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) |
1467 | { | 1463 | { |
1468 | part.OwnerID = cAgentID; | 1464 | part.OwnerID = cAgentID; |
1469 | part.GroupID = cGroupID; | 1465 | part.GroupID = cGroupID; |
@@ -1640,7 +1636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1640 | /// </summary> | 1636 | /// </summary> |
1641 | /// <param name="primID"></param> | 1637 | /// <param name="primID"></param> |
1642 | /// <returns>null if a child part with the primID was not found</returns> | 1638 | /// <returns>null if a child part with the primID was not found</returns> |
1643 | public SceneObjectPart GetChildPart(LLUUID primID) | 1639 | public SceneObjectPart GetChildPart(UUID primID) |
1644 | { | 1640 | { |
1645 | SceneObjectPart childPart = null; | 1641 | SceneObjectPart childPart = null; |
1646 | if (m_parts.ContainsKey(primID)) | 1642 | if (m_parts.ContainsKey(primID)) |
@@ -1677,7 +1673,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1677 | /// </summary> | 1673 | /// </summary> |
1678 | /// <param name="primID"></param> | 1674 | /// <param name="primID"></param> |
1679 | /// <returns></returns> | 1675 | /// <returns></returns> |
1680 | public bool HasChildPrim(LLUUID primID) | 1676 | public bool HasChildPrim(UUID primID) |
1681 | { | 1677 | { |
1682 | if (m_parts.ContainsKey(primID)) | 1678 | if (m_parts.ContainsKey(primID)) |
1683 | { | 1679 | { |
@@ -1735,27 +1731,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1735 | 1731 | ||
1736 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 1732 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1737 | 1733 | ||
1738 | Vector3 oldGroupPosition = | 1734 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
1739 | new Vector3(linkPart.GroupPosition.X, linkPart.GroupPosition.Y, linkPart.GroupPosition.Z); | 1735 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1740 | Quaternion oldRootRotation = | ||
1741 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, | ||
1742 | linkPart.RotationOffset.Z); | ||
1743 | 1736 | ||
1744 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | 1737 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; |
1745 | linkPart.GroupPosition = AbsolutePosition; | 1738 | linkPart.GroupPosition = AbsolutePosition; |
1746 | Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z); | 1739 | Vector3 axPos = linkPart.OffsetPosition; |
1747 | 1740 | ||
1748 | Quaternion parentRot = | 1741 | Quaternion parentRot = m_rootPart.RotationOffset; |
1749 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 1742 | axPos *= Quaternion.Inverse(parentRot); |
1750 | m_rootPart.RotationOffset.Z); | ||
1751 | axPos = parentRot.Inverse() * axPos; | ||
1752 | 1743 | ||
1753 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 1744 | linkPart.OffsetPosition = axPos; |
1754 | Quaternion oldRot = | 1745 | Quaternion oldRot = linkPart.RotationOffset; |
1755 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, | 1746 | Quaternion newRot = oldRot * Quaternion.Inverse(parentRot); |
1756 | linkPart.RotationOffset.Z); | 1747 | linkPart.RotationOffset = newRot; |
1757 | Quaternion newRot = parentRot.Inverse() * oldRot; | ||
1758 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1759 | 1748 | ||
1760 | linkPart.ParentID = m_rootPart.LocalId; | 1749 | linkPart.ParentID = m_rootPart.LocalId; |
1761 | if (m_rootPart.LinkNum == 0) | 1750 | if (m_rootPart.LinkNum == 0) |
@@ -1769,7 +1758,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1769 | linkPart.LinkNum = m_parts.Count; | 1758 | linkPart.LinkNum = m_parts.Count; |
1770 | 1759 | ||
1771 | linkPart.SetParent(this); | 1760 | linkPart.SetParent(this); |
1772 | linkPart.AddFlag(LLObject.ObjectFlags.CreateSelected); | 1761 | linkPart.AddFlag(PrimFlags.CreateSelected); |
1773 | 1762 | ||
1774 | //if (linkPart.PhysActor != null) | 1763 | //if (linkPart.PhysActor != null) |
1775 | //{ | 1764 | //{ |
@@ -1821,7 +1810,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1821 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 1810 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
1822 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 1811 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
1823 | 1812 | ||
1824 | LLQuaternion worldRot = linkPart.GetWorldRotation(); | 1813 | Quaternion worldRot = linkPart.GetWorldRotation(); |
1825 | 1814 | ||
1826 | // Remove the part from this object | 1815 | // Remove the part from this object |
1827 | lock (m_parts) | 1816 | lock (m_parts) |
@@ -1850,23 +1839,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1850 | 1839 | ||
1851 | // We need to reset the child part's position | 1840 | // We need to reset the child part's position |
1852 | // ready for life as a separate object after being a part of another object | 1841 | // ready for life as a separate object after being a part of another object |
1853 | Quaternion parentRot | 1842 | Quaternion parentRot = m_rootPart.RotationOffset; |
1854 | = new Quaternion( | 1843 | |
1855 | m_rootPart.RotationOffset.W, | 1844 | Vector3 axPos = linkPart.OffsetPosition; |
1856 | m_rootPart.RotationOffset.X, | 1845 | |
1857 | m_rootPart.RotationOffset.Y, | 1846 | axPos *= parentRot; |
1858 | m_rootPart.RotationOffset.Z); | 1847 | linkPart.OffsetPosition = new Vector3(axPos.X, axPos.Y, axPos.Z); |
1859 | |||
1860 | Vector3 axPos | ||
1861 | = new Vector3( | ||
1862 | linkPart.OffsetPosition.X, | ||
1863 | linkPart.OffsetPosition.Y, | ||
1864 | linkPart.OffsetPosition.Z); | ||
1865 | |||
1866 | axPos = parentRot * axPos; | ||
1867 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
1868 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; | 1848 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; |
1869 | linkPart.OffsetPosition = new LLVector3(0, 0, 0); | 1849 | linkPart.OffsetPosition = new Vector3(0, 0, 0); |
1870 | 1850 | ||
1871 | linkPart.RotationOffset = worldRot; | 1851 | linkPart.RotationOffset = worldRot; |
1872 | 1852 | ||
@@ -1909,28 +1889,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1909 | 1889 | ||
1910 | part.LinkNum = m_parts.Count; | 1890 | part.LinkNum = m_parts.Count; |
1911 | 1891 | ||
1912 | Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1892 | Vector3 oldPos = part.OffsetPosition; |
1913 | axiomOldPos = oldGroupRotation * axiomOldPos; | 1893 | oldPos *= oldGroupRotation; |
1914 | axiomOldPos += oldGroupPosition; | 1894 | oldPos += oldGroupPosition; |
1915 | LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z); | 1895 | Vector3 oldAbsolutePosition = oldPos; |
1916 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; | 1896 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; |
1917 | 1897 | ||
1918 | Quaternion axiomRootRotation = | 1898 | Quaternion rootRotation = m_rootPart.RotationOffset; |
1919 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
1920 | m_rootPart.RotationOffset.Z); | ||
1921 | 1899 | ||
1922 | Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1900 | Vector3 pos = part.OffsetPosition; |
1923 | axiomPos = axiomRootRotation.Inverse() * axiomPos; | 1901 | pos *= Quaternion.Inverse(rootRotation); |
1924 | part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z); | 1902 | part.OffsetPosition = pos; |
1925 | 1903 | ||
1926 | Quaternion axiomPartRotation = | 1904 | Quaternion partRotation = part.RotationOffset; |
1927 | new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y, | ||
1928 | part.RotationOffset.Z); | ||
1929 | 1905 | ||
1930 | axiomPartRotation = oldGroupRotation * axiomPartRotation; | 1906 | partRotation *= oldGroupRotation; |
1931 | axiomPartRotation = axiomRootRotation.Inverse() * axiomPartRotation; | 1907 | partRotation *= Quaternion.Inverse(rootRotation); |
1932 | part.RotationOffset = | 1908 | part.RotationOffset = partRotation; |
1933 | new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | ||
1934 | } | 1909 | } |
1935 | 1910 | ||
1936 | /// <summary> | 1911 | /// <summary> |
@@ -1940,7 +1915,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1940 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> | 1915 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> |
1941 | /// <param name="pos">New position. We do the math here to turn it into a force</param> | 1916 | /// <param name="pos">New position. We do the math here to turn it into a force</param> |
1942 | /// <param name="remoteClient"></param> | 1917 | /// <param name="remoteClient"></param> |
1943 | public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 1918 | public void GrabMovement(Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
1944 | { | 1919 | { |
1945 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 1920 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
1946 | { | 1921 | { |
@@ -1948,7 +1923,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1948 | { | 1923 | { |
1949 | if (m_rootPart.PhysActor.IsPhysical) | 1924 | if (m_rootPart.PhysActor.IsPhysical) |
1950 | { | 1925 | { |
1951 | LLVector3 llmoveforce = pos - AbsolutePosition; | 1926 | Vector3 llmoveforce = pos - AbsolutePosition; |
1952 | PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z); | 1927 | PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z); |
1953 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; | 1928 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; |
1954 | m_rootPart.PhysActor.AddForce(grabforce,true); | 1929 | m_rootPart.PhysActor.AddForce(grabforce,true); |
@@ -1966,7 +1941,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1966 | } | 1941 | } |
1967 | } | 1942 | } |
1968 | 1943 | ||
1969 | public void NonPhysicalGrabMovement(LLVector3 pos) | 1944 | public void NonPhysicalGrabMovement(Vector3 pos) |
1970 | { | 1945 | { |
1971 | AbsolutePosition = pos; | 1946 | AbsolutePosition = pos; |
1972 | m_rootPart.SendTerseUpdateToAllClients(); | 1947 | m_rootPart.SendTerseUpdateToAllClients(); |
@@ -2013,7 +1988,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2013 | } | 1988 | } |
2014 | } | 1989 | } |
2015 | 1990 | ||
2016 | public void SetPartText(string text, LLUUID partID) | 1991 | public void SetPartText(string text, UUID partID) |
2017 | { | 1992 | { |
2018 | SceneObjectPart part = GetChildPart(partID); | 1993 | SceneObjectPart part = GetChildPart(partID); |
2019 | if (part != null) | 1994 | if (part != null) |
@@ -2109,7 +2084,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2109 | } | 2084 | } |
2110 | } | 2085 | } |
2111 | 2086 | ||
2112 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 2087 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
2113 | { | 2088 | { |
2114 | SceneObjectPart updatePart = GetChildPart(localID); | 2089 | SceneObjectPart updatePart = GetChildPart(localID); |
2115 | updatePart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); | 2090 | updatePart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
@@ -2145,7 +2120,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2145 | /// </summary> | 2120 | /// </summary> |
2146 | /// <param name="scale"></param> | 2121 | /// <param name="scale"></param> |
2147 | /// <param name="localID"></param> | 2122 | /// <param name="localID"></param> |
2148 | public void Resize(LLVector3 scale, uint localID) | 2123 | public void Resize(Vector3 scale, uint localID) |
2149 | { | 2124 | { |
2150 | if (scale.X > m_scene.m_maxNonphys) | 2125 | if (scale.X > m_scene.m_maxNonphys) |
2151 | scale.X = m_scene.m_maxNonphys; | 2126 | scale.X = m_scene.m_maxNonphys; |
@@ -2190,7 +2165,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2190 | } | 2165 | } |
2191 | } | 2166 | } |
2192 | 2167 | ||
2193 | public void GroupResize(LLVector3 scale, uint localID) | 2168 | public void GroupResize(Vector3 scale, uint localID) |
2194 | { | 2169 | { |
2195 | SceneObjectPart part = GetChildPart(localID); | 2170 | SceneObjectPart part = GetChildPart(localID); |
2196 | if (part != null) | 2171 | if (part != null) |
@@ -2222,7 +2197,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2222 | { | 2197 | { |
2223 | if (obPart.UUID != m_rootPart.UUID) | 2198 | if (obPart.UUID != m_rootPart.UUID) |
2224 | { | 2199 | { |
2225 | LLVector3 oldSize = new LLVector3(obPart.Scale); | 2200 | Vector3 oldSize = new Vector3(obPart.Scale); |
2226 | 2201 | ||
2227 | float f = 1.0f; | 2202 | float f = 1.0f; |
2228 | float a = 1.0f; | 2203 | float a = 1.0f; |
@@ -2286,7 +2261,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2286 | } | 2261 | } |
2287 | } | 2262 | } |
2288 | 2263 | ||
2289 | LLVector3 prevScale = part.Scale; | 2264 | Vector3 prevScale = part.Scale; |
2290 | prevScale.X *= x; | 2265 | prevScale.X *= x; |
2291 | prevScale.Y *= y; | 2266 | prevScale.Y *= y; |
2292 | prevScale.Z *= z; | 2267 | prevScale.Z *= z; |
@@ -2298,11 +2273,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2298 | { | 2273 | { |
2299 | if (obPart.UUID != m_rootPart.UUID) | 2274 | if (obPart.UUID != m_rootPart.UUID) |
2300 | { | 2275 | { |
2301 | LLVector3 currentpos = new LLVector3(obPart.OffsetPosition); | 2276 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2302 | currentpos.X *= x; | 2277 | currentpos.X *= x; |
2303 | currentpos.Y *= y; | 2278 | currentpos.Y *= y; |
2304 | currentpos.Z *= z; | 2279 | currentpos.Z *= z; |
2305 | LLVector3 newSize = new LLVector3(obPart.Scale); | 2280 | Vector3 newSize = new Vector3(obPart.Scale); |
2306 | newSize.X *= x; | 2281 | newSize.X *= x; |
2307 | newSize.Y *= y; | 2282 | newSize.Y *= y; |
2308 | newSize.Z *= z; | 2283 | newSize.Z *= z; |
@@ -2332,7 +2307,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2332 | /// Move this scene object | 2307 | /// Move this scene object |
2333 | /// </summary> | 2308 | /// </summary> |
2334 | /// <param name="pos"></param> | 2309 | /// <param name="pos"></param> |
2335 | public void UpdateGroupPosition(LLVector3 pos) | 2310 | public void UpdateGroupPosition(Vector3 pos) |
2336 | { | 2311 | { |
2337 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2312 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2338 | { | 2313 | { |
@@ -2356,7 +2331,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2356 | /// </summary> | 2331 | /// </summary> |
2357 | /// <param name="pos"></param> | 2332 | /// <param name="pos"></param> |
2358 | /// <param name="localID"></param> | 2333 | /// <param name="localID"></param> |
2359 | public void UpdateSinglePosition(LLVector3 pos, uint localID) | 2334 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2360 | { | 2335 | { |
2361 | SceneObjectPart part = GetChildPart(localID); | 2336 | SceneObjectPart part = GetChildPart(localID); |
2362 | 2337 | ||
@@ -2379,22 +2354,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
2379 | /// | 2354 | /// |
2380 | /// </summary> | 2355 | /// </summary> |
2381 | /// <param name="pos"></param> | 2356 | /// <param name="pos"></param> |
2382 | private void UpdateRootPosition(LLVector3 pos) | 2357 | private void UpdateRootPosition(Vector3 pos) |
2383 | { | 2358 | { |
2384 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2359 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2385 | LLVector3 oldPos = | 2360 | Vector3 oldPos = |
2386 | new LLVector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 2361 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
2387 | AbsolutePosition.Y + m_rootPart.OffsetPosition.Y, | 2362 | AbsolutePosition.Y + m_rootPart.OffsetPosition.Y, |
2388 | AbsolutePosition.Z + m_rootPart.OffsetPosition.Z); | 2363 | AbsolutePosition.Z + m_rootPart.OffsetPosition.Z); |
2389 | LLVector3 diff = oldPos - newPos; | 2364 | Vector3 diff = oldPos - newPos; |
2390 | Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 2365 | Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
2391 | Quaternion partRotation = | 2366 | Quaternion partRotation = m_rootPart.RotationOffset; |
2392 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 2367 | axDiff *= Quaternion.Inverse(partRotation); |
2393 | m_rootPart.RotationOffset.Z); | 2368 | diff = axDiff; |
2394 | axDiff = partRotation.Inverse() * axDiff; | ||
2395 | diff.X = axDiff.x; | ||
2396 | diff.Y = axDiff.y; | ||
2397 | diff.Z = axDiff.z; | ||
2398 | 2369 | ||
2399 | lock (m_parts) | 2370 | lock (m_parts) |
2400 | { | 2371 | { |
@@ -2413,7 +2384,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2413 | ScheduleGroupForTerseUpdate(); | 2384 | ScheduleGroupForTerseUpdate(); |
2414 | } | 2385 | } |
2415 | 2386 | ||
2416 | public void OffsetForNewRegion(LLVector3 offset) | 2387 | public void OffsetForNewRegion(Vector3 offset) |
2417 | { | 2388 | { |
2418 | m_rootPart.GroupPosition = offset; | 2389 | m_rootPart.GroupPosition = offset; |
2419 | } | 2390 | } |
@@ -2426,14 +2397,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2426 | /// | 2397 | /// |
2427 | /// </summary> | 2398 | /// </summary> |
2428 | /// <param name="rot"></param> | 2399 | /// <param name="rot"></param> |
2429 | public void UpdateGroupRotation(LLQuaternion rot) | 2400 | public void UpdateGroupRotation(Quaternion rot) |
2430 | { | 2401 | { |
2431 | m_rootPart.UpdateRotation(rot); | 2402 | m_rootPart.UpdateRotation(rot); |
2432 | if (m_rootPart.PhysActor != null) | 2403 | if (m_rootPart.PhysActor != null) |
2433 | { | 2404 | { |
2434 | m_rootPart.PhysActor.Orientation = | 2405 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2435 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2436 | m_rootPart.RotationOffset.Z); | ||
2437 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2406 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2438 | } | 2407 | } |
2439 | 2408 | ||
@@ -2446,14 +2415,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2446 | /// </summary> | 2415 | /// </summary> |
2447 | /// <param name="pos"></param> | 2416 | /// <param name="pos"></param> |
2448 | /// <param name="rot"></param> | 2417 | /// <param name="rot"></param> |
2449 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) | 2418 | public void UpdateGroupRotation(Vector3 pos, Quaternion rot) |
2450 | { | 2419 | { |
2451 | m_rootPart.UpdateRotation(rot); | 2420 | m_rootPart.UpdateRotation(rot); |
2452 | if (m_rootPart.PhysActor != null) | 2421 | if (m_rootPart.PhysActor != null) |
2453 | { | 2422 | { |
2454 | m_rootPart.PhysActor.Orientation = | 2423 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2455 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2456 | m_rootPart.RotationOffset.Z); | ||
2457 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2424 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2458 | } | 2425 | } |
2459 | AbsolutePosition = pos; | 2426 | AbsolutePosition = pos; |
@@ -2467,7 +2434,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2467 | /// </summary> | 2434 | /// </summary> |
2468 | /// <param name="rot"></param> | 2435 | /// <param name="rot"></param> |
2469 | /// <param name="localID"></param> | 2436 | /// <param name="localID"></param> |
2470 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) | 2437 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2471 | { | 2438 | { |
2472 | SceneObjectPart part = GetChildPart(localID); | 2439 | SceneObjectPart part = GetChildPart(localID); |
2473 | if (part != null) | 2440 | if (part != null) |
@@ -2487,19 +2454,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2487 | /// | 2454 | /// |
2488 | /// </summary> | 2455 | /// </summary> |
2489 | /// <param name="rot"></param> | 2456 | /// <param name="rot"></param> |
2490 | private void UpdateRootRotation(LLQuaternion rot) | 2457 | private void UpdateRootRotation(Quaternion rot) |
2491 | { | 2458 | { |
2492 | Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 2459 | Quaternion axRot = rot; |
2493 | Quaternion oldParentRot = | 2460 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2494 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2495 | m_rootPart.RotationOffset.Z); | ||
2496 | 2461 | ||
2497 | m_rootPart.UpdateRotation(rot); | 2462 | m_rootPart.UpdateRotation(rot); |
2498 | if (m_rootPart.PhysActor != null) | 2463 | if (m_rootPart.PhysActor != null) |
2499 | { | 2464 | { |
2500 | m_rootPart.PhysActor.Orientation = | 2465 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2501 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2502 | m_rootPart.RotationOffset.Z); | ||
2503 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2466 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2504 | } | 2467 | } |
2505 | 2468 | ||
@@ -2509,16 +2472,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2509 | { | 2472 | { |
2510 | if (prim.UUID != m_rootPart.UUID) | 2473 | if (prim.UUID != m_rootPart.UUID) |
2511 | { | 2474 | { |
2512 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); | 2475 | Vector3 axPos = prim.OffsetPosition; |
2513 | axPos = oldParentRot * axPos; | 2476 | axPos *= oldParentRot; |
2514 | axPos = axRot.Inverse() * axPos; | 2477 | axPos *= Quaternion.Inverse(axRot); |
2515 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 2478 | prim.OffsetPosition = axPos; |
2516 | Quaternion primsRot = | 2479 | Quaternion primsRot = prim.RotationOffset; |
2517 | new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, | ||
2518 | prim.RotationOffset.Z); | ||
2519 | Quaternion newRot = oldParentRot * primsRot; | 2480 | Quaternion newRot = oldParentRot * primsRot; |
2520 | newRot = axRot.Inverse() * newRot; | 2481 | newRot *= Quaternion.Inverse(axRot); |
2521 | prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | 2482 | prim.RotationOffset = newRot; |
2522 | prim.ScheduleTerseUpdate(); | 2483 | prim.ScheduleTerseUpdate(); |
2523 | } | 2484 | } |
2524 | } | 2485 | } |
@@ -2562,7 +2523,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2562 | } | 2523 | } |
2563 | } | 2524 | } |
2564 | 2525 | ||
2565 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | 2526 | public int registerTargetWaypoint(Vector3 target, float tolerance) |
2566 | { | 2527 | { |
2567 | scriptPosTarget waypoint = new scriptPosTarget(); | 2528 | scriptPosTarget waypoint = new scriptPosTarget(); |
2568 | waypoint.targetPos = target; | 2529 | waypoint.targetPos = target; |
@@ -2590,7 +2551,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2590 | if (m_targets.Count > 0) | 2551 | if (m_targets.Count > 0) |
2591 | { | 2552 | { |
2592 | bool at_target = false; | 2553 | bool at_target = false; |
2593 | //LLVector3 targetPos; | 2554 | //Vector3 targetPos; |
2594 | //uint targetHandle; | 2555 | //uint targetHandle; |
2595 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); | 2556 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); |
2596 | lock (m_targets) | 2557 | lock (m_targets) |
@@ -2681,11 +2642,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2681 | { | 2642 | { |
2682 | if (RootPart != null) | 2643 | if (RootPart != null) |
2683 | { | 2644 | { |
2684 | if ((RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == 0) | 2645 | if ((RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == 0) |
2685 | { | 2646 | { |
2686 | foreach (SceneObjectPart part in m_parts.Values) | 2647 | foreach (SceneObjectPart part in m_parts.Values) |
2687 | { | 2648 | { |
2688 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != LLUUID.Zero) | 2649 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) |
2689 | { | 2650 | { |
2690 | m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); | 2651 | m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); |
2691 | } | 2652 | } |
@@ -2700,7 +2661,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2700 | /// </summary> | 2661 | /// </summary> |
2701 | /// <param name="GroupID"></param> | 2662 | /// <param name="GroupID"></param> |
2702 | /// <param name="client"></param> | 2663 | /// <param name="client"></param> |
2703 | public void SetGroup(LLUUID GroupID, IClientAPI client) | 2664 | public void SetGroup(UUID GroupID, IClientAPI client) |
2704 | { | 2665 | { |
2705 | lock (m_parts) | 2666 | lock (m_parts) |
2706 | { | 2667 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 3bfe7e9..2beb9bb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications.Cache; | 34 | using OpenSim.Framework.Communications.Cache; |
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | } | 69 | } |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating | 72 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating |
73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
74 | /// | 74 | /// |
75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
99 | /// Change every item in this prim's inventory to a new owner. | 99 | /// Change every item in this prim's inventory to a new owner. |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="ownerId"></param> | 101 | /// <param name="ownerId"></param> |
102 | public void ChangeInventoryOwner(LLUUID ownerId) | 102 | public void ChangeInventoryOwner(UUID ownerId) |
103 | { | 103 | { |
104 | lock (TaskInventory) | 104 | lock (TaskInventory) |
105 | { | 105 | { |
@@ -172,13 +172,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
172 | if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) | 172 | if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) |
173 | return; | 173 | return; |
174 | 174 | ||
175 | AddFlag(LLObject.ObjectFlags.Scripted); | 175 | AddFlag(PrimFlags.Scripted); |
176 | 176 | ||
177 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) | 177 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) |
178 | { | 178 | { |
179 | AssetCache cache = m_parentGroup.Scene.AssetCache; | 179 | AssetCache cache = m_parentGroup.Scene.AssetCache; |
180 | 180 | ||
181 | cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) | 181 | cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) |
182 | { | 182 | { |
183 | if (null == asset) | 183 | if (null == asset) |
184 | { | 184 | { |
@@ -190,8 +190,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | else | 190 | else |
191 | { | 191 | { |
192 | m_taskInventory[item.ItemID].PermsMask = 0; | 192 | m_taskInventory[item.ItemID].PermsMask = 0; |
193 | m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero; | 193 | m_taskInventory[item.ItemID].PermsGranter = UUID.Zero; |
194 | string script = Helpers.FieldToUTF8String(asset.Data); | 194 | string script = Utils.BytesToString(asset.Data); |
195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, | 195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, |
196 | startParam, postOnRez); | 196 | startParam, postOnRez); |
197 | m_parentGroup.AddActiveScriptCount(1); | 197 | m_parentGroup.AddActiveScriptCount(1); |
@@ -205,9 +205,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | /// Start a script which is in this prim's inventory. | 205 | /// Start a script which is in this prim's inventory. |
206 | /// </summary> | 206 | /// </summary> |
207 | /// <param name="itemId"> | 207 | /// <param name="itemId"> |
208 | /// A <see cref="LLUUID"/> | 208 | /// A <see cref="UUID"/> |
209 | /// </param> | 209 | /// </param> |
210 | public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez) | 210 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez) |
211 | { | 211 | { |
212 | lock (m_taskInventory) | 212 | lock (m_taskInventory) |
213 | { | 213 | { |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | /// Stop a script which is in this prim's inventory. | 229 | /// Stop a script which is in this prim's inventory. |
230 | /// </summary> | 230 | /// </summary> |
231 | /// <param name="itemId"></param> | 231 | /// <param name="itemId"></param> |
232 | public void RemoveScriptInstance(LLUUID itemId) | 232 | public void RemoveScriptInstance(UUID itemId) |
233 | { | 233 | { |
234 | if (m_taskInventory.ContainsKey(itemId)) | 234 | if (m_taskInventory.ContainsKey(itemId)) |
235 | { | 235 | { |
@@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
370 | /// </summary> | 370 | /// </summary> |
371 | /// <param name="itemID"></param> | 371 | /// <param name="itemID"></param> |
372 | /// <returns>null if the item does not exist</returns> | 372 | /// <returns>null if the item does not exist</returns> |
373 | public TaskInventoryItem GetInventoryItem(LLUUID itemId) | 373 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
374 | { | 374 | { |
375 | TaskInventoryItem item; | 375 | TaskInventoryItem item; |
376 | m_taskInventory.TryGetValue(itemId, out item); | 376 | m_taskInventory.TryGetValue(itemId, out item); |
@@ -426,7 +426,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
426 | /// <param name="itemID"></param> | 426 | /// <param name="itemID"></param> |
427 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist | 427 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist |
428 | /// in this prim's inventory.</returns> | 428 | /// in this prim's inventory.</returns> |
429 | public int RemoveInventoryItem(LLUUID itemID) | 429 | public int RemoveInventoryItem(UUID itemID) |
430 | { | 430 | { |
431 | lock (m_taskInventory) | 431 | lock (m_taskInventory) |
432 | { | 432 | { |
@@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | 455 | ||
456 | if (scriptcount <= 0) | 456 | if (scriptcount <= 0) |
457 | { | 457 | { |
458 | RemFlag(LLObject.ObjectFlags.Scripted); | 458 | RemFlag(PrimFlags.Scripted); |
459 | } | 459 | } |
460 | 460 | ||
461 | ScheduleFullUpdate(); | 461 | ScheduleFullUpdate(); |
@@ -477,10 +477,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | public string GetInventoryFileName() | 477 | public string GetInventoryFileName() |
478 | { | 478 | { |
479 | if (m_inventoryFileName == String.Empty) | 479 | if (m_inventoryFileName == String.Empty) |
480 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 480 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
481 | if (m_inventoryFileNameSerial < m_inventorySerial) | 481 | if (m_inventoryFileNameSerial < m_inventorySerial) |
482 | { | 482 | { |
483 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 483 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
484 | } | 484 | } |
485 | return m_inventoryFileName; | 485 | return m_inventoryFileName; |
486 | } | 486 | } |
@@ -499,7 +499,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
499 | if (m_inventorySerial > 0) | 499 | if (m_inventorySerial > 0) |
500 | { | 500 | { |
501 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 501 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, |
502 | Helpers.StringToField(GetInventoryFileName())); | 502 | Utils.StringToBytes(GetInventoryFileName())); |
503 | return true; | 503 | return true; |
504 | } | 504 | } |
505 | else | 505 | else |
@@ -520,13 +520,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 520 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
521 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 521 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
522 | // isn't available (such as drag from prim inventory to agent inventory) | 522 | // isn't available (such as drag from prim inventory to agent inventory) |
523 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero); | 523 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, UUID.Zero); |
524 | 524 | ||
525 | lock (m_taskInventory) | 525 | lock (m_taskInventory) |
526 | { | 526 | { |
527 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 527 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
528 | { | 528 | { |
529 | LLUUID ownerID = item.OwnerID; | 529 | UUID ownerID = item.OwnerID; |
530 | uint everyoneMask = 0; | 530 | uint everyoneMask = 0; |
531 | uint baseMask = item.BasePermissions; | 531 | uint baseMask = item.BasePermissions; |
532 | uint ownerMask = item.CurrentPermissions; | 532 | uint ownerMask = item.CurrentPermissions; |
@@ -587,10 +587,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | } | 587 | } |
588 | } | 588 | } |
589 | 589 | ||
590 | fileData = Helpers.StringToField(invString.BuildString); | 590 | fileData = Utils.StringToBytes(invString.BuildString); |
591 | 591 | ||
592 | //Console.WriteLine(Helpers.FieldToUTF8String(fileData)); | 592 | //Console.WriteLine(Utils.BytesToString(fileData)); |
593 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Helpers.FieldToUTF8String(fileData)); | 593 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); |
594 | 594 | ||
595 | if (fileData.Length > 2) | 595 | if (fileData.Length > 2) |
596 | { | 596 | { |
@@ -619,7 +619,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
619 | { | 619 | { |
620 | public string BuildString = String.Empty; | 620 | public string BuildString = String.Empty; |
621 | 621 | ||
622 | public InventoryStringBuilder(LLUUID folderID, LLUUID parentID) | 622 | public InventoryStringBuilder(UUID folderID, UUID parentID) |
623 | { | 623 | { |
624 | BuildString += "\tinv_object\t0\n\t{\n"; | 624 | BuildString += "\tinv_object\t0\n\t{\n"; |
625 | AddNameValueLine("obj_id", folderID.ToString()); | 625 | AddNameValueLine("obj_id", folderID.ToString()); |
@@ -746,9 +746,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
746 | return false; | 746 | return false; |
747 | } | 747 | } |
748 | 748 | ||
749 | public List<LLUUID> GetInventoryList() | 749 | public List<UUID> GetInventoryList() |
750 | { | 750 | { |
751 | List<LLUUID> ret = new List<LLUUID>(); | 751 | List<UUID> ret = new List<UUID>(); |
752 | 752 | ||
753 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 753 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
754 | ret.Add(item.ItemID); | 754 | ret.Add(item.ItemID); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5861298..ea10fe6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -33,10 +33,8 @@ using System.Security.Permissions; | |||
33 | using System.Xml; | 33 | using System.Xml; |
34 | using System.Xml.Serialization; | 34 | using System.Xml.Serialization; |
35 | 35 | ||
36 | using Axiom.Math; | 36 | using OpenMetaverse; |
37 | 37 | using OpenMetaverse.Packets; | |
38 | using libsecondlife; | ||
39 | using libsecondlife.Packets; | ||
40 | 38 | ||
41 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
42 | using OpenSim.Region.Environment.Scenes.Scripting; | 40 | using OpenSim.Region.Environment.Scenes.Scripting; |
@@ -114,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | // Not a big problem as long as the script that sets it remains in the prim on startup. | 112 | // Not a big problem as long as the script that sets it remains in the prim on startup. |
115 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) | 113 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) |
116 | [XmlIgnore] | 114 | [XmlIgnore] |
117 | public LLUUID Sound; | 115 | public UUID Sound; |
118 | [XmlIgnore] | 116 | [XmlIgnore] |
119 | public byte SoundFlags; | 117 | public byte SoundFlags; |
120 | [XmlIgnore] | 118 | [XmlIgnore] |
@@ -128,15 +126,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
128 | [XmlIgnore] | 126 | [XmlIgnore] |
129 | public uint TimeStampTerse = 0; | 127 | public uint TimeStampTerse = 0; |
130 | [XmlIgnore] | 128 | [XmlIgnore] |
131 | public LLUUID FromAssetID = LLUUID.Zero; | 129 | public UUID FromAssetID = UUID.Zero; |
132 | [XmlIgnore] | 130 | [XmlIgnore] |
133 | public bool IsAttachment = false; | 131 | public bool IsAttachment = false; |
134 | [XmlIgnore] | 132 | [XmlIgnore] |
135 | public scriptEvents AggregateScriptEvents = 0; | 133 | public scriptEvents AggregateScriptEvents = 0; |
136 | [XmlIgnore] | 134 | [XmlIgnore] |
137 | public LLUUID AttachedAvatar = LLUUID.Zero; | 135 | public UUID AttachedAvatar = UUID.Zero; |
138 | [XmlIgnore] | 136 | [XmlIgnore] |
139 | public LLVector3 AttachedPos = LLVector3.Zero; | 137 | public Vector3 AttachedPos = Vector3.Zero; |
140 | [XmlIgnore] | 138 | [XmlIgnore] |
141 | public uint AttachmentPoint = (byte)0; | 139 | public uint AttachmentPoint = (byte)0; |
142 | [XmlIgnore] | 140 | [XmlIgnore] |
@@ -146,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | public bool Undoing = false; | 144 | public bool Undoing = false; |
147 | 145 | ||
148 | [XmlIgnore] | 146 | [XmlIgnore] |
149 | private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 147 | private PrimFlags LocalFlags = 0; |
150 | private byte[] m_TextureAnimation; | 148 | private byte[] m_TextureAnimation; |
151 | private byte m_clickAction = 0; | 149 | private byte m_clickAction = 0; |
152 | private Color m_color = Color.Black; | 150 | private Color m_color = Color.Black; |
@@ -157,14 +155,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | [XmlIgnore] | 155 | [XmlIgnore] |
158 | private int m_scriptAccessPin = 0; | 156 | private int m_scriptAccessPin = 0; |
159 | [XmlIgnore] | 157 | [XmlIgnore] |
160 | private readonly Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 158 | private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
161 | private string m_sitName = String.Empty; | 159 | private string m_sitName = String.Empty; |
162 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 160 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
163 | private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); | 161 | private Vector3 m_sitTargetPosition = Vector3.Zero; |
164 | private string m_text = String.Empty; | 162 | private string m_text = String.Empty; |
165 | private string m_touchName = String.Empty; | 163 | private string m_touchName = String.Empty; |
166 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 164 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
167 | private LLUUID _creatorID; | 165 | private UUID _creatorID; |
168 | 166 | ||
169 | /// <summary> | 167 | /// <summary> |
170 | /// Only used internally to schedule client updates. | 168 | /// Only used internally to schedule client updates. |
@@ -176,29 +174,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | /// </summary> | 174 | /// </summary> |
177 | private byte m_updateFlag; | 175 | private byte m_updateFlag; |
178 | 176 | ||
179 | protected LLVector3 m_acceleration; | 177 | protected Vector3 m_acceleration; |
180 | protected LLVector3 m_angularVelocity; | 178 | protected Vector3 m_angularVelocity; |
181 | 179 | ||
182 | //unkown if this will be kept, added as a way of removing the group position from the group class | 180 | //unkown if this will be kept, added as a way of removing the group position from the group class |
183 | protected LLVector3 m_groupPosition; | 181 | protected Vector3 m_groupPosition; |
184 | protected uint m_localId; | 182 | protected uint m_localId; |
185 | protected LLObject.MaterialType m_material = 0; | 183 | protected Material m_material = 0; |
186 | protected string m_name; | 184 | protected string m_name; |
187 | protected LLVector3 m_offsetPosition; | 185 | protected Vector3 m_offsetPosition; |
188 | 186 | ||
189 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. | 187 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. |
190 | protected SceneObjectGroup m_parentGroup; | 188 | protected SceneObjectGroup m_parentGroup; |
191 | protected byte[] m_particleSystem = new byte[0]; | 189 | protected byte[] m_particleSystem = new byte[0]; |
192 | protected ulong m_regionHandle; | 190 | protected ulong m_regionHandle; |
193 | protected LLQuaternion m_rotationOffset; | 191 | protected Quaternion m_rotationOffset; |
194 | protected PrimitiveBaseShape m_shape = null; | 192 | protected PrimitiveBaseShape m_shape = null; |
195 | protected LLUUID m_uuid; | 193 | protected UUID m_uuid; |
196 | protected LLVector3 m_velocity; | 194 | protected Vector3 m_velocity; |
197 | 195 | ||
198 | // TODO: Those have to be changed into persistent properties at some later point, | 196 | // TODO: Those have to be changed into persistent properties at some later point, |
199 | // or sit-camera on vehicles will break on sim-crossing. | 197 | // or sit-camera on vehicles will break on sim-crossing. |
200 | private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f); | 198 | private Vector3 m_cameraEyeOffset = new Vector3(0.0f, 0.0f, 0.0f); |
201 | private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f); | 199 | private Vector3 m_cameraAtOffset = new Vector3(0.0f, 0.0f, 0.0f); |
202 | private bool m_forceMouselook = false; | 200 | private bool m_forceMouselook = false; |
203 | 201 | ||
204 | #endregion Fields | 202 | #endregion Fields |
@@ -214,9 +212,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | m_TextureAnimation = new byte[0]; | 212 | m_TextureAnimation = new byte[0]; |
215 | } | 213 | } |
216 | 214 | ||
217 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 215 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, |
218 | PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) | 216 | PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition) |
219 | : this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition) | 217 | : this(regionHandle, parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition) |
220 | { | 218 | { |
221 | } | 219 | } |
222 | 220 | ||
@@ -229,9 +227,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | /// <param name="localID"></param> | 227 | /// <param name="localID"></param> |
230 | /// <param name="shape"></param> | 228 | /// <param name="shape"></param> |
231 | /// <param name="position"></param> | 229 | /// <param name="position"></param> |
232 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 230 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, |
233 | PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset, | 231 | PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, |
234 | LLVector3 offsetPosition) | 232 | Vector3 offsetPosition) |
235 | { | 233 | { |
236 | m_name = "Primitive"; | 234 | m_name = "Primitive"; |
237 | m_regionHandle = regionHandle; | 235 | m_regionHandle = regionHandle; |
@@ -240,8 +238,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
240 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 238 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
241 | _ownerID = ownerID; | 239 | _ownerID = ownerID; |
242 | _creatorID = _ownerID; | 240 | _creatorID = _ownerID; |
243 | _lastOwnerID = LLUUID.Zero; | 241 | _lastOwnerID = UUID.Zero; |
244 | UUID = LLUUID.Random(); | 242 | UUID = UUID.Random(); |
245 | LocalId = (uint) (localID); | 243 | LocalId = (uint) (localID); |
246 | Shape = shape; | 244 | Shape = shape; |
247 | // Todo: Add More Object Parameter from above! | 245 | // Todo: Add More Object Parameter from above! |
@@ -254,9 +252,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | GroupPosition = groupPosition; | 252 | GroupPosition = groupPosition; |
255 | OffsetPosition = offsetPosition; | 253 | OffsetPosition = offsetPosition; |
256 | RotationOffset = rotationOffset; | 254 | RotationOffset = rotationOffset; |
257 | Velocity = new LLVector3(0, 0, 0); | 255 | Velocity = new Vector3(0, 0, 0); |
258 | AngularVelocity = new LLVector3(0, 0, 0); | 256 | AngularVelocity = new Vector3(0, 0, 0); |
259 | Acceleration = new LLVector3(0, 0, 0); | 257 | Acceleration = new Vector3(0, 0, 0); |
260 | m_TextureAnimation = new byte[0]; | 258 | m_TextureAnimation = new byte[0]; |
261 | 259 | ||
262 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 260 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
@@ -264,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
264 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 262 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
265 | 263 | ||
266 | _flags = 0; | 264 | _flags = 0; |
267 | _flags |= LLObject.ObjectFlags.CreateSelected; | 265 | _flags |= PrimFlags.CreateSelected; |
268 | 266 | ||
269 | TrimPermissions(); | 267 | TrimPermissions(); |
270 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 268 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
@@ -282,9 +280,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | /// <param name="localID"></param> | 280 | /// <param name="localID"></param> |
283 | /// <param name="shape"></param> | 281 | /// <param name="shape"></param> |
284 | /// <param name="position"></param> | 282 | /// <param name="position"></param> |
285 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, | 283 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, UUID ownerID, |
286 | LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, | 284 | UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape, |
287 | LLVector3 position, LLQuaternion rotation, uint flags) | 285 | Vector3 position, Quaternion rotation, uint flags) |
288 | { | 286 | { |
289 | m_regionHandle = regionHandle; | 287 | m_regionHandle = regionHandle; |
290 | m_parentGroup = parent; | 288 | m_parentGroup = parent; |
@@ -293,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
293 | _ownerID = ownerID; | 291 | _ownerID = ownerID; |
294 | _creatorID = creatorID; | 292 | _creatorID = creatorID; |
295 | _lastOwnerID = lastOwnerID; | 293 | _lastOwnerID = lastOwnerID; |
296 | UUID = LLUUID.Random(); | 294 | UUID = UUID.Random(); |
297 | LocalId = (uint) (localID); | 295 | LocalId = (uint) (localID); |
298 | Shape = shape; | 296 | Shape = shape; |
299 | _ownershipCost = 0; | 297 | _ownershipCost = 0; |
@@ -307,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | 305 | ||
308 | // Since we don't store script state, this is only a 'temporary' objectflag now | 306 | // Since we don't store script state, this is only a 'temporary' objectflag now |
309 | // If the object is scripted, the script will get loaded and this will be set again | 307 | // If the object is scripted, the script will get loaded and this will be set again |
310 | ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); | 308 | ObjectFlags &= ~(uint)(PrimFlags.Scripted | PrimFlags.Touch); |
311 | 309 | ||
312 | TrimPermissions(); | 310 | TrimPermissions(); |
313 | // ApplyPhysics(); | 311 | // ApplyPhysics(); |
@@ -326,7 +324,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
326 | 324 | ||
327 | /* | 325 | /* |
328 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); | 326 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); |
329 | m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>)); | 327 | m_ids = (List<UUID>)info.GetValue("m_ids", typeof(List<UUID>)); |
330 | */ | 328 | */ |
331 | 329 | ||
332 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); | 330 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); |
@@ -336,24 +334,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
336 | 334 | ||
337 | #region XML Schema | 335 | #region XML Schema |
338 | 336 | ||
339 | private LLUUID _lastOwnerID; | 337 | private UUID _lastOwnerID; |
340 | private LLUUID _ownerID; | 338 | private UUID _ownerID; |
341 | private LLUUID _groupID; | 339 | private UUID _groupID; |
342 | private int _ownershipCost; | 340 | private int _ownershipCost; |
343 | private byte _objectSaleType; | 341 | private byte _objectSaleType; |
344 | private int _salePrice; | 342 | private int _salePrice; |
345 | private uint _category; | 343 | private uint _category; |
346 | private Int32 _creationDate; | 344 | private Int32 _creationDate; |
347 | private uint _parentID = 0; | 345 | private uint _parentID = 0; |
348 | private LLUUID m_sitTargetAvatar = LLUUID.Zero; | 346 | private UUID m_sitTargetAvatar = UUID.Zero; |
349 | private uint _baseMask = (uint)PermissionMask.All; | 347 | private uint _baseMask = (uint)PermissionMask.All; |
350 | private uint _ownerMask = (uint)PermissionMask.All; | 348 | private uint _ownerMask = (uint)PermissionMask.All; |
351 | private uint _groupMask = (uint)PermissionMask.None; | 349 | private uint _groupMask = (uint)PermissionMask.None; |
352 | private uint _everyoneMask = (uint)PermissionMask.None; | 350 | private uint _everyoneMask = (uint)PermissionMask.None; |
353 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 351 | private uint _nextOwnerMask = (uint)PermissionMask.All; |
354 | private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None; | 352 | private PrimFlags _flags = 0; |
355 | 353 | ||
356 | public LLUUID CreatorID { | 354 | public UUID CreatorID { |
357 | get | 355 | get |
358 | { | 356 | { |
359 | return _creatorID; | 357 | return _creatorID; |
@@ -368,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
368 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 366 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
369 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 367 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
370 | /// </summary> | 368 | /// </summary> |
371 | public LLUUID FolderID | 369 | public UUID FolderID |
372 | { | 370 | { |
373 | get { return UUID; } | 371 | get { return UUID; } |
374 | set { } // Don't allow assignment, or legacy prims wil b0rk | 372 | set { } // Don't allow assignment, or legacy prims wil b0rk |
@@ -389,10 +387,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | public uint ObjectFlags | 387 | public uint ObjectFlags |
390 | { | 388 | { |
391 | get { return (uint)_flags; } | 389 | get { return (uint)_flags; } |
392 | set { _flags = (LLObject.ObjectFlags)value; } | 390 | set { _flags = (PrimFlags)value; } |
393 | } | 391 | } |
394 | 392 | ||
395 | public LLUUID UUID | 393 | public UUID UUID |
396 | { | 394 | { |
397 | get { return m_uuid; } | 395 | get { return m_uuid; } |
398 | set { m_uuid = value; } | 396 | set { m_uuid = value; } |
@@ -413,7 +411,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
413 | public byte Material | 411 | public byte Material |
414 | { | 412 | { |
415 | get { return (byte) m_material; } | 413 | get { return (byte) m_material; } |
416 | set { m_material = (LLObject.MaterialType) value; } | 414 | set { m_material = (Material)value; } |
417 | } | 415 | } |
418 | 416 | ||
419 | public ulong RegionHandle | 417 | public ulong RegionHandle |
@@ -435,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
435 | set { m_TextureAnimation = value; } | 433 | set { m_TextureAnimation = value; } |
436 | } | 434 | } |
437 | 435 | ||
438 | public LLVector3 GroupPosition | 436 | public Vector3 GroupPosition |
439 | { | 437 | { |
440 | get | 438 | get |
441 | { | 439 | { |
@@ -479,10 +477,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
479 | 477 | ||
480 | // To move the child prim in respect to the group position and rotation we have to calculate | 478 | // To move the child prim in respect to the group position and rotation we have to calculate |
481 | 479 | ||
482 | LLVector3 resultingposition = GetWorldPosition(); | 480 | Vector3 resultingposition = GetWorldPosition(); |
483 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); | 481 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); |
484 | LLQuaternion resultingrot = GetWorldRotation(); | 482 | Quaternion resultingrot = GetWorldRotation(); |
485 | PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); | 483 | PhysActor.Orientation = resultingrot; |
486 | } | 484 | } |
487 | 485 | ||
488 | // Tell the physics engines that this prim changed. | 486 | // Tell the physics engines that this prim changed. |
@@ -497,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
497 | } | 495 | } |
498 | } | 496 | } |
499 | 497 | ||
500 | public LLVector3 OffsetPosition | 498 | public Vector3 OffsetPosition |
501 | { | 499 | { |
502 | get { return m_offsetPosition; } | 500 | get { return m_offsetPosition; } |
503 | set | 501 | set |
@@ -518,20 +516,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
518 | } | 516 | } |
519 | } | 517 | } |
520 | 518 | ||
521 | public LLQuaternion RotationOffset | 519 | public Quaternion RotationOffset |
522 | { | 520 | { |
523 | get | 521 | get |
524 | { | 522 | { |
525 | // We don't want the physics engine mucking up the rotations in a linkset | 523 | // We don't want the physics engine mucking up the rotations in a linkset |
526 | if (PhysActor != null && _parentID == 0) | 524 | if (PhysActor != null && _parentID == 0) |
527 | { | 525 | { |
528 | if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 | 526 | if (PhysActor.Orientation.X != 0 || PhysActor.Orientation.Y != 0 |
529 | || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) | 527 | || PhysActor.Orientation.Z != 0 || PhysActor.Orientation.W != 0) |
530 | { | 528 | { |
531 | m_rotationOffset.X = PhysActor.Orientation.x; | 529 | m_rotationOffset = PhysActor.Orientation; |
532 | m_rotationOffset.Y = PhysActor.Orientation.y; | ||
533 | m_rotationOffset.Z = PhysActor.Orientation.z; | ||
534 | m_rotationOffset.W = PhysActor.Orientation.w; | ||
535 | } | 530 | } |
536 | } | 531 | } |
537 | return m_rotationOffset; | 532 | return m_rotationOffset; |
@@ -548,14 +543,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
548 | // Root prim gets value directly | 543 | // Root prim gets value directly |
549 | if (_parentID == 0) | 544 | if (_parentID == 0) |
550 | { | 545 | { |
551 | PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z); | 546 | PhysActor.Orientation = value; |
552 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); | 547 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); |
553 | } | 548 | } |
554 | else | 549 | else |
555 | { | 550 | { |
556 | // Child prim we have to calculate it's world rotationwel | 551 | // Child prim we have to calculate it's world rotationwel |
557 | LLQuaternion resultingrotation = GetWorldRotation(); | 552 | Quaternion resultingrotation = GetWorldRotation(); |
558 | PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z); | 553 | PhysActor.Orientation = resultingrotation; |
559 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); | 554 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); |
560 | } | 555 | } |
561 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 556 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
@@ -571,12 +566,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | } | 566 | } |
572 | 567 | ||
573 | /// <summary></summary> | 568 | /// <summary></summary> |
574 | public LLVector3 Velocity | 569 | public Vector3 Velocity |
575 | { | 570 | { |
576 | get | 571 | get |
577 | { | 572 | { |
578 | //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 | 573 | //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 |
579 | //|| PhysActor.Velocity.z != 0) | 574 | //|| PhysActor.Velocity.Z != 0) |
580 | //{ | 575 | //{ |
581 | if (PhysActor != null) | 576 | if (PhysActor != null) |
582 | { | 577 | { |
@@ -605,14 +600,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
605 | } | 600 | } |
606 | } | 601 | } |
607 | 602 | ||
608 | public LLVector3 RotationalVelocity | 603 | public Vector3 RotationalVelocity |
609 | { | 604 | { |
610 | get { return AngularVelocity; } | 605 | get { return AngularVelocity; } |
611 | set { AngularVelocity = value; } | 606 | set { AngularVelocity = value; } |
612 | } | 607 | } |
613 | 608 | ||
614 | /// <summary></summary> | 609 | /// <summary></summary> |
615 | public LLVector3 AngularVelocity | 610 | public Vector3 AngularVelocity |
616 | { | 611 | { |
617 | get | 612 | get |
618 | { | 613 | { |
@@ -626,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
626 | } | 621 | } |
627 | 622 | ||
628 | /// <summary></summary> | 623 | /// <summary></summary> |
629 | public LLVector3 Acceleration | 624 | public Vector3 Acceleration |
630 | { | 625 | { |
631 | get { return m_acceleration; } | 626 | get { return m_acceleration; } |
632 | set { m_acceleration = value; } | 627 | set { m_acceleration = value; } |
@@ -718,7 +713,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
718 | TriggerScriptChangedEvent(Changed.SHAPE); | 713 | TriggerScriptChangedEvent(Changed.SHAPE); |
719 | } | 714 | } |
720 | } | 715 | } |
721 | public LLVector3 Scale | 716 | public Vector3 Scale |
722 | { | 717 | { |
723 | get { return m_shape.Scale; } | 718 | get { return m_shape.Scale; } |
724 | set | 719 | set |
@@ -754,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
754 | #region Public Properties with only Get | 749 | #region Public Properties with only Get |
755 | 750 | ||
756 | 751 | ||
757 | public LLVector3 AbsolutePosition | 752 | public Vector3 AbsolutePosition |
758 | { | 753 | { |
759 | get { | 754 | get { |
760 | if (IsAttachment) | 755 | if (IsAttachment) |
@@ -763,12 +758,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | return m_offsetPosition + m_groupPosition; } | 758 | return m_offsetPosition + m_groupPosition; } |
764 | } | 759 | } |
765 | 760 | ||
766 | public LLUUID ObjectCreator | 761 | public UUID ObjectCreator |
767 | { | 762 | { |
768 | get { return _creatorID; } | 763 | get { return _creatorID; } |
769 | } | 764 | } |
770 | 765 | ||
771 | public LLUUID ObjectOwner | 766 | public UUID ObjectOwner |
772 | { | 767 | { |
773 | get { return _ownerID; } | 768 | get { return _ownerID; } |
774 | } | 769 | } |
@@ -801,29 +796,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
801 | 796 | ||
802 | // This sort of sucks, but I'm adding these in to make some of | 797 | // This sort of sucks, but I'm adding these in to make some of |
803 | // the mappings more consistant. | 798 | // the mappings more consistant. |
804 | public LLVector3 SitTargetPositionLL | 799 | public Vector3 SitTargetPositionLL |
805 | { | 800 | { |
806 | get { return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y,m_sitTargetPosition.z); } | 801 | get { return new Vector3(m_sitTargetPosition.X, m_sitTargetPosition.Y,m_sitTargetPosition.Z); } |
807 | set { m_sitTargetPosition = new Vector3(value.X, value.Y, value.Z); } | 802 | set { m_sitTargetPosition = value; } |
808 | } | 803 | } |
809 | 804 | ||
810 | public LLQuaternion SitTargetOrientationLL | 805 | public Quaternion SitTargetOrientationLL |
811 | { | 806 | { |
812 | get | 807 | get |
813 | { | 808 | { |
814 | return new LLQuaternion( | 809 | return new Quaternion( |
815 | m_sitTargetOrientation.x, | 810 | m_sitTargetOrientation.X, |
816 | m_sitTargetOrientation.y, | 811 | m_sitTargetOrientation.Y, |
817 | m_sitTargetOrientation.z, | 812 | m_sitTargetOrientation.Z, |
818 | m_sitTargetOrientation.w | 813 | m_sitTargetOrientation.W |
819 | ); | 814 | ); |
820 | } | 815 | } |
821 | 816 | ||
822 | set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); } | 817 | set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); } |
823 | } | 818 | } |
824 | 819 | ||
825 | |||
826 | |||
827 | public bool Stopped | 820 | public bool Stopped |
828 | { | 821 | { |
829 | get { | 822 | get { |
@@ -873,19 +866,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
873 | set { _ownershipCost = value; } | 866 | set { _ownershipCost = value; } |
874 | } | 867 | } |
875 | 868 | ||
876 | public LLUUID GroupID | 869 | public UUID GroupID |
877 | { | 870 | { |
878 | get { return _groupID; } | 871 | get { return _groupID; } |
879 | set { _groupID = value; } | 872 | set { _groupID = value; } |
880 | } | 873 | } |
881 | 874 | ||
882 | public LLUUID OwnerID | 875 | public UUID OwnerID |
883 | { | 876 | { |
884 | get { return _ownerID; } | 877 | get { return _ownerID; } |
885 | set { _ownerID = value; } | 878 | set { _ownerID = value; } |
886 | } | 879 | } |
887 | 880 | ||
888 | public LLUUID LastOwnerID | 881 | public UUID LastOwnerID |
889 | { | 882 | { |
890 | get { return _lastOwnerID; } | 883 | get { return _lastOwnerID; } |
891 | set { _lastOwnerID = value; } | 884 | set { _lastOwnerID = value; } |
@@ -921,34 +914,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
921 | set { _nextOwnerMask = value; } | 914 | set { _nextOwnerMask = value; } |
922 | } | 915 | } |
923 | 916 | ||
924 | public libsecondlife.LLObject.ObjectFlags Flags | 917 | public PrimFlags Flags |
925 | { | 918 | { |
926 | get { return _flags; } | 919 | get { return _flags; } |
927 | set { _flags = value; } | 920 | set { _flags = value; } |
928 | } | 921 | } |
929 | 922 | ||
930 | public LLUUID SitTargetAvatar | 923 | public UUID SitTargetAvatar |
931 | { | 924 | { |
932 | get { return m_sitTargetAvatar; } | 925 | get { return m_sitTargetAvatar; } |
933 | set { m_sitTargetAvatar = value; } | 926 | set { m_sitTargetAvatar = value; } |
934 | } | 927 | } |
935 | 928 | ||
936 | [XmlIgnore] | 929 | [XmlIgnore] |
937 | public virtual LLUUID RegionID | 930 | public virtual UUID RegionID |
938 | { | 931 | { |
939 | get | 932 | get |
940 | { | 933 | { |
941 | if (ParentGroup != null && ParentGroup.Scene != null) | 934 | if (ParentGroup != null && ParentGroup.Scene != null) |
942 | return ParentGroup.Scene.RegionInfo.RegionID; | 935 | return ParentGroup.Scene.RegionInfo.RegionID; |
943 | else | 936 | else |
944 | return LLUUID.Zero; | 937 | return UUID.Zero; |
945 | } | 938 | } |
946 | set {} // read only | 939 | set {} // read only |
947 | } | 940 | } |
948 | 941 | ||
949 | private LLUUID _parentUUID = LLUUID.Zero; | 942 | private UUID _parentUUID = UUID.Zero; |
950 | [XmlIgnore] | 943 | [XmlIgnore] |
951 | public LLUUID ParentUUID | 944 | public UUID ParentUUID |
952 | { | 945 | { |
953 | get | 946 | get |
954 | { | 947 | { |
@@ -985,7 +978,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | m_updateFlag = 0; | 978 | m_updateFlag = 0; |
986 | } | 979 | } |
987 | 980 | ||
988 | private void SendObjectPropertiesToClient(LLUUID AgentID) | 981 | private void SendObjectPropertiesToClient(UUID AgentID) |
989 | { | 982 | { |
990 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 983 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
991 | for (int i = 0; i < avatars.Count; i++) | 984 | for (int i = 0; i < avatars.Count; i++) |
@@ -1027,13 +1020,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1027 | 1020 | ||
1028 | #region Public Methods | 1021 | #region Public Methods |
1029 | 1022 | ||
1030 | public void AddFlag(LLObject.ObjectFlags flag) | 1023 | public void AddFlag(PrimFlags flag) |
1031 | { | 1024 | { |
1032 | // LLObject.ObjectFlags prevflag = Flags; | 1025 | // PrimFlags prevflag = Flags; |
1033 | //uint objflags = Flags; | 1026 | //uint objflags = Flags; |
1034 | if ((ObjectFlags & (uint) flag) == 0) | 1027 | if ((ObjectFlags & (uint) flag) == 0) |
1035 | { | 1028 | { |
1036 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); | 1029 | //Console.WriteLine("Adding flag: " + ((PrimFlags) flag).ToString()); |
1037 | _flags |= flag; | 1030 | _flags |= flag; |
1038 | } | 1031 | } |
1039 | //uint currflag = (uint)Flags; | 1032 | //uint currflag = (uint)Flags; |
@@ -1091,7 +1084,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1091 | // The flags don't like conversion from uint to byte, so we have to do | 1084 | // The flags don't like conversion from uint to byte, so we have to do |
1092 | // it the crappy way. See the above function :( | 1085 | // it the crappy way. See the above function :( |
1093 | 1086 | ||
1094 | data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++; | 1087 | data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++; |
1095 | data[pos] = (byte)pTexAnim.Face; pos++; | 1088 | data[pos] = (byte)pTexAnim.Face; pos++; |
1096 | data[pos] = (byte)pTexAnim.SizeX; pos++; | 1089 | data[pos] = (byte)pTexAnim.SizeX; pos++; |
1097 | data[pos] = (byte)pTexAnim.SizeY; pos++; | 1090 | data[pos] = (byte)pTexAnim.SizeY; pos++; |
@@ -1124,19 +1117,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1124 | /// </summary> | 1117 | /// </summary> |
1125 | /// <param name="impulsei">Vector force</param> | 1118 | /// <param name="impulsei">Vector force</param> |
1126 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1119 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1127 | public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) | 1120 | public void ApplyImpulse(Vector3 impulsei, bool localGlobalTF) |
1128 | { | 1121 | { |
1129 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); | 1122 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); |
1130 | 1123 | ||
1131 | if (localGlobalTF) | 1124 | if (localGlobalTF) |
1132 | { | 1125 | { |
1133 | 1126 | Quaternion grot = GetWorldRotation(); | |
1134 | LLQuaternion grot = GetWorldRotation(); | 1127 | Quaternion AXgrot = grot; |
1135 | Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z); | 1128 | Vector3 AXimpulsei = impulsei; |
1136 | Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z); | 1129 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1137 | Vector3 newimpulse = AXgrot * AXimpulsei; | 1130 | impulse = new PhysicsVector(newimpulse.X, newimpulse.Y, newimpulse.Z); |
1138 | impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z); | ||
1139 | |||
1140 | } | 1131 | } |
1141 | else | 1132 | else |
1142 | { | 1133 | { |
@@ -1155,8 +1146,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1155 | /// <param name="m_physicalPrim"></param> | 1146 | /// <param name="m_physicalPrim"></param> |
1156 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) | 1147 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) |
1157 | { | 1148 | { |
1158 | bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim); | 1149 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); |
1159 | bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); | 1150 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); |
1160 | 1151 | ||
1161 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | 1152 | // Added clarification.. since A rigid body is an object that you can kick around, etc. |
1162 | bool RigidBody = isPhysical && !isPhantom; | 1153 | bool RigidBody = isPhysical && !isPhantom; |
@@ -1167,11 +1158,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1167 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1158 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1168 | Name, | 1159 | Name, |
1169 | Shape, | 1160 | Shape, |
1170 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 1161 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z), |
1171 | AbsolutePosition.Z), | ||
1172 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 1162 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
1173 | new Quaternion(RotationOffset.W, RotationOffset.X, | 1163 | RotationOffset, |
1174 | RotationOffset.Y, RotationOffset.Z), RigidBody); | 1164 | RigidBody); |
1175 | 1165 | ||
1176 | // Basic Physics returns null.. joy joy joy. | 1166 | // Basic Physics returns null.. joy joy joy. |
1177 | if (PhysActor != null) | 1167 | if (PhysActor != null) |
@@ -1208,24 +1198,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1208 | /// Duplicates this part. | 1198 | /// Duplicates this part. |
1209 | /// </summary> | 1199 | /// </summary> |
1210 | /// <returns></returns> | 1200 | /// <returns></returns> |
1211 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum, bool userExposed) | 1201 | public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed) |
1212 | { | 1202 | { |
1213 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); | 1203 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); |
1214 | dupe.m_shape = m_shape.Copy(); | 1204 | dupe.m_shape = m_shape.Copy(); |
1215 | dupe.m_regionHandle = m_regionHandle; | 1205 | dupe.m_regionHandle = m_regionHandle; |
1216 | if (userExposed) | 1206 | if (userExposed) |
1217 | dupe.UUID = LLUUID.Random(); | 1207 | dupe.UUID = UUID.Random(); |
1218 | 1208 | ||
1219 | dupe.LocalId = localID; | 1209 | dupe.LocalId = localID; |
1220 | dupe._ownerID = AgentID; | 1210 | dupe._ownerID = AgentID; |
1221 | dupe._groupID = GroupID; | 1211 | dupe._groupID = GroupID; |
1222 | dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z); | 1212 | dupe.GroupPosition = GroupPosition; |
1223 | dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); | 1213 | dupe.OffsetPosition = OffsetPosition; |
1224 | dupe.RotationOffset = | 1214 | dupe.RotationOffset = RotationOffset; |
1225 | new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); | 1215 | dupe.Velocity = Vector3.Zero; |
1226 | dupe.Velocity = new LLVector3(0, 0, 0); | 1216 | dupe.Acceleration = Vector3.Zero; |
1227 | dupe.Acceleration = new LLVector3(0, 0, 0); | 1217 | dupe.AngularVelocity = Vector3.Zero; |
1228 | dupe.AngularVelocity = new LLVector3(0, 0, 0); | ||
1229 | dupe.ObjectFlags = ObjectFlags; | 1218 | dupe.ObjectFlags = ObjectFlags; |
1230 | 1219 | ||
1231 | dupe._ownershipCost = _ownershipCost; | 1220 | dupe._ownershipCost = _ownershipCost; |
@@ -1247,11 +1236,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1247 | 1236 | ||
1248 | if (userExposed) | 1237 | if (userExposed) |
1249 | { | 1238 | { |
1250 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != LLUUID.Zero) | 1239 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) |
1251 | { | 1240 | { |
1252 | m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); | 1241 | m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); |
1253 | } | 1242 | } |
1254 | bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1243 | bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); |
1255 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1244 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1256 | } | 1245 | } |
1257 | return dupe; | 1246 | return dupe; |
@@ -1260,13 +1249,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1260 | public static SceneObjectPart Create() | 1249 | public static SceneObjectPart Create() |
1261 | { | 1250 | { |
1262 | SceneObjectPart part = new SceneObjectPart(); | 1251 | SceneObjectPart part = new SceneObjectPart(); |
1263 | part.UUID = LLUUID.Random(); | 1252 | part.UUID = UUID.Random(); |
1264 | 1253 | ||
1265 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1254 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1266 | part.Shape = shape; | 1255 | part.Shape = shape; |
1267 | 1256 | ||
1268 | part.Name = "Primitive"; | 1257 | part.Name = "Primitive"; |
1269 | part._ownerID = LLUUID.Random(); | 1258 | part._ownerID = UUID.Random(); |
1270 | 1259 | ||
1271 | return part; | 1260 | return part; |
1272 | } | 1261 | } |
@@ -1295,16 +1284,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1295 | /// that's not wholesome. Had to make Scene public | 1284 | /// that's not wholesome. Had to make Scene public |
1296 | //PhysActor = null; | 1285 | //PhysActor = null; |
1297 | 1286 | ||
1298 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 1287 | if ((ObjectFlags & (uint) PrimFlags.Phantom) == 0) |
1299 | { | 1288 | { |
1300 | //PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | ||
1301 | //Name, | ||
1302 | //Shape, | ||
1303 | //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
1304 | //AbsolutePosition.Z), | ||
1305 | //new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | ||
1306 | //new Quaternion(RotationOffset.W, RotationOffset.X, | ||
1307 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); | ||
1308 | if (UsePhysics) | 1289 | if (UsePhysics) |
1309 | { | 1290 | { |
1310 | ParentGroup.Scene.AddPhysicalPrim(1); | 1291 | ParentGroup.Scene.AddPhysicalPrim(1); |
@@ -1339,7 +1320,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1339 | return newobject; | 1320 | return newobject; |
1340 | } | 1321 | } |
1341 | 1322 | ||
1342 | public LLUUID GetAvatarOnSitTarget() | 1323 | public UUID GetAvatarOnSitTarget() |
1343 | { | 1324 | { |
1344 | return m_sitTargetAvatar; | 1325 | return m_sitTargetAvatar; |
1345 | } | 1326 | } |
@@ -1356,30 +1337,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1356 | 1337 | ||
1357 | public double GetDistanceTo(Vector3 a, Vector3 b) | 1338 | public double GetDistanceTo(Vector3 a, Vector3 b) |
1358 | { | 1339 | { |
1359 | float dx = a.x - b.x; | 1340 | float dx = a.X - b.X; |
1360 | float dy = a.y - b.y; | 1341 | float dy = a.Y - b.Y; |
1361 | float dz = a.z - b.z; | 1342 | float dz = a.Z - b.Z; |
1362 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | 1343 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); |
1363 | } | 1344 | } |
1364 | 1345 | ||
1365 | public uint GetEffectiveObjectFlags() | 1346 | public uint GetEffectiveObjectFlags() |
1366 | { | 1347 | { |
1367 | LLObject.ObjectFlags f = _flags; | 1348 | PrimFlags f = _flags; |
1368 | if (m_parentGroup == null || m_parentGroup.RootPart == this) | 1349 | if (m_parentGroup == null || m_parentGroup.RootPart == this) |
1369 | f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money); | 1350 | f &= ~(PrimFlags.Touch | PrimFlags.Money); |
1370 | 1351 | ||
1371 | return (uint)_flags | (uint)LocalFlags; | 1352 | return (uint)_flags | (uint)LocalFlags; |
1372 | } | 1353 | } |
1373 | 1354 | ||
1374 | public LLVector3 GetGeometricCenter() | 1355 | public Vector3 GetGeometricCenter() |
1375 | { | 1356 | { |
1376 | if (PhysActor != null) | 1357 | if (PhysActor != null) |
1377 | { | 1358 | { |
1378 | return new LLVector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); | 1359 | return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); |
1379 | } | 1360 | } |
1380 | else | 1361 | else |
1381 | { | 1362 | { |
1382 | return new LLVector3(0, 0, 0); | 1363 | return new Vector3(0, 0, 0); |
1383 | } | 1364 | } |
1384 | } | 1365 | } |
1385 | 1366 | ||
@@ -1419,16 +1400,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1419 | 1400 | ||
1420 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); | 1401 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); |
1421 | 1402 | ||
1422 | foreach (LLUUID id in TaskInventory.Keys) | 1403 | foreach (UUID id in TaskInventory.Keys) |
1423 | { | 1404 | { |
1424 | TaskInventory_work.Add(id.UUID, TaskInventory[id]); | 1405 | TaskInventory_work.Add(id.Guid, TaskInventory[id]); |
1425 | } | 1406 | } |
1426 | 1407 | ||
1427 | info.AddValue("TaskInventory", TaskInventory_work); | 1408 | info.AddValue("TaskInventory", TaskInventory_work); |
1428 | 1409 | ||
1429 | info.AddValue("LastOwnerID", _lastOwnerID.UUID); | 1410 | info.AddValue("LastOwnerID", _lastOwnerID.Guid); |
1430 | info.AddValue("OwnerID", _ownerID.UUID); | 1411 | info.AddValue("OwnerID", _ownerID.Guid); |
1431 | info.AddValue("GroupID", _groupID.UUID); | 1412 | info.AddValue("GroupID", _groupID.Guid); |
1432 | 1413 | ||
1433 | info.AddValue("OwnershipCost", _ownershipCost); | 1414 | info.AddValue("OwnershipCost", _ownershipCost); |
1434 | info.AddValue("ObjectSaleType", _objectSaleType); | 1415 | info.AddValue("ObjectSaleType", _objectSaleType); |
@@ -1451,10 +1432,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1451 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); | 1432 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); |
1452 | 1433 | ||
1453 | info.AddValue("m_updateFlag", m_updateFlag); | 1434 | info.AddValue("m_updateFlag", m_updateFlag); |
1454 | info.AddValue("CreatorID", _creatorID.UUID); | 1435 | info.AddValue("CreatorID", _creatorID.Guid); |
1455 | 1436 | ||
1456 | info.AddValue("m_inventorySerial", m_inventorySerial); | 1437 | info.AddValue("m_inventorySerial", m_inventorySerial); |
1457 | info.AddValue("m_uuid", m_uuid.UUID); | 1438 | info.AddValue("m_uuid", m_uuid.Guid); |
1458 | info.AddValue("m_localID", m_localId); | 1439 | info.AddValue("m_localID", m_localId); |
1459 | info.AddValue("m_name", m_name); | 1440 | info.AddValue("m_name", m_name); |
1460 | info.AddValue("m_flags", _flags); | 1441 | info.AddValue("m_flags", _flags); |
@@ -1503,7 +1484,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1503 | 1484 | ||
1504 | public void GetProperties(IClientAPI client) | 1485 | public void GetProperties(IClientAPI client) |
1505 | { | 1486 | { |
1506 | client.SendObjectPropertiesReply(LLUUID.Zero, (ulong)_creationDate, _creatorID, LLUUID.Zero, LLUUID.Zero, | 1487 | client.SendObjectPropertiesReply(UUID.Zero, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, |
1507 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, | 1488 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, |
1508 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, | 1489 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, |
1509 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, | 1490 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, |
@@ -1512,13 +1493,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | ParentGroup.RootPart.SalePrice); | 1493 | ParentGroup.RootPart.SalePrice); |
1513 | } | 1494 | } |
1514 | 1495 | ||
1515 | public LLUUID GetRootPartUUID() | 1496 | public UUID GetRootPartUUID() |
1516 | { | 1497 | { |
1517 | if (m_parentGroup != null) | 1498 | if (m_parentGroup != null) |
1518 | { | 1499 | { |
1519 | return m_parentGroup.UUID; | 1500 | return m_parentGroup.UUID; |
1520 | } | 1501 | } |
1521 | return LLUUID.Zero; | 1502 | return UUID.Zero; |
1522 | } | 1503 | } |
1523 | 1504 | ||
1524 | /// <summary> | 1505 | /// <summary> |
@@ -1526,63 +1507,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | /// Remember, the Group Position simply gives the position of the group itself | 1507 | /// Remember, the Group Position simply gives the position of the group itself |
1527 | /// </summary> | 1508 | /// </summary> |
1528 | /// <returns>A Linked Child Prim objects position in world</returns> | 1509 | /// <returns>A Linked Child Prim objects position in world</returns> |
1529 | public LLVector3 GetWorldPosition() | 1510 | public Vector3 GetWorldPosition() |
1530 | { | 1511 | { |
1531 | Quaternion parentRot = new Quaternion( | 1512 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1532 | ParentGroup.RootPart.RotationOffset.W, | 1513 | |
1533 | ParentGroup.RootPart.RotationOffset.X, | 1514 | Vector3 axPos = OffsetPosition; |
1534 | ParentGroup.RootPart.RotationOffset.Y, | ||
1535 | ParentGroup.RootPart.RotationOffset.Z); | ||
1536 | |||
1537 | Vector3 axPos | ||
1538 | = new Vector3( | ||
1539 | OffsetPosition.X, | ||
1540 | OffsetPosition.Y, | ||
1541 | OffsetPosition.Z); | ||
1542 | |||
1543 | axPos = parentRot * axPos; | ||
1544 | LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
1545 | return GroupPosition + translationOffsetPosition; | ||
1546 | 1515 | ||
1547 | //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition); | 1516 | axPos *= parentRot; |
1517 | Vector3 translationOffsetPosition = axPos; | ||
1518 | return GroupPosition + translationOffsetPosition; | ||
1548 | } | 1519 | } |
1549 | 1520 | ||
1550 | /// <summary> | 1521 | /// <summary> |
1551 | /// Gets the rotation of this prim offset by the group rotation | 1522 | /// Gets the rotation of this prim offset by the group rotation |
1552 | /// </summary> | 1523 | /// </summary> |
1553 | /// <returns></returns> | 1524 | /// <returns></returns> |
1554 | public LLQuaternion GetWorldRotation() | 1525 | public Quaternion GetWorldRotation() |
1555 | { | 1526 | { |
1556 | Quaternion newRot; | 1527 | Quaternion newRot; |
1557 | 1528 | ||
1558 | if (this.LinkNum == 0) | 1529 | if (this.LinkNum == 0) |
1559 | { | 1530 | { |
1560 | newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z); | 1531 | newRot = RotationOffset; |
1561 | |||
1562 | } | 1532 | } |
1563 | else | 1533 | else |
1564 | { | 1534 | { |
1565 | Quaternion parentRot = new Quaternion( | 1535 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1566 | ParentGroup.RootPart.RotationOffset.W, | 1536 | Quaternion oldRot = RotationOffset; |
1567 | ParentGroup.RootPart.RotationOffset.X, | ||
1568 | ParentGroup.RootPart.RotationOffset.Y, | ||
1569 | ParentGroup.RootPart.RotationOffset.Z); | ||
1570 | |||
1571 | Quaternion oldRot | ||
1572 | = new Quaternion( | ||
1573 | RotationOffset.W, | ||
1574 | RotationOffset.X, | ||
1575 | RotationOffset.Y, | ||
1576 | RotationOffset.Z); | ||
1577 | |||
1578 | newRot = parentRot * oldRot; | 1537 | newRot = parentRot * oldRot; |
1579 | } | 1538 | } |
1580 | return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1581 | 1539 | ||
1582 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | 1540 | return newRot; |
1583 | } | 1541 | } |
1584 | 1542 | ||
1585 | public void MoveToTarget(LLVector3 target, float tau) | 1543 | public void MoveToTarget(Vector3 target, float tau) |
1586 | { | 1544 | { |
1587 | if (tau > 0) | 1545 | if (tau > 0) |
1588 | { | 1546 | { |
@@ -1594,7 +1552,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1594 | } | 1552 | } |
1595 | } | 1553 | } |
1596 | 1554 | ||
1597 | public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) | 1555 | public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient) |
1598 | { | 1556 | { |
1599 | } | 1557 | } |
1600 | 1558 | ||
@@ -1694,7 +1652,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1694 | detobj.nameStr = av.ControllingClient.Name; | 1652 | detobj.nameStr = av.ControllingClient.Name; |
1695 | detobj.ownerUUID = av.UUID; | 1653 | detobj.ownerUUID = av.UUID; |
1696 | detobj.posVector = av.AbsolutePosition; | 1654 | detobj.posVector = av.AbsolutePosition; |
1697 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1655 | detobj.rotQuat = av.Rotation; |
1698 | detobj.velVector = av.Velocity; | 1656 | detobj.velVector = av.Velocity; |
1699 | detobj.colliderType = 0; | 1657 | detobj.colliderType = 0; |
1700 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1658 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1760,7 +1718,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1760 | detobj.nameStr = av.Name; | 1718 | detobj.nameStr = av.Name; |
1761 | detobj.ownerUUID = av.UUID; | 1719 | detobj.ownerUUID = av.UUID; |
1762 | detobj.posVector = av.AbsolutePosition; | 1720 | detobj.posVector = av.AbsolutePosition; |
1763 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1721 | detobj.rotQuat = av.Rotation; |
1764 | detobj.velVector = av.Velocity; | 1722 | detobj.velVector = av.Velocity; |
1765 | detobj.colliderType = 0; | 1723 | detobj.colliderType = 0; |
1766 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1724 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1828,7 +1786,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1828 | detobj.nameStr = av.Name; | 1786 | detobj.nameStr = av.Name; |
1829 | detobj.ownerUUID = av.UUID; | 1787 | detobj.ownerUUID = av.UUID; |
1830 | detobj.posVector = av.AbsolutePosition; | 1788 | detobj.posVector = av.AbsolutePosition; |
1831 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1789 | detobj.rotQuat = av.Rotation; |
1832 | detobj.velVector = av.Velocity; | 1790 | detobj.velVector = av.Velocity; |
1833 | detobj.colliderType = 0; | 1791 | detobj.colliderType = 0; |
1834 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1792 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1857,7 +1815,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1857 | public void PhysicsOutOfBounds(PhysicsVector pos) | 1815 | public void PhysicsOutOfBounds(PhysicsVector pos) |
1858 | { | 1816 | { |
1859 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | 1817 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); |
1860 | RemFlag(LLObject.ObjectFlags.Physics); | 1818 | RemFlag(PrimFlags.Physics); |
1861 | DoPhysicsPropertyUpdate(false, true); | 1819 | DoPhysicsPropertyUpdate(false, true); |
1862 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1820 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
1863 | } | 1821 | } |
@@ -1866,7 +1824,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1866 | { | 1824 | { |
1867 | if (PhysActor != null) | 1825 | if (PhysActor != null) |
1868 | { | 1826 | { |
1869 | LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0); | 1827 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); |
1870 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) | 1828 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) |
1871 | { | 1829 | { |
1872 | m_parentGroup.AbsolutePosition = newpos; | 1830 | m_parentGroup.AbsolutePosition = newpos; |
@@ -1880,16 +1838,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1880 | 1838 | ||
1881 | public void PreloadSound(string sound) | 1839 | public void PreloadSound(string sound) |
1882 | { | 1840 | { |
1883 | // LLUUID ownerID = OwnerID; | 1841 | // UUID ownerID = OwnerID; |
1884 | LLUUID objectID = UUID; | 1842 | UUID objectID = UUID; |
1885 | LLUUID soundID = LLUUID.Zero; | 1843 | UUID soundID = UUID.Zero; |
1886 | 1844 | ||
1887 | if (!LLUUID.TryParse(sound, out soundID)) | 1845 | if (!UUID.TryParse(sound, out soundID)) |
1888 | { | 1846 | { |
1889 | //Trys to fetch sound id from prim's inventory. | 1847 | //Trys to fetch sound id from prim's inventory. |
1890 | //Prim's inventory doesn't support non script items yet | 1848 | //Prim's inventory doesn't support non script items yet |
1891 | SceneObjectPart op = this; | 1849 | SceneObjectPart op = this; |
1892 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) | 1850 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory) |
1893 | { | 1851 | { |
1894 | if (item.Value.Name == sound) | 1852 | if (item.Value.Name == sound) |
1895 | { | 1853 | { |
@@ -1908,19 +1866,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1908 | } | 1866 | } |
1909 | } | 1867 | } |
1910 | 1868 | ||
1911 | public void RemFlag(LLObject.ObjectFlags flag) | 1869 | public void RemFlag(PrimFlags flag) |
1912 | { | 1870 | { |
1913 | // LLObject.ObjectFlags prevflag = Flags; | 1871 | // PrimFlags prevflag = Flags; |
1914 | if ((ObjectFlags & (uint) flag) != 0) | 1872 | if ((ObjectFlags & (uint) flag) != 0) |
1915 | { | 1873 | { |
1916 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 1874 | //Console.WriteLine("Removing flag: " + ((PrimFlags)flag).ToString()); |
1917 | _flags &= ~flag; | 1875 | _flags &= ~flag; |
1918 | } | 1876 | } |
1919 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); | 1877 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
1920 | //ScheduleFullUpdate(); | 1878 | //ScheduleFullUpdate(); |
1921 | } | 1879 | } |
1922 | 1880 | ||
1923 | public void RemoveScriptEvents(LLUUID scriptid) | 1881 | public void RemoveScriptEvents(UUID scriptid) |
1924 | { | 1882 | { |
1925 | lock (m_scriptEvents) | 1883 | lock (m_scriptEvents) |
1926 | { | 1884 | { |
@@ -1938,13 +1896,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1938 | } | 1896 | } |
1939 | 1897 | ||
1940 | /// <summary> | 1898 | /// <summary> |
1941 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | 1899 | /// Reset UUIDs for this part. This involves generate this part's own UUID and |
1942 | /// generating new LLUUIDs for all the items in the inventory. | 1900 | /// generating new UUIDs for all the items in the inventory. |
1943 | /// </summary> | 1901 | /// </summary> |
1944 | /// <param name="linkNum">Link number for the part</param> | 1902 | /// <param name="linkNum">Link number for the part</param> |
1945 | public void ResetIDs(int linkNum) | 1903 | public void ResetIDs(int linkNum) |
1946 | { | 1904 | { |
1947 | UUID = LLUUID.Random(); | 1905 | UUID = UUID.Random(); |
1948 | LinkNum = linkNum; | 1906 | LinkNum = linkNum; |
1949 | 1907 | ||
1950 | ResetInventoryIDs(); | 1908 | ResetInventoryIDs(); |
@@ -1954,7 +1912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1954 | /// Resize this part. | 1912 | /// Resize this part. |
1955 | /// </summary> | 1913 | /// </summary> |
1956 | /// <param name="scale"></param> | 1914 | /// <param name="scale"></param> |
1957 | public void Resize(LLVector3 scale) | 1915 | public void Resize(Vector3 scale) |
1958 | { | 1916 | { |
1959 | StoreUndoState(); | 1917 | StoreUndoState(); |
1960 | m_shape.Scale = scale; | 1918 | m_shape.Scale = scale; |
@@ -2032,7 +1990,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2032 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); | 1990 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); |
2033 | } | 1991 | } |
2034 | 1992 | ||
2035 | public void SculptTextureCallback(LLUUID textureID, AssetBase texture) | 1993 | public void SculptTextureCallback(UUID textureID, AssetBase texture) |
2036 | { | 1994 | { |
2037 | if (m_shape.SculptEntry) | 1995 | if (m_shape.SculptEntry) |
2038 | { | 1996 | { |
@@ -2073,7 +2031,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2073 | } | 2031 | } |
2074 | } | 2032 | } |
2075 | 2033 | ||
2076 | public void SendFullUpdateToAllClientsExcept(LLUUID agentID) | 2034 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2077 | { | 2035 | { |
2078 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 2036 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
2079 | for (int i = 0; i < avatars.Count; i++) | 2037 | for (int i = 0; i < avatars.Count; i++) |
@@ -2094,7 +2052,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2094 | /// <param name="clientFlags"></param> | 2052 | /// <param name="clientFlags"></param> |
2095 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) | 2053 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) |
2096 | { | 2054 | { |
2097 | LLVector3 lPos; | 2055 | Vector3 lPos; |
2098 | lPos = OffsetPosition; | 2056 | lPos = OffsetPosition; |
2099 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | 2057 | SendFullUpdateToClient(remoteClient, lPos, clientflags); |
2100 | } | 2058 | } |
@@ -2105,16 +2063,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2105 | /// <param name="remoteClient"></param> | 2063 | /// <param name="remoteClient"></param> |
2106 | /// <param name="lPos"></param> | 2064 | /// <param name="lPos"></param> |
2107 | /// <param name="clientFlags"></param> | 2065 | /// <param name="clientFlags"></param> |
2108 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) | 2066 | public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags) |
2109 | { | 2067 | { |
2110 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; | 2068 | clientFlags &= ~(uint) PrimFlags.CreateSelected; |
2111 | 2069 | ||
2112 | if (remoteClient.AgentId == _ownerID) | 2070 | if (remoteClient.AgentId == _ownerID) |
2113 | { | 2071 | { |
2114 | if ((uint) (_flags & LLObject.ObjectFlags.CreateSelected) != 0) | 2072 | if ((uint) (_flags & PrimFlags.CreateSelected) != 0) |
2115 | { | 2073 | { |
2116 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; | 2074 | clientFlags |= (uint) PrimFlags.CreateSelected; |
2117 | _flags &= ~LLObject.ObjectFlags.CreateSelected; | 2075 | _flags &= ~PrimFlags.CreateSelected; |
2118 | } | 2076 | } |
2119 | } | 2077 | } |
2120 | //bool isattachment = IsAttachment; | 2078 | //bool isattachment = IsAttachment; |
@@ -2140,7 +2098,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2140 | 2098 | ||
2141 | // This causes the Scene to 'poll' physical objects every couple of frames | 2099 | // This causes the Scene to 'poll' physical objects every couple of frames |
2142 | // bad, so it's been replaced by an event driven method. | 2100 | // bad, so it's been replaced by an event driven method. |
2143 | //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) | 2101 | //if ((ObjectFlags & (uint)PrimFlags.Physics) != 0) |
2144 | //{ | 2102 | //{ |
2145 | // Only send the constant terse updates on physical objects! | 2103 | // Only send the constant terse updates on physical objects! |
2146 | //ScheduleTerseUpdate(); | 2104 | //ScheduleTerseUpdate(); |
@@ -2163,20 +2121,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
2163 | if (volume < 0) | 2121 | if (volume < 0) |
2164 | volume = 0; | 2122 | volume = 0; |
2165 | 2123 | ||
2166 | LLUUID ownerID = _ownerID; | 2124 | UUID ownerID = _ownerID; |
2167 | LLUUID objectID = UUID; | 2125 | UUID objectID = UUID; |
2168 | LLUUID parentID = GetRootPartUUID(); | 2126 | UUID parentID = GetRootPartUUID(); |
2169 | LLUUID soundID = LLUUID.Zero; | 2127 | UUID soundID = UUID.Zero; |
2170 | LLVector3 position = AbsolutePosition; // region local | 2128 | Vector3 position = AbsolutePosition; // region local |
2171 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 2129 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; |
2172 | 2130 | ||
2173 | //byte flags = 0; | 2131 | //byte flags = 0; |
2174 | 2132 | ||
2175 | if (!LLUUID.TryParse(sound, out soundID)) | 2133 | if (!UUID.TryParse(sound, out soundID)) |
2176 | { | 2134 | { |
2177 | // search sound file from inventory | 2135 | // search sound file from inventory |
2178 | SceneObjectPart op = this; | 2136 | SceneObjectPart op = this; |
2179 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) | 2137 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory) |
2180 | { | 2138 | { |
2181 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2139 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2182 | { | 2140 | { |
@@ -2186,7 +2144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | } | 2144 | } |
2187 | } | 2145 | } |
2188 | 2146 | ||
2189 | if (soundID == LLUUID.Zero) | 2147 | if (soundID == UUID.Zero) |
2190 | return; | 2148 | return; |
2191 | 2149 | ||
2192 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2150 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2233,11 +2191,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2233 | 2191 | ||
2234 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2192 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
2235 | { | 2193 | { |
2236 | LLVector3 lPos; | 2194 | Vector3 lPos; |
2237 | lPos = OffsetPosition; | 2195 | lPos = OffsetPosition; |
2238 | LLQuaternion mRot = RotationOffset; | 2196 | Quaternion mRot = RotationOffset; |
2239 | // TODO: I have no idea why we are making this check. This should be sorted out | 2197 | // TODO: I have no idea why we are making this check. This should be sorted out |
2240 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | 2198 | if ((ObjectFlags & (uint) PrimFlags.Physics) == 0) |
2241 | { | 2199 | { |
2242 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); | 2200 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2243 | } | 2201 | } |
@@ -2249,9 +2207,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2249 | } | 2207 | } |
2250 | } | 2208 | } |
2251 | 2209 | ||
2252 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 2210 | public void SendTerseUpdateToClient(IClientAPI remoteClient, Vector3 lPos) |
2253 | { | 2211 | { |
2254 | LLQuaternion mRot = RotationOffset; | 2212 | Quaternion mRot = RotationOffset; |
2255 | //bool isattachment = IsAttachment; | 2213 | //bool isattachment = IsAttachment; |
2256 | //if (LocalId != ParentGroup.RootPart.LocalId) | 2214 | //if (LocalId != ParentGroup.RootPart.LocalId) |
2257 | //isattachment = ParentGroup.RootPart.IsAttachment; | 2215 | //isattachment = ParentGroup.RootPart.IsAttachment; |
@@ -2263,7 +2221,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2263 | } | 2221 | } |
2264 | else | 2222 | else |
2265 | { | 2223 | { |
2266 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 2224 | if ((ObjectFlags & (uint)PrimFlags.Physics) == 0) |
2267 | { | 2225 | { |
2268 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); | 2226 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2269 | } | 2227 | } |
@@ -2296,7 +2254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2296 | //} | 2254 | //} |
2297 | } | 2255 | } |
2298 | 2256 | ||
2299 | public void SetAvatarOnSitTarget(LLUUID avatarID) | 2257 | public void SetAvatarOnSitTarget(UUID avatarID) |
2300 | { | 2258 | { |
2301 | m_sitTargetAvatar = avatarID; | 2259 | m_sitTargetAvatar = avatarID; |
2302 | if (ParentGroup != null) | 2260 | if (ParentGroup != null) |
@@ -2352,7 +2310,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2352 | } | 2310 | } |
2353 | } | 2311 | } |
2354 | 2312 | ||
2355 | public void SetGroup(LLUUID groupID, IClientAPI client) | 2313 | public void SetGroup(UUID groupID, IClientAPI client) |
2356 | { | 2314 | { |
2357 | _groupID = groupID; | 2315 | _groupID = groupID; |
2358 | GetProperties(client); | 2316 | GetProperties(client); |
@@ -2379,7 +2337,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2379 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2337 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
2380 | } | 2338 | } |
2381 | 2339 | ||
2382 | public void SetScriptEvents(LLUUID scriptid, int events) | 2340 | public void SetScriptEvents(UUID scriptid, int events) |
2383 | { | 2341 | { |
2384 | // scriptEvents oldparts; | 2342 | // scriptEvents oldparts; |
2385 | lock (m_scriptEvents) | 2343 | lock (m_scriptEvents) |
@@ -2399,24 +2357,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2399 | aggregateScriptEvents(); | 2357 | aggregateScriptEvents(); |
2400 | } | 2358 | } |
2401 | 2359 | ||
2402 | // public void SetSitTarget(Vector3 offset, Quaternion orientation) | ||
2403 | // { | ||
2404 | // m_sitTargetPosition = offset; | ||
2405 | // m_sitTargetOrientation = orientation; | ||
2406 | // } | ||
2407 | |||
2408 | // // Utility function so the databases don't have to reference axiom.math | ||
2409 | // public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) | ||
2410 | // { | ||
2411 | // if ( | ||
2412 | // !(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && | ||
2413 | // orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) | ||
2414 | // { | ||
2415 | // m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | ||
2416 | // m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | ||
2417 | // } | ||
2418 | // } | ||
2419 | |||
2420 | /// <summary> | 2360 | /// <summary> |
2421 | /// Set the text displayed for this part. | 2361 | /// Set the text displayed for this part. |
2422 | /// </summary> | 2362 | /// </summary> |
@@ -2438,9 +2378,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2438 | public void SetText(string text, Vector3 color, double alpha) | 2378 | public void SetText(string text, Vector3 color, double alpha) |
2439 | { | 2379 | { |
2440 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), | 2380 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), |
2441 | (int) (color.x*0xff), | 2381 | (int) (color.X*0xff), |
2442 | (int) (color.y*0xff), | 2382 | (int) (color.Y*0xff), |
2443 | (int) (color.z*0xff)); | 2383 | (int) (color.Z*0xff)); |
2444 | SetText(text); | 2384 | SetText(text); |
2445 | } | 2385 | } |
2446 | 2386 | ||
@@ -2491,33 +2431,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
2491 | 2431 | ||
2492 | 2432 | ||
2493 | EntityIntersection returnresult = new EntityIntersection(); | 2433 | EntityIntersection returnresult = new EntityIntersection(); |
2494 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 2434 | Vector3 vAbsolutePosition = AbsolutePosition; |
2495 | 2435 | Vector3 vScale = Scale; | |
2496 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | ||
2497 | // Quaternion qRotation = | ||
2498 | // new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | ||
2499 | |||
2500 | |||
2501 | //Quaternion worldRotation = (qRotation*parentrot); | ||
2502 | //Matrix3 worldRotM = worldRotation.ToRotationMatrix(); | ||
2503 | |||
2504 | |||
2505 | Vector3 rOrigin = iray.Origin; | 2436 | Vector3 rOrigin = iray.Origin; |
2506 | Vector3 rDirection = iray.Direction; | 2437 | Vector3 rDirection = iray.Direction; |
2507 | 2438 | ||
2508 | |||
2509 | |||
2510 | //rDirection = rDirection.Normalize(); | 2439 | //rDirection = rDirection.Normalize(); |
2511 | // Buidling the first part of the Quadratic equation | 2440 | // Buidling the first part of the Quadratic equation |
2512 | Vector3 r2ndDirection = rDirection*rDirection; | 2441 | Vector3 r2ndDirection = rDirection*rDirection; |
2513 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; | 2442 | float itestPart1 = r2ndDirection.X + r2ndDirection.Y + r2ndDirection.Z; |
2514 | 2443 | ||
2515 | // Buidling the second part of the Quadratic equation | 2444 | // Buidling the second part of the Quadratic equation |
2516 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; | 2445 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; |
2517 | Vector3 r2Direction = rDirection*2.0f; | 2446 | Vector3 r2Direction = rDirection*2.0f; |
2518 | Vector3 tmVal3 = r2Direction*tmVal2; | 2447 | Vector3 tmVal3 = r2Direction*tmVal2; |
2519 | 2448 | ||
2520 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; | 2449 | float itestPart2 = tmVal3.X + tmVal3.Y + tmVal3.Z; |
2521 | 2450 | ||
2522 | // Buidling the third part of the Quadratic equation | 2451 | // Buidling the third part of the Quadratic equation |
2523 | Vector3 tmVal4 = rOrigin*rOrigin; | 2452 | Vector3 tmVal4 = rOrigin*rOrigin; |
@@ -2528,12 +2457,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2528 | 2457 | ||
2529 | // Set Radius to the largest dimention of the prim | 2458 | // Set Radius to the largest dimention of the prim |
2530 | float radius = 0f; | 2459 | float radius = 0f; |
2531 | if (vScale.x > radius) | 2460 | if (vScale.X > radius) |
2532 | radius = vScale.x; | 2461 | radius = vScale.X; |
2533 | if (vScale.y > radius) | 2462 | if (vScale.Y > radius) |
2534 | radius = vScale.y; | 2463 | radius = vScale.Y; |
2535 | if (vScale.z > radius) | 2464 | if (vScale.Z > radius) |
2536 | radius = vScale.z; | 2465 | radius = vScale.Z; |
2537 | 2466 | ||
2538 | // the second part of this is the default prim size | 2467 | // the second part of this is the default prim size |
2539 | // once we factor in the aabb of the prim we're adding we can | 2468 | // once we factor in the aabb of the prim we're adding we can |
@@ -2544,8 +2473,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2544 | 2473 | ||
2545 | //radius = radius; | 2474 | //radius = radius; |
2546 | 2475 | ||
2547 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - | 2476 | float itestPart3 = tmVal4.X + tmVal4.Y + tmVal4.Z + tmVal5.X + tmVal5.Y + tmVal5.Z - |
2548 | (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius))); | 2477 | (2.0f*(tmVal6.X + tmVal6.Y + tmVal6.Z + (radius*radius))); |
2549 | 2478 | ||
2550 | // Yuk Quadradrics.. Solve first | 2479 | // Yuk Quadradrics.. Solve first |
2551 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); | 2480 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); |
@@ -2572,21 +2501,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2572 | // We got an intersection. putting together an EntityIntersection object with the | 2501 | // We got an intersection. putting together an EntityIntersection object with the |
2573 | // intersection information | 2502 | // intersection information |
2574 | Vector3 ipoint = | 2503 | Vector3 ipoint = |
2575 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), | 2504 | new Vector3(iray.Origin.X + (iray.Direction.X*root), iray.Origin.Y + (iray.Direction.Y*root), |
2576 | iray.Origin.z + (iray.Direction.z*root)); | 2505 | iray.Origin.Z + (iray.Direction.Z*root)); |
2577 | 2506 | ||
2578 | returnresult.HitTF = true; | 2507 | returnresult.HitTF = true; |
2579 | returnresult.ipoint = ipoint; | 2508 | returnresult.ipoint = ipoint; |
2580 | 2509 | ||
2581 | // Normal is calculated by the difference and then normalizing the result | 2510 | // Normal is calculated by the difference and then normalizing the result |
2582 | Vector3 normalpart = ipoint - vAbsolutePosition; | 2511 | Vector3 normalpart = ipoint - vAbsolutePosition; |
2583 | returnresult.normal = normalpart / normalpart.Length; | 2512 | returnresult.normal = normalpart / normalpart.Length(); |
2584 | 2513 | ||
2585 | // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't. | 2514 | // It's funny how the Vector3 object has a Distance function, but the Axiom.Math object doesn't. |
2586 | // I can write a function to do it.. but I like the fact that this one is Static. | 2515 | // I can write a function to do it.. but I like the fact that this one is Static. |
2587 | 2516 | ||
2588 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); | 2517 | Vector3 distanceConvert1 = new Vector3(iray.Origin.X, iray.Origin.Y, iray.Origin.Z); |
2589 | LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); | 2518 | Vector3 distanceConvert2 = new Vector3(ipoint.X, ipoint.Y, ipoint.Z); |
2590 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); | 2519 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); |
2591 | 2520 | ||
2592 | returnresult.distance = distance; | 2521 | returnresult.distance = distance; |
@@ -2621,21 +2550,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2621 | Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C | 2550 | Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C |
2622 | Vector3 cross = new Vector3(); | 2551 | Vector3 cross = new Vector3(); |
2623 | 2552 | ||
2624 | LLVector3 pos = GetWorldPosition(); | 2553 | Vector3 pos = GetWorldPosition(); |
2625 | LLQuaternion rot = GetWorldRotation(); | 2554 | Quaternion rot = GetWorldRotation(); |
2626 | 2555 | ||
2627 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. | 2556 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. |
2628 | 2557 | ||
2629 | Quaternion AXrot = new Quaternion(rot.W,rot.X,rot.Y,rot.Z); | 2558 | Quaternion AXrot = rot; |
2630 | AXrot.Normalize(); | 2559 | AXrot.Normalize(); |
2631 | 2560 | ||
2632 | Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); | 2561 | Vector3 AXpos = pos; |
2633 | 2562 | ||
2634 | // tScale is the offset to derive the vertex based on the scale. | 2563 | // tScale is the offset to derive the vertex based on the scale. |
2635 | // it's different for each vertex because we've got to rotate it | 2564 | // it's different for each vertex because we've got to rotate it |
2636 | // to get the world position of the vertex to produce the Oriented Bounding Box | 2565 | // to get the world position of the vertex to produce the Oriented Bounding Box |
2637 | 2566 | ||
2638 | Vector3 tScale = new Vector3(); | 2567 | Vector3 tScale = Vector3.Zero; |
2639 | 2568 | ||
2640 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); | 2569 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); |
2641 | 2570 | ||
@@ -2680,97 +2609,97 @@ namespace OpenSim.Region.Environment.Scenes | |||
2680 | #endregion | 2609 | #endregion |
2681 | 2610 | ||
2682 | #region Plane Decomposition of Oriented Bounding Box | 2611 | #region Plane Decomposition of Oriented Bounding Box |
2683 | tScale = new Vector3(AXscale.x, -AXscale.y, AXscale.z); | 2612 | tScale = new Vector3(AXscale.X, -AXscale.Y, AXscale.Z); |
2684 | rScale = ((AXrot * tScale)); | 2613 | rScale = tScale * AXrot; |
2685 | vertexes[0] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2614 | vertexes[0] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2686 | // vertexes[0].x = pos.X + vertexes[0].x; | 2615 | // vertexes[0].X = pos.X + vertexes[0].X; |
2687 | //vertexes[0].y = pos.Y + vertexes[0].y; | 2616 | //vertexes[0].Y = pos.Y + vertexes[0].Y; |
2688 | //vertexes[0].z = pos.Z + vertexes[0].z; | 2617 | //vertexes[0].Z = pos.Z + vertexes[0].Z; |
2689 | 2618 | ||
2690 | FaceA[0] = vertexes[0]; | 2619 | FaceA[0] = vertexes[0]; |
2691 | FaceB[3] = vertexes[0]; | 2620 | FaceB[3] = vertexes[0]; |
2692 | FaceA[4] = vertexes[0]; | 2621 | FaceA[4] = vertexes[0]; |
2693 | 2622 | ||
2694 | tScale = AXscale; | 2623 | tScale = AXscale; |
2695 | rScale = ((AXrot * tScale)); | 2624 | rScale = tScale * AXrot; |
2696 | vertexes[1] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2625 | vertexes[1] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2697 | 2626 | ||
2698 | // vertexes[1].x = pos.X + vertexes[1].x; | 2627 | // vertexes[1].X = pos.X + vertexes[1].X; |
2699 | // vertexes[1].y = pos.Y + vertexes[1].y; | 2628 | // vertexes[1].Y = pos.Y + vertexes[1].Y; |
2700 | //vertexes[1].z = pos.Z + vertexes[1].z; | 2629 | //vertexes[1].Z = pos.Z + vertexes[1].Z; |
2701 | 2630 | ||
2702 | FaceB[0] = vertexes[1]; | 2631 | FaceB[0] = vertexes[1]; |
2703 | FaceA[1] = vertexes[1]; | 2632 | FaceA[1] = vertexes[1]; |
2704 | FaceC[4] = vertexes[1]; | 2633 | FaceC[4] = vertexes[1]; |
2705 | 2634 | ||
2706 | tScale = new Vector3(AXscale.x, -AXscale.y, -AXscale.z); | 2635 | tScale = new Vector3(AXscale.X, -AXscale.Y, -AXscale.Z); |
2707 | rScale = ((AXrot * tScale)); | 2636 | rScale = tScale * AXrot; |
2708 | 2637 | ||
2709 | vertexes[2] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2638 | vertexes[2] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2710 | 2639 | ||
2711 | //vertexes[2].x = pos.X + vertexes[2].x; | 2640 | //vertexes[2].X = pos.X + vertexes[2].X; |
2712 | //vertexes[2].y = pos.Y + vertexes[2].y; | 2641 | //vertexes[2].Y = pos.Y + vertexes[2].Y; |
2713 | //vertexes[2].z = pos.Z + vertexes[2].z; | 2642 | //vertexes[2].Z = pos.Z + vertexes[2].Z; |
2714 | 2643 | ||
2715 | FaceC[0] = vertexes[2]; | 2644 | FaceC[0] = vertexes[2]; |
2716 | FaceD[3] = vertexes[2]; | 2645 | FaceD[3] = vertexes[2]; |
2717 | FaceC[5] = vertexes[2]; | 2646 | FaceC[5] = vertexes[2]; |
2718 | 2647 | ||
2719 | tScale = new Vector3(AXscale.x, AXscale.y, -AXscale.z); | 2648 | tScale = new Vector3(AXscale.X, AXscale.Y, -AXscale.Z); |
2720 | rScale = ((AXrot * tScale)); | 2649 | rScale = tScale * AXrot; |
2721 | vertexes[3] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2650 | vertexes[3] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2722 | 2651 | ||
2723 | //vertexes[3].x = pos.X + vertexes[3].x; | 2652 | //vertexes[3].X = pos.X + vertexes[3].X; |
2724 | // vertexes[3].y = pos.Y + vertexes[3].y; | 2653 | // vertexes[3].Y = pos.Y + vertexes[3].Y; |
2725 | // vertexes[3].z = pos.Z + vertexes[3].z; | 2654 | // vertexes[3].Z = pos.Z + vertexes[3].Z; |
2726 | 2655 | ||
2727 | FaceD[0] = vertexes[3]; | 2656 | FaceD[0] = vertexes[3]; |
2728 | FaceC[1] = vertexes[3]; | 2657 | FaceC[1] = vertexes[3]; |
2729 | FaceA[5] = vertexes[3]; | 2658 | FaceA[5] = vertexes[3]; |
2730 | 2659 | ||
2731 | tScale = new Vector3(-AXscale.x, AXscale.y, AXscale.z); | 2660 | tScale = new Vector3(-AXscale.X, AXscale.Y, AXscale.Z); |
2732 | rScale = ((AXrot * tScale)); | 2661 | rScale = tScale * AXrot; |
2733 | vertexes[4] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2662 | vertexes[4] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2734 | 2663 | ||
2735 | // vertexes[4].x = pos.X + vertexes[4].x; | 2664 | // vertexes[4].X = pos.X + vertexes[4].X; |
2736 | // vertexes[4].y = pos.Y + vertexes[4].y; | 2665 | // vertexes[4].Y = pos.Y + vertexes[4].Y; |
2737 | // vertexes[4].z = pos.Z + vertexes[4].z; | 2666 | // vertexes[4].Z = pos.Z + vertexes[4].Z; |
2738 | 2667 | ||
2739 | FaceB[1] = vertexes[4]; | 2668 | FaceB[1] = vertexes[4]; |
2740 | FaceA[2] = vertexes[4]; | 2669 | FaceA[2] = vertexes[4]; |
2741 | FaceD[4] = vertexes[4]; | 2670 | FaceD[4] = vertexes[4]; |
2742 | 2671 | ||
2743 | tScale = new Vector3(-AXscale.x, AXscale.y, -AXscale.z); | 2672 | tScale = new Vector3(-AXscale.X, AXscale.Y, -AXscale.Z); |
2744 | rScale = ((AXrot * tScale)); | 2673 | rScale = tScale * AXrot; |
2745 | vertexes[5] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2674 | vertexes[5] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2746 | 2675 | ||
2747 | // vertexes[5].x = pos.X + vertexes[5].x; | 2676 | // vertexes[5].X = pos.X + vertexes[5].X; |
2748 | // vertexes[5].y = pos.Y + vertexes[5].y; | 2677 | // vertexes[5].Y = pos.Y + vertexes[5].Y; |
2749 | // vertexes[5].z = pos.Z + vertexes[5].z; | 2678 | // vertexes[5].Z = pos.Z + vertexes[5].Z; |
2750 | 2679 | ||
2751 | FaceD[1] = vertexes[5]; | 2680 | FaceD[1] = vertexes[5]; |
2752 | FaceC[2] = vertexes[5]; | 2681 | FaceC[2] = vertexes[5]; |
2753 | FaceB[5] = vertexes[5]; | 2682 | FaceB[5] = vertexes[5]; |
2754 | 2683 | ||
2755 | tScale = new Vector3(-AXscale.x, -AXscale.y, AXscale.z); | 2684 | tScale = new Vector3(-AXscale.X, -AXscale.Y, AXscale.Z); |
2756 | rScale = ((AXrot * tScale)); | 2685 | rScale = tScale * AXrot; |
2757 | vertexes[6] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2686 | vertexes[6] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2758 | 2687 | ||
2759 | // vertexes[6].x = pos.X + vertexes[6].x; | 2688 | // vertexes[6].X = pos.X + vertexes[6].X; |
2760 | // vertexes[6].y = pos.Y + vertexes[6].y; | 2689 | // vertexes[6].Y = pos.Y + vertexes[6].Y; |
2761 | // vertexes[6].z = pos.Z + vertexes[6].z; | 2690 | // vertexes[6].Z = pos.Z + vertexes[6].Z; |
2762 | 2691 | ||
2763 | FaceB[2] = vertexes[6]; | 2692 | FaceB[2] = vertexes[6]; |
2764 | FaceA[3] = vertexes[6]; | 2693 | FaceA[3] = vertexes[6]; |
2765 | FaceB[4] = vertexes[6]; | 2694 | FaceB[4] = vertexes[6]; |
2766 | 2695 | ||
2767 | tScale = new Vector3(-AXscale.x, -AXscale.y, -AXscale.z); | 2696 | tScale = new Vector3(-AXscale.X, -AXscale.Y, -AXscale.Z); |
2768 | rScale = ((AXrot * tScale)); | 2697 | rScale = tScale * AXrot; |
2769 | vertexes[7] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2698 | vertexes[7] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2770 | 2699 | ||
2771 | // vertexes[7].x = pos.X + vertexes[7].x; | 2700 | // vertexes[7].X = pos.X + vertexes[7].X; |
2772 | // vertexes[7].y = pos.Y + vertexes[7].y; | 2701 | // vertexes[7].Y = pos.Y + vertexes[7].Y; |
2773 | // vertexes[7].z = pos.Z + vertexes[7].z; | 2702 | // vertexes[7].Z = pos.Z + vertexes[7].Z; |
2774 | 2703 | ||
2775 | FaceD[2] = vertexes[7]; | 2704 | FaceD[2] = vertexes[7]; |
2776 | FaceC[3] = vertexes[7]; | 2705 | FaceC[3] = vertexes[7]; |
@@ -2786,13 +2715,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2786 | AmBa = FaceA[i] - FaceB[i]; | 2715 | AmBa = FaceA[i] - FaceB[i]; |
2787 | AmBb = FaceB[i] - FaceC[i]; | 2716 | AmBb = FaceB[i] - FaceC[i]; |
2788 | 2717 | ||
2789 | cross = AmBb.Cross(AmBa); | 2718 | cross = Vector3.Cross(AmBb, AmBa); |
2790 | 2719 | ||
2791 | // normalize the cross product to get the normal. | 2720 | // normalize the cross product to get the normal. |
2792 | normals[i] = cross / cross.Length; | 2721 | normals[i] = cross / cross.Length(); |
2793 | 2722 | ||
2794 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); | 2723 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); |
2795 | //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; | 2724 | //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1; |
2796 | } | 2725 | } |
2797 | 2726 | ||
2798 | EntityIntersection returnresult = new EntityIntersection(); | 2727 | EntityIntersection returnresult = new EntityIntersection(); |
@@ -2862,7 +2791,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2862 | { | 2791 | { |
2863 | AmBa = FaceA[i] - FaceB[i]; | 2792 | AmBa = FaceA[i] - FaceB[i]; |
2864 | AmBb = FaceB[i] - FaceC[i]; | 2793 | AmBb = FaceB[i] - FaceC[i]; |
2865 | d = normals[i].Dot(FaceB[i]); | 2794 | d = Vector3.Dot(normals[i], FaceB[i]); |
2866 | 2795 | ||
2867 | //if (faceCenters) | 2796 | //if (faceCenters) |
2868 | //{ | 2797 | //{ |
@@ -2870,30 +2799,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2870 | //} | 2799 | //} |
2871 | //else | 2800 | //else |
2872 | //{ | 2801 | //{ |
2873 | c = iray.Direction.Dot(normals[i]); | 2802 | c = Vector3.Dot(iray.Direction, normals[i]); |
2874 | //} | 2803 | //} |
2875 | if (c == 0) | 2804 | if (c == 0) |
2876 | continue; | 2805 | continue; |
2877 | 2806 | ||
2878 | a = (d - iray.Origin.Dot(normals[i])) / c; | 2807 | a = (d - Vector3.Dot(iray.Origin, normals[i])) / c; |
2879 | 2808 | ||
2880 | if (a < 0) | 2809 | if (a < 0) |
2881 | continue; | 2810 | continue; |
2882 | 2811 | ||
2883 | // If the normal is pointing outside the object | 2812 | // If the normal is pointing outside the object |
2884 | 2813 | if (Vector3.Dot(iray.Direction, normals[i]) < 0 || !frontFacesOnly) | |
2885 | |||
2886 | |||
2887 | if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) | ||
2888 | { | 2814 | { |
2889 | |||
2890 | //if (faceCenters) | 2815 | //if (faceCenters) |
2891 | //{ //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; | 2816 | //{ //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; |
2892 | // q = iray.Origin + a * normals[i]; | 2817 | // q = iray.Origin + a * normals[i]; |
2893 | //} | 2818 | //} |
2894 | //else | 2819 | //else |
2895 | //{ | 2820 | //{ |
2896 | q = iray.Origin + a * iray.Direction; | 2821 | q = iray.Origin + iray.Direction * a; |
2897 | //} | 2822 | //} |
2898 | 2823 | ||
2899 | float distance2 = (float)GetDistanceTo(q, AXpos); | 2824 | float distance2 = (float)GetDistanceTo(q, AXpos); |
@@ -2913,13 +2838,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2913 | //m_log.Info("[DIST]: " + distance2.ToString()); | 2838 | //m_log.Info("[DIST]: " + distance2.ToString()); |
2914 | if (faceCenters) | 2839 | if (faceCenters) |
2915 | { | 2840 | { |
2916 | returnresult.normal = (AXrot * AAfacenormals[i]); | 2841 | returnresult.normal = AAfacenormals[i] * AXrot; |
2917 | 2842 | ||
2918 | Vector3 scaleComponent = AAfacenormals[i]; | 2843 | Vector3 scaleComponent = AAfacenormals[i]; |
2919 | float ScaleOffset = 0.5f; | 2844 | float ScaleOffset = 0.5f; |
2920 | if (scaleComponent.x != 0) ScaleOffset = AXscale.x; | 2845 | if (scaleComponent.X != 0) ScaleOffset = AXscale.X; |
2921 | if (scaleComponent.y != 0) ScaleOffset = AXscale.y; | 2846 | if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y; |
2922 | if (scaleComponent.z != 0) ScaleOffset = AXscale.z; | 2847 | if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z; |
2923 | ScaleOffset = Math.Abs(ScaleOffset); | 2848 | ScaleOffset = Math.Abs(ScaleOffset); |
2924 | Vector3 offset = returnresult.normal * ScaleOffset; | 2849 | Vector3 offset = returnresult.normal * ScaleOffset; |
2925 | returnresult.ipoint = AXpos + offset; | 2850 | returnresult.ipoint = AXpos + offset; |
@@ -2984,7 +2909,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2984 | 2909 | ||
2985 | if (type == 0x30) | 2910 | if (type == 0x30) |
2986 | { | 2911 | { |
2987 | if (m_shape.SculptEntry && m_shape.SculptTexture != LLUUID.Zero) | 2912 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) |
2988 | { | 2913 | { |
2989 | //AssetBase tx = m_parentGroup.Scene.getase | 2914 | //AssetBase tx = m_parentGroup.Scene.getase |
2990 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); | 2915 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); |
@@ -2995,13 +2920,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2995 | ScheduleFullUpdate(); | 2920 | ScheduleFullUpdate(); |
2996 | } | 2921 | } |
2997 | 2922 | ||
2998 | public void UpdateGroupPosition(LLVector3 pos) | 2923 | public void UpdateGroupPosition(Vector3 pos) |
2999 | { | 2924 | { |
3000 | if ((pos.X != GroupPosition.X) || | 2925 | if ((pos.X != GroupPosition.X) || |
3001 | (pos.Y != GroupPosition.Y) || | 2926 | (pos.Y != GroupPosition.Y) || |
3002 | (pos.Z != GroupPosition.Z)) | 2927 | (pos.Z != GroupPosition.Z)) |
3003 | { | 2928 | { |
3004 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2929 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3005 | GroupPosition = newPos; | 2930 | GroupPosition = newPos; |
3006 | ScheduleTerseUpdate(); | 2931 | ScheduleTerseUpdate(); |
3007 | } | 2932 | } |
@@ -3015,19 +2940,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
3015 | /// | 2940 | /// |
3016 | /// </summary> | 2941 | /// </summary> |
3017 | /// <param name="pos"></param> | 2942 | /// <param name="pos"></param> |
3018 | public void UpdateOffSet(LLVector3 pos) | 2943 | public void UpdateOffSet(Vector3 pos) |
3019 | { | 2944 | { |
3020 | if ((pos.X != OffsetPosition.X) || | 2945 | if ((pos.X != OffsetPosition.X) || |
3021 | (pos.Y != OffsetPosition.Y) || | 2946 | (pos.Y != OffsetPosition.Y) || |
3022 | (pos.Z != OffsetPosition.Z)) | 2947 | (pos.Z != OffsetPosition.Z)) |
3023 | { | 2948 | { |
3024 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2949 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3025 | OffsetPosition = newPos; | 2950 | OffsetPosition = newPos; |
3026 | ScheduleTerseUpdate(); | 2951 | ScheduleTerseUpdate(); |
3027 | } | 2952 | } |
3028 | } | 2953 | } |
3029 | 2954 | ||
3030 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 2955 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
3031 | { | 2956 | { |
3032 | bool set = addRemTF == 1; | 2957 | bool set = addRemTF == 1; |
3033 | 2958 | ||
@@ -3069,7 +2994,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3069 | bool IsTemporary = false; | 2994 | bool IsTemporary = false; |
3070 | bool IsPhantom = false; | 2995 | bool IsPhantom = false; |
3071 | // bool castsShadows = false; | 2996 | // bool castsShadows = false; |
3072 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 2997 | bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); |
3073 | //bool IsLocked = false; | 2998 | //bool IsLocked = false; |
3074 | int i = 0; | 2999 | int i = 0; |
3075 | 3000 | ||
@@ -3091,7 +3016,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3091 | 3016 | ||
3092 | if (usePhysics) | 3017 | if (usePhysics) |
3093 | { | 3018 | { |
3094 | AddFlag(LLObject.ObjectFlags.Physics); | 3019 | AddFlag(PrimFlags.Physics); |
3095 | if (!wasUsingPhysics) | 3020 | if (!wasUsingPhysics) |
3096 | { | 3021 | { |
3097 | DoPhysicsPropertyUpdate(usePhysics, false); | 3022 | DoPhysicsPropertyUpdate(usePhysics, false); |
@@ -3109,7 +3034,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3109 | } | 3034 | } |
3110 | else | 3035 | else |
3111 | { | 3036 | { |
3112 | RemFlag(LLObject.ObjectFlags.Physics); | 3037 | RemFlag(PrimFlags.Physics); |
3113 | if (wasUsingPhysics) | 3038 | if (wasUsingPhysics) |
3114 | { | 3039 | { |
3115 | DoPhysicsPropertyUpdate(usePhysics, false); | 3040 | DoPhysicsPropertyUpdate(usePhysics, false); |
@@ -3118,7 +3043,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3118 | 3043 | ||
3119 | if (IsPhantom) | 3044 | if (IsPhantom) |
3120 | { | 3045 | { |
3121 | AddFlag(LLObject.ObjectFlags.Phantom); | 3046 | AddFlag(PrimFlags.Phantom); |
3122 | if (PhysActor != null) | 3047 | if (PhysActor != null) |
3123 | { | 3048 | { |
3124 | m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 3049 | m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); |
@@ -3128,17 +3053,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
3128 | } | 3053 | } |
3129 | else | 3054 | else |
3130 | { | 3055 | { |
3131 | RemFlag(LLObject.ObjectFlags.Phantom); | 3056 | RemFlag(PrimFlags.Phantom); |
3132 | if (PhysActor == null) | 3057 | if (PhysActor == null) |
3133 | { | 3058 | { |
3134 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 3059 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
3135 | Name, | 3060 | Name, |
3136 | Shape, | 3061 | Shape, |
3137 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 3062 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z), |
3138 | AbsolutePosition.Z), | ||
3139 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 3063 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
3140 | new Quaternion(RotationOffset.W, RotationOffset.X, | 3064 | RotationOffset, |
3141 | RotationOffset.Y, RotationOffset.Z), usePhysics); | 3065 | usePhysics); |
3142 | 3066 | ||
3143 | if (PhysActor != null) | 3067 | if (PhysActor != null) |
3144 | { | 3068 | { |
@@ -3175,17 +3099,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3175 | 3099 | ||
3176 | if (IsTemporary) | 3100 | if (IsTemporary) |
3177 | { | 3101 | { |
3178 | AddFlag(LLObject.ObjectFlags.TemporaryOnRez); | 3102 | AddFlag(PrimFlags.TemporaryOnRez); |
3179 | } | 3103 | } |
3180 | else | 3104 | else |
3181 | { | 3105 | { |
3182 | RemFlag(LLObject.ObjectFlags.TemporaryOnRez); | 3106 | RemFlag(PrimFlags.TemporaryOnRez); |
3183 | } | 3107 | } |
3184 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 3108 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
3185 | ScheduleFullUpdate(); | 3109 | ScheduleFullUpdate(); |
3186 | } | 3110 | } |
3187 | 3111 | ||
3188 | public void UpdateRotation(LLQuaternion rot) | 3112 | public void UpdateRotation(Quaternion rot) |
3189 | { | 3113 | { |
3190 | if ((rot.X != RotationOffset.X) || | 3114 | if ((rot.X != RotationOffset.X) || |
3191 | (rot.Y != RotationOffset.Y) || | 3115 | (rot.Y != RotationOffset.Y) || |
@@ -3193,7 +3117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3193 | (rot.W != RotationOffset.W)) | 3117 | (rot.W != RotationOffset.W)) |
3194 | { | 3118 | { |
3195 | //StoreUndoState(); | 3119 | //StoreUndoState(); |
3196 | RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); | 3120 | RotationOffset = rot; |
3197 | ParentGroup.HasGroupChanged = true; | 3121 | ParentGroup.HasGroupChanged = true; |
3198 | ScheduleTerseUpdate(); | 3122 | ScheduleTerseUpdate(); |
3199 | } | 3123 | } |
@@ -3235,9 +3159,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
3235 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() | 3159 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() |
3236 | // not handling RGBA properly. Cycles through, and "fixes" the color | 3160 | // not handling RGBA properly. Cycles through, and "fixes" the color |
3237 | // info | 3161 | // info |
3238 | public void UpdateTexture(LLObject.TextureEntry tex) | 3162 | public void UpdateTexture(Primitive.TextureEntry tex) |
3239 | { | 3163 | { |
3240 | //LLColor tmpcolor; | 3164 | //Color4 tmpcolor; |
3241 | //for (uint i = 0; i < 32; i++) | 3165 | //for (uint i = 0; i < 32; i++) |
3242 | //{ | 3166 | //{ |
3243 | // if (tex.FaceTextures[i] != null) | 3167 | // if (tex.FaceTextures[i] != null) |
@@ -3291,17 +3215,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3291 | ((AggregateScriptEvents & scriptEvents.touch_start) != 0) | 3215 | ((AggregateScriptEvents & scriptEvents.touch_start) != 0) |
3292 | ) | 3216 | ) |
3293 | { | 3217 | { |
3294 | objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; | 3218 | objectflagupdate |= (uint) PrimFlags.Touch; |
3295 | } | 3219 | } |
3296 | 3220 | ||
3297 | if ((AggregateScriptEvents & scriptEvents.money) != 0) | 3221 | if ((AggregateScriptEvents & scriptEvents.money) != 0) |
3298 | { | 3222 | { |
3299 | objectflagupdate |= (uint) LLObject.ObjectFlags.Money; | 3223 | objectflagupdate |= (uint) PrimFlags.Money; |
3300 | } | 3224 | } |
3301 | 3225 | ||
3302 | if (AllowedDrop) | 3226 | if (AllowedDrop) |
3303 | { | 3227 | { |
3304 | objectflagupdate |= (uint) LLObject.ObjectFlags.AllowInventoryDrop; | 3228 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
3305 | } | 3229 | } |
3306 | 3230 | ||
3307 | if ( | 3231 | if ( |
@@ -3326,7 +3250,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3326 | PhysActor.OnCollisionUpdate -= PhysicsCollision; | 3250 | PhysActor.OnCollisionUpdate -= PhysicsCollision; |
3327 | } | 3251 | } |
3328 | } | 3252 | } |
3329 | if ((GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0) | 3253 | if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
3330 | { | 3254 | { |
3331 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; | 3255 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; |
3332 | } | 3256 | } |
@@ -3335,7 +3259,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3335 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; | 3259 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; |
3336 | } | 3260 | } |
3337 | 3261 | ||
3338 | LocalFlags=(LLObject.ObjectFlags)objectflagupdate; | 3262 | LocalFlags=(PrimFlags)objectflagupdate; |
3339 | 3263 | ||
3340 | if (m_parentGroup != null && m_parentGroup.RootPart == this) | 3264 | if (m_parentGroup != null && m_parentGroup.RootPart == this) |
3341 | m_parentGroup.aggregateScriptEvents(); | 3265 | m_parentGroup.aggregateScriptEvents(); |
@@ -3343,7 +3267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3343 | ScheduleFullUpdate(); | 3267 | ScheduleFullUpdate(); |
3344 | } | 3268 | } |
3345 | 3269 | ||
3346 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | 3270 | public int registerTargetWaypoint(Vector3 target, float tolerance) |
3347 | { | 3271 | { |
3348 | if (m_parentGroup != null) | 3272 | if (m_parentGroup != null) |
3349 | { | 3273 | { |
@@ -3360,11 +3284,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
3360 | } | 3284 | } |
3361 | } | 3285 | } |
3362 | 3286 | ||
3363 | public void SetCameraAtOffset(LLVector3 v) { | 3287 | public void SetCameraAtOffset(Vector3 v) { |
3364 | m_cameraAtOffset = v; | 3288 | m_cameraAtOffset = v; |
3365 | } | 3289 | } |
3366 | 3290 | ||
3367 | public void SetCameraEyeOffset(LLVector3 v) { | 3291 | public void SetCameraEyeOffset(Vector3 v) { |
3368 | m_cameraEyeOffset = v; | 3292 | m_cameraEyeOffset = v; |
3369 | } | 3293 | } |
3370 | 3294 | ||
@@ -3372,11 +3296,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
3372 | m_forceMouselook = force; | 3296 | m_forceMouselook = force; |
3373 | } | 3297 | } |
3374 | 3298 | ||
3375 | public LLVector3 GetCameraAtOffset() { | 3299 | public Vector3 GetCameraAtOffset() { |
3376 | return m_cameraAtOffset; | 3300 | return m_cameraAtOffset; |
3377 | } | 3301 | } |
3378 | 3302 | ||
3379 | public LLVector3 GetCameraEyeOffset() { | 3303 | public Vector3 GetCameraEyeOffset() { |
3380 | return m_cameraEyeOffset; | 3304 | return m_cameraEyeOffset; |
3381 | } | 3305 | } |
3382 | 3306 | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1694613..e51f1be 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -30,9 +30,8 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Runtime.Serialization; | 31 | using System.Runtime.Serialization; |
32 | using System.Security.Permissions; | 32 | using System.Security.Permissions; |
33 | using Axiom.Math; | 33 | using OpenMetaverse; |
34 | using libsecondlife; | 34 | using OpenMetaverse.Packets; |
35 | using libsecondlife.Packets; | ||
36 | using log4net; | 35 | using log4net; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
@@ -60,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | 59 | ||
61 | struct ScriptControllers | 60 | struct ScriptControllers |
62 | { | 61 | { |
63 | public LLUUID itemID; | 62 | public UUID itemID; |
64 | public uint objID; | 63 | public uint objID; |
65 | public ScriptControlled ignoreControls; | 64 | public ScriptControlled ignoreControls; |
66 | public ScriptControlled eventControls; | 65 | public ScriptControlled eventControls; |
@@ -78,9 +77,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | 77 | ||
79 | public static byte[] DefaultTexture; | 78 | public static byte[] DefaultTexture; |
80 | 79 | ||
81 | public LLUUID currentParcelUUID = LLUUID.Zero; | 80 | public UUID currentParcelUUID = UUID.Zero; |
82 | private AnimationSet m_animations = new AnimationSet(); | 81 | private AnimationSet m_animations = new AnimationSet(); |
83 | private Dictionary<LLUUID, ScriptControllers> scriptedcontrols = new Dictionary<LLUUID, ScriptControllers>(); | 82 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
84 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; | 83 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; |
85 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; | 84 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; |
86 | private SceneObjectGroup proxyObjectGroup = null; | 85 | private SceneObjectGroup proxyObjectGroup = null; |
@@ -94,11 +93,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
94 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | 93 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); |
95 | private short m_updateCount = 0; | 94 | private short m_updateCount = 0; |
96 | private uint m_requestedSitTargetID = 0; | 95 | private uint m_requestedSitTargetID = 0; |
97 | private LLUUID m_requestedSitTargetUUID = LLUUID.Zero; | 96 | private UUID m_requestedSitTargetUUID = UUID.Zero; |
98 | 97 | ||
99 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 98 | private Vector3 m_requestedSitOffset = new Vector3(); |
100 | 99 | ||
101 | private LLVector3 m_LastFinitePos = new LLVector3(); | 100 | private Vector3 m_LastFinitePos = new Vector3(); |
102 | 101 | ||
103 | private float m_sitAvatarHeight = 2.0f; | 102 | private float m_sitAvatarHeight = 2.0f; |
104 | 103 | ||
@@ -108,14 +107,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
108 | // with varying parameters for sit target location, prim size, prim | 107 | // with varying parameters for sit target location, prim size, prim |
109 | // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 108 | // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
110 | // issue #1716 | 109 | // issue #1716 |
111 | private static readonly LLVector3 m_sitTargetCorrectionOffset = new LLVector3(0.1f, 0.0f, 0.3f); | 110 | private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f); |
112 | private float m_godlevel = 0; | 111 | private float m_godlevel = 0; |
113 | 112 | ||
114 | private bool m_attachmentsTransported = false; | 113 | private bool m_attachmentsTransported = false; |
115 | 114 | ||
116 | private bool m_invulnerable = true; | 115 | private bool m_invulnerable = true; |
117 | 116 | ||
118 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | 117 | private Vector3 m_LastChildAgentUpdatePosition = new Vector3(); |
119 | 118 | ||
120 | private int m_perfMonMS = 0; | 119 | private int m_perfMonMS = 0; |
121 | 120 | ||
@@ -132,7 +131,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
132 | private bool m_newCoarseLocations = true; | 131 | private bool m_newCoarseLocations = true; |
133 | private float m_health = 100f; | 132 | private float m_health = 100f; |
134 | 133 | ||
135 | private LLVector3 m_lastVelocity = LLVector3.Zero; | 134 | private Vector3 m_lastVelocity = Vector3.Zero; |
136 | 135 | ||
137 | // Default AV Height | 136 | // Default AV Height |
138 | private float m_avHeight = 127.0f; | 137 | private float m_avHeight = 127.0f; |
@@ -141,25 +140,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | protected ulong crossingFromRegion = 0; | 140 | protected ulong crossingFromRegion = 0; |
142 | 141 | ||
143 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 142 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
144 | private LLVector3 lastPhysPos = new LLVector3(); | 143 | private Vector3 lastPhysPos = Vector3.Zero; |
145 | 144 | ||
146 | // Position of agent's camera in world (region cordinates) | 145 | // Position of agent's camera in world (region cordinates) |
147 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); | 146 | protected Vector3 m_CameraCenter = Vector3.Zero; |
148 | 147 | ||
149 | // Use these three vectors to figure out what the agent is looking at | 148 | // Use these three vectors to figure out what the agent is looking at |
150 | // Convert it to a Matrix and/or Quaternion | 149 | // Convert it to a Matrix and/or Quaternion |
151 | protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); | 150 | protected Vector3 m_CameraAtAxis = Vector3.Zero; |
152 | protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); | 151 | protected Vector3 m_CameraLeftAxis = Vector3.Zero; |
153 | protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); | 152 | protected Vector3 m_CameraUpAxis = Vector3.Zero; |
154 | private uint m_AgentControlFlags = (uint) 0; | 153 | private uint m_AgentControlFlags = 0; |
155 | private LLQuaternion m_headrotation = new LLQuaternion(); | 154 | private Quaternion m_headrotation = Quaternion.Identity; |
156 | private byte m_state = (byte) 0; | 155 | private byte m_state = 0; |
157 | 156 | ||
158 | //Reuse the LLVector3 instead of creating a new one on the UpdateMovement method | 157 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method |
159 | private LLVector3 movementvector = new LLVector3(); | 158 | private Vector3 movementvector = Vector3.Zero; |
160 | 159 | ||
161 | private bool m_autopilotMoving = false; | 160 | private bool m_autopilotMoving = false; |
162 | private LLVector3 m_autoPilotTarget = LLVector3.Zero; | 161 | private Vector3 m_autoPilotTarget = Vector3.Zero; |
163 | private bool m_sitAtAutoTarget = false; | 162 | private bool m_sitAtAutoTarget = false; |
164 | 163 | ||
165 | // Agent's Draw distance. | 164 | // Agent's Draw distance. |
@@ -189,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | /// <summary> | 188 | /// <summary> |
190 | /// Position at which a significant movement was made | 189 | /// Position at which a significant movement was made |
191 | /// </summary> | 190 | /// </summary> |
192 | private LLVector3 posLastSignificantMove = new LLVector3(); | 191 | private Vector3 posLastSignificantMove = new Vector3(); |
193 | 192 | ||
194 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | 193 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); |
195 | private Queue<SceneObjectGroup> m_pendingObjects = null; | 194 | private Queue<SceneObjectGroup> m_pendingObjects = null; |
196 | 195 | ||
197 | private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>(); | 196 | private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); |
198 | 197 | ||
199 | #region Properties | 198 | #region Properties |
200 | 199 | ||
@@ -282,12 +281,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | set { m_controllingClient = value; } | 281 | set { m_controllingClient = value; } |
283 | } | 282 | } |
284 | 283 | ||
285 | protected LLVector3 m_parentPosition = new LLVector3(); | 284 | protected Vector3 m_parentPosition = new Vector3(); |
286 | 285 | ||
287 | /// <summary> | 286 | /// <summary> |
288 | /// Absolute position of this avatar in 'region cordinates' | 287 | /// Absolute position of this avatar in 'region cordinates' |
289 | /// </summary> | 288 | /// </summary> |
290 | public override LLVector3 AbsolutePosition | 289 | public override Vector3 AbsolutePosition |
291 | { | 290 | { |
292 | get | 291 | get |
293 | { | 292 | { |
@@ -318,14 +317,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
318 | } | 317 | } |
319 | 318 | ||
320 | m_pos = value; | 319 | m_pos = value; |
321 | m_parentPosition=new LLVector3(0, 0, 0); | 320 | m_parentPosition=new Vector3(0, 0, 0); |
322 | } | 321 | } |
323 | } | 322 | } |
324 | 323 | ||
325 | /// <summary> | 324 | /// <summary> |
326 | /// Current Velocity of the avatar. | 325 | /// Current Velocity of the avatar. |
327 | /// </summary> | 326 | /// </summary> |
328 | public override LLVector3 Velocity | 327 | public override Vector3 Velocity |
329 | { | 328 | { |
330 | get | 329 | get |
331 | { | 330 | { |
@@ -486,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | // } | 485 | // } |
487 | } | 486 | } |
488 | 487 | ||
489 | public uint GenerateClientFlags(LLUUID ObjectID) | 488 | public uint GenerateClientFlags(UUID ObjectID) |
490 | { | 489 | { |
491 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); | 490 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); |
492 | } | 491 | } |
@@ -609,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
609 | /// This is called when an agent teleports into a region, or if an | 608 | /// This is called when an agent teleports into a region, or if an |
610 | /// agent crosses into this region from a neighbor over the border | 609 | /// agent crosses into this region from a neighbor over the border |
611 | /// </summary> | 610 | /// </summary> |
612 | public void MakeRootAgent(LLVector3 pos, bool isFlying) | 611 | public void MakeRootAgent(Vector3 pos, bool isFlying) |
613 | { | 612 | { |
614 | m_scene.SetRootAgentScene(m_uuid); | 613 | m_scene.SetRootAgentScene(m_uuid); |
615 | 614 | ||
@@ -625,7 +624,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
625 | 624 | ||
626 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) | 625 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) |
627 | { | 626 | { |
628 | LLVector3 emergencyPos = new LLVector3(128, 128, 128); | 627 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
629 | 628 | ||
630 | m_log.WarnFormat( | 629 | m_log.WarnFormat( |
631 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 630 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
@@ -681,12 +680,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
681 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 680 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
682 | // Name, UUID, m_scene.RegionInfo.RegionName); | 681 | // Name, UUID, m_scene.RegionInfo.RegionName); |
683 | 682 | ||
684 | Velocity = new LLVector3(0, 0, 0); | 683 | Velocity = new Vector3(0, 0, 0); |
685 | m_isChildAgent = true; | 684 | m_isChildAgent = true; |
686 | m_scene.SwapRootAgentCount(true); | 685 | m_scene.SwapRootAgentCount(true); |
687 | RemoveFromPhysicalScene(); | 686 | RemoveFromPhysicalScene(); |
688 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 687 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
689 | //this.Pos = new LLVector3(128, 128, 70); | 688 | //this.Pos = new Vector3(128, 128, 70); |
690 | } | 689 | } |
691 | 690 | ||
692 | /// <summary> | 691 | /// <summary> |
@@ -708,10 +707,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
708 | /// | 707 | /// |
709 | /// </summary> | 708 | /// </summary> |
710 | /// <param name="pos"></param> | 709 | /// <param name="pos"></param> |
711 | public void Teleport(LLVector3 pos) | 710 | public void Teleport(Vector3 pos) |
712 | { | 711 | { |
713 | RemoveFromPhysicalScene(); | 712 | RemoveFromPhysicalScene(); |
714 | Velocity = new LLVector3(0, 0, 0); | 713 | Velocity = new Vector3(0, 0, 0); |
715 | AbsolutePosition = pos; | 714 | AbsolutePosition = pos; |
716 | AddToPhysicalScene(); | 715 | AddToPhysicalScene(); |
717 | SendTerseUpdateToAllClients(); | 716 | SendTerseUpdateToAllClients(); |
@@ -735,11 +734,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | 734 | ||
736 | if (m_avHeight != 127.0f) | 735 | if (m_avHeight != 127.0f) |
737 | { | 736 | { |
738 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight / 6)); | 737 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (m_avHeight / 6f)); |
739 | } | 738 | } |
740 | else | 739 | else |
741 | { | 740 | { |
742 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (1.56f / 6)); | 741 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (1.56f / 6f)); |
743 | } | 742 | } |
744 | TrySetMovementAnimation("LAND"); | 743 | TrySetMovementAnimation("LAND"); |
745 | SendFullUpdateToAllClients(); | 744 | SendFullUpdateToAllClients(); |
@@ -788,10 +787,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
788 | /// </summary> | 787 | /// </summary> |
789 | public void CompleteMovement() | 788 | public void CompleteMovement() |
790 | { | 789 | { |
791 | LLVector3 look = Velocity; | 790 | Vector3 look = Velocity; |
792 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 791 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
793 | { | 792 | { |
794 | look = new LLVector3(0.99f, 0.042f, 0); | 793 | look = new Vector3(0.99f, 0.042f, 0); |
795 | } | 794 | } |
796 | 795 | ||
797 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 796 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
@@ -846,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
846 | //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 845 | //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
847 | //if (land != null) | 846 | //if (land != null) |
848 | //{ | 847 | //{ |
849 | //if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) | 848 | //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero) |
850 | //{ | 849 | //{ |
851 | // agent.startpos = land.landData.userLocation; | 850 | // agent.startpos = land.landData.userLocation; |
852 | //} | 851 | //} |
@@ -855,27 +854,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
855 | m_perfMonMS = System.Environment.TickCount; | 854 | m_perfMonMS = System.Environment.TickCount; |
856 | 855 | ||
857 | uint flags = agentData.ControlFlags; | 856 | uint flags = agentData.ControlFlags; |
858 | LLQuaternion bodyRotation = agentData.BodyRotation; | 857 | Quaternion bodyRotation = agentData.BodyRotation; |
859 | 858 | ||
860 | // Camera location in world. We'll need to raytrace | 859 | // Camera location in world. We'll need to raytrace |
861 | // from this location from time to time. | 860 | // from this location from time to time. |
862 | m_CameraCenter.x = agentData.CameraCenter.X; | 861 | m_CameraCenter = agentData.CameraCenter; |
863 | m_CameraCenter.y = agentData.CameraCenter.Y; | ||
864 | m_CameraCenter.z = agentData.CameraCenter.Z; | ||
865 | 862 | ||
866 | // Use these three vectors to figure out what the agent is looking at | 863 | // Use these three vectors to figure out what the agent is looking at |
867 | // Convert it to a Matrix and/or Quaternion | 864 | // Convert it to a Matrix and/or Quaternion |
868 | m_CameraAtAxis.x = agentData.CameraAtAxis.X; | 865 | m_CameraAtAxis = agentData.CameraAtAxis; |
869 | m_CameraAtAxis.y = agentData.CameraAtAxis.Y; | 866 | m_CameraLeftAxis = agentData.CameraLeftAxis; |
870 | m_CameraAtAxis.z = agentData.CameraAtAxis.Z; | 867 | m_CameraUpAxis = agentData.CameraUpAxis; |
871 | |||
872 | m_CameraLeftAxis.x = agentData.CameraLeftAxis.X; | ||
873 | m_CameraLeftAxis.y = agentData.CameraLeftAxis.Y; | ||
874 | m_CameraLeftAxis.z = agentData.CameraLeftAxis.Z; | ||
875 | |||
876 | m_CameraUpAxis.x = agentData.CameraUpAxis.X; | ||
877 | m_CameraUpAxis.y = agentData.CameraUpAxis.Y; | ||
878 | m_CameraUpAxis.z = agentData.CameraUpAxis.Z; | ||
879 | 868 | ||
880 | // The Agent's Draw distance setting | 869 | // The Agent's Draw distance setting |
881 | m_DrawDistance = agentData.Far; | 870 | m_DrawDistance = agentData.Far; |
@@ -923,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
923 | bool update_rotation = false; | 912 | bool update_rotation = false; |
924 | bool DCFlagKeyPressed = false; | 913 | bool DCFlagKeyPressed = false; |
925 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | 914 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); |
926 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 915 | Quaternion q = bodyRotation; |
927 | if (PhysicsActor != null) | 916 | if (PhysicsActor != null) |
928 | { | 917 | { |
929 | bool oldflying = PhysicsActor.Flying; | 918 | bool oldflying = PhysicsActor.Flying; |
@@ -1005,7 +994,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1005 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 994 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1006 | } | 995 | } |
1007 | 996 | ||
1008 | public void DoAutoPilot(uint not_used, LLVector3 Pos, IClientAPI remote_client) | 997 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) |
1009 | { | 998 | { |
1010 | m_autopilotMoving = true; | 999 | m_autopilotMoving = true; |
1011 | m_autoPilotTarget = Pos; | 1000 | m_autoPilotTarget = Pos; |
@@ -1014,17 +1003,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1014 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1003 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1015 | uint nextUUID = m_scene.NextLocalId; | 1004 | uint nextUUID = m_scene.NextLocalId; |
1016 | 1005 | ||
1017 | proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w), proxy); | 1006 | proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, Rotation, proxy); |
1018 | if (proxyObjectGroup != null) | 1007 | if (proxyObjectGroup != null) |
1019 | { | 1008 | { |
1020 | proxyObjectGroup.SendGroupFullUpdate(); | 1009 | proxyObjectGroup.SendGroupFullUpdate(); |
1021 | remote_client.SendSitResponse(proxyObjectGroup.UUID, LLVector3.Zero, LLQuaternion.Identity, true, LLVector3.Zero, LLVector3.Zero, false); | 1010 | remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1022 | m_scene.DeleteSceneObject(proxyObjectGroup); | 1011 | m_scene.DeleteSceneObject(proxyObjectGroup); |
1023 | } | 1012 | } |
1024 | else | 1013 | else |
1025 | { | 1014 | { |
1026 | m_autopilotMoving = false; | 1015 | m_autopilotMoving = false; |
1027 | m_autoPilotTarget = LLVector3.Zero; | 1016 | m_autoPilotTarget = Vector3.Zero; |
1028 | ControllingClient.SendAlertMessage("Autopilot cancelled"); | 1017 | ControllingClient.SendAlertMessage("Autopilot cancelled"); |
1029 | } | 1018 | } |
1030 | 1019 | ||
@@ -1041,13 +1030,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1041 | if (part != null) | 1030 | if (part != null) |
1042 | { | 1031 | { |
1043 | AbsolutePosition = part.AbsolutePosition; | 1032 | AbsolutePosition = part.AbsolutePosition; |
1044 | Velocity = new LLVector3(0, 0, 0); | 1033 | Velocity = new Vector3(0, 0, 0); |
1045 | SendFullUpdateToAllClients(); | 1034 | SendFullUpdateToAllClients(); |
1046 | 1035 | ||
1047 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1036 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); |
1048 | } | 1037 | } |
1049 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, LLQuaternion.Identity, false, LLVector3.Zero, LLVector3.Zero, false); | 1038 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1050 | m_requestedSitTargetUUID = LLUUID.Zero; | 1039 | m_requestedSitTargetUUID = UUID.Zero; |
1051 | } | 1040 | } |
1052 | else | 1041 | else |
1053 | { | 1042 | { |
@@ -1057,15 +1046,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1057 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1046 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1058 | ////uint nextUUID = m_scene.NextLocalId; | 1047 | ////uint nextUUID = m_scene.NextLocalId; |
1059 | 1048 | ||
1060 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, LLQuaternion.Identity, proxy); | 1049 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, Quaternion.Identity, proxy); |
1061 | //if (proxyObjectGroup != null) | 1050 | //if (proxyObjectGroup != null) |
1062 | //{ | 1051 | //{ |
1063 | //proxyObjectGroup.SendGroupFullUpdate(); | 1052 | //proxyObjectGroup.SendGroupFullUpdate(); |
1064 | //ControllingClient.SendSitResponse(LLUUID.Zero, m_autoPilotTarget, LLQuaternion.Identity, true, LLVector3.Zero, LLVector3.Zero, false); | 1053 | //ControllingClient.SendSitResponse(UUID.Zero, m_autoPilotTarget, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1065 | //m_scene.DeleteSceneObject(proxyObjectGroup); | 1054 | //m_scene.DeleteSceneObject(proxyObjectGroup); |
1066 | //} | 1055 | //} |
1067 | } | 1056 | } |
1068 | m_autoPilotTarget = LLVector3.Zero; | 1057 | m_autoPilotTarget = Vector3.Zero; |
1069 | m_autopilotMoving = false; | 1058 | m_autopilotMoving = false; |
1070 | } | 1059 | } |
1071 | } | 1060 | } |
@@ -1082,7 +1071,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1082 | { | 1071 | { |
1083 | // Reset sit target. | 1072 | // Reset sit target. |
1084 | if (part.GetAvatarOnSitTarget() == UUID) | 1073 | if (part.GetAvatarOnSitTarget() == UUID) |
1085 | part.SetAvatarOnSitTarget(LLUUID.Zero); | 1074 | part.SetAvatarOnSitTarget(UUID.Zero); |
1086 | 1075 | ||
1087 | m_parentPosition = part.GetWorldPosition(); | 1076 | m_parentPosition = part.GetWorldPosition(); |
1088 | } | 1077 | } |
@@ -1092,8 +1081,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1092 | AddToPhysicalScene(); | 1081 | AddToPhysicalScene(); |
1093 | } | 1082 | } |
1094 | 1083 | ||
1095 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1084 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
1096 | m_parentPosition = new LLVector3(); | 1085 | m_parentPosition = new Vector3(); |
1097 | 1086 | ||
1098 | m_parentID = 0; | 1087 | m_parentID = 0; |
1099 | SendFullUpdateToAllClients(); | 1088 | SendFullUpdateToAllClients(); |
@@ -1107,7 +1096,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1107 | TrySetMovementAnimation("STAND"); | 1096 | TrySetMovementAnimation("STAND"); |
1108 | } | 1097 | } |
1109 | 1098 | ||
1110 | private SceneObjectPart FindNextAvailableSitTarget(LLUUID targetID) | 1099 | private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) |
1111 | { | 1100 | { |
1112 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); | 1101 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); |
1113 | if (targetPart == null) | 1102 | if (targetPart == null) |
@@ -1133,12 +1122,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1133 | // Is a sit target available? | 1122 | // Is a sit target available? |
1134 | Vector3 avSitOffSet = part.SitTargetPosition; | 1123 | Vector3 avSitOffSet = part.SitTargetPosition; |
1135 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1124 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1136 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1125 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1137 | 1126 | ||
1138 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1127 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1139 | bool SitTargetisSet = | 1128 | bool SitTargetisSet = |
1140 | (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && | 1129 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && |
1141 | avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | 1130 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); |
1142 | 1131 | ||
1143 | if (SitTargetisSet && SitTargetUnOccupied) | 1132 | if (SitTargetisSet && SitTargetUnOccupied) |
1144 | { | 1133 | { |
@@ -1151,13 +1140,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1151 | return targetPart; | 1140 | return targetPart; |
1152 | } | 1141 | } |
1153 | 1142 | ||
1154 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) | 1143 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset) |
1155 | { | 1144 | { |
1156 | bool autopilot = true; | 1145 | bool autopilot = true; |
1157 | LLVector3 pos = new LLVector3(); | 1146 | Vector3 pos = new Vector3(); |
1158 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); | 1147 | Quaternion sitOrientation = Quaternion.Identity; |
1159 | LLVector3 cameraEyeOffset = LLVector3.Zero; | 1148 | Vector3 cameraEyeOffset = Vector3.Zero; |
1160 | LLVector3 cameraAtOffset = LLVector3.Zero; | 1149 | Vector3 cameraAtOffset = Vector3.Zero; |
1161 | bool forceMouselook = false; | 1150 | bool forceMouselook = false; |
1162 | 1151 | ||
1163 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1152 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
@@ -1170,19 +1159,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1170 | // Is a sit target available? | 1159 | // Is a sit target available? |
1171 | Vector3 avSitOffSet = part.SitTargetPosition; | 1160 | Vector3 avSitOffSet = part.SitTargetPosition; |
1172 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1161 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1173 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1162 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1174 | 1163 | ||
1175 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1164 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1176 | bool SitTargetisSet = | 1165 | bool SitTargetisSet = |
1177 | (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && | 1166 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && |
1178 | avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | 1167 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); |
1179 | 1168 | ||
1180 | if (SitTargetisSet && SitTargetUnOccupied) | 1169 | if (SitTargetisSet && SitTargetUnOccupied) |
1181 | { | 1170 | { |
1182 | part.SetAvatarOnSitTarget(UUID); | 1171 | part.SetAvatarOnSitTarget(UUID); |
1183 | offset = new LLVector3(avSitOffSet.x, avSitOffSet.y, avSitOffSet.z); | 1172 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); |
1184 | sitOrientation = | 1173 | sitOrientation = avSitOrientation; |
1185 | new LLQuaternion(avSitOrientation.x, avSitOrientation.y, avSitOrientation.z, avSitOrientation.w); | ||
1186 | autopilot = false; | 1174 | autopilot = false; |
1187 | } | 1175 | } |
1188 | 1176 | ||
@@ -1205,7 +1193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1205 | autopilot = false; | 1193 | autopilot = false; |
1206 | 1194 | ||
1207 | RemoveFromPhysicalScene(); | 1195 | RemoveFromPhysicalScene(); |
1208 | AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); | 1196 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
1209 | } | 1197 | } |
1210 | } | 1198 | } |
1211 | else | 1199 | else |
@@ -1232,7 +1220,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1232 | HandleAgentSit(remoteClient, UUID); | 1220 | HandleAgentSit(remoteClient, UUID); |
1233 | } | 1221 | } |
1234 | 1222 | ||
1235 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) | 1223 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
1236 | { | 1224 | { |
1237 | if (m_parentID != 0) | 1225 | if (m_parentID != 0) |
1238 | { | 1226 | { |
@@ -1254,7 +1242,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1254 | SendSitResponse(remoteClient, targetID, offset); | 1242 | SendSitResponse(remoteClient, targetID, offset); |
1255 | } | 1243 | } |
1256 | 1244 | ||
1257 | public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID) | 1245 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
1258 | { | 1246 | { |
1259 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 1247 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1260 | 1248 | ||
@@ -1267,12 +1255,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1267 | Vector3 sitTargetPos = part.SitTargetPosition; | 1255 | Vector3 sitTargetPos = part.SitTargetPosition; |
1268 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 1256 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
1269 | 1257 | ||
1270 | //Quaternion vq = new Quaternion(sitTargetPos.x, sitTargetPos.y+0.2f, sitTargetPos.z+0.2f, 0); | 1258 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); |
1271 | //Quaternion nq = new Quaternion(sitTargetOrient.w, -sitTargetOrient.x, -sitTargetOrient.y, -sitTargetOrient.z); | 1259 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); |
1272 | 1260 | ||
1273 | //Quaternion result = (sitTargetOrient * vq) * nq; | 1261 | //Quaternion result = (sitTargetOrient * vq) * nq; |
1274 | 1262 | ||
1275 | m_pos = new LLVector3(sitTargetPos.x, sitTargetPos.y, sitTargetPos.z); | 1263 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
1276 | m_pos += m_sitTargetCorrectionOffset; | 1264 | m_pos += m_sitTargetCorrectionOffset; |
1277 | m_bodyRot = sitTargetOrient; | 1265 | m_bodyRot = sitTargetOrient; |
1278 | //Rotation = sitTargetOrient; | 1266 | //Rotation = sitTargetOrient; |
@@ -1293,7 +1281,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1293 | } | 1281 | } |
1294 | m_parentID = m_requestedSitTargetID; | 1282 | m_parentID = m_requestedSitTargetID; |
1295 | 1283 | ||
1296 | Velocity = new LLVector3(0, 0, 0); | 1284 | Velocity = new Vector3(0, 0, 0); |
1297 | RemoveFromPhysicalScene(); | 1285 | RemoveFromPhysicalScene(); |
1298 | 1286 | ||
1299 | TrySetMovementAnimation("SIT"); | 1287 | TrySetMovementAnimation("SIT"); |
@@ -1317,7 +1305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1317 | } | 1305 | } |
1318 | } | 1306 | } |
1319 | 1307 | ||
1320 | public void AddAnimation(LLUUID animID) | 1308 | public void AddAnimation(UUID animID) |
1321 | { | 1309 | { |
1322 | if (m_isChildAgent) | 1310 | if (m_isChildAgent) |
1323 | return; | 1311 | return; |
@@ -1333,14 +1321,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1333 | if (m_isChildAgent) | 1321 | if (m_isChildAgent) |
1334 | return; | 1322 | return; |
1335 | 1323 | ||
1336 | LLUUID animID = m_controllingClient.GetDefaultAnimation(name); | 1324 | UUID animID = m_controllingClient.GetDefaultAnimation(name); |
1337 | if (animID == LLUUID.Zero) | 1325 | if (animID == UUID.Zero) |
1338 | return; | 1326 | return; |
1339 | 1327 | ||
1340 | AddAnimation(animID); | 1328 | AddAnimation(animID); |
1341 | } | 1329 | } |
1342 | 1330 | ||
1343 | public void RemoveAnimation(LLUUID animID) | 1331 | public void RemoveAnimation(UUID animID) |
1344 | { | 1332 | { |
1345 | if (m_isChildAgent) | 1333 | if (m_isChildAgent) |
1346 | return; | 1334 | return; |
@@ -1356,27 +1344,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
1356 | if (m_isChildAgent) | 1344 | if (m_isChildAgent) |
1357 | return; | 1345 | return; |
1358 | 1346 | ||
1359 | LLUUID animID = m_controllingClient.GetDefaultAnimation(name); | 1347 | UUID animID = m_controllingClient.GetDefaultAnimation(name); |
1360 | if (animID == LLUUID.Zero) | 1348 | if (animID == UUID.Zero) |
1361 | return; | 1349 | return; |
1362 | 1350 | ||
1363 | RemoveAnimation(animID); | 1351 | RemoveAnimation(animID); |
1364 | } | 1352 | } |
1365 | 1353 | ||
1366 | public LLUUID[] GetAnimationArray() | 1354 | public UUID[] GetAnimationArray() |
1367 | { | 1355 | { |
1368 | LLUUID[] animIDs; | 1356 | UUID[] animIDs; |
1369 | int[] sequenceNums; | 1357 | int[] sequenceNums; |
1370 | m_animations.GetArrays( out animIDs, out sequenceNums ); | 1358 | m_animations.GetArrays( out animIDs, out sequenceNums ); |
1371 | return animIDs; | 1359 | return animIDs; |
1372 | } | 1360 | } |
1373 | 1361 | ||
1374 | public void HandleStartAnim(IClientAPI remoteClient, LLUUID animID) | 1362 | public void HandleStartAnim(IClientAPI remoteClient, UUID animID) |
1375 | { | 1363 | { |
1376 | AddAnimation(animID); | 1364 | AddAnimation(animID); |
1377 | } | 1365 | } |
1378 | 1366 | ||
1379 | public void HandleStopAnim(IClientAPI remoteClient, LLUUID animID) | 1367 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) |
1380 | { | 1368 | { |
1381 | RemoveAnimation(animID); | 1369 | RemoveAnimation(animID); |
1382 | } | 1370 | } |
@@ -1385,7 +1373,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1385 | /// The movement animation is reserved for "main" animations | 1373 | /// The movement animation is reserved for "main" animations |
1386 | /// that are mutually exclusive, e.g. flying and sitting. | 1374 | /// that are mutually exclusive, e.g. flying and sitting. |
1387 | /// </summary> | 1375 | /// </summary> |
1388 | protected void SetMovementAnimation(LLUUID animID) | 1376 | protected void SetMovementAnimation(UUID animID) |
1389 | { | 1377 | { |
1390 | if (m_animations.SetDefaultAnimation(animID, m_controllingClient.NextAnimationSequenceNumber)) | 1378 | if (m_animations.SetDefaultAnimation(animID, m_controllingClient.NextAnimationSequenceNumber)) |
1391 | { | 1379 | { |
@@ -1494,10 +1482,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1494 | 1482 | ||
1495 | m_rotation = rotation; | 1483 | m_rotation = rotation; |
1496 | NewForce newVelocity = new NewForce(); | 1484 | NewForce newVelocity = new NewForce(); |
1497 | Vector3 direc = rotation*vec; | 1485 | Vector3 direc = vec * rotation; |
1498 | direc.Normalize(); | 1486 | direc.Normalize(); |
1499 | 1487 | ||
1500 | direc *= 0.03f*128f; | 1488 | direc *= 0.03f * 128f; |
1501 | if (m_physicsActor.Flying) | 1489 | if (m_physicsActor.Flying) |
1502 | { | 1490 | { |
1503 | direc *= 4; | 1491 | direc *= 4; |
@@ -1517,9 +1505,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1517 | { | 1505 | { |
1518 | if (!m_physicsActor.Flying && m_physicsActor.IsColliding) | 1506 | if (!m_physicsActor.Flying && m_physicsActor.IsColliding) |
1519 | { | 1507 | { |
1520 | if (direc.z > 2.0f) | 1508 | if (direc.Z > 2.0f) |
1521 | { | 1509 | { |
1522 | direc.z *= 3; | 1510 | direc.Z *= 3; |
1523 | 1511 | ||
1524 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 1512 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
1525 | TrySetMovementAnimation("PREJUMP"); | 1513 | TrySetMovementAnimation("PREJUMP"); |
@@ -1528,9 +1516,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1528 | } | 1516 | } |
1529 | } | 1517 | } |
1530 | 1518 | ||
1531 | newVelocity.X = direc.x; | 1519 | newVelocity.X = direc.X; |
1532 | newVelocity.Y = direc.y; | 1520 | newVelocity.Y = direc.Y; |
1533 | newVelocity.Z = direc.z; | 1521 | newVelocity.Z = direc.Z; |
1534 | m_forcesList.Add(newVelocity); | 1522 | m_forcesList.Add(newVelocity); |
1535 | 1523 | ||
1536 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1524 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
@@ -1595,11 +1583,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1595 | { | 1583 | { |
1596 | m_perfMonMS = System.Environment.TickCount; | 1584 | m_perfMonMS = System.Environment.TickCount; |
1597 | 1585 | ||
1598 | LLVector3 pos = m_pos; | 1586 | Vector3 pos = m_pos; |
1599 | LLVector3 vel = Velocity; | 1587 | Vector3 vel = Velocity; |
1600 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1588 | Quaternion rot = m_bodyRot; |
1601 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z), | 1589 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), |
1602 | new LLVector3(vel.X, vel.Y, vel.Z), rot); | 1590 | new Vector3(vel.X, vel.Y, vel.Z), rot); |
1603 | 1591 | ||
1604 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1592 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1605 | m_scene.AddAgentUpdates(1); | 1593 | m_scene.AddAgentUpdates(1); |
@@ -1625,7 +1613,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1625 | { | 1613 | { |
1626 | m_perfMonMS = System.Environment.TickCount; | 1614 | m_perfMonMS = System.Environment.TickCount; |
1627 | 1615 | ||
1628 | List<LLVector3> CoarseLocations = new List<LLVector3>(); | 1616 | List<Vector3> CoarseLocations = new List<Vector3>(); |
1629 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 1617 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
1630 | for (int i = 0; i < avatars.Count; i++) | 1618 | for (int i = 0; i < avatars.Count; i++) |
1631 | { | 1619 | { |
@@ -1660,8 +1648,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1660 | if (m_appearance.Texture == null) | 1648 | if (m_appearance.Texture == null) |
1661 | return; | 1649 | return; |
1662 | 1650 | ||
1663 | // Note: because LLQuaternion is a struct, it can't be null | 1651 | // Note: because Quaternion is a struct, it can't be null |
1664 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1652 | Quaternion rot = m_bodyRot; |
1665 | 1653 | ||
1666 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, | 1654 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, |
1667 | LocalId, m_pos, m_appearance.Texture.ToBytes(), | 1655 | LocalId, m_pos, m_appearance.Texture.ToBytes(), |
@@ -1723,8 +1711,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1723 | // Needed for standalone | 1711 | // Needed for standalone |
1724 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 1712 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
1725 | 1713 | ||
1726 | // Note: because LLQuaternion is a struct, it can't be null | 1714 | // Note: because Quaternion is a struct, it can't be null |
1727 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1715 | Quaternion rot = m_bodyRot; |
1728 | 1716 | ||
1729 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, | 1717 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, |
1730 | m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); | 1718 | m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); |
@@ -1813,7 +1801,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1813 | /// </summary> | 1801 | /// </summary> |
1814 | /// <param name="animations"></param> | 1802 | /// <param name="animations"></param> |
1815 | /// <param name="seqs"></param> | 1803 | /// <param name="seqs"></param> |
1816 | public void SendAnimPack(LLUUID[] animations, int[] seqs) | 1804 | public void SendAnimPack(UUID[] animations, int[] seqs) |
1817 | { | 1805 | { |
1818 | if (m_isChildAgent) | 1806 | if (m_isChildAgent) |
1819 | return; | 1807 | return; |
@@ -1826,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1826 | { | 1814 | { |
1827 | if (m_isChildAgent) | 1815 | if (m_isChildAgent) |
1828 | return; | 1816 | return; |
1829 | LLUUID[] animIDs; | 1817 | UUID[] animIDs; |
1830 | int[] sequenceNums; | 1818 | int[] sequenceNums; |
1831 | 1819 | ||
1832 | m_animations.GetArrays(out animIDs, out sequenceNums); | 1820 | m_animations.GetArrays(out animIDs, out sequenceNums); |
@@ -1842,7 +1830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1842 | if (m_isChildAgent) | 1830 | if (m_isChildAgent) |
1843 | return; | 1831 | return; |
1844 | 1832 | ||
1845 | LLUUID[] animIDs; | 1833 | UUID[] animIDs; |
1846 | int[] sequenceNums; | 1834 | int[] sequenceNums; |
1847 | 1835 | ||
1848 | m_animations.GetArrays(out animIDs, out sequenceNums); | 1836 | m_animations.GetArrays(out animIDs, out sequenceNums); |
@@ -1870,16 +1858,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1870 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | 1858 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) |
1871 | { | 1859 | { |
1872 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 1860 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
1873 | cadu.ActiveGroupID=LLUUID.Zero.UUID; | 1861 | cadu.ActiveGroupID = UUID.Zero.Guid; |
1874 | cadu.AgentID = UUID.UUID; | 1862 | cadu.AgentID = UUID.Guid; |
1875 | cadu.alwaysrun = m_setAlwaysRun; | 1863 | cadu.alwaysrun = m_setAlwaysRun; |
1876 | cadu.AVHeight = m_avHeight; | 1864 | cadu.AVHeight = m_avHeight; |
1877 | LLVector3 tempCameraCenter = new LLVector3(m_CameraCenter.x, m_CameraCenter.y, m_CameraCenter.z); | 1865 | Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z); |
1878 | cadu.cameraPosition = new sLLVector3(tempCameraCenter); | 1866 | cadu.cameraPosition = tempCameraCenter; |
1879 | cadu.drawdistance = m_DrawDistance; | 1867 | cadu.drawdistance = m_DrawDistance; |
1880 | cadu.godlevel = m_godlevel; | 1868 | cadu.godlevel = m_godlevel; |
1881 | cadu.GroupAccess = 0; | 1869 | cadu.GroupAccess = 0; |
1882 | cadu.Position = new sLLVector3(AbsolutePosition); | 1870 | cadu.Position = AbsolutePosition; |
1883 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | 1871 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; |
1884 | float multiplier = 1; | 1872 | float multiplier = 1; |
1885 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 1873 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -1899,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1899 | 1887 | ||
1900 | 1888 | ||
1901 | 1889 | ||
1902 | cadu.Velocity = new sLLVector3(Velocity); | 1890 | cadu.Velocity = Velocity; |
1903 | m_scene.SendOutChildAgentUpdates(cadu,this); | 1891 | m_scene.SendOutChildAgentUpdates(cadu,this); |
1904 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | 1892 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; |
1905 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | 1893 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; |
@@ -1919,8 +1907,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1919 | if (IsChildAgent) | 1907 | if (IsChildAgent) |
1920 | return; | 1908 | return; |
1921 | 1909 | ||
1922 | LLVector3 pos2 = AbsolutePosition; | 1910 | Vector3 pos2 = AbsolutePosition; |
1923 | LLVector3 vel = Velocity; | 1911 | Vector3 vel = Velocity; |
1924 | 1912 | ||
1925 | float timeStep = 0.1f; | 1913 | float timeStep = 0.1f; |
1926 | pos2.X = pos2.X + (vel.X*timeStep); | 1914 | pos2.X = pos2.X + (vel.X*timeStep); |
@@ -1946,8 +1934,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1946 | /// </summary> | 1934 | /// </summary> |
1947 | protected void CrossToNewRegion() | 1935 | protected void CrossToNewRegion() |
1948 | { | 1936 | { |
1949 | LLVector3 pos = AbsolutePosition; | 1937 | Vector3 pos = AbsolutePosition; |
1950 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | 1938 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1951 | uint neighbourx = m_regionInfo.RegionLocX; | 1939 | uint neighbourx = m_regionInfo.RegionLocX; |
1952 | uint neighboury = m_regionInfo.RegionLocY; | 1940 | uint neighboury = m_regionInfo.RegionLocY; |
1953 | 1941 | ||
@@ -1979,7 +1967,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1979 | newpos.Y = enterDistance; | 1967 | newpos.Y = enterDistance; |
1980 | } | 1968 | } |
1981 | 1969 | ||
1982 | LLVector3 vel = m_velocity; | 1970 | Vector3 vel = m_velocity; |
1983 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1971 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1984 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 1972 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
1985 | if (neighbourRegion != null && ValidateAttachments()) | 1973 | if (neighbourRegion != null && ValidateAttachments()) |
@@ -2023,7 +2011,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2023 | 2011 | ||
2024 | CrossAttachmentsIntoNewRegion(neighbourHandle); | 2012 | CrossAttachmentsIntoNewRegion(neighbourHandle); |
2025 | 2013 | ||
2026 | m_scene.SendKillObject(m_localId); | 2014 | m_scene.SendKiPrimitive(m_localId); |
2027 | 2015 | ||
2028 | m_scene.NotifyMyCoarseLocationChange(); | 2016 | m_scene.NotifyMyCoarseLocationChange(); |
2029 | // the user may change their profile information in other region, | 2017 | // the user may change their profile information in other region, |
@@ -2047,7 +2035,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2047 | /// This allows the Sim owner the abiility to kick users from their sim currently. | 2035 | /// This allows the Sim owner the abiility to kick users from their sim currently. |
2048 | /// It tells the client that the agent has permission to do so. | 2036 | /// It tells the client that the agent has permission to do so. |
2049 | /// </summary> | 2037 | /// </summary> |
2050 | public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus) | 2038 | public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) |
2051 | { | 2039 | { |
2052 | if (godStatus) | 2040 | if (godStatus) |
2053 | { | 2041 | { |
@@ -2082,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2082 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2070 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
2083 | 2071 | ||
2084 | m_DrawDistance = cAgentData.drawdistance; | 2072 | m_DrawDistance = cAgentData.drawdistance; |
2085 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); | 2073 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); |
2086 | 2074 | ||
2087 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 2075 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region |
2088 | m_CameraCenter = | 2076 | m_CameraCenter = |
2089 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 2077 | new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z); |
2090 | 2078 | ||
2091 | 2079 | ||
2092 | m_godlevel = cAgentData.godlevel; | 2080 | m_godlevel = cAgentData.godlevel; |
@@ -2147,7 +2135,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2147 | static ScenePresence() | 2135 | static ScenePresence() |
2148 | { | 2136 | { |
2149 | 2137 | ||
2150 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2138 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2151 | DefaultTexture = textu.ToBytes(); | 2139 | DefaultTexture = textu.ToBytes(); |
2152 | } | 2140 | } |
2153 | 2141 | ||
@@ -2166,13 +2154,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2166 | [Serializable] | 2154 | [Serializable] |
2167 | public class ScenePartUpdate : ISerializable | 2155 | public class ScenePartUpdate : ISerializable |
2168 | { | 2156 | { |
2169 | public LLUUID FullID; | 2157 | public UUID FullID; |
2170 | public uint LastFullUpdateTime; | 2158 | public uint LastFullUpdateTime; |
2171 | public uint LastTerseUpdateTime; | 2159 | public uint LastTerseUpdateTime; |
2172 | 2160 | ||
2173 | public ScenePartUpdate() | 2161 | public ScenePartUpdate() |
2174 | { | 2162 | { |
2175 | FullID = LLUUID.Zero; | 2163 | FullID = UUID.Zero; |
2176 | LastFullUpdateTime = 0; | 2164 | LastFullUpdateTime = 0; |
2177 | LastTerseUpdateTime = 0; | 2165 | LastTerseUpdateTime = 0; |
2178 | } | 2166 | } |
@@ -2186,7 +2174,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | throw new ArgumentNullException("info"); | 2174 | throw new ArgumentNullException("info"); |
2187 | } | 2175 | } |
2188 | 2176 | ||
2189 | FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid))); | 2177 | FullID = new UUID((Guid)info.GetValue("FullID", typeof(Guid))); |
2190 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); | 2178 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); |
2191 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); | 2179 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); |
2192 | 2180 | ||
@@ -2203,7 +2191,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2203 | throw new ArgumentNullException("info"); | 2191 | throw new ArgumentNullException("info"); |
2204 | } | 2192 | } |
2205 | 2193 | ||
2206 | info.AddValue("FullID", FullID.UUID); | 2194 | info.AddValue("FullID", FullID.Guid); |
2207 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); | 2195 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); |
2208 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); | 2196 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); |
2209 | } | 2197 | } |
@@ -2333,7 +2321,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2333 | */ | 2321 | */ |
2334 | if (DefaultTexture == null) | 2322 | if (DefaultTexture == null) |
2335 | { | 2323 | { |
2336 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2324 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2337 | DefaultTexture = textu.ToBytes(); | 2325 | DefaultTexture = textu.ToBytes(); |
2338 | } | 2326 | } |
2339 | } | 2327 | } |
@@ -2421,8 +2409,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2421 | Animations = new AvatarAnimations(); | 2409 | Animations = new AvatarAnimations(); |
2422 | Animations.LoadAnims(); | 2410 | Animations.LoadAnims(); |
2423 | 2411 | ||
2424 | m_animations = new List<LLUUID>(); | 2412 | m_animations = new List<UUID>(); |
2425 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | 2413 | m_animations.Add(Animations.AnimsUUID["STAND"]); |
2426 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); | 2414 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); |
2427 | 2415 | ||
2428 | SetDirectionVectors(); | 2416 | SetDirectionVectors(); |
@@ -2447,7 +2435,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2447 | */ | 2435 | */ |
2448 | if (DefaultTexture == null) | 2436 | if (DefaultTexture == null) |
2449 | { | 2437 | { |
2450 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2438 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2451 | DefaultTexture = textu.ToBytes(); | 2439 | DefaultTexture = textu.ToBytes(); |
2452 | } | 2440 | } |
2453 | 2441 | ||
@@ -2459,7 +2447,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2459 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); | 2447 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); |
2460 | 2448 | ||
2461 | m_requestedSitOffset | 2449 | m_requestedSitOffset |
2462 | = new LLVector3( | 2450 | = new Vector3( |
2463 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), | 2451 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), |
2464 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), | 2452 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), |
2465 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); | 2453 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); |
@@ -2470,10 +2458,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2470 | 2458 | ||
2471 | m_bodyRot | 2459 | m_bodyRot |
2472 | = new Quaternion( | 2460 | = new Quaternion( |
2473 | (float)info.GetValue("m_bodyRot.w", typeof(float)), | 2461 | (float)info.GetValue("m_bodyRot.X", typeof(float)), |
2474 | (float)info.GetValue("m_bodyRot.x", typeof(float)), | 2462 | (float)info.GetValue("m_bodyRot.Y", typeof(float)), |
2475 | (float)info.GetValue("m_bodyRot.y", typeof(float)), | 2463 | (float)info.GetValue("m_bodyRot.Z", typeof(float)), |
2476 | (float)info.GetValue("m_bodyRot.z", typeof(float))); | 2464 | (float)info.GetValue("m_bodyRot.W", typeof(float))); |
2477 | 2465 | ||
2478 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); | 2466 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); |
2479 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); | 2467 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); |
@@ -2493,7 +2481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2493 | Dir_Vectors = Dir_Vectors_work2.ToArray(); | 2481 | Dir_Vectors = Dir_Vectors_work2.ToArray(); |
2494 | 2482 | ||
2495 | lastPhysPos | 2483 | lastPhysPos |
2496 | = new LLVector3( | 2484 | = new Vector3( |
2497 | (float)info.GetValue("lastPhysPos.X", typeof(float)), | 2485 | (float)info.GetValue("lastPhysPos.X", typeof(float)), |
2498 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), | 2486 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), |
2499 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); | 2487 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); |
@@ -2527,7 +2515,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2527 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); | 2515 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); |
2528 | 2516 | ||
2529 | posLastSignificantMove | 2517 | posLastSignificantMove |
2530 | = new LLVector3( | 2518 | = new Vector3( |
2531 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), | 2519 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), |
2532 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), | 2520 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), |
2533 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); | 2521 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); |
@@ -2540,14 +2528,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2540 | 2528 | ||
2541 | foreach (Guid id in updateTimes_work.Keys) | 2529 | foreach (Guid id in updateTimes_work.Keys) |
2542 | { | 2530 | { |
2543 | m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]); | 2531 | m_updateTimes.Add(new UUID(id), updateTimes_work[id]); |
2544 | } | 2532 | } |
2545 | */ | 2533 | */ |
2546 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); | 2534 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); |
2547 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); | 2535 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); |
2548 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); | 2536 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); |
2549 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); | 2537 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); |
2550 | m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)), | 2538 | m_parentPosition = new Vector3((float)info.GetValue("m_parentPosition.X", typeof(float)), |
2551 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), | 2539 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), |
2552 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); | 2540 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); |
2553 | 2541 | ||
@@ -2555,7 +2543,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2555 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); | 2543 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); |
2556 | 2544 | ||
2557 | // for OpenSim_v0.5 | 2545 | // for OpenSim_v0.5 |
2558 | currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); | 2546 | currentParcelUUID = new UUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); |
2559 | 2547 | ||
2560 | lastKnownAllowedPosition | 2548 | lastKnownAllowedPosition |
2561 | = new Vector3( | 2549 | = new Vector3( |
@@ -2566,7 +2554,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2566 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); | 2554 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); |
2567 | 2555 | ||
2568 | m_LastChildAgentUpdatePosition | 2556 | m_LastChildAgentUpdatePosition |
2569 | = new LLVector3( | 2557 | = new Vector3( |
2570 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), | 2558 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), |
2571 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), | 2559 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), |
2572 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); | 2560 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); |
@@ -2575,11 +2563,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2575 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); | 2563 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); |
2576 | 2564 | ||
2577 | m_headrotation | 2565 | m_headrotation |
2578 | = new LLQuaternion( | 2566 | = new Quaternion( |
2579 | (float)info.GetValue("m_headrotation.W", typeof(float)), | ||
2580 | (float)info.GetValue("m_headrotation.X", typeof(float)), | 2567 | (float)info.GetValue("m_headrotation.X", typeof(float)), |
2581 | (float)info.GetValue("m_headrotation.Y", typeof(float)), | 2568 | (float)info.GetValue("m_headrotation.Y", typeof(float)), |
2582 | (float)info.GetValue("m_headrotation.Z", typeof(float))); | 2569 | (float)info.GetValue("m_headrotation.Z", typeof(float)), |
2570 | (float)info.GetValue("m_headrotation.W", typeof(float))); | ||
2583 | 2571 | ||
2584 | m_state = (byte)info.GetValue("m_state", typeof(byte)); | 2572 | m_state = (byte)info.GetValue("m_state", typeof(byte)); |
2585 | 2573 | ||
@@ -2605,7 +2593,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2605 | info.AddValue("m_updateCount", m_updateCount); | 2593 | info.AddValue("m_updateCount", m_updateCount); |
2606 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); | 2594 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); |
2607 | 2595 | ||
2608 | // LLVector3 | 2596 | // Vector3 |
2609 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); | 2597 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); |
2610 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); | 2598 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); |
2611 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); | 2599 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); |
@@ -2615,16 +2603,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2615 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | 2603 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); |
2616 | 2604 | ||
2617 | // Quaternion | 2605 | // Quaternion |
2618 | info.AddValue("m_bodyRot.w", m_bodyRot.w); | 2606 | info.AddValue("m_bodyRot.X", m_bodyRot.X); |
2619 | info.AddValue("m_bodyRot.x", m_bodyRot.x); | 2607 | info.AddValue("m_bodyRot.Y", m_bodyRot.Y); |
2620 | info.AddValue("m_bodyRot.y", m_bodyRot.y); | 2608 | info.AddValue("m_bodyRot.Z", m_bodyRot.Z); |
2621 | info.AddValue("m_bodyRot.z", m_bodyRot.z); | 2609 | info.AddValue("m_bodyRot.W", m_bodyRot.W); |
2622 | 2610 | ||
2623 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); | 2611 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); |
2624 | info.AddValue("m_newForce", m_newForce); | 2612 | info.AddValue("m_newForce", m_newForce); |
2625 | //info.AddValue("m_newAvatar", m_newAvatar); | 2613 | //info.AddValue("m_newAvatar", m_newAvatar); |
2626 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); | 2614 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); |
2627 | info.AddValue("m_gotAllObjectsInScene", false); | 2615 | info.AddValue("m_gotAPrimitivesInScene", false); |
2628 | info.AddValue("m_avHeight", m_avHeight); | 2616 | info.AddValue("m_avHeight", m_avHeight); |
2629 | 2617 | ||
2630 | // info.AddValue("m_regionInfo", m_regionInfo); | 2618 | // info.AddValue("m_regionInfo", m_regionInfo); |
@@ -2635,41 +2623,41 @@ namespace OpenSim.Region.Environment.Scenes | |||
2635 | 2623 | ||
2636 | foreach (Vector3 v3 in Dir_Vectors) | 2624 | foreach (Vector3 v3 in Dir_Vectors) |
2637 | { | 2625 | { |
2638 | Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z }); | 2626 | Dir_Vectors_work.Add(new float[] { v3.X, v3.Y, v3.Z }); |
2639 | } | 2627 | } |
2640 | 2628 | ||
2641 | info.AddValue("Dir_Vectors", Dir_Vectors_work); | 2629 | info.AddValue("Dir_Vectors", Dir_Vectors_work); |
2642 | 2630 | ||
2643 | // LLVector3 | 2631 | // Vector3 |
2644 | info.AddValue("lastPhysPos.X", lastPhysPos.X); | 2632 | info.AddValue("lastPhysPos.X", lastPhysPos.X); |
2645 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); | 2633 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); |
2646 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); | 2634 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); |
2647 | 2635 | ||
2648 | // Vector3 | 2636 | // Vector3 |
2649 | info.AddValue("m_CameraCenter.X", m_CameraCenter.x); | 2637 | info.AddValue("m_CameraCenter.X", m_CameraCenter.X); |
2650 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.y); | 2638 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.Y); |
2651 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.z); | 2639 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.Z); |
2652 | 2640 | ||
2653 | // Vector3 | 2641 | // Vector3 |
2654 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x); | 2642 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.X); |
2655 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y); | 2643 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.Y); |
2656 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z); | 2644 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.Z); |
2657 | 2645 | ||
2658 | // Vector3 | 2646 | // Vector3 |
2659 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x); | 2647 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.X); |
2660 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y); | 2648 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.Y); |
2661 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z); | 2649 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.Z); |
2662 | 2650 | ||
2663 | // Vector3 | 2651 | // Vector3 |
2664 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x); | 2652 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.X); |
2665 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y); | 2653 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.Y); |
2666 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z); | 2654 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.Z); |
2667 | 2655 | ||
2668 | info.AddValue("m_DrawDistance", m_DrawDistance); | 2656 | info.AddValue("m_DrawDistance", m_DrawDistance); |
2669 | info.AddValue("m_appearance", m_appearance); | 2657 | info.AddValue("m_appearance", m_appearance); |
2670 | info.AddValue("m_knownChildRegions", m_knownChildRegions); | 2658 | info.AddValue("m_knownChildRegions", m_knownChildRegions); |
2671 | 2659 | ||
2672 | // LLVector3 | 2660 | // Vector3 |
2673 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); | 2661 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); |
2674 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); | 2662 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); |
2675 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); | 2663 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); |
@@ -2679,7 +2667,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2679 | /* | 2667 | /* |
2680 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); | 2668 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); |
2681 | 2669 | ||
2682 | foreach (LLUUID id in m_updateTimes.Keys) | 2670 | foreach (UUID id in m_updateTimes.Keys) |
2683 | { | 2671 | { |
2684 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); | 2672 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); |
2685 | } | 2673 | } |
@@ -2699,11 +2687,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2699 | info.AddValue("m_parentID", m_parentID); | 2687 | info.AddValue("m_parentID", m_parentID); |
2700 | 2688 | ||
2701 | // for OpenSim_v0.5 | 2689 | // for OpenSim_v0.5 |
2702 | info.AddValue("currentParcelUUID", currentParcelUUID.UUID); | 2690 | info.AddValue("currentParcelUUID", currentParcelUUID.Guid); |
2703 | 2691 | ||
2704 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x); | 2692 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.X); |
2705 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y); | 2693 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.Y); |
2706 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z); | 2694 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.Z); |
2707 | 2695 | ||
2708 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); | 2696 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); |
2709 | 2697 | ||
@@ -2734,13 +2722,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2734 | } | 2722 | } |
2735 | } | 2723 | } |
2736 | 2724 | ||
2737 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID) | 2725 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
2738 | { | 2726 | { |
2739 | ScriptControllers obj = new ScriptControllers(); | 2727 | ScriptControllers obj = new ScriptControllers(); |
2740 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 2728 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
2741 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 2729 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
2742 | 2730 | ||
2743 | obj.itemID = Script_item_LLUUID; | 2731 | obj.itemID = Script_item_UUID; |
2744 | obj.objID = Obj_localID; | 2732 | obj.objID = Obj_localID; |
2745 | if (pass_on == 0 && accept == 0) | 2733 | if (pass_on == 0 && accept == 0) |
2746 | { | 2734 | { |
@@ -2766,27 +2754,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
2766 | if (pass_on == 1 && accept == 0) | 2754 | if (pass_on == 1 && accept == 0) |
2767 | { | 2755 | { |
2768 | IgnoredControls &= ~(ScriptControlled)controls; | 2756 | IgnoredControls &= ~(ScriptControlled)controls; |
2769 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2757 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2770 | scriptedcontrols.Remove(Script_item_LLUUID); | 2758 | scriptedcontrols.Remove(Script_item_UUID); |
2771 | 2759 | ||
2772 | } | 2760 | } |
2773 | else | 2761 | else |
2774 | { | 2762 | { |
2775 | 2763 | ||
2776 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2764 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2777 | { | 2765 | { |
2778 | scriptedcontrols[Script_item_LLUUID] = obj; | 2766 | scriptedcontrols[Script_item_UUID] = obj; |
2779 | } | 2767 | } |
2780 | else | 2768 | else |
2781 | { | 2769 | { |
2782 | scriptedcontrols.Add(Script_item_LLUUID, obj); | 2770 | scriptedcontrols.Add(Script_item_UUID, obj); |
2783 | } | 2771 | } |
2784 | } | 2772 | } |
2785 | } | 2773 | } |
2786 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); | 2774 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); |
2787 | } | 2775 | } |
2788 | 2776 | ||
2789 | public void HandleForceReleaseControls(IClientAPI remoteClient, LLUUID agentID) | 2777 | public void HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID) |
2790 | { | 2778 | { |
2791 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 2779 | IgnoredControls = ScriptControlled.CONTROL_ZERO; |
2792 | lock (scriptedcontrols) | 2780 | lock (scriptedcontrols) |
@@ -2796,13 +2784,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2796 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 2784 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
2797 | } | 2785 | } |
2798 | 2786 | ||
2799 | public void UnRegisterControlEventsToScript(uint Obj_localID, LLUUID Script_item_LLUUID) | 2787 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
2800 | { | 2788 | { |
2801 | lock (scriptedcontrols) | 2789 | lock (scriptedcontrols) |
2802 | { | 2790 | { |
2803 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2791 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2804 | { | 2792 | { |
2805 | scriptedcontrols.Remove(Script_item_LLUUID); | 2793 | scriptedcontrols.Remove(Script_item_UUID); |
2806 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 2794 | IgnoredControls = ScriptControlled.CONTROL_ZERO; |
2807 | foreach (ScriptControllers scData in scriptedcontrols.Values) | 2795 | foreach (ScriptControllers scData in scriptedcontrols.Values) |
2808 | { | 2796 | { |
@@ -2864,7 +2852,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2864 | { | 2852 | { |
2865 | lock (scriptedcontrols) | 2853 | lock (scriptedcontrols) |
2866 | { | 2854 | { |
2867 | foreach (LLUUID scriptUUID in scriptedcontrols.Keys) | 2855 | foreach (UUID scriptUUID in scriptedcontrols.Keys) |
2868 | { | 2856 | { |
2869 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; | 2857 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; |
2870 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 2858 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
@@ -2916,14 +2904,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2916 | return flags; | 2904 | return flags; |
2917 | } | 2905 | } |
2918 | 2906 | ||
2919 | private void ItemReceived(LLUUID itemID) | 2907 | private void ItemReceived(UUID itemID) |
2920 | { | 2908 | { |
2921 | int attachpoint = m_appearance.GetAttachpoint(itemID); | 2909 | int attachpoint = m_appearance.GetAttachpoint(itemID); |
2922 | if (attachpoint == 0) | 2910 | if (attachpoint == 0) |
2923 | return; | 2911 | return; |
2924 | 2912 | ||
2925 | LLUUID asset = m_appearance.GetAttachedAsset(attachpoint); | 2913 | UUID asset = m_appearance.GetAttachedAsset(attachpoint); |
2926 | if (asset == LLUUID.Zero) // We have just logged in | 2914 | if (asset == UUID.Zero) // We have just logged in |
2927 | { | 2915 | { |
2928 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", | 2916 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", |
2929 | itemID.ToString()); | 2917 | itemID.ToString()); |
@@ -2947,7 +2935,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2947 | 2935 | ||
2948 | // Attach from world, if not already attached | 2936 | // Attach from world, if not already attached |
2949 | if (att.ParentGroup != null && !att.IsAttachment) | 2937 | if (att.ParentGroup != null && !att.IsAttachment) |
2950 | m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, LLVector3.Zero); | 2938 | m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, Vector3.Zero); |
2951 | } | 2939 | } |
2952 | } | 2940 | } |
2953 | } | 2941 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs index dbe2516..152825f 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs | |||
@@ -25,8 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using Axiom.Math; | 28 | using OpenMetaverse; |
29 | using libsecondlife; | ||
30 | 29 | ||
31 | namespace OpenSim.Region.Environment.Scenes.Scripting | 30 | namespace OpenSim.Region.Environment.Scenes.Scripting |
32 | { | 31 | { |
@@ -35,10 +34,10 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
35 | string Name { get; set; } | 34 | string Name { get; set; } |
36 | string Description { get; set; } | 35 | string Description { get; set; } |
37 | 36 | ||
38 | LLUUID UUID { get; } | 37 | UUID UUID { get; } |
39 | LLUUID ObjectOwner { get; } | 38 | UUID ObjectOwner { get; } |
40 | LLUUID ObjectCreator { get; } | 39 | UUID ObjectCreator { get; } |
41 | LLVector3 AbsolutePosition { get; } | 40 | Vector3 AbsolutePosition { get; } |
42 | 41 | ||
43 | string SitName { get; set; } | 42 | string SitName { get; set; } |
44 | string TouchName { get; set; } | 43 | string TouchName { get; set; } |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs index 4b1b56a..37f5d43 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs | |||
@@ -26,14 +26,13 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using Axiom.Math; | 29 | using OpenMetaverse; |
30 | using libsecondlife; | ||
31 | 30 | ||
32 | namespace OpenSim.Region.Environment.Scenes.Scripting | 31 | namespace OpenSim.Region.Environment.Scenes.Scripting |
33 | { | 32 | { |
34 | public class NullScriptHost : IScriptHost | 33 | public class NullScriptHost : IScriptHost |
35 | { | 34 | { |
36 | private LLVector3 m_pos = new LLVector3(128, 128, 30); | 35 | private Vector3 m_pos = new Vector3(128, 128, 30); |
37 | 36 | ||
38 | public string Name | 37 | public string Name |
39 | { | 38 | { |
@@ -59,22 +58,22 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
59 | set { } | 58 | set { } |
60 | } | 59 | } |
61 | 60 | ||
62 | public LLUUID UUID | 61 | public UUID UUID |
63 | { | 62 | { |
64 | get { return LLUUID.Zero; } | 63 | get { return UUID.Zero; } |
65 | } | 64 | } |
66 | 65 | ||
67 | public LLUUID ObjectOwner | 66 | public UUID ObjectOwner |
68 | { | 67 | { |
69 | get { return LLUUID.Zero; } | 68 | get { return UUID.Zero; } |
70 | } | 69 | } |
71 | 70 | ||
72 | public LLUUID ObjectCreator | 71 | public UUID ObjectCreator |
73 | { | 72 | { |
74 | get { return LLUUID.Zero; } | 73 | get { return UUID.Zero; } |
75 | } | 74 | } |
76 | 75 | ||
77 | public LLVector3 AbsolutePosition | 76 | public Vector3 AbsolutePosition |
78 | { | 77 | { |
79 | get { return m_pos; } | 78 | get { return m_pos; } |
80 | } | 79 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 0e551cb..5f0f316 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | 29 | using System.Timers; |
30 | using libsecondlife.Packets; | 30 | using OpenMetaverse.Packets; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Framework.Statistics; | 32 | using OpenSim.Framework.Statistics; |
33 | using OpenSim.Region.Environment.Interfaces; | 33 | using OpenSim.Region.Environment.Interfaces; |
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs index fdbfa8c..d828d8d 100644 --- a/OpenSim/Region/Environment/Scenes/UndoState.cs +++ b/OpenSim/Region/Environment/Scenes/UndoState.cs | |||
@@ -25,17 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | 29 | ||
30 | namespace OpenSim.Region.Environment.Scenes | 30 | namespace OpenSim.Region.Environment.Scenes |
31 | { | 31 | { |
32 | public class UndoState | 32 | public class UndoState |
33 | { | 33 | { |
34 | public LLVector3 Position = LLVector3.Zero; | 34 | public Vector3 Position = Vector3.Zero; |
35 | public LLVector3 Scale = LLVector3.Zero; | 35 | public Vector3 Scale = Vector3.Zero; |
36 | public LLQuaternion Rotation = LLQuaternion.Identity; | 36 | public Quaternion Rotation = Quaternion.Identity; |
37 | 37 | ||
38 | public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale) | 38 | public UndoState(Vector3 pos, Quaternion rot, Vector3 scale) |
39 | { | 39 | { |
40 | Position = pos; | 40 | Position = pos; |
41 | Rotation = rot; | 41 | Rotation = rot; |