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authorTeravus Ovares2008-05-02 02:31:22 +0000
committerTeravus Ovares2008-05-02 02:31:22 +0000
commit412ca265659c7e4a18089de7da34bb44d1380338 (patch)
tree436d573c10e69c14407b102868e63583d390f7ac /OpenSim/Region/Environment/Scenes
parentrevert changeset 4469 as this breaks the script engine. (diff)
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* DuplicateOnRay with copy center works in two directions... Still fighting with it.
* DuplicateOnRay without copy center works in all directions.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs99
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
2 files changed, 52 insertions, 49 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3113831..532d646 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1642,8 +1642,9 @@ namespace OpenSim.Region.Environment.Scenes
1642 bool frontFacesOnly = true; 1642 bool frontFacesOnly = true;
1643 1643
1644 SceneObjectPart target = GetSceneObjectPart(localID); 1644 SceneObjectPart target = GetSceneObjectPart(localID);
1645 SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj);
1645 1646
1646 if (target != null) 1647 if (target != null && target2 != null)
1647 { 1648 {
1648 1649
1649 LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); 1650 LLVector3 direction = LLVector3.Norm(RayEnd - RayStart);
@@ -1651,67 +1652,69 @@ namespace OpenSim.Region.Environment.Scenes
1651 Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); 1652 Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
1652 1653
1653 1654
1654 if (target != null) 1655
1656 if (target2.ParentGroup != null)
1655 { 1657 {
1656 if (target.ParentGroup != null) 1658 pos = target2.AbsolutePosition;
1657 { 1659 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
1658 pos = target.AbsolutePosition;
1659 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
1660 1660
1661 // TODO: Raytrace better here 1661 // TODO: Raytrace better here
1662 1662
1663 //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); 1663 //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection));
1664 Ray NewRay = new Ray(AXOrigin, AXdirection); 1664 Ray NewRay = new Ray(AXOrigin, AXdirection);
1665 1665
1666 // Ray Trace against target here 1666 // Ray Trace against target here
1667 EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, false); 1667 EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, CopyCenters);
1668 1668
1669 // Un-comment out the following line to Get Raytrace results printed to the console. 1669 // Un-comment out the following line to Get Raytrace results printed to the console.
1670 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 1670 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
1671 float ScaleOffset = 0.5f; 1671 float ScaleOffset = 0.5f;
1672 1672
1673 // If we hit something 1673 // If we hit something
1674 if (ei.HitTF) 1674 if (ei.HitTF)
1675 {
1676 LLVector3 scale = target.Scale;
1677 LLVector3 scaleComponent = new LLVector3(ei.AAfaceNormal.x, ei.AAfaceNormal.y, ei.AAfaceNormal.z);
1678 if (scaleComponent.X != 0) ScaleOffset = scale.X;
1679 if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
1680 if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
1681 ScaleOffset = Math.Abs(ScaleOffset);
1682 LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z);
1683 LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
1684
1685
1686 if (CopyCenters)
1675 { 1687 {
1676 LLVector3 scale = target.Scale; 1688 // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal.
1677 LLVector3 scaleComponent = new LLVector3(ei.AAfaceNormal.x, ei.AAfaceNormal.y, ei.AAfaceNormal.z); 1689 LLVector3 direction2 = LLVector3.Norm(intersectionpoint - target2.AbsolutePosition);
1678 if (scaleComponent.X != 0) ScaleOffset = scale.X; 1690 Vector3 AXOrigin2 = new Vector3(target2.AbsolutePosition.X, target2.AbsolutePosition.Y, target2.AbsolutePosition.Z);
1679 if (scaleComponent.Y != 0) ScaleOffset = scale.Y; 1691 Vector3 AXdirection2 = ei.AAfaceNormal;
1680 if (scaleComponent.Z != 0) ScaleOffset = scale.Z; 1692 Ray NewRay2 = new Ray(AXOrigin2, AXdirection2);
1681 ScaleOffset = Math.Abs(ScaleOffset); 1693 EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), true, CopyCenters);
1682 LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); 1694 if (ei2.HitTF)
1683
1684
1685
1686 if (CopyCenters)
1687 { 1695 {
1688 // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. 1696 //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString());
1689 LLVector3 direction2 = LLVector3.Norm(pos - target.AbsolutePosition); 1697 pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z);
1690 Vector3 AXOrigin2 = new Vector3(target.AbsolutePosition.X, target.AbsolutePosition.Y, target.AbsolutePosition.Z); 1698 normal.X = ei2.normal.x;
1691 Vector3 AXdirection2 = ei.AAfaceNormal; 1699 normal.Y = ei2.normal.y;
1692 Ray NewRay2 = new Ray(AXOrigin2, AXdirection2); 1700 normal.Z = ei2.normal.z;
1693 EntityIntersection ei2 = target.TestIntersectionOBB(NewRay2, new Quaternion(1, 0, 0, 0), false, CopyCenters);
1694 if (ei2.HitTF)
1695 {
1696 //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString());
1697 pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z);
1698 }
1699 } 1701 }
1700 LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z);
1701 // Set the position to the intersection point
1702 LLVector3 offset = (normal * (ScaleOffset / 2f));
1703 pos = (intersectionpoint + offset);
1704
1705 // stick in offset format from the original prim
1706 pos = pos - target.ParentGroup.AbsolutePosition;
1707 m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
1708 } 1702 }
1703
1704 // Set the position to the intersection point
1705 LLVector3 offset = (normal * (ScaleOffset / 2f));
1706 pos = (intersectionpoint + offset);
1709 1707
1710 1708 // stick in offset format from the original prim
1711 return; 1709 pos = pos - target2.ParentGroup.AbsolutePosition;
1710 m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
1712 } 1711 }
1712
1713
1713 return; 1714 return;
1714 } 1715 }
1716 return;
1717
1715 1718
1716 } 1719 }
1717 1720
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 3dbd809..35eabbd 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1344,7 +1344,7 @@ namespace OpenSim.Region.Environment.Scenes
1344 1344
1345 if (faceCenters) 1345 if (faceCenters)
1346 { 1346 {
1347 q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; 1347 q = (FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; //iray.Origin + a * normals[i];
1348 } 1348 }
1349 else 1349 else
1350 { 1350 {