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author | diva | 2008-12-15 22:17:40 +0000 |
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committer | diva | 2008-12-15 22:17:40 +0000 |
commit | 223b6f63af2b30ebd046b95f36c8aae34b59778a (patch) | |
tree | 88b58fb5beac331dcfb5557152d186e0e45ad6f1 /OpenSim/Region/Environment/Scenes | |
parent | More work on moving Xfer file transfer handling code to the Client stack from... (diff) | |
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Attempt at fixing the HG home jump by looking up hyperlink regions before grid-local regions.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index 595ac09..1b3f008 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -283,7 +283,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
283 | // if (teleport success) // seems to be always success here | 283 | // if (teleport success) // seems to be always success here |
284 | // the user may change their profile information in other region, | 284 | // the user may change their profile information in other region, |
285 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 285 | // so the userinfo in UserProfileCache is not reliable any more, delete it |
286 | if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) | 286 | if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink) |
287 | { | 287 | { |
288 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); | 288 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); |
289 | m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID); | 289 | m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID); |