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authorJeff Ames2007-11-18 13:50:46 +0000
committerJeff Ames2007-11-18 13:50:46 +0000
commitd10c79d4216436fd2a5056dbf853f317967202af (patch)
tree2474bfe5d0f56f624a19ff112807233e5e335f08 /OpenSim/Region/Environment/Scenes
parent* Found several cases where prim set physical were not subscribing to physics... (diff)
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first stab at implementation of CopyInventoryItem
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs127
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
2 files changed, 85 insertions, 43 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index b06fa2f..bc0ccb3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -31,6 +31,7 @@ using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Cache; 33using OpenSim.Framework.Communications.Cache;
34using OpenSim.Framework.Console;
34using OpenSim.Region.Physics.Manager; 35using OpenSim.Region.Physics.Manager;
35 36
36namespace OpenSim.Region.Environment.Scenes 37namespace OpenSim.Region.Environment.Scenes
@@ -82,24 +83,18 @@ namespace OpenSim.Region.Environment.Scenes
82 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 83 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
83 if (item != null) 84 if (item != null)
84 { 85 {
85 AssetBase asset; 86 AssetBase asset = CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType, (sbyte) item.assetType, data);
86 asset = new AssetBase();
87 asset.FullID = LLUUID.Random();
88 asset.Type = (sbyte) item.assetType;
89 asset.InvType = (sbyte) item.invType;
90 asset.Name = item.inventoryName;
91 asset.Data = data;
92 AssetCache.AddAsset(asset); 87 AssetCache.AddAsset(asset);
93 88
94 item.assetID = asset.FullID; 89 item.assetID = asset.FullID;
95 userInfo.UpdateItem(remoteClient.AgentId, item); 90 userInfo.UpdateItem(remoteClient.AgentId, item);
96 91
97 // remoteClient.SendInventoryItemUpdate(item); 92 // remoteClient.SendInventoryItemUpdate(item);
98 if (item.invType == 7) 93 if ((InventoryType) item.invType == InventoryType.Notecard)
99 { 94 {
100 //do we want to know about updated note cards? 95 //do we want to know about updated note cards?
101 } 96 }
102 else if (item.invType == 10) 97 else if ((InventoryType) item.invType == InventoryType.LSL)
103 { 98 {
104 // do we want to know about updated scripts 99 // do we want to know about updated scripts
105 } 100 }
@@ -160,6 +155,75 @@ namespace OpenSim.Region.Environment.Scenes
160 } 155 }
161 } 156 }
162 157
158 public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName)
159 {
160 InventoryItemBase item = CommsManager.UserProfileCache.libraryRoot.HasItem(oldItemID);
161 if (item == null)
162 {
163 CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(oldAgentID);
164 if (userInfo == null)
165 {
166 MainLog.Instance.Warn("INVENTORY", "Failed to find user " + oldAgentID.ToString());
167 return;
168 }
169
170 item = userInfo.RootFolder.HasItem(oldItemID);
171 if (item == null)
172 {
173 MainLog.Instance.Warn("INVENTORY", "Failed to find item " + oldItemID.ToString());
174 return;
175 }
176 }
177
178 AssetBase asset = AssetCache.CopyAsset(item.assetID);
179 if (asset == null)
180 {
181 MainLog.Instance.Warn("INVENTORY", "Failed to find asset " + item.assetID.ToString());
182 return;
183 }
184
185 asset.Name = (newName.Length == 0) ? item.inventoryName : newName;
186
187 // TODO: preserve current permissions?
188 CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions);
189 }
190
191 private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data)
192 {
193 AssetBase asset = new AssetBase();
194 asset.Name = name;
195 asset.Description = description;
196 asset.InvType = invType;
197 asset.Type = assetType;
198 asset.FullID = LLUUID.Random(); // TODO: check for conflicts
199 asset.Data = (data == null) ? new byte[1] : data;
200 return asset;
201 }
202
203 private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
204 AssetBase asset, uint nextOwnerMask)
205 {
206 CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
207 if (userInfo != null)
208 {
209 InventoryItemBase item = new InventoryItemBase();
210 item.avatarID = remoteClient.AgentId;
211 item.creatorsID = remoteClient.AgentId;
212 item.inventoryID = LLUUID.Random();
213 item.assetID = asset.FullID;
214 item.inventoryDescription = asset.Description;
215 item.inventoryName = asset.Name;
216 item.assetType = asset.Type;
217 item.invType = asset.InvType;
218 item.parentFolderID = folderID;
219 item.inventoryCurrentPermissions = 2147483647;
220 item.inventoryNextPermissions = nextOwnerMask;
221
222 userInfo.AddItem(remoteClient.AgentId, item);
223 remoteClient.SendInventoryItemUpdate(item);
224 }
225 }
226
163 /// <summary> 227 /// <summary>
164 /// temporary method to test out creating new inventory items 228 /// temporary method to test out creating new inventory items
165 /// </summary> 229 /// </summary>
@@ -174,7 +238,7 @@ namespace OpenSim.Region.Environment.Scenes
174 /// <param name="wearableType"></param> 238 /// <param name="wearableType"></param>
175 /// <param name="nextOwnerMask"></param> 239 /// <param name="nextOwnerMask"></param>
176 public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, 240 public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
177 uint callbackID, string description, string name, sbyte invType, sbyte type, 241 uint callbackID, string description, string name, sbyte invType, sbyte assetType,
178 byte wearableType, uint nextOwnerMask) 242 byte wearableType, uint nextOwnerMask)
179 { 243 {
180 if (transActionID == LLUUID.Zero) 244 if (transActionID == LLUUID.Zero)
@@ -182,37 +246,17 @@ namespace OpenSim.Region.Environment.Scenes
182 CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 246 CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
183 if (userInfo != null) 247 if (userInfo != null)
184 { 248 {
185 AssetBase asset = new AssetBase(); 249 AssetBase asset = CreateAsset(name, description, invType, assetType, null);
186 asset.Name = name;
187 asset.Description = description;
188 asset.InvType = invType;
189 asset.Type = type;
190 asset.FullID = LLUUID.Random();
191 asset.Data = new byte[1];
192 AssetCache.AddAsset(asset); 250 AssetCache.AddAsset(asset);
193 251
194 InventoryItemBase item = new InventoryItemBase(); 252 CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask);
195 item.avatarID = remoteClient.AgentId;
196 item.creatorsID = remoteClient.AgentId;
197 item.inventoryID = LLUUID.Random();
198 item.assetID = asset.FullID;
199 item.inventoryDescription = description;
200 item.inventoryName = name;
201 item.assetType = invType;
202 item.invType = invType;
203 item.parentFolderID = folderID;
204 item.inventoryCurrentPermissions = 2147483647;
205 item.inventoryNextPermissions = nextOwnerMask;
206
207 userInfo.AddItem(remoteClient.AgentId, item);
208 remoteClient.SendInventoryItemUpdate(item);
209 } 253 }
210 } 254 }
211 else 255 else
212 { 256 {
213 CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, 257 CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
214 callbackID, description, name, invType, 258 callbackID, description, name, invType,
215 type, wearableType, nextOwnerMask); 259 assetType, wearableType, nextOwnerMask);
216 //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); 260 //System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
217 } 261 }
218 } 262 }
@@ -348,21 +392,18 @@ namespace OpenSim.Region.Environment.Scenes
348 CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 392 CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
349 if (userInfo != null) 393 if (userInfo != null)
350 { 394 {
351 AssetBase asset = new AssetBase(); 395 AssetBase asset = CreateAsset(
352 asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); 396 ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
353 asset.Description = 397 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
354 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); 398 (sbyte) InventoryType.Object,
355 asset.InvType = 6; 399 (sbyte) AssetType.Object, // TODO: after libSL r1357, this becomes AssetType.Primitive
356 asset.Type = 6; 400 Helpers.StringToField(sceneObjectXml));
357 asset.FullID = LLUUID.Random();
358 asset.Data = Helpers.StringToField(sceneObjectXml);
359 AssetCache.AddAsset(asset); 401 AssetCache.AddAsset(asset);
360 402
361
362 InventoryItemBase item = new InventoryItemBase(); 403 InventoryItemBase item = new InventoryItemBase();
363 item.avatarID = remoteClient.AgentId; 404 item.avatarID = remoteClient.AgentId;
364 item.creatorsID = remoteClient.AgentId; 405 item.creatorsID = remoteClient.AgentId;
365 item.inventoryID = LLUUID.Random(); 406 item.inventoryID = LLUUID.Random(); // TODO: check for conflicts
366 item.assetID = asset.FullID; 407 item.assetID = asset.FullID;
367 item.inventoryDescription = asset.Description; 408 item.inventoryDescription = asset.Description;
368 item.inventoryName = asset.Name; 409 item.inventoryName = asset.Name;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 0b9d218..87bd0c1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -789,6 +789,7 @@ namespace OpenSim.Region.Environment.Scenes
789 client.OnRequestTaskInventory += RequestTaskInventory; 789 client.OnRequestTaskInventory += RequestTaskInventory;
790 client.OnFetchInventory += CommsManager.UserProfileCache.HandleFetchInventory; 790 client.OnFetchInventory += CommsManager.UserProfileCache.HandleFetchInventory;
791 client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset; 791 client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
792 client.OnCopyInventoryItem += CopyInventoryItem;
792 client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest; 793 client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
793 client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer; 794 client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
794 client.OnRezScript += RezScript; 795 client.OnRezScript += RezScript;