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author | Teravus Ovares | 2007-12-18 00:34:42 +0000 |
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committer | Teravus Ovares | 2007-12-18 00:34:42 +0000 |
commit | afe63faa2ee9cbdb8a8e0ee755a4d5ef06fe770b (patch) | |
tree | 4db7cf33153bb97ae87d009590947ab487f28173 /OpenSim/Region/Environment/Scenes | |
parent | Make region storage Sqlite by default rather than NullStorage (diff) | |
download | opensim-SC-afe63faa2ee9cbdb8a8e0ee755a4d5ef06fe770b.zip opensim-SC-afe63faa2ee9cbdb8a8e0ee755a4d5ef06fe770b.tar.gz opensim-SC-afe63faa2ee9cbdb8a8e0ee755a4d5ef06fe770b.tar.bz2 opensim-SC-afe63faa2ee9cbdb8a8e0ee755a4d5ef06fe770b.tar.xz |
* Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 |
2 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1145b00..bfdf517 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1243,7 +1243,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1243 | // Remove client agent from profile, so new logins will work | 1243 | // Remove client agent from profile, so new logins will work |
1244 | CommsManager.UserService.clearUserAgent(agentID); | 1244 | CommsManager.UserService.clearUserAgent(agentID); |
1245 | } | 1245 | } |
1246 | public override void CloseAllAgents(uint circuitcode) | ||
1247 | { | ||
1248 | // Called by ClientView to kill all circuit codes | ||
1249 | ClientManager.CloseAllAgents(circuitcode); | ||
1246 | 1250 | ||
1251 | } | ||
1247 | public void NotifyMyCoarseLocationChange() | 1252 | public void NotifyMyCoarseLocationChange() |
1248 | { | 1253 | { |
1249 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1254 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 75118e2..35d88eb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -130,6 +130,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
130 | /// <param name="agentID"></param> | 130 | /// <param name="agentID"></param> |
131 | public abstract void RemoveClient(LLUUID agentID); | 131 | public abstract void RemoveClient(LLUUID agentID); |
132 | 132 | ||
133 | public abstract void CloseAllAgents(uint circuitcode); | ||
134 | |||
133 | #endregion | 135 | #endregion |
134 | 136 | ||
135 | /// <summary> | 137 | /// <summary> |