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author | Teravus Ovares | 2007-11-21 02:17:24 +0000 |
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committer | Teravus Ovares | 2007-11-21 02:17:24 +0000 |
commit | 7cb38712d5ad6781e672e4f1c8500ecd88d85f3e (patch) | |
tree | 5203c9901fdbba5ec8d9a21880d7895f593af540 /OpenSim/Region/Environment/Scenes | |
parent | fix for mantis #2 from Justin Casey (IBM) (diff) | |
download | opensim-SC-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.zip opensim-SC-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.tar.gz opensim-SC-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.tar.bz2 opensim-SC-7cb38712d5ad6781e672e4f1c8500ecd88d85f3e.tar.xz |
* Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 25 |
3 files changed, 42 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 405f2e3..90306f2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | 69 | ||
70 | private readonly Mutex updateLock; | 70 | private readonly Mutex updateLock; |
71 | public bool m_physicalPrim; | 71 | public bool m_physicalPrim; |
72 | public bool m_sendTasksToChild; | ||
72 | protected ModuleLoader m_moduleLoader; | 73 | protected ModuleLoader m_moduleLoader; |
73 | protected StorageManager m_storageManager; | 74 | protected StorageManager m_storageManager; |
74 | protected AgentCircuitManager m_authenticateHandler; | 75 | protected AgentCircuitManager m_authenticateHandler; |
@@ -197,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
197 | 198 | ||
198 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | 199 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, PermissionManager permissionManager, CommunicationsManager commsMan, SceneCommunicationService sceneGridService, |
199 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, | 200 | AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, |
200 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim) | 201 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, bool SendTasksToChild) |
201 | { | 202 | { |
202 | updateLock = new Mutex(false); | 203 | updateLock = new Mutex(false); |
203 | 204 | ||
@@ -213,6 +214,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
213 | m_datastore = m_regInfo.DataStore; | 214 | m_datastore = m_regInfo.DataStore; |
214 | RegisterRegionWithComms(); | 215 | RegisterRegionWithComms(); |
215 | m_physicalPrim = physicalPrim; | 216 | m_physicalPrim = physicalPrim; |
217 | m_sendTasksToChild = SendTasksToChild; | ||
216 | 218 | ||
217 | m_LandManager = new LandManager(this, m_regInfo); | 219 | m_LandManager = new LandManager(this, m_regInfo); |
218 | m_estateManager = new EstateManager(this, m_regInfo); | 220 | m_estateManager = new EstateManager(this, m_regInfo); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 4d4f78f..ad7ff58 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -20,6 +20,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
20 | public event AgentCrossing OnAvatarCrossingIntoRegion; | 20 | public event AgentCrossing OnAvatarCrossingIntoRegion; |
21 | public event ExpectUserDelegate OnExpectUser; | 21 | public event ExpectUserDelegate OnExpectUser; |
22 | public event CloseAgentConnection OnCloseAgentConnection; | 22 | public event CloseAgentConnection OnCloseAgentConnection; |
23 | public event PrimCrossing OnPrimCrossingIntoRegion; | ||
24 | |||
23 | 25 | ||
24 | public SceneCommunicationService(CommunicationsManager commsMan) | 26 | public SceneCommunicationService(CommunicationsManager commsMan) |
25 | { | 27 | { |
@@ -34,7 +36,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
34 | { | 36 | { |
35 | regionCommsHost.OnExpectUser += NewUserConnection; | 37 | regionCommsHost.OnExpectUser += NewUserConnection; |
36 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 38 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
39 | regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; | ||
37 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | 40 | regionCommsHost.OnCloseAgentConnection += CloseConnection; |
41 | |||
42 | |||
38 | } | 43 | } |
39 | } | 44 | } |
40 | 45 | ||
@@ -42,6 +47,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
42 | { | 47 | { |
43 | regionCommsHost.OnExpectUser -= NewUserConnection; | 48 | regionCommsHost.OnExpectUser -= NewUserConnection; |
44 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | 49 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; |
50 | regionCommsHost.OnPrimCrossingIntoRegion -= PrimCrossing; | ||
45 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; | 51 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; |
46 | m_commsProvider.GridService.DeregisterRegion(m_regionInfo); | 52 | m_commsProvider.GridService.DeregisterRegion(m_regionInfo); |
47 | regionCommsHost = null; | 53 | regionCommsHost = null; |
@@ -68,6 +74,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); | 74 | OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); |
69 | } | 75 | } |
70 | } | 76 | } |
77 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) | ||
78 | { | ||
79 | if (OnPrimCrossingIntoRegion != null) | ||
80 | { | ||
81 | OnPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical); | ||
82 | } | ||
83 | } | ||
71 | 84 | ||
72 | protected void CloseConnection(ulong regionHandle, LLUUID agentID) | 85 | protected void CloseConnection(ulong regionHandle, LLUUID agentID) |
73 | { | 86 | { |
@@ -222,6 +235,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
222 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 235 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
223 | } | 236 | } |
224 | 237 | ||
238 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) | ||
239 | { | ||
240 | return m_commsProvider.InterRegion.ExpectPrimCrossing(regionhandle, primID, position, isPhysical); | ||
241 | } | ||
242 | |||
225 | public void CloseChildAgentConnections(ScenePresence presence) | 243 | public void CloseChildAgentConnections(ScenePresence presence) |
226 | { | 244 | { |
227 | foreach (ulong regionHandle in presence.KnownChildRegions) | 245 | foreach (ulong regionHandle in presence.KnownChildRegions) |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index ea8d5c4..be21748 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | private bool m_newForce = false; | 69 | private bool m_newForce = false; |
70 | private bool m_newAvatar = false; | 70 | private bool m_newAvatar = false; |
71 | private bool m_newCoarseLocations = true; | 71 | private bool m_newCoarseLocations = true; |
72 | private bool m_gotAllObjectsInScene = false; | ||
72 | private float m_avHeight = 127.0f; | 73 | private float m_avHeight = 127.0f; |
73 | 74 | ||
74 | protected RegionInfo m_regionInfo; | 75 | protected RegionInfo m_regionInfo; |
@@ -327,7 +328,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | // this.UpdateQuadTreeNode(); | 328 | // this.UpdateQuadTreeNode(); |
328 | //this.RefreshQuadObject(); | 329 | //this.RefreshQuadObject(); |
329 | //} | 330 | //} |
330 | 331 | if (!m_gotAllObjectsInScene) | |
332 | { | ||
333 | if (!m_isChildAgent || m_scene.m_sendTasksToChild) | ||
334 | { | ||
335 | m_scene.SendAllSceneObjectsToClient(this); | ||
336 | m_gotAllObjectsInScene = true; | ||
337 | } | ||
338 | } | ||
331 | if (m_partsUpdateQueue.Count > 0) | 339 | if (m_partsUpdateQueue.Count > 0) |
332 | { | 340 | { |
333 | bool runUpdate = true; | 341 | bool runUpdate = true; |
@@ -400,7 +408,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
400 | AddToPhysicalScene(); | 408 | AddToPhysicalScene(); |
401 | m_physicsActor.Flying = isFlying; | 409 | m_physicsActor.Flying = isFlying; |
402 | 410 | ||
403 | m_scene.SendAllSceneObjectsToClient(this); | 411 | if (!m_gotAllObjectsInScene) |
412 | { | ||
413 | m_scene.SendAllSceneObjectsToClient(this); | ||
414 | m_gotAllObjectsInScene = true; | ||
415 | } | ||
416 | |||
404 | } | 417 | } |
405 | 418 | ||
406 | public void MakeChildAgent() | 419 | public void MakeChildAgent() |
@@ -409,7 +422,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
409 | m_isChildAgent = true; | 422 | m_isChildAgent = true; |
410 | 423 | ||
411 | RemoveFromPhysicalScene(); | 424 | RemoveFromPhysicalScene(); |
412 | 425 | ||
413 | //this.Pos = new LLVector3(128, 128, 70); | 426 | //this.Pos = new LLVector3(128, 128, 70); |
414 | } | 427 | } |
415 | 428 | ||
@@ -952,7 +965,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
952 | SendFullUpdateToOtherClient(avatar); | 965 | SendFullUpdateToOtherClient(avatar); |
953 | if (avatar.LocalId != LocalId) | 966 | if (avatar.LocalId != LocalId) |
954 | { | 967 | { |
955 | if (!avatar.m_isChildAgent) | 968 | if (!avatar.m_isChildAgent || m_scene.m_sendTasksToChild) |
956 | { | 969 | { |
957 | avatar.SendFullUpdateToOtherClient(this); | 970 | avatar.SendFullUpdateToOtherClient(this); |
958 | avatar.SendAppearanceToOtherAgent(this); | 971 | avatar.SendAppearanceToOtherAgent(this); |
@@ -985,7 +998,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | public void SendOwnAppearance( ) | 998 | public void SendOwnAppearance( ) |
986 | { | 999 | { |
987 | SendOwnWearables( ); | 1000 | SendOwnWearables( ); |
1001 | |||
1002 | //Ugly hack x.x - Trap set appearence to send all objects in this scene! | ||
1003 | |||
988 | m_scene.SendAllSceneObjectsToClient(this); | 1004 | m_scene.SendAllSceneObjectsToClient(this); |
1005 | m_gotAllObjectsInScene = true; | ||
989 | // TODO: remove this once the SunModule is slightly more tested | 1006 | // TODO: remove this once the SunModule is slightly more tested |
990 | // m_controllingClient.SendViewerTime(m_scene.TimePhase); | 1007 | // m_controllingClient.SendViewerTime(m_scene.TimePhase); |
991 | } | 1008 | } |