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authorJeff Ames2008-08-16 17:26:25 +0000
committerJeff Ames2008-08-16 17:26:25 +0000
commit6fa26f5b41ab1a455783342c200fe68aeae515aa (patch)
tree6295bd30044aff271f616b178586acfbb5feeeec /OpenSim/Region/Environment/Scenes
parent* Adds Slightly better terrain shading to maptile generation. (diff)
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Update svn properties, minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 8dcfc03..cad2496 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2030,7 +2030,7 @@ namespace OpenSim.Region.Environment.Scenes
2030 // who is granted god powers, but has no god level set. 2030 // who is granted god powers, but has no god level set.
2031 // 2031 //
2032 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); 2032 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
2033 if(profile.UserProfile.GodLevel > 0) 2033 if (profile.UserProfile.GodLevel > 0)
2034 m_godlevel = profile.UserProfile.GodLevel; 2034 m_godlevel = profile.UserProfile.GodLevel;
2035 else 2035 else
2036 m_godlevel = 200; 2036 m_godlevel = 200;