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authorMW2007-07-18 18:12:16 +0000
committerMW2007-07-18 18:12:16 +0000
commit643a02ec60151e1a501d1b260592695b90be6233 (patch)
tree55ec1fe8a36c91e8a59a579f62050b6d7b960345 /OpenSim/Region/Environment/Scenes
parentJust trying things out, nothing to see here, please go back to sleep. (diff)
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More testing some ideas, to find best method for SceneObject Primitive classes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs299
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs211
2 files changed, 510 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
new file mode 100644
index 0000000..5d3a406
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -0,0 +1,299 @@
1using System.Collections.Generic;
2using System.Text;
3using Axiom.Math;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types;
8using OpenSim.Physics.Manager;
9
10namespace OpenSim.Region.Environment.Scenes
11{
12 // public delegate void PrimCountTaintedDelegate();
13
14 public class AllNewSceneObjectGroup2 : EntityBase
15 {
16 private Encoding enc = Encoding.ASCII;
17
18 protected AllNewSceneObjectPart2 m_rootPart;
19 protected Dictionary<LLUUID, AllNewSceneObjectPart2> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart2>();
20
21 public event PrimCountTaintedDelegate OnPrimCountTainted;
22
23 /// <summary>
24 ///
25 /// </summary>
26 public int primCount
27 {
28 get
29 {
30 return 1;
31 }
32 }
33
34 /// <summary>
35 ///
36 /// </summary>
37 public LLVector3 GroupCentrePoint
38 {
39 get
40 {
41 return new LLVector3(0, 0, 0);
42 }
43 }
44
45 /// <summary>
46 ///
47 /// </summary>
48 public AllNewSceneObjectGroup2()
49 {
50
51 }
52
53 /// <summary>
54 ///
55 /// </summary>
56 public void FlagGroupForFullUpdate()
57 {
58
59 }
60
61 /// <summary>
62 ///
63 /// </summary>
64 public void FlagGroupForTerseUpdate()
65 {
66
67 }
68
69 /// <summary>
70 ///
71 /// </summary>
72 /// <param name="objectGroup"></param>
73 public void LinkToGroup(AllNewSceneObjectGroup2 objectGroup)
74 {
75
76 }
77
78 /// <summary>
79 ///
80 /// </summary>
81 /// <param name="primID"></param>
82 /// <returns></returns>
83 private AllNewSceneObjectPart2 GetChildPrim(LLUUID primID)
84 {
85 AllNewSceneObjectPart2 childPart = null;
86 if (this.m_parts.ContainsKey(primID))
87 {
88 childPart = this.m_parts[primID];
89 }
90 return childPart;
91 }
92
93 /// <summary>
94 ///
95 /// </summary>
96 /// <param name="localID"></param>
97 /// <returns></returns>
98 private AllNewSceneObjectPart2 GetChildPrim(uint localID)
99 {
100 foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
101 {
102 if (part.m_localID == localID)
103 {
104 return part;
105 }
106 }
107 return null;
108 }
109
110 public void TriggerTainted()
111 {
112 if (OnPrimCountTainted != null)
113 {
114 this.OnPrimCountTainted();
115 }
116 }
117
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="offset"></param>
122 /// <param name="pos"></param>
123 /// <param name="remoteClient"></param>
124 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
125 {
126 this.Pos = pos;
127 }
128
129 /// <summary>
130 ///
131 /// </summary>
132 /// <param name="client"></param>
133 public void GetProperites(IClientAPI client)
134 {
135 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
136 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
137 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
138 proper.ObjectData[0].ItemID = LLUUID.Zero;
139 proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
140 proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
141 proper.ObjectData[0].FolderID = LLUUID.Zero;
142 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
143 proper.ObjectData[0].GroupID = LLUUID.Zero;
144 proper.ObjectData[0].InventorySerial = 0;
145 proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
146 proper.ObjectData[0].ObjectID = this.m_uuid;
147 proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
148 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
149 proper.ObjectData[0].TextureID = new byte[0];
150 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
151 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
152 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
153 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
154 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
155 proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
156 proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
157 proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
158
159 client.OutPacket(proper);
160 }
161
162 #region Shape
163 /// <summary>
164 ///
165 /// </summary>
166 /// <param name="shapeBlock"></param>
167 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
168 {
169 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
170 if (part != null)
171 {
172 part.UpdateShape(shapeBlock);
173 }
174 }
175 #endregion
176
177 #region Position
178 public void UpdateGroupPosition(LLVector3 pos)
179 {
180 this.m_pos = pos;
181 }
182
183 public void UpdateSinglePosition(LLVector3 pos, uint localID)
184 {
185 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
186 if (part != null)
187 {
188 if (part.uuid == this.m_rootPart.uuid)
189 {
190 this.UpdateRootPosition(pos);
191 }
192 else
193 {
194 part.UpdateOffSet(pos);
195 }
196 }
197 }
198
199 private void UpdateRootPosition(LLVector3 pos)
200 {
201 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
202 LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z);
203 LLVector3 diff = oldPos - newPos;
204 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
205 Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
206 axDiff = partRotation.Inverse() * axDiff;
207 diff.X = axDiff.x;
208 diff.Y = axDiff.y;
209 diff.Z = axDiff.z;
210
211 foreach (AllNewSceneObjectPart2 obPart in this.m_parts.Values)
212 {
213 if (obPart.uuid != this.m_rootPart.uuid)
214 {
215 obPart.OffsetPosition = obPart.OffsetPosition + diff;
216 }
217 }
218 this.Pos = newPos;
219 pos.X = newPos.X;
220 pos.Y = newPos.Y;
221 pos.Z = newPos.Z;
222 }
223 #endregion
224
225 #region Roation
226 public void UpdateGroupRotation(LLQuaternion rot)
227 {
228 this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
229 }
230
231 /// <summary>
232 ///
233 /// </summary>
234 /// <param name="pos"></param>
235 /// <param name="rot"></param>
236 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
237 {
238 this.m_rootPart.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
239 this.m_pos = pos;
240 }
241
242 public void UpdateSingleRotation(LLQuaternion rot, uint localID)
243 {
244 AllNewSceneObjectPart2 part = this.GetChildPrim(localID);
245 if (part != null)
246 {
247 if (part.uuid == this.m_rootPart.uuid)
248 {
249 this.UpdateRootRotation(rot);
250 }
251 else
252 {
253 part.UpdateRotation(rot);
254 }
255 }
256 }
257 private void UpdateRootRotation(LLQuaternion rot)
258 {
259 this.m_rootPart.UpdateRotation(rot);
260 Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
261 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
262
263 foreach (AllNewSceneObjectPart2 prim in this.m_parts.Values)
264 {
265 if (prim.uuid != this.m_rootPart.uuid)
266 {
267 Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
268 axPos = oldParentRot * axPos;
269 axPos = axRot.Inverse() * axPos;
270 prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
271 Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z);
272 Axiom.Math.Quaternion newRot = oldParentRot * primsRot;
273 newRot = axRot.Inverse() * newRot;
274 prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z);
275 }
276 }
277 }
278 #endregion
279 /// <summary>
280 ///
281 /// </summary>
282 /// <param name="part"></param>
283 private void SetPartAsRoot(AllNewSceneObjectPart2 part)
284 {
285 this.m_rootPart = part;
286 this.m_uuid = part.uuid;
287 this.m_localId = part.m_localID;
288 }
289
290 /// <summary>
291 ///
292 /// </summary>
293 /// <param name="part"></param>
294 private void SetPartAsNonRoot(AllNewSceneObjectPart2 part)
295 {
296
297 }
298 }
299}
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
new file mode 100644
index 0000000..b0df4af
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -0,0 +1,211 @@
1using System.Collections.Generic;
2using System.Text;
3using System;
4using Axiom.Math;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9
10namespace OpenSim.Region.Environment.Scenes
11{
12
13 public class AllNewSceneObjectPart2
14 {
15 private const uint FULL_MASK_PERMISSIONS = 2147483647;
16
17 private ulong m_regionHandle;
18 private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
19 //private Dictionary<LLUUID, InventoryItem> inventoryItems;
20
21 public string SitName = "";
22 public string TouchName = "";
23 public string Text = "";
24
25 public LLUUID CreatorID;
26 public LLUUID OwnerID;
27 public LLUUID LastOwnerID;
28 public Int32 CreationDate;
29
30 public LLUUID uuid;
31 public uint m_localID;
32
33 public uint ParentID = 0;
34
35 public uint OwnerMask = FULL_MASK_PERMISSIONS;
36 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
37 public uint GroupMask = FULL_MASK_PERMISSIONS;
38 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
39 public uint BaseMask = FULL_MASK_PERMISSIONS;
40
41 protected PrimitiveBaseShape m_Shape;
42
43 protected AllNewSceneObjectGroup2 m_parentGroup;
44
45
46 #region Properties
47 protected string m_name;
48 /// <summary>
49 ///
50 /// </summary>
51 public virtual string Name
52 {
53 get { return m_name; }
54 set { m_name = value; }
55 }
56
57 protected LLVector3 m_offset;
58 public LLVector3 OffsetPosition
59 {
60 get
61 {
62 return m_offset;
63 }
64 set
65 {
66 m_offset = value;
67 }
68 }
69
70 protected LLQuaternion m_rotationOffset;
71 public LLQuaternion RotationOffset
72 {
73 get
74 {
75 return m_rotationOffset;
76 }
77 set
78 {
79 m_rotationOffset = value;
80 }
81 }
82
83 private string m_description = "";
84 public string Description
85 {
86 get
87 {
88 return this.m_description;
89 }
90 set
91 {
92 this.m_description = value;
93 }
94 }
95
96 public PrimitiveBaseShape Shape
97 {
98 get
99 {
100 return this.m_Shape;
101 }
102 }
103
104 public LLVector3 Scale
105 {
106 set
107 {
108 this.m_Shape.Scale = value;
109 }
110 get
111 {
112 return this.m_Shape.Scale;
113 }
114 }
115 #endregion
116
117 #region Constructors
118 public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
119 {
120 this.m_regionHandle = regionHandle;
121 this.m_parentGroup = parent;
122
123 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
124 this.OwnerID = ownerID;
125 this.CreatorID = this.OwnerID;
126 this.LastOwnerID = LLUUID.Zero;
127 this.uuid = LLUUID.Random();
128 this.m_localID = (uint)(localID);
129 this.m_Shape = shape;
130
131 this.OffsetPosition = position;
132 }
133 #endregion
134
135 #region Shape
136 /// <summary>
137 ///
138 /// </summary>
139 /// <param name="shapeBlock"></param>
140 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
141 {
142 this.m_Shape.PathBegin = shapeBlock.PathBegin;
143 this.m_Shape.PathEnd = shapeBlock.PathEnd;
144 this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
145 this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
146 this.m_Shape.PathShearX = shapeBlock.PathShearX;
147 this.m_Shape.PathShearY = shapeBlock.PathShearY;
148 this.m_Shape.PathSkew = shapeBlock.PathSkew;
149 this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
150 this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
151 this.m_Shape.PathCurve = shapeBlock.PathCurve;
152 this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
153 this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
154 this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
155 this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
156 this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
157 this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
158 this.m_Shape.PathTwist = shapeBlock.PathTwist;
159 this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
160 }
161 #endregion
162
163 #region Texture
164 /// <summary>
165 ///
166 /// </summary>
167 /// <param name="textureEntry"></param>
168 public void UpdateTextureEntry(byte[] textureEntry)
169 {
170 this.m_Shape.TextureEntry = textureEntry;
171 }
172 #endregion
173
174 #region Position
175 /// <summary>
176 ///
177 /// </summary>
178 /// <param name="pos"></param>
179 public void UpdateOffSet(LLVector3 pos)
180 {
181 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
182 this.OffsetPosition = newPos;
183 }
184 #endregion
185
186 #region rotation
187 public void UpdateRotation(LLQuaternion rot)
188 {
189 this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
190 }
191 #endregion
192
193 #region Resizing/Scale
194 /// <summary>
195 ///
196 /// </summary>
197 /// <param name="scale"></param>
198 public void Resize(LLVector3 scale)
199 {
200 LLVector3 offset = (scale - this.m_Shape.Scale);
201 offset.X /= 2;
202 offset.Y /= 2;
203 offset.Z /= 2;
204
205 this.OffsetPosition += offset;
206 this.m_Shape.Scale = scale;
207 }
208 #endregion
209 }
210}
211