diff options
author | Teravus Ovares | 2007-11-20 04:38:08 +0000 |
---|---|---|
committer | Teravus Ovares | 2007-11-20 04:38:08 +0000 |
commit | 5a71d03b7ac1de0b599f651c62bf1e33a3d1745d (patch) | |
tree | dd85b6f7d5fb5069fd281a70dd79e6daf267a1bd /OpenSim/Region/Environment/Scenes | |
parent | POS physics. tweaking stair-climbing which broke with my last change (diff) | |
download | opensim-SC-5a71d03b7ac1de0b599f651c62bf1e33a3d1745d.zip opensim-SC-5a71d03b7ac1de0b599f651c62bf1e33a3d1745d.tar.gz opensim-SC-5a71d03b7ac1de0b599f651c62bf1e33a3d1745d.tar.bz2 opensim-SC-5a71d03b7ac1de0b599f651c62bf1e33a3d1745d.tar.xz |
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
Copy/Space test needed.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
5 files changed, 60 insertions, 40 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index bc0ccb3..3c8dc0a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
491 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 491 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
492 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 492 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
493 | 493 | ||
494 | rootPart.doPhysicsPropertyUpdate(UsePhysics); | 494 | rootPart.doPhysicsPropertyUpdate(UsePhysics, true); |
495 | 495 | ||
496 | } | 496 | } |
497 | rootPart.ScheduleFullUpdate(); | 497 | rootPart.ScheduleFullUpdate(); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index dcba9bd..405f2e3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -604,7 +604,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
604 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 604 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
605 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 605 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
606 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 606 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
607 | rootPart.doPhysicsPropertyUpdate(UsePhysics); | 607 | rootPart.doPhysicsPropertyUpdate(UsePhysics, true); |
608 | } | 608 | } |
609 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 609 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); |
610 | } | 610 | } |
@@ -657,7 +657,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
657 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 657 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
658 | new Quaternion(), UsePhysics); | 658 | new Quaternion(), UsePhysics); |
659 | // subscribe to physics events. | 659 | // subscribe to physics events. |
660 | rootPart.doPhysicsPropertyUpdate(UsePhysics); | 660 | rootPart.doPhysicsPropertyUpdate(UsePhysics, true); |
661 | 661 | ||
662 | } | 662 | } |
663 | } | 663 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 38962c1..efee81b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -150,6 +150,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
150 | m_rootPart.PhysActor.Position = | 150 | m_rootPart.PhysActor.Position = |
151 | new PhysicsVector(m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y, | 151 | new PhysicsVector(m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y, |
152 | m_rootPart.GroupPosition.Z); | 152 | m_rootPart.GroupPosition.Z); |
153 | m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
153 | } | 154 | } |
154 | } | 155 | } |
155 | } | 156 | } |
@@ -480,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
480 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 481 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, |
481 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | 482 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), |
482 | dupe.RootPart.PhysActor.IsPhysical); | 483 | dupe.RootPart.PhysActor.IsPhysical); |
483 | dupe.RootPart.doPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical); | 484 | dupe.RootPart.doPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
484 | 485 | ||
485 | } | 486 | } |
486 | // Now we've made a copy that replaces this one, we need to | 487 | // Now we've made a copy that replaces this one, we need to |
@@ -784,6 +785,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
784 | if (linkPart.PhysActor != null) | 785 | if (linkPart.PhysActor != null) |
785 | { | 786 | { |
786 | m_scene.PhysScene.RemovePrim(linkPart.PhysActor); | 787 | m_scene.PhysScene.RemovePrim(linkPart.PhysActor); |
788 | |||
787 | linkPart.PhysActor = null; | 789 | linkPart.PhysActor = null; |
788 | } | 790 | } |
789 | 791 | ||
@@ -861,7 +863,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
861 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, | 863 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, |
862 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), | 864 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), |
863 | m_rootPart.PhysActor.IsPhysical); | 865 | m_rootPart.PhysActor.IsPhysical); |
864 | m_rootPart.doPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical); | 866 | m_rootPart.doPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); |
865 | 867 | ||
866 | } | 868 | } |
867 | 869 | ||
@@ -1170,7 +1172,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1170 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), | 1172 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), |
1171 | m_rootPart.PhysActor.IsPhysical); | 1173 | m_rootPart.PhysActor.IsPhysical); |
1172 | bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1174 | bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); |
1173 | m_rootPart.doPhysicsPropertyUpdate(UsePhysics); | 1175 | m_rootPart.doPhysicsPropertyUpdate(UsePhysics, true); |
1174 | 1176 | ||
1175 | } | 1177 | } |
1176 | } | 1178 | } |
@@ -1196,6 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1196 | { | 1198 | { |
1197 | m_rootPart.PhysActor.Size = | 1199 | m_rootPart.PhysActor.Size = |
1198 | new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z); | 1200 | new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z); |
1201 | m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
1199 | } | 1202 | } |
1200 | } | 1203 | } |
1201 | } | 1204 | } |
@@ -1286,6 +1289,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1286 | m_rootPart.PhysActor.Orientation = | 1289 | m_rootPart.PhysActor.Orientation = |
1287 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 1290 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, |
1288 | m_rootPart.RotationOffset.Z); | 1291 | m_rootPart.RotationOffset.Z); |
1292 | m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
1289 | } | 1293 | } |
1290 | ScheduleGroupForTerseUpdate(); | 1294 | ScheduleGroupForTerseUpdate(); |
1291 | } | 1295 | } |
@@ -1303,6 +1307,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1303 | m_rootPart.PhysActor.Orientation = | 1307 | m_rootPart.PhysActor.Orientation = |
1304 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 1308 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, |
1305 | m_rootPart.RotationOffset.Z); | 1309 | m_rootPart.RotationOffset.Z); |
1310 | m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
1306 | } | 1311 | } |
1307 | AbsolutePosition = pos; | 1312 | AbsolutePosition = pos; |
1308 | ScheduleGroupForTerseUpdate(); | 1313 | ScheduleGroupForTerseUpdate(); |
@@ -1346,6 +1351,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1346 | m_rootPart.PhysActor.Orientation = | 1351 | m_rootPart.PhysActor.Orientation = |
1347 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 1352 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, |
1348 | m_rootPart.RotationOffset.Z); | 1353 | m_rootPart.RotationOffset.Z); |
1354 | m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
1349 | } | 1355 | } |
1350 | 1356 | ||
1351 | foreach (SceneObjectPart prim in m_parts.Values) | 1357 | foreach (SceneObjectPart prim in m_parts.Values) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 76fe4b6..7bab3b6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -170,9 +170,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
170 | { | 170 | { |
171 | try | 171 | try |
172 | { | 172 | { |
173 | //lock (m_scene.SyncRoot) | 173 | //lock (m_parentGroup.m_scene.SyncRoot) |
174 | //{ | 174 | //{ |
175 | PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | 175 | PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); |
176 | m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); | ||
176 | //} | 177 | //} |
177 | } | 178 | } |
178 | catch (Exception e) | 179 | catch (Exception e) |
@@ -225,6 +226,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | //lock (m_scene.SyncRoot) | 226 | //lock (m_scene.SyncRoot) |
226 | //{ | 227 | //{ |
227 | PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z); | 228 | PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z); |
229 | m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); | ||
228 | //} | 230 | //} |
229 | } | 231 | } |
230 | catch (Exception ex) | 232 | catch (Exception ex) |
@@ -502,7 +504,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
502 | RotationOffset = rotation; | 504 | RotationOffset = rotation; |
503 | ObjectFlags = flags; | 505 | ObjectFlags = flags; |
504 | bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 506 | bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); |
505 | doPhysicsPropertyUpdate(UsePhysics); | 507 | doPhysicsPropertyUpdate(UsePhysics, true); |
506 | ScheduleFullUpdate(); | 508 | ScheduleFullUpdate(); |
507 | } | 509 | } |
508 | 510 | ||
@@ -518,7 +520,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
518 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); | 520 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); |
519 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); | 521 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); |
520 | bool UsePhysics = ((newobject.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 522 | bool UsePhysics = ((newobject.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); |
521 | newobject.doPhysicsPropertyUpdate(UsePhysics); | 523 | newobject.doPhysicsPropertyUpdate(UsePhysics, true); |
522 | 524 | ||
523 | return newobject; | 525 | return newobject; |
524 | } | 526 | } |
@@ -586,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
586 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 588 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
587 | dupe.Shape.ExtraParams = extraP; | 589 | dupe.Shape.ExtraParams = extraP; |
588 | bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 590 | bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); |
589 | dupe.doPhysicsPropertyUpdate(UsePhysics); | 591 | dupe.doPhysicsPropertyUpdate(UsePhysics, true); |
590 | 592 | ||
591 | return dupe; | 593 | return dupe; |
592 | } | 594 | } |
@@ -852,7 +854,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
852 | AddFlag(LLObject.ObjectFlags.Physics); | 854 | AddFlag(LLObject.ObjectFlags.Physics); |
853 | if (!wasUsingPhysics) | 855 | if (!wasUsingPhysics) |
854 | { | 856 | { |
855 | doPhysicsPropertyUpdate(UsePhysics); | 857 | doPhysicsPropertyUpdate(UsePhysics,false); |
856 | } | 858 | } |
857 | 859 | ||
858 | } | 860 | } |
@@ -861,7 +863,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
861 | RemFlag(LLObject.ObjectFlags.Physics); | 863 | RemFlag(LLObject.ObjectFlags.Physics); |
862 | if (wasUsingPhysics) | 864 | if (wasUsingPhysics) |
863 | { | 865 | { |
864 | doPhysicsPropertyUpdate(UsePhysics); | 866 | doPhysicsPropertyUpdate(UsePhysics, false); |
865 | } | 867 | } |
866 | } | 868 | } |
867 | 869 | ||
@@ -892,12 +894,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
892 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 894 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
893 | new Quaternion(RotationOffset.W, RotationOffset.X, | 895 | new Quaternion(RotationOffset.W, RotationOffset.X, |
894 | RotationOffset.Y, RotationOffset.Z), UsePhysics); | 896 | RotationOffset.Y, RotationOffset.Z), UsePhysics); |
895 | doPhysicsPropertyUpdate(UsePhysics); | 897 | doPhysicsPropertyUpdate(UsePhysics, true); |
896 | } | 898 | } |
897 | else | 899 | else |
898 | { | 900 | { |
899 | PhysActor.IsPhysical = UsePhysics; | 901 | PhysActor.IsPhysical = UsePhysics; |
900 | doPhysicsPropertyUpdate(UsePhysics); | 902 | doPhysicsPropertyUpdate(UsePhysics,false); |
901 | } | 903 | } |
902 | } | 904 | } |
903 | 905 | ||
@@ -912,36 +914,45 @@ namespace OpenSim.Region.Environment.Scenes | |||
912 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 914 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
913 | ScheduleFullUpdate(); | 915 | ScheduleFullUpdate(); |
914 | } | 916 | } |
915 | public void doPhysicsPropertyUpdate(bool UsePhysics) | 917 | public void doPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
916 | { | 918 | { |
917 | 919 | ||
918 | if (PhysActor != null) | 920 | if (PhysActor != null) |
919 | { | 921 | { |
920 | if (PhysActor.IsPhysical) | 922 | if (UsePhysics != PhysActor.IsPhysical || isNew) |
921 | { | 923 | { |
922 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 924 | |
923 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 925 | if (PhysActor.IsPhysical) |
924 | } | 926 | { |
925 | m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor); | 927 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
926 | /// that's not wholesome. Had to make m_scene public | 928 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
927 | PhysActor = null; | 929 | } |
928 | 930 | ||
929 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 931 | PhysActor.IsPhysical = UsePhysics; |
930 | { | 932 | // If we're not what we're supposed to be in the physics scene, recreate ourselves. |
931 | PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape( | 933 | //m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor); |
932 | Name, | 934 | /// that's not wholesome. Had to make m_scene public |
933 | Shape, | 935 | //PhysActor = null; |
934 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 936 | |
935 | AbsolutePosition.Z), | 937 | |
936 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 938 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
937 | new Quaternion(RotationOffset.W, RotationOffset.X, | ||
938 | RotationOffset.Y, RotationOffset.Z), UsePhysics); | ||
939 | if (UsePhysics) | ||
940 | { | 939 | { |
941 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 940 | //PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape( |
942 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 941 | //Name, |
942 | //Shape, | ||
943 | //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
944 | //AbsolutePosition.Z), | ||
945 | //new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | ||
946 | //new Quaternion(RotationOffset.W, RotationOffset.X, | ||
947 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); | ||
948 | if (UsePhysics) | ||
949 | { | ||
950 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | ||
951 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | ||
952 | } | ||
943 | } | 953 | } |
944 | } | 954 | } |
955 | m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); | ||
945 | } | 956 | } |
946 | } | 957 | } |
947 | 958 | ||
@@ -1195,8 +1206,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1195 | public void PhysicsOutOfBounds(PhysicsVector pos) | 1206 | public void PhysicsOutOfBounds(PhysicsVector pos) |
1196 | { | 1207 | { |
1197 | OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); | 1208 | OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); |
1198 | doPhysicsPropertyUpdate(false); | 1209 | RemFlag(LLObject.ObjectFlags.Physics); |
1199 | ScheduleFullUpdate(); | 1210 | doPhysicsPropertyUpdate(false,true); |
1211 | m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor); | ||
1212 | |||
1213 | |||
1200 | } | 1214 | } |
1201 | 1215 | ||
1202 | 1216 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 3b5fc57..5c460be 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 55 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
56 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 56 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
57 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 57 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
58 | rootPart.doPhysicsPropertyUpdate(UsePhysics); | 58 | rootPart.doPhysicsPropertyUpdate(UsePhysics, true); |
59 | 59 | ||
60 | } | 60 | } |
61 | primCount++; | 61 | primCount++; |
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
125 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 125 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
126 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 126 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
127 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | 127 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); |
128 | rootPart.doPhysicsPropertyUpdate(UsePhysics); | 128 | rootPart.doPhysicsPropertyUpdate(UsePhysics, true); |
129 | } | 129 | } |
130 | } | 130 | } |
131 | 131 | ||