diff options
author | Jeff Ames | 2008-08-28 14:41:54 +0000 |
---|---|---|
committer | Jeff Ames | 2008-08-28 14:41:54 +0000 |
commit | 3bf88587277b83c0b6f058fabba7d46a3b5a6a00 (patch) | |
tree | ed4ad9dc27e649a6f52661665fb681984251f480 /OpenSim/Region/Environment/Scenes | |
parent | Thannk you, Ralphos, for a patch the corrects an improper cast in (diff) | |
download | opensim-SC-3bf88587277b83c0b6f058fabba7d46a3b5a6a00.zip opensim-SC-3bf88587277b83c0b6f058fabba7d46a3b5a6a00.tar.gz opensim-SC-3bf88587277b83c0b6f058fabba7d46a3b5a6a00.tar.bz2 opensim-SC-3bf88587277b83c0b6f058fabba7d46a3b5a6a00.tar.xz |
Update svn properties, formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 60 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 6 |
3 files changed, 22 insertions, 46 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 424c56c..0bd0028 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -276,8 +276,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | if (m_storageManager.EstateDataStore != null) | 276 | if (m_storageManager.EstateDataStore != null) |
277 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 277 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); |
278 | 278 | ||
279 | |||
280 | |||
281 | //Bind Storage Manager functions to some land manager functions for this scene | 279 | //Bind Storage Manager functions to some land manager functions for this scene |
282 | EventManager.OnLandObjectAdded += | 280 | EventManager.OnLandObjectAdded += |
283 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); | 281 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); |
@@ -322,7 +320,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
322 | { | 320 | { |
323 | m_log.Warn("Failed to load StartupConfig"); | 321 | m_log.Warn("Failed to load StartupConfig"); |
324 | } | 322 | } |
325 | |||
326 | } | 323 | } |
327 | 324 | ||
328 | #endregion | 325 | #endregion |
@@ -351,7 +348,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
351 | // we add it to the notify list regardless of distance. | 348 | // we add it to the notify list regardless of distance. |
352 | // We'll check the agent's draw distance before notifying them though. | 349 | // We'll check the agent's draw distance before notifying them though. |
353 | 350 | ||
354 | |||
355 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 351 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
356 | { | 352 | { |
357 | for (int i = 0; i < m_neighbours.Count; i++) | 353 | for (int i = 0; i < m_neighbours.Count; i++) |
@@ -386,8 +382,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
386 | 382 | ||
387 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | 383 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); |
388 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | 384 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); |
389 | if ((resultX <= 1) && | 385 | if (resultX <= 1 && resultY <= 1) |
390 | (resultY <= 1)) | ||
391 | { | 386 | { |
392 | try | 387 | try |
393 | { | 388 | { |
@@ -584,8 +579,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
584 | } | 579 | } |
585 | } | 580 | } |
586 | } | 581 | } |
587 | |||
588 | |||
589 | } | 582 | } |
590 | m_scripts_enabled = !ScriptEngine; | 583 | m_scripts_enabled = !ScriptEngine; |
591 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 584 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); |
@@ -600,7 +593,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
600 | public int GetInaccurateNeighborCount() | 593 | public int GetInaccurateNeighborCount() |
601 | { | 594 | { |
602 | lock (m_neighbours) | 595 | lock (m_neighbours) |
596 | { | ||
603 | return m_neighbours.Count; | 597 | return m_neighbours.Count; |
598 | } | ||
604 | } | 599 | } |
605 | 600 | ||
606 | // This is the method that shuts down the scene. | 601 | // This is the method that shuts down the scene. |
@@ -1062,7 +1057,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1062 | float hfdiff = hfvalue; | 1057 | float hfdiff = hfvalue; |
1063 | int hfdiffi = 0; | 1058 | int hfdiffi = 0; |
1064 | 1059 | ||
1065 | |||
1066 | for (int x = 0; x < 256; x++) | 1060 | for (int x = 0; x < 256; x++) |
1067 | { | 1061 | { |
1068 | //int tc = System.Environment.TickCount; | 1062 | //int tc = System.Environment.TickCount; |
@@ -1087,10 +1081,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1087 | //float tmpval = (float)hm[x, y]; | 1081 | //float tmpval = (float)hm[x, y]; |
1088 | float heightvalue = (float)hm[x, y]; | 1082 | float heightvalue = (float)hm[x, y]; |
1089 | 1083 | ||
1090 | |||
1091 | if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight) | 1084 | if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight) |
1092 | { | 1085 | { |
1093 | |||
1094 | // scale height value | 1086 | // scale height value |
1095 | heightvalue = low + mid * (heightvalue - low) / mid; | 1087 | heightvalue = low + mid * (heightvalue - low) / mid; |
1096 | 1088 | ||
@@ -1102,6 +1094,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1102 | 1094 | ||
1103 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | 1095 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) |
1104 | heightvalue = 0; | 1096 | heightvalue = 0; |
1097 | |||
1105 | try | 1098 | try |
1106 | { | 1099 | { |
1107 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); | 1100 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); |
@@ -1136,7 +1129,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1136 | // we use floats, colors use bytes, so shrink are space down to | 1129 | // we use floats, colors use bytes, so shrink are space down to |
1137 | // 0-255 | 1130 | // 0-255 |
1138 | 1131 | ||
1139 | |||
1140 | try | 1132 | try |
1141 | { | 1133 | { |
1142 | hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; | 1134 | hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; |
@@ -1166,15 +1158,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1166 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); | 1158 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); |
1167 | } | 1159 | } |
1168 | } | 1160 | } |
1169 | |||
1170 | |||
1171 | } | 1161 | } |
1172 | |||
1173 | } | 1162 | } |
1174 | |||
1175 | |||
1176 | |||
1177 | |||
1178 | } | 1163 | } |
1179 | catch (System.ArgumentException) | 1164 | catch (System.ArgumentException) |
1180 | { | 1165 | { |
@@ -1264,7 +1249,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1264 | if (part == null) | 1249 | if (part == null) |
1265 | continue; | 1250 | continue; |
1266 | 1251 | ||
1267 | |||
1268 | // Draw if the object is at least 1 meter wide in any direction | 1252 | // Draw if the object is at least 1 meter wide in any direction |
1269 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | 1253 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) |
1270 | { | 1254 | { |
@@ -1426,6 +1410,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1426 | } | 1410 | } |
1427 | } | 1411 | } |
1428 | } | 1412 | } |
1413 | |||
1429 | public void LazySaveGeneratedMaptile(byte[] data, bool temporary) | 1414 | public void LazySaveGeneratedMaptile(byte[] data, bool temporary) |
1430 | { | 1415 | { |
1431 | // Overwrites the local Asset cache with new maptile data | 1416 | // Overwrites the local Asset cache with new maptile data |
@@ -1482,6 +1467,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1482 | asset.Temporary = temporary; | 1467 | asset.Temporary = temporary; |
1483 | AssetCache.AddAsset(asset); | 1468 | AssetCache.AddAsset(asset); |
1484 | } | 1469 | } |
1470 | |||
1485 | #endregion | 1471 | #endregion |
1486 | 1472 | ||
1487 | #region Load Land | 1473 | #region Load Land |
@@ -1556,6 +1542,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1556 | pos = RayEnd; | 1542 | pos = RayEnd; |
1557 | return pos; | 1543 | return pos; |
1558 | } | 1544 | } |
1545 | |||
1559 | if (RayTargetID != LLUUID.Zero) | 1546 | if (RayTargetID != LLUUID.Zero) |
1560 | { | 1547 | { |
1561 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1548 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
@@ -1921,9 +1908,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1921 | if (position.X > Constants.RegionSize + 0.1f) | 1908 | if (position.X > Constants.RegionSize + 0.1f) |
1922 | { | 1909 | { |
1923 | pos.X = ((pos.X - Constants.RegionSize)); | 1910 | pos.X = ((pos.X - Constants.RegionSize)); |
1924 | |||
1925 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | 1911 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); |
1926 | |||
1927 | // x + 1 | 1912 | // x + 1 |
1928 | } | 1913 | } |
1929 | else if (position.X < -0.1f) | 1914 | else if (position.X < -0.1f) |
@@ -2165,9 +2150,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2165 | client.OnScriptReset += ProcessScriptReset; | 2150 | client.OnScriptReset += ProcessScriptReset; |
2166 | client.OnGetScriptRunning += GetScriptRunning; | 2151 | client.OnGetScriptRunning += GetScriptRunning; |
2167 | client.OnSetScriptRunning += SetScriptRunning; | 2152 | client.OnSetScriptRunning += SetScriptRunning; |
2168 | |||
2169 | client.OnRegionHandleRequest += RegionHandleRequest; | 2153 | client.OnRegionHandleRequest += RegionHandleRequest; |
2170 | |||
2171 | client.OnUnackedTerrain += TerrainUnAcked; | 2154 | client.OnUnackedTerrain += TerrainUnAcked; |
2172 | 2155 | ||
2173 | //Gesture | 2156 | //Gesture |
@@ -2185,7 +2168,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2185 | 2168 | ||
2186 | if (userInfo != null) | 2169 | if (userInfo != null) |
2187 | { | 2170 | { |
2188 | |||
2189 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); | 2171 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); |
2190 | if (item != null) | 2172 | if (item != null) |
2191 | { | 2173 | { |
@@ -2206,7 +2188,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2206 | 2188 | ||
2207 | if (userInfo != null) | 2189 | if (userInfo != null) |
2208 | { | 2190 | { |
2209 | |||
2210 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); | 2191 | InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId); |
2211 | if (item != null) | 2192 | if (item != null) |
2212 | { | 2193 | { |
@@ -2607,7 +2588,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2607 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", | 2588 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", |
2608 | agent.AgentID, regionHandle, RegionInfo.RegionName); | 2589 | agent.AgentID, regionHandle, RegionInfo.RegionName); |
2609 | } | 2590 | } |
2610 | |||
2611 | } | 2591 | } |
2612 | 2592 | ||
2613 | public void UpdateCircuitData(AgentCircuitData data) | 2593 | public void UpdateCircuitData(AgentCircuitData data) |
@@ -2645,9 +2625,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2645 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | 2625 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); |
2646 | } | 2626 | } |
2647 | } | 2627 | } |
2648 | |||
2649 | |||
2650 | } | 2628 | } |
2629 | |||
2651 | /// <summary> | 2630 | /// <summary> |
2652 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, | 2631 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, |
2653 | /// then it is replaced by a new CAPS handler. | 2632 | /// then it is replaced by a new CAPS handler. |
@@ -2905,14 +2884,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2905 | public void RequestTeleportLandmark(IClientAPI remoteClient, LLUUID regionID, LLVector3 position) | 2884 | public void RequestTeleportLandmark(IClientAPI remoteClient, LLUUID regionID, LLVector3 position) |
2906 | { | 2885 | { |
2907 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 2886 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); |
2908 | 2887 | ||
2909 | if (info == null) | 2888 | if (info == null) |
2910 | { | 2889 | { |
2911 | // can't find the region: Tell viewer and abort | 2890 | // can't find the region: Tell viewer and abort |
2912 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | 2891 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); |
2913 | return; | 2892 | return; |
2914 | } | 2893 | } |
2915 | 2894 | ||
2916 | lock (m_scenePresences) | 2895 | lock (m_scenePresences) |
2917 | { | 2896 | { |
2918 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | 2897 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) |
@@ -3016,7 +2995,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3016 | m_statsReporter.SetObjectCapacity(objects); | 2995 | m_statsReporter.SetObjectCapacity(objects); |
3017 | } | 2996 | } |
3018 | objectCapacity = objects; | 2997 | objectCapacity = objects; |
3019 | |||
3020 | } | 2998 | } |
3021 | 2999 | ||
3022 | public List<FriendListItem> GetFriendList(LLUUID avatarID) | 3000 | public List<FriendListItem> GetFriendList(LLUUID avatarID) |
@@ -3089,7 +3067,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3089 | return LLUUID.Zero; | 3067 | return LLUUID.Zero; |
3090 | } | 3068 | } |
3091 | 3069 | ||
3092 | |||
3093 | /// <summary> | 3070 | /// <summary> |
3094 | /// This method is a way for the Friends Module to create an instant | 3071 | /// This method is a way for the Friends Module to create an instant |
3095 | /// message to the avatar and for Instant Messages that travel across | 3072 | /// message to the avatar and for Instant Messages that travel across |
@@ -3105,7 +3082,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3105 | m_eventManager.TriggerGridInstantMessage(message, options); | 3082 | m_eventManager.TriggerGridInstantMessage(message, options); |
3106 | } | 3083 | } |
3107 | 3084 | ||
3108 | |||
3109 | public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms) | 3085 | public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms) |
3110 | { | 3086 | { |
3111 | // TODO: m_sceneGridService.DoStuff; | 3087 | // TODO: m_sceneGridService.DoStuff; |
@@ -3123,6 +3099,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3123 | // TODO: m_sceneGridService.DoStuff; | 3099 | // TODO: m_sceneGridService.DoStuff; |
3124 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | 3100 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); |
3125 | } | 3101 | } |
3102 | |||
3126 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) | 3103 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) |
3127 | { | 3104 | { |
3128 | // TODO: m_sceneGridService.DoStuff; | 3105 | // TODO: m_sceneGridService.DoStuff; |
@@ -3135,11 +3112,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
3135 | m_statsReporter.AddOutPackets(outPackets); | 3112 | m_statsReporter.AddOutPackets(outPackets); |
3136 | m_statsReporter.AddunAckedBytes(unAckedBytes); | 3113 | m_statsReporter.AddunAckedBytes(unAckedBytes); |
3137 | } | 3114 | } |
3115 | |||
3138 | public void AddAgentTime(int ms) | 3116 | public void AddAgentTime(int ms) |
3139 | { | 3117 | { |
3140 | m_statsReporter.addFrameMS(ms); | 3118 | m_statsReporter.addFrameMS(ms); |
3141 | m_statsReporter.addAgentMS(ms); | 3119 | m_statsReporter.addAgentMS(ms); |
3142 | } | 3120 | } |
3121 | |||
3143 | public void AddAgentUpdates(int count) | 3122 | public void AddAgentUpdates(int count) |
3144 | { | 3123 | { |
3145 | m_statsReporter.AddAgentUpdates(count); | 3124 | m_statsReporter.AddAgentUpdates(count); |
@@ -3239,7 +3218,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3239 | /// <param name="Message">The Message being sent to the user</param> | 3218 | /// <param name="Message">The Message being sent to the user</param> |
3240 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 3219 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) |
3241 | { | 3220 | { |
3242 | |||
3243 | List<ScenePresence> presenceList = GetScenePresences(); | 3221 | List<ScenePresence> presenceList = GetScenePresences(); |
3244 | 3222 | ||
3245 | foreach (ScenePresence presence in presenceList) | 3223 | foreach (ScenePresence presence in presenceList) |
@@ -3359,7 +3337,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3359 | 3337 | ||
3360 | foreach (ScenePresence presence in presenceList) | 3338 | foreach (ScenePresence presence in presenceList) |
3361 | { | 3339 | { |
3362 | if ((presence.Firstname == firstName) && (presence.Lastname == lastName)) | 3340 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
3363 | { | 3341 | { |
3364 | presence.ControllingClient.SendAgentAlertMessage(message, modal); | 3342 | presence.ControllingClient.SendAgentAlertMessage(message, modal); |
3365 | break; | 3343 | break; |
@@ -3876,7 +3854,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3876 | return m_httpListener.AddLLSDHandler(path, handler); | 3854 | return m_httpListener.AddLLSDHandler(path, handler); |
3877 | } | 3855 | } |
3878 | 3856 | ||
3879 | |||
3880 | public void RemoveStreamHandler(string httpMethod, string path) | 3857 | public void RemoveStreamHandler(string httpMethod, string path) |
3881 | { | 3858 | { |
3882 | m_httpListener.RemoveStreamHandler(httpMethod, path); | 3859 | m_httpListener.RemoveStreamHandler(httpMethod, path); |
@@ -3945,7 +3922,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3945 | client.SendRegionHandle(regionID, info.RegionHandle); | 3922 | client.SendRegionHandle(regionID, info.RegionHandle); |
3946 | } | 3923 | } |
3947 | 3924 | ||
3948 | |||
3949 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) | 3925 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) |
3950 | { | 3926 | { |
3951 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | 3927 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); |
@@ -3973,10 +3949,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
3973 | public void ObjectSaleInfo(IClientAPI client, LLUUID agentID, LLUUID sessionID, uint localID, byte saleType, int salePrice) | 3949 | public void ObjectSaleInfo(IClientAPI client, LLUUID agentID, LLUUID sessionID, uint localID, byte saleType, int salePrice) |
3974 | { | 3950 | { |
3975 | SceneObjectPart part = GetSceneObjectPart(localID); | 3951 | SceneObjectPart part = GetSceneObjectPart(localID); |
3976 | if(part == null || part.ParentGroup == null) | 3952 | if (part == null || part.ParentGroup == null) |
3977 | return; | 3953 | return; |
3978 | 3954 | ||
3979 | if(part.ParentGroup.RootPart == null) | 3955 | if (part.ParentGroup.RootPart == null) |
3980 | return; | 3956 | return; |
3981 | 3957 | ||
3982 | part = part.ParentGroup.RootPart; | 3958 | part = part.ParentGroup.RootPart; |
@@ -3994,10 +3970,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
3994 | { | 3970 | { |
3995 | SceneObjectPart part = GetSceneObjectPart(localID); | 3971 | SceneObjectPart part = GetSceneObjectPart(localID); |
3996 | 3972 | ||
3997 | if(part == null) | 3973 | if (part == null) |
3998 | return; | 3974 | return; |
3999 | 3975 | ||
4000 | if(part.ParentGroup == null) | 3976 | if (part.ParentGroup == null) |
4001 | return; | 3977 | return; |
4002 | 3978 | ||
4003 | SceneObjectGroup group = part.ParentGroup; | 3979 | SceneObjectGroup group = part.ParentGroup; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 24f814e..f8c5814 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
636 | // both regions | 636 | // both regions |
637 | if (avatar.ParentID != (uint)0) | 637 | if (avatar.ParentID != (uint)0) |
638 | avatar.StandUp(); | 638 | avatar.StandUp(); |
639 | if(!avatar.ValidateAttachments()) | 639 | if (!avatar.ValidateAttachments()) |
640 | { | 640 | { |
641 | avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | 641 | avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); |
642 | return; | 642 | return; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index cf24c73..4b785e9 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2350,10 +2350,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2350 | // Validate | 2350 | // Validate |
2351 | foreach (SceneObjectGroup gobj in m_attachments) | 2351 | foreach (SceneObjectGroup gobj in m_attachments) |
2352 | { | 2352 | { |
2353 | if(gobj == null) | 2353 | if (gobj == null) |
2354 | return false; | 2354 | return false; |
2355 | 2355 | ||
2356 | if(gobj.RootPart == null) | 2356 | if (gobj.RootPart == null) |
2357 | { | 2357 | { |
2358 | return false; | 2358 | return false; |
2359 | } | 2359 | } |
@@ -2370,7 +2370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2370 | // Validate | 2370 | // Validate |
2371 | foreach (SceneObjectGroup gobj in m_attachments) | 2371 | foreach (SceneObjectGroup gobj in m_attachments) |
2372 | { | 2372 | { |
2373 | if(gobj == null || gobj.RootPart == null) | 2373 | if (gobj == null || gobj.RootPart == null) |
2374 | return false; | 2374 | return false; |
2375 | } | 2375 | } |
2376 | 2376 | ||