diff options
author | Justin Clarke Casey | 2008-06-23 18:01:58 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-06-23 18:01:58 +0000 |
commit | de243802334c44967273be2d1455a5f191f75955 (patch) | |
tree | 7228d224717ff5b5c021161225ac9f4e46b39174 /OpenSim/Region/Environment/Scenes | |
parent | add migration to go from varchar -> char for uuid. Tested (diff) | |
download | opensim-SC-de243802334c44967273be2d1455a5f191f75955.zip opensim-SC-de243802334c44967273be2d1455a5f191f75955.tar.gz opensim-SC-de243802334c44967273be2d1455a5f191f75955.tar.bz2 opensim-SC-de243802334c44967273be2d1455a5f191f75955.tar.xz |
* Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 87 |
2 files changed, 53 insertions, 36 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 7529d77..c0edaba 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
433 | SceneObjectGroup group = (SceneObjectGroup)obj; | 433 | SceneObjectGroup group = (SceneObjectGroup)obj; |
434 | group.DetachToInventoryPrep(); | 434 | group.DetachToInventoryPrep(); |
435 | m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | 435 | m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); |
436 | m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(),group.OwnerID); | 436 | m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID); |
437 | m_parentScene.DeleteSceneObject(group); | 437 | m_parentScene.DeleteSceneObject(group); |
438 | } | 438 | } |
439 | } | 439 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ff62a3b..e6bae4c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -164,8 +164,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
164 | if (item != null) | 164 | if (item != null) |
165 | { | 165 | { |
166 | AssetBase asset = | 166 | AssetBase asset = |
167 | CreateAsset(item.Name, item.Description, (sbyte) item.InvType, | 167 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); |
168 | (sbyte) item.AssetType, data); | ||
169 | AssetCache.AddAsset(asset); | 168 | AssetCache.AddAsset(asset); |
170 | 169 | ||
171 | item.AssetID = asset.FullID; | 170 | item.AssetID = asset.FullID; |
@@ -241,10 +240,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
241 | return; | 240 | return; |
242 | } | 241 | } |
243 | 242 | ||
244 | // Create new asset | 243 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); |
245 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this | ||
246 | // There may well be one in libsecondlife | ||
247 | AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data); | ||
248 | AssetCache.AddAsset(asset); | 244 | AssetCache.AddAsset(asset); |
249 | 245 | ||
250 | // Update item with new asset | 246 | // Update item with new asset |
@@ -521,12 +517,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
521 | if (remoteClient.AgentId == oldAgentID) | 517 | if (remoteClient.AgentId == oldAgentID) |
522 | { | 518 | { |
523 | CreateNewInventoryItem( | 519 | CreateNewInventoryItem( |
524 | remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions); | 520 | remoteClient, newFolderID, callbackID, asset, (sbyte)item.InvType, |
521 | item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions); | ||
525 | } | 522 | } |
526 | else | 523 | else |
527 | { | 524 | { |
528 | CreateNewInventoryItem( | 525 | CreateNewInventoryItem( |
529 | remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions); | 526 | remoteClient, newFolderID, callbackID, asset, (sbyte)item.InvType, |
527 | item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions); | ||
530 | } | 528 | } |
531 | } | 529 | } |
532 | else | 530 | else |
@@ -537,15 +535,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
537 | } | 535 | } |
538 | } | 536 | } |
539 | 537 | ||
540 | private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data) | 538 | /// <summary> |
539 | /// Create a new asset data structure. | ||
540 | /// </summary> | ||
541 | /// <param name="name"></param> | ||
542 | /// <param name="description"></param> | ||
543 | /// <param name="invType"></param> | ||
544 | /// <param name="assetType"></param> | ||
545 | /// <param name="data"></param> | ||
546 | /// <returns></returns> | ||
547 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) | ||
541 | { | 548 | { |
542 | AssetBase asset = new AssetBase(); | 549 | AssetBase asset = new AssetBase(); |
543 | asset.Name = name; | 550 | asset.Name = name; |
544 | asset.Description = description; | 551 | asset.Description = description; |
545 | asset.InvType = invType; | ||
546 | asset.Type = assetType; | 552 | asset.Type = assetType; |
547 | asset.FullID = LLUUID.Random(); | 553 | asset.FullID = LLUUID.Random(); |
548 | asset.Data = (data == null) ? new byte[1] : data; | 554 | asset.Data = (data == null) ? new byte[1] : data; |
555 | |||
549 | return asset; | 556 | return asset; |
550 | } | 557 | } |
551 | 558 | ||
@@ -603,10 +610,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
603 | } | 610 | } |
604 | } | 611 | } |
605 | 612 | ||
613 | /// <summary> | ||
614 | /// Create a new inventory item. | ||
615 | /// </summary> | ||
616 | /// <param name="remoteClient"></param> | ||
617 | /// <param name="folderID"></param> | ||
618 | /// <param name="callbackID"></param> | ||
619 | /// <param name="asset"></param> | ||
620 | /// <param name="invType"></param> | ||
621 | /// <param name="nextOwnerMask"></param> | ||
606 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | 622 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, |
607 | AssetBase asset, uint nextOwnerMask) | 623 | AssetBase asset, sbyte invType, uint nextOwnerMask) |
608 | { | 624 | { |
609 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask); | 625 | CreateNewInventoryItem( |
626 | remoteClient, folderID, callbackID, asset, invType, | ||
627 | (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask); | ||
610 | } | 628 | } |
611 | 629 | ||
612 | /// <summary> | 630 | /// <summary> |
@@ -616,9 +634,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
616 | /// <param name="folderID"></param> | 634 | /// <param name="folderID"></param> |
617 | /// <param name="callbackID"></param> | 635 | /// <param name="callbackID"></param> |
618 | /// <param name="asset"></param> | 636 | /// <param name="asset"></param> |
637 | /// <param name="invType"></param> | ||
619 | /// <param name="nextOwnerMask"></param> | 638 | /// <param name="nextOwnerMask"></param> |
620 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | 639 | private void CreateNewInventoryItem( |
621 | AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask) | 640 | IClientAPI remoteClient, LLUUID folderID, uint callbackID, AssetBase asset, sbyte invType, |
641 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask) | ||
622 | { | 642 | { |
623 | CachedUserInfo userInfo | 643 | CachedUserInfo userInfo |
624 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 644 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -633,7 +653,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
633 | item.Description = asset.Description; | 653 | item.Description = asset.Description; |
634 | item.Name = asset.Name; | 654 | item.Name = asset.Name; |
635 | item.AssetType = asset.Type; | 655 | item.AssetType = asset.Type; |
636 | item.InvType = asset.InvType; | 656 | item.InvType = invType; |
637 | item.Folder = folderID; | 657 | item.Folder = folderID; |
638 | item.CurrentPermissions = currentMask; | 658 | item.CurrentPermissions = currentMask; |
639 | item.NextPermissions = nextOwnerMask; | 659 | item.NextPermissions = nextOwnerMask; |
@@ -692,10 +712,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
692 | data=Encoding.ASCII.GetBytes(strdata); | 712 | data=Encoding.ASCII.GetBytes(strdata); |
693 | } | 713 | } |
694 | 714 | ||
695 | AssetBase asset = CreateAsset(name, description, invType, assetType, data); | 715 | AssetBase asset = CreateAsset(name, description, assetType, data); |
696 | AssetCache.AddAsset(asset); | 716 | AssetCache.AddAsset(asset); |
697 | 717 | ||
698 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask); | 718 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, invType, nextOwnerMask); |
699 | } | 719 | } |
700 | else | 720 | else |
701 | { | 721 | { |
@@ -926,8 +946,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
926 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID transactionID, TaskInventoryItem itemInfo, | 946 | public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID transactionID, TaskInventoryItem itemInfo, |
927 | uint primLocalID) | 947 | uint primLocalID) |
928 | { | 948 | { |
929 | LLUUID itemID=itemInfo.ItemID; | 949 | LLUUID itemID = itemInfo.ItemID; |
930 | LLUUID folderID=itemInfo.ParentID; | ||
931 | 950 | ||
932 | // Find the prim we're dealing with | 951 | // Find the prim we're dealing with |
933 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 952 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
@@ -1057,7 +1076,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1057 | if (part == null) | 1076 | if (part == null) |
1058 | return; | 1077 | return; |
1059 | 1078 | ||
1060 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.InvType, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); | 1079 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); |
1061 | AssetCache.AddAsset(asset); | 1080 | AssetCache.AddAsset(asset); |
1062 | 1081 | ||
1063 | TaskInventoryItem taskItem=new TaskInventoryItem(); | 1082 | TaskInventoryItem taskItem=new TaskInventoryItem(); |
@@ -1084,6 +1103,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1084 | 1103 | ||
1085 | part.AddInventoryItem(taskItem); | 1104 | part.AddInventoryItem(taskItem); |
1086 | part.GetProperties(remoteClient); | 1105 | part.GetProperties(remoteClient); |
1106 | |||
1087 | if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) | 1107 | if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) |
1088 | { | 1108 | { |
1089 | part.StartScript(taskItem); | 1109 | part.StartScript(taskItem); |
@@ -1160,12 +1180,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1160 | CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 1180 | CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
1161 | if (userInfo != null) | 1181 | if (userInfo != null) |
1162 | { | 1182 | { |
1163 | string searchFolder = ""; | 1183 | // string searchFolder = ""; |
1164 | 1184 | ||
1165 | if (DeRezPacket.AgentBlock.Destination == 6) | 1185 | // if (DeRezPacket.AgentBlock.Destination == 6) |
1166 | searchFolder = "Trash"; | 1186 | // searchFolder = "Trash"; |
1167 | else if (DeRezPacket.AgentBlock.Destination == 9) | 1187 | // else if (DeRezPacket.AgentBlock.Destination == 9) |
1168 | searchFolder = "Lost And Found"; | 1188 | // searchFolder = "Lost And Found"; |
1169 | 1189 | ||
1170 | // If we're deleting someone else's item, it goes back to their deleted items folder | 1190 | // If we're deleting someone else's item, it goes back to their deleted items folder |
1171 | // If we're returning someone's item, it goes back to the owner's Lost And Found folder. | 1191 | // If we're returning someone's item, it goes back to the owner's Lost And Found folder. |
@@ -1196,8 +1216,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1196 | AssetBase asset = CreateAsset( | 1216 | AssetBase asset = CreateAsset( |
1197 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), | 1217 | ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), |
1198 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), | 1218 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), |
1199 | (sbyte) InventoryType.Object, | 1219 | (sbyte)AssetType.Object, |
1200 | (sbyte) AssetType.Object, | ||
1201 | Helpers.StringToField(sceneObjectXml)); | 1220 | Helpers.StringToField(sceneObjectXml)); |
1202 | AssetCache.AddAsset(asset); | 1221 | AssetCache.AddAsset(asset); |
1203 | 1222 | ||
@@ -1214,7 +1233,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1214 | item.Description = asset.Description; | 1233 | item.Description = asset.Description; |
1215 | item.Name = asset.Name; | 1234 | item.Name = asset.Name; |
1216 | item.AssetType = asset.Type; | 1235 | item.AssetType = asset.Type; |
1217 | item.InvType = asset.InvType; | 1236 | item.InvType = (int)InventoryType.Object; |
1218 | item.Folder = folderID; | 1237 | item.Folder = folderID; |
1219 | if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) | 1238 | if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
1220 | { | 1239 | { |
@@ -1286,7 +1305,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1286 | // search through folders to find the asset. | 1305 | // search through folders to find the asset. |
1287 | while (searchfolders.Count > 0) | 1306 | while (searchfolders.Count > 0) |
1288 | { | 1307 | { |
1289 | |||
1290 | InventoryFolderImpl fld = searchfolders.Dequeue(); | 1308 | InventoryFolderImpl fld = searchfolders.Dequeue(); |
1291 | lock (fld) | 1309 | lock (fld) |
1292 | { | 1310 | { |
@@ -1308,10 +1326,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1308 | } | 1326 | } |
1309 | } | 1327 | } |
1310 | } | 1328 | } |
1329 | |||
1311 | AssetBase asset = CreateAsset( | 1330 | AssetBase asset = CreateAsset( |
1312 | objectGroup.GetPartName(objectGroup.LocalId), | 1331 | objectGroup.GetPartName(objectGroup.LocalId), |
1313 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1332 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1314 | (sbyte)InventoryType.Object, | ||
1315 | (sbyte)AssetType.Object, | 1333 | (sbyte)AssetType.Object, |
1316 | Helpers.StringToField(sceneObjectXml)); | 1334 | Helpers.StringToField(sceneObjectXml)); |
1317 | AssetCache.AddAsset(asset); | 1335 | AssetCache.AddAsset(asset); |
@@ -1324,7 +1342,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1324 | item.Description = asset.Description; | 1342 | item.Description = asset.Description; |
1325 | item.Name = asset.Name; | 1343 | item.Name = asset.Name; |
1326 | item.AssetType = asset.Type; | 1344 | item.AssetType = asset.Type; |
1327 | item.InvType = asset.InvType; | 1345 | item.InvType = (int)InventoryType.Object; |
1328 | 1346 | ||
1329 | // Sticking it in root folder for now.. objects folder later? | 1347 | // Sticking it in root folder for now.. objects folder later? |
1330 | 1348 | ||
@@ -1369,7 +1387,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1369 | AssetBase asset = CreateAsset( | 1387 | AssetBase asset = CreateAsset( |
1370 | objectGroup.GetPartName(objectGroup.LocalId), | 1388 | objectGroup.GetPartName(objectGroup.LocalId), |
1371 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1389 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1372 | (sbyte)InventoryType.Object, | ||
1373 | (sbyte)AssetType.Object, | 1390 | (sbyte)AssetType.Object, |
1374 | Helpers.StringToField(sceneObjectXml)); | 1391 | Helpers.StringToField(sceneObjectXml)); |
1375 | AssetCache.AddAsset(asset); | 1392 | AssetCache.AddAsset(asset); |
@@ -1382,7 +1399,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1382 | item.Description = asset.Description; | 1399 | item.Description = asset.Description; |
1383 | item.Name = asset.Name; | 1400 | item.Name = asset.Name; |
1384 | item.AssetType = asset.Type; | 1401 | item.AssetType = asset.Type; |
1385 | item.InvType = asset.InvType; | 1402 | item.InvType = (int)InventoryType.Object; |
1386 | 1403 | ||
1387 | // Sticking it in root folder for now.. objects folder later? | 1404 | // Sticking it in root folder for now.. objects folder later? |
1388 | 1405 | ||
@@ -1748,7 +1765,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1748 | AssetBase asset = CreateAsset( | 1765 | AssetBase asset = CreateAsset( |
1749 | returnobjects[i].GetPartName(returnobjects[i].LocalId), | 1766 | returnobjects[i].GetPartName(returnobjects[i].LocalId), |
1750 | returnobjects[i].GetPartDescription(returnobjects[i].LocalId), | 1767 | returnobjects[i].GetPartDescription(returnobjects[i].LocalId), |
1751 | (sbyte)InventoryType.Object, | ||
1752 | (sbyte)AssetType.Object, | 1768 | (sbyte)AssetType.Object, |
1753 | Helpers.StringToField(sceneObjectXml)); | 1769 | Helpers.StringToField(sceneObjectXml)); |
1754 | AssetCache.AddAsset(asset); | 1770 | AssetCache.AddAsset(asset); |
@@ -1761,8 +1777,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1761 | item.Description = asset.Description; | 1777 | item.Description = asset.Description; |
1762 | item.Name = asset.Name; | 1778 | item.Name = asset.Name; |
1763 | item.AssetType = asset.Type; | 1779 | item.AssetType = asset.Type; |
1764 | item.InvType = asset.InvType; | 1780 | item.InvType = (int)InventoryType.Object; |
1765 | item.Folder = folderID; | 1781 | item.Folder = folderID; |
1782 | |||
1766 | if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) | 1783 | if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
1767 | { | 1784 | { |
1768 | uint perms = returnobjects[i].GetEffectivePermissions(); | 1785 | uint perms = returnobjects[i].GetEffectivePermissions(); |