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author | Adam Frisby | 2007-07-17 18:08:53 +0000 |
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committer | Adam Frisby | 2007-07-17 18:08:53 +0000 |
commit | 5524b96b10bd662b19d6b54370fb88fce5ebc32b (patch) | |
tree | dfde9d531b4a46cdd6fe45d02f660f281c2f5605 /OpenSim/Region/Environment/Scenes | |
parent | * renamed MySceneObject to CpuCounterObject (diff) | |
download | opensim-SC-5524b96b10bd662b19d6b54370fb88fce5ebc32b.zip opensim-SC-5524b96b10bd662b19d6b54370fb88fce5ebc32b.tar.gz opensim-SC-5524b96b10bd662b19d6b54370fb88fce5ebc32b.tar.bz2 opensim-SC-5524b96b10bd662b19d6b54370fb88fce5ebc32b.tar.xz |
* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs | 2 |
2 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 18c9637..f39d56a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
54 | { | 54 | { |
55 | case 0: | 55 | case 0: |
56 | // flatten terrain | 56 | // flatten terrain |
57 | Terrain.flatten(north, west, size, (double)seconds / 100.0); | 57 | Terrain.flatten(north, west, size, (double)seconds / 5.0); |
58 | RegenerateTerrain(true, (int)north, (int)west); | 58 | RegenerateTerrain(true, (int)north, (int)west); |
59 | break; | 59 | break; |
60 | case 1: | 60 | case 1: |
61 | // raise terrain | 61 | // raise terrain |
62 | Terrain.raise(north, west, size, (double)seconds / 100.0); | 62 | Terrain.raise(north, west, size, (double)seconds / 5.0); |
63 | RegenerateTerrain(true, (int)north, (int)west); | 63 | RegenerateTerrain(true, (int)north, (int)west); |
64 | break; | 64 | break; |
65 | case 2: | 65 | case 2: |
66 | //lower terrain | 66 | //lower terrain |
67 | Terrain.lower(north, west, size, (double)seconds / 100.0); | 67 | Terrain.lower(north, west, size, (double)seconds / 5.0); |
68 | RegenerateTerrain(true, (int)north, (int)west); | 68 | RegenerateTerrain(true, (int)north, (int)west); |
69 | break; | 69 | break; |
70 | case 3: | 70 | case 3: |
71 | // smooth terrain | 71 | // smooth terrain |
72 | Terrain.smooth(north, west, size, (double)seconds / 100.0); | 72 | Terrain.smooth(north, west, size, (double)seconds / 5.0); |
73 | RegenerateTerrain(true, (int)north, (int)west); | 73 | RegenerateTerrain(true, (int)north, (int)west); |
74 | break; | 74 | break; |
75 | case 4: | 75 | case 4: |
76 | // noise | 76 | // noise |
77 | Terrain.noise(north, west, size, (double)seconds / 100.0); | 77 | Terrain.noise(north, west, size, (double)seconds / 5.0); |
78 | RegenerateTerrain(true, (int)north, (int)west); | 78 | RegenerateTerrain(true, (int)north, (int)west); |
79 | break; | 79 | break; |
80 | case 5: | 80 | case 5: |
81 | // revert | 81 | // revert |
82 | Terrain.revert(north, west, size, (double)seconds / 100.0); | 82 | Terrain.revert(north, west, size, (double)seconds / 5.0); |
83 | RegenerateTerrain(true, (int)north, (int)west); | 83 | RegenerateTerrain(true, (int)north, (int)west); |
84 | break; | 84 | break; |
85 | 85 | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs index 79d88b1..f753b30 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Scripting.Examples | |||
56 | string desc = prim.Description; | 56 | string desc = prim.Description; |
57 | string name = prim.Name; | 57 | string name = prim.Name; |
58 | LLVector3 pos = prim.Pos; | 58 | LLVector3 pos = prim.Pos; |
59 | LLVector3 rot = new LLVector3(); | 59 | LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w); |
60 | LLVector3 scale = prim.Scale; | 60 | LLVector3 scale = prim.Scale; |
61 | LLVector3 rootPos = prim.WorldPos; | 61 | LLVector3 rootPos = prim.WorldPos; |
62 | 62 | ||