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author | Justin Clarke Casey | 2008-06-03 08:34:38 +0000 |
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committer | Justin Clarke Casey | 2008-06-03 08:34:38 +0000 |
commit | 1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e (patch) | |
tree | b43cd99624dddc5355180306f9b0190bfd26efa4 /OpenSim/Region/Environment/Scenes | |
parent | * Remove what should be unnecessary locking in InnerScene.GetEntitites() (diff) | |
download | opensim-SC-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.zip opensim-SC-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.tar.gz opensim-SC-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.tar.bz2 opensim-SC-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.tar.xz |
* minor: Attempted method documentation clarifications related to last two commits
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index f96eafb..3ed4eb2 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -627,7 +627,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
627 | #region Get Methods | 627 | #region Get Methods |
628 | 628 | ||
629 | /// <summary> | 629 | /// <summary> |
630 | /// Request a List of all scene presences in this scene. This returns a copy of the original list, so no | 630 | /// Request a List of all scene presences in this scene. This is a new list, so no |
631 | /// locking is required to iterate over it. | 631 | /// locking is required to iterate over it. |
632 | /// </summary> | 632 | /// </summary> |
633 | /// <returns></returns> | 633 | /// <returns></returns> |
@@ -819,8 +819,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
819 | } | 819 | } |
820 | 820 | ||
821 | /// <summary> | 821 | /// <summary> |
822 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | 822 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over |
823 | /// will not affect the original list of objects in the scene. | 823 | /// it |
824 | /// </summary> | 824 | /// </summary> |
825 | /// <returns></returns> | 825 | /// <returns></returns> |
826 | protected internal List<EntityBase> GetEntities() | 826 | protected internal List<EntityBase> GetEntities() |