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author | Sean Dague | 2008-07-03 18:25:18 +0000 |
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committer | Sean Dague | 2008-07-03 18:25:18 +0000 |
commit | f0f1e00ec389c54c69c65fb2590b91d46cab6068 (patch) | |
tree | 3ac500a92862b2d5596ba3f6fd7cd257de25d536 /OpenSim/Region/Environment/Scenes | |
parent | playing with multicolumn mapping of vectors using a custom type (diff) | |
download | opensim-SC-f0f1e00ec389c54c69c65fb2590b91d46cab6068.zip opensim-SC-f0f1e00ec389c54c69c65fb2590b91d46cab6068.tar.gz opensim-SC-f0f1e00ec389c54c69c65fb2590b91d46cab6068.tar.bz2 opensim-SC-f0f1e00ec389c54c69c65fb2590b91d46cab6068.tar.xz |
add a couple of LL conversion properties to SOP. I'll wait to clean
up the sit target usage until the sit target fix patch goes in, but it should
be cleaned.
Get prims table mappings to the point where nhibernate likes them enough
to start.
Remove field from asset mapping so it will start
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 3f5e618..5b92a8d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -776,13 +776,41 @@ namespace OpenSim.Region.Environment.Scenes | |||
776 | public Quaternion SitTargetOrientation | 776 | public Quaternion SitTargetOrientation |
777 | { | 777 | { |
778 | get { return m_sitTargetOrientation; } | 778 | get { return m_sitTargetOrientation; } |
779 | set { m_sitTargetOrientation = value; } | ||
779 | } | 780 | } |
780 | 781 | ||
782 | |||
781 | public Vector3 SitTargetPosition | 783 | public Vector3 SitTargetPosition |
782 | { | 784 | { |
783 | get { return m_sitTargetPosition; } | 785 | get { return m_sitTargetPosition; } |
786 | set { m_sitTargetPosition = value; } | ||
787 | } | ||
788 | |||
789 | // This sort of sucks, but I'm adding these in to make some of | ||
790 | // the mappings more consistant. | ||
791 | public LLVector3 SitTargetPositionLL | ||
792 | { | ||
793 | get { return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y,m_sitTargetPosition.z); } | ||
794 | set { m_sitTargetPosition = new Vector3(value.X, value.Y, value.Z); } | ||
784 | } | 795 | } |
785 | 796 | ||
797 | public LLQuaternion SitTargetOrientationLL | ||
798 | { | ||
799 | get | ||
800 | { | ||
801 | return new LLQuaternion( | ||
802 | m_sitTargetOrientation.x, | ||
803 | m_sitTargetOrientation.y, | ||
804 | m_sitTargetOrientation.z, | ||
805 | m_sitTargetOrientation.w | ||
806 | ); | ||
807 | } | ||
808 | |||
809 | set { m_sitTargetOrientation = new Quaternion(value.X, value.Y, value.Z, value.W); } | ||
810 | } | ||
811 | |||
812 | |||
813 | |||
786 | public bool Stopped | 814 | public bool Stopped |
787 | { | 815 | { |
788 | get { | 816 | get { |