aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes
diff options
context:
space:
mode:
authorTeravus Ovares2008-04-10 18:30:34 +0000
committerTeravus Ovares2008-04-10 18:30:34 +0000
commit50c5e6af1086df7c0f17c4f75091dbcadb776846 (patch)
treecb2d95a5409f6af3643733122aed1b3494128af4 /OpenSim/Region/Environment/Scenes
parent* Minor: really just comment and subsequent indentation adjustment. Preparat... (diff)
downloadopensim-SC-50c5e6af1086df7c0f17c4f75091dbcadb776846.zip
opensim-SC-50c5e6af1086df7c0f17c4f75091dbcadb776846.tar.gz
opensim-SC-50c5e6af1086df7c0f17c4f75091dbcadb776846.tar.bz2
opensim-SC-50c5e6af1086df7c0f17c4f75091dbcadb776846.tar.xz
* With Grid Comms up in the air.. I decided have the friends module update you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
* This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 6816ad6..20cdb46 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2145,8 +2145,15 @@ namespace OpenSim.Region.Environment.Scenes
2145 m_statsReporter.SetObjectCapacity(objects); 2145 m_statsReporter.SetObjectCapacity(objects);
2146 } 2146 }
2147 objectCapacity = objects; 2147 objectCapacity = objects;
2148
2148 } 2149 }
2149 2150
2151 public List<FriendListItem> GetFriendList(LLUUID avatarID)
2152 {
2153 return CommsManager.GetUserFriendList(avatarID);
2154 }
2155
2156
2150 #endregion 2157 #endregion
2151 2158
2152 #region Other Methods 2159 #region Other Methods