diff options
author | lbsa71 | 2007-09-20 05:02:44 +0000 |
---|---|---|
committer | lbsa71 | 2007-09-20 05:02:44 +0000 |
commit | 4ce0c0794afae5f068a0a5c1d6b54fd4487334d7 (patch) | |
tree | e0534f4ba389e1d45e8d1552a89bf251667b82f8 /OpenSim/Region/Environment/Scenes | |
parent | * A feeble attempt at adding Grid db support to SQLite, just adding some code... (diff) | |
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* Added TryGetAvatar to SceneManager
* Refactored some names for clarity
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 84 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 431 |
2 files changed, 273 insertions, 242 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3a45e23..874bb41 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -48,7 +48,7 @@ using OpenSim.Region.Environment.Scenes.Scripting; | |||
48 | using OpenSim.Region.Environment.Types; | 48 | using OpenSim.Region.Environment.Types; |
49 | using OpenSim.Region.Physics.Manager; | 49 | using OpenSim.Region.Physics.Manager; |
50 | using OpenSim.Region.Terrain; | 50 | using OpenSim.Region.Terrain; |
51 | using Timer=System.Timers.Timer; | 51 | using Timer = System.Timers.Timer; |
52 | 52 | ||
53 | namespace OpenSim.Region.Environment.Scenes | 53 | namespace OpenSim.Region.Environment.Scenes |
54 | { | 54 | { |
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | Prims = new Dictionary<LLUUID, SceneObjectGroup>(); | 195 | Prims = new Dictionary<LLUUID, SceneObjectGroup>(); |
196 | 196 | ||
197 | MainLog.Instance.Verbose("Creating LandMap"); | 197 | MainLog.Instance.Verbose("Creating LandMap"); |
198 | Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY); | 198 | Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); |
199 | 199 | ||
200 | ScenePresence.LoadAnims(); | 200 | ScenePresence.LoadAnims(); |
201 | 201 | ||
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | if (phyScene.IsThreaded) | 254 | if (phyScene.IsThreaded) |
255 | { | 255 | { |
256 | phyScene.GetResults(); | 256 | phyScene.GetResults(); |
257 | /// no engines implement this, and what does it have to do with threading? possible DEAD CODE | 257 | /// no engines implement this, and what does it have to do with threading? possible DEAD CODE |
258 | } | 258 | } |
259 | 259 | ||
260 | List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); | 260 | List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values); |
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | { | 313 | { |
314 | for (int y = 0; y < 16; y++) | 314 | for (int y = 0; y < 16; y++) |
315 | { | 315 | { |
316 | if (Terrain.Tainted(x*16, y*16)) | 316 | if (Terrain.Tainted(x * 16, y * 16)) |
317 | { | 317 | { |
318 | SendLayerData(x, y, presence.ControllingClient, | 318 | SendLayerData(x, y, presence.ControllingClient, |
319 | terData); | 319 | terData); |
@@ -526,7 +526,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
526 | { | 526 | { |
527 | AddEntityFromStorage(prim); | 527 | AddEntityFromStorage(prim); |
528 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); | 528 | SceneObjectPart rootPart = prim.GetChildPart(prim.UUID); |
529 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 529 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
530 | rootPart.PhysActor = phyScene.AddPrim( | 530 | rootPart.PhysActor = phyScene.AddPrim( |
531 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 531 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
532 | rootPart.AbsolutePosition.Z), | 532 | rootPart.AbsolutePosition.Z), |
@@ -570,10 +570,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
570 | // if grass or tree, make phantom | 570 | // if grass or tree, make phantom |
571 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255)) | 571 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255)) |
572 | { | 572 | { |
573 | rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom; | 573 | rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
574 | } | 574 | } |
575 | // if not phantom, add to physics | 575 | // if not phantom, add to physics |
576 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 576 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
577 | rootPart.PhysActor = | 577 | rootPart.PhysActor = |
578 | phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), | 578 | phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), |
579 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 579 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
@@ -587,9 +587,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | { | 587 | { |
588 | if (obj is SceneObjectGroup) | 588 | if (obj is SceneObjectGroup) |
589 | { | 589 | { |
590 | if (((SceneObjectGroup) obj).LocalId == localID) | 590 | if (((SceneObjectGroup)obj).LocalId == localID) |
591 | { | 591 | { |
592 | RemoveEntity((SceneObjectGroup) obj); | 592 | RemoveEntity((SceneObjectGroup)obj); |
593 | return; | 593 | return; |
594 | } | 594 | } |
595 | } | 595 | } |
@@ -657,7 +657,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
657 | AddEntity(obj); | 657 | AddEntity(obj); |
658 | 658 | ||
659 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 659 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
660 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 660 | if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) |
661 | rootPart.PhysActor = phyScene.AddPrim( | 661 | rootPart.PhysActor = phyScene.AddPrim( |
662 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 662 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
663 | rootPart.AbsolutePosition.Z), | 663 | rootPart.AbsolutePosition.Z), |
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
683 | { | 683 | { |
684 | if (ent is SceneObjectGroup) | 684 | if (ent is SceneObjectGroup) |
685 | { | 685 | { |
686 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString()); | 686 | stream.WriteLine(((SceneObjectGroup)ent).ToXmlString()); |
687 | primCount++; | 687 | primCount++; |
688 | } | 688 | } |
689 | } | 689 | } |
@@ -706,9 +706,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
706 | { | 706 | { |
707 | SubscribeToClientEvents(client); | 707 | SubscribeToClientEvents(client); |
708 | m_estateManager.sendRegionHandshake(client); | 708 | m_estateManager.sendRegionHandshake(client); |
709 | 709 | ||
710 | CreateAndAddScenePresence(client, child); | 710 | CreateAndAddScenePresence(client, child); |
711 | 711 | ||
712 | m_LandManager.sendParcelOverlay(client); | 712 | m_LandManager.sendParcelOverlay(client); |
713 | commsManager.UserProfiles.AddNewUser(client.AgentId); | 713 | commsManager.UserProfiles.AddNewUser(client.AgentId); |
714 | commsManager.TransactionsManager.AddUser(client.AgentId); | 714 | commsManager.TransactionsManager.AddUser(client.AgentId); |
@@ -793,7 +793,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
793 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent."); | 793 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent."); |
794 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent."); | 794 | MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent."); |
795 | 795 | ||
796 | newAvatar.AddToPhysicalScene( ); | 796 | newAvatar.AddToPhysicalScene(); |
797 | } | 797 | } |
798 | 798 | ||
799 | lock (Entities) | 799 | lock (Entities) |
@@ -835,14 +835,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
835 | 835 | ||
836 | ForEachScenePresence( | 836 | ForEachScenePresence( |
837 | delegate(ScenePresence presence) | 837 | delegate(ScenePresence presence) |
838 | { | ||
839 | presence.CoarseLocationChange(avatar); | ||
840 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
841 | if (presence.PhysActor != null) | ||
838 | { | 842 | { |
839 | presence.CoarseLocationChange(avatar); | 843 | phyScene.RemoveAvatar(presence.PhysActor); |
840 | presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); | 844 | } |
841 | if (presence.PhysActor != null) | 845 | }); |
842 | { | ||
843 | phyScene.RemoveAvatar(presence.PhysActor); | ||
844 | } | ||
845 | }); | ||
846 | 846 | ||
847 | lock (Avatars) | 847 | lock (Avatars) |
848 | { | 848 | { |
@@ -968,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
968 | if (ent is SceneObjectGroup) | 968 | if (ent is SceneObjectGroup) |
969 | { | 969 | { |
970 | // ((SceneObjectGroup)ent).SendFullUpdateToClient(client); | 970 | // ((SceneObjectGroup)ent).SendFullUpdateToClient(client); |
971 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); | 971 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); |
972 | } | 972 | } |
973 | } | 973 | } |
974 | } | 974 | } |
@@ -1157,17 +1157,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1157 | 1157 | ||
1158 | public void RegisterModuleInterface<M>(M mod) | 1158 | public void RegisterModuleInterface<M>(M mod) |
1159 | { | 1159 | { |
1160 | if (!ModuleInterfaces.ContainsKey(typeof (M))) | 1160 | if (!ModuleInterfaces.ContainsKey(typeof(M))) |
1161 | { | 1161 | { |
1162 | ModuleInterfaces.Add(typeof (M), mod); | 1162 | ModuleInterfaces.Add(typeof(M), mod); |
1163 | } | 1163 | } |
1164 | } | 1164 | } |
1165 | 1165 | ||
1166 | public T RequestModuleInterface<T>() | 1166 | public T RequestModuleInterface<T>() |
1167 | { | 1167 | { |
1168 | if (ModuleInterfaces.ContainsKey(typeof (T))) | 1168 | if (ModuleInterfaces.ContainsKey(typeof(T))) |
1169 | { | 1169 | { |
1170 | return (T) ModuleInterfaces[typeof (T)]; | 1170 | return (T)ModuleInterfaces[typeof(T)]; |
1171 | } | 1171 | } |
1172 | else | 1172 | else |
1173 | { | 1173 | { |
@@ -1257,7 +1257,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1257 | { | 1257 | { |
1258 | if (ent is SceneObjectGroup) | 1258 | if (ent is SceneObjectGroup) |
1259 | { | 1259 | { |
1260 | ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate(); | 1260 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); |
1261 | } | 1261 | } |
1262 | } | 1262 | } |
1263 | } | 1263 | } |
@@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1269 | { | 1269 | { |
1270 | if (ent is SceneObjectGroup) | 1270 | if (ent is SceneObjectGroup) |
1271 | { | 1271 | { |
1272 | SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID); | 1272 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); |
1273 | if (part != null) | 1273 | if (part != null) |
1274 | { | 1274 | { |
1275 | if (part.Name == cmmdparams[0]) | 1275 | if (part.Name == cmmdparams[0]) |
@@ -1357,10 +1357,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1357 | { | 1357 | { |
1358 | if (ent is SceneObjectGroup) | 1358 | if (ent is SceneObjectGroup) |
1359 | { | 1359 | { |
1360 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 1360 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); |
1361 | if (hasPrim != false) | 1361 | if (hasPrim != false) |
1362 | { | 1362 | { |
1363 | return ((SceneObjectGroup) ent).GetPartsFullID(localID); | 1363 | return ((SceneObjectGroup)ent).GetPartsFullID(localID); |
1364 | } | 1364 | } |
1365 | } | 1365 | } |
1366 | } | 1366 | } |
@@ -1374,10 +1374,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1374 | { | 1374 | { |
1375 | if (ent is SceneObjectGroup) | 1375 | if (ent is SceneObjectGroup) |
1376 | { | 1376 | { |
1377 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 1377 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID); |
1378 | if (hasPrim != false) | 1378 | if (hasPrim != false) |
1379 | { | 1379 | { |
1380 | return ((SceneObjectGroup) ent).GetChildPart(localID); | 1380 | return ((SceneObjectGroup)ent).GetChildPart(localID); |
1381 | } | 1381 | } |
1382 | } | 1382 | } |
1383 | } | 1383 | } |
@@ -1391,14 +1391,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1391 | { | 1391 | { |
1392 | if (ent is SceneObjectGroup) | 1392 | if (ent is SceneObjectGroup) |
1393 | { | 1393 | { |
1394 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID); | 1394 | hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID); |
1395 | if (hasPrim != false) | 1395 | if (hasPrim != false) |
1396 | { | 1396 | { |
1397 | return ((SceneObjectGroup) ent).GetChildPart(fullID); | 1397 | return ((SceneObjectGroup)ent).GetChildPart(fullID); |
1398 | } | 1398 | } |
1399 | } | 1399 | } |
1400 | } | 1400 | } |
1401 | return null; | 1401 | return null; |
1402 | } | 1402 | } |
1403 | |||
1404 | internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | ||
1405 | { | ||
1406 | ScenePresence presence; | ||
1407 | if (Avatars.TryGetValue(avatarId, out presence)) | ||
1408 | { | ||
1409 | if (!presence.childAgent) | ||
1410 | { | ||
1411 | avatar = presence; | ||
1412 | return true; | ||
1413 | } | ||
1414 | } | ||
1415 | |||
1416 | avatar = null; | ||
1417 | return false; | ||
1418 | } | ||
1403 | } | 1419 | } |
1404 | } \ No newline at end of file | 1420 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index effd4b2..0670fc7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -2,215 +2,230 @@ using System; | |||
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using OpenSim.Framework.Console; | 3 | using OpenSim.Framework.Console; |
4 | using OpenSim.Framework.Types; | 4 | using OpenSim.Framework.Types; |
5 | using libsecondlife; | ||
5 | 6 | ||
6 | namespace OpenSim.Region.Environment.Scenes | 7 | namespace OpenSim.Region.Environment.Scenes |
7 | { | 8 | { |
8 | public class SceneManager | 9 | public class SceneManager |
9 | { | 10 | { |
10 | private readonly List<Scene> m_localScenes; | 11 | private readonly List<Scene> m_localScenes; |
11 | private Scene m_currentScene = null; | 12 | private Scene m_currentScene = null; |
12 | 13 | ||
13 | public Scene CurrentScene | 14 | public Scene CurrentScene |
14 | { | 15 | { |
15 | get { return m_currentScene; } | 16 | get { return m_currentScene; } |
16 | } | 17 | } |
17 | 18 | ||
18 | private Scene CurrentOrFirstScene | 19 | public Scene CurrentOrFirstScene |
19 | { | 20 | { |
20 | get | 21 | get |
21 | { | 22 | { |
22 | if (m_currentScene == null) | 23 | if (m_currentScene == null) |
23 | { | 24 | { |
24 | return m_localScenes[0]; | 25 | return m_localScenes[0]; |
25 | } | 26 | } |
26 | else | 27 | else |
27 | { | 28 | { |
28 | return m_currentScene; | 29 | return m_currentScene; |
29 | } | 30 | } |
30 | } | 31 | } |
31 | } | 32 | } |
32 | 33 | ||
33 | public SceneManager() | 34 | public SceneManager() |
34 | { | 35 | { |
35 | m_localScenes = new List<Scene>(); | 36 | m_localScenes = new List<Scene>(); |
36 | } | 37 | } |
37 | 38 | ||
38 | public void Close() | 39 | public void Close() |
39 | { | 40 | { |
40 | for (int i = 0; i < m_localScenes.Count; i++) | 41 | for (int i = 0; i < m_localScenes.Count; i++) |
41 | { | 42 | { |
42 | m_localScenes[i].Close(); | 43 | m_localScenes[i].Close(); |
43 | } | 44 | } |
44 | } | 45 | } |
45 | 46 | ||
46 | public void Add(Scene scene) | 47 | public void Add(Scene scene) |
47 | { | 48 | { |
48 | m_localScenes.Add(scene); | 49 | m_localScenes.Add(scene); |
49 | } | 50 | } |
50 | 51 | ||
51 | public void SavePrimsToXml(string filename) | 52 | public void SaveCurrentSceneToXml(string filename) |
52 | { | 53 | { |
53 | CurrentOrFirstScene.SavePrimsToXml(filename); | 54 | CurrentOrFirstScene.SavePrimsToXml(filename); |
54 | } | 55 | } |
55 | 56 | ||
56 | public void LoadPrimsFromXml(string filename) | 57 | public void LoadCurrentSceneFromXml(string filename) |
57 | { | 58 | { |
58 | CurrentOrFirstScene.LoadPrimsFromXml(filename); | 59 | CurrentOrFirstScene.LoadPrimsFromXml(filename); |
59 | } | 60 | } |
60 | 61 | ||
61 | public bool RunTerrainCmd(string[] cmdparams, ref string result) | 62 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
62 | { | 63 | { |
63 | if (m_currentScene == null) | 64 | if (m_currentScene == null) |
64 | { | 65 | { |
65 | bool success = true; | 66 | bool success = true; |
66 | foreach (Scene scene in m_localScenes) | 67 | foreach (Scene scene in m_localScenes) |
67 | { | 68 | { |
68 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) | 69 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) |
69 | { | 70 | { |
70 | success = false; | 71 | success = false; |
71 | } | 72 | } |
72 | } | 73 | } |
73 | 74 | ||
74 | return success; | 75 | return success; |
75 | } | 76 | } |
76 | else | 77 | else |
77 | { | 78 | { |
78 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); | 79 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); |
79 | } | 80 | } |
80 | } | 81 | } |
81 | 82 | ||
82 | public void SendCommandToScripts(string[] cmdparams) | 83 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) |
83 | { | 84 | { |
84 | ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); }); | 85 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); }); |
85 | } | 86 | } |
86 | 87 | ||
87 | public void BypassPermissions(bool bypassPermissions) | 88 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
88 | { | 89 | { |
89 | ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); | 90 | ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); |
90 | } | 91 | } |
91 | 92 | ||
92 | private void ForEach(Action<Scene> func) | 93 | private void ForEachCurrentScene(Action<Scene> func) |
93 | { | 94 | { |
94 | if (m_currentScene == null) | 95 | if (m_currentScene == null) |
95 | { | 96 | { |
96 | m_localScenes.ForEach(func); | 97 | m_localScenes.ForEach(func); |
97 | } | 98 | } |
98 | else | 99 | else |
99 | { | 100 | { |
100 | func(m_currentScene); | 101 | func(m_currentScene); |
101 | } | 102 | } |
102 | } | 103 | } |
103 | 104 | ||
104 | public void Backup() | 105 | public void BackupCurrentScene() |
105 | { | 106 | { |
106 | ForEach(delegate(Scene scene) { scene.Backup(); }); | 107 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); |
107 | } | 108 | } |
108 | 109 | ||
109 | public void HandleAlertCommand(string[] cmdparams) | 110 | public void HandleAlertCommandOnCurrentScene(string[] cmdparams) |
110 | { | 111 | { |
111 | ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); | 112 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); |
112 | } | 113 | } |
113 | 114 | ||
114 | public bool TrySetCurrentRegion(string regionName) | 115 | public bool TrySetCurrentScene(string regionName) |
115 | { | 116 | { |
116 | if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) | 117 | if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) |
117 | { | 118 | { |
118 | m_currentScene = null; | 119 | m_currentScene = null; |
119 | return true; | 120 | return true; |
120 | } | 121 | } |
121 | else | 122 | else |
122 | { | 123 | { |
123 | Console.WriteLine("Searching for Region: '" + regionName + "'"); | 124 | Console.WriteLine("Searching for Region: '" + regionName + "'"); |
124 | 125 | ||
125 | foreach (Scene scene in m_localScenes) | 126 | foreach (Scene scene in m_localScenes) |
126 | { | 127 | { |
127 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | 128 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) |
128 | { | 129 | { |
129 | m_currentScene = scene; | 130 | m_currentScene = scene; |
130 | return true; | 131 | return true; |
131 | } | 132 | } |
132 | } | 133 | } |
133 | 134 | ||
134 | return false; | 135 | return false; |
135 | } | 136 | } |
136 | } | 137 | } |
137 | 138 | ||
138 | public void DebugPacket(LogBase log, int newDebug) | 139 | public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) |
139 | { | 140 | { |
140 | ForEach(delegate(Scene scene) | 141 | ForEachCurrentScene(delegate(Scene scene) |
141 | { | 142 | { |
142 | foreach (EntityBase entity in scene.Entities.Values) | 143 | foreach (EntityBase entity in scene.Entities.Values) |
143 | { | 144 | { |
144 | if (entity is ScenePresence) | 145 | if (entity is ScenePresence) |
145 | { | 146 | { |
146 | ScenePresence scenePrescence = entity as ScenePresence; | 147 | ScenePresence scenePrescence = entity as ScenePresence; |
147 | if (!scenePrescence.childAgent) | 148 | if (!scenePrescence.childAgent) |
148 | { | 149 | { |
149 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", | 150 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", |
150 | scenePrescence.Firstname, scenePrescence.Lastname, | 151 | scenePrescence.Firstname, scenePrescence.Lastname, |
151 | newDebug)); | 152 | newDebug)); |
152 | 153 | ||
153 | scenePrescence.ControllingClient.SetDebug(newDebug); | 154 | scenePrescence.ControllingClient.SetDebug(newDebug); |
154 | } | 155 | } |
155 | } | 156 | } |
156 | } | 157 | } |
157 | }); | 158 | }); |
158 | } | 159 | } |
159 | 160 | ||
160 | public List<ScenePresence> GetAvatars() | 161 | public List<ScenePresence> GetCurrentSceneAvatars() |
161 | { | 162 | { |
162 | List<ScenePresence> avatars = new List<ScenePresence>(); | 163 | List<ScenePresence> avatars = new List<ScenePresence>(); |
163 | 164 | ||
164 | ForEach(delegate(Scene scene) | 165 | ForEachCurrentScene(delegate(Scene scene) |
165 | { | 166 | { |
166 | foreach (EntityBase entity in scene.Entities.Values) | 167 | foreach (EntityBase entity in scene.Entities.Values) |
167 | { | 168 | { |
168 | if (entity is ScenePresence) | 169 | if (entity is ScenePresence) |
169 | { | 170 | { |
170 | ScenePresence scenePrescence = entity as ScenePresence; | 171 | ScenePresence scenePrescence = entity as ScenePresence; |
171 | if (!scenePrescence.childAgent) | 172 | if (!scenePrescence.childAgent) |
172 | { | 173 | { |
173 | avatars.Add(scenePrescence); | 174 | avatars.Add(scenePrescence); |
174 | } | 175 | } |
175 | } | 176 | } |
176 | } | 177 | } |
177 | }); | 178 | }); |
178 | 179 | ||
179 | return avatars; | 180 | return avatars; |
180 | } | 181 | } |
181 | 182 | ||
182 | public RegionInfo GetRegionInfo(ulong regionHandle) | 183 | public RegionInfo GetRegionInfo(ulong regionHandle) |
183 | { | 184 | { |
184 | foreach (Scene scene in m_localScenes) | 185 | foreach (Scene scene in m_localScenes) |
185 | { | 186 | { |
186 | if (scene.RegionInfo.RegionHandle == regionHandle) | 187 | if (scene.RegionInfo.RegionHandle == regionHandle) |
187 | { | 188 | { |
188 | return scene.RegionInfo; | 189 | return scene.RegionInfo; |
189 | } | 190 | } |
190 | } | 191 | } |
191 | 192 | ||
192 | return null; | 193 | return null; |
193 | } | 194 | } |
194 | 195 | ||
195 | public void SetTimePhase(int timePhase) | 196 | public void SetCurrentSceneTimePhase(int timePhase) |
196 | { | 197 | { |
197 | ForEach(delegate(Scene scene) | 198 | ForEachCurrentScene(delegate(Scene scene) |
198 | { | 199 | { |
199 | scene.SetTimePhase( | 200 | scene.SetTimePhase( |
200 | timePhase) | 201 | timePhase) |
201 | ; | 202 | ; |
202 | }); | 203 | }); |
203 | } | 204 | } |
204 | 205 | ||
205 | 206 | ||
206 | public void ForceClientUpdate() | 207 | public void ForceCurrentSceneClientUpdate() |
207 | { | 208 | { |
208 | ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); }); | 209 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); |
209 | } | 210 | } |
210 | 211 | ||
211 | public void HandleEditCommand(string[] cmdparams) | 212 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) |
212 | { | 213 | { |
213 | ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 214 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
214 | } | 215 | } |
215 | } | 216 | |
217 | public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar ) | ||
218 | { | ||
219 | foreach (Scene scene in m_localScenes) | ||
220 | { | ||
221 | if( scene.TryGetAvatar( avatarId, out avatar )) | ||
222 | { | ||
223 | return true; | ||
224 | } | ||
225 | } | ||
226 | |||
227 | avatar = null; | ||
228 | return false; | ||
229 | } | ||
230 | } | ||
216 | } \ No newline at end of file | 231 | } \ No newline at end of file |