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author | MW | 2008-07-01 19:23:45 +0000 |
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committer | MW | 2008-07-01 19:23:45 +0000 |
commit | c9fe500212cf8b8231ef0604a1f577e9bbedfcbe (patch) | |
tree | 4515ef7ae75a913ff2172c5ad2d3be747ffc893d /OpenSim/Region/Environment/Scenes | |
parent | Mantis#1640. Thank you, Chernega for a patch that addresses: (diff) | |
download | opensim-SC-c9fe500212cf8b8231ef0604a1f577e9bbedfcbe.zip opensim-SC-c9fe500212cf8b8231ef0604a1f577e9bbedfcbe.tar.gz opensim-SC-c9fe500212cf8b8231ef0604a1f577e9bbedfcbe.tar.bz2 opensim-SC-c9fe500212cf8b8231ef0604a1f577e9bbedfcbe.tar.xz |
Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 5 |
2 files changed, 26 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 261f73d..375756d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1738,6 +1738,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
1738 | m_serialiser.SavePrimsToXml2(this, fileName); | 1738 | m_serialiser.SavePrimsToXml2(this, fileName); |
1739 | } | 1739 | } |
1740 | 1740 | ||
1741 | |||
1742 | public void SaveNamedPrimsToXml2(string primName, string fileName) | ||
1743 | { | ||
1744 | List<EntityBase> entityList = GetEntities(); | ||
1745 | List<EntityBase> primList = new List<EntityBase>(); | ||
1746 | |||
1747 | foreach (EntityBase ent in entityList) | ||
1748 | { | ||
1749 | if (ent is SceneObjectGroup) | ||
1750 | { | ||
1751 | if (ent.Name == primName) | ||
1752 | { | ||
1753 | primList.Add(ent); | ||
1754 | } | ||
1755 | } | ||
1756 | } | ||
1757 | |||
1758 | m_serialiser.SavePrimListToXml2(primList, fileName); | ||
1759 | } | ||
1760 | |||
1761 | |||
1741 | /// <summary> | 1762 | /// <summary> |
1742 | /// Load a prim archive into the scene. This loads both prims and their assets. | 1763 | /// Load a prim archive into the scene. This loads both prims and their assets. |
1743 | /// </summary> | 1764 | /// </summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index add8081..a3a9c75 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -204,6 +204,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
204 | CurrentOrFirstScene.SavePrimsToXml2(filename); | 204 | CurrentOrFirstScene.SavePrimsToXml2(filename); |
205 | } | 205 | } |
206 | 206 | ||
207 | public void SaveNamedPrimsToXml2(string primName, string filename) | ||
208 | { | ||
209 | CurrentOrFirstScene.SaveNamedPrimsToXml2( primName, filename); | ||
210 | } | ||
211 | |||
207 | /// <summary> | 212 | /// <summary> |
208 | /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene | 213 | /// Load an xml file of prims in OpenSimulator's current 'xml2' file format to the current scene |
209 | /// </summary> | 214 | /// </summary> |