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authorAdam Frisby2008-03-06 15:49:53 +0000
committerAdam Frisby2008-03-06 15:49:53 +0000
commita3601165029f8484988b5c322798a341ff1e9400 (patch)
tree4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Region/Environment/Scenes
parent* Killed 4 more warnings (at 16 now) (diff)
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* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs23
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs84
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs13
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs13
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs25
5 files changed, 27 insertions, 131 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 20154ea..b269e75 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -37,29 +37,6 @@ namespace OpenSim.Region.Environment.Scenes
37 public partial class Scene 37 public partial class Scene
38 { 38 {
39 /// <summary> 39 /// <summary>
40 /// Modifies terrain using the specified information
41 /// </summary>
42 /// <param name="height">The height at which the user started modifying the terrain</param>
43 /// <param name="seconds">The number of seconds the modify button was pressed</param>
44 /// <param name="brushsize">The size of the brush used</param>
45 /// <param name="action">The action to be performed</param>
46 /// <param name="north">Distance from the north border where the cursor is located</param>
47 /// <param name="west">Distance from the west border where the cursor is located</param>
48 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
49 float south, float east,
50 IClientAPI remoteUser)
51 {
52 // Do a permissions check before allowing terraforming.
53 // random users are now no longer allowed to terraform
54 // if permissions are enabled.
55 if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
56 return;
57
58 //if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
59 Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, south, east, remoteUser);
60 }
61
62 /// <summary>
63 /// 40 ///
64 /// </summary> 41 /// </summary>
65 /// <param name="message"></param> 42 /// <param name="message"></param>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 29f1af4..ec1563a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -283,9 +283,6 @@ namespace OpenSim.Region.Environment.Scenes
283 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 283 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
284 m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); 284 m_restorePresences = new Dictionary<LLUUID, ScenePresence>();
285 285
286 m_log.Info("[SCENE]: Creating LandMap");
287 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
288
289 m_httpListener = httpServer; 286 m_httpListener = httpServer;
290 m_dumpAssetsToFile = dumpAssetsToFile; 287 m_dumpAssetsToFile = dumpAssetsToFile;
291 288
@@ -843,43 +840,7 @@ namespace OpenSim.Region.Environment.Scenes
843 840
844 private void UpdateTerrain() 841 private void UpdateTerrain()
845 { 842 {
846 if (Terrain.IsTainted() && !Terrain.IsUserStillEditing()) 843 EventManager.TriggerTerrainTick();
847 {
848 CreateTerrainTexture(true);
849
850 lock (Terrain.heightmap)
851 {
852 lock (SyncRoot)
853 {
854 PhysicsScene.SetTerrain(Terrain.GetHeights1D());
855 }
856
857 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
858
859 SendTerrainUpdate(true);
860
861 Terrain.ResetTaint();
862 }
863 }
864 }
865
866 public void SendTerrainUpdate(bool checkForTainted)
867 {
868 float[] terData = Heightmap.GetFloatsSerialised();
869
870 Broadcast(delegate(IClientAPI client)
871 {
872 for (int x = 0; x < 16; x++)
873 {
874 for (int y = 0; y < 16; y++)
875 {
876 if ((!checkForTainted) || (Terrain.IsTainted(x * 16, y * 16)))
877 {
878 client.SendLayerData(x, y, terData);
879 }
880 }
881 }
882 });
883 } 844 }
884 845
885 private void UpdateStorageBackup() 846 private void UpdateStorageBackup()
@@ -963,14 +924,9 @@ namespace OpenSim.Region.Environment.Scenes
963 mapTexture.Save(fileName, ImageFormat.Jpeg); 924 mapTexture.Save(fileName, ImageFormat.Jpeg);
964 } 925 }
965 926
966 /// <summary> 927 public void SaveTerrain()
967 /// Loads a world map from a specified R32 file
968 /// </summary>
969 /// <param name="filename">A working R32 file</param>
970 public void LoadWorldMap(string filename)
971 { 928 {
972 Terrain.LoadFromFileF32(filename); 929 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
973 Terrain.SaveRevertMap();
974 } 930 }
975 931
976 /// <summary> 932 /// <summary>
@@ -984,37 +940,15 @@ namespace OpenSim.Region.Environment.Scenes
984 double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); 940 double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
985 if (map == null) 941 if (map == null)
986 { 942 {
987 if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile)) 943 m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
988 { 944 Heightmap = new Modules.Terrain.TerrainChannel();
989 m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
990 Terrain.SetDefaultTerrain();
991 945
992 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); 946 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
993 }
994 else
995 {
996 try
997 {
998 Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile);
999 Terrain *= m_regInfo.EstateSettings.terrainMultiplier;
1000 }
1001 catch
1002 {
1003 m_log.Info("[TERRAIN]: No terrain found in database or default. Generating a new terrain.");
1004 Terrain.SetDefaultTerrain();
1005 }
1006 m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
1007 }
1008 } 947 }
1009 else 948 else
1010 { 949 {
1011 // TODO: Install 'GetDefaultTerrainProvider' method here?
1012 Heightmap = new Modules.Terrain.TerrainChannel(map); 950 Heightmap = new Modules.Terrain.TerrainChannel(map);
1013 Terrain.SetHeights2D(map);
1014 } 951 }
1015
1016 CreateTerrainTexture(true);
1017 //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map
1018 } 952 }
1019 catch (Exception e) 953 catch (Exception e)
1020 { 954 {
@@ -1049,6 +983,8 @@ namespace OpenSim.Region.Environment.Scenes
1049 /// </summary> 983 /// </summary>
1050 public void CreateTerrainTexture(bool temporary) 984 public void CreateTerrainTexture(bool temporary)
1051 { 985 {
986 //TODOADAM: Move this to TerrainModule
987 /*
1052 //create a texture asset of the terrain 988 //create a texture asset of the terrain
1053 byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); 989 byte[] data = Terrain.WriteJpegImage("defaultstripe.png");
1054 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); 990 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
@@ -1060,6 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
1060 asset.Type = 0; 996 asset.Type = 0;
1061 asset.Temporary = temporary; 997 asset.Temporary = temporary;
1062 AssetCache.AddAsset(asset); 998 AssetCache.AddAsset(asset);
999 */
1063 } 1000 }
1064 1001
1065 #endregion 1002 #endregion
@@ -1382,7 +1319,6 @@ namespace OpenSim.Region.Environment.Scenes
1382 { 1319 {
1383 client.OnRegionHandShakeReply += SendLayerData; 1320 client.OnRegionHandShakeReply += SendLayerData;
1384 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); 1321 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
1385 client.OnModifyTerrain += ModifyTerrain;
1386 // client.OnRequestWearables += InformClientOfNeighbours; 1322 // client.OnRequestWearables += InformClientOfNeighbours;
1387 client.OnAddPrim += AddNewPrim; 1323 client.OnAddPrim += AddNewPrim;
1388 client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; 1324 client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition;
@@ -2443,7 +2379,7 @@ namespace OpenSim.Region.Environment.Scenes
2443 2379
2444 public double GetLandHeight(int x, int y) 2380 public double GetLandHeight(int x, int y)
2445 { 2381 {
2446 return Terrain.GetHeight(x, y); 2382 return Heightmap[x, y];
2447 } 2383 }
2448 2384
2449 public LLUUID GetLandOwner(float x, float y) 2385 public LLUUID GetLandOwner(float x, float y)
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 2a2dea1..12635c8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
58 protected string m_regionName; 58 protected string m_regionName;
59 protected RegionInfo m_regInfo; 59 protected RegionInfo m_regInfo;
60 60
61 public TerrainEngine Terrain; 61 //public TerrainEngine Terrain;
62 public ITerrainChannel Heightmap; 62 public ITerrainChannel Heightmap;
63 63
64 protected EventManager m_eventManager; 64 protected EventManager m_eventManager;
@@ -112,16 +112,7 @@ namespace OpenSim.Region.Environment.Scenes
112 /// <param name="RemoteClient">Client to send to</param> 112 /// <param name="RemoteClient">Client to send to</param>
113 public virtual void SendLayerData(IClientAPI RemoteClient) 113 public virtual void SendLayerData(IClientAPI RemoteClient)
114 { 114 {
115 bool usingTerrainModule = false; 115 RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
116
117 if (usingTerrainModule)
118 {
119 RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
120 }
121 else
122 {
123 RemoteClient.SendLayerData(Terrain.GetHeights1D());
124 }
125 } 116 }
126 117
127 #endregion 118 #endregion
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index ac8f91e..5f8c977 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -48,6 +48,10 @@ namespace OpenSim.Region.Environment.Scenes
48 48
49 public event ClientMovement OnClientMovement; 49 public event ClientMovement OnClientMovement;
50 50
51 public delegate void OnTerrainTickDelegate();
52
53 public event OnTerrainTickDelegate OnTerrainTick;
54
51 public delegate void OnBackupDelegate(IRegionDataStore datastore); 55 public delegate void OnBackupDelegate(IRegionDataStore datastore);
52 56
53 public event OnBackupDelegate OnBackup; 57 public event OnBackupDelegate OnBackup;
@@ -189,6 +193,7 @@ namespace OpenSim.Region.Environment.Scenes
189 private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule; 193 private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
190 private ClientClosed handlerClientClosed = null; //OnClientClosed; 194 private ClientClosed handlerClientClosed = null; //OnClientClosed;
191 private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; 195 private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
196 private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
192 197
193 public void TriggerOnScriptChangedEvent(uint localID, uint change) 198 public void TriggerOnScriptChangedEvent(uint localID, uint change)
194 { 199 {
@@ -277,6 +282,14 @@ namespace OpenSim.Region.Environment.Scenes
277 } 282 }
278 } 283 }
279 284
285 public void TriggerTerrainTick()
286 {
287 handlerTerrainTick = OnTerrainTick;
288 if (handlerTerrainTick != null)
289 {
290 handlerTerrainTick();
291 }
292 }
280 293
281 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) 294 public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
282 { 295 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 24f71af..3ad9342 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -178,29 +178,8 @@ namespace OpenSim.Region.Environment.Scenes
178 178
179 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) 179 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
180 { 180 {
181 if (m_currentScene == null) 181 m_log.Warn("Terrain commands have been depreciated.");
182 { 182 return false;
183 bool success = true;
184 foreach (Scene scene in m_localScenes)
185 {
186 if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
187 {
188 success = false;
189 }
190
191 // Messy way of preventing us printing out the same help text for each scene
192 if (cmdparams.Length <= 0 || cmdparams[0] == "help")
193 {
194 break;
195 }
196 }
197
198 return success;
199 }
200 else
201 {
202 return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
203 }
204 } 183 }
205 184
206 public void SendCommandToCurrentSceneScripts(string[] cmdparams) 185 public void SendCommandToCurrentSceneScripts(string[] cmdparams)