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author | MW | 2007-07-14 13:18:02 +0000 |
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committer | MW | 2007-07-14 13:18:02 +0000 |
commit | a04602d9c136b882a6c72d4c3c09c3ca0d526c37 (patch) | |
tree | 5ff7df736ea67a6ab7830fa0d41a85610d900bbb /OpenSim/Region/Environment/Scenes | |
parent | *Moved the OnSignificantClientMovement event to ScenePresence. (diff) | |
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Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
4 files changed, 13 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index f9b3145..bf98b0d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -146,6 +146,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | avatar = this.Avatars[fromAgentID]; | 146 | avatar = this.Avatars[fromAgentID]; |
147 | fromPos = avatar.Pos; | 147 | fromPos = avatar.Pos; |
148 | fromName = avatar.firstname + " " + avatar.lastname; | 148 | fromName = avatar.firstname + " " + avatar.lastname; |
149 | avatar = null; | ||
149 | } | 150 | } |
150 | 151 | ||
151 | m_clientManager.ForEachClient(delegate(IClientAPI client) | 152 | m_clientManager.ForEachClient(delegate(IClientAPI client) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 318b025..737e8fe 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -487,7 +487,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
487 | 487 | ||
488 | } | 488 | } |
489 | 489 | ||
490 | protected void CreateAndAddScenePresence(IClientAPI client) | 490 | protected ScenePresence CreateAndAddScenePresence(IClientAPI client) |
491 | { | 491 | { |
492 | ScenePresence newAvatar = null; | 492 | ScenePresence newAvatar = null; |
493 | 493 | ||
@@ -524,6 +524,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | this.Avatars.Add(client.AgentId, newAvatar); | 524 | this.Avatars.Add(client.AgentId, newAvatar); |
525 | } | 525 | } |
526 | } | 526 | } |
527 | newAvatar.OnSignificantClientMovement += parcelManager.handleSignificantClientMovement; | ||
528 | return newAvatar; | ||
527 | } | 529 | } |
528 | 530 | ||
529 | 531 | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 8559caf..6966989 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -40,9 +40,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
40 | { | 40 | { |
41 | public partial class ScenePresence : Entity | 41 | public partial class ScenePresence : Entity |
42 | { | 42 | { |
43 | |||
44 | |||
45 | |||
46 | public static bool PhysicsEngineFlying = false; | 43 | public static bool PhysicsEngineFlying = false; |
47 | public static AvatarAnimations Animations; | 44 | public static AvatarAnimations Animations; |
48 | public static byte[] DefaultTexture; | 45 | public static byte[] DefaultTexture; |
@@ -151,7 +148,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | 148 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); |
152 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 149 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
153 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 150 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
154 | OnSignificantClientMovement += new SignificantClientMovement(m_world.parcelManager.handleSignificantClientMovement); | 151 | |
155 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | 152 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD |
156 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | 153 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK |
157 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | 154 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT |
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs index 736d18b..7a08735 100644 --- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs | |||
@@ -89,6 +89,14 @@ namespace OpenSim.Region.Scripting | |||
89 | break; | 89 | break; |
90 | } | 90 | } |
91 | } | 91 | } |
92 | |||
93 | public void AddPreCompiledScript(IScript script) | ||
94 | { | ||
95 | MainLog.Instance.Verbose("Loading script " + script.getName()); | ||
96 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
97 | script.Initialise(scriptInfo); | ||
98 | scripts.Add(script); | ||
99 | } | ||
92 | } | 100 | } |
93 | 101 | ||
94 | interface IScriptCompiler | 102 | interface IScriptCompiler |