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author | Teravus Ovares | 2007-11-26 05:02:18 +0000 |
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committer | Teravus Ovares | 2007-11-26 05:02:18 +0000 |
commit | 175b6115f19f9bad7c81fde625250b3a7f8a33f2 (patch) | |
tree | f907f3b409eca34017f6e18dcf4d644b623d0302 /OpenSim/Region/Environment/Scenes | |
parent | Added Region name to the terrain texture description that gets sent to the as... (diff) | |
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* Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 41 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 33 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 22 |
4 files changed, 77 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index fd17d56..a9791ee 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
216 | m_regionHandle = m_regInfo.RegionHandle; | 216 | m_regionHandle = m_regInfo.RegionHandle; |
217 | m_regionName = m_regInfo.RegionName; | 217 | m_regionName = m_regInfo.RegionName; |
218 | m_datastore = m_regInfo.DataStore; | 218 | m_datastore = m_regInfo.DataStore; |
219 | RegisterRegionWithComms(); | 219 | |
220 | m_physicalPrim = physicalPrim; | 220 | m_physicalPrim = physicalPrim; |
221 | m_sendTasksToChild = SendTasksToChild; | 221 | m_sendTasksToChild = SendTasksToChild; |
222 | 222 | ||
@@ -244,6 +244,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
244 | 244 | ||
245 | httpListener = httpServer; | 245 | httpListener = httpServer; |
246 | m_dumpAssetsToFile = dumpAssetsToFile; | 246 | m_dumpAssetsToFile = dumpAssetsToFile; |
247 | RegisterRegionWithComms(); | ||
247 | } | 248 | } |
248 | 249 | ||
249 | #endregion | 250 | #endregion |
@@ -257,21 +258,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
257 | m_eventManager.OnPermissionError += SendPermissionAlert; | 258 | m_eventManager.OnPermissionError += SendPermissionAlert; |
258 | } | 259 | } |
259 | 260 | ||
260 | public override void OtherRegionUp(RegionInfo otherRegion) | 261 | public override bool OtherRegionUp(RegionInfo otherRegion) |
261 | { | 262 | { |
262 | // Another region is up. We have to tell all our ScenePresences about it | 263 | // Another region is up. We have to tell all our ScenePresences about it |
263 | // This fails to get the desired effect and needs further work. | 264 | // This fails to get the desired effect and needs further work. |
264 | 265 | try | |
265 | ForEachScenePresence(delegate(ScenePresence agent) | ||
266 | { | 266 | { |
267 | if (!(agent.IsChildAgent)) | 267 | |
268 | { | 268 | ForEachScenePresence(delegate(ScenePresence agent) |
269 | InformClientOfNeighbor(agent, otherRegion); | 269 | { |
270 | this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 270 | if (!(agent.IsChildAgent)) |
271 | 271 | { | |
272 | this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
273 | InformClientOfNeighbor(agent, otherRegion); | ||
274 | } | ||
272 | } | 275 | } |
276 | |||
277 | ); | ||
273 | } | 278 | } |
274 | ); | 279 | catch (System.NullReferenceException) |
280 | { | ||
281 | // This means that we're not booted up completely yet. | ||
282 | } | ||
283 | return true; | ||
275 | } | 284 | } |
276 | public virtual void Restart(float seconds) | 285 | public virtual void Restart(float seconds) |
277 | { | 286 | { |
@@ -1068,9 +1077,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1068 | m_sceneGridService.OnExpectUser += NewUserConnection; | 1077 | m_sceneGridService.OnExpectUser += NewUserConnection; |
1069 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 1078 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
1070 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; | 1079 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; |
1080 | m_sceneGridService.OnRegionUp += OtherRegionUp; | ||
1081 | // Tell Other regions that I'm here. | ||
1082 | m_sceneGridService.InformNeighborsThatRegionisUp(RegionInfo); | ||
1071 | } | 1083 | } |
1072 | public void UnRegisterReginWithComms() | 1084 | public void UnRegisterReginWithComms() |
1073 | { | 1085 | { |
1086 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | ||
1074 | m_sceneGridService.OnExpectUser -= NewUserConnection; | 1087 | m_sceneGridService.OnExpectUser -= NewUserConnection; |
1075 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 1088 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
1076 | m_sceneGridService.OnCloseAgentConnection -= CloseConnection; | 1089 | m_sceneGridService.OnCloseAgentConnection -= CloseConnection; |
@@ -1578,9 +1591,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1578 | /// <param name="action"></param> | 1591 | /// <param name="action"></param> |
1579 | public void ForEachScenePresence(Action<ScenePresence> action) | 1592 | public void ForEachScenePresence(Action<ScenePresence> action) |
1580 | { | 1593 | { |
1581 | foreach (ScenePresence presence in m_scenePresences.Values) | 1594 | // We don't want to try to send messages if there are no avatar. |
1595 | if (!(m_scenePresences.Equals(null))) | ||
1582 | { | 1596 | { |
1583 | action(presence); | 1597 | foreach (ScenePresence presence in m_scenePresences.Values) |
1598 | { | ||
1599 | action(presence); | ||
1600 | } | ||
1584 | } | 1601 | } |
1585 | } | 1602 | } |
1586 | 1603 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 4359374..2db3bdc 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | #region Events | 41 | #region Events |
42 | 42 | ||
43 | public event restart OnRestart; | 43 | public event restart OnRestart; |
44 | public event regionup OnRegionUp; | ||
45 | 44 | ||
46 | #endregion | 45 | #endregion |
47 | 46 | ||
@@ -160,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
160 | } | 159 | } |
161 | 160 | ||
162 | 161 | ||
163 | public abstract void OtherRegionUp(RegionInfo thisRegion); | 162 | public abstract bool OtherRegionUp(RegionInfo thisRegion); |
164 | 163 | ||
165 | 164 | ||
166 | #endregion | 165 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 9a10c51..ae44acb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -21,6 +21,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
21 | public event ExpectUserDelegate OnExpectUser; | 21 | public event ExpectUserDelegate OnExpectUser; |
22 | public event CloseAgentConnection OnCloseAgentConnection; | 22 | public event CloseAgentConnection OnCloseAgentConnection; |
23 | public event PrimCrossing OnPrimCrossingIntoRegion; | 23 | public event PrimCrossing OnPrimCrossingIntoRegion; |
24 | public event RegionUp OnRegionUp; | ||
24 | 25 | ||
25 | 26 | ||
26 | public SceneCommunicationService(CommunicationsManager commsMan) | 27 | public SceneCommunicationService(CommunicationsManager commsMan) |
@@ -38,6 +39,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
38 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 39 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
39 | regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; | 40 | regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; |
40 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | 41 | regionCommsHost.OnCloseAgentConnection += CloseConnection; |
42 | regionCommsHost.OnRegionUp += newRegionUp; | ||
41 | 43 | ||
42 | 44 | ||
43 | } | 45 | } |
@@ -45,12 +47,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
45 | 47 | ||
46 | public void Close() | 48 | public void Close() |
47 | { | 49 | { |
48 | regionCommsHost.OnExpectUser -= NewUserConnection; | 50 | if (regionCommsHost != null) |
49 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; | 51 | { |
50 | regionCommsHost.OnPrimCrossingIntoRegion -= PrimCrossing; | 52 | regionCommsHost.OnRegionUp -= newRegionUp; |
51 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; | 53 | regionCommsHost.OnExpectUser -= NewUserConnection; |
52 | m_commsProvider.GridService.DeregisterRegion(m_regionInfo); | 54 | regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; |
53 | regionCommsHost = null; | 55 | regionCommsHost.OnPrimCrossingIntoRegion -= PrimCrossing; |
56 | regionCommsHost.OnCloseAgentConnection -= CloseConnection; | ||
57 | m_commsProvider.GridService.DeregisterRegion(m_regionInfo); | ||
58 | regionCommsHost = null; | ||
59 | } | ||
54 | } | 60 | } |
55 | 61 | ||
56 | #region CommsManager Event handlers | 62 | #region CommsManager Event handlers |
@@ -59,6 +65,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
59 | /// </summary> | 65 | /// </summary> |
60 | /// <param name="regionHandle"></param> | 66 | /// <param name="regionHandle"></param> |
61 | /// <param name="agent"></param> | 67 | /// <param name="agent"></param> |
68 | /// | ||
62 | protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | 69 | protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) |
63 | { | 70 | { |
64 | if (OnExpectUser != null) | 71 | if (OnExpectUser != null) |
@@ -67,6 +74,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | } | 74 | } |
68 | } | 75 | } |
69 | 76 | ||
77 | protected bool newRegionUp(RegionInfo region) | ||
78 | { | ||
79 | if (OnRegionUp != null) | ||
80 | { | ||
81 | OnRegionUp(region); | ||
82 | } | ||
83 | return true; | ||
84 | } | ||
85 | |||
70 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | 86 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) |
71 | { | 87 | { |
72 | if (OnAvatarCrossingIntoRegion != null) | 88 | if (OnAvatarCrossingIntoRegion != null) |
@@ -249,6 +265,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
249 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 265 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
250 | } | 266 | } |
251 | 267 | ||
268 | public void InformNeighborsThatRegionisUp(RegionInfo region) | ||
269 | { | ||
270 | bool val = m_commsProvider.InterRegion.RegionUp(region); | ||
271 | } | ||
272 | |||
252 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) | 273 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) |
253 | { | 274 | { |
254 | return m_commsProvider.InterRegion.ExpectPrimCrossing(regionhandle, primID, position, isPhysical); | 275 | return m_commsProvider.InterRegion.ExpectPrimCrossing(regionhandle, primID, position, isPhysical); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 4360d97..c28269e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -121,17 +121,35 @@ namespace OpenSim.Region.Environment.Scenes | |||
121 | 121 | ||
122 | public void SendSimOnlineNotification(ulong regionHandle) | 122 | public void SendSimOnlineNotification(ulong regionHandle) |
123 | { | 123 | { |
124 | RegionInfo Result = null; | ||
124 | 125 | ||
125 | for (int i = 0; i < m_localScenes.Count; i++) | 126 | for (int i = 0; i < m_localScenes.Count; i++) |
126 | { | 127 | { |
127 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | 128 | |
129 | if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle) | ||
128 | { | 130 | { |
131 | |||
129 | // Inform other regions to tell their avatar about me | 132 | // Inform other regions to tell their avatar about me |
130 | m_localScenes[i].OtherRegionUp(m_localScenes[i].RegionInfo); | 133 | Result = m_localScenes[i].RegionInfo; |
131 | } | 134 | } |
132 | } | 135 | } |
136 | if (!(Result.Equals(null))) | ||
137 | { | ||
138 | for (int i = 0; i < m_localScenes.Count; i++) | ||
139 | { | ||
133 | 140 | ||
141 | if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) | ||
142 | { | ||
134 | 143 | ||
144 | // Inform other regions to tell their avatar about me | ||
145 | //m_localScenes[i].OtherRegionUp(Result); | ||
146 | } | ||
147 | } | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | MainLog.Instance.Error("REGION", "Unable to notify Other regions of this Region coming up"); | ||
152 | } | ||
135 | } | 153 | } |
136 | public void SaveCurrentSceneToXml(string filename) | 154 | public void SaveCurrentSceneToXml(string filename) |
137 | { | 155 | { |