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author | Teravus Ovares | 2008-05-01 04:58:15 +0000 |
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committer | Teravus Ovares | 2008-05-01 04:58:15 +0000 |
commit | f4e22b1356637864fd06b4c6d9027f4580aabcc9 (patch) | |
tree | 30f4938d48bdd60ce911e00805bb27a5b5744c21 /OpenSim/Region/Environment/Scenes | |
parent | * ODE Tweak. See if this helps. (diff) | |
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* Fix OBB raycaster to respond properly to rays cast from any direction.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 2ce6314..b5ead2a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1207,8 +1207,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1207 | // If we hit something | 1207 | // If we hit something |
1208 | if (ei.HitTF) | 1208 | if (ei.HitTF) |
1209 | { | 1209 | { |
1210 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | ||
1211 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | ||
1210 | // Set the position to the intersection point | 1212 | // Set the position to the intersection point |
1211 | pos = (new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z) + (new LLVector3(ei.normal.x,ei.normal.x,ei.normal.z) * (0.5f/2f))); | 1213 | LLVector3 offset = (normal * (0.5f / 2f)); |
1214 | pos = (intersectionpoint + offset); | ||
1212 | 1215 | ||
1213 | // Un-offset the prim (it gets offset later by the consumer method) | 1216 | // Un-offset the prim (it gets offset later by the consumer method) |
1214 | pos.Z -= 0.25F; | 1217 | pos.Z -= 0.25F; |