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author | lbsa71 | 2007-09-21 05:04:59 +0000 |
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committer | lbsa71 | 2007-09-21 05:04:59 +0000 |
commit | e4a78a9b309dc4d9c6a3f4367c61d813c2ca2f6a (patch) | |
tree | ae83841a2cdb6358b09a56c05695ee77f2849ca7 /OpenSim/Region/Environment/Scenes | |
parent | * Removed unused LandRenegerated flag (diff) | |
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* Removed unused RegenerateTerrain functions
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d12598b..1e19c30 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -383,60 +383,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
383 | 383 | ||
384 | #endregion | 384 | #endregion |
385 | 385 | ||
386 | #region Regenerate Terrain | ||
387 | |||
388 | /// <summary> | ||
389 | /// Rebuilds the terrain using a procedural algorithm | ||
390 | /// </summary> | ||
391 | public void RegenerateTerrain() | ||
392 | { | ||
393 | try | ||
394 | { | ||
395 | Terrain.HillsGenerator(); | ||
396 | |||
397 | lock (m_syncRoot) | ||
398 | { | ||
399 | phyScene.SetTerrain(Terrain.GetHeights1D()); | ||
400 | } | ||
401 | |||
402 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); | ||
403 | |||
404 | Broadcast(delegate(IClientAPI client ) { SendLayerData( client ); }); | ||
405 | |||
406 | |||
407 | } | ||
408 | catch (Exception e) | ||
409 | { | ||
410 | MainLog.Instance.Error("terrain", "Failed with exception " + e.ToString()); | ||
411 | } | ||
412 | } | ||
413 | |||
414 | /// <summary> | ||
415 | /// Rebuilds the terrain using a 2D float array | ||
416 | /// </summary> | ||
417 | /// <param name="newMap">256,256 float array containing heights</param> | ||
418 | public void RegenerateTerrain(float[,] newMap) | ||
419 | { | ||
420 | try | ||
421 | { | ||
422 | Terrain.SetHeights2D(newMap); | ||
423 | lock (m_syncRoot) | ||
424 | { | ||
425 | phyScene.SetTerrain(Terrain.GetHeights1D()); | ||
426 | } | ||
427 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); | ||
428 | |||
429 | ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); }); | ||
430 | |||
431 | } | ||
432 | catch (Exception e) | ||
433 | { | ||
434 | MainLog.Instance.Warn("terrain", "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
435 | } | ||
436 | } | ||
437 | |||
438 | #endregion | ||
439 | |||
440 | #region Load Terrain | 386 | #region Load Terrain |
441 | 387 | ||
442 | /// <summary> | 388 | /// <summary> |