diff options
author | Jeff Ames | 2008-05-16 01:22:11 +0000 |
---|---|---|
committer | Jeff Ames | 2008-05-16 01:22:11 +0000 |
commit | 65c5efe43b68700bad94076d4cd421160203c5de (patch) | |
tree | 589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Scenes | |
parent | Thank you very much, mjm for : (diff) | |
download | opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.zip opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.gz opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.bz2 opensim-SC-65c5efe43b68700bad94076d4cd421160203c5de.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
17 files changed, 921 insertions, 921 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 18a2851..4b6ca49 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
35 | { | 35 | { |
36 | [Serializable] | 36 | [Serializable] |
37 | public abstract class EntityBase : ISerializable | 37 | public abstract class EntityBase : ISerializable |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// The scene to which this entity belongs | 40 | /// The scene to which this entity belongs |
41 | /// </summary> | 41 | /// </summary> |
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | protected string m_name; | 56 | protected string m_name; |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// | 59 | /// |
60 | /// </summary> | 60 | /// </summary> |
61 | public virtual string Name | 61 | public virtual string Name |
62 | { | 62 | { |
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | protected LLVector3 m_pos; | 67 | protected LLVector3 m_pos; |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// | 70 | /// |
71 | /// </summary> | 71 | /// </summary> |
72 | public virtual LLVector3 AbsolutePosition | 72 | public virtual LLVector3 AbsolutePosition |
73 | { | 73 | { |
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | protected LLVector3 m_rotationalvelocity; | 79 | protected LLVector3 m_rotationalvelocity; |
80 | 80 | ||
81 | /// <summary> | 81 | /// <summary> |
82 | /// | 82 | /// |
83 | /// </summary> | 83 | /// </summary> |
84 | public virtual LLVector3 Velocity | 84 | public virtual LLVector3 Velocity |
85 | { | 85 | { |
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
118 | } | 118 | } |
119 | 119 | ||
120 | /// <summary> | 120 | /// <summary> |
121 | /// | 121 | /// |
122 | /// </summary> | 122 | /// </summary> |
123 | public abstract void UpdateMovement(); | 123 | public abstract void UpdateMovement(); |
124 | 124 | ||
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index aa22740..352fdf9 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
93 | set | 93 | set |
94 | { | 94 | { |
95 | // If we're not doing the initial set | 95 | // If we're not doing the initial set |
96 | // Then we've got to remove the previous | 96 | // Then we've got to remove the previous |
97 | // event handler | 97 | // event handler |
98 | try | 98 | try |
99 | { | 99 | { |
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
104 | // This occurs when storing to _PhyScene the first time. | 104 | // This occurs when storing to _PhyScene the first time. |
105 | // Is there a better way to check the event handler before | 105 | // Is there a better way to check the event handler before |
106 | // getting here | 106 | // getting here |
107 | // This can be safely ignored. We're setting the first inital | 107 | // This can be safely ignored. We're setting the first inital |
108 | // there are no event handler's registered. | 108 | // there are no event handler's registered. |
109 | } | 109 | } |
110 | 110 | ||
@@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
120 | { | 120 | { |
121 | ScenePresences.Clear(); | 121 | ScenePresences.Clear(); |
122 | } | 122 | } |
123 | 123 | ||
124 | //SceneObjects.Clear(); | 124 | //SceneObjects.Clear(); |
125 | Entities.Clear(); | 125 | Entities.Clear(); |
126 | } | 126 | } |
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
235 | for (int i = 0; i < m_updateList.Count; i++) | 235 | for (int i = 0; i < m_updateList.Count; i++) |
236 | { | 236 | { |
237 | EntityBase entity = m_updateList[i]; | 237 | EntityBase entity = m_updateList[i]; |
238 | 238 | ||
239 | // Don't abort the whole update if one entity happens to give us an exception. | 239 | // Don't abort the whole update if one entity happens to give us an exception. |
240 | try | 240 | try |
241 | { | 241 | { |
@@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | part.Undo(); | 327 | part.Undo(); |
328 | 328 | ||
329 | } | 329 | } |
330 | 330 | ||
331 | 331 | ||
332 | } | 332 | } |
333 | 333 | ||
@@ -341,7 +341,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
341 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot) | 341 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot) |
342 | { | 342 | { |
343 | // Calls attach with a Zero position | 343 | // Calls attach with a Zero position |
344 | 344 | ||
345 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); | 345 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); |
346 | } | 346 | } |
347 | public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) | 347 | public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) |
@@ -364,8 +364,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
364 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? | 364 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? |
365 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 365 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) |
366 | { | 366 | { |
367 | 367 | ||
368 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... | 368 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... |
369 | return; | 369 | return; |
370 | 370 | ||
371 | List<EntityBase> EntityList = GetEntities(); | 371 | List<EntityBase> EntityList = GetEntities(); |
@@ -443,14 +443,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
443 | { | 443 | { |
444 | remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false); | 444 | remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false); |
445 | } | 445 | } |
446 | 446 | ||
447 | } | 447 | } |
448 | 448 | ||
449 | } | 449 | } |
450 | } | 450 | } |
451 | 451 | ||
452 | } | 452 | } |
453 | 453 | ||
454 | public ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarAppearance appearance) | 454 | public ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarAppearance appearance) |
455 | { | 455 | { |
456 | ScenePresence newAvatar = null; | 456 | ScenePresence newAvatar = null; |
@@ -627,13 +627,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
627 | 627 | ||
628 | return result; | 628 | return result; |
629 | } | 629 | } |
630 | 630 | ||
631 | /// <summary> | 631 | /// <summary> |
632 | /// Get the controlling client for the given avatar, if there is one. | 632 | /// Get the controlling client for the given avatar, if there is one. |
633 | /// | 633 | /// |
634 | /// FIXME: The only user of the method right now is Caps.cs, in order to resolve a client API since it can't | 634 | /// FIXME: The only user of the method right now is Caps.cs, in order to resolve a client API since it can't |
635 | /// use the ScenePresence. This could be better solved in a number of ways - we could establish an | 635 | /// use the ScenePresence. This could be better solved in a number of ways - we could establish an |
636 | /// OpenSim.Framework.IScenePresence, or move the caps code into a region package (which might be the more | 636 | /// OpenSim.Framework.IScenePresence, or move the caps code into a region package (which might be the more |
637 | /// suitable solution). | 637 | /// suitable solution). |
638 | /// </summary> | 638 | /// </summary> |
639 | /// <param name="agentId"></param> | 639 | /// <param name="agentId"></param> |
@@ -641,12 +641,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
641 | public IClientAPI GetControllingClient(LLUUID agentId) | 641 | public IClientAPI GetControllingClient(LLUUID agentId) |
642 | { | 642 | { |
643 | ScenePresence presence = GetScenePresence(agentId); | 643 | ScenePresence presence = GetScenePresence(agentId); |
644 | 644 | ||
645 | if (presence != null) | 645 | if (presence != null) |
646 | { | 646 | { |
647 | return presence.ControllingClient; | 647 | return presence.ControllingClient; |
648 | } | 648 | } |
649 | 649 | ||
650 | return null; | 650 | return null; |
651 | } | 651 | } |
652 | 652 | ||
@@ -657,7 +657,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
657 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | 657 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) |
658 | { | 658 | { |
659 | // No locking of scene presences here since we're passing back a list... | 659 | // No locking of scene presences here since we're passing back a list... |
660 | 660 | ||
661 | List<ScenePresence> result = new List<ScenePresence>(); | 661 | List<ScenePresence> result = new List<ScenePresence>(); |
662 | List<ScenePresence> ScenePresencesList = GetScenePresences(); | 662 | List<ScenePresence> ScenePresencesList = GetScenePresences(); |
663 | 663 | ||
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
681 | { | 681 | { |
682 | ScenePresence sp; | 682 | ScenePresence sp; |
683 | ScenePresences.TryGetValue(agentID, out sp); | 683 | ScenePresences.TryGetValue(agentID, out sp); |
684 | 684 | ||
685 | return sp; | 685 | return sp; |
686 | } | 686 | } |
687 | 687 | ||
@@ -764,13 +764,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
764 | { | 764 | { |
765 | if (!presence.IsChildAgent) | 765 | if (!presence.IsChildAgent) |
766 | { | 766 | { |
767 | avatar = presence; | 767 | avatar = presence; |
768 | return true; | 768 | return true; |
769 | } | 769 | } |
770 | else | 770 | else |
771 | { | 771 | { |
772 | m_log.WarnFormat( | 772 | m_log.WarnFormat( |
773 | "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!", | 773 | "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!", |
774 | avatarId, m_parentScene.RegionInfo.RegionName); | 774 | avatarId, m_parentScene.RegionInfo.RegionName); |
775 | } | 775 | } |
776 | } | 776 | } |
@@ -846,8 +846,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
846 | { | 846 | { |
847 | // Only send child agents stuff in their draw distance. | 847 | // Only send child agents stuff in their draw distance. |
848 | // This will need to be done for every agent once we figure out | 848 | // This will need to be done for every agent once we figure out |
849 | // what we're going to use to store prim that agents already got | 849 | // what we're going to use to store prim that agents already got |
850 | // the initial update for and what we'll use to limit the | 850 | // the initial update for and what we'll use to limit the |
851 | // space we check for new objects on movement. | 851 | // space we check for new objects on movement. |
852 | 852 | ||
853 | if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) | 853 | if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) |
@@ -889,7 +889,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
889 | #region Client Event handlers | 889 | #region Client Event handlers |
890 | 890 | ||
891 | /// <summary> | 891 | /// <summary> |
892 | /// | 892 | /// |
893 | /// </summary> | 893 | /// </summary> |
894 | /// <param name="localID"></param> | 894 | /// <param name="localID"></param> |
895 | /// <param name="scale"></param> | 895 | /// <param name="scale"></param> |
@@ -918,7 +918,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
918 | } | 918 | } |
919 | 919 | ||
920 | /// <summary> | 920 | /// <summary> |
921 | /// This handles the nifty little tool tip that you get when you drag your mouse over an object | 921 | /// This handles the nifty little tool tip that you get when you drag your mouse over an object |
922 | /// Send to the Object Group to process. We don't know enough to service the request | 922 | /// Send to the Object Group to process. We don't know enough to service the request |
923 | /// </summary> | 923 | /// </summary> |
924 | /// <param name="remoteClient"></param> | 924 | /// <param name="remoteClient"></param> |
@@ -936,7 +936,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
936 | } | 936 | } |
937 | 937 | ||
938 | /// <summary> | 938 | /// <summary> |
939 | /// | 939 | /// |
940 | /// </summary> | 940 | /// </summary> |
941 | /// <param name="localID"></param> | 941 | /// <param name="localID"></param> |
942 | /// <param name="rot"></param> | 942 | /// <param name="rot"></param> |
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
954 | } | 954 | } |
955 | 955 | ||
956 | /// <summary> | 956 | /// <summary> |
957 | /// | 957 | /// |
958 | /// </summary> | 958 | /// </summary> |
959 | /// <param name="localID"></param> | 959 | /// <param name="localID"></param> |
960 | /// <param name="rot"></param> | 960 | /// <param name="rot"></param> |
@@ -972,7 +972,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
972 | } | 972 | } |
973 | 973 | ||
974 | /// <summary> | 974 | /// <summary> |
975 | /// | 975 | /// |
976 | /// </summary> | 976 | /// </summary> |
977 | /// <param name="localID"></param> | 977 | /// <param name="localID"></param> |
978 | /// <param name="pos"></param> | 978 | /// <param name="pos"></param> |
@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1009 | } | 1009 | } |
1010 | 1010 | ||
1011 | /// <summary> | 1011 | /// <summary> |
1012 | /// | 1012 | /// |
1013 | /// </summary> | 1013 | /// </summary> |
1014 | /// <param name="localID"></param> | 1014 | /// <param name="localID"></param> |
1015 | /// <param name="pos"></param> | 1015 | /// <param name="pos"></param> |
@@ -1019,13 +1019,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1019 | SceneObjectGroup group = GetGroupByPrim(localID); | 1019 | SceneObjectGroup group = GetGroupByPrim(localID); |
1020 | if (group != null) | 1020 | if (group != null) |
1021 | { | 1021 | { |
1022 | 1022 | ||
1023 | LLVector3 oldPos = group.AbsolutePosition; | 1023 | LLVector3 oldPos = group.AbsolutePosition; |
1024 | if (group.RootPart.m_IsAttachment) | 1024 | if (group.RootPart.m_IsAttachment) |
1025 | { | 1025 | { |
1026 | group.UpdateGroupPosition(pos); | 1026 | group.UpdateGroupPosition(pos); |
1027 | } | 1027 | } |
1028 | else | 1028 | else |
1029 | { | 1029 | { |
1030 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment) | 1030 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment) |
1031 | { | 1031 | { |
@@ -1041,7 +1041,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1041 | } | 1041 | } |
1042 | 1042 | ||
1043 | /// <summary> | 1043 | /// <summary> |
1044 | /// | 1044 | /// |
1045 | /// </summary> | 1045 | /// </summary> |
1046 | /// <param name="localID"></param> | 1046 | /// <param name="localID"></param> |
1047 | /// <param name="texture"></param> | 1047 | /// <param name="texture"></param> |
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1059 | } | 1059 | } |
1060 | 1060 | ||
1061 | /// <summary> | 1061 | /// <summary> |
1062 | /// | 1062 | /// |
1063 | /// </summary> | 1063 | /// </summary> |
1064 | /// <param name="localID"></param> | 1064 | /// <param name="localID"></param> |
1065 | /// <param name="packet"></param> | 1065 | /// <param name="packet"></param> |
@@ -1094,7 +1094,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1094 | } | 1094 | } |
1095 | 1095 | ||
1096 | /// <summary> | 1096 | /// <summary> |
1097 | /// | 1097 | /// |
1098 | /// </summary> | 1098 | /// </summary> |
1099 | /// <param name="primLocalID"></param> | 1099 | /// <param name="primLocalID"></param> |
1100 | /// <param name="description"></param> | 1100 | /// <param name="description"></param> |
@@ -1111,7 +1111,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1111 | } | 1111 | } |
1112 | 1112 | ||
1113 | /// <summary> | 1113 | /// <summary> |
1114 | /// | 1114 | /// |
1115 | /// </summary> | 1115 | /// </summary> |
1116 | /// <param name="primLocalID"></param> | 1116 | /// <param name="primLocalID"></param> |
1117 | /// <param name="description"></param> | 1117 | /// <param name="description"></param> |
@@ -1141,7 +1141,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1141 | } | 1141 | } |
1142 | 1142 | ||
1143 | /// <summary> | 1143 | /// <summary> |
1144 | /// | 1144 | /// |
1145 | /// </summary> | 1145 | /// </summary> |
1146 | /// <param name="primLocalID"></param> | 1146 | /// <param name="primLocalID"></param> |
1147 | /// <param name="shapeBlock"></param> | 1147 | /// <param name="shapeBlock"></param> |
@@ -1223,7 +1223,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1223 | { | 1223 | { |
1224 | parenPrim.LinkToGroup(sceneObj); | 1224 | parenPrim.LinkToGroup(sceneObj); |
1225 | } | 1225 | } |
1226 | 1226 | ||
1227 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1227 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1228 | // occur on link to invoke this elsewhere (such as object selection) | 1228 | // occur on link to invoke this elsewhere (such as object selection) |
1229 | parenPrim.GetProperties(client); | 1229 | parenPrim.GetProperties(client); |
@@ -1232,7 +1232,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1232 | /// <summary> | 1232 | /// <summary> |
1233 | /// Delink a linkset | 1233 | /// Delink a linkset |
1234 | /// </summary> | 1234 | /// </summary> |
1235 | /// <param name="prims"></param> | 1235 | /// <param name="prims"></param> |
1236 | public void DelinkObjects(List<uint> primIds) | 1236 | public void DelinkObjects(List<uint> primIds) |
1237 | { | 1237 | { |
1238 | SceneObjectGroup parenPrim = null; | 1238 | SceneObjectGroup parenPrim = null; |
@@ -1278,7 +1278,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1278 | else | 1278 | else |
1279 | { | 1279 | { |
1280 | // If the first scan failed, we need to do a /deep/ scan of the linkages. This is /really/ slow | 1280 | // If the first scan failed, we need to do a /deep/ scan of the linkages. This is /really/ slow |
1281 | // We know that this is not the root prim now essentially, so we don't have to worry about remapping | 1281 | // We know that this is not the root prim now essentially, so we don't have to worry about remapping |
1282 | // which one is the root prim | 1282 | // which one is the root prim |
1283 | bool delinkedSomething = false; | 1283 | bool delinkedSomething = false; |
1284 | for (int i = 0; i < primIds.Count; i++) | 1284 | for (int i = 0; i < primIds.Count; i++) |
@@ -1324,7 +1324,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1324 | } | 1324 | } |
1325 | } | 1325 | } |
1326 | } | 1326 | } |
1327 | 1327 | ||
1328 | //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints | 1328 | //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints |
1329 | //aka ObjectFlags.JointWheel = IncludeInSearch | 1329 | //aka ObjectFlags.JointWheel = IncludeInSearch |
1330 | 1330 | ||
@@ -1356,7 +1356,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1356 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1356 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) |
1357 | { | 1357 | { |
1358 | m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1358 | m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1359 | 1359 | ||
1360 | List<EntityBase> EntityList = GetEntities(); | 1360 | List<EntityBase> EntityList = GetEntities(); |
1361 | 1361 | ||
1362 | SceneObjectGroup originPrim = null; | 1362 | SceneObjectGroup originPrim = null; |
@@ -1405,7 +1405,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1405 | /// <returns></returns> | 1405 | /// <returns></returns> |
1406 | public float Vector3Distance(Vector3 v1, Vector3 v2) | 1406 | public float Vector3Distance(Vector3 v1, Vector3 v2) |
1407 | { | 1407 | { |
1408 | // We don't really need the double floating point precision... | 1408 | // We don't really need the double floating point precision... |
1409 | // so casting it to a single | 1409 | // so casting it to a single |
1410 | 1410 | ||
1411 | return | 1411 | return |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 6aef45e..5e2ccec 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
40 | { | 40 | { |
41 | public partial class Scene | 41 | public partial class Scene |
42 | { | 42 | { |
43 | private static readonly ILog m_log | 43 | private static readonly ILog m_log |
44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
@@ -49,14 +49,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
49 | public void StartScripts() | 49 | public void StartScripts() |
50 | { | 50 | { |
51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); | 51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); |
52 | 52 | ||
53 | foreach (EntityBase group in Entities.Values) | 53 | foreach (EntityBase group in Entities.Values) |
54 | { | 54 | { |
55 | if (group is SceneObjectGroup) | 55 | if (group is SceneObjectGroup) |
56 | { | 56 | { |
57 | ((SceneObjectGroup) group).StartScripts(); | 57 | ((SceneObjectGroup) group).StartScripts(); |
58 | } | 58 | } |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
@@ -67,9 +67,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | /// in which the item is to be placed.</param> | 67 | /// in which the item is to be placed.</param> |
68 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | 68 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
69 | { | 69 | { |
70 | CachedUserInfo userInfo | 70 | CachedUserInfo userInfo |
71 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 71 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
72 | 72 | ||
73 | if (userInfo != null) | 73 | if (userInfo != null) |
74 | { | 74 | { |
75 | userInfo.AddItem(item); | 75 | userInfo.AddItem(item); |
@@ -91,17 +91,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
91 | m_log.ErrorFormat( | 91 | m_log.ErrorFormat( |
92 | "[AGENT INVENTORY]: Agent {0} {1} was not found for add of item {2} {3}", | 92 | "[AGENT INVENTORY]: Agent {0} {1} was not found for add of item {2} {3}", |
93 | remoteClient.Name, remoteClient.AgentId, item.Name, item.ID); | 93 | remoteClient.Name, remoteClient.AgentId, item.Name, item.ID); |
94 | 94 | ||
95 | return; | 95 | return; |
96 | } | 96 | } |
97 | } | 97 | } |
98 | 98 | ||
99 | /// <summary> | 99 | /// <summary> |
100 | /// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see> | 100 | /// <see>AddInventoryItem(LLUUID, InventoryItemBase)</see> |
101 | /// </summary> | 101 | /// </summary> |
102 | /// <param name="avatarId">The ID of the avatar</param> | 102 | /// <param name="avatarId">The ID of the avatar</param> |
103 | /// <param name="item">The item. This structure contains all the item metadata, including the folder | 103 | /// <param name="item">The item. This structure contains all the item metadata, including the folder |
104 | /// in which the item is to be placed.</param> | 104 | /// in which the item is to be placed.</param> |
105 | public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) | 105 | public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) |
106 | { | 106 | { |
107 | ScenePresence avatar; | 107 | ScenePresence avatar; |
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
131 | if (userInfo.RootFolder != null) | 131 | if (userInfo.RootFolder != null) |
132 | { | 132 | { |
133 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 133 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); |
134 | 134 | ||
135 | if (item != null) | 135 | if (item != null) |
136 | { | 136 | { |
137 | AssetBase asset = | 137 | AssetBase asset = |
@@ -188,13 +188,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
188 | /// <param name="itemID"></param> | 188 | /// <param name="itemID"></param> |
189 | /// <param name="primID">The prim which contains the item to update</param> | 189 | /// <param name="primID">The prim which contains the item to update</param> |
190 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> | 190 | /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> |
191 | /// <param name="data"></param> | 191 | /// <param name="data"></param> |
192 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, | 192 | public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId, |
193 | LLUUID primId, bool isScriptRunning, byte[] data) | 193 | LLUUID primId, bool isScriptRunning, byte[] data) |
194 | { | 194 | { |
195 | // Retrieve group | 195 | // Retrieve group |
196 | SceneObjectPart part = GetSceneObjectPart(primId); | 196 | SceneObjectPart part = GetSceneObjectPart(primId); |
197 | SceneObjectGroup group = part.ParentGroup; | 197 | SceneObjectGroup group = part.ParentGroup; |
198 | if (null == group) | 198 | if (null == group) |
199 | { | 199 | { |
200 | m_log.ErrorFormat( | 200 | m_log.ErrorFormat( |
@@ -204,36 +204,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
204 | 204 | ||
205 | return; | 205 | return; |
206 | } | 206 | } |
207 | 207 | ||
208 | // Retrieve item | 208 | // Retrieve item |
209 | TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); | 209 | TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); |
210 | if (null == item) | 210 | if (null == item) |
211 | { | 211 | { |
212 | return; | 212 | return; |
213 | } | 213 | } |
214 | 214 | ||
215 | // Create new asset | 215 | // Create new asset |
216 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this | 216 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this |
217 | // There may well be one in libsecondlife | 217 | // There may well be one in libsecondlife |
218 | AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data); | 218 | AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data); |
219 | AssetCache.AddAsset(asset); | 219 | AssetCache.AddAsset(asset); |
220 | 220 | ||
221 | // Update item with new asset | 221 | // Update item with new asset |
222 | item.AssetID = asset.FullID; | 222 | item.AssetID = asset.FullID; |
223 | group.UpdateInventoryItem(item); | 223 | group.UpdateInventoryItem(item); |
224 | group.GetProperties(remoteClient); | 224 | group.GetProperties(remoteClient); |
225 | 225 | ||
226 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 226 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
227 | if (isScriptRunning) | 227 | if (isScriptRunning) |
228 | { | 228 | { |
229 | group.StopScript(part.LocalId, item.ItemID); | 229 | group.StopScript(part.LocalId, item.ItemID); |
230 | group.StartScript(part.LocalId, item.ItemID); | 230 | group.StartScript(part.LocalId, item.ItemID); |
231 | } | 231 | } |
232 | } | 232 | } |
233 | 233 | ||
234 | /// <summary> | 234 | /// <summary> |
235 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see> | 235 | /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, LLUUID, LLUUID, bool, byte[])</see> |
236 | /// </summary> | 236 | /// </summary> |
237 | private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId, | 237 | private void CapsUpdateTaskInventoryScriptAsset(LLUUID avatarId, LLUUID itemId, |
238 | LLUUID primId, bool isScriptRunning, byte[] data) | 238 | LLUUID primId, bool isScriptRunning, byte[] data) |
239 | { | 239 | { |
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | if (userInfo != null && userInfo.RootFolder != null) | 276 | if (userInfo != null && userInfo.RootFolder != null) |
277 | { | 277 | { |
278 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 278 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); |
279 | 279 | ||
280 | if (item != null) | 280 | if (item != null) |
281 | { | 281 | { |
282 | if (LLUUID.Zero == transactionID) | 282 | if (LLUUID.Zero == transactionID) |
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | item.Name = itemUpd.Name; | 284 | item.Name = itemUpd.Name; |
285 | item.Description = itemUpd.Description; | 285 | item.Description = itemUpd.Description; |
286 | item.NextPermissions = itemUpd.NextPermissions; | 286 | item.NextPermissions = itemUpd.NextPermissions; |
287 | item.CurrentPermissions |= 8; // Slam! | 287 | item.CurrentPermissions |= 8; // Slam! |
288 | item.EveryOnePermissions = itemUpd.EveryOnePermissions; | 288 | item.EveryOnePermissions = itemUpd.EveryOnePermissions; |
289 | 289 | ||
290 | // TODO: Requires sanity checks | 290 | // TODO: Requires sanity checks |
@@ -323,7 +323,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
323 | "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); | 323 | "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); |
324 | } | 324 | } |
325 | } | 325 | } |
326 | 326 | ||
327 | /// <summary> | 327 | /// <summary> |
328 | /// Give an inventory item from one avatar to another | 328 | /// Give an inventory item from one avatar to another |
329 | /// </summary> | 329 | /// </summary> |
@@ -333,35 +333,35 @@ namespace OpenSim.Region.Environment.Scenes | |||
333 | public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) | 333 | public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) |
334 | { | 334 | { |
335 | // Retrieve the item from the sender | 335 | // Retrieve the item from the sender |
336 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | 336 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); |
337 | 337 | ||
338 | if (senderUserInfo == null) | 338 | if (senderUserInfo == null) |
339 | { | 339 | { |
340 | m_log.ErrorFormat( | 340 | m_log.ErrorFormat( |
341 | "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); | 341 | "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); |
342 | 342 | ||
343 | return; | 343 | return; |
344 | } | 344 | } |
345 | 345 | ||
346 | if (senderUserInfo.RootFolder != null) | 346 | if (senderUserInfo.RootFolder != null) |
347 | { | 347 | { |
348 | InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); | 348 | InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId); |
349 | 349 | ||
350 | if (item != null) | 350 | if (item != null) |
351 | { | 351 | { |
352 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | 352 | if (!ExternalChecks.ExternalChecksBypassPermissions()) |
353 | { | 353 | { |
354 | if((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | 354 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) |
355 | return; | 355 | return; |
356 | } | 356 | } |
357 | 357 | ||
358 | // TODO get recipient's root folder | 358 | // TODO get recipient's root folder |
359 | CachedUserInfo recipientUserInfo | 359 | CachedUserInfo recipientUserInfo |
360 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); | 360 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); |
361 | 361 | ||
362 | if (recipientUserInfo != null) | 362 | if (recipientUserInfo != null) |
363 | { | 363 | { |
364 | // Insert a copy of the item into the recipient | 364 | // Insert a copy of the item into the recipient |
365 | InventoryItemBase itemCopy = new InventoryItemBase(); | 365 | InventoryItemBase itemCopy = new InventoryItemBase(); |
366 | itemCopy.Owner = recipientClient.AgentId; | 366 | itemCopy.Owner = recipientClient.AgentId; |
367 | itemCopy.Creator = senderId; | 367 | itemCopy.Creator = senderId; |
@@ -372,37 +372,37 @@ namespace OpenSim.Region.Environment.Scenes | |||
372 | itemCopy.AssetType = item.AssetType; | 372 | itemCopy.AssetType = item.AssetType; |
373 | itemCopy.InvType = item.InvType; | 373 | itemCopy.InvType = item.InvType; |
374 | itemCopy.Folder = recipientUserInfo.RootFolder.ID; | 374 | itemCopy.Folder = recipientUserInfo.RootFolder.ID; |
375 | if (ExternalChecks.ExternalChecksPropagatePermissions()) | 375 | if (ExternalChecks.ExternalChecksPropagatePermissions()) |
376 | { | 376 | { |
377 | if(item.InvType == 6) | 377 | if (item.InvType == 6) |
378 | { | 378 | { |
379 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | 379 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
380 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | 380 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; |
381 | } | 381 | } |
382 | else | 382 | else |
383 | { | 383 | { |
384 | Console.WriteLine("Non-Prim item ==>"); | 384 | Console.WriteLine("Non-Prim item ==>"); |
385 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | 385 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; |
386 | } | 386 | } |
387 | 387 | ||
388 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 388 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; |
389 | if((item.CurrentPermissions & 8) != 0) // Propagate slam bit | 389 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit |
390 | { | 390 | { |
391 | itemCopy.CurrentPermissions = item.NextPermissions; | 391 | itemCopy.CurrentPermissions = item.NextPermissions; |
392 | itemCopy.BasePermissions=itemCopy.CurrentPermissions; | 392 | itemCopy.BasePermissions=itemCopy.CurrentPermissions; |
393 | itemCopy.CurrentPermissions |= 8; | 393 | itemCopy.CurrentPermissions |= 8; |
394 | } | 394 | } |
395 | 395 | ||
396 | itemCopy.NextPermissions = item.NextPermissions; | 396 | itemCopy.NextPermissions = item.NextPermissions; |
397 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | 397 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; |
398 | } | 398 | } |
399 | else | 399 | else |
400 | { | 400 | { |
401 | itemCopy.CurrentPermissions = item.CurrentPermissions; | 401 | itemCopy.CurrentPermissions = item.CurrentPermissions; |
402 | itemCopy.NextPermissions = item.NextPermissions; | 402 | itemCopy.NextPermissions = item.NextPermissions; |
403 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | 403 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; |
404 | itemCopy.BasePermissions = item.BasePermissions; | 404 | itemCopy.BasePermissions = item.BasePermissions; |
405 | } | 405 | } |
406 | itemCopy.GroupID = item.GroupID; | 406 | itemCopy.GroupID = item.GroupID; |
407 | itemCopy.GroupOwned = item.GroupOwned; | 407 | itemCopy.GroupOwned = item.GroupOwned; |
408 | itemCopy.Flags = item.Flags; | 408 | itemCopy.Flags = item.Flags; |
@@ -410,21 +410,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
410 | itemCopy.SaleType = item.SaleType; | 410 | itemCopy.SaleType = item.SaleType; |
411 | 411 | ||
412 | recipientUserInfo.AddItem(itemCopy); | 412 | recipientUserInfo.AddItem(itemCopy); |
413 | 413 | ||
414 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | 414 | if (!ExternalChecks.ExternalChecksBypassPermissions()) |
415 | { | 415 | { |
416 | if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 416 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
417 | senderUserInfo.DeleteItem(itemId); | 417 | senderUserInfo.DeleteItem(itemId); |
418 | } | 418 | } |
419 | 419 | ||
420 | // Let the recipient client know about this new item | 420 | // Let the recipient client know about this new item |
421 | recipientClient.SendBulkUpdateInventory(itemCopy); | 421 | recipientClient.SendBulkUpdateInventory(itemCopy); |
422 | } | 422 | } |
423 | else | 423 | else |
424 | { | 424 | { |
425 | m_log.ErrorFormat( | 425 | m_log.ErrorFormat( |
426 | "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", | 426 | "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", |
427 | recipientClient.Name, recipientClient.AgentId, item.Name, | 427 | recipientClient.Name, recipientClient.AgentId, item.Name, |
428 | item.ID, senderId); | 428 | item.ID, senderId); |
429 | } | 429 | } |
430 | } | 430 | } |
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | { | 432 | { |
433 | m_log.ErrorFormat( | 433 | m_log.ErrorFormat( |
434 | "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); | 434 | "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); |
435 | 435 | ||
436 | return; | 436 | return; |
437 | } | 437 | } |
438 | } | 438 | } |
@@ -440,7 +440,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
440 | { | 440 | { |
441 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); | 441 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); |
442 | return; | 442 | return; |
443 | } | 443 | } |
444 | } | 444 | } |
445 | 445 | ||
446 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, | 446 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, |
@@ -449,9 +449,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
449 | m_log.DebugFormat( | 449 | m_log.DebugFormat( |
450 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", | 450 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", |
451 | remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); | 451 | remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); |
452 | 452 | ||
453 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(oldItemID); | 453 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(oldItemID); |
454 | 454 | ||
455 | if (item == null) | 455 | if (item == null) |
456 | { | 456 | { |
457 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); | 457 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); |
@@ -464,7 +464,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
464 | if (userInfo.RootFolder != null) | 464 | if (userInfo.RootFolder != null) |
465 | { | 465 | { |
466 | item = userInfo.RootFolder.FindItem(oldItemID); | 466 | item = userInfo.RootFolder.FindItem(oldItemID); |
467 | 467 | ||
468 | if (item == null) | 468 | if (item == null) |
469 | { | 469 | { |
470 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); | 470 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); |
@@ -477,29 +477,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | return; | 477 | return; |
478 | } | 478 | } |
479 | } | 479 | } |
480 | 480 | ||
481 | AssetBase asset | 481 | AssetBase asset |
482 | = AssetCache.GetAsset( | 482 | = AssetCache.GetAsset( |
483 | item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); | 483 | item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); |
484 | 484 | ||
485 | if (asset != null) | 485 | if (asset != null) |
486 | { | 486 | { |
487 | if(remoteClient.AgentId == oldAgentID) | 487 | if (remoteClient.AgentId == oldAgentID) |
488 | { | 488 | { |
489 | CreateNewInventoryItem( | 489 | CreateNewInventoryItem( |
490 | remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions); | 490 | remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions); |
491 | } | 491 | } |
492 | else | 492 | else |
493 | { | 493 | { |
494 | CreateNewInventoryItem( | 494 | CreateNewInventoryItem( |
495 | remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions); | 495 | remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions); |
496 | } | 496 | } |
497 | } | 497 | } |
498 | else | 498 | else |
499 | { | 499 | { |
500 | m_log.ErrorFormat( | 500 | m_log.ErrorFormat( |
501 | "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found", | 501 | "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found", |
502 | item.Name, item.AssetID); | 502 | item.Name, item.AssetID); |
503 | } | 503 | } |
504 | } | 504 | } |
505 | 505 | ||
@@ -530,18 +530,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
530 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); | 530 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); |
531 | 531 | ||
532 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 532 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
533 | 533 | ||
534 | if (userInfo == null) | 534 | if (userInfo == null) |
535 | { | 535 | { |
536 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | 536 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); |
537 | 537 | ||
538 | return; | 538 | return; |
539 | } | 539 | } |
540 | 540 | ||
541 | if (userInfo.RootFolder != null) | 541 | if (userInfo.RootFolder != null) |
542 | { | 542 | { |
543 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 543 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); |
544 | 544 | ||
545 | if (item != null) | 545 | if (item != null) |
546 | { | 546 | { |
547 | if (newName != String.Empty) | 547 | if (newName != String.Empty) |
@@ -549,7 +549,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
549 | item.Name = newName; | 549 | item.Name = newName; |
550 | } | 550 | } |
551 | item.Folder = folderID; | 551 | item.Folder = folderID; |
552 | 552 | ||
553 | userInfo.DeleteItem(item.ID); | 553 | userInfo.DeleteItem(item.ID); |
554 | 554 | ||
555 | AddInventoryItem(remoteClient, item); | 555 | AddInventoryItem(remoteClient, item); |
@@ -557,23 +557,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
557 | else | 557 | else |
558 | { | 558 | { |
559 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); | 559 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); |
560 | 560 | ||
561 | return; | 561 | return; |
562 | } | 562 | } |
563 | } | 563 | } |
564 | else | 564 | else |
565 | { | 565 | { |
566 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); | 566 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); |
567 | 567 | ||
568 | return; | 568 | return; |
569 | } | 569 | } |
570 | } | 570 | } |
571 | 571 | ||
572 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | 572 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, |
573 | AssetBase asset, uint nextOwnerMask) | 573 | AssetBase asset, uint nextOwnerMask) |
574 | { | 574 | { |
575 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask, nextOwnerMask, 0, nextOwnerMask); | 575 | CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask, nextOwnerMask, 0, nextOwnerMask); |
576 | } | 576 | } |
577 | 577 | ||
578 | /// <summary> | 578 | /// <summary> |
579 | /// Create a new inventory item. | 579 | /// Create a new inventory item. |
@@ -586,9 +586,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
586 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | 586 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, |
587 | AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask) | 587 | AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask) |
588 | { | 588 | { |
589 | CachedUserInfo userInfo | 589 | CachedUserInfo userInfo |
590 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 590 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
591 | 591 | ||
592 | if (userInfo != null) | 592 | if (userInfo != null) |
593 | { | 593 | { |
594 | InventoryItemBase item = new InventoryItemBase(); | 594 | InventoryItemBase item = new InventoryItemBase(); |
@@ -603,8 +603,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
603 | item.Folder = folderID; | 603 | item.Folder = folderID; |
604 | item.CurrentPermissions = currentMask; | 604 | item.CurrentPermissions = currentMask; |
605 | item.NextPermissions = nextOwnerMask; | 605 | item.NextPermissions = nextOwnerMask; |
606 | item.EveryOnePermissions = everyoneMask; | 606 | item.EveryOnePermissions = everyoneMask; |
607 | item.BasePermissions = baseMask; | 607 | item.BasePermissions = baseMask; |
608 | 608 | ||
609 | userInfo.AddItem(item); | 609 | userInfo.AddItem(item); |
610 | remoteClient.SendInventoryItemCreateUpdate(item); | 610 | remoteClient.SendInventoryItemCreateUpdate(item); |
@@ -612,7 +612,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
612 | else | 612 | else |
613 | { | 613 | { |
614 | m_log.WarnFormat( | 614 | m_log.WarnFormat( |
615 | "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", | 615 | "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", |
616 | remoteClient.Name, remoteClient.AgentId); | 616 | remoteClient.Name, remoteClient.AgentId); |
617 | } | 617 | } |
618 | } | 618 | } |
@@ -637,12 +637,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
637 | byte wearableType, uint nextOwnerMask) | 637 | byte wearableType, uint nextOwnerMask) |
638 | { | 638 | { |
639 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | 639 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); |
640 | 640 | ||
641 | if (transactionID == LLUUID.Zero) | 641 | if (transactionID == LLUUID.Zero) |
642 | { | 642 | { |
643 | CachedUserInfo userInfo | 643 | CachedUserInfo userInfo |
644 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 644 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
645 | 645 | ||
646 | if (userInfo != null) | 646 | if (userInfo != null) |
647 | { | 647 | { |
648 | ScenePresence presence; | 648 | ScenePresence presence; |
@@ -666,7 +666,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
666 | else | 666 | else |
667 | { | 667 | { |
668 | m_log.ErrorFormat( | 668 | m_log.ErrorFormat( |
669 | "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", | 669 | "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", |
670 | remoteClient.AgentId); | 670 | remoteClient.AgentId); |
671 | } | 671 | } |
672 | } | 672 | } |
@@ -677,10 +677,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
677 | { | 677 | { |
678 | agentTransactions.HandleItemCreationFromTransaction( | 678 | agentTransactions.HandleItemCreationFromTransaction( |
679 | remoteClient, transactionID, folderID, callbackID, description, | 679 | remoteClient, transactionID, folderID, callbackID, description, |
680 | name, invType, assetType, wearableType, nextOwnerMask); | 680 | name, invType, assetType, wearableType, nextOwnerMask); |
681 | } | 681 | } |
682 | 682 | ||
683 | 683 | ||
684 | } | 684 | } |
685 | } | 685 | } |
686 | 686 | ||
@@ -693,13 +693,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
693 | { | 693 | { |
694 | CachedUserInfo userInfo | 694 | CachedUserInfo userInfo |
695 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 695 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
696 | 696 | ||
697 | if (userInfo == null) | 697 | if (userInfo == null) |
698 | { | 698 | { |
699 | m_log.WarnFormat( | 699 | m_log.WarnFormat( |
700 | "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}", | 700 | "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}", |
701 | remoteClient.Name, remoteClient.AgentId, itemID); | 701 | remoteClient.Name, remoteClient.AgentId, itemID); |
702 | 702 | ||
703 | return; | 703 | return; |
704 | } | 704 | } |
705 | 705 | ||
@@ -716,7 +716,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
716 | { | 716 | { |
717 | CachedUserInfo userInfo | 717 | CachedUserInfo userInfo |
718 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 718 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
719 | 719 | ||
720 | if (userInfo == null) | 720 | if (userInfo == null) |
721 | { | 721 | { |
722 | m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | 722 | m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); |
@@ -726,13 +726,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
726 | if (userInfo.RootFolder != null) | 726 | if (userInfo.RootFolder != null) |
727 | { | 727 | { |
728 | InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID); | 728 | InventoryItemBase folder = userInfo.RootFolder.FindItem(folderID); |
729 | 729 | ||
730 | if (folder != null) | 730 | if (folder != null) |
731 | { | 731 | { |
732 | m_log.WarnFormat( | 732 | m_log.WarnFormat( |
733 | "[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}", | 733 | "[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}", |
734 | remoteClient.Name, remoteClient.AgentId, folderID); | 734 | remoteClient.Name, remoteClient.AgentId, folderID); |
735 | 735 | ||
736 | // doesn't work just yet, commented out. will fix in next patch. | 736 | // doesn't work just yet, commented out. will fix in next patch. |
737 | // userInfo.DeleteItem(folder); | 737 | // userInfo.DeleteItem(folder); |
738 | } | 738 | } |
@@ -760,7 +760,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
760 | /// <param name="remoteClient"></param> | 760 | /// <param name="remoteClient"></param> |
761 | /// <param name="primLocalID"></param> | 761 | /// <param name="primLocalID"></param> |
762 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) | 762 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) |
763 | { | 763 | { |
764 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 764 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
765 | if (group != null) | 765 | if (group != null) |
766 | { | 766 | { |
@@ -808,7 +808,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
808 | localID); | 808 | localID); |
809 | } | 809 | } |
810 | } | 810 | } |
811 | 811 | ||
812 | /// <summary> | 812 | /// <summary> |
813 | /// Move the given item in the given prim to a folder in the client's inventory | 813 | /// Move the given item in the given prim to a folder in the client's inventory |
814 | /// </summary> | 814 | /// </summary> |
@@ -819,33 +819,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
819 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) | 819 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) |
820 | { | 820 | { |
821 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 821 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
822 | 822 | ||
823 | if (null == part) | 823 | if (null == part) |
824 | { | 824 | { |
825 | m_log.WarnFormat( | 825 | m_log.WarnFormat( |
826 | "[PRIM INVENTORY]: " + | 826 | "[PRIM INVENTORY]: " + |
827 | "Move of inventory item {0} from prim with local id {1} failed because the prim could not be found", | 827 | "Move of inventory item {0} from prim with local id {1} failed because the prim could not be found", |
828 | itemId, primLocalId); | 828 | itemId, primLocalId); |
829 | 829 | ||
830 | return; | 830 | return; |
831 | } | 831 | } |
832 | 832 | ||
833 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); | 833 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); |
834 | 834 | ||
835 | if (null == taskItem) | 835 | if (null == taskItem) |
836 | { | 836 | { |
837 | // Console already notified of error in GetInventoryItem | 837 | // Console already notified of error in GetInventoryItem |
838 | return; | 838 | return; |
839 | } | 839 | } |
840 | 840 | ||
841 | // Only owner can copy | 841 | // Only owner can copy |
842 | if (remoteClient.AgentId != taskItem.OwnerID) | 842 | if (remoteClient.AgentId != taskItem.OwnerID) |
843 | { | 843 | { |
844 | return; | 844 | return; |
845 | } | 845 | } |
846 | 846 | ||
847 | InventoryItemBase agentItem = new InventoryItemBase(); | 847 | InventoryItemBase agentItem = new InventoryItemBase(); |
848 | 848 | ||
849 | agentItem.ID = LLUUID.Random(); | 849 | agentItem.ID = LLUUID.Random(); |
850 | agentItem.Creator = taskItem.CreatorID; | 850 | agentItem.Creator = taskItem.CreatorID; |
851 | agentItem.Owner = remoteClient.AgentId; | 851 | agentItem.Owner = remoteClient.AgentId; |
@@ -855,33 +855,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
855 | agentItem.AssetType = taskItem.Type; | 855 | agentItem.AssetType = taskItem.Type; |
856 | agentItem.InvType = taskItem.InvType; | 856 | agentItem.InvType = taskItem.InvType; |
857 | agentItem.Folder = folderId; | 857 | agentItem.Folder = folderId; |
858 | 858 | ||
859 | if ((remoteClient.AgentId != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) | 859 | if ((remoteClient.AgentId != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
860 | { | 860 | { |
861 | agentItem.BasePermissions = taskItem.NextOwnerMask; | 861 | agentItem.BasePermissions = taskItem.NextOwnerMask; |
862 | agentItem.CurrentPermissions = taskItem.NextOwnerMask; | 862 | agentItem.CurrentPermissions = taskItem.NextOwnerMask; |
863 | agentItem.NextPermissions = taskItem.NextOwnerMask; | 863 | agentItem.NextPermissions = taskItem.NextOwnerMask; |
864 | agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask; | 864 | agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask; |
865 | } | 865 | } |
866 | else | 866 | else |
867 | { | 867 | { |
868 | agentItem.BasePermissions = taskItem.BaseMask; | 868 | agentItem.BasePermissions = taskItem.BaseMask; |
869 | agentItem.CurrentPermissions = taskItem.OwnerMask; | 869 | agentItem.CurrentPermissions = taskItem.OwnerMask; |
870 | agentItem.NextPermissions = taskItem.NextOwnerMask; | 870 | agentItem.NextPermissions = taskItem.NextOwnerMask; |
871 | agentItem.EveryOnePermissions = taskItem.EveryoneMask; | 871 | agentItem.EveryOnePermissions = taskItem.EveryoneMask; |
872 | } | 872 | } |
873 | 873 | ||
874 | AddInventoryItem(remoteClient, agentItem); | 874 | AddInventoryItem(remoteClient, agentItem); |
875 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | 875 | if (!ExternalChecks.ExternalChecksBypassPermissions()) |
876 | { | 876 | { |
877 | if((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0) | 877 | if ((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0) |
878 | part.RemoveInventoryItem(itemId); | 878 | part.RemoveInventoryItem(itemId); |
879 | } | 879 | } |
880 | 880 | ||
881 | } | 881 | } |
882 | 882 | ||
883 | /// <summary> | 883 | /// <summary> |
884 | /// Update an item in a prim (task) inventory. | 884 | /// Update an item in a prim (task) inventory. |
885 | /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> | 885 | /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> |
886 | /// </summary> | 886 | /// </summary> |
887 | /// <param name="remoteClient"></param> | 887 | /// <param name="remoteClient"></param> |
@@ -915,14 +915,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
915 | { | 915 | { |
916 | part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); | 916 | part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); |
917 | m_log.InfoFormat( | 917 | m_log.InfoFormat( |
918 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", | 918 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", |
919 | item.Name, primLocalID, remoteClient.Name); | 919 | item.Name, primLocalID, remoteClient.Name); |
920 | part.ParentGroup.GetProperties(remoteClient); | 920 | part.ParentGroup.GetProperties(remoteClient); |
921 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | 921 | if (!ExternalChecks.ExternalChecksBypassPermissions()) |
922 | { | 922 | { |
923 | if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 923 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
924 | RemoveInventoryItem(remoteClient, itemID); | 924 | RemoveInventoryItem(remoteClient, itemID); |
925 | } | 925 | } |
926 | } | 926 | } |
927 | else | 927 | else |
928 | { | 928 | { |
@@ -951,22 +951,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
951 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) | 951 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) |
952 | { | 952 | { |
953 | LLUUID copyID = LLUUID.Random(); | 953 | LLUUID copyID = LLUUID.Random(); |
954 | 954 | ||
955 | if (itemID != LLUUID.Zero) | 955 | if (itemID != LLUUID.Zero) |
956 | { | 956 | { |
957 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 957 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
958 | 958 | ||
959 | if (userInfo != null && userInfo.RootFolder != null) | 959 | if (userInfo != null && userInfo.RootFolder != null) |
960 | { | 960 | { |
961 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 961 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); |
962 | 962 | ||
963 | // Try library | 963 | // Try library |
964 | // XXX clumsy, possibly should be one call | 964 | // XXX clumsy, possibly should be one call |
965 | if (null == item) | 965 | if (null == item) |
966 | { | 966 | { |
967 | item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID); | 967 | item = CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID); |
968 | } | 968 | } |
969 | 969 | ||
970 | if (item != null) | 970 | if (item != null) |
971 | { | 971 | { |
972 | SceneObjectPart part = GetSceneObjectPart(localID); | 972 | SceneObjectPart part = GetSceneObjectPart(localID); |
@@ -975,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
975 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 975 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); |
976 | part.ParentGroup.StartScript(localID, copyID); | 976 | part.ParentGroup.StartScript(localID, copyID); |
977 | part.ParentGroup.GetProperties(remoteClient); | 977 | part.ParentGroup.GetProperties(remoteClient); |
978 | 978 | ||
979 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 979 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
980 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 980 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
981 | // item.inventoryName, localID, remoteClient.Name); | 981 | // item.inventoryName, localID, remoteClient.Name); |
@@ -1000,10 +1000,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1000 | else // If the itemID is zero then the script has been rezzed directly in an object's inventory | 1000 | else // If the itemID is zero then the script has been rezzed directly in an object's inventory |
1001 | { | 1001 | { |
1002 | // not yet implemented | 1002 | // not yet implemented |
1003 | // TODO Need to get more details from original RezScript packet | 1003 | // TODO Need to get more details from original RezScript packet |
1004 | // XXX jc tmp | 1004 | // XXX jc tmp |
1005 | // AssetBase asset = CreateAsset("chimney sweep", "sailor.lsl", 10, 10, null); | 1005 | // AssetBase asset = CreateAsset("chimney sweep", "sailor.lsl", 10, 10, null); |
1006 | // AssetCache.AddAsset(asset); | 1006 | // AssetCache.AddAsset(asset); |
1007 | } | 1007 | } |
1008 | } | 1008 | } |
1009 | 1009 | ||
@@ -1023,11 +1023,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1023 | else | 1023 | else |
1024 | { | 1024 | { |
1025 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | 1025 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) |
1026 | { | 1026 | { |
1027 | // m_log.DebugFormat( | 1027 | // m_log.DebugFormat( |
1028 | // "[AGENT INVENTORY]: Received request to derez {0} into folder {1}", | 1028 | // "[AGENT INVENTORY]: Received request to derez {0} into folder {1}", |
1029 | // Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID); | 1029 | // Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID); |
1030 | 1030 | ||
1031 | EntityBase selectedEnt = null; | 1031 | EntityBase selectedEnt = null; |
1032 | //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString()); | 1032 | //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString()); |
1033 | 1033 | ||
@@ -1046,9 +1046,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1046 | bool permissionToTake = false; | 1046 | bool permissionToTake = false; |
1047 | bool permissionToDelete = false; | 1047 | bool permissionToDelete = false; |
1048 | if (DeRezPacket.AgentBlock.Destination == 1)// Take Copy | 1048 | if (DeRezPacket.AgentBlock.Destination == 1)// Take Copy |
1049 | { | 1049 | { |
1050 | permissionToTake = ExternalChecks.ExternalChecksCanTakeCopyObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); | 1050 | permissionToTake = ExternalChecks.ExternalChecksCanTakeCopyObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); |
1051 | permissionToDelete = false; //Just taking copy! | 1051 | permissionToDelete = false; //Just taking copy! |
1052 | 1052 | ||
1053 | } | 1053 | } |
1054 | else if (DeRezPacket.AgentBlock.Destination == 4) //Take | 1054 | else if (DeRezPacket.AgentBlock.Destination == 4) //Take |
@@ -1094,27 +1094,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
1094 | item.Folder = DeRezPacket.AgentBlock.DestinationID; | 1094 | item.Folder = DeRezPacket.AgentBlock.DestinationID; |
1095 | if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) | 1095 | if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) |
1096 | { | 1096 | { |
1097 | uint perms=objectGroup.GetEffectivePermissions(); | 1097 | uint perms=objectGroup.GetEffectivePermissions(); |
1098 | uint nextPerms=(perms & 7) << 13; | 1098 | uint nextPerms=(perms & 7) << 13; |
1099 | if((nextPerms & (uint)PermissionMask.Copy) == 0) | 1099 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) |
1100 | perms &= ~(uint)PermissionMask.Copy; | 1100 | perms &= ~(uint)PermissionMask.Copy; |
1101 | if((nextPerms & (uint)PermissionMask.Transfer) == 0) | 1101 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) |
1102 | perms &= ~(uint)PermissionMask.Transfer; | 1102 | perms &= ~(uint)PermissionMask.Transfer; |
1103 | if((nextPerms & (uint)PermissionMask.Modify) == 0) | 1103 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) |
1104 | perms &= ~(uint)PermissionMask.Modify; | 1104 | perms &= ~(uint)PermissionMask.Modify; |
1105 | 1105 | ||
1106 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; | 1106 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; |
1107 | item.CurrentPermissions = item.BasePermissions; | 1107 | item.CurrentPermissions = item.BasePermissions; |
1108 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1108 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1109 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | 1109 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; |
1110 | item.CurrentPermissions |= 8; // Slam! | 1110 | item.CurrentPermissions |= 8; // Slam! |
1111 | } | 1111 | } |
1112 | else | 1112 | else |
1113 | { | 1113 | { |
1114 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 1114 | item.BasePermissions = objectGroup.GetEffectivePermissions(); |
1115 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | 1115 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); |
1116 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1116 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1117 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1117 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1118 | } | 1118 | } |
1119 | 1119 | ||
1120 | // TODO: add the new fields (Flags, Sale info, etc) | 1120 | // TODO: add the new fields (Flags, Sale info, etc) |
@@ -1201,15 +1201,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1201 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; | 1201 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; |
1202 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; | 1202 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; |
1203 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1203 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1204 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | 1204 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; |
1205 | } | 1205 | } |
1206 | else | 1206 | else |
1207 | { | 1207 | { |
1208 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | 1208 | item.BasePermissions = objectGroup.GetEffectivePermissions(); |
1209 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | 1209 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); |
1210 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1210 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1211 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1211 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1212 | } | 1212 | } |
1213 | 1213 | ||
1214 | userInfo.AddItem(item); | 1214 | userInfo.AddItem(item); |
1215 | 1215 | ||
@@ -1218,7 +1218,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1218 | { | 1218 | { |
1219 | remoteClient.SendInventoryItemCreateUpdate(item); | 1219 | remoteClient.SendInventoryItemCreateUpdate(item); |
1220 | } | 1220 | } |
1221 | 1221 | ||
1222 | } | 1222 | } |
1223 | } | 1223 | } |
1224 | } | 1224 | } |
@@ -1250,7 +1250,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1250 | item.Name = asset.Name; | 1250 | item.Name = asset.Name; |
1251 | item.AssetType = asset.Type; | 1251 | item.AssetType = asset.Type; |
1252 | item.InvType = asset.InvType; | 1252 | item.InvType = asset.InvType; |
1253 | 1253 | ||
1254 | // Sticking it in root folder for now.. objects folder later? | 1254 | // Sticking it in root folder for now.. objects folder later? |
1255 | 1255 | ||
1256 | item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID; | 1256 | item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID; |
@@ -1259,14 +1259,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1259 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; | 1259 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; |
1260 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; | 1260 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; |
1261 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1261 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1262 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | 1262 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; |
1263 | } | 1263 | } |
1264 | else | 1264 | else |
1265 | { | 1265 | { |
1266 | item.BasePermissions = objectGroup.RootPart.BaseMask; | 1266 | item.BasePermissions = objectGroup.RootPart.BaseMask; |
1267 | item.CurrentPermissions = objectGroup.RootPart.OwnerMask; | 1267 | item.CurrentPermissions = objectGroup.RootPart.OwnerMask; |
1268 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1268 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
1269 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1269 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1270 | } | 1270 | } |
1271 | 1271 | ||
1272 | userInfo.AddItem(item); | 1272 | userInfo.AddItem(item); |
@@ -1345,12 +1345,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1345 | 1345 | ||
1346 | LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f); | 1346 | LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f); |
1347 | 1347 | ||
1348 | 1348 | ||
1349 | LLVector3 pos = GetNewRezLocation( | 1349 | LLVector3 pos = GetNewRezLocation( |
1350 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1350 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), |
1351 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 1351 | BypassRayCast, bRayEndIsIntersection,true,scale, false); |
1352 | 1352 | ||
1353 | 1353 | ||
1354 | 1354 | ||
1355 | // Rez object | 1355 | // Rez object |
1356 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 1356 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
@@ -1359,14 +1359,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1359 | if (userInfo.RootFolder != null) | 1359 | if (userInfo.RootFolder != null) |
1360 | { | 1360 | { |
1361 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); | 1361 | InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); |
1362 | 1362 | ||
1363 | if (item != null) | 1363 | if (item != null) |
1364 | { | 1364 | { |
1365 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); | 1365 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); |
1366 | 1366 | ||
1367 | if (rezAsset != null) | 1367 | if (rezAsset != null) |
1368 | { | 1368 | { |
1369 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); | 1369 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); |
1370 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 1370 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
1371 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count,remoteClient.AgentId, pos) && !attachment) | 1371 | if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count,remoteClient.AgentId, pos) && !attachment) |
1372 | { | 1372 | { |
@@ -1401,10 +1401,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1401 | 1401 | ||
1402 | if (attachment) | 1402 | if (attachment) |
1403 | isAttachment = " Object was an attachment"; | 1403 | isAttachment = " Object was an attachment"; |
1404 | 1404 | ||
1405 | m_log.Error("[OJECTREZ]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | 1405 | m_log.Error("[OJECTREZ]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); |
1406 | } | 1406 | } |
1407 | 1407 | ||
1408 | // Since renaming the item in the inventory does not affect the name stored | 1408 | // Since renaming the item in the inventory does not affect the name stored |
1409 | // in the serialization, transfer the correct name from the inventory to the | 1409 | // in the serialization, transfer the correct name from the inventory to the |
1410 | // object itself before we rez. | 1410 | // object itself before we rez. |
@@ -1413,18 +1413,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1413 | 1413 | ||
1414 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 1414 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
1415 | 1415 | ||
1416 | if(rootPart.OwnerID != item.Owner) | 1416 | if (rootPart.OwnerID != item.Owner) |
1417 | { | 1417 | { |
1418 | if((item.CurrentPermissions & 8) != 0) | 1418 | if ((item.CurrentPermissions & 8) != 0) |
1419 | { | 1419 | { |
1420 | foreach (SceneObjectPart part in partList) | 1420 | foreach (SceneObjectPart part in partList) |
1421 | { | 1421 | { |
1422 | part.EveryoneMask = item.EveryOnePermissions; | 1422 | part.EveryoneMask = item.EveryOnePermissions; |
1423 | part.NextOwnerMask = item.NextPermissions; | 1423 | part.NextOwnerMask = item.NextPermissions; |
1424 | } | 1424 | } |
1425 | } | 1425 | } |
1426 | group.ApplyNextOwnerPermissions(); | 1426 | group.ApplyNextOwnerPermissions(); |
1427 | } | 1427 | } |
1428 | 1428 | ||
1429 | foreach (SceneObjectPart part in partList) | 1429 | foreach (SceneObjectPart part in partList) |
1430 | { | 1430 | { |
@@ -1434,13 +1434,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1434 | part.OwnerID = item.Owner; | 1434 | part.OwnerID = item.Owner; |
1435 | part.ChangeInventoryOwner(item.Owner); | 1435 | part.ChangeInventoryOwner(item.Owner); |
1436 | } | 1436 | } |
1437 | else if(((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! | 1437 | else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! |
1438 | { | 1438 | { |
1439 | part.EveryoneMask = item.EveryOnePermissions; | 1439 | part.EveryoneMask = item.EveryOnePermissions; |
1440 | part.NextOwnerMask = item.NextPermissions; | 1440 | part.NextOwnerMask = item.NextPermissions; |
1441 | } | 1441 | } |
1442 | } | 1442 | } |
1443 | 1443 | ||
1444 | rootPart.TrimPermissions(); | 1444 | rootPart.TrimPermissions(); |
1445 | 1445 | ||
1446 | if (!attachment) | 1446 | if (!attachment) |
@@ -1451,11 +1451,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1451 | } | 1451 | } |
1452 | group.ApplyPhysics(m_physicalPrim); | 1452 | group.ApplyPhysics(m_physicalPrim); |
1453 | } | 1453 | } |
1454 | 1454 | ||
1455 | 1455 | ||
1456 | group.StartScripts(); | 1456 | group.StartScripts(); |
1457 | 1457 | ||
1458 | 1458 | ||
1459 | if (!attachment) | 1459 | if (!attachment) |
1460 | rootPart.ScheduleFullUpdate(); | 1460 | rootPart.ScheduleFullUpdate(); |
1461 | 1461 | ||
@@ -1505,18 +1505,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1505 | 1505 | ||
1506 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 1506 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
1507 | 1507 | ||
1508 | if(rootPart.OwnerID != item.OwnerID) | 1508 | if (rootPart.OwnerID != item.OwnerID) |
1509 | { | 1509 | { |
1510 | if((item.OwnerMask & 8) != 0) | 1510 | if ((item.OwnerMask & 8) != 0) |
1511 | { | 1511 | { |
1512 | foreach (SceneObjectPart part in partList) | 1512 | foreach (SceneObjectPart part in partList) |
1513 | { | 1513 | { |
1514 | part.EveryoneMask = item.EveryoneMask; | 1514 | part.EveryoneMask = item.EveryoneMask; |
1515 | part.NextOwnerMask = item.NextOwnerMask; | 1515 | part.NextOwnerMask = item.NextOwnerMask; |
1516 | } | 1516 | } |
1517 | } | 1517 | } |
1518 | group.ApplyNextOwnerPermissions(); | 1518 | group.ApplyNextOwnerPermissions(); |
1519 | } | 1519 | } |
1520 | 1520 | ||
1521 | foreach (SceneObjectPart part in partList) | 1521 | foreach (SceneObjectPart part in partList) |
1522 | { | 1522 | { |
@@ -1526,11 +1526,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | part.OwnerID = item.OwnerID; | 1526 | part.OwnerID = item.OwnerID; |
1527 | part.ChangeInventoryOwner(item.OwnerID); | 1527 | part.ChangeInventoryOwner(item.OwnerID); |
1528 | } | 1528 | } |
1529 | else if((item.OwnerMask & 8) != 0) // Slam! | 1529 | else if ((item.OwnerMask & 8) != 0) // Slam! |
1530 | { | 1530 | { |
1531 | part.EveryoneMask = item.EveryoneMask; | 1531 | part.EveryoneMask = item.EveryoneMask; |
1532 | part.NextOwnerMask = item.NextOwnerMask; | 1532 | part.NextOwnerMask = item.NextOwnerMask; |
1533 | } | 1533 | } |
1534 | } | 1534 | } |
1535 | rootPart.TrimPermissions(); | 1535 | rootPart.TrimPermissions(); |
1536 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 1536 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) |
@@ -1548,6 +1548,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1548 | } | 1548 | } |
1549 | return null; | 1549 | return null; |
1550 | } | 1550 | } |
1551 | 1551 | ||
1552 | } | 1552 | } |
1553 | } | 1553 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index f55d822..c486e28 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
35 | public partial class Scene | 35 | public partial class Scene |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// | 38 | /// |
39 | /// </summary> | 39 | /// </summary> |
40 | /// <param name="message"></param> | 40 | /// <param name="message"></param> |
41 | /// <param name="type"></param> | 41 | /// <param name="type"></param> |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | foreach (EntityBase ent in EntitieList) | 81 | foreach (EntityBase ent in EntitieList) |
82 | { | 82 | { |
83 | if (ent is SceneObjectGroup) | 83 | if (ent is SceneObjectGroup) |
84 | { | 84 | { |
85 | if (((SceneObjectGroup) ent).LocalId == primLocalID) | 85 | if (((SceneObjectGroup) ent).LocalId == primLocalID) |
86 | { | 86 | { |
87 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 87 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
98 | } | 98 | } |
99 | 99 | ||
100 | /// <summary> | 100 | /// <summary> |
101 | /// | 101 | /// |
102 | /// </summary> | 102 | /// </summary> |
103 | /// <param name="primLocalID"></param> | 103 | /// <param name="primLocalID"></param> |
104 | /// <param name="remoteClient"></param> | 104 | /// <param name="remoteClient"></param> |
@@ -139,10 +139,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated); | 139 | agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated); |
140 | 140 | ||
141 | // First, allow all validators a stab at it | 141 | // First, allow all validators a stab at it |
142 | m_eventManager.TriggerValidateLandBuy(this, args); | 142 | m_eventManager.TriggerValidateLandBuy(this, args); |
143 | 143 | ||
144 | // Then, check validation and transfer | 144 | // Then, check validation and transfer |
145 | m_eventManager.TriggerLandBuy(this, args); | 145 | m_eventManager.TriggerLandBuy(this, args); |
146 | } | 146 | } |
147 | 147 | ||
148 | public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 148 | public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 1964ef4..32dc7d5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
98 | /// Each agent has its own capabilities handler. | 98 | /// Each agent has its own capabilities handler. |
99 | /// </summary> | 99 | /// </summary> |
100 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); | 100 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); |
101 | 101 | ||
102 | protected BaseHttpServer m_httpListener; | 102 | protected BaseHttpServer m_httpListener; |
103 | 103 | ||
104 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); | 104 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); |
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
135 | private int m_update_backup = 200; | 135 | private int m_update_backup = 200; |
136 | private int m_update_terrain = 50; | 136 | private int m_update_terrain = 50; |
137 | private int m_update_land = 1; | 137 | private int m_update_land = 1; |
138 | 138 | ||
139 | 139 | ||
140 | private int frameMS = 0; | 140 | private int frameMS = 0; |
141 | private int physicsMS2 = 0; | 141 | private int physicsMS2 = 0; |
@@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
201 | get { return m_innerScene.Entities; } | 201 | get { return m_innerScene.Entities; } |
202 | set { m_innerScene.Entities = value; } | 202 | set { m_innerScene.Entities = value; } |
203 | } | 203 | } |
204 | 204 | ||
205 | public Dictionary<LLUUID, ScenePresence> m_restorePresences | 205 | public Dictionary<LLUUID, ScenePresence> m_restorePresences |
206 | { | 206 | { |
207 | get { return m_innerScene.RestorePresences; } | 207 | get { return m_innerScene.RestorePresences; } |
@@ -324,14 +324,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
324 | 324 | ||
325 | public override bool OtherRegionUp(RegionInfo otherRegion) | 325 | public override bool OtherRegionUp(RegionInfo otherRegion) |
326 | { | 326 | { |
327 | // Another region is up. | 327 | // Another region is up. |
328 | // Gets called from Grid Comms (SceneCommunicationService<---RegionListener<----LocalBackEnd<----OGS1) | 328 | // Gets called from Grid Comms (SceneCommunicationService<---RegionListener<----LocalBackEnd<----OGS1) |
329 | // We have to tell all our ScenePresences about it.. | 329 | // We have to tell all our ScenePresences about it.. |
330 | // and add it to the neighbor list. | 330 | // and add it to the neighbor list. |
331 | 331 | ||
332 | // We only add it to the neighbor list if it's within 1 region from here. | 332 | // We only add it to the neighbor list if it's within 1 region from here. |
333 | // Agents may have draw distance values that cross two regions though, so | 333 | // Agents may have draw distance values that cross two regions though, so |
334 | // we add it to the notify list regardless of distance. | 334 | // we add it to the notify list regardless of distance. |
335 | // We'll check the agent's draw distance before notifying them though. | 335 | // We'll check the agent's draw distance before notifying them though. |
336 | 336 | ||
337 | 337 | ||
@@ -339,9 +339,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
339 | { | 339 | { |
340 | for (int i = 0; i < m_neighbours.Count; i++) | 340 | for (int i = 0; i < m_neighbours.Count; i++) |
341 | { | 341 | { |
342 | // The purpose of this loop is to re-update the known neighbors | 342 | // The purpose of this loop is to re-update the known neighbors |
343 | // when another region comes up on top of another one. | 343 | // when another region comes up on top of another one. |
344 | // The latest region in that location ends up in the | 344 | // The latest region in that location ends up in the |
345 | // 'known neighbors list' | 345 | // 'known neighbors list' |
346 | // Additionally, the commFailTF property gets reset to false. | 346 | // Additionally, the commFailTF property gets reset to false. |
347 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | 347 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) |
@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
354 | } | 354 | } |
355 | 355 | ||
356 | // If the value isn't in the neighbours, add it. | 356 | // If the value isn't in the neighbours, add it. |
357 | // If the RegionInfo isn't exact but is for the same XY World location, | 357 | // If the RegionInfo isn't exact but is for the same XY World location, |
358 | // then the above loop will fix that. | 358 | // then the above loop will fix that. |
359 | 359 | ||
360 | if (!(CheckNeighborRegion(otherRegion))) | 360 | if (!(CheckNeighborRegion(otherRegion))) |
@@ -431,8 +431,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
431 | } | 431 | } |
432 | } | 432 | } |
433 | return found; | 433 | return found; |
434 | 434 | ||
435 | 435 | ||
436 | } | 436 | } |
437 | public virtual void Restart(float seconds) | 437 | public virtual void Restart(float seconds) |
438 | { | 438 | { |
@@ -461,8 +461,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
461 | } | 461 | } |
462 | } | 462 | } |
463 | 463 | ||
464 | // The Restart timer has occured. | 464 | // The Restart timer has occured. |
465 | // We have to figure out if this is a notification or if the number of seconds specified in Restart | 465 | // We have to figure out if this is a notification or if the number of seconds specified in Restart |
466 | // have elapsed. | 466 | // have elapsed. |
467 | // If they have elapsed, call RestartNow() | 467 | // If they have elapsed, call RestartNow() |
468 | public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) | 468 | public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) |
@@ -500,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
500 | } | 500 | } |
501 | 501 | ||
502 | // This is a helper function that notifies root agents in this region that a new sim near them has come up | 502 | // This is a helper function that notifies root agents in this region that a new sim near them has come up |
503 | // This is in the form of a timer because when an instance of OpenSim.exe is started, | 503 | // This is in the form of a timer because when an instance of OpenSim.exe is started, |
504 | // Even though the sims initialize, they don't listen until 'all of the sims are initialized' | 504 | // Even though the sims initialize, they don't listen until 'all of the sims are initialized' |
505 | // If we tell an agent about a sim that's not listening yet, the agent will not be able to connect to it. | 505 | // If we tell an agent about a sim that's not listening yet, the agent will not be able to connect to it. |
506 | // subsequently the agent will never see the region come back online. | 506 | // subsequently the agent will never see the region come back online. |
@@ -730,7 +730,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
730 | if (m_frame % m_update_entities == 0) | 730 | if (m_frame % m_update_entities == 0) |
731 | m_innerScene.UpdateEntities(); | 731 | m_innerScene.UpdateEntities(); |
732 | 732 | ||
733 | // run through entities that have scheduled themselves for | 733 | // run through entities that have scheduled themselves for |
734 | // updates looking for updates(faster) | 734 | // updates looking for updates(faster) |
735 | if (m_frame % m_update_entitiesquick == 0) | 735 | if (m_frame % m_update_entitiesquick == 0) |
736 | m_innerScene.ProcessUpdates(); | 736 | m_innerScene.ProcessUpdates(); |
@@ -743,13 +743,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
743 | { | 743 | { |
744 | if (m_frame % m_update_events == 0) | 744 | if (m_frame % m_update_events == 0) |
745 | UpdateEvents(); | 745 | UpdateEvents(); |
746 | 746 | ||
747 | if (m_frame % m_update_backup == 0) | 747 | if (m_frame % m_update_backup == 0) |
748 | UpdateStorageBackup(); | 748 | UpdateStorageBackup(); |
749 | 749 | ||
750 | if (m_frame % m_update_terrain == 0) | 750 | if (m_frame % m_update_terrain == 0) |
751 | UpdateTerrain(); | 751 | UpdateTerrain(); |
752 | 752 | ||
753 | if (m_frame % m_update_land == 0) | 753 | if (m_frame % m_update_land == 0) |
754 | UpdateLand(); | 754 | UpdateLand(); |
755 | otherMS = System.Environment.TickCount - otherMS; | 755 | otherMS = System.Environment.TickCount - otherMS; |
@@ -800,14 +800,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
800 | // Get actual time dilation | 800 | // Get actual time dilation |
801 | float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds); | 801 | float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds); |
802 | 802 | ||
803 | // If actual time dilation is greater then one, we're catching up, so subtract | 803 | // If actual time dilation is greater then one, we're catching up, so subtract |
804 | // the amount that's greater then 1 from the time dilation | 804 | // the amount that's greater then 1 from the time dilation |
805 | if (tmpval > 1.0) | 805 | if (tmpval > 1.0) |
806 | { | 806 | { |
807 | tmpval = tmpval - (tmpval - 1.0f); | 807 | tmpval = tmpval - (tmpval - 1.0f); |
808 | } | 808 | } |
809 | m_timedilation = tmpval; | 809 | m_timedilation = tmpval; |
810 | 810 | ||
811 | m_lastupdate = DateTime.Now; | 811 | m_lastupdate = DateTime.Now; |
812 | } | 812 | } |
813 | } | 813 | } |
@@ -858,9 +858,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
858 | { | 858 | { |
859 | ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); | 859 | ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); |
860 | } | 860 | } |
861 | 861 | ||
862 | /// <summary> | 862 | /// <summary> |
863 | /// | 863 | /// |
864 | /// </summary> | 864 | /// </summary> |
865 | /// <returns></returns> | 865 | /// <returns></returns> |
866 | public bool Backup() | 866 | public bool Backup() |
@@ -929,7 +929,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
929 | /// <summary> | 929 | /// <summary> |
930 | /// Loads the World heightmap | 930 | /// Loads the World heightmap |
931 | /// </summary> | 931 | /// </summary> |
932 | /// | 932 | /// |
933 | public override void LoadWorldMap() | 933 | public override void LoadWorldMap() |
934 | { | 934 | { |
935 | try | 935 | try |
@@ -946,7 +946,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
946 | { | 946 | { |
947 | Heightmap = new TerrainChannel(map); | 947 | Heightmap = new TerrainChannel(map); |
948 | } | 948 | } |
949 | 949 | ||
950 | } | 950 | } |
951 | catch (Exception e) | 951 | catch (Exception e) |
952 | { | 952 | { |
@@ -961,13 +961,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
961 | public void RegisterRegionWithGrid() | 961 | public void RegisterRegionWithGrid() |
962 | { | 962 | { |
963 | RegisterCommsEvents(); | 963 | RegisterCommsEvents(); |
964 | 964 | ||
965 | // These two 'commands' *must be* next to each other or sim rebooting fails. | 965 | // These two 'commands' *must be* next to each other or sim rebooting fails. |
966 | m_sceneGridService.RegisterRegion(RegionInfo); | 966 | m_sceneGridService.RegisterRegion(RegionInfo); |
967 | m_sceneGridService.InformNeighborsThatRegionisUp(RegionInfo); | 967 | m_sceneGridService.InformNeighborsThatRegionisUp(RegionInfo); |
968 | 968 | ||
969 | Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); | 969 | Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); |
970 | 970 | ||
971 | if (dGridSettings.ContainsKey("allow_forceful_banlines")) | 971 | if (dGridSettings.ContainsKey("allow_forceful_banlines")) |
972 | { | 972 | { |
973 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | 973 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") |
@@ -984,11 +984,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
984 | } | 984 | } |
985 | 985 | ||
986 | /// <summary> | 986 | /// <summary> |
987 | /// | 987 | /// |
988 | /// </summary> | 988 | /// </summary> |
989 | public void CreateTerrainTexture(bool temporary) | 989 | public void CreateTerrainTexture(bool temporary) |
990 | { | 990 | { |
991 | //create a texture asset of the terrain | 991 | //create a texture asset of the terrain |
992 | IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>(); | 992 | IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>(); |
993 | 993 | ||
994 | // Cannot create a map for a nonexistant heightmap yet. | 994 | // Cannot create a map for a nonexistant heightmap yet. |
@@ -1129,7 +1129,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1129 | AssetCache.AddAsset(asset); | 1129 | AssetCache.AddAsset(asset); |
1130 | } | 1130 | } |
1131 | } | 1131 | } |
1132 | 1132 | ||
1133 | } | 1133 | } |
1134 | 1134 | ||
1135 | #endregion | 1135 | #endregion |
@@ -1211,7 +1211,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1211 | if (RayTargetID != LLUUID.Zero) | 1211 | if (RayTargetID != LLUUID.Zero) |
1212 | { | 1212 | { |
1213 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1213 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1214 | 1214 | ||
1215 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1215 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); |
1216 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1216 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1217 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1217 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
@@ -1220,9 +1220,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1220 | { | 1220 | { |
1221 | pos = target.AbsolutePosition; | 1221 | pos = target.AbsolutePosition; |
1222 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); | 1222 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); |
1223 | 1223 | ||
1224 | // TODO: Raytrace better here | 1224 | // TODO: Raytrace better here |
1225 | 1225 | ||
1226 | //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); | 1226 | //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); |
1227 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 1227 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
1228 | 1228 | ||
@@ -1246,13 +1246,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1246 | // Set the position to the intersection point | 1246 | // Set the position to the intersection point |
1247 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1247 | LLVector3 offset = (normal * (ScaleOffset / 2f)); |
1248 | pos = (intersectionpoint + offset); | 1248 | pos = (intersectionpoint + offset); |
1249 | 1249 | ||
1250 | // Un-offset the prim (it gets offset later by the consumer method) | 1250 | // Un-offset the prim (it gets offset later by the consumer method) |
1251 | pos.Z -= 0.25F; | 1251 | pos.Z -= 0.25F; |
1252 | 1252 | ||
1253 | } | 1253 | } |
1254 | 1254 | ||
1255 | 1255 | ||
1256 | return pos; | 1256 | return pos; |
1257 | } | 1257 | } |
1258 | else | 1258 | else |
@@ -1267,8 +1267,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1267 | if (ei.HitTF) | 1267 | if (ei.HitTF) |
1268 | { | 1268 | { |
1269 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1269 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); |
1270 | } | 1270 | } |
1271 | 1271 | ||
1272 | return pos; | 1272 | return pos; |
1273 | } | 1273 | } |
1274 | } | 1274 | } |
@@ -1284,7 +1284,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1284 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 1284 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, |
1285 | byte RayEndIsIntersection) | 1285 | byte RayEndIsIntersection) |
1286 | { | 1286 | { |
1287 | 1287 | ||
1288 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f,0.5f,0.5f), false); | 1288 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f,0.5f,0.5f), false); |
1289 | 1289 | ||
1290 | if ( ExternalChecks.ExternalChecksCanRezObject(1,ownerID,pos)) | 1290 | if ( ExternalChecks.ExternalChecksCanRezObject(1,ownerID,pos)) |
@@ -1386,11 +1386,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1386 | 1386 | ||
1387 | /// <summary> | 1387 | /// <summary> |
1388 | /// Locate New region Handle and offset the prim position for the new region | 1388 | /// Locate New region Handle and offset the prim position for the new region |
1389 | /// | 1389 | /// |
1390 | /// </summary> | 1390 | /// </summary> |
1391 | /// <param name="position">current position of Group</param> | 1391 | /// <param name="position">current position of Group</param> |
1392 | /// <param name="grp">Scene Object Group that we're crossing</param> | 1392 | /// <param name="grp">Scene Object Group that we're crossing</param> |
1393 | 1393 | ||
1394 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) | 1394 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) |
1395 | { | 1395 | { |
1396 | if (grp == null) | 1396 | if (grp == null) |
@@ -1424,7 +1424,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1424 | pos.X = ((pos.X - Constants.RegionSize)); | 1424 | pos.X = ((pos.X - Constants.RegionSize)); |
1425 | 1425 | ||
1426 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | 1426 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); |
1427 | 1427 | ||
1428 | // x + 1 | 1428 | // x + 1 |
1429 | } | 1429 | } |
1430 | else if (position.X < -0.1f) | 1430 | else if (position.X < -0.1f) |
@@ -1449,7 +1449,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1449 | 1449 | ||
1450 | // Offset the positions for the new region across the border | 1450 | // Offset the positions for the new region across the border |
1451 | grp.OffsetForNewRegion(pos); | 1451 | grp.OffsetForNewRegion(pos); |
1452 | 1452 | ||
1453 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); | 1453 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); |
1454 | 1454 | ||
1455 | } | 1455 | } |
@@ -1507,7 +1507,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1507 | if (sp != null) | 1507 | if (sp != null) |
1508 | { | 1508 | { |
1509 | // hack assetID until we get assetID into the XML format. | 1509 | // hack assetID until we get assetID into the XML format. |
1510 | // LastOwnerID is used for group deeding, so when you do stuff | 1510 | // LastOwnerID is used for group deeding, so when you do stuff |
1511 | // with the deeded object, it goes back to them | 1511 | // with the deeded object, it goes back to them |
1512 | 1512 | ||
1513 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); | 1513 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); |
@@ -1515,7 +1515,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1515 | } | 1515 | } |
1516 | } | 1516 | } |
1517 | } | 1517 | } |
1518 | 1518 | ||
1519 | 1519 | ||
1520 | } | 1520 | } |
1521 | } | 1521 | } |
@@ -1533,16 +1533,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1533 | #region Add/Remove Avatar Methods | 1533 | #region Add/Remove Avatar Methods |
1534 | 1534 | ||
1535 | /// <summary> | 1535 | /// <summary> |
1536 | /// | 1536 | /// |
1537 | /// </summary> | 1537 | /// </summary> |
1538 | /// <param name="client"></param | 1538 | /// <param name="client"></param |
1539 | /// <param name="child"></param> | 1539 | /// <param name="child"></param> |
1540 | public override void AddNewClient(IClientAPI client, bool child) | 1540 | public override void AddNewClient(IClientAPI client, bool child) |
1541 | { | 1541 | { |
1542 | m_log.DebugFormat( | 1542 | m_log.DebugFormat( |
1543 | "[CONNECTION DEBUGGING]: Creating new client for {0} at {1}", | 1543 | "[CONNECTION DEBUGGING]: Creating new client for {0} at {1}", |
1544 | client.AgentId, RegionInfo.RegionName); | 1544 | client.AgentId, RegionInfo.RegionName); |
1545 | 1545 | ||
1546 | SubscribeToClientEvents(client); | 1546 | SubscribeToClientEvents(client); |
1547 | ScenePresence presence; | 1547 | ScenePresence presence; |
1548 | 1548 | ||
@@ -1618,7 +1618,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1618 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; | 1618 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; |
1619 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; | 1619 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; |
1620 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; | 1620 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; |
1621 | 1621 | ||
1622 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; | 1622 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; |
1623 | client.OnGodKickUser += HandleGodlikeKickUser; | 1623 | client.OnGodKickUser += HandleGodlikeKickUser; |
1624 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; | 1624 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; |
@@ -1655,7 +1655,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1655 | 1655 | ||
1656 | client.OnSetStartLocationRequest += SetHomeRezPoint; | 1656 | client.OnSetStartLocationRequest += SetHomeRezPoint; |
1657 | client.OnUndo += m_innerScene.HandleUndo; | 1657 | client.OnUndo += m_innerScene.HandleUndo; |
1658 | 1658 | ||
1659 | EventManager.TriggerOnNewClient(client); | 1659 | EventManager.TriggerOnNewClient(client); |
1660 | } | 1660 | } |
1661 | public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client) | 1661 | public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client) |
@@ -1669,14 +1669,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1669 | RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0); | 1669 | RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0); |
1670 | } | 1670 | } |
1671 | } | 1671 | } |
1672 | 1672 | ||
1673 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | 1673 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, |
1674 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | 1674 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, |
1675 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 1675 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
1676 | { | 1676 | { |
1677 | LLVector3 pos; | 1677 | LLVector3 pos; |
1678 | const bool frontFacesOnly = true; | 1678 | const bool frontFacesOnly = true; |
1679 | 1679 | ||
1680 | SceneObjectPart target = GetSceneObjectPart(localID); | 1680 | SceneObjectPart target = GetSceneObjectPart(localID); |
1681 | SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); | 1681 | SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); |
1682 | 1682 | ||
@@ -1685,8 +1685,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1685 | 1685 | ||
1686 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1686 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); |
1687 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1687 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1688 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1688 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
1689 | 1689 | ||
1690 | if (target2.ParentGroup != null) | 1690 | if (target2.ParentGroup != null) |
1691 | { | 1691 | { |
1692 | pos = target2.AbsolutePosition; | 1692 | pos = target2.AbsolutePosition; |
@@ -1717,7 +1717,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1717 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 1717 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); |
1718 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1718 | LLVector3 offset = (normal * (ScaleOffset / 2f)); |
1719 | pos = (intersectionpoint + offset); | 1719 | pos = (intersectionpoint + offset); |
1720 | 1720 | ||
1721 | if (CopyCenters) | 1721 | if (CopyCenters) |
1722 | { | 1722 | { |
1723 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. | 1723 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. |
@@ -1735,7 +1735,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1735 | normal.Z = ei2.normal.z; | 1735 | normal.Z = ei2.normal.z; |
1736 | } | 1736 | } |
1737 | } | 1737 | } |
1738 | 1738 | ||
1739 | // Set the position to the intersection point | 1739 | // Set the position to the intersection point |
1740 | offset = (normal * (ScaleOffset / 2f)); | 1740 | offset = (normal * (ScaleOffset / 2f)); |
1741 | pos = (intersectionpoint + offset); | 1741 | pos = (intersectionpoint + offset); |
@@ -1749,8 +1749,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1749 | return; | 1749 | return; |
1750 | } | 1750 | } |
1751 | return; | 1751 | return; |
1752 | 1752 | ||
1753 | 1753 | ||
1754 | } | 1754 | } |
1755 | 1755 | ||
1756 | 1756 | ||
@@ -1776,7 +1776,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1776 | UserProfile.HomeLookAtY = (int)lookAt.Y; | 1776 | UserProfile.HomeLookAtY = (int)lookAt.Y; |
1777 | UserProfile.HomeLookAtZ = (int)lookAt.Z; | 1777 | UserProfile.HomeLookAtZ = (int)lookAt.Z; |
1778 | CommsManager.UserService.UpdateUserProfileProperties(UserProfile); | 1778 | CommsManager.UserService.UpdateUserProfileProperties(UserProfile); |
1779 | 1779 | ||
1780 | remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false); | 1780 | remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false); |
1781 | } | 1781 | } |
1782 | else | 1782 | else |
@@ -1784,7 +1784,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1784 | remoteClient.SendAgentAlertMessage("Set Home request Failed",false); | 1784 | remoteClient.SendAgentAlertMessage("Set Home request Failed",false); |
1785 | } | 1785 | } |
1786 | } | 1786 | } |
1787 | 1787 | ||
1788 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) | 1788 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) |
1789 | { | 1789 | { |
1790 | AvatarAppearance appearance; | 1790 | AvatarAppearance appearance; |
@@ -1844,7 +1844,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1844 | m_sceneGridService.SendCloseChildAgentConnections(agentID, childknownRegions); | 1844 | m_sceneGridService.SendCloseChildAgentConnections(agentID, childknownRegions); |
1845 | 1845 | ||
1846 | RemoveCapsHandler(agentID); | 1846 | RemoveCapsHandler(agentID); |
1847 | 1847 | ||
1848 | CommsManager.UserProfileCacheService.RemoveUser(agentID); | 1848 | CommsManager.UserProfileCacheService.RemoveUser(agentID); |
1849 | } | 1849 | } |
1850 | 1850 | ||
@@ -1870,7 +1870,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1870 | 1870 | ||
1871 | ForEachScenePresence( | 1871 | ForEachScenePresence( |
1872 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1872 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1873 | 1873 | ||
1874 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 1874 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); |
1875 | if (agentTransactions != null) | 1875 | if (agentTransactions != null) |
1876 | { | 1876 | { |
@@ -1921,7 +1921,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1921 | } | 1921 | } |
1922 | 1922 | ||
1923 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 1923 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
1924 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 1924 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
1925 | } | 1925 | } |
1926 | 1926 | ||
1927 | public void HandleRemoveKnownRegionsFromAvatar(LLUUID avatarID, List<ulong> regionslst) | 1927 | public void HandleRemoveKnownRegionsFromAvatar(LLUUID avatarID, List<ulong> regionslst) |
@@ -1931,7 +1931,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1931 | { | 1931 | { |
1932 | lock (av) | 1932 | lock (av) |
1933 | { | 1933 | { |
1934 | 1934 | ||
1935 | for (int i = 0; i < regionslst.Count; i++) | 1935 | for (int i = 0; i < regionslst.Count; i++) |
1936 | { | 1936 | { |
1937 | av.KnownChildRegions.Remove(regionslst[i]); | 1937 | av.KnownChildRegions.Remove(regionslst[i]); |
@@ -1957,7 +1957,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1957 | #region Entities | 1957 | #region Entities |
1958 | 1958 | ||
1959 | /// <summary> | 1959 | /// <summary> |
1960 | /// | 1960 | /// |
1961 | /// </summary> | 1961 | /// </summary> |
1962 | /// <param name="entID"></param> | 1962 | /// <param name="entID"></param> |
1963 | /// <returns></returns> | 1963 | /// <returns></returns> |
@@ -1983,7 +1983,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1983 | #region RegionComms | 1983 | #region RegionComms |
1984 | 1984 | ||
1985 | /// <summary> | 1985 | /// <summary> |
1986 | /// | 1986 | /// |
1987 | /// </summary> | 1987 | /// </summary> |
1988 | public void RegisterCommsEvents() | 1988 | public void RegisterCommsEvents() |
1989 | { | 1989 | { |
@@ -1999,7 +1999,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1999 | } | 1999 | } |
2000 | 2000 | ||
2001 | /// <summary> | 2001 | /// <summary> |
2002 | /// | 2002 | /// |
2003 | /// </summary> | 2003 | /// </summary> |
2004 | public void UnRegisterReginWithComms() | 2004 | public void UnRegisterReginWithComms() |
2005 | { | 2005 | { |
@@ -2026,7 +2026,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2026 | if (regionHandle == m_regInfo.RegionHandle) | 2026 | if (regionHandle == m_regInfo.RegionHandle) |
2027 | { | 2027 | { |
2028 | capsPaths[agent.AgentID] = agent.CapsPath; | 2028 | capsPaths[agent.AgentID] = agent.CapsPath; |
2029 | 2029 | ||
2030 | if (!agent.child) | 2030 | if (!agent.child) |
2031 | { | 2031 | { |
2032 | AddCapsHandler(agent.AgentID); | 2032 | AddCapsHandler(agent.AgentID); |
@@ -2041,44 +2041,44 @@ namespace OpenSim.Region.Environment.Scenes | |||
2041 | } | 2041 | } |
2042 | } | 2042 | } |
2043 | } | 2043 | } |
2044 | 2044 | ||
2045 | m_log.DebugFormat( | 2045 | m_log.DebugFormat( |
2046 | "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}", | 2046 | "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}", |
2047 | agent.circuitcode, agent.AgentID, RegionInfo.RegionName); | 2047 | agent.circuitcode, agent.AgentID, RegionInfo.RegionName); |
2048 | 2048 | ||
2049 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 2049 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
2050 | } | 2050 | } |
2051 | else | 2051 | else |
2052 | { | 2052 | { |
2053 | m_log.WarnFormat( | 2053 | m_log.WarnFormat( |
2054 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", | 2054 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", |
2055 | agent.AgentID, regionHandle, RegionInfo.RegionName); | 2055 | agent.AgentID, regionHandle, RegionInfo.RegionName); |
2056 | } | 2056 | } |
2057 | } | 2057 | } |
2058 | 2058 | ||
2059 | /// <summary> | 2059 | /// <summary> |
2060 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, | 2060 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, |
2061 | /// then it is replaced by a new CAPS handler. | 2061 | /// then it is replaced by a new CAPS handler. |
2062 | /// | 2062 | /// |
2063 | /// FIXME: On login this is called twice, once for the login and once when the connection is made. | 2063 | /// FIXME: On login this is called twice, once for the login and once when the connection is made. |
2064 | /// This is somewhat innefficient and should be fixed. The initial login creation is necessary | 2064 | /// This is somewhat innefficient and should be fixed. The initial login creation is necessary |
2065 | /// since the client asks for capabilities immediately after being informed of the seed. | 2065 | /// since the client asks for capabilities immediately after being informed of the seed. |
2066 | /// </summary> | 2066 | /// </summary> |
2067 | /// <param name="agentId"></param> | 2067 | /// <param name="agentId"></param> |
2068 | /// <param name="capsObjectPath"></param> | 2068 | /// <param name="capsObjectPath"></param> |
2069 | public void AddCapsHandler(LLUUID agentId) | 2069 | public void AddCapsHandler(LLUUID agentId) |
2070 | { | 2070 | { |
2071 | String capsObjectPath = GetCapsPath(agentId); | 2071 | String capsObjectPath = GetCapsPath(agentId); |
2072 | 2072 | ||
2073 | m_log.DebugFormat( | 2073 | m_log.DebugFormat( |
2074 | "[CAPS]: Setting up CAPS handler for root agent {0} in {1}", | 2074 | "[CAPS]: Setting up CAPS handler for root agent {0} in {1}", |
2075 | agentId, RegionInfo.RegionName); | 2075 | agentId, RegionInfo.RegionName); |
2076 | 2076 | ||
2077 | Caps cap = | 2077 | Caps cap = |
2078 | new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port, | 2078 | new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port, |
2079 | capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName); | 2079 | capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName); |
2080 | cap.RegisterHandlers(); | 2080 | cap.RegisterHandlers(); |
2081 | 2081 | ||
2082 | EventManager.TriggerOnRegisterCaps(agentId, cap); | 2082 | EventManager.TriggerOnRegisterCaps(agentId, cap); |
2083 | 2083 | ||
2084 | cap.AddNewInventoryItem = AddInventoryItem; | 2084 | cap.AddNewInventoryItem = AddInventoryItem; |
@@ -2087,7 +2087,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2087 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; | 2087 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; |
2088 | cap.GetClient = m_innerScene.GetControllingClient; | 2088 | cap.GetClient = m_innerScene.GetControllingClient; |
2089 | m_capsHandlers[agentId] = cap; | 2089 | m_capsHandlers[agentId] = cap; |
2090 | } | 2090 | } |
2091 | 2091 | ||
2092 | /// <summary> | 2092 | /// <summary> |
2093 | /// Remove the caps handler for a given agent. | 2093 | /// Remove the caps handler for a given agent. |
@@ -2100,9 +2100,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2100 | if (m_capsHandlers.ContainsKey(agentId)) | 2100 | if (m_capsHandlers.ContainsKey(agentId)) |
2101 | { | 2101 | { |
2102 | m_log.DebugFormat( | 2102 | m_log.DebugFormat( |
2103 | "[CAPS]: Removing CAPS handler for root agent {0} in {1}", | 2103 | "[CAPS]: Removing CAPS handler for root agent {0} in {1}", |
2104 | agentId, RegionInfo.RegionName); | 2104 | agentId, RegionInfo.RegionName); |
2105 | 2105 | ||
2106 | m_capsHandlers[agentId].DeregisterHandlers(); | 2106 | m_capsHandlers[agentId].DeregisterHandlers(); |
2107 | EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]); | 2107 | EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]); |
2108 | 2108 | ||
@@ -2118,7 +2118,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2118 | } | 2118 | } |
2119 | 2119 | ||
2120 | /// <summary> | 2120 | /// <summary> |
2121 | /// | 2121 | /// |
2122 | /// </summary> | 2122 | /// </summary> |
2123 | /// <param name="regionHandle"></param> | 2123 | /// <param name="regionHandle"></param> |
2124 | /// <param name="agentID"></param> | 2124 | /// <param name="agentID"></param> |
@@ -2152,8 +2152,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2152 | ScenePresence childAgentUpdate = GetScenePresence(new LLUUID(cAgentData.AgentID)); | 2152 | ScenePresence childAgentUpdate = GetScenePresence(new LLUUID(cAgentData.AgentID)); |
2153 | if (childAgentUpdate != null) | 2153 | if (childAgentUpdate != null) |
2154 | { | 2154 | { |
2155 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | 2155 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. |
2156 | // however to avoid a race condition crossing borders.. | 2156 | // however to avoid a race condition crossing borders.. |
2157 | if (childAgentUpdate.IsChildAgent) | 2157 | if (childAgentUpdate.IsChildAgent) |
2158 | { | 2158 | { |
2159 | uint rRegionX = (uint)(cAgentData.regionHandle >> 40); | 2159 | uint rRegionX = (uint)(cAgentData.regionHandle >> 40); |
@@ -2193,7 +2193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2193 | } | 2193 | } |
2194 | // Tell a single agent to disconnect from the region. | 2194 | // Tell a single agent to disconnect from the region. |
2195 | presence.ControllingClient.SendShutdownConnectionNotice(); | 2195 | presence.ControllingClient.SendShutdownConnectionNotice(); |
2196 | 2196 | ||
2197 | presence.ControllingClient.Close(true); | 2197 | presence.ControllingClient.Close(true); |
2198 | } | 2198 | } |
2199 | } | 2199 | } |
@@ -2202,11 +2202,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2202 | 2202 | ||
2203 | /// <summary> | 2203 | /// <summary> |
2204 | /// Tell neighboring regions about this agent | 2204 | /// Tell neighboring regions about this agent |
2205 | /// When the regions respond with a true value, | 2205 | /// When the regions respond with a true value, |
2206 | /// tell the agents about the region. | 2206 | /// tell the agents about the region. |
2207 | /// | 2207 | /// |
2208 | /// We have to tell the regions about the agents first otherwise it'll deny them access | 2208 | /// We have to tell the regions about the agents first otherwise it'll deny them access |
2209 | /// | 2209 | /// |
2210 | /// </summary> | 2210 | /// </summary> |
2211 | /// <param name="presence"></param> | 2211 | /// <param name="presence"></param> |
2212 | public void InformClientOfNeighbours(ScenePresence presence) | 2212 | public void InformClientOfNeighbours(ScenePresence presence) |
@@ -2309,7 +2309,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2309 | #region Module Methods | 2309 | #region Module Methods |
2310 | 2310 | ||
2311 | /// <summary> | 2311 | /// <summary> |
2312 | /// | 2312 | /// |
2313 | /// </summary> | 2313 | /// </summary> |
2314 | /// <param name="name"></param> | 2314 | /// <param name="name"></param> |
2315 | /// <param name="module"></param> | 2315 | /// <param name="module"></param> |
@@ -2379,21 +2379,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2379 | m_statsReporter.SetObjectCapacity(objects); | 2379 | m_statsReporter.SetObjectCapacity(objects); |
2380 | } | 2380 | } |
2381 | objectCapacity = objects; | 2381 | objectCapacity = objects; |
2382 | 2382 | ||
2383 | } | 2383 | } |
2384 | 2384 | ||
2385 | public List<FriendListItem> GetFriendList(LLUUID avatarID) | 2385 | public List<FriendListItem> GetFriendList(LLUUID avatarID) |
2386 | { | 2386 | { |
2387 | return CommsManager.GetUserFriendList(avatarID); | 2387 | return CommsManager.GetUserFriendList(avatarID); |
2388 | } | 2388 | } |
2389 | 2389 | ||
2390 | 2390 | ||
2391 | #endregion | 2391 | #endregion |
2392 | 2392 | ||
2393 | #region Other Methods | 2393 | #region Other Methods |
2394 | 2394 | ||
2395 | /// <summary> | 2395 | /// <summary> |
2396 | /// | 2396 | /// |
2397 | /// </summary> | 2397 | /// </summary> |
2398 | /// <param name="phase"></param> | 2398 | /// <param name="phase"></param> |
2399 | public void SetTimePhase(int phase) | 2399 | public void SetTimePhase(int phase) |
@@ -2402,7 +2402,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2402 | } | 2402 | } |
2403 | 2403 | ||
2404 | /// <summary> | 2404 | /// <summary> |
2405 | /// | 2405 | /// |
2406 | /// </summary> | 2406 | /// </summary> |
2407 | /// <param name="avatarID"></param> | 2407 | /// <param name="avatarID"></param> |
2408 | /// <param name="objectName"></param> | 2408 | /// <param name="objectName"></param> |
@@ -2437,7 +2437,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2437 | } | 2437 | } |
2438 | 2438 | ||
2439 | /// <summary> | 2439 | /// <summary> |
2440 | /// | 2440 | /// |
2441 | /// </summary> | 2441 | /// </summary> |
2442 | /// <param name="url"></param> | 2442 | /// <param name="url"></param> |
2443 | /// <param name="type"></param> | 2443 | /// <param name="type"></param> |
@@ -2451,14 +2451,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2451 | } | 2451 | } |
2452 | return LLUUID.Zero; | 2452 | return LLUUID.Zero; |
2453 | } | 2453 | } |
2454 | 2454 | ||
2455 | 2455 | ||
2456 | /// <summary> | 2456 | /// <summary> |
2457 | /// This method is a way for the Friends Module to create an instant | 2457 | /// This method is a way for the Friends Module to create an instant |
2458 | /// message to the avatar and for Instant Messages that travel across | 2458 | /// message to the avatar and for Instant Messages that travel across |
2459 | /// gridcomms to make it to the Instant Message Module. | 2459 | /// gridcomms to make it to the Instant Message Module. |
2460 | /// | 2460 | /// |
2461 | /// Friendship establishment and groups are unfortunately tied with instant messaging and | 2461 | /// Friendship establishment and groups are unfortunately tied with instant messaging and |
2462 | /// there's no way to separate them completely. | 2462 | /// there's no way to separate them completely. |
2463 | /// </summary> | 2463 | /// </summary> |
2464 | /// <param name="message">object containing the instant message data</param> | 2464 | /// <param name="message">object containing the instant message data</param> |
@@ -2525,7 +2525,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2525 | } | 2525 | } |
2526 | 2526 | ||
2527 | /// <summary> | 2527 | /// <summary> |
2528 | /// | 2528 | /// |
2529 | /// </summary> | 2529 | /// </summary> |
2530 | /// <param name="message"></param> | 2530 | /// <param name="message"></param> |
2531 | public void SendGeneralAlert(string message) | 2531 | public void SendGeneralAlert(string message) |
@@ -2539,7 +2539,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2539 | } | 2539 | } |
2540 | 2540 | ||
2541 | /// <summary> | 2541 | /// <summary> |
2542 | /// | 2542 | /// |
2543 | /// </summary> | 2543 | /// </summary> |
2544 | /// <param name="agentID"></param> | 2544 | /// <param name="agentID"></param> |
2545 | /// <param name="message"></param> | 2545 | /// <param name="message"></param> |
@@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2556 | } | 2556 | } |
2557 | 2557 | ||
2558 | /// <summary> | 2558 | /// <summary> |
2559 | /// | 2559 | /// |
2560 | /// </summary> | 2560 | /// </summary> |
2561 | /// <param name="agentID"></param> | 2561 | /// <param name="agentID"></param> |
2562 | /// <param name="sessionID"></param> | 2562 | /// <param name="sessionID"></param> |
@@ -2569,7 +2569,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2569 | { | 2569 | { |
2570 | // User needs to be logged into this sim | 2570 | // User needs to be logged into this sim |
2571 | if (m_scenePresences.ContainsKey(agentID)) | 2571 | if (m_scenePresences.ContainsKey(agentID)) |
2572 | { | 2572 | { |
2573 | // First check that this is the sim owner | 2573 | // First check that this is the sim owner |
2574 | if (ExternalChecks.ExternalChecksCanBeGodLike(agentID)) | 2574 | if (ExternalChecks.ExternalChecksCanBeGodLike(agentID)) |
2575 | { | 2575 | { |
@@ -2632,8 +2632,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2632 | 2632 | ||
2633 | /// <summary> | 2633 | /// <summary> |
2634 | /// Kicks User specified from the simulator. This logs them off of the grid | 2634 | /// Kicks User specified from the simulator. This logs them off of the grid |
2635 | /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes | 2635 | /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes |
2636 | /// that you're kicking it even if the avatar's UUID isn't the UUID that the | 2636 | /// that you're kicking it even if the avatar's UUID isn't the UUID that the |
2637 | /// agent is assigned | 2637 | /// agent is assigned |
2638 | /// </summary> | 2638 | /// </summary> |
2639 | /// <param name="godID">The person doing the kicking</param> | 2639 | /// <param name="godID">The person doing the kicking</param> |
@@ -2662,7 +2662,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2662 | 2662 | ||
2663 | } | 2663 | } |
2664 | ); | 2664 | ); |
2665 | 2665 | ||
2666 | // This is a bit crude. It seems the client will be null before it actually stops the thread | 2666 | // This is a bit crude. It seems the client will be null before it actually stops the thread |
2667 | // The thread will kill itself eventually :/ | 2667 | // The thread will kill itself eventually :/ |
2668 | // Is there another way to make sure *all* clients get this 'inter region' message? | 2668 | // Is there another way to make sure *all* clients get this 'inter region' message? |
@@ -2722,7 +2722,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2722 | } | 2722 | } |
2723 | 2723 | ||
2724 | /// <summary> | 2724 | /// <summary> |
2725 | /// | 2725 | /// |
2726 | /// </summary> | 2726 | /// </summary> |
2727 | /// <param name="firstName"></param> | 2727 | /// <param name="firstName"></param> |
2728 | /// <param name="lastName"></param> | 2728 | /// <param name="lastName"></param> |
@@ -2743,7 +2743,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2743 | } | 2743 | } |
2744 | 2744 | ||
2745 | /// <summary> | 2745 | /// <summary> |
2746 | /// | 2746 | /// |
2747 | /// </summary> | 2747 | /// </summary> |
2748 | /// <param name="commandParams"></param> | 2748 | /// <param name="commandParams"></param> |
2749 | public void HandleAlertCommand(string[] commandParams) | 2749 | public void HandleAlertCommand(string[] commandParams) |
@@ -2931,7 +2931,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2931 | private bool m_dumpAssetsToFile; | 2931 | private bool m_dumpAssetsToFile; |
2932 | 2932 | ||
2933 | /// <summary> | 2933 | /// <summary> |
2934 | /// | 2934 | /// |
2935 | /// </summary> | 2935 | /// </summary> |
2936 | /// <param name="scriptEngine"></param> | 2936 | /// <param name="scriptEngine"></param> |
2937 | public void AddScriptEngine(ScriptEngineInterface scriptEngine) | 2937 | public void AddScriptEngine(ScriptEngineInterface scriptEngine) |
@@ -2978,7 +2978,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2978 | { | 2978 | { |
2979 | return false; | 2979 | return false; |
2980 | } | 2980 | } |
2981 | } | 2981 | } |
2982 | else | 2982 | else |
2983 | { | 2983 | { |
2984 | if (part.OwnerID == parcel.landData.ownerID) | 2984 | if (part.OwnerID == parcel.landData.ownerID) |
@@ -2996,7 +2996,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2996 | 2996 | ||
2997 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | 2997 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) |
2998 | { | 2998 | { |
2999 | // The only time parcel != null when an object is inside a region is when | 2999 | // The only time parcel != null when an object is inside a region is when |
3000 | // there is nothing behind the landchannel. IE, no land plugin loaded. | 3000 | // there is nothing behind the landchannel. IE, no land plugin loaded. |
3001 | return true; | 3001 | return true; |
3002 | } | 3002 | } |
@@ -3027,7 +3027,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3027 | 3027 | ||
3028 | public bool pipeEventsForScript(uint localID) | 3028 | public bool pipeEventsForScript(uint localID) |
3029 | { | 3029 | { |
3030 | 3030 | ||
3031 | SceneObjectPart part = GetSceneObjectPart(localID); | 3031 | SceneObjectPart part = GetSceneObjectPart(localID); |
3032 | if (part != null) | 3032 | if (part != null) |
3033 | { | 3033 | { |
@@ -3046,7 +3046,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3046 | #region InnerScene wrapper methods | 3046 | #region InnerScene wrapper methods |
3047 | 3047 | ||
3048 | /// <summary> | 3048 | /// <summary> |
3049 | /// | 3049 | /// |
3050 | /// </summary> | 3050 | /// </summary> |
3051 | /// <param name="localID"></param> | 3051 | /// <param name="localID"></param> |
3052 | /// <returns></returns> | 3052 | /// <returns></returns> |
@@ -3071,7 +3071,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3071 | } | 3071 | } |
3072 | 3072 | ||
3073 | /// <summary> | 3073 | /// <summary> |
3074 | /// | 3074 | /// |
3075 | /// </summary> | 3075 | /// </summary> |
3076 | /// <param name="presence"></param> | 3076 | /// <param name="presence"></param> |
3077 | public void SendAllSceneObjectsToClient(ScenePresence presence) | 3077 | public void SendAllSceneObjectsToClient(ScenePresence presence) |
@@ -3080,10 +3080,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
3080 | } | 3080 | } |
3081 | 3081 | ||
3082 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 3082 | //The idea is to have a group of method that return a list of avatars meeting some requirement |
3083 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | 3083 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. |
3084 | 3084 | ||
3085 | /// <summary> | 3085 | /// <summary> |
3086 | /// | 3086 | /// |
3087 | /// </summary> | 3087 | /// </summary> |
3088 | /// <returns></returns> | 3088 | /// <returns></returns> |
3089 | public List<ScenePresence> GetAvatars() | 3089 | public List<ScenePresence> GetAvatars() |
@@ -3132,7 +3132,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3132 | } | 3132 | } |
3133 | 3133 | ||
3134 | /// <summary> | 3134 | /// <summary> |
3135 | /// | 3135 | /// |
3136 | /// </summary> | 3136 | /// </summary> |
3137 | /// <param name="action"></param> | 3137 | /// <param name="action"></param> |
3138 | public void ForEachScenePresence(Action<ScenePresence> action) | 3138 | public void ForEachScenePresence(Action<ScenePresence> action) |
@@ -3154,13 +3154,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
3154 | } | 3154 | } |
3155 | } | 3155 | } |
3156 | } | 3156 | } |
3157 | 3157 | ||
3158 | /// <summary> | 3158 | /// <summary> |
3159 | /// Delete this object from the scene. | 3159 | /// Delete this object from the scene. |
3160 | /// </summary> | 3160 | /// </summary> |
3161 | /// <param name="group"></param> | 3161 | /// <param name="group"></param> |
3162 | public void DeleteSceneObjectGroup(SceneObjectGroup group) | 3162 | public void DeleteSceneObjectGroup(SceneObjectGroup group) |
3163 | { | 3163 | { |
3164 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); | 3164 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); |
3165 | if (rootPart.PhysActor != null) | 3165 | if (rootPart.PhysActor != null) |
3166 | { | 3166 | { |
@@ -3177,18 +3177,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
3177 | m_innerScene.RemoveAPrimCount(); | 3177 | m_innerScene.RemoveAPrimCount(); |
3178 | } | 3178 | } |
3179 | group.DeleteParts(); | 3179 | group.DeleteParts(); |
3180 | 3180 | ||
3181 | // In case anybody else retains a reference to this group, signal deletion by changing the name | 3181 | // In case anybody else retains a reference to this group, signal deletion by changing the name |
3182 | // to null. We can't zero out the UUID because this is taken from the root part, which has already | 3182 | // to null. We can't zero out the UUID because this is taken from the root part, which has already |
3183 | // been removed. | 3183 | // been removed. |
3184 | // FIXME: This is a really poor temporary solution, since it still leaves plenty of scope for race | 3184 | // FIXME: This is a really poor temporary solution, since it still leaves plenty of scope for race |
3185 | // conditions where a user deletes an entity while it is being stored. Really, the update | 3185 | // conditions where a user deletes an entity while it is being stored. Really, the update |
3186 | // code needs a redesign. | 3186 | // code needs a redesign. |
3187 | group.Name = null; | 3187 | group.Name = null; |
3188 | } | 3188 | } |
3189 | 3189 | ||
3190 | /// <summary> | 3190 | /// <summary> |
3191 | /// | 3191 | /// |
3192 | /// </summary> | 3192 | /// </summary> |
3193 | /// <param name="action"></param> | 3193 | /// <param name="action"></param> |
3194 | // public void ForEachObject(Action<SceneObjectGroup> action) | 3194 | // public void ForEachObject(Action<SceneObjectGroup> action) |
@@ -3207,7 +3207,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3207 | // } | 3207 | // } |
3208 | 3208 | ||
3209 | /// <summary> | 3209 | /// <summary> |
3210 | /// | 3210 | /// |
3211 | /// </summary> | 3211 | /// </summary> |
3212 | /// <param name="localID"></param> | 3212 | /// <param name="localID"></param> |
3213 | /// <returns></returns> | 3213 | /// <returns></returns> |
@@ -3217,7 +3217,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3217 | } | 3217 | } |
3218 | 3218 | ||
3219 | /// <summary> | 3219 | /// <summary> |
3220 | /// | 3220 | /// |
3221 | /// </summary> | 3221 | /// </summary> |
3222 | /// <param name="fullID"></param> | 3222 | /// <param name="fullID"></param> |
3223 | /// <returns></returns> | 3223 | /// <returns></returns> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index dc67436..fbef367 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -77,11 +77,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
77 | { | 77 | { |
78 | get { return m_externalChecks; } | 78 | get { return m_externalChecks; } |
79 | } | 79 | } |
80 | 80 | ||
81 | protected string m_datastore; | 81 | protected string m_datastore; |
82 | 82 | ||
83 | private uint m_nextLocalId = 8880000; | 83 | private uint m_nextLocalId = 8880000; |
84 | 84 | ||
85 | private AssetCache m_assetCache; | 85 | private AssetCache m_assetCache; |
86 | 86 | ||
87 | public AssetCache AssetCache | 87 | public AssetCache AssetCache |
@@ -89,8 +89,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | get { return m_assetCache; } | 89 | get { return m_assetCache; } |
90 | set { m_assetCache = value; } | 90 | set { m_assetCache = value; } |
91 | } | 91 | } |
92 | 92 | ||
93 | protected RegionStatus m_regStatus; | 93 | protected RegionStatus m_regStatus; |
94 | 94 | ||
95 | public RegionStatus Region_Status | 95 | public RegionStatus Region_Status |
96 | { | 96 | { |
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
130 | #region Add/Remove Agent/Avatar | 130 | #region Add/Remove Agent/Avatar |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
133 | /// | 133 | /// |
134 | /// </summary> | 134 | /// </summary> |
135 | /// <param name="remoteClient"></param> | 135 | /// <param name="remoteClient"></param> |
136 | /// <param name="agentID"></param> | 136 | /// <param name="agentID"></param> |
@@ -138,7 +138,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
138 | public abstract void AddNewClient(IClientAPI client, bool child); | 138 | public abstract void AddNewClient(IClientAPI client, bool child); |
139 | 139 | ||
140 | /// <summary> | 140 | /// <summary> |
141 | /// | 141 | /// |
142 | /// </summary> | 142 | /// </summary> |
143 | /// <param name="agentID"></param> | 143 | /// <param name="agentID"></param> |
144 | public abstract void RemoveClient(LLUUID agentID); | 144 | public abstract void RemoveClient(LLUUID agentID); |
@@ -148,7 +148,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
148 | #endregion | 148 | #endregion |
149 | 149 | ||
150 | /// <summary> | 150 | /// <summary> |
151 | /// | 151 | /// |
152 | /// </summary> | 152 | /// </summary> |
153 | /// <returns></returns> | 153 | /// <returns></returns> |
154 | public virtual RegionInfo RegionInfo | 154 | public virtual RegionInfo RegionInfo |
@@ -206,7 +206,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | } | 206 | } |
207 | 207 | ||
208 | #endregion | 208 | #endregion |
209 | 209 | ||
210 | /// <summary> | 210 | /// <summary> |
211 | /// XXX These two methods are very temporary | 211 | /// XXX These two methods are very temporary |
212 | /// </summary> | 212 | /// </summary> |
@@ -217,7 +217,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | { | 217 | { |
218 | return capsPaths[agentId]; | 218 | return capsPaths[agentId]; |
219 | } | 219 | } |
220 | 220 | ||
221 | return null; | 221 | return null; |
222 | } | 222 | } |
223 | } | 223 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 18ce61a..885d1e9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
104 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 104 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
105 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | 105 | regionCommsHost.OnCloseAgentConnection += CloseConnection; |
106 | regionCommsHost.OnRegionUp += newRegionUp; | 106 | regionCommsHost.OnRegionUp += newRegionUp; |
107 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; | 107 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; |
108 | } | 108 | } |
109 | else | 109 | else |
110 | { | 110 | { |
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
130 | #region CommsManager Event handlers | 130 | #region CommsManager Event handlers |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
133 | /// | 133 | /// |
134 | /// </summary> | 134 | /// </summary> |
135 | /// <param name="regionHandle"></param> | 135 | /// <param name="regionHandle"></param> |
136 | /// <param name="agent"></param> | 136 | /// <param name="agent"></param> |
@@ -289,7 +289,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
289 | agent.child = true; | 289 | agent.child = true; |
290 | 290 | ||
291 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 291 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; |
292 | 292 | ||
293 | try | 293 | try |
294 | { | 294 | { |
295 | d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, | 295 | d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, |
@@ -299,20 +299,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
299 | catch (Exception e) | 299 | catch (Exception e) |
300 | { | 300 | { |
301 | m_log.ErrorFormat( | 301 | m_log.ErrorFormat( |
302 | "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", | 302 | "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", |
303 | neighbours[i].ExternalHostName, | 303 | neighbours[i].ExternalHostName, |
304 | neighbours[i].RegionHandle, | 304 | neighbours[i].RegionHandle, |
305 | neighbours[i].RegionLocX, | 305 | neighbours[i].RegionLocX, |
306 | neighbours[i].RegionLocY, | 306 | neighbours[i].RegionLocY, |
307 | e); | 307 | e); |
308 | 308 | ||
309 | // FIXME: Okay, even though we've failed, we're still going to throw the exception on, | 309 | // FIXME: Okay, even though we've failed, we're still going to throw the exception on, |
310 | // since I don't know what will happen if we just let the client continue | 310 | // since I don't know what will happen if we just let the client continue |
311 | 311 | ||
312 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. | 312 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. |
313 | // throw e; | 313 | // throw e; |
314 | 314 | ||
315 | } | 315 | } |
316 | } | 316 | } |
317 | } | 317 | } |
318 | } | 318 | } |
@@ -362,12 +362,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
362 | { | 362 | { |
363 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); | 363 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); |
364 | handlerRegionUp = OnRegionUp; | 364 | handlerRegionUp = OnRegionUp; |
365 | 365 | ||
366 | // yes, we're notifying ourselves. | 366 | // yes, we're notifying ourselves. |
367 | if (handlerRegionUp != null) | 367 | if (handlerRegionUp != null) |
368 | handlerRegionUp(region); | 368 | handlerRegionUp(region); |
369 | 369 | ||
370 | 370 | ||
371 | } | 371 | } |
372 | else | 372 | else |
373 | { | 373 | { |
@@ -407,9 +407,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
407 | /// <summary> | 407 | /// <summary> |
408 | /// This informs all neighboring regions about the settings of it's child agent. | 408 | /// This informs all neighboring regions about the settings of it's child agent. |
409 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 409 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
410 | /// | 410 | /// |
411 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. | 411 | /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. |
412 | /// | 412 | /// |
413 | /// </summary> | 413 | /// </summary> |
414 | private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence) | 414 | private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence) |
415 | { | 415 | { |
@@ -468,14 +468,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
468 | if (regionAccepted) | 468 | if (regionAccepted) |
469 | { | 469 | { |
470 | m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor"); | 470 | m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor"); |
471 | 471 | ||
472 | } | 472 | } |
473 | else | 473 | else |
474 | { | 474 | { |
475 | m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor"); | 475 | m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor"); |
476 | 476 | ||
477 | } | 477 | } |
478 | 478 | ||
479 | } | 479 | } |
480 | // We remove the list of known regions from the agent's known region list through an event | 480 | // We remove the list of known regions from the agent's known region list through an event |
481 | // to scene, because, if an agent logged of, it's likely that there will be no scene presence | 481 | // to scene, because, if an agent logged of, it's likely that there will be no scene presence |
@@ -572,25 +572,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
572 | if (destRegionUp) | 572 | if (destRegionUp) |
573 | { | 573 | { |
574 | avatar.Close(); | 574 | avatar.Close(); |
575 | 575 | ||
576 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | 576 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport |
577 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 577 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
578 | // once we reach here... | 578 | // once we reach here... |
579 | avatar.Scene.RemoveCapsHandler(avatar.UUID); | 579 | avatar.Scene.RemoveCapsHandler(avatar.UUID); |
580 | 580 | ||
581 | m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | 581 | m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); |
582 | m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, | 582 | m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, |
583 | position, false); | 583 | position, false); |
584 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); | 584 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); |
585 | 585 | ||
586 | // TODO Should construct this behind a method | 586 | // TODO Should construct this behind a method |
587 | string capsPath = | 587 | string capsPath = |
588 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 588 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
589 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; | 589 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; |
590 | 590 | ||
591 | m_log.DebugFormat( | 591 | m_log.DebugFormat( |
592 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); | 592 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); |
593 | 593 | ||
594 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), | 594 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), |
595 | capsPath); | 595 | capsPath); |
596 | avatar.MakeChildAgent(); | 596 | avatar.MakeChildAgent(); |
@@ -618,7 +618,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
618 | } | 618 | } |
619 | 619 | ||
620 | /// <summary> | 620 | /// <summary> |
621 | /// | 621 | /// |
622 | /// </summary> | 622 | /// </summary> |
623 | /// <param name="regionhandle"></param> | 623 | /// <param name="regionhandle"></param> |
624 | /// <param name="agentID"></param> | 624 | /// <param name="agentID"></param> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index dacd609..7ff9213 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
183 | public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps); | 183 | public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps); |
184 | public event DeregisterCapsEvent OnDeregisterCaps; | 184 | public event DeregisterCapsEvent OnDeregisterCaps; |
185 | 185 | ||
186 | public class MoneyTransferArgs : EventArgs | 186 | public class MoneyTransferArgs : EventArgs |
187 | { | 187 | { |
188 | public LLUUID sender; | 188 | public LLUUID sender; |
189 | public LLUUID receiver; | 189 | public LLUUID receiver; |
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
208 | public class LandBuyArgs : EventArgs | 208 | public class LandBuyArgs : EventArgs |
209 | { | 209 | { |
210 | public LLUUID agentId = LLUUID.Zero; | 210 | public LLUUID agentId = LLUUID.Zero; |
211 | 211 | ||
212 | public LLUUID groupId = LLUUID.Zero; | 212 | public LLUUID groupId = LLUUID.Zero; |
213 | 213 | ||
214 | public LLUUID parcelOwnerID = LLUUID.Zero; | 214 | public LLUUID parcelOwnerID = LLUUID.Zero; |
@@ -225,9 +225,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | public int transactionID = 0; | 225 | public int transactionID = 0; |
226 | public int amountDebited = 0; | 226 | public int amountDebited = 0; |
227 | 227 | ||
228 | 228 | ||
229 | public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, | 229 | public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, |
230 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, | 230 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, |
231 | bool pauthenticated) | 231 | bool pauthenticated) |
232 | { | 232 | { |
233 | agentId = pagentId; | 233 | agentId = pagentId; |
@@ -367,7 +367,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
367 | if (handlerParcelPrimCountUpdate != null) | 367 | if (handlerParcelPrimCountUpdate != null) |
368 | { | 368 | { |
369 | handlerParcelPrimCountUpdate(); | 369 | handlerParcelPrimCountUpdate(); |
370 | } | 370 | } |
371 | } | 371 | } |
372 | 372 | ||
373 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) | 373 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) |
@@ -538,7 +538,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
538 | } | 538 | } |
539 | } | 539 | } |
540 | 540 | ||
541 | public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps) | 541 | public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps) |
542 | { | 542 | { |
543 | handlerRegisterCaps = OnRegisterCaps; | 543 | handlerRegisterCaps = OnRegisterCaps; |
544 | if (handlerRegisterCaps != null) | 544 | if (handlerRegisterCaps != null) |
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
547 | } | 547 | } |
548 | } | 548 | } |
549 | 549 | ||
550 | public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps) | 550 | public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps) |
551 | { | 551 | { |
552 | handlerDeregisterCaps = OnDeregisterCaps; | 552 | handlerDeregisterCaps = OnDeregisterCaps; |
553 | if (handlerDeregisterCaps != null) | 553 | if (handlerDeregisterCaps != null) |
@@ -580,7 +580,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
580 | handlerValidateLandBuy(sender, e); | 580 | handlerValidateLandBuy(sender, e); |
581 | } | 581 | } |
582 | } | 582 | } |
583 | 583 | ||
584 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 584 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) |
585 | { | 585 | { |
586 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; | 586 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs index 645c302..040ee70 100644 --- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs +++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs | |||
@@ -61,19 +61,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | 61 | ||
62 | public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) | 62 | public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) |
63 | { | 63 | { |
64 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); | 64 | SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); |
65 | 65 | ||
66 | uint perms=part.GetEffectiveObjectFlags() | | 66 | uint perms=part.GetEffectiveObjectFlags() | |
67 | (uint)LLObject.ObjectFlags.ObjectModify | | 67 | (uint)LLObject.ObjectFlags.ObjectModify | |
68 | (uint)LLObject.ObjectFlags.ObjectCopy | | 68 | (uint)LLObject.ObjectFlags.ObjectCopy | |
69 | (uint)LLObject.ObjectFlags.ObjectMove | | 69 | (uint)LLObject.ObjectFlags.ObjectMove | |
70 | (uint)LLObject.ObjectFlags.ObjectTransfer | | 70 | (uint)LLObject.ObjectFlags.ObjectTransfer | |
71 | (uint)LLObject.ObjectFlags.ObjectYouOwner | | 71 | (uint)LLObject.ObjectFlags.ObjectYouOwner | |
72 | (uint)LLObject.ObjectFlags.ObjectYouOfficer; | 72 | (uint)LLObject.ObjectFlags.ObjectYouOfficer; |
73 | 73 | ||
74 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) | 74 | foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions) |
75 | { | 75 | { |
76 | perms &= check(userID, objectID); | 76 | perms &= check(userID, objectID); |
77 | } | 77 | } |
78 | return perms; | 78 | return perms; |
79 | } | 79 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 215ab75..8f3de51 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
180 | [Obsolete("TODO: Remove this warning by 0.7")] | 180 | [Obsolete("TODO: Remove this warning by 0.7")] |
181 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) | 181 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
182 | { | 182 | { |
183 | m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands."); | 183 | m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands."); |
184 | return false; | 184 | return false; |
185 | } | 185 | } |
186 | 186 | ||
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
253 | public bool TrySetCurrentScene(LLUUID regionID) | 253 | public bool TrySetCurrentScene(LLUUID regionID) |
254 | { | 254 | { |
255 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); | 255 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); |
256 | 256 | ||
257 | foreach (Scene scene in m_localScenes) | 257 | foreach (Scene scene in m_localScenes) |
258 | { | 258 | { |
259 | if (scene.RegionInfo.RegionID == regionID) | 259 | if (scene.RegionInfo.RegionID == regionID) |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
262 | return true; | 262 | return true; |
263 | } | 263 | } |
264 | } | 264 | } |
265 | 265 | ||
266 | return false; | 266 | return false; |
267 | } | 267 | } |
268 | 268 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 8a7096f..1ac51a6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | if (part != null) | 50 | if (part != null) |
51 | { | 51 | { |
52 | part.StartScript(itemID); | 52 | part.StartScript(itemID); |
53 | 53 | ||
54 | } | 54 | } |
55 | else | 55 | else |
56 | { | 56 | { |
@@ -58,9 +58,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | "[PRIM INVENTORY]: " + | 58 | "[PRIM INVENTORY]: " + |
59 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 59 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
60 | localID, Name, UUID, itemID); | 60 | localID, Name, UUID, itemID); |
61 | } | 61 | } |
62 | } | 62 | } |
63 | 63 | ||
64 | // /// Start a given script. | 64 | // /// Start a given script. |
65 | // /// </summary> | 65 | // /// </summary> |
66 | // /// <param name="localID"> | 66 | // /// <param name="localID"> |
@@ -79,9 +79,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | // "[PRIM INVENTORY]: " + | 79 | // "[PRIM INVENTORY]: " + |
80 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 80 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
81 | // localID, Name, UUID, itemID); | 81 | // localID, Name, UUID, itemID); |
82 | // } | 82 | // } |
83 | // } | 83 | // } |
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// Start the scripts contained in all the prims in this group. | 86 | /// Start the scripts contained in all the prims in this group. |
87 | /// </summary> | 87 | /// </summary> |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
107 | } | 107 | } |
108 | } | 108 | } |
109 | } | 109 | } |
110 | 110 | ||
111 | /// Start a given script. | 111 | /// Start a given script. |
112 | /// </summary> | 112 | /// </summary> |
113 | /// <param name="localID"> | 113 | /// <param name="localID"> |
@@ -127,11 +127,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
127 | "[PRIM INVENTORY]: " + | 127 | "[PRIM INVENTORY]: " + |
128 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", | 128 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", |
129 | partID, Name, UUID, itemID); | 129 | partID, Name, UUID, itemID); |
130 | } | 130 | } |
131 | } | 131 | } |
132 | 132 | ||
133 | /// <summary> | 133 | /// <summary> |
134 | /// | 134 | /// |
135 | /// </summary> | 135 | /// </summary> |
136 | /// <param name="remoteClient"></param> | 136 | /// <param name="remoteClient"></param> |
137 | /// <param name="localID"></param> | 137 | /// <param name="localID"></param> |
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
172 | localID, Name, UUID); | 172 | localID, Name, UUID); |
173 | } | 173 | } |
174 | } | 174 | } |
175 | 175 | ||
176 | /// <summary> | 176 | /// <summary> |
177 | /// Add an inventory item to a prim in this group. | 177 | /// Add an inventory item to a prim in this group. |
178 | /// </summary> | 178 | /// </summary> |
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | /// <param name="item"></param> | 181 | /// <param name="item"></param> |
182 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 182 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
183 | /// <returns></returns> | 183 | /// <returns></returns> |
184 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, | 184 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, |
185 | InventoryItemBase item, LLUUID copyItemID) | 185 | InventoryItemBase item, LLUUID copyItemID) |
186 | { | 186 | { |
187 | LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; | 187 | LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; |
@@ -190,8 +190,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | if (part != null) | 190 | if (part != null) |
191 | { | 191 | { |
192 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 192 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
193 | 193 | ||
194 | taskItem.ItemID = newItemId; | 194 | taskItem.ItemID = newItemId; |
195 | taskItem.AssetID = item.AssetID; | 195 | taskItem.AssetID = item.AssetID; |
196 | taskItem.Name = item.Name; | 196 | taskItem.Name = item.Name; |
197 | taskItem.Description = item.Description; | 197 | taskItem.Description = item.Description; |
@@ -199,15 +199,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
199 | taskItem.CreatorID = item.Creator; | 199 | taskItem.CreatorID = item.Creator; |
200 | taskItem.Type = item.AssetType; | 200 | taskItem.Type = item.AssetType; |
201 | taskItem.InvType = item.InvType; | 201 | taskItem.InvType = item.InvType; |
202 | 202 | ||
203 | taskItem.BaseMask = item.BasePermissions; | 203 | taskItem.BaseMask = item.BasePermissions; |
204 | taskItem.OwnerMask = item.CurrentPermissions; | 204 | taskItem.OwnerMask = item.CurrentPermissions; |
205 | // FIXME: ignoring group permissions for now as they aren't stored in item | 205 | // FIXME: ignoring group permissions for now as they aren't stored in item |
206 | taskItem.EveryoneMask = item.EveryOnePermissions; | 206 | taskItem.EveryoneMask = item.EveryOnePermissions; |
207 | taskItem.NextOwnerMask = item.NextPermissions; | 207 | taskItem.NextOwnerMask = item.NextPermissions; |
208 | 208 | ||
209 | part.AddInventoryItem(taskItem); | 209 | part.AddInventoryItem(taskItem); |
210 | 210 | ||
211 | return true; | 211 | return true; |
212 | } | 212 | } |
213 | else | 213 | else |
@@ -220,7 +220,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | 220 | ||
221 | return false; | 221 | return false; |
222 | } | 222 | } |
223 | 223 | ||
224 | /// <summary> | 224 | /// <summary> |
225 | /// Returns an existing inventory item. Returns the original, so any changes will be live. | 225 | /// Returns an existing inventory item. Returns the original, so any changes will be live. |
226 | /// </summary> | 226 | /// </summary> |
@@ -240,11 +240,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
240 | "[PRIM INVENTORY]: " + | 240 | "[PRIM INVENTORY]: " + |
241 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", | 241 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", |
242 | primID, part.Name, part.UUID, itemID); | 242 | primID, part.Name, part.UUID, itemID); |
243 | } | 243 | } |
244 | 244 | ||
245 | return null; | 245 | return null; |
246 | } | 246 | } |
247 | 247 | ||
248 | /// <summary> | 248 | /// <summary> |
249 | /// Update an existing inventory item. | 249 | /// Update an existing inventory item. |
250 | /// </summary> | 250 | /// </summary> |
@@ -256,8 +256,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
256 | SceneObjectPart part = GetChildPart(item.ParentPartID); | 256 | SceneObjectPart part = GetChildPart(item.ParentPartID); |
257 | if (part != null) | 257 | if (part != null) |
258 | { | 258 | { |
259 | part.UpdateInventoryItem(item); | 259 | part.UpdateInventoryItem(item); |
260 | 260 | ||
261 | return true; | 261 | return true; |
262 | } | 262 | } |
263 | else | 263 | else |
@@ -266,55 +266,55 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | "[PRIM INVENTORY]: " + | 266 | "[PRIM INVENTORY]: " + |
267 | "Couldn't find prim ID {0} to update item {1}, {2}", | 267 | "Couldn't find prim ID {0} to update item {1}, {2}", |
268 | item.ParentPartID, item.Name, item.ItemID); | 268 | item.ParentPartID, item.Name, item.ItemID); |
269 | } | 269 | } |
270 | 270 | ||
271 | return false; | 271 | return false; |
272 | } | 272 | } |
273 | 273 | ||
274 | public int RemoveInventoryItem(uint localID, LLUUID itemID) | 274 | public int RemoveInventoryItem(uint localID, LLUUID itemID) |
275 | { | 275 | { |
276 | SceneObjectPart part = GetChildPart(localID); | 276 | SceneObjectPart part = GetChildPart(localID); |
277 | if (part != null) | 277 | if (part != null) |
278 | { | 278 | { |
279 | int type = part.RemoveInventoryItem(itemID); | 279 | int type = part.RemoveInventoryItem(itemID); |
280 | 280 | ||
281 | return type; | 281 | return type; |
282 | } | 282 | } |
283 | 283 | ||
284 | return -1; | 284 | return -1; |
285 | } | 285 | } |
286 | 286 | ||
287 | public uint GetEffectivePermissions() | 287 | public uint GetEffectivePermissions() |
288 | { | 288 | { |
289 | uint perms=(uint)(PermissionMask.Modify | | 289 | uint perms=(uint)(PermissionMask.Modify | |
290 | PermissionMask.Copy | | 290 | PermissionMask.Copy | |
291 | PermissionMask.Move | | 291 | PermissionMask.Move | |
292 | PermissionMask.Transfer) | 7; | 292 | PermissionMask.Transfer) | 7; |
293 | 293 | ||
294 | foreach (SceneObjectPart part in m_parts.Values) | 294 | foreach (SceneObjectPart part in m_parts.Values) |
295 | perms &= part.MaskEffectivePermissions(); | 295 | perms &= part.MaskEffectivePermissions(); |
296 | 296 | ||
297 | if((RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) | 297 | if ((RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) |
298 | perms &= ~(uint)PermissionMask.Modify; | 298 | perms &= ~(uint)PermissionMask.Modify; |
299 | if((RootPart.OwnerMask & (uint)PermissionMask.Copy) == 0) | 299 | if ((RootPart.OwnerMask & (uint)PermissionMask.Copy) == 0) |
300 | perms &= ~(uint)PermissionMask.Copy; | 300 | perms &= ~(uint)PermissionMask.Copy; |
301 | if((RootPart.OwnerMask & (uint)PermissionMask.Transfer) == 0) | 301 | if ((RootPart.OwnerMask & (uint)PermissionMask.Transfer) == 0) |
302 | perms &= ~(uint)PermissionMask.Transfer; | 302 | perms &= ~(uint)PermissionMask.Transfer; |
303 | 303 | ||
304 | if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) | 304 | if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0) |
305 | perms &= ~((uint)PermissionMask.Modify >> 13); | 305 | perms &= ~((uint)PermissionMask.Modify >> 13); |
306 | if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) | 306 | if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0) |
307 | perms &= ~((uint)PermissionMask.Copy >> 13); | 307 | perms &= ~((uint)PermissionMask.Copy >> 13); |
308 | if((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) | 308 | if ((RootPart.OwnerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) |
309 | perms &= ~((uint)PermissionMask.Transfer >> 13); | 309 | perms &= ~((uint)PermissionMask.Transfer >> 13); |
310 | 310 | ||
311 | return perms; | 311 | return perms; |
312 | } | 312 | } |
313 | 313 | ||
314 | public void ApplyNextOwnerPermissions() | 314 | public void ApplyNextOwnerPermissions() |
315 | { | 315 | { |
316 | foreach (SceneObjectPart part in m_parts.Values) | 316 | foreach (SceneObjectPart part in m_parts.Values) |
317 | part.ApplyNextOwnerPermissions(); | 317 | part.ApplyNextOwnerPermissions(); |
318 | } | 318 | } |
319 | } | 319 | } |
320 | } | 320 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 14bfde0..332d160 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -86,11 +86,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
86 | private PrimCountTaintedDelegate handlerPrimCountTainted = null; | 86 | private PrimCountTaintedDelegate handlerPrimCountTainted = null; |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// Signal whether the non-inventory attributes of any prims in the group have changed | 89 | /// Signal whether the non-inventory attributes of any prims in the group have changed |
90 | /// since the group's last persistent backup | 90 | /// since the group's last persistent backup |
91 | /// </summary> | 91 | /// </summary> |
92 | public bool HasGroupChanged = false; | 92 | public bool HasGroupChanged = false; |
93 | 93 | ||
94 | 94 | ||
95 | 95 | ||
96 | private LLVector3 lastPhysGroupPos; | 96 | private LLVector3 lastPhysGroupPos; |
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
119 | /// but not sure a object should have this | 119 | /// but not sure a object should have this |
120 | /// as what does it tell us? that some avatar has selected it (but not what Avatar/user) | 120 | /// as what does it tell us? that some avatar has selected it (but not what Avatar/user) |
121 | /// think really there should be a list (or whatever) in each scenepresence | 121 | /// think really there should be a list (or whatever) in each scenepresence |
122 | /// saying what prim(s) that user has selected. | 122 | /// saying what prim(s) that user has selected. |
123 | /// </summary> | 123 | /// </summary> |
124 | protected bool m_isSelected = false; | 124 | protected bool m_isSelected = false; |
125 | 125 | ||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
134 | } | 134 | } |
135 | 135 | ||
136 | /// <summary> | 136 | /// <summary> |
137 | /// | 137 | /// |
138 | /// </summary> | 138 | /// </summary> |
139 | public int PrimCount | 139 | public int PrimCount |
140 | { | 140 | { |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
153 | } | 153 | } |
154 | 154 | ||
155 | /// <summary> | 155 | /// <summary> |
156 | /// | 156 | /// |
157 | /// </summary> | 157 | /// </summary> |
158 | public LLVector3 GroupCentrePoint | 158 | public LLVector3 GroupCentrePoint |
159 | { | 159 | { |
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
215 | part.GroupPosition = val; | 215 | part.GroupPosition = val; |
216 | } | 216 | } |
217 | } | 217 | } |
218 | 218 | ||
219 | //if (m_rootPart.PhysActor != null) | 219 | //if (m_rootPart.PhysActor != null) |
220 | //{ | 220 | //{ |
221 | //m_rootPart.PhysActor.Position = | 221 | //m_rootPart.PhysActor.Position = |
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | //} | 225 | //} |
226 | } | 226 | } |
227 | } | 227 | } |
228 | 228 | ||
229 | public override uint LocalId | 229 | public override uint LocalId |
230 | { | 230 | { |
231 | get | 231 | get |
@@ -316,17 +316,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
316 | #region Constructors | 316 | #region Constructors |
317 | 317 | ||
318 | /// <summary> | 318 | /// <summary> |
319 | /// | 319 | /// |
320 | /// </summary> | 320 | /// </summary> |
321 | public SceneObjectGroup() | 321 | public SceneObjectGroup() |
322 | { | 322 | { |
323 | } | 323 | } |
324 | 324 | ||
325 | /// <summary> | 325 | /// <summary> |
326 | /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. | 326 | /// This constructor creates a SceneObjectGroup using a pre-existing SceneObjectPart. |
327 | /// The original SceneObjectPart will be used rather than a copy, preserving | 327 | /// The original SceneObjectPart will be used rather than a copy, preserving |
328 | /// its existing localID and UUID. | 328 | /// its existing localID and UUID. |
329 | /// </summary> | 329 | /// </summary> |
330 | public SceneObjectGroup(Scene scene, ulong regionHandle, SceneObjectPart part) | 330 | public SceneObjectGroup(Scene scene, ulong regionHandle, SceneObjectPart part) |
331 | { | 331 | { |
332 | m_scene = scene; | 332 | m_scene = scene; |
@@ -416,7 +416,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
416 | } | 416 | } |
417 | 417 | ||
418 | /// <summary> | 418 | /// <summary> |
419 | /// | 419 | /// |
420 | /// </summary> | 420 | /// </summary> |
421 | public SceneObjectGroup(string xmlData) | 421 | public SceneObjectGroup(string xmlData) |
422 | { | 422 | { |
@@ -464,7 +464,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
464 | } | 464 | } |
465 | 465 | ||
466 | /// <summary> | 466 | /// <summary> |
467 | /// | 467 | /// |
468 | /// </summary> | 468 | /// </summary> |
469 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 469 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, |
470 | LLQuaternion rot, PrimitiveBaseShape shape) | 470 | LLQuaternion rot, PrimitiveBaseShape shape) |
@@ -486,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | } | 486 | } |
487 | 487 | ||
488 | /// <summary> | 488 | /// <summary> |
489 | /// | 489 | /// |
490 | /// </summary> | 490 | /// </summary> |
491 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 491 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, |
492 | PrimitiveBaseShape shape) | 492 | PrimitiveBaseShape shape) |
@@ -576,7 +576,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | 576 | ||
577 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation,frontFacesOnly, faceCenters); | 577 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation,frontFacesOnly, faceCenters); |
578 | 578 | ||
579 | // This may need to be updated to the maximum draw distance possible.. | 579 | // This may need to be updated to the maximum draw distance possible.. |
580 | // We might (and probably will) be checking for prim creation from other sims | 580 | // We might (and probably will) be checking for prim creation from other sims |
581 | // when the camera crosses the border. | 581 | // when the camera crosses the border. |
582 | float idist = Constants.RegionSize; | 582 | float idist = Constants.RegionSize; |
@@ -676,7 +676,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
676 | } | 676 | } |
677 | 677 | ||
678 | /// <summary> | 678 | /// <summary> |
679 | /// | 679 | /// |
680 | /// </summary> | 680 | /// </summary> |
681 | /// <param name="part"></param> | 681 | /// <param name="part"></param> |
682 | private void SetPartAsRoot(SceneObjectPart part) | 682 | private void SetPartAsRoot(SceneObjectPart part) |
@@ -693,7 +693,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
693 | DetachFromBackup(this); | 693 | DetachFromBackup(this); |
694 | m_rootPart.m_attachedAvatar = agentID; | 694 | m_rootPart.m_attachedAvatar = agentID; |
695 | 695 | ||
696 | 696 | ||
697 | if (m_rootPart.PhysActor != null) | 697 | if (m_rootPart.PhysActor != null) |
698 | { | 698 | { |
699 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | 699 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); |
@@ -753,7 +753,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
753 | AttachToBackup(); | 753 | AttachToBackup(); |
754 | m_rootPart.ScheduleFullUpdate(); | 754 | m_rootPart.ScheduleFullUpdate(); |
755 | m_rootPart.ClearUndoState(); | 755 | m_rootPart.ClearUndoState(); |
756 | 756 | ||
757 | } | 757 | } |
758 | public void DetachToInventoryPrep() | 758 | public void DetachToInventoryPrep() |
759 | { | 759 | { |
@@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
764 | //detachedpos = avatar.AbsolutePosition; | 764 | //detachedpos = avatar.AbsolutePosition; |
765 | avatar.RemoveAttachment(this); | 765 | avatar.RemoveAttachment(this); |
766 | } | 766 | } |
767 | 767 | ||
768 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 768 | m_rootPart.m_attachedAvatar = LLUUID.Zero; |
769 | m_rootPart.SetParentLocalId(0); | 769 | m_rootPart.SetParentLocalId(0); |
770 | //m_rootPart.SetAttachmentPoint((byte)0); | 770 | //m_rootPart.SetAttachmentPoint((byte)0); |
@@ -773,10 +773,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
773 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 773 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
774 | //AttachToBackup(); | 774 | //AttachToBackup(); |
775 | //m_rootPart.ScheduleFullUpdate(); | 775 | //m_rootPart.ScheduleFullUpdate(); |
776 | 776 | ||
777 | } | 777 | } |
778 | /// <summary> | 778 | /// <summary> |
779 | /// | 779 | /// |
780 | /// </summary> | 780 | /// </summary> |
781 | /// <param name="part"></param> | 781 | /// <param name="part"></param> |
782 | private void SetPartAsNonRoot(SceneObjectPart part) | 782 | private void SetPartAsNonRoot(SceneObjectPart part) |
@@ -802,7 +802,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
802 | } | 802 | } |
803 | 803 | ||
804 | /// <summary> | 804 | /// <summary> |
805 | /// Added as a way for the storage provider to reset the scene, | 805 | /// Added as a way for the storage provider to reset the scene, |
806 | /// most likely a better way to do this sort of thing but for now... | 806 | /// most likely a better way to do this sort of thing but for now... |
807 | /// </summary> | 807 | /// </summary> |
808 | /// <param name="scene"></param> | 808 | /// <param name="scene"></param> |
@@ -813,7 +813,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
813 | } | 813 | } |
814 | 814 | ||
815 | /// <summary> | 815 | /// <summary> |
816 | /// | 816 | /// |
817 | /// </summary> | 817 | /// </summary> |
818 | /// <param name="part"></param> | 818 | /// <param name="part"></param> |
819 | public void AddPart(SceneObjectPart part) | 819 | public void AddPart(SceneObjectPart part) |
@@ -826,7 +826,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
826 | try | 826 | try |
827 | { | 827 | { |
828 | m_parts.Add(part.UUID, part); | 828 | m_parts.Add(part.UUID, part); |
829 | 829 | ||
830 | } | 830 | } |
831 | catch (Exception e) | 831 | catch (Exception e) |
832 | { | 832 | { |
@@ -836,7 +836,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
836 | } | 836 | } |
837 | 837 | ||
838 | /// <summary> | 838 | /// <summary> |
839 | /// | 839 | /// |
840 | /// </summary> | 840 | /// </summary> |
841 | public void UpdateParentIDs() | 841 | public void UpdateParentIDs() |
842 | { | 842 | { |
@@ -847,7 +847,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
847 | if (part.UUID != m_rootPart.UUID) | 847 | if (part.UUID != m_rootPart.UUID) |
848 | { | 848 | { |
849 | part.ParentID = m_rootPart.LocalId; | 849 | part.ParentID = m_rootPart.LocalId; |
850 | 850 | ||
851 | } | 851 | } |
852 | } | 852 | } |
853 | } | 853 | } |
@@ -860,7 +860,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
860 | foreach (SceneObjectPart part in m_parts.Values) | 860 | foreach (SceneObjectPart part in m_parts.Values) |
861 | { | 861 | { |
862 | part.UUID = LLUUID.Random(); | 862 | part.UUID = LLUUID.Random(); |
863 | 863 | ||
864 | } | 864 | } |
865 | } | 865 | } |
866 | } | 866 | } |
@@ -897,7 +897,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
897 | { | 897 | { |
898 | SceneObjectPart part = GetChildPart(localId); | 898 | SceneObjectPart part = GetChildPart(localId); |
899 | OnGrabPart(part, offsetPos, remoteClient); | 899 | OnGrabPart(part, offsetPos, remoteClient); |
900 | 900 | ||
901 | } | 901 | } |
902 | } | 902 | } |
903 | 903 | ||
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
905 | { | 905 | { |
906 | part.StoreUndoState(); | 906 | part.StoreUndoState(); |
907 | part.OnGrab(offsetPos, remoteClient); | 907 | part.OnGrab(offsetPos, remoteClient); |
908 | 908 | ||
909 | } | 909 | } |
910 | 910 | ||
911 | public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) | 911 | public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) |
@@ -1068,7 +1068,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1068 | #region Events | 1068 | #region Events |
1069 | 1069 | ||
1070 | /// <summary> | 1070 | /// <summary> |
1071 | /// | 1071 | /// |
1072 | /// </summary> | 1072 | /// </summary> |
1073 | public void TriggerTainted() | 1073 | public void TriggerTainted() |
1074 | { | 1074 | { |
@@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1198 | 1198 | ||
1199 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 1199 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
1200 | } | 1200 | } |
1201 | // Now we've made a copy that replaces this one, we need to | 1201 | // Now we've made a copy that replaces this one, we need to |
1202 | // switch the owner to the person who did the copying | 1202 | // switch the owner to the person who did the copying |
1203 | // Second Life copies an object and duplicates the first one in it's place | 1203 | // Second Life copies an object and duplicates the first one in it's place |
1204 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one | 1204 | // So, we have to make a copy of this one, set it in it's place then set the owner on this one |
@@ -1227,7 +1227,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1227 | } | 1227 | } |
1228 | 1228 | ||
1229 | /// <summary> | 1229 | /// <summary> |
1230 | /// | 1230 | /// |
1231 | /// </summary> | 1231 | /// </summary> |
1232 | /// <param name="part"></param> | 1232 | /// <param name="part"></param> |
1233 | /// <param name="cAgentID"></param> | 1233 | /// <param name="cAgentID"></param> |
@@ -1359,7 +1359,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1359 | } | 1359 | } |
1360 | 1360 | ||
1361 | /// <summary> | 1361 | /// <summary> |
1362 | /// | 1362 | /// |
1363 | /// </summary> | 1363 | /// </summary> |
1364 | /// <param name="part"></param> | 1364 | /// <param name="part"></param> |
1365 | /// <param name="cAgentID"></param> | 1365 | /// <param name="cAgentID"></param> |
@@ -1373,14 +1373,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1373 | { | 1373 | { |
1374 | m_parts.Add(newPart.UUID, newPart); | 1374 | m_parts.Add(newPart.UUID, newPart); |
1375 | } | 1375 | } |
1376 | 1376 | ||
1377 | SetPartAsNonRoot(newPart); | 1377 | SetPartAsNonRoot(newPart); |
1378 | 1378 | ||
1379 | } | 1379 | } |
1380 | 1380 | ||
1381 | /// <summary> | 1381 | /// <summary> |
1382 | /// Reset the LLUUIDs for all the prims that make up this group. | 1382 | /// Reset the LLUUIDs for all the prims that make up this group. |
1383 | /// | 1383 | /// |
1384 | /// This is called by methods which want to add a new group to an existing scene, in order | 1384 | /// This is called by methods which want to add a new group to an existing scene, in order |
1385 | /// to ensure that there are no clashes with groups already present. | 1385 | /// to ensure that there are no clashes with groups already present. |
1386 | /// </summary> | 1386 | /// </summary> |
@@ -1398,7 +1398,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1398 | } | 1398 | } |
1399 | 1399 | ||
1400 | /// <summary> | 1400 | /// <summary> |
1401 | /// | 1401 | /// |
1402 | /// </summary> | 1402 | /// </summary> |
1403 | /// <param name="part"></param> | 1403 | /// <param name="part"></param> |
1404 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) | 1404 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) |
@@ -1425,7 +1425,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1425 | /// </summary> | 1425 | /// </summary> |
1426 | public override void Update() | 1426 | public override void Update() |
1427 | { | 1427 | { |
1428 | 1428 | ||
1429 | lock (m_parts) | 1429 | lock (m_parts) |
1430 | { | 1430 | { |
1431 | //if (m_rootPart.m_IsAttachment) | 1431 | //if (m_rootPart.m_IsAttachment) |
@@ -1436,7 +1436,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1436 | //} | 1436 | //} |
1437 | //return; | 1437 | //return; |
1438 | //} | 1438 | //} |
1439 | 1439 | ||
1440 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) | 1440 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) |
1441 | { | 1441 | { |
1442 | m_rootPart.UpdateFlag = 1; | 1442 | m_rootPart.UpdateFlag = 1; |
@@ -1447,10 +1447,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1447 | //if (part.UpdateFlag == 0) part.UpdateFlag = 1; | 1447 | //if (part.UpdateFlag == 0) part.UpdateFlag = 1; |
1448 | //} | 1448 | //} |
1449 | 1449 | ||
1450 | 1450 | ||
1451 | 1451 | ||
1452 | checkAtTargets(); | 1452 | checkAtTargets(); |
1453 | 1453 | ||
1454 | 1454 | ||
1455 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) | 1455 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) |
1456 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | 1456 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) |
@@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1508 | } | 1508 | } |
1509 | 1509 | ||
1510 | /// <summary> | 1510 | /// <summary> |
1511 | /// | 1511 | /// |
1512 | /// </summary> | 1512 | /// </summary> |
1513 | public void ScheduleGroupForTerseUpdate() | 1513 | public void ScheduleGroupForTerseUpdate() |
1514 | { | 1514 | { |
@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1524 | } | 1524 | } |
1525 | 1525 | ||
1526 | /// <summary> | 1526 | /// <summary> |
1527 | /// | 1527 | /// |
1528 | /// </summary> | 1528 | /// </summary> |
1529 | public void SendGroupFullUpdate() | 1529 | public void SendGroupFullUpdate() |
1530 | { | 1530 | { |
@@ -1545,7 +1545,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1545 | } | 1545 | } |
1546 | 1546 | ||
1547 | /// <summary> | 1547 | /// <summary> |
1548 | /// | 1548 | /// |
1549 | /// </summary> | 1549 | /// </summary> |
1550 | public void SendGroupTerseUpdate() | 1550 | public void SendGroupTerseUpdate() |
1551 | { | 1551 | { |
@@ -1669,7 +1669,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1669 | { | 1669 | { |
1670 | if (objectGroup.RootPart.UpdateFlag > 0) | 1670 | if (objectGroup.RootPart.UpdateFlag > 0) |
1671 | { | 1671 | { |
1672 | // I've never actually seen this happen, though I think it's theoretically possible | 1672 | // I've never actually seen this happen, though I think it's theoretically possible |
1673 | m_log.WarnFormat( | 1673 | m_log.WarnFormat( |
1674 | "[SCENE OBJECT GROUP]: Aborted linking {0}, {1} to {2}, {3} as it has yet to finish delinking", | 1674 | "[SCENE OBJECT GROUP]: Aborted linking {0}, {1} to {2}, {3} as it has yet to finish delinking", |
1675 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 1675 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1678 | } | 1678 | } |
1679 | 1679 | ||
1680 | // m_log.DebugFormat( | 1680 | // m_log.DebugFormat( |
1681 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 1681 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
1682 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 1682 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
1683 | 1683 | ||
1684 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 1684 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
@@ -1747,19 +1747,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1747 | } | 1747 | } |
1748 | 1748 | ||
1749 | /// <summary> | 1749 | /// <summary> |
1750 | /// Delink the given prim from this group. The delinked prim is established as | 1750 | /// Delink the given prim from this group. The delinked prim is established as |
1751 | /// an independent SceneObjectGroup. | 1751 | /// an independent SceneObjectGroup. |
1752 | /// </summary> | 1752 | /// </summary> |
1753 | /// <param name="partID"></param> | 1753 | /// <param name="partID"></param> |
1754 | public void DelinkFromGroup(uint partID) | 1754 | public void DelinkFromGroup(uint partID) |
1755 | { | 1755 | { |
1756 | SceneObjectPart linkPart = GetChildPart(partID); | 1756 | SceneObjectPart linkPart = GetChildPart(partID); |
1757 | 1757 | ||
1758 | if (null != linkPart) | 1758 | if (null != linkPart) |
1759 | { | 1759 | { |
1760 | linkPart.ClearUndoState(); | 1760 | linkPart.ClearUndoState(); |
1761 | // m_log.DebugFormat( | 1761 | // m_log.DebugFormat( |
1762 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 1762 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
1763 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 1763 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
1764 | 1764 | ||
1765 | LLQuaternion worldRot = linkPart.GetWorldRotation(); | 1765 | LLQuaternion worldRot = linkPart.GetWorldRotation(); |
@@ -1777,8 +1777,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1777 | m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 1777 | m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
1778 | } | 1778 | } |
1779 | 1779 | ||
1780 | // We need to reset the child part's position | 1780 | // We need to reset the child part's position |
1781 | // ready for life as a separate object after being a part of another object | 1781 | // ready for life as a separate object after being a part of another object |
1782 | Quaternion parentRot | 1782 | Quaternion parentRot |
1783 | = new Quaternion( | 1783 | = new Quaternion( |
1784 | m_rootPart.RotationOffset.W, | 1784 | m_rootPart.RotationOffset.W, |
@@ -1933,7 +1933,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1933 | m_rootPart.TouchName, new byte[0], m_rootPart.SitName, m_rootPart.Name, m_rootPart.Description, | 1933 | m_rootPart.TouchName, new byte[0], m_rootPart.SitName, m_rootPart.Name, m_rootPart.Description, |
1934 | m_rootPart.OwnerMask, m_rootPart.NextOwnerMask, m_rootPart.GroupMask, m_rootPart.EveryoneMask, | 1934 | m_rootPart.OwnerMask, m_rootPart.NextOwnerMask, m_rootPart.GroupMask, m_rootPart.EveryoneMask, |
1935 | m_rootPart.BaseMask); | 1935 | m_rootPart.BaseMask); |
1936 | 1936 | ||
1937 | } | 1937 | } |
1938 | 1938 | ||
1939 | /// <summary> | 1939 | /// <summary> |
@@ -1998,13 +1998,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1998 | } | 1998 | } |
1999 | 1999 | ||
2000 | /// <summary> | 2000 | /// <summary> |
2001 | /// | 2001 | /// |
2002 | /// </summary> | 2002 | /// </summary> |
2003 | /// <param name="localID"></param> | 2003 | /// <param name="localID"></param> |
2004 | /// <param name="type"></param> | 2004 | /// <param name="type"></param> |
2005 | /// <param name="inUse"></param> | 2005 | /// <param name="inUse"></param> |
2006 | /// <param name="data"></param> | 2006 | /// <param name="data"></param> |
2007 | /// | 2007 | /// |
2008 | public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data) | 2008 | public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data) |
2009 | { | 2009 | { |
2010 | SceneObjectPart part = GetChildPart(localID); | 2010 | SceneObjectPart part = GetChildPart(localID); |
@@ -2046,7 +2046,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2046 | } | 2046 | } |
2047 | 2047 | ||
2048 | /// <summary> | 2048 | /// <summary> |
2049 | /// | 2049 | /// |
2050 | /// </summary> | 2050 | /// </summary> |
2051 | /// <param name="localID"></param> | 2051 | /// <param name="localID"></param> |
2052 | /// <param name="textureEntry"></param> | 2052 | /// <param name="textureEntry"></param> |
@@ -2071,7 +2071,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2071 | #region Shape | 2071 | #region Shape |
2072 | 2072 | ||
2073 | /// <summary> | 2073 | /// <summary> |
2074 | /// | 2074 | /// |
2075 | /// </summary> | 2075 | /// </summary> |
2076 | /// <param name="shapeBlock"></param> | 2076 | /// <param name="shapeBlock"></param> |
2077 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | 2077 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) |
@@ -2091,7 +2091,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2091 | #region Resize | 2091 | #region Resize |
2092 | 2092 | ||
2093 | /// <summary> | 2093 | /// <summary> |
2094 | /// | 2094 | /// |
2095 | /// </summary> | 2095 | /// </summary> |
2096 | /// <param name="scale"></param> | 2096 | /// <param name="scale"></param> |
2097 | /// <param name="localID"></param> | 2097 | /// <param name="localID"></param> |
@@ -2169,7 +2169,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2169 | #region Position | 2169 | #region Position |
2170 | 2170 | ||
2171 | /// <summary> | 2171 | /// <summary> |
2172 | /// | 2172 | /// |
2173 | /// </summary> | 2173 | /// </summary> |
2174 | /// <param name="pos"></param> | 2174 | /// <param name="pos"></param> |
2175 | public void UpdateGroupPosition(LLVector3 pos) | 2175 | public void UpdateGroupPosition(LLVector3 pos) |
@@ -2189,7 +2189,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2189 | } | 2189 | } |
2190 | 2190 | ||
2191 | /// <summary> | 2191 | /// <summary> |
2192 | /// | 2192 | /// |
2193 | /// </summary> | 2193 | /// </summary> |
2194 | /// <param name="pos"></param> | 2194 | /// <param name="pos"></param> |
2195 | /// <param name="localID"></param> | 2195 | /// <param name="localID"></param> |
@@ -2210,7 +2210,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2210 | } | 2210 | } |
2211 | 2211 | ||
2212 | /// <summary> | 2212 | /// <summary> |
2213 | /// | 2213 | /// |
2214 | /// </summary> | 2214 | /// </summary> |
2215 | /// <param name="pos"></param> | 2215 | /// <param name="pos"></param> |
2216 | private void UpdateRootPosition(LLVector3 pos) | 2216 | private void UpdateRootPosition(LLVector3 pos) |
@@ -2255,7 +2255,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2255 | #region Rotation | 2255 | #region Rotation |
2256 | 2256 | ||
2257 | /// <summary> | 2257 | /// <summary> |
2258 | /// | 2258 | /// |
2259 | /// </summary> | 2259 | /// </summary> |
2260 | /// <param name="rot"></param> | 2260 | /// <param name="rot"></param> |
2261 | public void UpdateGroupRotation(LLQuaternion rot) | 2261 | public void UpdateGroupRotation(LLQuaternion rot) |
@@ -2272,7 +2272,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2272 | } | 2272 | } |
2273 | 2273 | ||
2274 | /// <summary> | 2274 | /// <summary> |
2275 | /// | 2275 | /// |
2276 | /// </summary> | 2276 | /// </summary> |
2277 | /// <param name="pos"></param> | 2277 | /// <param name="pos"></param> |
2278 | /// <param name="rot"></param> | 2278 | /// <param name="rot"></param> |
@@ -2291,7 +2291,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2291 | } | 2291 | } |
2292 | 2292 | ||
2293 | /// <summary> | 2293 | /// <summary> |
2294 | /// | 2294 | /// |
2295 | /// </summary> | 2295 | /// </summary> |
2296 | /// <param name="rot"></param> | 2296 | /// <param name="rot"></param> |
2297 | /// <param name="localID"></param> | 2297 | /// <param name="localID"></param> |
@@ -2312,7 +2312,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2312 | } | 2312 | } |
2313 | 2313 | ||
2314 | /// <summary> | 2314 | /// <summary> |
2315 | /// | 2315 | /// |
2316 | /// </summary> | 2316 | /// </summary> |
2317 | /// <param name="rot"></param> | 2317 | /// <param name="rot"></param> |
2318 | private void UpdateRootRotation(LLQuaternion rot) | 2318 | private void UpdateRootRotation(LLQuaternion rot) |
@@ -2463,7 +2463,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2463 | // Reusing att.tolerance to hold the index of the target in the targets dictionary | 2463 | // Reusing att.tolerance to hold the index of the target in the targets dictionary |
2464 | // to avoid deadlocking the sim. | 2464 | // to avoid deadlocking the sim. |
2465 | m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition); | 2465 | m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition); |
2466 | 2466 | ||
2467 | 2467 | ||
2468 | } | 2468 | } |
2469 | } | 2469 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index e1be8ff..cce263c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | 67 | ||
68 | /// <summary> | 68 | /// <summary> |
69 | /// Holds in memory prim inventory | 69 | /// Holds in memory prim inventory |
70 | /// </summary> | 70 | /// </summary> |
71 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | 71 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); |
72 | 72 | ||
73 | public TaskInventoryDictionary TaskInventory | 73 | public TaskInventoryDictionary TaskInventory |
@@ -84,21 +84,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
84 | /// <summary> | 84 | /// <summary> |
85 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating | 85 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating |
86 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 86 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
87 | /// | 87 | /// |
88 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 88 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
89 | /// </summary> | 89 | /// </summary> |
90 | /// <param name="linkNum">Link number for the part</param> | 90 | /// <param name="linkNum">Link number for the part</param> |
91 | public void ResetInventoryIDs() | 91 | public void ResetInventoryIDs() |
92 | { | 92 | { |
93 | lock (TaskInventory) | 93 | lock (TaskInventory) |
94 | { | 94 | { |
95 | if (0 == TaskInventory.Count) | 95 | if (0 == TaskInventory.Count) |
96 | { | 96 | { |
97 | return; | 97 | return; |
98 | } | 98 | } |
99 | 99 | ||
100 | HasInventoryChanged = true; | 100 | HasInventoryChanged = true; |
101 | 101 | ||
102 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | 102 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); |
103 | TaskInventory.Clear(); | 103 | TaskInventory.Clear(); |
104 | 104 | ||
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
127 | if (ownerId != item.OwnerID) | 127 | if (ownerId != item.OwnerID) |
128 | { | 128 | { |
129 | item.LastOwnerID = item.OwnerID; | 129 | item.LastOwnerID = item.OwnerID; |
130 | item.OwnerID = ownerId; | 130 | item.OwnerID = ownerId; |
131 | } | 131 | } |
132 | } | 132 | } |
133 | } | 133 | } |
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
178 | { | 178 | { |
179 | // m_log.InfoFormat( | 179 | // m_log.InfoFormat( |
180 | // "[PRIM INVENTORY]: " + | 180 | // "[PRIM INVENTORY]: " + |
181 | // "Starting script {0}, {1} in prim {2}, {3}", | 181 | // "Starting script {0}, {1} in prim {2}, {3}", |
182 | // item.Name, item.ItemID, Name, UUID); | 182 | // item.Name, item.ItemID, Name, UUID); |
183 | AddFlag(LLObject.ObjectFlags.Scripted); | 183 | AddFlag(LLObject.ObjectFlags.Scripted); |
184 | 184 | ||
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
211 | /// </summary> | 211 | /// </summary> |
212 | /// <param name="itemId"> | 212 | /// <param name="itemId"> |
213 | /// A <see cref="LLUUID"/> | 213 | /// A <see cref="LLUUID"/> |
214 | /// </param> | 214 | /// </param> |
215 | public void StartScript(LLUUID itemId) | 215 | public void StartScript(LLUUID itemId) |
216 | { | 216 | { |
217 | lock (m_taskInventory) | 217 | lock (m_taskInventory) |
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
234 | /// <summary> | 234 | /// <summary> |
235 | /// Stop a script which is in this prim's inventory. | 235 | /// Stop a script which is in this prim's inventory. |
236 | /// </summary> | 236 | /// </summary> |
237 | /// <param name="itemId"></param> | 237 | /// <param name="itemId"></param> |
238 | public void StopScript(LLUUID itemId) | 238 | public void StopScript(LLUUID itemId) |
239 | { | 239 | { |
240 | if (m_taskInventory.ContainsKey(itemId)) | 240 | if (m_taskInventory.ContainsKey(itemId)) |
@@ -306,9 +306,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
306 | } | 306 | } |
307 | 307 | ||
308 | /// <summary> | 308 | /// <summary> |
309 | /// Restore a whole collection of items to the prim's inventory at once. | 309 | /// Restore a whole collection of items to the prim's inventory at once. |
310 | /// We assume that the items already have all their fields correctly filled out. | 310 | /// We assume that the items already have all their fields correctly filled out. |
311 | /// The items are not flagged for persistence to the database, since they are being restored | 311 | /// The items are not flagged for persistence to the database, since they are being restored |
312 | /// from persistence rather than being newly added. | 312 | /// from persistence rather than being newly added. |
313 | /// </summary> | 313 | /// </summary> |
314 | /// <param name="items"></param> | 314 | /// <param name="items"></param> |
@@ -338,9 +338,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
338 | if (m_taskInventory.ContainsKey(itemID)) | 338 | if (m_taskInventory.ContainsKey(itemID)) |
339 | { | 339 | { |
340 | // m_log.DebugFormat( | 340 | // m_log.DebugFormat( |
341 | // "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}", | 341 | // "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}", |
342 | // m_taskInventory[itemID].Name, itemID, Name, UUID); | 342 | // m_taskInventory[itemID].Name, itemID, Name, UUID); |
343 | 343 | ||
344 | return m_taskInventory[itemID]; | 344 | return m_taskInventory[itemID]; |
345 | } | 345 | } |
346 | else | 346 | else |
@@ -450,11 +450,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
450 | /// <param name="client"></param> | 450 | /// <param name="client"></param> |
451 | /// <param name="localID"></param> | 451 | /// <param name="localID"></param> |
452 | public bool GetInventoryFileName(IClientAPI client, uint localID) | 452 | public bool GetInventoryFileName(IClientAPI client, uint localID) |
453 | { | 453 | { |
454 | // m_log.DebugFormat( | 454 | // m_log.DebugFormat( |
455 | // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", | 455 | // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", |
456 | // client.AgentId, Name, UUID); | 456 | // client.AgentId, Name, UUID); |
457 | 457 | ||
458 | if (m_inventorySerial > 0) | 458 | if (m_inventorySerial > 0) |
459 | { | 459 | { |
460 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 460 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, |
@@ -473,9 +473,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
473 | /// </summary> | 473 | /// </summary> |
474 | /// <param name="xferManager"></param> | 474 | /// <param name="xferManager"></param> |
475 | public void RequestInventoryFile(IXfer xferManager) | 475 | public void RequestInventoryFile(IXfer xferManager) |
476 | { | 476 | { |
477 | byte[] fileData = new byte[0]; | 477 | byte[] fileData = new byte[0]; |
478 | 478 | ||
479 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 479 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
480 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 480 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
481 | // isn't available (such as drag from prim inventory to agent inventory) | 481 | // isn't available (such as drag from prim inventory to agent inventory) |
@@ -486,39 +486,39 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 486 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
487 | { | 487 | { |
488 | invString.AddItemStart(); | 488 | invString.AddItemStart(); |
489 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 489 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
490 | invString.AddNameValueLine("parent_id", UUID.ToString()); | 490 | invString.AddNameValueLine("parent_id", UUID.ToString()); |
491 | 491 | ||
492 | invString.AddPermissionsStart(); | 492 | invString.AddPermissionsStart(); |
493 | 493 | ||
494 | invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); | 494 | invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); |
495 | invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); | 495 | invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); |
496 | invString.AddNameValueLine("group_mask", "00000000"); | 496 | invString.AddNameValueLine("group_mask", "00000000"); |
497 | invString.AddNameValueLine("everyone_mask", "00000000"); | 497 | invString.AddNameValueLine("everyone_mask", "00000000"); |
498 | invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); | 498 | invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); |
499 | 499 | ||
500 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 500 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
501 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); | 501 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); |
502 | 502 | ||
503 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 503 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
504 | // invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString()); | 504 | // invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString()); |
505 | 505 | ||
506 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 506 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
507 | invString.AddSectionEnd(); | 507 | invString.AddSectionEnd(); |
508 | 508 | ||
509 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 509 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
510 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 510 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
511 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 511 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
512 | invString.AddNameValueLine("flags", "00000000"); | 512 | invString.AddNameValueLine("flags", "00000000"); |
513 | 513 | ||
514 | invString.AddSaleStart(); | 514 | invString.AddSaleStart(); |
515 | invString.AddNameValueLine("sale_type", "not"); | 515 | invString.AddNameValueLine("sale_type", "not"); |
516 | invString.AddNameValueLine("sale_price", "0"); | 516 | invString.AddNameValueLine("sale_price", "0"); |
517 | invString.AddSectionEnd(); | 517 | invString.AddSectionEnd(); |
518 | 518 | ||
519 | invString.AddNameValueLine("name", item.Name + "|"); | 519 | invString.AddNameValueLine("name", item.Name + "|"); |
520 | invString.AddNameValueLine("desc", item.Description + "|"); | 520 | invString.AddNameValueLine("desc", item.Description + "|"); |
521 | 521 | ||
522 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 522 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
523 | invString.AddSectionEnd(); | 523 | invString.AddSectionEnd(); |
524 | } | 524 | } |
@@ -576,13 +576,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | BuildString += "\tpermissions 0\n"; | 576 | BuildString += "\tpermissions 0\n"; |
577 | AddSectionStart(); | 577 | AddSectionStart(); |
578 | } | 578 | } |
579 | 579 | ||
580 | public void AddSaleStart() | 580 | public void AddSaleStart() |
581 | { | 581 | { |
582 | BuildString += "\tsale_info\t0\n"; | 582 | BuildString += "\tsale_info\t0\n"; |
583 | AddSectionStart(); | 583 | AddSectionStart(); |
584 | } | 584 | } |
585 | 585 | ||
586 | protected void AddSectionStart() | 586 | protected void AddSectionStart() |
587 | { | 587 | { |
588 | BuildString += "\t{\n"; | 588 | BuildString += "\t{\n"; |
@@ -610,64 +610,64 @@ namespace OpenSim.Region.Environment.Scenes | |||
610 | } | 610 | } |
611 | } | 611 | } |
612 | 612 | ||
613 | public uint MaskEffectivePermissions() | 613 | public uint MaskEffectivePermissions() |
614 | { | 614 | { |
615 | uint mask=0x7fffffff; | 615 | uint mask=0x7fffffff; |
616 | 616 | ||
617 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 617 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
618 | { | 618 | { |
619 | if(item.InvType != 6) | 619 | if (item.InvType != 6) |
620 | { | 620 | { |
621 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0) | 621 | if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0) |
622 | mask &= ~((uint)PermissionMask.Copy >> 13); | 622 | mask &= ~((uint)PermissionMask.Copy >> 13); |
623 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) | 623 | if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0) |
624 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 624 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
625 | if((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0) | 625 | if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0) |
626 | mask &= ~((uint)PermissionMask.Modify >> 13); | 626 | mask &= ~((uint)PermissionMask.Modify >> 13); |
627 | } | 627 | } |
628 | else | 628 | else |
629 | { | 629 | { |
630 | if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) | 630 | if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) |
631 | mask &= ~((uint)PermissionMask.Copy >> 13); | 631 | mask &= ~((uint)PermissionMask.Copy >> 13); |
632 | if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) | 632 | if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) |
633 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 633 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
634 | if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) | 634 | if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) |
635 | mask &= ~((uint)PermissionMask.Modify >> 13); | 635 | mask &= ~((uint)PermissionMask.Modify >> 13); |
636 | } | 636 | } |
637 | 637 | ||
638 | if((item.OwnerMask & (uint)PermissionMask.Copy) == 0) | 638 | if ((item.OwnerMask & (uint)PermissionMask.Copy) == 0) |
639 | mask &= ~(uint)PermissionMask.Copy; | 639 | mask &= ~(uint)PermissionMask.Copy; |
640 | if((item.OwnerMask & (uint)PermissionMask.Transfer) == 0) | 640 | if ((item.OwnerMask & (uint)PermissionMask.Transfer) == 0) |
641 | mask &= ~(uint)PermissionMask.Transfer; | 641 | mask &= ~(uint)PermissionMask.Transfer; |
642 | if((item.OwnerMask & (uint)PermissionMask.Modify) == 0) | 642 | if ((item.OwnerMask & (uint)PermissionMask.Modify) == 0) |
643 | mask &= ~(uint)PermissionMask.Modify; | 643 | mask &= ~(uint)PermissionMask.Modify; |
644 | } | 644 | } |
645 | return mask; | 645 | return mask; |
646 | } | 646 | } |
647 | 647 | ||
648 | public void ApplyNextOwnerPermissions() | 648 | public void ApplyNextOwnerPermissions() |
649 | { | 649 | { |
650 | BaseMask &= NextOwnerMask; | 650 | BaseMask &= NextOwnerMask; |
651 | OwnerMask &= NextOwnerMask; | 651 | OwnerMask &= NextOwnerMask; |
652 | EveryoneMask &= NextOwnerMask; | 652 | EveryoneMask &= NextOwnerMask; |
653 | 653 | ||
654 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 654 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
655 | { | 655 | { |
656 | if(item.InvType == 6) | 656 | if (item.InvType == 6) |
657 | { | 657 | { |
658 | if((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) | 658 | if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0) |
659 | item.OwnerMask &= ~(uint)PermissionMask.Copy; | 659 | item.OwnerMask &= ~(uint)PermissionMask.Copy; |
660 | if((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) | 660 | if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0) |
661 | item.OwnerMask &= ~(uint)PermissionMask.Transfer; | 661 | item.OwnerMask &= ~(uint)PermissionMask.Transfer; |
662 | if((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) | 662 | if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0) |
663 | item.OwnerMask &= ~(uint)PermissionMask.Modify; | 663 | item.OwnerMask &= ~(uint)PermissionMask.Modify; |
664 | } | 664 | } |
665 | item.OwnerMask &= item.NextOwnerMask; | 665 | item.OwnerMask &= item.NextOwnerMask; |
666 | item.BaseMask &= item.NextOwnerMask; | 666 | item.BaseMask &= item.NextOwnerMask; |
667 | item.EveryoneMask &= item.NextOwnerMask; | 667 | item.EveryoneMask &= item.NextOwnerMask; |
668 | } | 668 | } |
669 | 669 | ||
670 | TriggerScriptChangedEvent(Changed.OWNER); | 670 | TriggerScriptChangedEvent(Changed.OWNER); |
671 | } | 671 | } |
672 | } | 672 | } |
673 | } | 673 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 0196b91..a52d5f9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -41,7 +41,7 @@ using OpenSim.Region.Physics.Manager; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.Environment.Scenes | 42 | namespace OpenSim.Region.Environment.Scenes |
43 | { | 43 | { |
44 | // I don't really know where to put this except here. | 44 | // I don't really know where to put this except here. |
45 | // Can't access the OpenSim.Region.ScriptEngine.Common.LSL_BaseClass.Changed constants | 45 | // Can't access the OpenSim.Region.ScriptEngine.Common.LSL_BaseClass.Changed constants |
46 | [Flags] | 46 | [Flags] |
47 | public enum ExtraParamType | 47 | public enum ExtraParamType |
@@ -81,13 +81,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | SCALE = 0x40 | 81 | SCALE = 0x40 |
82 | } | 82 | } |
83 | 83 | ||
84 | 84 | ||
85 | [Serializable] | 85 | [Serializable] |
86 | public partial class SceneObjectPart : IScriptHost, ISerializable | 86 | public partial class SceneObjectPart : IScriptHost, ISerializable |
87 | { | 87 | { |
88 | 88 | ||
89 | [XmlIgnore] public PhysicsActor PhysActor = null; | 89 | [XmlIgnore] public PhysicsActor PhysActor = null; |
90 | 90 | ||
91 | public LLUUID LastOwnerID; | 91 | public LLUUID LastOwnerID; |
92 | public LLUUID OwnerID; | 92 | public LLUUID OwnerID; |
93 | public LLUUID GroupID; | 93 | public LLUUID GroupID; |
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
95 | public byte ObjectSaleType; | 95 | public byte ObjectSaleType; |
96 | public int SalePrice; | 96 | public int SalePrice; |
97 | public uint Category; | 97 | public uint Category; |
98 | 98 | ||
99 | // TODO: This needs to be persisted in next XML version update! | 99 | // TODO: This needs to be persisted in next XML version update! |
100 | [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2}; | 100 | [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2}; |
101 | [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 101 | [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); |
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | set { Flags = (LLObject.ObjectFlags)value; } | 139 | set { Flags = (LLObject.ObjectFlags)value; } |
140 | } | 140 | } |
141 | 141 | ||
142 | #endregion | 142 | #endregion |
143 | 143 | ||
144 | protected byte[] m_particleSystem = new byte[0]; | 144 | protected byte[] m_particleSystem = new byte[0]; |
145 | 145 | ||
@@ -152,13 +152,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
152 | /// 0 - no update is scheduled | 152 | /// 0 - no update is scheduled |
153 | /// 1 - terse update scheduled | 153 | /// 1 - terse update scheduled |
154 | /// 2 - full update scheduled | 154 | /// 2 - full update scheduled |
155 | /// | 155 | /// |
156 | /// TODO - This should be an enumeration | 156 | /// TODO - This should be an enumeration |
157 | /// </summary> | 157 | /// </summary> |
158 | private byte m_updateFlag; | 158 | private byte m_updateFlag; |
159 | 159 | ||
160 | #region Properties | 160 | #region Properties |
161 | 161 | ||
162 | public LLUUID CreatorID; | 162 | public LLUUID CreatorID; |
163 | 163 | ||
164 | public LLUUID ObjectCreator | 164 | public LLUUID ObjectCreator |
@@ -230,7 +230,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
230 | /// <returns>A Linked Child Prim objects position in world</returns> | 230 | /// <returns>A Linked Child Prim objects position in world</returns> |
231 | public LLVector3 GetWorldPosition() | 231 | public LLVector3 GetWorldPosition() |
232 | { | 232 | { |
233 | 233 | ||
234 | Quaternion parentRot = new Quaternion( | 234 | Quaternion parentRot = new Quaternion( |
235 | ParentGroup.RootPart.RotationOffset.W, | 235 | ParentGroup.RootPart.RotationOffset.W, |
236 | ParentGroup.RootPart.RotationOffset.X, | 236 | ParentGroup.RootPart.RotationOffset.X, |
@@ -256,13 +256,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
256 | /// <returns></returns> | 256 | /// <returns></returns> |
257 | public LLQuaternion GetWorldRotation() | 257 | public LLQuaternion GetWorldRotation() |
258 | { | 258 | { |
259 | 259 | ||
260 | Quaternion newRot; | 260 | Quaternion newRot; |
261 | 261 | ||
262 | if (this.LinkNum == 0) | 262 | if (this.LinkNum == 0) |
263 | { | 263 | { |
264 | newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z); | 264 | newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z); |
265 | 265 | ||
266 | } | 266 | } |
267 | else | 267 | else |
268 | { | 268 | { |
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
286 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | 286 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); |
287 | 287 | ||
288 | } | 288 | } |
289 | 289 | ||
290 | public void StoreUndoState() | 290 | public void StoreUndoState() |
291 | { | 291 | { |
292 | if (!m_undoing) | 292 | if (!m_undoing) |
@@ -307,7 +307,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 307 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
308 | { | 308 | { |
309 | UndoState nUndo = new UndoState(this); | 309 | UndoState nUndo = new UndoState(this); |
310 | 310 | ||
311 | m_undo.Push(nUndo); | 311 | m_undo.Push(nUndo); |
312 | 312 | ||
313 | } | 313 | } |
@@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
362 | } | 362 | } |
363 | else | 363 | else |
364 | { | 364 | { |
365 | 365 | ||
366 | // To move the child prim in respect to the group position and rotation we have to calculate | 366 | // To move the child prim in respect to the group position and rotation we have to calculate |
367 | 367 | ||
368 | LLVector3 resultingposition = GetWorldPosition(); | 368 | LLVector3 resultingposition = GetWorldPosition(); |
@@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
370 | LLQuaternion resultingrot = GetWorldRotation(); | 370 | LLQuaternion resultingrot = GetWorldRotation(); |
371 | PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); | 371 | PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); |
372 | } | 372 | } |
373 | 373 | ||
374 | // Tell the physics engines that this prim changed. | 374 | // Tell the physics engines that this prim changed. |
375 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 375 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
376 | } | 376 | } |
@@ -379,12 +379,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
379 | Console.WriteLine(e.Message); | 379 | Console.WriteLine(e.Message); |
380 | } | 380 | } |
381 | } | 381 | } |
382 | 382 | ||
383 | } | 383 | } |
384 | } | 384 | } |
385 | 385 | ||
386 | private byte[] m_TextureAnimation; | 386 | private byte[] m_TextureAnimation; |
387 | 387 | ||
388 | protected LLVector3 m_offsetPosition; | 388 | protected LLVector3 m_offsetPosition; |
389 | 389 | ||
390 | public LLVector3 OffsetPosition | 390 | public LLVector3 OffsetPosition |
@@ -398,7 +398,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
398 | { | 398 | { |
399 | // Hack to get the child prim to update world positions in the physics engine | 399 | // Hack to get the child prim to update world positions in the physics engine |
400 | ParentGroup.ResetChildPrimPhysicsPositions(); | 400 | ParentGroup.ResetChildPrimPhysicsPositions(); |
401 | 401 | ||
402 | } | 402 | } |
403 | catch (NullReferenceException) | 403 | catch (NullReferenceException) |
404 | { | 404 | { |
@@ -467,7 +467,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
467 | Console.WriteLine(ex.Message); | 467 | Console.WriteLine(ex.Message); |
468 | } | 468 | } |
469 | } | 469 | } |
470 | 470 | ||
471 | } | 471 | } |
472 | } | 472 | } |
473 | 473 | ||
@@ -494,8 +494,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
494 | 494 | ||
495 | return m_velocity; | 495 | return m_velocity; |
496 | } | 496 | } |
497 | set { | 497 | set { |
498 | 498 | ||
499 | m_velocity = value; | 499 | m_velocity = value; |
500 | if (PhysActor != null) | 500 | if (PhysActor != null) |
501 | { | 501 | { |
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
505 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 505 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
506 | } | 506 | } |
507 | } | 507 | } |
508 | 508 | ||
509 | } | 509 | } |
510 | } | 510 | } |
511 | 511 | ||
@@ -565,7 +565,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
565 | { | 565 | { |
566 | m_color = value; | 566 | m_color = value; |
567 | TriggerScriptChangedEvent(Changed.COLOR); | 567 | TriggerScriptChangedEvent(Changed.COLOR); |
568 | 568 | ||
569 | /* ScheduleFullUpdate() need not be called b/c after | 569 | /* ScheduleFullUpdate() need not be called b/c after |
570 | * setting the color, the text will be set, so then | 570 | * setting the color, the text will be set, so then |
571 | * ScheduleFullUpdate() will be called. */ | 571 | * ScheduleFullUpdate() will be called. */ |
@@ -615,11 +615,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
615 | public int LinkNum | 615 | public int LinkNum |
616 | { | 616 | { |
617 | get { return m_linkNum; } | 617 | get { return m_linkNum; } |
618 | set | 618 | set |
619 | { | 619 | { |
620 | m_linkNum = value; | 620 | m_linkNum = value; |
621 | TriggerScriptChangedEvent(Changed.LINK); | 621 | TriggerScriptChangedEvent(Changed.LINK); |
622 | 622 | ||
623 | } | 623 | } |
624 | } | 624 | } |
625 | 625 | ||
@@ -646,7 +646,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
646 | public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) | 646 | public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) |
647 | { | 647 | { |
648 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); | 648 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); |
649 | 649 | ||
650 | if (localGlobalTF) | 650 | if (localGlobalTF) |
651 | { | 651 | { |
652 | 652 | ||
@@ -659,7 +659,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
659 | } | 659 | } |
660 | else | 660 | else |
661 | { | 661 | { |
662 | 662 | ||
663 | if (m_parentGroup != null) | 663 | if (m_parentGroup != null) |
664 | { | 664 | { |
665 | m_parentGroup.applyImpulse(impulse); | 665 | m_parentGroup.applyImpulse(impulse); |
@@ -698,9 +698,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
698 | public PrimitiveBaseShape Shape | 698 | public PrimitiveBaseShape Shape |
699 | { | 699 | { |
700 | get { return m_shape; } | 700 | get { return m_shape; } |
701 | set | 701 | set |
702 | { | 702 | { |
703 | 703 | ||
704 | m_shape = value; | 704 | m_shape = value; |
705 | TriggerScriptChangedEvent(Changed.SHAPE); | 705 | TriggerScriptChangedEvent(Changed.SHAPE); |
706 | } | 706 | } |
@@ -709,7 +709,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
709 | public LLVector3 Scale | 709 | public LLVector3 Scale |
710 | { | 710 | { |
711 | get { return m_shape.Scale; } | 711 | get { return m_shape.Scale; } |
712 | set | 712 | set |
713 | { | 713 | { |
714 | StoreUndoState(); | 714 | StoreUndoState(); |
715 | m_shape.Scale = value; | 715 | m_shape.Scale = value; |
@@ -731,7 +731,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
731 | } | 731 | } |
732 | 732 | ||
733 | #endregion | 733 | #endregion |
734 | 734 | ||
735 | public LLUUID ObjectOwner | 735 | public LLUUID ObjectOwner |
736 | { | 736 | { |
737 | get { return OwnerID; } | 737 | get { return OwnerID; } |
@@ -809,9 +809,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
809 | Acceleration = new LLVector3(0, 0, 0); | 809 | Acceleration = new LLVector3(0, 0, 0); |
810 | m_TextureAnimation = new byte[0]; | 810 | m_TextureAnimation = new byte[0]; |
811 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 811 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; |
812 | 812 | ||
813 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 813 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
814 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 814 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
815 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 815 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
816 | 816 | ||
817 | Flags = 0; | 817 | Flags = 0; |
@@ -819,7 +819,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
819 | 819 | ||
820 | TrimPermissions(); | 820 | TrimPermissions(); |
821 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 821 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
822 | 822 | ||
823 | ScheduleFullUpdate(); | 823 | ScheduleFullUpdate(); |
824 | } | 824 | } |
825 | 825 | ||
@@ -855,14 +855,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
855 | OffsetPosition = position; | 855 | OffsetPosition = position; |
856 | RotationOffset = rotation; | 856 | RotationOffset = rotation; |
857 | ObjectFlags = flags; | 857 | ObjectFlags = flags; |
858 | 858 | ||
859 | // Since we don't store script state, this is only a 'temporary' objectflag now | 859 | // Since we don't store script state, this is only a 'temporary' objectflag now |
860 | // If the object is scripted, the script will get loaded and this will be set again | 860 | // If the object is scripted, the script will get loaded and this will be set again |
861 | ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); | 861 | ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); |
862 | 862 | ||
863 | TrimPermissions(); | 863 | TrimPermissions(); |
864 | // ApplyPhysics(); | 864 | // ApplyPhysics(); |
865 | 865 | ||
866 | ScheduleFullUpdate(); | 866 | ScheduleFullUpdate(); |
867 | } | 867 | } |
868 | 868 | ||
@@ -881,7 +881,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
881 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); | 881 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); |
882 | return newobject; | 882 | return newobject; |
883 | } | 883 | } |
884 | 884 | ||
885 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) | 885 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) |
886 | { | 886 | { |
887 | 887 | ||
@@ -902,7 +902,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
902 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 902 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
903 | new Quaternion(RotationOffset.W, RotationOffset.X, | 903 | new Quaternion(RotationOffset.W, RotationOffset.X, |
904 | RotationOffset.Y, RotationOffset.Z), RigidBody); | 904 | RotationOffset.Y, RotationOffset.Z), RigidBody); |
905 | 905 | ||
906 | // Basic Physics returns null.. joy joy joy. | 906 | // Basic Physics returns null.. joy joy joy. |
907 | if (PhysActor != null) | 907 | if (PhysActor != null) |
908 | { | 908 | { |
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
954 | Vector3 rOrigin = iray.Origin; | 954 | Vector3 rOrigin = iray.Origin; |
955 | Vector3 rDirection = iray.Direction; | 955 | Vector3 rDirection = iray.Direction; |
956 | 956 | ||
957 | 957 | ||
958 | 958 | ||
959 | //rDirection = rDirection.Normalize(); | 959 | //rDirection = rDirection.Normalize(); |
960 | // Buidling the first part of the Quadratic equation | 960 | // Buidling the first part of the Quadratic equation |
@@ -985,7 +985,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | radius = vScale.z; | 985 | radius = vScale.z; |
986 | 986 | ||
987 | // the second part of this is the default prim size | 987 | // the second part of this is the default prim size |
988 | // once we factor in the aabb of the prim we're adding we can | 988 | // once we factor in the aabb of the prim we're adding we can |
989 | // change this to; | 989 | // change this to; |
990 | // radius = (radius / 2) - 0.01f; | 990 | // radius = (radius / 2) - 0.01f; |
991 | // | 991 | // |
@@ -1018,7 +1018,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1018 | } | 1018 | } |
1019 | } | 1019 | } |
1020 | 1020 | ||
1021 | // We got an intersection. putting together an EntityIntersection object with the | 1021 | // We got an intersection. putting together an EntityIntersection object with the |
1022 | // intersection information | 1022 | // intersection information |
1023 | Vector3 ipoint = | 1023 | Vector3 ipoint = |
1024 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), | 1024 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), |
@@ -1089,16 +1089,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1089 | Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); | 1089 | Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); |
1090 | 1090 | ||
1091 | // tScale is the offset to derive the vertex based on the scale. | 1091 | // tScale is the offset to derive the vertex based on the scale. |
1092 | // it's different for each vertex because we've got to rotate it | 1092 | // it's different for each vertex because we've got to rotate it |
1093 | // to get the world position of the vertex to produce the Oriented Bounding Box | 1093 | // to get the world position of the vertex to produce the Oriented Bounding Box |
1094 | 1094 | ||
1095 | Vector3 tScale = new Vector3(); | 1095 | Vector3 tScale = new Vector3(); |
1096 | 1096 | ||
1097 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); | 1097 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); |
1098 | 1098 | ||
1099 | //Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale)); | 1099 | //Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale)); |
1100 | //Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1)); | 1100 | //Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1)); |
1101 | 1101 | ||
1102 | // rScale is the rotated offset to find a vertex based on the scale and the world rotation. | 1102 | // rScale is the rotated offset to find a vertex based on the scale and the world rotation. |
1103 | Vector3 rScale = new Vector3(); | 1103 | Vector3 rScale = new Vector3(); |
1104 | 1104 | ||
@@ -1109,14 +1109,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1109 | // | | | 1109 | // | | |
1110 | // | 4 top | | 1110 | // | 4 top | |
1111 | // |_________| | 1111 | // |_________| |
1112 | // C D | 1112 | // C D |
1113 | 1113 | ||
1114 | // A _________ B | 1114 | // A _________ B |
1115 | // | Back | | 1115 | // | Back | |
1116 | // | 3 | | 1116 | // | 3 | |
1117 | // |_________| | 1117 | // |_________| |
1118 | // C D | 1118 | // C D |
1119 | 1119 | ||
1120 | // A _________ B B _________ A | 1120 | // A _________ B B _________ A |
1121 | // | Left | | Right | | 1121 | // | Left | | Right | |
1122 | // | 0 | | 2 | | 1122 | // | 0 | | 2 | |
@@ -1127,13 +1127,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1127 | // | Front | | 1127 | // | Front | |
1128 | // | 1 | | 1128 | // | 1 | |
1129 | // |_________| | 1129 | // |_________| |
1130 | // C D | 1130 | // C D |
1131 | 1131 | ||
1132 | // C _________ D | 1132 | // C _________ D |
1133 | // | | | 1133 | // | | |
1134 | // | 5 bot | | 1134 | // | 5 bot | |
1135 | // |_________| | 1135 | // |_________| |
1136 | // A B | 1136 | // A B |
1137 | #endregion | 1137 | #endregion |
1138 | 1138 | ||
1139 | #region Plane Decomposition of Oriented Bounding Box | 1139 | #region Plane Decomposition of Oriented Bounding Box |
@@ -1238,22 +1238,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
1238 | for (int i = 0; i < 6; i++) | 1238 | for (int i = 0; i < 6; i++) |
1239 | { | 1239 | { |
1240 | //m_log.Info("[FACECALCULATION]: FaceA[" + i + "]=" + FaceA[i] + " FaceB[" + i + "]=" + FaceB[i] + " FaceC[" + i + "]=" + FaceC[i] + " FaceD[" + i + "]=" + FaceD[i]); | 1240 | //m_log.Info("[FACECALCULATION]: FaceA[" + i + "]=" + FaceA[i] + " FaceB[" + i + "]=" + FaceB[i] + " FaceC[" + i + "]=" + FaceC[i] + " FaceD[" + i + "]=" + FaceD[i]); |
1241 | 1241 | ||
1242 | // Our Plane direction | 1242 | // Our Plane direction |
1243 | AmBa = FaceA[i] - FaceB[i]; | 1243 | AmBa = FaceA[i] - FaceB[i]; |
1244 | AmBb = FaceB[i] - FaceC[i]; | 1244 | AmBb = FaceB[i] - FaceC[i]; |
1245 | 1245 | ||
1246 | cross = AmBb.Cross(AmBa); | 1246 | cross = AmBb.Cross(AmBa); |
1247 | 1247 | ||
1248 | // normalize the cross product to get the normal. | 1248 | // normalize the cross product to get the normal. |
1249 | normals[i] = cross / cross.Length; | 1249 | normals[i] = cross / cross.Length; |
1250 | 1250 | ||
1251 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); | 1251 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); |
1252 | //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; | 1252 | //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; |
1253 | } | 1253 | } |
1254 | 1254 | ||
1255 | EntityIntersection returnresult = new EntityIntersection(); | 1255 | EntityIntersection returnresult = new EntityIntersection(); |
1256 | 1256 | ||
1257 | returnresult.distance = 1024; | 1257 | returnresult.distance = 1024; |
1258 | float c = 0; | 1258 | float c = 0; |
1259 | float a = 0; | 1259 | float a = 0; |
@@ -1276,7 +1276,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1276 | //{ | 1276 | //{ |
1277 | //return returnresult; | 1277 | //return returnresult; |
1278 | //} | 1278 | //} |
1279 | // else | 1279 | // else |
1280 | //{ | 1280 | //{ |
1281 | //continue; | 1281 | //continue; |
1282 | //} | 1282 | //} |
@@ -1294,9 +1294,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1294 | //} | 1294 | //} |
1295 | 1295 | ||
1296 | //} | 1296 | //} |
1297 | //else | 1297 | //else |
1298 | //{ | 1298 | //{ |
1299 | //if (a < fmin) | 1299 | //if (a < fmin) |
1300 | //{ | 1300 | //{ |
1301 | //if (a < 0 || a < fmax) | 1301 | //if (a < 0 || a < fmax) |
1302 | //{ | 1302 | //{ |
@@ -1339,7 +1339,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1339 | 1339 | ||
1340 | // If the normal is pointing outside the object | 1340 | // If the normal is pointing outside the object |
1341 | 1341 | ||
1342 | 1342 | ||
1343 | 1343 | ||
1344 | if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) | 1344 | if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) |
1345 | { | 1345 | { |
@@ -1359,7 +1359,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1359 | { | 1359 | { |
1360 | distance2 = (float)GetDistanceTo(q, iray.Origin); | 1360 | distance2 = (float)GetDistanceTo(q, iray.Origin); |
1361 | } | 1361 | } |
1362 | 1362 | ||
1363 | 1363 | ||
1364 | if (distance2 < returnresult.distance) | 1364 | if (distance2 < returnresult.distance) |
1365 | { | 1365 | { |
@@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1378 | } | 1378 | } |
1379 | return returnresult; | 1379 | return returnresult; |
1380 | } | 1380 | } |
1381 | 1381 | ||
1382 | // Use this for attachments! LocalID should be avatar's localid | 1382 | // Use this for attachments! LocalID should be avatar's localid |
1383 | public void SetParentLocalId(uint localID) | 1383 | public void SetParentLocalId(uint localID) |
1384 | { | 1384 | { |
@@ -1388,16 +1388,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1388 | public void SetAttachmentPoint(uint AttachmentPoint) | 1388 | public void SetAttachmentPoint(uint AttachmentPoint) |
1389 | { | 1389 | { |
1390 | m_attachmentPoint = AttachmentPoint; | 1390 | m_attachmentPoint = AttachmentPoint; |
1391 | 1391 | ||
1392 | // save the attachment point. | 1392 | // save the attachment point. |
1393 | //if (AttachmentPoint != 0) | 1393 | //if (AttachmentPoint != 0) |
1394 | //{ | 1394 | //{ |
1395 | m_shape.State = (byte)AttachmentPoint; | 1395 | m_shape.State = (byte)AttachmentPoint; |
1396 | //} | 1396 | //} |
1397 | 1397 | ||
1398 | } | 1398 | } |
1399 | /// <summary> | 1399 | /// <summary> |
1400 | /// | 1400 | /// |
1401 | /// </summary> | 1401 | /// </summary> |
1402 | public void SetParent(SceneObjectGroup parent) | 1402 | public void SetParent(SceneObjectGroup parent) |
1403 | { | 1403 | { |
@@ -1417,7 +1417,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1417 | PhysActor.Buoyancy = fvalue; | 1417 | PhysActor.Buoyancy = fvalue; |
1418 | } | 1418 | } |
1419 | } | 1419 | } |
1420 | 1420 | ||
1421 | public void SetAxisRotation(int axis, int rotate) | 1421 | public void SetAxisRotation(int axis, int rotate) |
1422 | { | 1422 | { |
1423 | if (m_parentGroup != null) | 1423 | if (m_parentGroup != null) |
@@ -1448,7 +1448,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1448 | 1448 | ||
1449 | } | 1449 | } |
1450 | } | 1450 | } |
1451 | 1451 | ||
1452 | 1452 | ||
1453 | public LLVector3 GetSitTargetPositionLL() | 1453 | public LLVector3 GetSitTargetPositionLL() |
1454 | { | 1454 | { |
@@ -1547,9 +1547,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1547 | dupe.ObjectSaleType = ObjectSaleType; | 1547 | dupe.ObjectSaleType = ObjectSaleType; |
1548 | dupe.SalePrice = SalePrice; | 1548 | dupe.SalePrice = SalePrice; |
1549 | dupe.Category = Category; | 1549 | dupe.Category = Category; |
1550 | 1550 | ||
1551 | dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone(); | 1551 | dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone(); |
1552 | 1552 | ||
1553 | dupe.ResetIDs(linkNum); | 1553 | dupe.ResetIDs(linkNum); |
1554 | 1554 | ||
1555 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1555 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
@@ -1569,7 +1569,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1569 | } | 1569 | } |
1570 | 1570 | ||
1571 | #endregion | 1571 | #endregion |
1572 | 1572 | ||
1573 | /// <summary> | 1573 | /// <summary> |
1574 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | 1574 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and |
1575 | /// generating new LLUUIDs for all the items in the inventory. | 1575 | /// generating new LLUUIDs for all the items in the inventory. |
@@ -1578,8 +1578,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1578 | public void ResetIDs(int linkNum) | 1578 | public void ResetIDs(int linkNum) |
1579 | { | 1579 | { |
1580 | UUID = LLUUID.Random(); | 1580 | UUID = LLUUID.Random(); |
1581 | LinkNum = linkNum; | 1581 | LinkNum = linkNum; |
1582 | 1582 | ||
1583 | ResetInventoryIDs(); | 1583 | ResetInventoryIDs(); |
1584 | } | 1584 | } |
1585 | 1585 | ||
@@ -1603,9 +1603,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1603 | m_parentGroup.HasGroupChanged = true; | 1603 | m_parentGroup.HasGroupChanged = true; |
1604 | m_parentGroup.QueueForUpdateCheck(); | 1604 | m_parentGroup.QueueForUpdateCheck(); |
1605 | } | 1605 | } |
1606 | 1606 | ||
1607 | int timeNow = Util.UnixTimeSinceEpoch(); | 1607 | int timeNow = Util.UnixTimeSinceEpoch(); |
1608 | 1608 | ||
1609 | // If multiple updates are scheduled on the same second, we still need to perform all of them | 1609 | // If multiple updates are scheduled on the same second, we still need to perform all of them |
1610 | // So we'll force the issue by bumping up the timestamp so that later processing sees these need | 1610 | // So we'll force the issue by bumping up the timestamp so that later processing sees these need |
1611 | // to be performed. | 1611 | // to be performed. |
@@ -1617,11 +1617,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1617 | { | 1617 | { |
1618 | TimeStampFull = (uint)timeNow; | 1618 | TimeStampFull = (uint)timeNow; |
1619 | } | 1619 | } |
1620 | 1620 | ||
1621 | m_updateFlag = 2; | 1621 | m_updateFlag = 2; |
1622 | 1622 | ||
1623 | // m_log.DebugFormat( | 1623 | // m_log.DebugFormat( |
1624 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", | 1624 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", |
1625 | // UUID, Name, TimeStampFull); | 1625 | // UUID, Name, TimeStampFull); |
1626 | } | 1626 | } |
1627 | 1627 | ||
@@ -1668,13 +1668,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1668 | m_updateFlag = 1; | 1668 | m_updateFlag = 1; |
1669 | 1669 | ||
1670 | // m_log.DebugFormat( | 1670 | // m_log.DebugFormat( |
1671 | // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", | 1671 | // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", |
1672 | // UUID, Name, TimeStampTerse); | 1672 | // UUID, Name, TimeStampTerse); |
1673 | } | 1673 | } |
1674 | } | 1674 | } |
1675 | 1675 | ||
1676 | /// <summary> | 1676 | /// <summary> |
1677 | /// Tell all the prims which have had updates scheduled | 1677 | /// Tell all the prims which have had updates scheduled |
1678 | /// </summary> | 1678 | /// </summary> |
1679 | public void SendScheduledUpdates() | 1679 | public void SendScheduledUpdates() |
1680 | { | 1680 | { |
@@ -1687,7 +1687,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1687 | // bad, so it's been replaced by an event driven method. | 1687 | // bad, so it's been replaced by an event driven method. |
1688 | //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) | 1688 | //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) |
1689 | //{ | 1689 | //{ |
1690 | // Only send the constant terse updates on physical objects! | 1690 | // Only send the constant terse updates on physical objects! |
1691 | //ScheduleTerseUpdate(); | 1691 | //ScheduleTerseUpdate(); |
1692 | //} | 1692 | //} |
1693 | } | 1693 | } |
@@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1706 | #region Shape | 1706 | #region Shape |
1707 | 1707 | ||
1708 | /// <summary> | 1708 | /// <summary> |
1709 | /// | 1709 | /// |
1710 | /// </summary> | 1710 | /// </summary> |
1711 | /// <param name="shapeBlock"></param> | 1711 | /// <param name="shapeBlock"></param> |
1712 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | 1712 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) |
@@ -1750,7 +1750,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1750 | //m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4)); | 1750 | //m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4)); |
1751 | //m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5)); | 1751 | //m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5)); |
1752 | //m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6)); | 1752 | //m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6)); |
1753 | 1753 | ||
1754 | bool usePhysics = false; | 1754 | bool usePhysics = false; |
1755 | bool IsTemporary = false; | 1755 | bool IsTemporary = false; |
1756 | bool IsPhantom = false; | 1756 | bool IsPhantom = false; |
@@ -1758,7 +1758,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1758 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 1758 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
1759 | //bool IsLocked = false; | 1759 | //bool IsLocked = false; |
1760 | int i = 0; | 1760 | int i = 0; |
1761 | 1761 | ||
1762 | 1762 | ||
1763 | try | 1763 | try |
1764 | { | 1764 | { |
@@ -1975,7 +1975,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1975 | #region Texture | 1975 | #region Texture |
1976 | 1976 | ||
1977 | /// <summary> | 1977 | /// <summary> |
1978 | /// | 1978 | /// |
1979 | /// </summary> | 1979 | /// </summary> |
1980 | /// <param name="textureEntry"></param> | 1980 | /// <param name="textureEntry"></param> |
1981 | public void UpdateTextureEntry(byte[] textureEntry) | 1981 | public void UpdateTextureEntry(byte[] textureEntry) |
@@ -1985,7 +1985,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1985 | ScheduleFullUpdate(); | 1985 | ScheduleFullUpdate(); |
1986 | } | 1986 | } |
1987 | 1987 | ||
1988 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() | 1988 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() |
1989 | // not handling RGBA properly. Cycles through, and "fixes" the color | 1989 | // not handling RGBA properly. Cycles through, and "fixes" the color |
1990 | // info | 1990 | // info |
1991 | public void UpdateTexture(LLObject.TextureEntry tex) | 1991 | public void UpdateTexture(LLObject.TextureEntry tex) |
@@ -2030,7 +2030,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2030 | byte[] data = new byte[16]; | 2030 | byte[] data = new byte[16]; |
2031 | int pos = 0; | 2031 | int pos = 0; |
2032 | 2032 | ||
2033 | // The flags don't like conversion from uint to byte, so we have to do | 2033 | // The flags don't like conversion from uint to byte, so we have to do |
2034 | // it the crappy way. See the above function :( | 2034 | // it the crappy way. See the above function :( |
2035 | 2035 | ||
2036 | data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++; | 2036 | data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++; |
@@ -2059,7 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2059 | #region Position | 2059 | #region Position |
2060 | 2060 | ||
2061 | /// <summary> | 2061 | /// <summary> |
2062 | /// | 2062 | /// |
2063 | /// </summary> | 2063 | /// </summary> |
2064 | /// <param name="pos"></param> | 2064 | /// <param name="pos"></param> |
2065 | public void UpdateOffSet(LLVector3 pos) | 2065 | public void UpdateOffSet(LLVector3 pos) |
@@ -2115,7 +2115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2115 | foreach (ScenePresence p in avatarts) | 2115 | foreach (ScenePresence p in avatarts) |
2116 | { | 2116 | { |
2117 | // TODO: some filtering by distance of avatar | 2117 | // TODO: some filtering by distance of avatar |
2118 | 2118 | ||
2119 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2119 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
2120 | } | 2120 | } |
2121 | } | 2121 | } |
@@ -2193,14 +2193,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2193 | #region Resizing/Scale | 2193 | #region Resizing/Scale |
2194 | 2194 | ||
2195 | /// <summary> | 2195 | /// <summary> |
2196 | /// | 2196 | /// |
2197 | /// </summary> | 2197 | /// </summary> |
2198 | /// <param name="scale"></param> | 2198 | /// <param name="scale"></param> |
2199 | public void Resize(LLVector3 scale) | 2199 | public void Resize(LLVector3 scale) |
2200 | { | 2200 | { |
2201 | StoreUndoState(); | 2201 | StoreUndoState(); |
2202 | m_shape.Scale = scale; | 2202 | m_shape.Scale = scale; |
2203 | 2203 | ||
2204 | ScheduleFullUpdate(); | 2204 | ScheduleFullUpdate(); |
2205 | } | 2205 | } |
2206 | 2206 | ||
@@ -2261,7 +2261,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2261 | } | 2261 | } |
2262 | 2262 | ||
2263 | #region Client Update Methods | 2263 | #region Client Update Methods |
2264 | 2264 | ||
2265 | /// <summary> | 2265 | /// <summary> |
2266 | /// Tell all scene presences that they should send updates for this part to their clients | 2266 | /// Tell all scene presences that they should send updates for this part to their clients |
2267 | /// </summary> | 2267 | /// </summary> |
@@ -2287,7 +2287,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2287 | } | 2287 | } |
2288 | } | 2288 | } |
2289 | } | 2289 | } |
2290 | 2290 | ||
2291 | 2291 | ||
2292 | public void AddFullUpdateToAvatar(ScenePresence presence) | 2292 | public void AddFullUpdateToAvatar(ScenePresence presence) |
2293 | { | 2293 | { |
@@ -2295,7 +2295,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2295 | } | 2295 | } |
2296 | 2296 | ||
2297 | /// <summary> | 2297 | /// <summary> |
2298 | /// | 2298 | /// |
2299 | /// </summary> | 2299 | /// </summary> |
2300 | public void SendFullUpdateToAllClients() | 2300 | public void SendFullUpdateToAllClients() |
2301 | { | 2301 | { |
@@ -2309,7 +2309,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2309 | } | 2309 | } |
2310 | 2310 | ||
2311 | /// <summary> | 2311 | /// <summary> |
2312 | /// | 2312 | /// |
2313 | /// </summary> | 2313 | /// </summary> |
2314 | /// <param name="remoteClient"></param> | 2314 | /// <param name="remoteClient"></param> |
2315 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | 2315 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) |
@@ -2328,7 +2328,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2328 | lPos = OffsetPosition; | 2328 | lPos = OffsetPosition; |
2329 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | 2329 | SendFullUpdateToClient(remoteClient, lPos, clientflags); |
2330 | } | 2330 | } |
2331 | 2331 | ||
2332 | /// <summary> | 2332 | /// <summary> |
2333 | /// Sends a full update to the client | 2333 | /// Sends a full update to the client |
2334 | /// </summary> | 2334 | /// </summary> |
@@ -2338,7 +2338,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2338 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) | 2338 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) |
2339 | { | 2339 | { |
2340 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; | 2340 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
2341 | 2341 | ||
2342 | if (remoteClient.AgentId == OwnerID) | 2342 | if (remoteClient.AgentId == OwnerID) |
2343 | { | 2343 | { |
2344 | if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0) | 2344 | if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0) |
@@ -2351,7 +2351,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2351 | 2351 | ||
2352 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; | 2352 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; |
2353 | remoteClient.SendPrimitiveToClient( | 2353 | remoteClient.SendPrimitiveToClient( |
2354 | m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, | 2354 | m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, |
2355 | lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, | 2355 | lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, |
2356 | OwnerID, | 2356 | OwnerID, |
2357 | m_text, color, ParentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint,fromAssetID); | 2357 | m_text, color, ParentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint,fromAssetID); |
@@ -2373,7 +2373,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2373 | } | 2373 | } |
2374 | 2374 | ||
2375 | /// <summary> | 2375 | /// <summary> |
2376 | /// | 2376 | /// |
2377 | /// </summary> | 2377 | /// </summary> |
2378 | public void SendTerseUpdateToAllClients() | 2378 | public void SendTerseUpdateToAllClients() |
2379 | { | 2379 | { |
@@ -2451,7 +2451,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2451 | m_parentGroup.AbsolutePosition = newpos; | 2451 | m_parentGroup.AbsolutePosition = newpos; |
2452 | return; | 2452 | return; |
2453 | } | 2453 | } |
2454 | 2454 | ||
2455 | } | 2455 | } |
2456 | ScheduleTerseUpdate(); | 2456 | ScheduleTerseUpdate(); |
2457 | 2457 | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 28507cd..ba8bbd9 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Region.Physics.Manager; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.Environment.Scenes | 41 | namespace OpenSim.Region.Environment.Scenes |
42 | { | 42 | { |
43 | enum ScriptControlled : int | 43 | enum ScriptControlled : int |
44 | { | 44 | { |
45 | CONTROL_ZERO = 0, | 45 | CONTROL_ZERO = 0, |
46 | CONTROL_FWD = 1, | 46 | CONTROL_FWD = 1, |
@@ -63,14 +63,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
63 | public ScriptControlled eventControls; | 63 | public ScriptControlled eventControls; |
64 | } | 64 | } |
65 | 65 | ||
66 | [Serializable] | 66 | [Serializable] |
67 | public class ScenePresence : EntityBase, ISerializable | 67 | public class ScenePresence : EntityBase, ISerializable |
68 | { | 68 | { |
69 | // ~ScenePresence() | 69 | // ~ScenePresence() |
70 | // { | 70 | // { |
71 | // System.Console.WriteLine("[ScenePresence] Destructor called"); | 71 | // System.Console.WriteLine("[ScenePresence] Destructor called"); |
72 | // } | 72 | // } |
73 | 73 | ||
74 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 74 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
75 | 75 | ||
76 | public static byte[] DefaultTexture; | 76 | public static byte[] DefaultTexture; |
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 92 | private LLVector3 m_requestedSitOffset = new LLVector3(); |
93 | private float m_sitAvatarHeight = 2.0f; | 93 | private float m_sitAvatarHeight = 2.0f; |
94 | private float m_godlevel = 0; | 94 | private float m_godlevel = 0; |
95 | 95 | ||
96 | private bool m_invulnerable = true; | 96 | private bool m_invulnerable = true; |
97 | 97 | ||
98 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | 98 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); |
@@ -114,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | private float m_health = 100f; | 114 | private float m_health = 100f; |
115 | 115 | ||
116 | private LLVector3 m_lastVelocity = LLVector3.Zero; | 116 | private LLVector3 m_lastVelocity = LLVector3.Zero; |
117 | 117 | ||
118 | // Default AV Height | 118 | // Default AV Height |
119 | private float m_avHeight = 127.0f; | 119 | private float m_avHeight = 127.0f; |
120 | 120 | ||
@@ -213,10 +213,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
213 | get { return m_invulnerable; } | 213 | get { return m_invulnerable; } |
214 | } | 214 | } |
215 | 215 | ||
216 | public float GodLevel | 216 | public float GodLevel |
217 | { | 217 | { |
218 | get { return m_godlevel; } | 218 | get { return m_godlevel; } |
219 | } | 219 | } |
220 | 220 | ||
221 | private readonly ulong m_regionHandle; | 221 | private readonly ulong m_regionHandle; |
222 | 222 | ||
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
260 | /// <summary> | 260 | /// <summary> |
261 | /// This works out to be the ClientView object associated with this avatar, or it's client connection manager | 261 | /// This works out to be the ClientView object associated with this avatar, or it's client connection manager |
262 | /// </summary> | 262 | /// </summary> |
263 | private IClientAPI m_controllingClient; | 263 | private IClientAPI m_controllingClient; |
264 | 264 | ||
265 | protected PhysicsActor m_physicsActor; | 265 | protected PhysicsActor m_physicsActor; |
266 | 266 | ||
@@ -350,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
350 | /// <summary> | 350 | /// <summary> |
351 | /// If this is true, agent doesn't have a representation in this scene. | 351 | /// If this is true, agent doesn't have a representation in this scene. |
352 | /// this is an agent 'looking into' this scene from a nearby scene(region) | 352 | /// this is an agent 'looking into' this scene from a nearby scene(region) |
353 | /// | 353 | /// |
354 | /// if False, this agent has a representation in this scene | 354 | /// if False, this agent has a representation in this scene |
355 | /// </summary> | 355 | /// </summary> |
356 | private bool m_isChildAgent = true; | 356 | private bool m_isChildAgent = true; |
@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
482 | } | 482 | } |
483 | 483 | ||
484 | /// <summary> | 484 | /// <summary> |
485 | /// Send updates to the client about prims which have been placed on the update queue. We don't | 485 | /// Send updates to the client about prims which have been placed on the update queue. We don't |
486 | /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent | 486 | /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent |
487 | /// timestamp has already been sent. | 487 | /// timestamp has already been sent. |
488 | /// </summary> | 488 | /// </summary> |
@@ -498,12 +498,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
498 | if (!m_gotAllObjectsInScene) | 498 | if (!m_gotAllObjectsInScene) |
499 | { | 499 | { |
500 | if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) | 500 | if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) |
501 | { | 501 | { |
502 | m_scene.SendAllSceneObjectsToClient(this); | 502 | m_scene.SendAllSceneObjectsToClient(this); |
503 | m_gotAllObjectsInScene = true; | 503 | m_gotAllObjectsInScene = true; |
504 | } | 504 | } |
505 | } | 505 | } |
506 | 506 | ||
507 | if (m_partsUpdateQueue.Count > 0) | 507 | if (m_partsUpdateQueue.Count > 0) |
508 | { | 508 | { |
509 | bool runUpdate = true; | 509 | bool runUpdate = true; |
@@ -520,12 +520,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | if (update.LastFullUpdateTime < part.TimeStampFull) | 520 | if (update.LastFullUpdateTime < part.TimeStampFull) |
521 | { | 521 | { |
522 | // m_log.DebugFormat( | 522 | // m_log.DebugFormat( |
523 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", | 523 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", |
524 | // part.Name, part.UUID, part.TimeStampFull); | 524 | // part.Name, part.UUID, part.TimeStampFull); |
525 | 525 | ||
526 | part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); | 526 | part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); |
527 | 527 | ||
528 | // We'll update to the part's timestamp rather than the current time to | 528 | // We'll update to the part's timestamp rather than the current time to |
529 | // avoid the race condition whereby the next tick occurs while we are | 529 | // avoid the race condition whereby the next tick occurs while we are |
530 | // doing this update. If this happened, then subsequent updates which occurred | 530 | // doing this update. If this happened, then subsequent updates which occurred |
531 | // on the same tick or the next tick of the last update would be ignored. | 531 | // on the same tick or the next tick of the last update would be ignored. |
@@ -536,9 +536,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
536 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | 536 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) |
537 | { | 537 | { |
538 | // m_log.DebugFormat( | 538 | // m_log.DebugFormat( |
539 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | 539 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", |
540 | // part.Name, part.UUID, part.TimeStampTerse); | 540 | // part.Name, part.UUID, part.TimeStampTerse); |
541 | 541 | ||
542 | part.SendTerseUpdate(ControllingClient); | 542 | part.SendTerseUpdate(ControllingClient); |
543 | 543 | ||
544 | update.LastTerseUpdateTime = part.TimeStampTerse; | 544 | update.LastTerseUpdateTime = part.TimeStampTerse; |
@@ -575,15 +575,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
575 | 575 | ||
576 | /// <summary> | 576 | /// <summary> |
577 | /// This turns a child agent, into a root agent | 577 | /// This turns a child agent, into a root agent |
578 | /// This is called when an agent teleports into a region, or if an | 578 | /// This is called when an agent teleports into a region, or if an |
579 | /// agent crosses into this region from a neighbor over the border | 579 | /// agent crosses into this region from a neighbor over the border |
580 | /// </summary> | 580 | /// </summary> |
581 | public void MakeRootAgent(LLVector3 pos, bool isFlying) | 581 | public void MakeRootAgent(LLVector3 pos, bool isFlying) |
582 | { | 582 | { |
583 | // m_log.DebugFormat( | 583 | // m_log.DebugFormat( |
584 | // "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}", | 584 | // "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}", |
585 | // Name, UUID, m_scene.RegionInfo.RegionName); | 585 | // Name, UUID, m_scene.RegionInfo.RegionName); |
586 | 586 | ||
587 | m_isChildAgent = false; | 587 | m_isChildAgent = false; |
588 | 588 | ||
589 | AbsolutePosition = pos; | 589 | AbsolutePosition = pos; |
@@ -599,7 +599,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
599 | //{ | 599 | //{ |
600 | m_scene.SendAllSceneObjectsToClient(this); | 600 | m_scene.SendAllSceneObjectsToClient(this); |
601 | m_scene.LandChannel.SendLandUpdate(this, true); | 601 | m_scene.LandChannel.SendLandUpdate(this, true); |
602 | 602 | ||
603 | //m_gotAllObjectsInScene = true; | 603 | //m_gotAllObjectsInScene = true; |
604 | //} | 604 | //} |
605 | } | 605 | } |
@@ -607,8 +607,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
607 | /// <summary> | 607 | /// <summary> |
608 | /// This turns a root agent into a child agent | 608 | /// This turns a root agent into a child agent |
609 | /// when an agent departs this region for a neighbor, this gets called. | 609 | /// when an agent departs this region for a neighbor, this gets called. |
610 | /// | 610 | /// |
611 | /// It doesn't get called for a teleport. Reason being, an agent that | 611 | /// It doesn't get called for a teleport. Reason being, an agent that |
612 | /// teleports out may not be anywhere near this region | 612 | /// teleports out may not be anywhere near this region |
613 | /// </summary> | 613 | /// </summary> |
614 | public void MakeChildAgent() | 614 | public void MakeChildAgent() |
@@ -616,15 +616,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
616 | m_animations.Clear(); | 616 | m_animations.Clear(); |
617 | 617 | ||
618 | // m_log.DebugFormat( | 618 | // m_log.DebugFormat( |
619 | // "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", | 619 | // "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", |
620 | // Name, UUID, m_scene.RegionInfo.RegionName); | 620 | // Name, UUID, m_scene.RegionInfo.RegionName); |
621 | 621 | ||
622 | Velocity = new LLVector3(0, 0, 0); | 622 | Velocity = new LLVector3(0, 0, 0); |
623 | m_isChildAgent = true; | 623 | m_isChildAgent = true; |
624 | m_scene.SwapRootAgentCount(true); | 624 | m_scene.SwapRootAgentCount(true); |
625 | RemoveFromPhysicalScene(); | 625 | RemoveFromPhysicalScene(); |
626 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 626 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
627 | //this.Pos = new LLVector3(128, 128, 70); | 627 | //this.Pos = new LLVector3(128, 128, 70); |
628 | } | 628 | } |
629 | 629 | ||
630 | /// <summary> | 630 | /// <summary> |
@@ -643,7 +643,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
643 | } | 643 | } |
644 | 644 | ||
645 | /// <summary> | 645 | /// <summary> |
646 | /// | 646 | /// |
647 | /// </summary> | 647 | /// </summary> |
648 | /// <param name="pos"></param> | 648 | /// <param name="pos"></param> |
649 | public void Teleport(LLVector3 pos) | 649 | public void Teleport(LLVector3 pos) |
@@ -656,7 +656,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
656 | } | 656 | } |
657 | 657 | ||
658 | /// <summary> | 658 | /// <summary> |
659 | /// | 659 | /// |
660 | /// </summary> | 660 | /// </summary> |
661 | public void StopMovement() | 661 | public void StopMovement() |
662 | { | 662 | { |
@@ -762,7 +762,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
762 | uint flags = agentData.ControlFlags; | 762 | uint flags = agentData.ControlFlags; |
763 | LLQuaternion bodyRotation = agentData.BodyRotation; | 763 | LLQuaternion bodyRotation = agentData.BodyRotation; |
764 | 764 | ||
765 | // Camera location in world. We'll need to raytrace | 765 | // Camera location in world. We'll need to raytrace |
766 | // from this location from time to time. | 766 | // from this location from time to time. |
767 | m_CameraCenter.x = agentData.CameraCenter.X; | 767 | m_CameraCenter.x = agentData.CameraCenter.X; |
768 | m_CameraCenter.y = agentData.CameraCenter.Y; | 768 | m_CameraCenter.y = agentData.CameraCenter.Y; |
@@ -815,7 +815,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
815 | // m_AgentControlFlags = flags; | 815 | // m_AgentControlFlags = flags; |
816 | // m_headrotation = agentData.AgentData.HeadRotation; | 816 | // m_headrotation = agentData.AgentData.HeadRotation; |
817 | // m_state = agentData.AgentData.State; | 817 | // m_state = agentData.AgentData.State; |
818 | 818 | ||
819 | if (m_allowMovement) | 819 | if (m_allowMovement) |
820 | { | 820 | { |
821 | int i = 0; | 821 | int i = 0; |
@@ -870,7 +870,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
870 | i++; | 870 | i++; |
871 | } | 871 | } |
872 | } | 872 | } |
873 | // Cause the avatar to stop flying if it's colliding | 873 | // Cause the avatar to stop flying if it's colliding |
874 | // with something with the down arrow pressed. | 874 | // with something with the down arrow pressed. |
875 | 875 | ||
876 | // Skip if there's no physicsactor | 876 | // Skip if there's no physicsactor |
@@ -886,7 +886,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
886 | // Are the collision requirements fulfilled? | 886 | // Are the collision requirements fulfilled? |
887 | bool colliding = (m_physicsActor.IsColliding == true); | 887 | bool colliding = (m_physicsActor.IsColliding == true); |
888 | 888 | ||
889 | 889 | ||
890 | 890 | ||
891 | if (m_physicsActor.Flying && colliding && controlland) | 891 | if (m_physicsActor.Flying && colliding && controlland) |
892 | { | 892 | { |
@@ -903,9 +903,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
903 | UpdateMovementAnimations(); | 903 | UpdateMovementAnimations(); |
904 | } | 904 | } |
905 | } | 905 | } |
906 | 906 | ||
907 | m_scene.EventManager.TriggerOnClientMovement(this); | 907 | m_scene.EventManager.TriggerOnClientMovement(this); |
908 | 908 | ||
909 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 909 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
910 | } | 910 | } |
911 | 911 | ||
@@ -934,7 +934,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
934 | 934 | ||
935 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 935 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
936 | m_parentPosition = new LLVector3(); | 936 | m_parentPosition = new LLVector3(); |
937 | 937 | ||
938 | m_parentID = 0; | 938 | m_parentID = 0; |
939 | SendFullUpdateToAllClients(); | 939 | SendFullUpdateToAllClients(); |
940 | 940 | ||
@@ -949,10 +949,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
949 | 949 | ||
950 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) | 950 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) |
951 | { | 951 | { |
952 | |||
953 | 952 | ||
954 | 953 | ||
955 | 954 | ||
955 | |||
956 | bool autopilot = true; | 956 | bool autopilot = true; |
957 | LLVector3 pos = new LLVector3(); | 957 | LLVector3 pos = new LLVector3(); |
958 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); | 958 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); |
@@ -1008,10 +1008,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1008 | } | 1008 | } |
1009 | 1009 | ||
1010 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, LLVector3.Zero, LLVector3.Zero, false); | 1010 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, LLVector3.Zero, LLVector3.Zero, false); |
1011 | 1011 | ||
1012 | // This calls HandleAgentSit twice, once from here, and the client calls | 1012 | // This calls HandleAgentSit twice, once from here, and the client calls |
1013 | // HandleAgentSit itself after it gets to the location | 1013 | // HandleAgentSit itself after it gets to the location |
1014 | // It doesn't get to the location until we've moved them there though | 1014 | // It doesn't get to the location until we've moved them there though |
1015 | // which happens in HandleAgentSit :P | 1015 | // which happens in HandleAgentSit :P |
1016 | if (!autopilot) | 1016 | if (!autopilot) |
1017 | HandleAgentSit(remoteClient, UUID); | 1017 | HandleAgentSit(remoteClient, UUID); |
@@ -1256,7 +1256,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1256 | } | 1256 | } |
1257 | 1257 | ||
1258 | m_perfMonMS = System.Environment.TickCount; | 1258 | m_perfMonMS = System.Environment.TickCount; |
1259 | 1259 | ||
1260 | m_rotation = rotation; | 1260 | m_rotation = rotation; |
1261 | NewForce newVelocity = new NewForce(); | 1261 | NewForce newVelocity = new NewForce(); |
1262 | Vector3 direc = rotation*vec; | 1262 | Vector3 direc = rotation*vec; |
@@ -1268,9 +1268,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1268 | direc *= 4; | 1268 | direc *= 4; |
1269 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 1269 | //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
1270 | //bool colliding = (m_physicsActor.IsColliding==true); | 1270 | //bool colliding = (m_physicsActor.IsColliding==true); |
1271 | //if (controlland) | 1271 | //if (controlland) |
1272 | // m_log.Info("[AGENT]: landCommand"); | 1272 | // m_log.Info("[AGENT]: landCommand"); |
1273 | //if (colliding) | 1273 | //if (colliding) |
1274 | // m_log.Info("[AGENT]: colliding"); | 1274 | // m_log.Info("[AGENT]: colliding"); |
1275 | //if (m_physicsActor.Flying && colliding && controlland) | 1275 | //if (m_physicsActor.Flying && colliding && controlland) |
1276 | //{ | 1276 | //{ |
@@ -1306,7 +1306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1306 | #region Overridden Methods | 1306 | #region Overridden Methods |
1307 | 1307 | ||
1308 | /// <summary> | 1308 | /// <summary> |
1309 | /// | 1309 | /// |
1310 | /// </summary> | 1310 | /// </summary> |
1311 | public override void Update() | 1311 | public override void Update() |
1312 | { | 1312 | { |
@@ -1383,7 +1383,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1383 | lastPhysPos = AbsolutePosition; | 1383 | lastPhysPos = AbsolutePosition; |
1384 | 1384 | ||
1385 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1385 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1386 | 1386 | ||
1387 | } | 1387 | } |
1388 | 1388 | ||
1389 | public void SendCoarseLocations() | 1389 | public void SendCoarseLocations() |
@@ -1433,7 +1433,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1433 | foreach (ScenePresence avatar in avatars) | 1433 | foreach (ScenePresence avatar in avatars) |
1434 | { | 1434 | { |
1435 | SendFullUpdateToOtherClient(avatar); | 1435 | SendFullUpdateToOtherClient(avatar); |
1436 | 1436 | ||
1437 | if (avatar.LocalId != LocalId) | 1437 | if (avatar.LocalId != LocalId) |
1438 | { | 1438 | { |
1439 | if (!avatar.m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) | 1439 | if (!avatar.m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) |
@@ -1448,7 +1448,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1448 | } | 1448 | } |
1449 | 1449 | ||
1450 | /// <summary> | 1450 | /// <summary> |
1451 | /// | 1451 | /// |
1452 | /// </summary> | 1452 | /// </summary> |
1453 | public void SendInitialData() | 1453 | public void SendInitialData() |
1454 | { | 1454 | { |
@@ -1472,7 +1472,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1472 | } | 1472 | } |
1473 | 1473 | ||
1474 | /// <summary> | 1474 | /// <summary> |
1475 | /// | 1475 | /// |
1476 | /// </summary> | 1476 | /// </summary> |
1477 | /// <param name="client"></param> | 1477 | /// <param name="client"></param> |
1478 | public void SendOwnAppearance() | 1478 | public void SendOwnAppearance() |
@@ -1481,7 +1481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1481 | } | 1481 | } |
1482 | 1482 | ||
1483 | /// <summary> | 1483 | /// <summary> |
1484 | /// | 1484 | /// |
1485 | /// </summary> | 1485 | /// </summary> |
1486 | public void SendAppearanceToAllOtherAgents() | 1486 | public void SendAppearanceToAllOtherAgents() |
1487 | { | 1487 | { |
@@ -1498,7 +1498,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1498 | } | 1498 | } |
1499 | 1499 | ||
1500 | public void SendAppearanceToOtherAgent(ScenePresence avatar) | 1500 | public void SendAppearanceToOtherAgent(ScenePresence avatar) |
1501 | { | 1501 | { |
1502 | avatar.ControllingClient.SendAppearance( | 1502 | avatar.ControllingClient.SendAppearance( |
1503 | m_appearance.Owner, | 1503 | m_appearance.Owner, |
1504 | m_appearance.VisualParams, | 1504 | m_appearance.VisualParams, |
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1522 | } | 1522 | } |
1523 | 1523 | ||
1524 | /// <summary> | 1524 | /// <summary> |
1525 | /// | 1525 | /// |
1526 | /// </summary> | 1526 | /// </summary> |
1527 | /// <param name="animations"></param> | 1527 | /// <param name="animations"></param> |
1528 | /// <param name="seqs"></param> | 1528 | /// <param name="seqs"></param> |
@@ -1536,7 +1536,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1536 | } | 1536 | } |
1537 | 1537 | ||
1538 | /// <summary> | 1538 | /// <summary> |
1539 | /// | 1539 | /// |
1540 | /// </summary> | 1540 | /// </summary> |
1541 | public void SendAnimPack() | 1541 | public void SendAnimPack() |
1542 | { | 1542 | { |
@@ -1568,7 +1568,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1568 | } | 1568 | } |
1569 | 1569 | ||
1570 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | 1570 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m |
1571 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | 1571 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) |
1572 | { | 1572 | { |
1573 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 1573 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
1574 | cadu.ActiveGroupID=LLUUID.Zero.UUID; | 1574 | cadu.ActiveGroupID=LLUUID.Zero.UUID; |
@@ -1593,14 +1593,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1593 | multiplier = 0.25f; | 1593 | multiplier = 0.25f; |
1594 | } | 1594 | } |
1595 | 1595 | ||
1596 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 1596 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); |
1597 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 1597 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
1598 | |||
1599 | 1598 | ||
1600 | |||
1601 | 1599 | ||
1602 | 1600 | ||
1603 | cadu.Velocity = new sLLVector3(Velocity); | 1601 | |
1602 | |||
1603 | cadu.Velocity = new sLLVector3(Velocity); | ||
1604 | m_scene.SendOutChildAgentUpdates(cadu,this); | 1604 | m_scene.SendOutChildAgentUpdates(cadu,this); |
1605 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | 1605 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; |
1606 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | 1606 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; |
@@ -1681,9 +1681,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1681 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1681 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1682 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 1682 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
1683 | if (neighbourRegion != null) | 1683 | if (neighbourRegion != null) |
1684 | { | 1684 | { |
1685 | // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar | 1685 | // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar |
1686 | // This means we need to remove the current caps handler here and possibly compensate later, | 1686 | // This means we need to remove the current caps handler here and possibly compensate later, |
1687 | // in case both scenes are being hosted on the same region server. Messy | 1687 | // in case both scenes are being hosted on the same region server. Messy |
1688 | m_scene.RemoveCapsHandler(UUID); | 1688 | m_scene.RemoveCapsHandler(UUID); |
1689 | newpos = newpos + (vel); | 1689 | newpos = newpos + (vel); |
@@ -1691,17 +1691,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1691 | m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, | 1691 | m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, |
1692 | m_physicsActor.Flying); | 1692 | m_physicsActor.Flying); |
1693 | if (res) | 1693 | if (res) |
1694 | { | 1694 | { |
1695 | AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | 1695 | AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); |
1696 | 1696 | ||
1697 | // TODO Should construct this behind a method | 1697 | // TODO Should construct this behind a method |
1698 | string capsPath = | 1698 | string capsPath = |
1699 | "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort | 1699 | "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort |
1700 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; | 1700 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; |
1701 | 1701 | ||
1702 | m_log.DebugFormat( | 1702 | m_log.DebugFormat( |
1703 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid); | 1703 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid); |
1704 | 1704 | ||
1705 | m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, | 1705 | m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, |
1706 | capsPath); | 1706 | capsPath); |
1707 | MakeChildAgent(); | 1707 | MakeChildAgent(); |
@@ -1742,17 +1742,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1742 | /// </summary> | 1742 | /// </summary> |
1743 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | 1743 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) |
1744 | { | 1744 | { |
1745 | // | 1745 | // |
1746 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 1746 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; |
1747 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 1747 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
1748 | 1748 | ||
1749 | m_DrawDistance = cAgentData.drawdistance; | 1749 | m_DrawDistance = cAgentData.drawdistance; |
1750 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); | 1750 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); |
1751 | 1751 | ||
1752 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 1752 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region |
1753 | m_CameraCenter = | 1753 | m_CameraCenter = |
1754 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 1754 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); |
1755 | 1755 | ||
1756 | 1756 | ||
1757 | m_godlevel = cAgentData.godlevel; | 1757 | m_godlevel = cAgentData.godlevel; |
1758 | SetHeight(cAgentData.AVHeight); | 1758 | SetHeight(cAgentData.AVHeight); |
@@ -1793,8 +1793,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1793 | } | 1793 | } |
1794 | catch (NullReferenceException) | 1794 | catch (NullReferenceException) |
1795 | { | 1795 | { |
1796 | // Under extreme load, this returns a NullReference Exception that we can ignore. | 1796 | // Under extreme load, this returns a NullReference Exception that we can ignore. |
1797 | // Ignoring this causes no movement to be sent to the physics engine... | 1797 | // Ignoring this causes no movement to be sent to the physics engine... |
1798 | // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter! | 1798 | // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter! |
1799 | } | 1799 | } |
1800 | m_newForce = true; | 1800 | m_newForce = true; |
@@ -1809,12 +1809,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1809 | 1809 | ||
1810 | static ScenePresence() | 1810 | static ScenePresence() |
1811 | { | 1811 | { |
1812 | 1812 | ||
1813 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 1813 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
1814 | DefaultTexture = textu.ToBytes(); | 1814 | DefaultTexture = textu.ToBytes(); |
1815 | } | 1815 | } |
1816 | 1816 | ||
1817 | [Serializable] | 1817 | [Serializable] |
1818 | public class NewForce | 1818 | public class NewForce |
1819 | { | 1819 | { |
1820 | public float X; | 1820 | public float X; |
@@ -1826,8 +1826,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1826 | } | 1826 | } |
1827 | } | 1827 | } |
1828 | 1828 | ||
1829 | [Serializable] | 1829 | [Serializable] |
1830 | public class ScenePartUpdate : ISerializable | 1830 | public class ScenePartUpdate : ISerializable |
1831 | { | 1831 | { |
1832 | public LLUUID FullID; | 1832 | public LLUUID FullID; |
1833 | public uint LastFullUpdateTime; | 1833 | public uint LastFullUpdateTime; |
@@ -1883,7 +1883,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1883 | public void AddToPhysicalScene() | 1883 | public void AddToPhysicalScene() |
1884 | { | 1884 | { |
1885 | PhysicsScene scene = m_scene.PhysicsScene; | 1885 | PhysicsScene scene = m_scene.PhysicsScene; |
1886 | 1886 | ||
1887 | PhysicsVector pVec = | 1887 | PhysicsVector pVec = |
1888 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 1888 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, |
1889 | AbsolutePosition.Z); | 1889 | AbsolutePosition.Z); |
@@ -1936,7 +1936,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1936 | if (m_health <= 0) | 1936 | if (m_health <= 0) |
1937 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); | 1937 | m_scene.EventManager.TriggerAvatarKill(killerObj, this); |
1938 | } | 1938 | } |
1939 | 1939 | ||
1940 | if (Velocity.X > 0 || Velocity.Y > 0) | 1940 | if (Velocity.X > 0 || Velocity.Y > 0) |
1941 | UpdateMovementAnimations(); | 1941 | UpdateMovementAnimations(); |
1942 | } | 1942 | } |
@@ -2161,7 +2161,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2161 | // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); | 2161 | // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); |
2162 | 2162 | ||
2163 | /* | 2163 | /* |
2164 | Dictionary<Guid, ScenePartUpdate> updateTimes_work | 2164 | Dictionary<Guid, ScenePartUpdate> updateTimes_work |
2165 | = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>)); | 2165 | = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>)); |
2166 | 2166 | ||
2167 | foreach (Guid id in updateTimes_work.Keys) | 2167 | foreach (Guid id in updateTimes_work.Keys) |
@@ -2188,7 +2188,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2188 | (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)), | 2188 | (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)), |
2189 | (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)), | 2189 | (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)), |
2190 | (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float))); | 2190 | (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float))); |
2191 | 2191 | ||
2192 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); | 2192 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); |
2193 | 2193 | ||
2194 | m_LastChildAgentUpdatePosition | 2194 | m_LastChildAgentUpdatePosition |
@@ -2196,7 +2196,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2196 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), | 2196 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), |
2197 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), | 2197 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), |
2198 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); | 2198 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); |
2199 | 2199 | ||
2200 | m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int)); | 2200 | m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int)); |
2201 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); | 2201 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); |
2202 | 2202 | ||
@@ -2246,7 +2246,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2246 | info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight); | 2246 | info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight); |
2247 | info.AddValue("m_godlevel", m_godlevel); | 2247 | info.AddValue("m_godlevel", m_godlevel); |
2248 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | 2248 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); |
2249 | 2249 | ||
2250 | // Quaternion | 2250 | // Quaternion |
2251 | info.AddValue("m_bodyRot.w", m_bodyRot.w); | 2251 | info.AddValue("m_bodyRot.w", m_bodyRot.w); |
2252 | info.AddValue("m_bodyRot.x", m_bodyRot.x); | 2252 | info.AddValue("m_bodyRot.x", m_bodyRot.x); |
@@ -2374,7 +2374,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2374 | 2374 | ||
2375 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID) | 2375 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID) |
2376 | { | 2376 | { |
2377 | 2377 | ||
2378 | ScriptControllers obj = new ScriptControllers(); | 2378 | ScriptControllers obj = new ScriptControllers(); |
2379 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 2379 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
2380 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 2380 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
@@ -2386,7 +2386,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2386 | IgnoredControls |= (ScriptControlled)controls; | 2386 | IgnoredControls |= (ScriptControlled)controls; |
2387 | obj.ignoreControls = (ScriptControlled)controls; | 2387 | obj.ignoreControls = (ScriptControlled)controls; |
2388 | } | 2388 | } |
2389 | 2389 | ||
2390 | if (pass_on == 0 && accept == 1) | 2390 | if (pass_on == 0 && accept == 1) |
2391 | { | 2391 | { |
2392 | IgnoredControls |= (ScriptControlled)controls; | 2392 | IgnoredControls |= (ScriptControlled)controls; |
@@ -2432,7 +2432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2432 | lock (scriptedcontrols) | 2432 | lock (scriptedcontrols) |
2433 | { | 2433 | { |
2434 | scriptedcontrols.Clear(); | 2434 | scriptedcontrols.Clear(); |
2435 | } | 2435 | } |
2436 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 2436 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
2437 | } | 2437 | } |
2438 | 2438 | ||
@@ -2454,7 +2454,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2454 | 2454 | ||
2455 | internal void SendControlToScripts(uint flags, ScriptControlled lastFlags) | 2455 | internal void SendControlToScripts(uint flags, ScriptControlled lastFlags) |
2456 | { | 2456 | { |
2457 | 2457 | ||
2458 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | 2458 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; |
2459 | 2459 | ||
2460 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | 2460 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) |
@@ -2497,10 +2497,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2497 | { | 2497 | { |
2498 | allflags |= ScriptControlled.CONTROL_LBUTTON; | 2498 | allflags |= ScriptControlled.CONTROL_LBUTTON; |
2499 | } | 2499 | } |
2500 | 2500 | ||
2501 | ScriptControlled held = ScriptControlled.CONTROL_ZERO; | 2501 | ScriptControlled held = ScriptControlled.CONTROL_ZERO; |
2502 | ScriptControlled change = ScriptControlled.CONTROL_ZERO; | 2502 | ScriptControlled change = ScriptControlled.CONTROL_ZERO; |
2503 | 2503 | ||
2504 | foreach (ScriptControlled DCF in Enum.GetValues(typeof (ScriptControlled))) | 2504 | foreach (ScriptControlled DCF in Enum.GetValues(typeof (ScriptControlled))) |
2505 | { | 2505 | { |
2506 | // Held | 2506 | // Held |
@@ -2539,7 +2539,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2539 | } | 2539 | } |
2540 | } | 2540 | } |
2541 | LastCommands = allflags; | 2541 | LastCommands = allflags; |
2542 | 2542 | ||
2543 | } | 2543 | } |
2544 | internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored) | 2544 | internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored) |
2545 | { | 2545 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 8390f64..7d048a3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
70 | obj.ResetIDs(); | 70 | obj.ResetIDs(); |
71 | } | 71 | } |
72 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | 72 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes |
73 | //obj.RegenerateFullIDs(); | 73 | //obj.RegenerateFullIDs(); |
74 | m_innerScene.AddEntity(obj); | 74 | m_innerScene.AddEntity(obj); |
75 | 75 | ||
76 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 76 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
143 | { | 143 | { |
144 | XmlDocument doc = new XmlDocument(); | 144 | XmlDocument doc = new XmlDocument(); |
145 | XmlNode rootNode; | 145 | XmlNode rootNode; |
146 | 146 | ||
147 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | 147 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); |
148 | reader.WhitespaceHandling = WhitespaceHandling.None; | 148 | reader.WhitespaceHandling = WhitespaceHandling.None; |
149 | doc.Load(reader); | 149 | doc.Load(reader); |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
153 | { | 153 | { |
154 | CreatePrimFromXml(aPrimNode.OuterXml); | 154 | CreatePrimFromXml(aPrimNode.OuterXml); |
155 | } | 155 | } |
156 | 156 | ||
157 | } | 157 | } |
158 | 158 | ||
159 | public void LoadPrimsFromXml2(string fileName) | 159 | public void LoadPrimsFromXml2(string fileName) |
@@ -206,7 +206,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | rootPart.PhysActor.LocalID = rootPart.LocalId; | 206 | rootPart.PhysActor.LocalID = rootPart.LocalId; |
207 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 207 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
208 | } | 208 | } |
209 | rootPart.Velocity = receivedVelocity; | 209 | rootPart.Velocity = receivedVelocity; |
210 | } | 210 | } |
211 | 211 | ||
212 | obj.ScheduleGroupForFullUpdate(); | 212 | obj.ScheduleGroupForFullUpdate(); |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index a150164..90a971f 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -97,12 +97,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
97 | private int m_scriptLinesPerSecond = 0; | 97 | private int m_scriptLinesPerSecond = 0; |
98 | 98 | ||
99 | private int objectCapacity = 45000; | 99 | private int objectCapacity = 45000; |
100 | 100 | ||
101 | 101 | ||
102 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | 102 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; |
103 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 103 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
104 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); | 104 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); |
105 | 105 | ||
106 | 106 | ||
107 | private RegionInfo ReportingRegion; | 107 | private RegionInfo ReportingRegion; |
108 | 108 | ||
@@ -138,8 +138,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
138 | lock (m_report) | 138 | lock (m_report) |
139 | { | 139 | { |
140 | // Packet is already initialized and ready for data insert | 140 | // Packet is already initialized and ready for data insert |
141 | 141 | ||
142 | 142 | ||
143 | statpack.Region = rb; | 143 | statpack.Region = rb; |
144 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | 144 | statpack.Region.RegionX = ReportingRegion.RegionLocX; |
145 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | 145 | statpack.Region.RegionY = ReportingRegion.RegionLocY; |
@@ -152,99 +152,99 @@ namespace OpenSim.Region.Environment.Scenes | |||
152 | statpack.Region.RegionFlags = (uint) 0; | 152 | statpack.Region.RegionFlags = (uint) 0; |
153 | } | 153 | } |
154 | statpack.Region.ObjectCapacity = (uint) objectCapacity; | 154 | statpack.Region.ObjectCapacity = (uint) objectCapacity; |
155 | 155 | ||
156 | #region various statistic googly moogly | 156 | #region various statistic googly moogly |
157 | 157 | ||
158 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there | 158 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there |
159 | // 0-50 is pretty close to 0-45 | 159 | // 0-50 is pretty close to 0-45 |
160 | float simfps = (int) ((m_fps * 5)); | 160 | float simfps = (int) ((m_fps * 5)); |
161 | 161 | ||
162 | //if (simfps > 45) | 162 | //if (simfps > 45) |
163 | //simfps = simfps - (simfps - 45); | 163 | //simfps = simfps - (simfps - 45); |
164 | //if (simfps < 0) | 164 | //if (simfps < 0) |
165 | //simfps = 0; | 165 | //simfps = 0; |
166 | 166 | ||
167 | // | 167 | // |
168 | float physfps = ((m_pfps / 1000)); | 168 | float physfps = ((m_pfps / 1000)); |
169 | 169 | ||
170 | //if (physfps > 600) | 170 | //if (physfps > 600) |
171 | //physfps = physfps - (physfps - 600); | 171 | //physfps = physfps - (physfps - 600); |
172 | 172 | ||
173 | if (physfps < 0) | 173 | if (physfps < 0) |
174 | physfps = 0; | 174 | physfps = 0; |
175 | 175 | ||
176 | #endregion | 176 | #endregion |
177 | 177 | ||
178 | //Our time dilation is 0.91 when we're running a full speed, | 178 | //Our time dilation is 0.91 when we're running a full speed, |
179 | // therefore to make sure we get an appropriate range, | 179 | // therefore to make sure we get an appropriate range, |
180 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 180 | // we have to factor in our error. (0.10f * statsUpdateFactor) |
181 | // multiplies the fix for the error times the amount of times it'll occur a second | 181 | // multiplies the fix for the error times the amount of times it'll occur a second |
182 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 182 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) |
183 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 183 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. |
184 | 184 | ||
185 | sb[0].StatID = (uint) Stats.TimeDilation; | 185 | sb[0].StatID = (uint) Stats.TimeDilation; |
186 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 186 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
187 | 187 | ||
188 | sb[1].StatID = (uint) Stats.SimFPS; | 188 | sb[1].StatID = (uint) Stats.SimFPS; |
189 | sb[1].StatValue = simfps/statsUpdateFactor; | 189 | sb[1].StatValue = simfps/statsUpdateFactor; |
190 | 190 | ||
191 | sb[2].StatID = (uint) Stats.PhysicsFPS; | 191 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
192 | sb[2].StatValue = physfps / statsUpdateFactor; | 192 | sb[2].StatValue = physfps / statsUpdateFactor; |
193 | 193 | ||
194 | sb[3].StatID = (uint) Stats.AgentUpdates; | 194 | sb[3].StatID = (uint) Stats.AgentUpdates; |
195 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); | 195 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); |
196 | 196 | ||
197 | sb[4].StatID = (uint) Stats.Agents; | 197 | sb[4].StatID = (uint) Stats.Agents; |
198 | sb[4].StatValue = m_rootAgents; | 198 | sb[4].StatValue = m_rootAgents; |
199 | 199 | ||
200 | sb[5].StatID = (uint) Stats.ChildAgents; | 200 | sb[5].StatID = (uint) Stats.ChildAgents; |
201 | sb[5].StatValue = m_childAgents; | 201 | sb[5].StatValue = m_childAgents; |
202 | 202 | ||
203 | sb[6].StatID = (uint) Stats.TotalPrim; | 203 | sb[6].StatID = (uint) Stats.TotalPrim; |
204 | sb[6].StatValue = m_numPrim; | 204 | sb[6].StatValue = m_numPrim; |
205 | 205 | ||
206 | sb[7].StatID = (uint) Stats.ActivePrim; | 206 | sb[7].StatID = (uint) Stats.ActivePrim; |
207 | sb[7].StatValue = m_activePrim; | 207 | sb[7].StatValue = m_activePrim; |
208 | 208 | ||
209 | sb[8].StatID = (uint)Stats.FrameMS; | 209 | sb[8].StatID = (uint)Stats.FrameMS; |
210 | sb[8].StatValue = m_frameMS / statsUpdateFactor; | 210 | sb[8].StatValue = m_frameMS / statsUpdateFactor; |
211 | 211 | ||
212 | sb[9].StatID = (uint)Stats.NetMS; | 212 | sb[9].StatID = (uint)Stats.NetMS; |
213 | sb[9].StatValue = m_netMS / statsUpdateFactor; | 213 | sb[9].StatValue = m_netMS / statsUpdateFactor; |
214 | 214 | ||
215 | sb[10].StatID = (uint)Stats.PhysicsMS; | 215 | sb[10].StatID = (uint)Stats.PhysicsMS; |
216 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; | 216 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; |
217 | 217 | ||
218 | sb[11].StatID = (uint)Stats.ImageMS ; | 218 | sb[11].StatID = (uint)Stats.ImageMS ; |
219 | sb[11].StatValue = m_imageMS / statsUpdateFactor; | 219 | sb[11].StatValue = m_imageMS / statsUpdateFactor; |
220 | 220 | ||
221 | sb[12].StatID = (uint)Stats.OtherMS; | 221 | sb[12].StatID = (uint)Stats.OtherMS; |
222 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | 222 | sb[12].StatValue = m_otherMS / statsUpdateFactor; |
223 | 223 | ||
224 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 224 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
225 | sb[13].StatValue = (m_inPacketsPerSecond); | 225 | sb[13].StatValue = (m_inPacketsPerSecond); |
226 | 226 | ||
227 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; | 227 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; |
228 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); | 228 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); |
229 | 229 | ||
230 | sb[15].StatID = (uint)Stats.UnAckedBytes; | 230 | sb[15].StatID = (uint)Stats.UnAckedBytes; |
231 | sb[15].StatValue = m_unAckedBytes; | 231 | sb[15].StatValue = m_unAckedBytes; |
232 | 232 | ||
233 | sb[16].StatID = (uint)Stats.AgentMS; | 233 | sb[16].StatID = (uint)Stats.AgentMS; |
234 | sb[16].StatValue = m_agentMS / statsUpdateFactor; | 234 | sb[16].StatValue = m_agentMS / statsUpdateFactor; |
235 | 235 | ||
236 | sb[17].StatID = (uint)Stats.PendingDownloads; | 236 | sb[17].StatID = (uint)Stats.PendingDownloads; |
237 | sb[17].StatValue = m_pendingDownloads; | 237 | sb[17].StatValue = m_pendingDownloads; |
238 | 238 | ||
239 | sb[18].StatID = (uint)Stats.PendingUploads; | 239 | sb[18].StatID = (uint)Stats.PendingUploads; |
240 | sb[18].StatValue = m_pendingUploads; | 240 | sb[18].StatValue = m_pendingUploads; |
241 | 241 | ||
242 | sb[19].StatID = (uint)Stats.ActiveScripts; | 242 | sb[19].StatID = (uint)Stats.ActiveScripts; |
243 | sb[19].StatValue = m_activeScripts; | 243 | sb[19].StatValue = m_activeScripts; |
244 | 244 | ||
245 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 245 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
246 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 246 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
247 | 247 | ||
248 | statpack.Stat = sb; | 248 | statpack.Stat = sb; |
249 | 249 | ||
250 | handlerSendStatResult = OnSendStatsResult; | 250 | handlerSendStatResult = OnSendStatsResult; |
@@ -255,7 +255,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
255 | resetvalues(); | 255 | resetvalues(); |
256 | } | 256 | } |
257 | } | 257 | } |
258 | 258 | ||
259 | private void resetvalues() | 259 | private void resetvalues() |
260 | { | 260 | { |
261 | m_timeDilation = 0; | 261 | m_timeDilation = 0; |
@@ -274,13 +274,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
274 | m_imageMS = 0; | 274 | m_imageMS = 0; |
275 | m_otherMS = 0; | 275 | m_otherMS = 0; |
276 | 276 | ||
277 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 277 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
278 | //Ckrinke m_scriptMS = 0; | 278 | //Ckrinke m_scriptMS = 0; |
279 | } | 279 | } |
280 | 280 | ||
281 | # region methods called from Scene | 281 | # region methods called from Scene |
282 | // The majority of these functions are additive | 282 | // The majority of these functions are additive |
283 | // so that you can easily change the amount of | 283 | // so that you can easily change the amount of |
284 | // seconds in between sim stats updates | 284 | // seconds in between sim stats updates |
285 | 285 | ||
286 | public void AddTimeDilation(float td) | 286 | public void AddTimeDilation(float td) |
@@ -368,14 +368,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
368 | { | 368 | { |
369 | m_otherMS += ms; | 369 | m_otherMS += ms; |
370 | } | 370 | } |
371 | 371 | ||
372 | // private static readonly log4net.ILog m_log | 372 | // private static readonly log4net.ILog m_log |
373 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 373 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
374 | 374 | ||
375 | public void addPendingDownload(int count) | 375 | public void addPendingDownload(int count) |
376 | { | 376 | { |
377 | m_pendingDownloads += count; | 377 | m_pendingDownloads += count; |
378 | //m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads); | 378 | //m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads); |
379 | } | 379 | } |
380 | 380 | ||
381 | public void addScriptLines(int count) | 381 | public void addScriptLines(int count) |