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authorJustin Clarke Casey2008-01-21 16:42:53 +0000
committerJustin Clarke Casey2008-01-21 16:42:53 +0000
commit46fe6e2f978ef03a20768e629e9cd2437c707bba (patch)
tree613fc4e709fb7736e5f462c9bc7da99ae3a636d1 /OpenSim/Region/Environment/Scenes
parentcomment out use of the TribalMedia data mapper layer (diff)
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* Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index a700974..d4e2102 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -401,7 +401,10 @@ namespace OpenSim.Region.Environment.Scenes
401 { 401 {
402 if (HasInventoryChanged) 402 if (HasInventoryChanged)
403 { 403 {
404 datastore.StorePrimInventory(UUID, TaskInventory); 404 lock (TaskInventory)
405 {
406 datastore.StorePrimInventory(UUID, TaskInventory.Values);
407 }
405 408
406 HasInventoryChanged = false; 409 HasInventoryChanged = false;
407 } 410 }