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author | Jeff Ames | 2008-10-29 03:22:54 +0000 |
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committer | Jeff Ames | 2008-10-29 03:22:54 +0000 |
commit | 395a0f7977a00f0c86e5718b2f4349f731b60609 (patch) | |
tree | 9e6bc20b983b0fa066d7e9ed9f0ec9c523709518 /OpenSim/Region/Environment/Scenes | |
parent | GridManager.GetRegions() now returns a List, not a Dictionary. Also removed s... (diff) | |
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Minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 74 |
2 files changed, 38 insertions, 38 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 295569e..1e21a58 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1373,7 +1373,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1373 | List<SceneObjectGroup> children = new List<SceneObjectGroup>(); | 1373 | List<SceneObjectGroup> children = new List<SceneObjectGroup>(); |
1374 | if (parenPrim != null) | 1374 | if (parenPrim != null) |
1375 | { | 1375 | { |
1376 | // We do this in reverse to get the link order of the prims correct | 1376 | // We do this in reverse to get the link order of the prims correct |
1377 | for (int i = childPrims.Count - 1; i >= 0; i--) | 1377 | for (int i = childPrims.Count - 1; i >= 0; i--) |
1378 | { | 1378 | { |
1379 | foreach (EntityBase ent in EntityList) | 1379 | foreach (EntityBase ent in EntityList) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 32c9255..98c7fb5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1831,41 +1831,41 @@ namespace OpenSim.Region.Environment.Scenes | |||
1831 | { | 1831 | { |
1832 | m_parts.Add(linkPart.UUID, linkPart); | 1832 | m_parts.Add(linkPart.UUID, linkPart); |
1833 | 1833 | ||
1834 | // Insert in terms of link numbers, the new links | 1834 | // Insert in terms of link numbers, the new links |
1835 | // before the current ones (with the exception of | 1835 | // before the current ones (with the exception of |
1836 | // the root prim. Shuffle the old ones up | 1836 | // the root prim. Shuffle the old ones up |
1837 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) | 1837 | foreach (KeyValuePair<UUID, SceneObjectPart> kvp in m_parts) |
1838 | { | 1838 | { |
1839 | if (kvp.Value.LinkNum != 1) { | 1839 | if (kvp.Value.LinkNum != 1) |
1840 | // Don't update root prim link number | 1840 | { |
1841 | kvp.Value.LinkNum += objectGroup.PrimCount; | 1841 | // Don't update root prim link number |
1842 | } | 1842 | kvp.Value.LinkNum += objectGroup.PrimCount; |
1843 | } | 1843 | } |
1844 | 1844 | } | |
1845 | 1845 | ||
1846 | linkPart.LinkNum = 2; | 1846 | linkPart.LinkNum = 2; |
1847 | 1847 | ||
1848 | linkPart.SetParent(this); | 1848 | linkPart.SetParent(this); |
1849 | linkPart.AddFlag(PrimFlags.CreateSelected); | 1849 | linkPart.AddFlag(PrimFlags.CreateSelected); |
1850 | 1850 | ||
1851 | //if (linkPart.PhysActor != null) | 1851 | //if (linkPart.PhysActor != null) |
1852 | //{ | 1852 | //{ |
1853 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); | 1853 | // m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor); |
1854 | 1854 | ||
1855 | //linkPart.PhysActor = null; | 1855 | //linkPart.PhysActor = null; |
1856 | //} | 1856 | //} |
1857 | 1857 | ||
1858 | //TODO: rest of parts | 1858 | //TODO: rest of parts |
1859 | int linkNum = 3; | 1859 | int linkNum = 3; |
1860 | foreach (SceneObjectPart part in objectGroup.Children.Values) | 1860 | foreach (SceneObjectPart part in objectGroup.Children.Values) |
1861 | { | 1861 | { |
1862 | if (part.UUID != objectGroup.m_rootPart.UUID) | 1862 | if (part.UUID != objectGroup.m_rootPart.UUID) |
1863 | { | 1863 | { |
1864 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); | 1864 | LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); |
1865 | } | 1865 | } |
1866 | part.ClearUndoState(); | 1866 | part.ClearUndoState(); |
1867 | } | 1867 | } |
1868 | } | 1868 | } |
1869 | 1869 | ||
1870 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); | 1870 | m_scene.UnlinkSceneObject(objectGroup.UUID, true); |
1871 | objectGroup.Children.Clear(); | 1871 | objectGroup.Children.Clear(); |
@@ -1979,8 +1979,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1979 | part.SetParent(this); | 1979 | part.SetParent(this); |
1980 | part.ParentID = m_rootPart.LocalId; | 1980 | part.ParentID = m_rootPart.LocalId; |
1981 | 1981 | ||
1982 | // Caller locks m_parts for us | 1982 | // Caller locks m_parts for us |
1983 | m_parts.Add(part.UUID, part); | 1983 | m_parts.Add(part.UUID, part); |
1984 | 1984 | ||
1985 | part.LinkNum = linkNum; | 1985 | part.LinkNum = linkNum; |
1986 | 1986 | ||