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author | Charles Krinke | 2008-07-10 03:13:29 +0000 |
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committer | Charles Krinke | 2008-07-10 03:13:29 +0000 |
commit | 38da8960e98c12a16bf8a25e9fe7e03ee251933c (patch) | |
tree | 2e54441d2bedee44a3a9f0a083dc56e9a290349a /OpenSim/Region/Environment/Scenes | |
parent | Mantis#1673. Thank you kindly, Matth for a patch that: (diff) | |
download | opensim-SC-38da8960e98c12a16bf8a25e9fe7e03ee251933c.zip opensim-SC-38da8960e98c12a16bf8a25e9fe7e03ee251933c.tar.gz opensim-SC-38da8960e98c12a16bf8a25e9fe7e03ee251933c.tar.bz2 opensim-SC-38da8960e98c12a16bf8a25e9fe7e03ee251933c.tar.xz |
Mantis#1707. Thank you, Melanie for a patch that:
This patch limits the maximum size of prims that can be created using libsl bots
or modified clients to 65536mper side. It also limits LSL functions to that size.
If a prim is already physical, the enforced constraint is 10m.
A prim that is larger than 10m cannot be turned physical, either via script or UI.
Linksets are handled correctly, so scaling of physical linksets is constrained by
the size of it's largest component prim. Also, turning linksets physical is based
on the size of it's largest ptim.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 121 |
1 files changed, 119 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index ebefdce..eafb882 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -2012,6 +2012,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2012 | // If we have children | 2012 | // If we have children |
2013 | lock (m_parts) | 2013 | lock (m_parts) |
2014 | { | 2014 | { |
2015 | foreach (SceneObjectPart parts in m_parts.Values) | ||
2016 | { | ||
2017 | if(part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) | ||
2018 | { | ||
2019 | data[47] = 0; // Reset physics | ||
2020 | break; | ||
2021 | } | ||
2022 | } | ||
2023 | |||
2015 | if (m_parts.Count > 1) | 2024 | if (m_parts.Count > 1) |
2016 | { | 2025 | { |
2017 | foreach (SceneObjectPart parts in m_parts.Values) | 2026 | foreach (SceneObjectPart parts in m_parts.Values) |
@@ -2100,12 +2109,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
2100 | /// <param name="localID"></param> | 2109 | /// <param name="localID"></param> |
2101 | public void Resize(LLVector3 scale, uint localID) | 2110 | public void Resize(LLVector3 scale, uint localID) |
2102 | { | 2111 | { |
2112 | if(scale.X > 65536.0f) | ||
2113 | scale.X = 65536.0f; | ||
2114 | if(scale.Y > 65536.0f) | ||
2115 | scale.Y = 65536.0f; | ||
2116 | if(scale.Z > 65536.0f) | ||
2117 | scale.Z = 65536.0f; | ||
2118 | |||
2103 | SceneObjectPart part = GetChildPart(localID); | 2119 | SceneObjectPart part = GetChildPart(localID); |
2104 | if (part != null) | 2120 | if (part != null) |
2105 | { | 2121 | { |
2106 | part.Resize(scale); | 2122 | part.Resize(scale); |
2107 | if (part.PhysActor != null) | 2123 | if (part.PhysActor != null) |
2108 | { | 2124 | { |
2125 | if(part.PhysActor.IsPhysical) | ||
2126 | { | ||
2127 | if(scale.X > 10.0f) | ||
2128 | scale.X = 10.0f; | ||
2129 | if(scale.Y > 10.0f) | ||
2130 | scale.Y = 10.0f; | ||
2131 | if(scale.Z > 10.0f) | ||
2132 | scale.Z = 10.0f; | ||
2133 | } | ||
2109 | part.PhysActor.Size = | 2134 | part.PhysActor.Size = |
2110 | new PhysicsVector(scale.X, scale.Y, scale.Z); | 2135 | new PhysicsVector(scale.X, scale.Y, scale.Z); |
2111 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2136 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
@@ -2132,10 +2157,102 @@ namespace OpenSim.Region.Environment.Scenes | |||
2132 | SceneObjectPart part = GetChildPart(localID); | 2157 | SceneObjectPart part = GetChildPart(localID); |
2133 | if (part != null) | 2158 | if (part != null) |
2134 | { | 2159 | { |
2160 | if(scale.X > 65536.0f) | ||
2161 | scale.X = 65536.0f; | ||
2162 | if(scale.Y > 65536.0f) | ||
2163 | scale.Y = 65536.0f; | ||
2164 | if(scale.Z > 65536.0f) | ||
2165 | scale.Z = 65536.0f; | ||
2166 | if(part.PhysActor != null && part.PhysActor.IsPhysical) | ||
2167 | { | ||
2168 | if(scale.X > 10.0f) | ||
2169 | scale.X = 10.0f; | ||
2170 | if(scale.Y > 10.0f) | ||
2171 | scale.Y = 10.0f; | ||
2172 | if(scale.Z > 10.0f) | ||
2173 | scale.Z = 10.0f; | ||
2174 | } | ||
2135 | float x = (scale.X / part.Scale.X); | 2175 | float x = (scale.X / part.Scale.X); |
2136 | float y = (scale.Y / part.Scale.Y); | 2176 | float y = (scale.Y / part.Scale.Y); |
2137 | float z = (scale.Z / part.Scale.Z); | 2177 | float z = (scale.Z / part.Scale.Z); |
2138 | part.Resize(scale); | 2178 | |
2179 | lock (m_parts) | ||
2180 | { | ||
2181 | if(x > 1.0f || y > 1.0f || z > 1.0f) | ||
2182 | { | ||
2183 | foreach (SceneObjectPart obPart in m_parts.Values) | ||
2184 | { | ||
2185 | if (obPart.UUID != m_rootPart.UUID) | ||
2186 | { | ||
2187 | LLVector3 oldSize = new LLVector3(obPart.Scale); | ||
2188 | |||
2189 | float f = 1.0f; | ||
2190 | float a = 1.0f; | ||
2191 | |||
2192 | if(part.PhysActor != null && part.PhysActor.IsPhysical) | ||
2193 | { | ||
2194 | if(oldSize.X*x > 10.0f) | ||
2195 | { | ||
2196 | f = 10.0f / oldSize.X; | ||
2197 | a = f / x; | ||
2198 | x *= a; | ||
2199 | y *= a; | ||
2200 | z *= a; | ||
2201 | } | ||
2202 | if(oldSize.Y*y > 10.0f) | ||
2203 | { | ||
2204 | f = 10.0f / oldSize.Y; | ||
2205 | a = f / y; | ||
2206 | x *= a; | ||
2207 | y *= a; | ||
2208 | z *= a; | ||
2209 | } | ||
2210 | if(oldSize.Z*z > 10.0f) | ||
2211 | { | ||
2212 | f = 10.0f / oldSize.Z; | ||
2213 | a = f / z; | ||
2214 | x *= a; | ||
2215 | y *= a; | ||
2216 | z *= a; | ||
2217 | } | ||
2218 | } | ||
2219 | else | ||
2220 | { | ||
2221 | if(oldSize.X*x > 65536.0f) | ||
2222 | { | ||
2223 | f = 65536.0f / oldSize.X; | ||
2224 | a = f / x; | ||
2225 | x *= a; | ||
2226 | y *= a; | ||
2227 | z *= a; | ||
2228 | } | ||
2229 | if(oldSize.Y*y > 65536.0f) | ||
2230 | { | ||
2231 | f = 65536.0f / oldSize.Y; | ||
2232 | a = f / y; | ||
2233 | x *= a; | ||
2234 | y *= a; | ||
2235 | z *= a; | ||
2236 | } | ||
2237 | if(oldSize.Z*z > 65536.0f) | ||
2238 | { | ||
2239 | f = 65536.0f / oldSize.Z; | ||
2240 | a = f / z; | ||
2241 | x *= a; | ||
2242 | y *= a; | ||
2243 | z *= a; | ||
2244 | } | ||
2245 | } | ||
2246 | } | ||
2247 | } | ||
2248 | } | ||
2249 | } | ||
2250 | |||
2251 | LLVector3 prevScale = part.Scale; | ||
2252 | prevScale.X *= x; | ||
2253 | prevScale.Y *= y; | ||
2254 | prevScale.Z *= z; | ||
2255 | part.Resize(prevScale); | ||
2139 | 2256 | ||
2140 | lock (m_parts) | 2257 | lock (m_parts) |
2141 | { | 2258 | { |
@@ -2160,7 +2277,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2160 | if (part.PhysActor != null) | 2277 | if (part.PhysActor != null) |
2161 | { | 2278 | { |
2162 | part.PhysActor.Size = | 2279 | part.PhysActor.Size = |
2163 | new PhysicsVector(scale.X, scale.Y, scale.Z); | 2280 | new PhysicsVector(prevScale.X, prevScale.Y, prevScale.Z); |
2164 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); | 2281 | m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); |
2165 | } | 2282 | } |
2166 | 2283 | ||