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authorSean Dague2007-07-16 15:40:11 +0000
committerSean Dague2007-07-16 15:40:11 +0000
commit2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch)
treee3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Environment/Scenes
parent*Trunk compiles now (diff)
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-rw-r--r--OpenSim/Region/Environment/Scenes/Entity.cs230
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs284
-rw-r--r--OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs28
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs1296
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs1236
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1838
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs390
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs164
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs618
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs148
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs170
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs1246
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs204
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs138
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs204
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassInstance.cs90
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassRecord.cs1006
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Heap.cs86
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs854
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs192
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs80
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.cs270
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MainMemory.cs90
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MethodMemory.cs92
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Object.cs74
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Stack.cs84
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/StackFrame.cs98
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs238
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs58
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs340
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs20
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs20
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs20
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs20
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs280
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs102
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs970
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs1216
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs210
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Script.cs128
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs64
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs116
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs412
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs214
48 files changed, 7883 insertions, 7883 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index 084c9ab..2456a4e 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -1,115 +1,115 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Physics.Manager; 30using OpenSim.Physics.Manager;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Environment.Scenes
33{ 33{
34 public abstract class Entity :EntityBase //this class (Entity) will be phased out 34 public abstract class Entity :EntityBase //this class (Entity) will be phased out
35 { 35 {
36 protected PhysicsActor _physActor; 36 protected PhysicsActor _physActor;
37 37
38 /// <summary> 38 /// <summary>
39 /// 39 ///
40 /// </summary> 40 /// </summary>
41 public override LLVector3 Pos 41 public override LLVector3 Pos
42 { 42 {
43 get 43 get
44 { 44 {
45 if (this._physActor != null) 45 if (this._physActor != null)
46 { 46 {
47 m_pos.X = _physActor.Position.X; 47 m_pos.X = _physActor.Position.X;
48 m_pos.Y = _physActor.Position.Y; 48 m_pos.Y = _physActor.Position.Y;
49 m_pos.Z = _physActor.Position.Z; 49 m_pos.Z = _physActor.Position.Z;
50 } 50 }
51 51
52 return m_pos; 52 return m_pos;
53 } 53 }
54 set 54 set
55 { 55 {
56 if (this._physActor != null) 56 if (this._physActor != null)
57 { 57 {
58 try 58 try
59 { 59 {
60 lock (this.m_world.SyncRoot) 60 lock (this.m_world.SyncRoot)
61 { 61 {
62 62
63 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); 63 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
64 } 64 }
65 } 65 }
66 catch (Exception e) 66 catch (Exception e)
67 { 67 {
68 Console.WriteLine(e.Message); 68 Console.WriteLine(e.Message);
69 } 69 }
70 } 70 }
71 71
72 m_pos = value; 72 m_pos = value;
73 } 73 }
74 } 74 }
75 75
76 76
77 /// <summary> 77 /// <summary>
78 /// 78 ///
79 /// </summary> 79 /// </summary>
80 public override LLVector3 Velocity 80 public override LLVector3 Velocity
81 { 81 {
82 get 82 get
83 { 83 {
84 if (this._physActor != null) 84 if (this._physActor != null)
85 { 85 {
86 m_velocity.X = _physActor.Velocity.X; 86 m_velocity.X = _physActor.Velocity.X;
87 m_velocity.Y = _physActor.Velocity.Y; 87 m_velocity.Y = _physActor.Velocity.Y;
88 m_velocity.Z = _physActor.Velocity.Z; 88 m_velocity.Z = _physActor.Velocity.Z;
89 } 89 }
90 90
91 return m_velocity; 91 return m_velocity;
92 } 92 }
93 set 93 set
94 { 94 {
95 if (this._physActor != null) 95 if (this._physActor != null)
96 { 96 {
97 try 97 try
98 { 98 {
99 lock (this.m_world.SyncRoot) 99 lock (this.m_world.SyncRoot)
100 { 100 {
101 101
102 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); 102 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
103 } 103 }
104 } 104 }
105 catch (Exception e) 105 catch (Exception e)
106 { 106 {
107 Console.WriteLine(e.Message); 107 Console.WriteLine(e.Message);
108 } 108 }
109 } 109 }
110 110
111 m_velocity = value; 111 m_velocity = value;
112 } 112 }
113 } 113 }
114 } 114 }
115} 115}
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 65a0395..04cf595 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -1,142 +1,142 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using Axiom.Math; 2using Axiom.Math;
3using libsecondlife; 3using libsecondlife;
4 4
5namespace OpenSim.Region.Environment.Scenes 5namespace OpenSim.Region.Environment.Scenes
6{ 6{
7 public abstract class EntityBase 7 public abstract class EntityBase
8 { 8 {
9 public LLUUID uuid; 9 public LLUUID uuid;
10 10
11 protected List<EntityBase> children; 11 protected List<EntityBase> children;
12 12
13 protected Scene m_world; 13 protected Scene m_world;
14 protected string m_name; 14 protected string m_name;
15 15
16 /// <summary> 16 /// <summary>
17 /// 17 ///
18 /// </summary> 18 /// </summary>
19 public virtual string Name 19 public virtual string Name
20 { 20 {
21 get { return m_name; } 21 get { return m_name; }
22 set { m_name = value; } 22 set { m_name = value; }
23 } 23 }
24 24
25 protected LLVector3 m_pos; 25 protected LLVector3 m_pos;
26 /// <summary> 26 /// <summary>
27 /// 27 ///
28 /// </summary> 28 /// </summary>
29 public virtual LLVector3 Pos 29 public virtual LLVector3 Pos
30 { 30 {
31 get 31 get
32 { 32 {
33 return m_pos; 33 return m_pos;
34 } 34 }
35 set 35 set
36 { 36 {
37 m_pos = value; 37 m_pos = value;
38 } 38 }
39 } 39 }
40 40
41 public LLVector3 m_velocity; 41 public LLVector3 m_velocity;
42 42
43 /// <summary> 43 /// <summary>
44 /// 44 ///
45 /// </summary> 45 /// </summary>
46 public virtual LLVector3 Velocity 46 public virtual LLVector3 Velocity
47 { 47 {
48 get 48 get
49 { 49 {
50 return m_velocity; 50 return m_velocity;
51 } 51 }
52 set 52 set
53 { 53 {
54 m_velocity = value; 54 m_velocity = value;
55 } 55 }
56 } 56 }
57 57
58 protected Quaternion m_rotation = new Quaternion(0,0,1,0); 58 protected Quaternion m_rotation = new Quaternion(0,0,1,0);
59 59
60 public virtual Quaternion Rotation 60 public virtual Quaternion Rotation
61 { 61 {
62 get 62 get
63 { 63 {
64 return m_rotation; 64 return m_rotation;
65 } 65 }
66 set 66 set
67 { 67 {
68 m_rotation = value; 68 m_rotation = value;
69 } 69 }
70 } 70 }
71 71
72 protected uint m_localId; 72 protected uint m_localId;
73 73
74 public uint LocalId 74 public uint LocalId
75 { 75 {
76 get { return m_localId; } 76 get { return m_localId; }
77 set { m_localId = value; } 77 set { m_localId = value; }
78 } 78 }
79 79
80 /// <summary> 80 /// <summary>
81 /// Creates a new Entity (should not occur on it's own) 81 /// Creates a new Entity (should not occur on it's own)
82 /// </summary> 82 /// </summary>
83 public EntityBase() 83 public EntityBase()
84 { 84 {
85 uuid = new LLUUID(); 85 uuid = new LLUUID();
86 86
87 m_pos = new LLVector3(); 87 m_pos = new LLVector3();
88 m_velocity = new LLVector3(); 88 m_velocity = new LLVector3();
89 Rotation = new Quaternion(); 89 Rotation = new Quaternion();
90 m_name = "(basic entity)"; 90 m_name = "(basic entity)";
91 children = new List<EntityBase>(); 91 children = new List<EntityBase>();
92 } 92 }
93 93
94 /// <summary> 94 /// <summary>
95 /// 95 ///
96 /// </summary> 96 /// </summary>
97 public virtual void updateMovement() 97 public virtual void updateMovement()
98 { 98 {
99 foreach (EntityBase child in children) 99 foreach (EntityBase child in children)
100 { 100 {
101 child.updateMovement(); 101 child.updateMovement();
102 } 102 }
103 } 103 }
104 104
105 /// <summary> 105 /// <summary>
106 /// Performs any updates that need to be done at each frame. This function is overridable from it's children. 106 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
107 /// </summary> 107 /// </summary>
108 public virtual void update() 108 public virtual void update()
109 { 109 {
110 // Do any per-frame updates needed that are applicable to every type of entity 110 // Do any per-frame updates needed that are applicable to every type of entity
111 foreach (EntityBase child in children) 111 foreach (EntityBase child in children)
112 { 112 {
113 child.update(); 113 child.update();
114 } 114 }
115 } 115 }
116 116
117 /// <summary> 117 /// <summary>
118 /// Called at a set interval to inform entities that they should back themsleves up to the DB 118 /// Called at a set interval to inform entities that they should back themsleves up to the DB
119 /// </summary> 119 /// </summary>
120 public virtual void BackUp() 120 public virtual void BackUp()
121 { 121 {
122 122
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Copies the entity 126 /// Copies the entity
127 /// </summary> 127 /// </summary>
128 /// <returns></returns> 128 /// <returns></returns>
129 public virtual EntityBase Copy() 129 public virtual EntityBase Copy()
130 { 130 {
131 return (EntityBase)this.MemberwiseClone(); 131 return (EntityBase)this.MemberwiseClone();
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Infoms the entity that the land (heightmap) has changed 135 /// Infoms the entity that the land (heightmap) has changed
136 /// </summary> 136 /// </summary>
137 public virtual void LandRenegerated() 137 public virtual void LandRenegerated()
138 { 138 {
139 139
140 } 140 }
141 } 141 }
142} 142}
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
index 7c3a033..8551b70 100644
--- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
+++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
@@ -1,14 +1,14 @@
1using libsecondlife; 1using libsecondlife;
2using libsecondlife.Packets; 2using libsecondlife.Packets;
3using OpenSim.Framework.Interfaces; 3using OpenSim.Framework.Interfaces;
4 4
5namespace OpenSim.Region.Environment.Scenes 5namespace OpenSim.Region.Environment.Scenes
6{ 6{
7 public interface IScenePresenceBody 7 public interface IScenePresenceBody
8 { 8 {
9 void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); 9 void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
10 void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); 10 void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
11 void SendOurAppearance(IClientAPI OurClient); 11 void SendOurAppearance(IClientAPI OurClient);
12 void SendAppearanceToOtherAgent(ScenePresence avatarInfo); 12 void SendAppearanceToOtherAgent(ScenePresence avatarInfo);
13 } 13 }
14} 14}
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 0e5b083..b413758 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -1,648 +1,648 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using Axiom.Math; 3using Axiom.Math;
4using libsecondlife; 4using libsecondlife;
5using libsecondlife.Packets; 5using libsecondlife.Packets;
6using OpenSim.Framework.Interfaces; 6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Inventory; 7using OpenSim.Framework.Inventory;
8using OpenSim.Framework.Types; 8using OpenSim.Framework.Types;
9 9
10namespace OpenSim.Region.Environment.Scenes 10namespace OpenSim.Region.Environment.Scenes
11{ 11{
12 public delegate void PrimCountTaintedDelegate(); 12 public delegate void PrimCountTaintedDelegate();
13 13
14 public class Primitive : EntityBase 14 public class Primitive : EntityBase
15 { 15 {
16 private const uint FULL_MASK_PERMISSIONS = 2147483647; 16 private const uint FULL_MASK_PERMISSIONS = 2147483647;
17 17
18 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); 18 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
19 private ulong m_regionHandle; 19 private ulong m_regionHandle;
20 private byte updateFlag = 0; 20 private byte updateFlag = 0;
21 private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; 21 private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
22 22
23 private Dictionary<LLUUID, InventoryItem> inventoryItems; 23 private Dictionary<LLUUID, InventoryItem> inventoryItems;
24 24
25 private string m_description = ""; 25 private string m_description = "";
26 26
27 public string SitName = ""; 27 public string SitName = "";
28 public string TouchName = ""; 28 public string TouchName = "";
29 public string Text = ""; 29 public string Text = "";
30 30
31 public LLUUID CreatorID; 31 public LLUUID CreatorID;
32 public LLUUID OwnerID; 32 public LLUUID OwnerID;
33 public LLUUID LastOwnerID; 33 public LLUUID LastOwnerID;
34 public Int32 CreationDate; 34 public Int32 CreationDate;
35 35
36 public uint ParentID = 0; 36 public uint ParentID = 0;
37 37
38 public uint OwnerMask = FULL_MASK_PERMISSIONS; 38 public uint OwnerMask = FULL_MASK_PERMISSIONS;
39 public uint NextOwnerMask = FULL_MASK_PERMISSIONS; 39 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
40 public uint GroupMask = FULL_MASK_PERMISSIONS; 40 public uint GroupMask = FULL_MASK_PERMISSIONS;
41 public uint EveryoneMask = FULL_MASK_PERMISSIONS; 41 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
42 public uint BaseMask = FULL_MASK_PERMISSIONS; 42 public uint BaseMask = FULL_MASK_PERMISSIONS;
43 43
44 private PrimitiveBaseShape m_Shape; 44 private PrimitiveBaseShape m_Shape;
45 45
46 public SceneObject m_RootParent; 46 public SceneObject m_RootParent;
47 public bool m_isRootPrim; 47 public bool m_isRootPrim;
48 public EntityBase m_Parent; 48 public EntityBase m_Parent;
49 49
50 private EventManager m_eventManager; 50 private EventManager m_eventManager;
51 51
52 public event PrimCountTaintedDelegate OnPrimCountTainted; 52 public event PrimCountTaintedDelegate OnPrimCountTainted;
53 53
54 #region Properties 54 #region Properties
55 /// <summary> 55 /// <summary>
56 /// If rootprim, will return world position 56 /// If rootprim, will return world position
57 /// otherwise will return local offset from rootprim 57 /// otherwise will return local offset from rootprim
58 /// </summary> 58 /// </summary>
59 public override LLVector3 Pos 59 public override LLVector3 Pos
60 { 60 {
61 get 61 get
62 { 62 {
63 if (m_isRootPrim) 63 if (m_isRootPrim)
64 { 64 {
65 //if we are rootprim then our offset should be zero 65 //if we are rootprim then our offset should be zero
66 return this.m_pos + m_Parent.Pos; 66 return this.m_pos + m_Parent.Pos;
67 } 67 }
68 else 68 else
69 { 69 {
70 return this.m_pos; 70 return this.m_pos;
71 } 71 }
72 } 72 }
73 set 73 set
74 { 74 {
75 if (m_isRootPrim) 75 if (m_isRootPrim)
76 { 76 {
77 m_Parent.Pos = value; 77 m_Parent.Pos = value;
78 } 78 }
79 this.m_pos = value - m_Parent.Pos; 79 this.m_pos = value - m_Parent.Pos;
80 } 80 }
81 81
82 } 82 }
83 83
84 public PrimitiveBaseShape Shape 84 public PrimitiveBaseShape Shape
85 { 85 {
86 get 86 get
87 { 87 {
88 return this.m_Shape; 88 return this.m_Shape;
89 } 89 }
90 } 90 }
91 91
92 public LLVector3 WorldPos 92 public LLVector3 WorldPos
93 { 93 {
94 get 94 get
95 { 95 {
96 if (!this.m_isRootPrim) 96 if (!this.m_isRootPrim)
97 { 97 {
98 Primitive parentPrim = (Primitive)this.m_Parent; 98 Primitive parentPrim = (Primitive)this.m_Parent;
99 Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); 99 Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
100 offsetPos = parentPrim.Rotation * offsetPos; 100 offsetPos = parentPrim.Rotation * offsetPos;
101 return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); 101 return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z);
102 } 102 }
103 else 103 else
104 { 104 {
105 return this.Pos; 105 return this.Pos;
106 } 106 }
107 } 107 }
108 } 108 }
109 109
110 public string Description 110 public string Description
111 { 111 {
112 get 112 get
113 { 113 {
114 return this.m_description; 114 return this.m_description;
115 } 115 }
116 set 116 set
117 { 117 {
118 this.m_description = value; 118 this.m_description = value;
119 } 119 }
120 } 120 }
121 121
122 public LLVector3 Scale 122 public LLVector3 Scale
123 { 123 {
124 set 124 set
125 { 125 {
126 this.m_Shape.Scale = value; 126 this.m_Shape.Scale = value;
127 } 127 }
128 get 128 get
129 { 129 {
130 return this.m_Shape.Scale; 130 return this.m_Shape.Scale;
131 } 131 }
132 } 132 }
133 #endregion 133 #endregion
134 134
135 #region Constructors 135 #region Constructors
136 /// <summary> 136 /// <summary>
137 /// 137 ///
138 /// </summary> 138 /// </summary>
139 /// <param name="regionHandle"></param> 139 /// <param name="regionHandle"></param>
140 /// <param name="world"></param> 140 /// <param name="world"></param>
141 /// <param name="addPacket"></param> 141 /// <param name="addPacket"></param>
142 /// <param name="ownerID"></param> 142 /// <param name="ownerID"></param>
143 /// <param name="localID"></param> 143 /// <param name="localID"></param>
144 /// <param name="isRoot"></param> 144 /// <param name="isRoot"></param>
145 /// <param name="parent"></param> 145 /// <param name="parent"></param>
146 /// <param name="rootObject"></param> 146 /// <param name="rootObject"></param>
147 public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) 147 public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos)
148 { 148 {
149 149
150 m_regionHandle = regionHandle; 150 m_regionHandle = regionHandle;
151 m_world = world; 151 m_world = world;
152 inventoryItems = new Dictionary<LLUUID, InventoryItem>(); 152 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
153 this.m_Parent = parent; 153 this.m_Parent = parent;
154 this.m_isRootPrim = isRoot; 154 this.m_isRootPrim = isRoot;
155 this.m_RootParent = rootObject; 155 this.m_RootParent = rootObject;
156 this.CreateFromShape(ownerID, localID, pos, shape); 156 this.CreateFromShape(ownerID, localID, pos, shape);
157 this.Rotation = Axiom.Math.Quaternion.Identity; 157 this.Rotation = Axiom.Math.Quaternion.Identity;
158 158
159 m_world.AcknowledgeNewPrim(this); 159 m_world.AcknowledgeNewPrim(this);
160 160
161 this.OnPrimCountTainted(); 161 this.OnPrimCountTainted();
162 } 162 }
163 163
164 /// <summary> 164 /// <summary>
165 /// 165 ///
166 /// </summary> 166 /// </summary>
167 /// <remarks>Empty constructor for duplication</remarks> 167 /// <remarks>Empty constructor for duplication</remarks>
168 public Primitive() 168 public Primitive()
169 { 169 {
170 170
171 } 171 }
172 172
173 #endregion 173 #endregion
174 174
175 #region Destructors 175 #region Destructors
176 176
177 ~Primitive() 177 ~Primitive()
178 { 178 {
179 this.OnPrimCountTainted(); 179 this.OnPrimCountTainted();
180 } 180 }
181 #endregion 181 #endregion
182 182
183 #region Duplication 183 #region Duplication
184 184
185 public Primitive Copy(EntityBase parent, SceneObject rootParent) 185 public Primitive Copy(EntityBase parent, SceneObject rootParent)
186 { 186 {
187 Primitive dupe = (Primitive)this.MemberwiseClone(); 187 Primitive dupe = (Primitive)this.MemberwiseClone();
188 188
189 dupe.m_Parent = parent; 189 dupe.m_Parent = parent;
190 dupe.m_RootParent = rootParent; 190 dupe.m_RootParent = rootParent;
191 191
192 // TODO: Copy this properly. 192 // TODO: Copy this properly.
193 dupe.inventoryItems = this.inventoryItems; 193 dupe.inventoryItems = this.inventoryItems;
194 dupe.children = new List<EntityBase>(); 194 dupe.children = new List<EntityBase>();
195 dupe.m_Shape = this.m_Shape.Copy(); 195 dupe.m_Shape = this.m_Shape.Copy();
196 dupe.m_regionHandle = this.m_regionHandle; 196 dupe.m_regionHandle = this.m_regionHandle;
197 dupe.m_world = this.m_world; 197 dupe.m_world = this.m_world;
198 198
199 uint newLocalID = this.m_world.PrimIDAllocate(); 199 uint newLocalID = this.m_world.PrimIDAllocate();
200 dupe.uuid = LLUUID.Random(); 200 dupe.uuid = LLUUID.Random();
201 dupe.LocalId = newLocalID; 201 dupe.LocalId = newLocalID;
202 202
203 if (parent is SceneObject) 203 if (parent is SceneObject)
204 { 204 {
205 dupe.m_isRootPrim = true; 205 dupe.m_isRootPrim = true;
206 dupe.ParentID = 0; 206 dupe.ParentID = 0;
207 } 207 }
208 else 208 else
209 { 209 {
210 dupe.m_isRootPrim = false; 210 dupe.m_isRootPrim = false;
211 dupe.ParentID = ((Primitive)parent).LocalId; 211 dupe.ParentID = ((Primitive)parent).LocalId;
212 } 212 }
213 213
214 dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); 214 dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
215 dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); 215 dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
216 dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); 216 dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
217 217
218 rootParent.AddChildToList(dupe); 218 rootParent.AddChildToList(dupe);
219 this.m_world.AcknowledgeNewPrim(dupe); 219 this.m_world.AcknowledgeNewPrim(dupe);
220 dupe.TriggerOnPrimCountTainted(); 220 dupe.TriggerOnPrimCountTainted();
221 221
222 foreach (Primitive prim in this.children) 222 foreach (Primitive prim in this.children)
223 { 223 {
224 Primitive primClone = prim.Copy(dupe, rootParent); 224 Primitive primClone = prim.Copy(dupe, rootParent);
225 dupe.children.Add(primClone); 225 dupe.children.Add(primClone);
226 } 226 }
227 227
228 return dupe; 228 return dupe;
229 } 229 }
230 230
231 #endregion 231 #endregion
232 232
233 #region Override from EntityBase 233 #region Override from EntityBase
234 /// <summary> 234 /// <summary>
235 /// 235 ///
236 /// </summary> 236 /// </summary>
237 public override void update() 237 public override void update()
238 { 238 {
239 if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes 239 if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
240 { 240 {
241 this.SendFullUpdateToAllClients(); 241 this.SendFullUpdateToAllClients();
242 this.updateFlag = 0; 242 this.updateFlag = 0;
243 } 243 }
244 if (this.updateFlag == 2) //some change has been made so update the clients 244 if (this.updateFlag == 2) //some change has been made so update the clients
245 { 245 {
246 this.SendTerseUpdateToALLClients(); 246 this.SendTerseUpdateToALLClients();
247 this.updateFlag = 0; 247 this.updateFlag = 0;
248 } 248 }
249 249
250 foreach (EntityBase child in children) 250 foreach (EntityBase child in children)
251 { 251 {
252 child.update(); 252 child.update();
253 } 253 }
254 } 254 }
255 #endregion 255 #endregion
256 256
257 #region Setup 257 #region Setup
258 /// <summary> 258 /// <summary>
259 /// 259 ///
260 /// </summary> 260 /// </summary>
261 /// <param name="addPacket"></param> 261 /// <param name="addPacket"></param>
262 /// <param name="ownerID"></param> 262 /// <param name="ownerID"></param>
263 /// <param name="localID"></param> 263 /// <param name="localID"></param>
264 public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) 264 public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
265 { 265 {
266 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 266 this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
267 this.OwnerID = ownerID; 267 this.OwnerID = ownerID;
268 this.CreatorID = this.OwnerID; 268 this.CreatorID = this.OwnerID;
269 this.LastOwnerID = LLUUID.Zero; 269 this.LastOwnerID = LLUUID.Zero;
270 this.Pos = pos; 270 this.Pos = pos;
271 this.uuid = LLUUID.Random(); 271 this.uuid = LLUUID.Random();
272 this.m_localId = (uint)(localID); 272 this.m_localId = (uint)(localID);
273 273
274 this.m_Shape = shape; 274 this.m_Shape = shape;
275 this.updateFlag = 1; 275 this.updateFlag = 1;
276 } 276 }
277 277
278 #endregion 278 #endregion
279 279
280 #region Linking / unlinking 280 #region Linking / unlinking
281 /// <summary> 281 /// <summary>
282 /// 282 ///
283 /// </summary> 283 /// </summary>
284 /// <param name="linkObject"></param> 284 /// <param name="linkObject"></param>
285 public void AddNewChildren(SceneObject linkObject) 285 public void AddNewChildren(SceneObject linkObject)
286 { 286 {
287 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); 287 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
288 //TODO check permissions 288 //TODO check permissions
289 this.children.Add(linkObject.rootPrimitive); 289 this.children.Add(linkObject.rootPrimitive);
290 linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent); 290 linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
291 291
292 this.m_world.DeleteEntity(linkObject.rootUUID); 292 this.m_world.DeleteEntity(linkObject.rootUUID);
293 linkObject.DeleteAllChildren(); 293 linkObject.DeleteAllChildren();
294 294
295 this.OnPrimCountTainted(); 295 this.OnPrimCountTainted();
296 } 296 }
297 297
298 /// <summary> 298 /// <summary>
299 /// 299 ///
300 /// </summary> 300 /// </summary>
301 /// <param name="newParent"></param> 301 /// <param name="newParent"></param>
302 /// <param name="rootParent"></param> 302 /// <param name="rootParent"></param>
303 public void SetNewParent(Primitive newParent, SceneObject rootParent) 303 public void SetNewParent(Primitive newParent, SceneObject rootParent)
304 { 304 {
305 LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); 305 LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
306 this.m_isRootPrim = false; 306 this.m_isRootPrim = false;
307 this.m_Parent = newParent; 307 this.m_Parent = newParent;
308 this.ParentID = newParent.LocalId; 308 this.ParentID = newParent.LocalId;
309 this.m_RootParent = rootParent; 309 this.m_RootParent = rootParent;
310 this.m_RootParent.AddChildToList(this); 310 this.m_RootParent.AddChildToList(this);
311 this.Pos = oldPos; 311 this.Pos = oldPos;
312 Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); 312 Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
313 axPos = this.m_Parent.Rotation.Inverse() * axPos; 313 axPos = this.m_Parent.Rotation.Inverse() * axPos;
314 this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); 314 this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
315 Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); 315 Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
316 this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; 316 this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation;
317 this.updateFlag = 1; 317 this.updateFlag = 1;
318 318
319 foreach (Primitive child in children) 319 foreach (Primitive child in children)
320 { 320 {
321 child.SetRootParent(rootParent, newParent, oldPos, oldRot); 321 child.SetRootParent(rootParent, newParent, oldPos, oldRot);
322 } 322 }
323 children.Clear(); 323 children.Clear();
324 324
325 325
326 } 326 }
327 327
328 /// <summary> 328 /// <summary>
329 /// 329 ///
330 /// </summary> 330 /// </summary>
331 /// <param name="newRoot"></param> 331 /// <param name="newRoot"></param>
332 public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation) 332 public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation)
333 { 333 {
334 LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); 334 LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
335 Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); 335 Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
336 axOldPos = oldParentRotation * axOldPos; 336 axOldPos = oldParentRotation * axOldPos;
337 oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); 337 oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
338 oldPos += oldParentPosition; 338 oldPos += oldParentPosition;
339 Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); 339 Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
340 this.m_isRootPrim = false; 340 this.m_isRootPrim = false;
341 this.m_Parent = newParent; 341 this.m_Parent = newParent;
342 this.ParentID = newParent.LocalId; 342 this.ParentID = newParent.LocalId;
343 newParent.AddToChildrenList(this); 343 newParent.AddToChildrenList(this);
344 this.m_RootParent = newRoot; 344 this.m_RootParent = newRoot;
345 this.m_RootParent.AddChildToList(this); 345 this.m_RootParent.AddChildToList(this);
346 this.Pos = oldPos; 346 this.Pos = oldPos;
347 Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); 347 Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
348 axPos = this.m_Parent.Rotation.Inverse() * axPos; 348 axPos = this.m_Parent.Rotation.Inverse() * axPos;
349 this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); 349 this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
350 this.Rotation = oldParentRotation * this.Rotation; 350 this.Rotation = oldParentRotation * this.Rotation;
351 this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; 351 this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ;
352 this.updateFlag = 1; 352 this.updateFlag = 1;
353 foreach (Primitive child in children) 353 foreach (Primitive child in children)
354 { 354 {
355 child.SetRootParent(newRoot, newParent, oldPos, oldRot); 355 child.SetRootParent(newRoot, newParent, oldPos, oldRot);
356 } 356 }
357 children.Clear(); 357 children.Clear();
358 } 358 }
359 359
360 /// <summary> 360 /// <summary>
361 /// 361 ///
362 /// </summary> 362 /// </summary>
363 /// <param name="offset"></param> 363 /// <param name="offset"></param>
364 public void AddOffsetToChildren(LLVector3 offset) 364 public void AddOffsetToChildren(LLVector3 offset)
365 { 365 {
366 foreach (Primitive prim in this.children) 366 foreach (Primitive prim in this.children)
367 { 367 {
368 prim.m_pos += offset; 368 prim.m_pos += offset;
369 prim.updateFlag = 2; 369 prim.updateFlag = 2;
370 } 370 }
371 this.OnPrimCountTainted(); 371 this.OnPrimCountTainted();
372 } 372 }
373 373
374 /// <summary> 374 /// <summary>
375 /// 375 ///
376 /// </summary> 376 /// </summary>
377 /// <param name="prim"></param> 377 /// <param name="prim"></param>
378 public void AddToChildrenList(Primitive prim) 378 public void AddToChildrenList(Primitive prim)
379 { 379 {
380 this.children.Add(prim); 380 this.children.Add(prim);
381 } 381 }
382 #endregion 382 #endregion
383 383
384 #region Resizing/Scale 384 #region Resizing/Scale
385 /// <summary> 385 /// <summary>
386 /// 386 ///
387 /// </summary> 387 /// </summary>
388 /// <param name="scale"></param> 388 /// <param name="scale"></param>
389 public void ResizeGoup(LLVector3 scale) 389 public void ResizeGoup(LLVector3 scale)
390 { 390 {
391 LLVector3 offset = (scale - this.m_Shape.Scale); 391 LLVector3 offset = (scale - this.m_Shape.Scale);
392 offset.X /= 2; 392 offset.X /= 2;
393 offset.Y /= 2; 393 offset.Y /= 2;
394 offset.Z /= 2; 394 offset.Z /= 2;
395 if (this.m_isRootPrim) 395 if (this.m_isRootPrim)
396 { 396 {
397 this.m_Parent.Pos += offset; 397 this.m_Parent.Pos += offset;
398 } 398 }
399 else 399 else
400 { 400 {
401 this.m_pos += offset; 401 this.m_pos += offset;
402 } 402 }
403 403
404 this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z)); 404 this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z));
405 this.m_Shape.Scale = scale; 405 this.m_Shape.Scale = scale;
406 406
407 this.updateFlag = 1; 407 this.updateFlag = 1;
408 } 408 }
409 #endregion 409 #endregion
410 410
411 #region Position 411 #region Position
412 /// <summary> 412 /// <summary>
413 /// 413 ///
414 /// </summary> 414 /// </summary>
415 /// <param name="pos"></param> 415 /// <param name="pos"></param>
416 public void UpdateGroupPosition(LLVector3 pos) 416 public void UpdateGroupPosition(LLVector3 pos)
417 { 417 {
418 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 418 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
419 419
420 this.Pos = newPos; 420 this.Pos = newPos;
421 this.updateFlag = 2; 421 this.updateFlag = 2;
422 422
423 this.OnPrimCountTainted(); 423 this.OnPrimCountTainted();
424 } 424 }
425 425
426 /// <summary> 426 /// <summary>
427 /// 427 ///
428 /// </summary> 428 /// </summary>
429 /// <param name="pos"></param> 429 /// <param name="pos"></param>
430 public void UpdateSinglePosition(LLVector3 pos) 430 public void UpdateSinglePosition(LLVector3 pos)
431 { 431 {
432 // Console.WriteLine("updating single prim position"); 432 // Console.WriteLine("updating single prim position");
433 if (this.m_isRootPrim) 433 if (this.m_isRootPrim)
434 { 434 {
435 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 435 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
436 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 436 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
437 LLVector3 diff = oldPos - newPos; 437 LLVector3 diff = oldPos - newPos;
438 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); 438 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
439 axDiff = this.Rotation.Inverse() * axDiff; 439 axDiff = this.Rotation.Inverse() * axDiff;
440 diff.X = axDiff.x; 440 diff.X = axDiff.x;
441 diff.Y = axDiff.y; 441 diff.Y = axDiff.y;
442 diff.Z = axDiff.z; 442 diff.Z = axDiff.z;
443 this.Pos = newPos; 443 this.Pos = newPos;
444 444
445 foreach (Primitive prim in this.children) 445 foreach (Primitive prim in this.children)
446 { 446 {
447 prim.m_pos += diff; 447 prim.m_pos += diff;
448 prim.updateFlag = 2; 448 prim.updateFlag = 2;
449 } 449 }
450 this.updateFlag = 2; 450 this.updateFlag = 2;
451 } 451 }
452 else 452 else
453 { 453 {
454 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 454 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
455 this.m_pos = newPos; 455 this.m_pos = newPos;
456 this.updateFlag = 2; 456 this.updateFlag = 2;
457 } 457 }
458 458
459 459
460 } 460 }
461 461
462 #endregion 462 #endregion
463 463
464 #region Rotation 464 #region Rotation
465 /// <summary> 465 /// <summary>
466 /// 466 ///
467 /// </summary> 467 /// </summary>
468 /// <param name="rot"></param> 468 /// <param name="rot"></param>
469 public void UpdateGroupRotation(LLQuaternion rot) 469 public void UpdateGroupRotation(LLQuaternion rot)
470 { 470 {
471 this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); 471 this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
472 this.updateFlag = 2; 472 this.updateFlag = 2;
473 473
474 } 474 }
475 475
476 /// <summary> 476 /// <summary>
477 /// 477 ///
478 /// </summary> 478 /// </summary>
479 /// <param name="pos"></param> 479 /// <param name="pos"></param>
480 /// <param name="rot"></param> 480 /// <param name="rot"></param>
481 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) 481 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
482 { 482 {
483 this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); 483 this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
484 this.Pos = pos; 484 this.Pos = pos;
485 this.updateFlag = 2; 485 this.updateFlag = 2;
486 } 486 }
487 487
488 /// <summary> 488 /// <summary>
489 /// 489 ///
490 /// </summary> 490 /// </summary>
491 /// <param name="rot"></param> 491 /// <param name="rot"></param>
492 public void UpdateSingleRotation(LLQuaternion rot) 492 public void UpdateSingleRotation(LLQuaternion rot)
493 { 493 {
494 //Console.WriteLine("updating single prim rotation"); 494 //Console.WriteLine("updating single prim rotation");
495 Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); 495 Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
496 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); 496 Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
497 this.Rotation = axRot; 497 this.Rotation = axRot;
498 foreach (Primitive prim in this.children) 498 foreach (Primitive prim in this.children)
499 { 499 {
500 Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); 500 Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
501 axPos = oldParentRot * axPos; 501 axPos = oldParentRot * axPos;
502 axPos = axRot.Inverse() * axPos; 502 axPos = axRot.Inverse() * axPos;
503 prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); 503 prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
504 prim.Rotation = oldParentRot * prim.Rotation ; 504 prim.Rotation = oldParentRot * prim.Rotation ;
505 prim.Rotation = axRot.Inverse()* prim.Rotation; 505 prim.Rotation = axRot.Inverse()* prim.Rotation;
506 prim.updateFlag = 2; 506 prim.updateFlag = 2;
507 } 507 }
508 this.updateFlag = 2; 508 this.updateFlag = 2;
509 } 509 }
510 #endregion 510 #endregion
511 511
512 #region Shape 512 #region Shape
513 /// <summary> 513 /// <summary>
514 /// 514 ///
515 /// </summary> 515 /// </summary>
516 /// <param name="shapeBlock"></param> 516 /// <param name="shapeBlock"></param>
517 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) 517 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
518 { 518 {
519 this.m_Shape.PathBegin = shapeBlock.PathBegin; 519 this.m_Shape.PathBegin = shapeBlock.PathBegin;
520 this.m_Shape.PathEnd = shapeBlock.PathEnd; 520 this.m_Shape.PathEnd = shapeBlock.PathEnd;
521 this.m_Shape.PathScaleX = shapeBlock.PathScaleX; 521 this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
522 this.m_Shape.PathScaleY = shapeBlock.PathScaleY; 522 this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
523 this.m_Shape.PathShearX = shapeBlock.PathShearX; 523 this.m_Shape.PathShearX = shapeBlock.PathShearX;
524 this.m_Shape.PathShearY = shapeBlock.PathShearY; 524 this.m_Shape.PathShearY = shapeBlock.PathShearY;
525 this.m_Shape.PathSkew = shapeBlock.PathSkew; 525 this.m_Shape.PathSkew = shapeBlock.PathSkew;
526 this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; 526 this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
527 this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; 527 this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
528 this.m_Shape.PathCurve = shapeBlock.PathCurve; 528 this.m_Shape.PathCurve = shapeBlock.PathCurve;
529 this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; 529 this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
530 this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; 530 this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
531 this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; 531 this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
532 this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; 532 this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
533 this.m_Shape.PathTaperX = shapeBlock.PathTaperX; 533 this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
534 this.m_Shape.PathTaperY = shapeBlock.PathTaperY; 534 this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
535 this.m_Shape.PathTwist = shapeBlock.PathTwist; 535 this.m_Shape.PathTwist = shapeBlock.PathTwist;
536 this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; 536 this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
537 this.updateFlag = 1; 537 this.updateFlag = 1;
538 } 538 }
539 #endregion 539 #endregion
540 540
541 #region Texture 541 #region Texture
542 /// <summary> 542 /// <summary>
543 /// 543 ///
544 /// </summary> 544 /// </summary>
545 /// <param name="textureEntry"></param> 545 /// <param name="textureEntry"></param>
546 public void UpdateTextureEntry(byte[] textureEntry) 546 public void UpdateTextureEntry(byte[] textureEntry)
547 { 547 {
548 this.m_Shape.TextureEntry = textureEntry; 548 this.m_Shape.TextureEntry = textureEntry;
549 this.updateFlag = 1; 549 this.updateFlag = 1;
550 } 550 }
551 #endregion 551 #endregion
552 552
553 #region Client Update Methods 553 #region Client Update Methods
554 554
555 /// <summary> 555 /// <summary>
556 /// 556 ///
557 /// </summary> 557 /// </summary>
558 /// <param name="remoteClient"></param> 558 /// <param name="remoteClient"></param>
559 public void SendFullUpdateForAllChildren(IClientAPI remoteClient) 559 public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
560 { 560 {
561 this.SendFullUpdateToClient(remoteClient); 561 this.SendFullUpdateToClient(remoteClient);
562 for (int i = 0; i < this.children.Count; i++) 562 for (int i = 0; i < this.children.Count; i++)
563 { 563 {
564 if (this.children[i] is Primitive) 564 if (this.children[i] is Primitive)
565 { 565 {
566 ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); 566 ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
567 } 567 }
568 } 568 }
569 } 569 }
570 570
571 /// <summary> 571 /// <summary>
572 /// 572 ///
573 /// </summary> 573 /// </summary>
574 /// <param name="remoteClient"></param> 574 /// <param name="remoteClient"></param>
575 public void SendFullUpdateToClient(IClientAPI remoteClient) 575 public void SendFullUpdateToClient(IClientAPI remoteClient)
576 { 576 {
577 LLVector3 lPos; 577 LLVector3 lPos;
578 lPos = this.Pos; 578 lPos = this.Pos;
579 LLQuaternion lRot; 579 LLQuaternion lRot;
580 lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); 580 lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w);
581 581
582 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); 582 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
583 } 583 }
584 584
585 /// <summary> 585 /// <summary>
586 /// 586 ///
587 /// </summary> 587 /// </summary>
588 public void SendFullUpdateToAllClients() 588 public void SendFullUpdateToAllClients()
589 { 589 {
590 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 590 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
591 for (int i = 0; i < avatars.Count; i++) 591 for (int i = 0; i < avatars.Count; i++)
592 { 592 {
593 this.SendFullUpdateToClient(avatars[i].ControllingClient); 593 this.SendFullUpdateToClient(avatars[i].ControllingClient);
594 } 594 }
595 } 595 }
596 596
597 /// <summary> 597 /// <summary>
598 /// 598 ///
599 /// </summary> 599 /// </summary>
600 /// <param name="remoteClient"></param> 600 /// <param name="remoteClient"></param>
601 public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) 601 public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
602 { 602 {
603 this.SendTerseUpdateToClient(remoteClient); 603 this.SendTerseUpdateToClient(remoteClient);
604 for (int i = 0; i < this.children.Count; i++) 604 for (int i = 0; i < this.children.Count; i++)
605 { 605 {
606 if (this.children[i] is Primitive) 606 if (this.children[i] is Primitive)
607 { 607 {
608 ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient); 608 ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
609 } 609 }
610 } 610 }
611 } 611 }
612 612
613 /// <summary> 613 /// <summary>
614 /// 614 ///
615 /// </summary> 615 /// </summary>
616 /// <param name="RemoteClient"></param> 616 /// <param name="RemoteClient"></param>
617 public void SendTerseUpdateToClient(IClientAPI RemoteClient) 617 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
618 { 618 {
619 LLVector3 lPos; 619 LLVector3 lPos;
620 Quaternion lRot; 620 Quaternion lRot;
621 621
622 lPos = this.Pos; 622 lPos = this.Pos;
623 lRot = this.Rotation; 623 lRot = this.Rotation;
624 624
625 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); 625 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
626 RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); 626 RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
627 } 627 }
628 628
629 /// <summary> 629 /// <summary>
630 /// 630 ///
631 /// </summary> 631 /// </summary>
632 public void SendTerseUpdateToALLClients() 632 public void SendTerseUpdateToALLClients()
633 { 633 {
634 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 634 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
635 for (int i = 0; i < avatars.Count; i++) 635 for (int i = 0; i < avatars.Count; i++)
636 { 636 {
637 this.SendTerseUpdateToClient(avatars[i].ControllingClient); 637 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
638 } 638 }
639 } 639 }
640 640
641 #endregion 641 #endregion
642 642
643 public void TriggerOnPrimCountTainted() 643 public void TriggerOnPrimCountTainted()
644 { 644 {
645 this.OnPrimCountTainted(); 645 this.OnPrimCountTainted();
646 } 646 }
647 } 647 }
648} 648}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 347625a..e37d105 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -1,618 +1,618 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using OpenSim.Framework.Interfaces; 32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
34 34
35namespace OpenSim.Region.Environment.Scenes 35namespace OpenSim.Region.Environment.Scenes
36{ 36{
37 public partial class Scene 37 public partial class Scene
38 { 38 {
39 /// <summary> 39 /// <summary>
40 /// Modifies terrain using the specified information 40 /// Modifies terrain using the specified information
41 /// </summary> 41 /// </summary>
42 /// <param name="height">The height at which the user started modifying the terrain</param> 42 /// <param name="height">The height at which the user started modifying the terrain</param>
43 /// <param name="seconds">The number of seconds the modify button was pressed</param> 43 /// <param name="seconds">The number of seconds the modify button was pressed</param>
44 /// <param name="brushsize">The size of the brush used</param> 44 /// <param name="brushsize">The size of the brush used</param>
45 /// <param name="action">The action to be performed</param> 45 /// <param name="action">The action to be performed</param>
46 /// <param name="north">Distance from the north border where the cursor is located</param> 46 /// <param name="north">Distance from the north border where the cursor is located</param>
47 /// <param name="west">Distance from the west border where the cursor is located</param> 47 /// <param name="west">Distance from the west border where the cursor is located</param>
48 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) 48 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west)
49 { 49 {
50 // Shiny. 50 // Shiny.
51 double size = (double)(1 << brushsize); 51 double size = (double)(1 << brushsize);
52 52
53 switch (action) 53 switch (action)
54 { 54 {
55 case 0: 55 case 0:
56 // flatten terrain 56 // flatten terrain
57 Terrain.flatten(north, west, size, (double)seconds / 100.0); 57 Terrain.flatten(north, west, size, (double)seconds / 100.0);
58 RegenerateTerrain(true, (int)north, (int)west); 58 RegenerateTerrain(true, (int)north, (int)west);
59 break; 59 break;
60 case 1: 60 case 1:
61 // raise terrain 61 // raise terrain
62 Terrain.raise(north, west, size, (double)seconds / 100.0); 62 Terrain.raise(north, west, size, (double)seconds / 100.0);
63 RegenerateTerrain(true, (int)north, (int)west); 63 RegenerateTerrain(true, (int)north, (int)west);
64 break; 64 break;
65 case 2: 65 case 2:
66 //lower terrain 66 //lower terrain
67 Terrain.lower(north, west, size, (double)seconds / 100.0); 67 Terrain.lower(north, west, size, (double)seconds / 100.0);
68 RegenerateTerrain(true, (int)north, (int)west); 68 RegenerateTerrain(true, (int)north, (int)west);
69 break; 69 break;
70 case 3: 70 case 3:
71 // smooth terrain 71 // smooth terrain
72 Terrain.smooth(north, west, size, (double)seconds / 100.0); 72 Terrain.smooth(north, west, size, (double)seconds / 100.0);
73 RegenerateTerrain(true, (int)north, (int)west); 73 RegenerateTerrain(true, (int)north, (int)west);
74 break; 74 break;
75 case 4: 75 case 4:
76 // noise 76 // noise
77 Terrain.noise(north, west, size, (double)seconds / 100.0); 77 Terrain.noise(north, west, size, (double)seconds / 100.0);
78 RegenerateTerrain(true, (int)north, (int)west); 78 RegenerateTerrain(true, (int)north, (int)west);
79 break; 79 break;
80 case 5: 80 case 5:
81 // revert 81 // revert
82 Terrain.revert(north, west, size, (double)seconds / 100.0); 82 Terrain.revert(north, west, size, (double)seconds / 100.0);
83 RegenerateTerrain(true, (int)north, (int)west); 83 RegenerateTerrain(true, (int)north, (int)west);
84 break; 84 break;
85 85
86 // CLIENT EXTENSIONS GO HERE 86 // CLIENT EXTENSIONS GO HERE
87 case 128: 87 case 128:
88 // erode-thermal 88 // erode-thermal
89 break; 89 break;
90 case 129: 90 case 129:
91 // erode-aerobic 91 // erode-aerobic
92 break; 92 break;
93 case 130: 93 case 130:
94 // erode-hydraulic 94 // erode-hydraulic
95 break; 95 break;
96 } 96 }
97 return; 97 return;
98 } 98 }
99 99
100 /// <summary> 100 /// <summary>
101 /// 101 ///
102 /// </summary> 102 /// </summary>
103 /// <remarks>Inefficient. TODO: Fixme</remarks> 103 /// <remarks>Inefficient. TODO: Fixme</remarks>
104 /// <param name="fromAgentID"></param> 104 /// <param name="fromAgentID"></param>
105 /// <param name="toAgentID"></param> 105 /// <param name="toAgentID"></param>
106 /// <param name="timestamp"></param> 106 /// <param name="timestamp"></param>
107 /// <param name="fromAgentName"></param> 107 /// <param name="fromAgentName"></param>
108 /// <param name="message"></param> 108 /// <param name="message"></param>
109 public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message) 109 public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message)
110 { 110 {
111 if (this.Avatars.ContainsKey(toAgentID)) 111 if (this.Avatars.ContainsKey(toAgentID))
112 { 112 {
113 if (this.Avatars.ContainsKey(fromAgentID)) 113 if (this.Avatars.ContainsKey(fromAgentID))
114 { 114 {
115 // Local sim message 115 // Local sim message
116 ScenePresence fromAvatar = this.Avatars[fromAgentID]; 116 ScenePresence fromAvatar = this.Avatars[fromAgentID];
117 ScenePresence toAvatar = this.Avatars[toAgentID]; 117 ScenePresence toAvatar = this.Avatars[toAgentID];
118 string fromName = fromAvatar.firstname + " " + fromAvatar.lastname; 118 string fromName = fromAvatar.firstname + " " + fromAvatar.lastname;
119 toAvatar.ControllingClient.SendInstantMessage(message, toAgentID, fromName); 119 toAvatar.ControllingClient.SendInstantMessage(message, toAgentID, fromName);
120 } 120 }
121 else 121 else
122 { 122 {
123 // Message came from a user outside the sim, ignore? 123 // Message came from a user outside the sim, ignore?
124 } 124 }
125 } 125 }
126 else 126 else
127 { 127 {
128 // Grid message 128 // Grid message
129 } 129 }
130 } 130 }
131 131
132 /// <summary> 132 /// <summary>
133 /// 133 ///
134 /// </summary> 134 /// </summary>
135 /// <param name="message"></param> 135 /// <param name="message"></param>
136 /// <param name="type"></param> 136 /// <param name="type"></param>
137 /// <param name="fromPos"></param> 137 /// <param name="fromPos"></param>
138 /// <param name="fromName"></param> 138 /// <param name="fromName"></param>
139 /// <param name="fromAgentID"></param> 139 /// <param name="fromAgentID"></param>
140 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 140 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
141 { 141 {
142 ScenePresence avatar = null; 142 ScenePresence avatar = null;
143 if (this.Avatars.ContainsKey(fromAgentID)) 143 if (this.Avatars.ContainsKey(fromAgentID))
144 { 144 {
145 avatar = this.Avatars[fromAgentID]; 145 avatar = this.Avatars[fromAgentID];
146 fromPos = avatar.Pos; 146 fromPos = avatar.Pos;
147 fromName = avatar.firstname + " " + avatar.lastname; 147 fromName = avatar.firstname + " " + avatar.lastname;
148 avatar = null; 148 avatar = null;
149 } 149 }
150 150
151 this.ForEachScenePresence(delegate(ScenePresence presence) 151 this.ForEachScenePresence(delegate(ScenePresence presence)
152 { 152 {
153 int dis = -1000; 153 int dis = -1000;
154 if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId)) 154 if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
155 { 155 {
156 avatar = this.Avatars[presence.ControllingClient.AgentId]; 156 avatar = this.Avatars[presence.ControllingClient.AgentId];
157 dis = (int)avatar.Pos.GetDistanceTo(fromPos); 157 dis = (int)avatar.Pos.GetDistanceTo(fromPos);
158 } 158 }
159 159
160 switch (type) 160 switch (type)
161 { 161 {
162 case 0: // Whisper 162 case 0: // Whisper
163 if ((dis < 10) && (dis > -10)) 163 if ((dis < 10) && (dis > -10))
164 { 164 {
165 //should change so the message is sent through the avatar rather than direct to the ClientView 165 //should change so the message is sent through the avatar rather than direct to the ClientView
166 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, 166 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
167 fromAgentID); 167 fromAgentID);
168 } 168 }
169 break; 169 break;
170 case 1: // Say 170 case 1: // Say
171 if ((dis < 30) && (dis > -30)) 171 if ((dis < 30) && (dis > -30))
172 { 172 {
173 //Console.WriteLine("sending chat"); 173 //Console.WriteLine("sending chat");
174 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, 174 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
175 fromAgentID); 175 fromAgentID);
176 } 176 }
177 break; 177 break;
178 case 2: // Shout 178 case 2: // Shout
179 if ((dis < 100) && (dis > -100)) 179 if ((dis < 100) && (dis > -100))
180 { 180 {
181 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, 181 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
182 fromAgentID); 182 fromAgentID);
183 } 183 }
184 break; 184 break;
185 185
186 case 0xff: // Broadcast 186 case 0xff: // Broadcast
187 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName, 187 presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
188 fromAgentID); 188 fromAgentID);
189 break; 189 break;
190 } 190 }
191 }); 191 });
192 } 192 }
193 193
194 /// <summary> 194 /// <summary>
195 /// 195 ///
196 /// </summary> 196 /// </summary>
197 /// <param name="primAsset"></param> 197 /// <param name="primAsset"></param>
198 /// <param name="pos"></param> 198 /// <param name="pos"></param>
199 public void RezObject(AssetBase primAsset, LLVector3 pos) 199 public void RezObject(AssetBase primAsset, LLVector3 pos)
200 { 200 {
201 201
202 } 202 }
203 203
204 /// <summary> 204 /// <summary>
205 /// 205 ///
206 /// </summary> 206 /// </summary>
207 /// <param name="packet"></param> 207 /// <param name="packet"></param>
208 /// <param name="simClient"></param> 208 /// <param name="simClient"></param>
209 public void DeRezObject(Packet packet, IClientAPI simClient) 209 public void DeRezObject(Packet packet, IClientAPI simClient)
210 { 210 {
211 211
212 } 212 }
213 213
214 /// <summary> 214 /// <summary>
215 /// 215 ///
216 /// </summary> 216 /// </summary>
217 /// <param name="remoteClient"></param> 217 /// <param name="remoteClient"></param>
218 public void SendAvatarsToClient(IClientAPI remoteClient) 218 public void SendAvatarsToClient(IClientAPI remoteClient)
219 { 219 {
220 220
221 } 221 }
222 222
223 /// <summary> 223 /// <summary>
224 /// 224 ///
225 /// </summary> 225 /// </summary>
226 /// <param name="originalPrim"></param> 226 /// <param name="originalPrim"></param>
227 /// <param name="offset"></param> 227 /// <param name="offset"></param>
228 /// <param name="flags"></param> 228 /// <param name="flags"></param>
229 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) 229 public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
230 { 230 {
231 SceneObject originPrim = null; 231 SceneObject originPrim = null;
232 foreach (EntityBase ent in Entities.Values) 232 foreach (EntityBase ent in Entities.Values)
233 { 233 {
234 if (ent is SceneObject) 234 if (ent is SceneObject)
235 { 235 {
236 if (((SceneObject)ent).rootLocalID == originalPrim) 236 if (((SceneObject)ent).rootLocalID == originalPrim)
237 { 237 {
238 originPrim = (SceneObject)ent; 238 originPrim = (SceneObject)ent;
239 break; 239 break;
240 } 240 }
241 } 241 }
242 } 242 }
243 243
244 if (originPrim != null) 244 if (originPrim != null)
245 { 245 {
246 SceneObject copy = originPrim.Copy(); 246 SceneObject copy = originPrim.Copy();
247 copy.Pos = copy.Pos + offset; 247 copy.Pos = copy.Pos + offset;
248 this.Entities.Add(copy.rootUUID, copy); 248 this.Entities.Add(copy.rootUUID, copy);
249 249
250 List<ScenePresence> avatars = this.RequestAvatarList(); 250 List<ScenePresence> avatars = this.RequestAvatarList();
251 for (int i = 0; i < avatars.Count; i++) 251 for (int i = 0; i < avatars.Count; i++)
252 { 252 {
253 copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); 253 copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
254 } 254 }
255 255
256 } 256 }
257 else 257 else
258 { 258 {
259 OpenSim.Framework.Console.MainLog.Instance.Warn("Attempted to duplicate nonexistant prim"); 259 OpenSim.Framework.Console.MainLog.Instance.Warn("Attempted to duplicate nonexistant prim");
260 } 260 }
261 261
262 } 262 }
263 263
264 /// <summary> 264 /// <summary>
265 /// 265 ///
266 /// </summary> 266 /// </summary>
267 /// <param name="parentPrim"></param> 267 /// <param name="parentPrim"></param>
268 /// <param name="childPrims"></param> 268 /// <param name="childPrims"></param>
269 public void LinkObjects(uint parentPrim, List<uint> childPrims) 269 public void LinkObjects(uint parentPrim, List<uint> childPrims)
270 { 270 {
271 SceneObject parenPrim = null; 271 SceneObject parenPrim = null;
272 foreach (EntityBase ent in Entities.Values) 272 foreach (EntityBase ent in Entities.Values)
273 { 273 {
274 if (ent is SceneObject) 274 if (ent is SceneObject)
275 { 275 {
276 if (((SceneObject)ent).rootLocalID == parentPrim) 276 if (((SceneObject)ent).rootLocalID == parentPrim)
277 { 277 {
278 parenPrim = (SceneObject)ent; 278 parenPrim = (SceneObject)ent;
279 break; 279 break;
280 } 280 }
281 } 281 }
282 } 282 }
283 283
284 List<SceneObject> children = new List<SceneObject>(); 284 List<SceneObject> children = new List<SceneObject>();
285 if (parenPrim != null) 285 if (parenPrim != null)
286 { 286 {
287 for (int i = 0; i < childPrims.Count; i++) 287 for (int i = 0; i < childPrims.Count; i++)
288 { 288 {
289 foreach (EntityBase ent in Entities.Values) 289 foreach (EntityBase ent in Entities.Values)
290 { 290 {
291 if (ent is SceneObject) 291 if (ent is SceneObject)
292 { 292 {
293 if (((SceneObject)ent).rootLocalID == childPrims[i]) 293 if (((SceneObject)ent).rootLocalID == childPrims[i])
294 { 294 {
295 children.Add((SceneObject)ent); 295 children.Add((SceneObject)ent);
296 } 296 }
297 } 297 }
298 } 298 }
299 } 299 }
300 } 300 }
301 301
302 foreach (SceneObject sceneObj in children) 302 foreach (SceneObject sceneObj in children)
303 { 303 {
304 parenPrim.AddNewChildPrims(sceneObj); 304 parenPrim.AddNewChildPrims(sceneObj);
305 } 305 }
306 } 306 }
307 307
308 /// <summary> 308 /// <summary>
309 /// 309 ///
310 /// </summary> 310 /// </summary>
311 /// <param name="primLocalID"></param> 311 /// <param name="primLocalID"></param>
312 /// <param name="shapeBlock"></param> 312 /// <param name="shapeBlock"></param>
313 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) 313 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
314 { 314 {
315 Primitive prim = null; 315 Primitive prim = null;
316 foreach (EntityBase ent in Entities.Values) 316 foreach (EntityBase ent in Entities.Values)
317 { 317 {
318 if (ent is SceneObject) 318 if (ent is SceneObject)
319 { 319 {
320 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 320 prim = ((SceneObject)ent).HasChildPrim(primLocalID);
321 if (prim != null) 321 if (prim != null)
322 { 322 {
323 prim.UpdateShape(shapeBlock); 323 prim.UpdateShape(shapeBlock);
324 break; 324 break;
325 } 325 }
326 } 326 }
327 } 327 }
328 } 328 }
329 329
330 /// <summary> 330 /// <summary>
331 /// 331 ///
332 /// </summary> 332 /// </summary>
333 /// <param name="primLocalID"></param> 333 /// <param name="primLocalID"></param>
334 /// <param name="remoteClient"></param> 334 /// <param name="remoteClient"></param>
335 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 335 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
336 { 336 {
337 foreach (EntityBase ent in Entities.Values) 337 foreach (EntityBase ent in Entities.Values)
338 { 338 {
339 if (ent is SceneObject) 339 if (ent is SceneObject)
340 { 340 {
341 if (((SceneObject)ent).rootLocalID == primLocalID) 341 if (((SceneObject)ent).rootLocalID == primLocalID)
342 { 342 {
343 ((SceneObject)ent).GetProperites(remoteClient); 343 ((SceneObject)ent).GetProperites(remoteClient);
344 ((SceneObject)ent).isSelected = true; 344 ((SceneObject)ent).isSelected = true;
345 this.ParcelManager.setPrimsTainted(); 345 this.ParcelManager.setPrimsTainted();
346 break; 346 break;
347 } 347 }
348 } 348 }
349 } 349 }
350 } 350 }
351 351
352 /// <summary> 352 /// <summary>
353 /// 353 ///
354 /// </summary> 354 /// </summary>
355 /// <param name="primLocalID"></param> 355 /// <param name="primLocalID"></param>
356 /// <param name="remoteClient"></param> 356 /// <param name="remoteClient"></param>
357 public void DeselectPrim(uint primLocalID, IClientAPI remoteClient) 357 public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
358 { 358 {
359 foreach (EntityBase ent in Entities.Values) 359 foreach (EntityBase ent in Entities.Values)
360 { 360 {
361 if (ent is SceneObject) 361 if (ent is SceneObject)
362 { 362 {
363 if (((SceneObject)ent).rootLocalID == primLocalID) 363 if (((SceneObject)ent).rootLocalID == primLocalID)
364 { 364 {
365 ((SceneObject)ent).isSelected = false; 365 ((SceneObject)ent).isSelected = false;
366 this.ParcelManager.setPrimsTainted(); 366 this.ParcelManager.setPrimsTainted();
367 break; 367 break;
368 } 368 }
369 } 369 }
370 } 370 }
371 } 371 }
372 372
373 /// <summary> 373 /// <summary>
374 /// 374 ///
375 /// </summary> 375 /// </summary>
376 /// <param name="primLocalID"></param> 376 /// <param name="primLocalID"></param>
377 /// <param name="description"></param> 377 /// <param name="description"></param>
378 public void PrimDescription(uint primLocalID, string description) 378 public void PrimDescription(uint primLocalID, string description)
379 { 379 {
380 Primitive prim = null; 380 Primitive prim = null;
381 foreach (EntityBase ent in Entities.Values) 381 foreach (EntityBase ent in Entities.Values)
382 { 382 {
383 if (ent is SceneObject) 383 if (ent is SceneObject)
384 { 384 {
385 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 385 prim = ((SceneObject)ent).HasChildPrim(primLocalID);
386 if (prim != null) 386 if (prim != null)
387 { 387 {
388 prim.Description = description; 388 prim.Description = description;
389 break; 389 break;
390 } 390 }
391 } 391 }
392 } 392 }
393 } 393 }
394 394
395 /// <summary> 395 /// <summary>
396 /// 396 ///
397 /// </summary> 397 /// </summary>
398 /// <param name="primLocalID"></param> 398 /// <param name="primLocalID"></param>
399 /// <param name="description"></param> 399 /// <param name="description"></param>
400 public void PrimName(uint primLocalID, string name) 400 public void PrimName(uint primLocalID, string name)
401 { 401 {
402 Primitive prim = null; 402 Primitive prim = null;
403 foreach (EntityBase ent in Entities.Values) 403 foreach (EntityBase ent in Entities.Values)
404 { 404 {
405 if (ent is SceneObject) 405 if (ent is SceneObject)
406 { 406 {
407 prim = ((SceneObject)ent).HasChildPrim(primLocalID); 407 prim = ((SceneObject)ent).HasChildPrim(primLocalID);
408 if (prim != null) 408 if (prim != null)
409 { 409 {
410 prim.Name = name; 410 prim.Name = name;
411 break; 411 break;
412 } 412 }
413 } 413 }
414 } 414 }
415 } 415 }
416 416
417 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) 417 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
418 { 418 {
419 Primitive prim = null; 419 Primitive prim = null;
420 foreach (EntityBase ent in Entities.Values) 420 foreach (EntityBase ent in Entities.Values)
421 { 421 {
422 if (ent is SceneObject) 422 if (ent is SceneObject)
423 { 423 {
424 prim = ((SceneObject)ent).HasChildPrim(objectID); 424 prim = ((SceneObject)ent).HasChildPrim(objectID);
425 if (prim != null) 425 if (prim != null)
426 { 426 {
427 ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); 427 ((SceneObject)ent).GrapMovement(offset, pos, remoteClient);
428 break; 428 break;
429 } 429 }
430 } 430 }
431 } 431 }
432 /* 432 /*
433 if (this.Entities.ContainsKey(objectID)) 433 if (this.Entities.ContainsKey(objectID))
434 { 434 {
435 if (this.Entities[objectID] is SceneObject) 435 if (this.Entities[objectID] is SceneObject)
436 { 436 {
437 ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); 437 ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
438 } 438 }
439 }*/ 439 }*/
440 } 440 }
441 441
442 /// <summary> 442 /// <summary>
443 /// 443 ///
444 /// </summary> 444 /// </summary>
445 /// <param name="localID"></param> 445 /// <param name="localID"></param>
446 /// <param name="packet"></param> 446 /// <param name="packet"></param>
447 /// <param name="remoteClient"></param> 447 /// <param name="remoteClient"></param>
448 public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) 448 public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
449 { 449 {
450 450
451 } 451 }
452 452
453 /// <summary> 453 /// <summary>
454 /// 454 ///
455 /// </summary> 455 /// </summary>
456 /// <param name="localID"></param> 456 /// <param name="localID"></param>
457 /// <param name="texture"></param> 457 /// <param name="texture"></param>
458 /// <param name="remoteClient"></param> 458 /// <param name="remoteClient"></param>
459 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) 459 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
460 { 460 {
461 Primitive prim = null; 461 Primitive prim = null;
462 foreach (EntityBase ent in Entities.Values) 462 foreach (EntityBase ent in Entities.Values)
463 { 463 {
464 if (ent is SceneObject) 464 if (ent is SceneObject)
465 { 465 {
466 prim = ((SceneObject)ent).HasChildPrim(localID); 466 prim = ((SceneObject)ent).HasChildPrim(localID);
467 if (prim != null) 467 if (prim != null)
468 { 468 {
469 prim.UpdateTextureEntry(texture); 469 prim.UpdateTextureEntry(texture);
470 } 470 }
471 } 471 }
472 } 472 }
473 } 473 }
474 474
475 /// <summary> 475 /// <summary>
476 /// 476 ///
477 /// </summary> 477 /// </summary>
478 /// <param name="localID"></param> 478 /// <param name="localID"></param>
479 /// <param name="pos"></param> 479 /// <param name="pos"></param>
480 /// <param name="remoteClient"></param> 480 /// <param name="remoteClient"></param>
481 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) 481 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
482 { 482 {
483 Primitive prim = null; 483 Primitive prim = null;
484 foreach (EntityBase ent in Entities.Values) 484 foreach (EntityBase ent in Entities.Values)
485 { 485 {
486 if (ent is SceneObject) 486 if (ent is SceneObject)
487 { 487 {
488 prim = ((SceneObject)ent).HasChildPrim(localID); 488 prim = ((SceneObject)ent).HasChildPrim(localID);
489 if (prim != null) 489 if (prim != null)
490 { 490 {
491 prim.UpdateGroupPosition(pos); 491 prim.UpdateGroupPosition(pos);
492 break; 492 break;
493 } 493 }
494 } 494 }
495 } 495 }
496 } 496 }
497 497
498 public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) 498 public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
499 { 499 {
500 Primitive prim = null; 500 Primitive prim = null;
501 foreach (EntityBase ent in Entities.Values) 501 foreach (EntityBase ent in Entities.Values)
502 { 502 {
503 if (ent is SceneObject) 503 if (ent is SceneObject)
504 { 504 {
505 prim = ((SceneObject)ent).HasChildPrim(localID); 505 prim = ((SceneObject)ent).HasChildPrim(localID);
506 if (prim != null) 506 if (prim != null)
507 { 507 {
508 prim.UpdateSinglePosition(pos); 508 prim.UpdateSinglePosition(pos);
509 break; 509 break;
510 } 510 }
511 } 511 }
512 } 512 }
513 } 513 }
514 514
515 /// <summary> 515 /// <summary>
516 /// 516 ///
517 /// </summary> 517 /// </summary>
518 /// <param name="localID"></param> 518 /// <param name="localID"></param>
519 /// <param name="pos"></param> 519 /// <param name="pos"></param>
520 /// <param name="rot"></param> 520 /// <param name="rot"></param>
521 /// <param name="remoteClient"></param> 521 /// <param name="remoteClient"></param>
522 public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) 522 public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
523 { 523 {
524 Primitive prim = null; 524 Primitive prim = null;
525 foreach (EntityBase ent in Entities.Values) 525 foreach (EntityBase ent in Entities.Values)
526 { 526 {
527 if (ent is SceneObject) 527 if (ent is SceneObject)
528 { 528 {
529 prim = ((SceneObject)ent).HasChildPrim(localID); 529 prim = ((SceneObject)ent).HasChildPrim(localID);
530 if (prim != null) 530 if (prim != null)
531 { 531 {
532 prim.UpdateGroupMouseRotation(pos, rot); 532 prim.UpdateGroupMouseRotation(pos, rot);
533 break; 533 break;
534 } 534 }
535 } 535 }
536 } 536 }
537 } 537 }
538 538
539 /// <summary> 539 /// <summary>
540 /// 540 ///
541 /// </summary> 541 /// </summary>
542 /// <param name="localID"></param> 542 /// <param name="localID"></param>
543 /// <param name="rot"></param> 543 /// <param name="rot"></param>
544 /// <param name="remoteClient"></param> 544 /// <param name="remoteClient"></param>
545 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) 545 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
546 { 546 {
547 Primitive prim = null; 547 Primitive prim = null;
548 foreach (EntityBase ent in Entities.Values) 548 foreach (EntityBase ent in Entities.Values)
549 { 549 {
550 if (ent is SceneObject) 550 if (ent is SceneObject)
551 { 551 {
552 prim = ((SceneObject)ent).HasChildPrim(localID); 552 prim = ((SceneObject)ent).HasChildPrim(localID);
553 if (prim != null) 553 if (prim != null)
554 { 554 {
555 prim.UpdateGroupRotation(rot); 555 prim.UpdateGroupRotation(rot);
556 break; 556 break;
557 } 557 }
558 } 558 }
559 } 559 }
560 } 560 }
561 561
562 /// <summary> 562 /// <summary>
563 /// 563 ///
564 /// </summary> 564 /// </summary>
565 /// <param name="localID"></param> 565 /// <param name="localID"></param>
566 /// <param name="rot"></param> 566 /// <param name="rot"></param>
567 /// <param name="remoteClient"></param> 567 /// <param name="remoteClient"></param>
568 public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) 568 public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
569 { 569 {
570 //Console.WriteLine("trying to update single prim rotation"); 570 //Console.WriteLine("trying to update single prim rotation");
571 Primitive prim = null; 571 Primitive prim = null;
572 foreach (EntityBase ent in Entities.Values) 572 foreach (EntityBase ent in Entities.Values)
573 { 573 {
574 if (ent is SceneObject) 574 if (ent is SceneObject)
575 { 575 {
576 prim = ((SceneObject)ent).HasChildPrim(localID); 576 prim = ((SceneObject)ent).HasChildPrim(localID);
577 if (prim != null) 577 if (prim != null)
578 { 578 {
579 prim.UpdateSingleRotation(rot); 579 prim.UpdateSingleRotation(rot);
580 break; 580 break;
581 } 581 }
582 } 582 }
583 } 583 }
584 } 584 }
585 585
586 /// <summary> 586 /// <summary>
587 /// 587 ///
588 /// </summary> 588 /// </summary>
589 /// <param name="localID"></param> 589 /// <param name="localID"></param>
590 /// <param name="scale"></param> 590 /// <param name="scale"></param>
591 /// <param name="remoteClient"></param> 591 /// <param name="remoteClient"></param>
592 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) 592 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
593 { 593 {
594 Primitive prim = null; 594 Primitive prim = null;
595 foreach (EntityBase ent in Entities.Values) 595 foreach (EntityBase ent in Entities.Values)
596 { 596 {
597 if (ent is SceneObject) 597 if (ent is SceneObject)
598 { 598 {
599 prim = ((SceneObject)ent).HasChildPrim(localID); 599 prim = ((SceneObject)ent).HasChildPrim(localID);
600 if (prim != null) 600 if (prim != null)
601 { 601 {
602 prim.ResizeGoup(scale); 602 prim.ResizeGoup(scale);
603 break; 603 break;
604 } 604 }
605 } 605 }
606 } 606 }
607 } 607 }
608 608
609 /// <summary> 609 /// <summary>
610 /// Sends prims to a client 610 /// Sends prims to a client
611 /// </summary> 611 /// </summary>
612 /// <param name="RemoteClient">Client to send to</param> 612 /// <param name="RemoteClient">Client to send to</param>
613 public void GetInitialPrims(IClientAPI RemoteClient) 613 public void GetInitialPrims(IClientAPI RemoteClient)
614 { 614 {
615 615
616 } 616 }
617 } 617 }
618} 618}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1e69c9e..a06d74d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1,919 +1,919 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading; 30using System.Threading;
31using System.Timers; 31using System.Timers;
32using libsecondlife; 32using libsecondlife;
33using libsecondlife.Packets; 33using libsecondlife.Packets;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
37using OpenSim.Framework.Interfaces; 37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Physics.Manager; 40using OpenSim.Physics.Manager;
41using OpenSim.Region.Caches; 41using OpenSim.Region.Caches;
42using OpenSim.Region.Interfaces; 42using OpenSim.Region.Interfaces;
43using OpenSim.Region.Scripting; 43using OpenSim.Region.Scripting;
44using OpenSim.Region.Terrain; 44using OpenSim.Region.Terrain;
45using Caps = OpenSim.Region.Capabilities.Caps; 45using Caps = OpenSim.Region.Capabilities.Caps;
46using Timer = System.Timers.Timer; 46using Timer = System.Timers.Timer;
47 47
48namespace OpenSim.Region.Environment.Scenes 48namespace OpenSim.Region.Environment.Scenes
49{ 49{
50 public delegate bool FilterAvatarList(ScenePresence avatar); 50 public delegate bool FilterAvatarList(ScenePresence avatar);
51 public delegate void ForEachScenePresenceDelegate(ScenePresence presence); 51 public delegate void ForEachScenePresenceDelegate(ScenePresence presence);
52 52
53 public partial class Scene : SceneBase, ILocalStorageReceiver 53 public partial class Scene : SceneBase, ILocalStorageReceiver
54 { 54 {
55 protected Timer m_heartbeatTimer = new Timer(); 55 protected Timer m_heartbeatTimer = new Timer();
56 protected Dictionary<LLUUID, ScenePresence> Avatars; 56 protected Dictionary<LLUUID, ScenePresence> Avatars;
57 protected Dictionary<LLUUID, SceneObject> Prims; 57 protected Dictionary<LLUUID, SceneObject> Prims;
58 protected PhysicsScene phyScene; 58 protected PhysicsScene phyScene;
59 protected float timeStep = 0.1f; 59 protected float timeStep = 0.1f;
60 private Random Rand = new Random(); 60 private Random Rand = new Random();
61 private uint _primCount = 702000; 61 private uint _primCount = 702000;
62 private System.Threading.Mutex _primAllocateMutex = new Mutex(false); 62 private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
63 private int storageCount; 63 private int storageCount;
64 private int parcelPrimCheckCount; 64 private int parcelPrimCheckCount;
65 private Mutex updateLock; 65 private Mutex updateLock;
66 66
67 protected AuthenticateSessionsBase authenticateHandler; 67 protected AuthenticateSessionsBase authenticateHandler;
68 protected RegionCommsListener regionCommsHost; 68 protected RegionCommsListener regionCommsHost;
69 protected CommunicationsManager commsManager; 69 protected CommunicationsManager commsManager;
70 protected StorageManager storageManager; 70 protected StorageManager storageManager;
71 71
72 protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); 72 protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
73 protected BaseHttpServer httpListener; 73 protected BaseHttpServer httpListener;
74 74
75 #region Properties 75 #region Properties
76 /// <summary> 76 /// <summary>
77 /// 77 ///
78 /// </summary> 78 /// </summary>
79 public PhysicsScene PhysScene 79 public PhysicsScene PhysScene
80 { 80 {
81 set 81 set
82 { 82 {
83 this.phyScene = value; 83 this.phyScene = value;
84 } 84 }
85 get 85 get
86 { 86 {
87 return (this.phyScene); 87 return (this.phyScene);
88 } 88 }
89 } 89 }
90 90
91 private ParcelManager m_parcelManager; 91 private ParcelManager m_parcelManager;
92 public ParcelManager ParcelManager 92 public ParcelManager ParcelManager
93 { 93 {
94 get { return m_parcelManager; } 94 get { return m_parcelManager; }
95 } 95 }
96 96
97 private EstateManager m_estateManager; 97 private EstateManager m_estateManager;
98 public EstateManager EstateManager 98 public EstateManager EstateManager
99 { 99 {
100 get { return m_estateManager; } 100 get { return m_estateManager; }
101 } 101 }
102 102
103 private EventManager m_eventManager; 103 private EventManager m_eventManager;
104 public EventManager EventManager 104 public EventManager EventManager
105 { 105 {
106 get { return m_eventManager; } 106 get { return m_eventManager; }
107 } 107 }
108 108
109 private ScriptManager m_scriptManager; 109 private ScriptManager m_scriptManager;
110 public ScriptManager ScriptManager 110 public ScriptManager ScriptManager
111 { 111 {
112 get { return m_scriptManager; } 112 get { return m_scriptManager; }
113 } 113 }
114 114
115 public Dictionary<LLUUID, SceneObject> Objects 115 public Dictionary<LLUUID, SceneObject> Objects
116 { 116 {
117 get { return Prims; } 117 get { return Prims; }
118 } 118 }
119 119
120 #endregion 120 #endregion
121 121
122 #region Constructors 122 #region Constructors
123 /// <summary> 123 /// <summary>
124 /// Creates a new World class, and a region to go with it. 124 /// Creates a new World class, and a region to go with it.
125 /// </summary> 125 /// </summary>
126 /// <param name="clientThreads">Dictionary to contain client threads</param> 126 /// <param name="clientThreads">Dictionary to contain client threads</param>
127 /// <param name="regionHandle">Region Handle for this region</param> 127 /// <param name="regionHandle">Region Handle for this region</param>
128 /// <param name="regionName">Region Name for this region</param> 128 /// <param name="regionName">Region Name for this region</param>
129 public Scene(RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer) 129 public Scene(RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
130 { 130 {
131 updateLock = new Mutex(false); 131 updateLock = new Mutex(false);
132 this.authenticateHandler = authen; 132 this.authenticateHandler = authen;
133 this.commsManager = commsMan; 133 this.commsManager = commsMan;
134 this.storageManager = storeManager; 134 this.storageManager = storeManager;
135 this.assetCache = assetCach; 135 this.assetCache = assetCach;
136 m_regInfo = regInfo; 136 m_regInfo = regInfo;
137 m_regionHandle = m_regInfo.RegionHandle; 137 m_regionHandle = m_regInfo.RegionHandle;
138 m_regionName = m_regInfo.RegionName; 138 m_regionName = m_regInfo.RegionName;
139 this.m_datastore = m_regInfo.DataStore; 139 this.m_datastore = m_regInfo.DataStore;
140 this.RegisterRegionWithComms(); 140 this.RegisterRegionWithComms();
141 141
142 m_parcelManager = new ParcelManager(this, this.m_regInfo); 142 m_parcelManager = new ParcelManager(this, this.m_regInfo);
143 m_estateManager = new EstateManager(this, this.m_regInfo); 143 m_estateManager = new EstateManager(this, this.m_regInfo);
144 m_scriptManager = new ScriptManager(this); 144 m_scriptManager = new ScriptManager(this);
145 m_eventManager = new EventManager(); 145 m_eventManager = new EventManager();
146 146
147 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts); 147 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts);
148 148
149 MainLog.Instance.Verbose("World.cs - creating new entitities instance"); 149 MainLog.Instance.Verbose("World.cs - creating new entitities instance");
150 Entities = new Dictionary<LLUUID, EntityBase>(); 150 Entities = new Dictionary<LLUUID, EntityBase>();
151 Avatars = new Dictionary<LLUUID, ScenePresence>(); 151 Avatars = new Dictionary<LLUUID, ScenePresence>();
152 Prims = new Dictionary<LLUUID, SceneObject>(); 152 Prims = new Dictionary<LLUUID, SceneObject>();
153 153
154 MainLog.Instance.Verbose("World.cs - loading objects from datastore"); 154 MainLog.Instance.Verbose("World.cs - loading objects from datastore");
155 List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); 155 List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects();
156 foreach (SceneObject prim in PrimsFromDB) 156 foreach (SceneObject prim in PrimsFromDB)
157 { 157 {
158 AddEntity(prim); 158 AddEntity(prim);
159 } 159 }
160 MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)"); 160 MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)");
161 161
162 162
163 MainLog.Instance.Verbose("World.cs - creating LandMap"); 163 MainLog.Instance.Verbose("World.cs - creating LandMap");
164 Terrain = new TerrainEngine(); 164 Terrain = new TerrainEngine();
165 165
166 ScenePresence.LoadAnims(); 166 ScenePresence.LoadAnims();
167 167
168 this.httpListener = httpServer; 168 this.httpListener = httpServer;
169 } 169 }
170 #endregion 170 #endregion
171 171
172 #region Script Handling Methods 172 #region Script Handling Methods
173 173
174 public void SendCommandToScripts(string[] args) 174 public void SendCommandToScripts(string[] args)
175 { 175 {
176 m_eventManager.TriggerOnScriptConsole(args); 176 m_eventManager.TriggerOnScriptConsole(args);
177 } 177 }
178 178
179 #endregion 179 #endregion
180 180
181 /// <summary> 181 /// <summary>
182 /// 182 ///
183 /// </summary> 183 /// </summary>
184 public void StartTimer() 184 public void StartTimer()
185 { 185 {
186 m_heartbeatTimer.Enabled = true; 186 m_heartbeatTimer.Enabled = true;
187 m_heartbeatTimer.Interval = 100; 187 m_heartbeatTimer.Interval = 100;
188 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); 188 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
189 } 189 }
190 190
191 191
192 #region Update Methods 192 #region Update Methods
193 193
194 194
195 /// <summary> 195 /// <summary>
196 /// Performs per-frame updates regularly 196 /// Performs per-frame updates regularly
197 /// </summary> 197 /// </summary>
198 /// <param name="sender"></param> 198 /// <param name="sender"></param>
199 /// <param name="e"></param> 199 /// <param name="e"></param>
200 void Heartbeat(object sender, EventArgs e) 200 void Heartbeat(object sender, EventArgs e)
201 { 201 {
202 this.Update(); 202 this.Update();
203 } 203 }
204 204
205 /// <summary> 205 /// <summary>
206 /// Performs per-frame updates on the world, this should be the central world loop 206 /// Performs per-frame updates on the world, this should be the central world loop
207 /// </summary> 207 /// </summary>
208 public override void Update() 208 public override void Update()
209 { 209 {
210 updateLock.WaitOne(); 210 updateLock.WaitOne();
211 try 211 try
212 { 212 {
213 if (this.phyScene.IsThreaded) 213 if (this.phyScene.IsThreaded)
214 { 214 {
215 this.phyScene.GetResults(); 215 this.phyScene.GetResults();
216 216
217 } 217 }
218 218
219 foreach (LLUUID UUID in Entities.Keys) 219 foreach (LLUUID UUID in Entities.Keys)
220 { 220 {
221 Entities[UUID].updateMovement(); 221 Entities[UUID].updateMovement();
222 } 222 }
223 223
224 lock (this.m_syncRoot) 224 lock (this.m_syncRoot)
225 { 225 {
226 this.phyScene.Simulate(timeStep); 226 this.phyScene.Simulate(timeStep);
227 } 227 }
228 228
229 foreach (LLUUID UUID in Entities.Keys) 229 foreach (LLUUID UUID in Entities.Keys)
230 { 230 {
231 Entities[UUID].update(); 231 Entities[UUID].update();
232 } 232 }
233 233
234 // General purpose event manager 234 // General purpose event manager
235 m_eventManager.TriggerOnFrame(); 235 m_eventManager.TriggerOnFrame();
236 236
237 //backup world data 237 //backup world data
238 this.storageCount++; 238 this.storageCount++;
239 if (storageCount > 1200) //set to how often you want to backup 239 if (storageCount > 1200) //set to how often you want to backup
240 { 240 {
241 this.Backup(); 241 this.Backup();
242 storageCount = 0; 242 storageCount = 0;
243 } 243 }
244 244
245 this.parcelPrimCheckCount++; 245 this.parcelPrimCheckCount++;
246 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims 246 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims
247 { 247 {
248 if (m_parcelManager.parcelPrimCountTainted) 248 if (m_parcelManager.parcelPrimCountTainted)
249 { 249 {
250 //Perform parcel update of prim count 250 //Perform parcel update of prim count
251 performParcelPrimCountUpdate(); 251 performParcelPrimCountUpdate();
252 this.parcelPrimCheckCount = 0; 252 this.parcelPrimCheckCount = 0;
253 } 253 }
254 } 254 }
255 255
256 } 256 }
257 catch (Exception e) 257 catch (Exception e)
258 { 258 {
259 MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); 259 MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
260 } 260 }
261 updateLock.ReleaseMutex(); 261 updateLock.ReleaseMutex();
262 262
263 } 263 }
264 264
265 /// <summary> 265 /// <summary>
266 /// 266 ///
267 /// </summary> 267 /// </summary>
268 /// <returns></returns> 268 /// <returns></returns>
269 public bool Backup() 269 public bool Backup()
270 { 270 {
271 EventManager.TriggerOnBackup(this.storageManager.DataStore); 271 EventManager.TriggerOnBackup(this.storageManager.DataStore);
272 return true; 272 return true;
273 } 273 }
274 #endregion 274 #endregion
275 275
276 #region Regenerate Terrain 276 #region Regenerate Terrain
277 277
278 /// <summary> 278 /// <summary>
279 /// Rebuilds the terrain using a procedural algorithm 279 /// Rebuilds the terrain using a procedural algorithm
280 /// </summary> 280 /// </summary>
281 public void RegenerateTerrain() 281 public void RegenerateTerrain()
282 { 282 {
283 try 283 try
284 { 284 {
285 Terrain.hills(); 285 Terrain.hills();
286 286
287 lock (this.m_syncRoot) 287 lock (this.m_syncRoot)
288 { 288 {
289 this.phyScene.SetTerrain(Terrain.getHeights1D()); 289 this.phyScene.SetTerrain(Terrain.getHeights1D());
290 } 290 }
291 291
292 this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); 292 this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
293 293
294 this.ForEachScenePresence(delegate(ScenePresence presence) 294 this.ForEachScenePresence(delegate(ScenePresence presence)
295 { 295 {
296 this.SendLayerData(presence.ControllingClient); 296 this.SendLayerData(presence.ControllingClient);
297 }); 297 });
298 298
299 foreach (LLUUID UUID in Entities.Keys) 299 foreach (LLUUID UUID in Entities.Keys)
300 { 300 {
301 Entities[UUID].LandRenegerated(); 301 Entities[UUID].LandRenegerated();
302 } 302 }
303 } 303 }
304 catch (Exception e) 304 catch (Exception e)
305 { 305 {
306 MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 306 MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
307 } 307 }
308 } 308 }
309 309
310 /// <summary> 310 /// <summary>
311 /// Rebuilds the terrain using a 2D float array 311 /// Rebuilds the terrain using a 2D float array
312 /// </summary> 312 /// </summary>
313 /// <param name="newMap">256,256 float array containing heights</param> 313 /// <param name="newMap">256,256 float array containing heights</param>
314 public void RegenerateTerrain(float[,] newMap) 314 public void RegenerateTerrain(float[,] newMap)
315 { 315 {
316 try 316 try
317 { 317 {
318 this.Terrain.setHeights2D(newMap); 318 this.Terrain.setHeights2D(newMap);
319 lock (this.m_syncRoot) 319 lock (this.m_syncRoot)
320 { 320 {
321 this.phyScene.SetTerrain(this.Terrain.getHeights1D()); 321 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
322 } 322 }
323 this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); 323 this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
324 324
325 this.ForEachScenePresence(delegate(ScenePresence presence) 325 this.ForEachScenePresence(delegate(ScenePresence presence)
326 { 326 {
327 this.SendLayerData(presence.ControllingClient); 327 this.SendLayerData(presence.ControllingClient);
328 }); 328 });
329 329
330 foreach (LLUUID UUID in Entities.Keys) 330 foreach (LLUUID UUID in Entities.Keys)
331 { 331 {
332 Entities[UUID].LandRenegerated(); 332 Entities[UUID].LandRenegerated();
333 } 333 }
334 } 334 }
335 catch (Exception e) 335 catch (Exception e)
336 { 336 {
337 MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 337 MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
338 } 338 }
339 } 339 }
340 340
341 /// <summary> 341 /// <summary>
342 /// Rebuilds the terrain assuming changes occured at a specified point[?] 342 /// Rebuilds the terrain assuming changes occured at a specified point[?]
343 /// </summary> 343 /// </summary>
344 /// <param name="changes">???</param> 344 /// <param name="changes">???</param>
345 /// <param name="pointx">???</param> 345 /// <param name="pointx">???</param>
346 /// <param name="pointy">???</param> 346 /// <param name="pointy">???</param>
347 public void RegenerateTerrain(bool changes, int pointx, int pointy) 347 public void RegenerateTerrain(bool changes, int pointx, int pointy)
348 { 348 {
349 try 349 try
350 { 350 {
351 if (changes) 351 if (changes)
352 { 352 {
353 /* Dont save here, rely on tainting system instead */ 353 /* Dont save here, rely on tainting system instead */
354 354
355 this.ForEachScenePresence(delegate(ScenePresence presence) 355 this.ForEachScenePresence(delegate(ScenePresence presence)
356 { 356 {
357 this.SendLayerData(pointx, pointy, presence.ControllingClient); 357 this.SendLayerData(pointx, pointy, presence.ControllingClient);
358 }); 358 });
359 } 359 }
360 } 360 }
361 catch (Exception e) 361 catch (Exception e)
362 { 362 {
363 MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 363 MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
364 } 364 }
365 } 365 }
366 366
367 #endregion 367 #endregion
368 368
369 #region Load Terrain 369 #region Load Terrain
370 /// <summary> 370 /// <summary>
371 /// Loads the World heightmap 371 /// Loads the World heightmap
372 /// </summary> 372 /// </summary>
373 /// 373 ///
374 public override void LoadWorldMap() 374 public override void LoadWorldMap()
375 { 375 {
376 try 376 try
377 { 377 {
378 double[,] map = this.storageManager.DataStore.LoadTerrain(); 378 double[,] map = this.storageManager.DataStore.LoadTerrain();
379 if (map == null) 379 if (map == null)
380 { 380 {
381 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) 381 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
382 { 382 {
383 Console.WriteLine("No default terrain, procedurally generating..."); 383 Console.WriteLine("No default terrain, procedurally generating...");
384 this.Terrain.hills(); 384 this.Terrain.hills();
385 385
386 this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); 386 this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD());
387 } 387 }
388 else 388 else
389 { 389 {
390 try 390 try
391 { 391 {
392 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); 392 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
393 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; 393 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
394 } 394 }
395 catch 395 catch
396 { 396 {
397 Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); 397 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
398 Terrain.hills(); 398 Terrain.hills();
399 } 399 }
400 this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD()); 400 this.storageManager.DataStore.StoreTerrain(this.Terrain.getHeights2DD());
401 } 401 }
402 } 402 }
403 else 403 else
404 { 404 {
405 this.Terrain.setHeights2D(map); 405 this.Terrain.setHeights2D(map);
406 } 406 }
407 407
408 CreateTerrainTexture(); 408 CreateTerrainTexture();
409 409
410 } 410 }
411 catch (Exception e) 411 catch (Exception e)
412 { 412 {
413 MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 413 MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
414 } 414 }
415 } 415 }
416 416
417 /// <summary> 417 /// <summary>
418 /// 418 ///
419 /// </summary> 419 /// </summary>
420 public void CreateTerrainTexture() 420 public void CreateTerrainTexture()
421 { 421 {
422 //create a texture asset of the terrain 422 //create a texture asset of the terrain
423 byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); 423 byte[] data = this.Terrain.exportJpegImage("defaultstripe.png");
424 this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); 424 this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
425 AssetBase asset = new AssetBase(); 425 AssetBase asset = new AssetBase();
426 asset.FullID = this.m_regInfo.estateSettings.terrainImageID; 426 asset.FullID = this.m_regInfo.estateSettings.terrainImageID;
427 asset.Data = data; 427 asset.Data = data;
428 asset.Name = "terrainImage"; 428 asset.Name = "terrainImage";
429 asset.Type = 0; 429 asset.Type = 0;
430 this.assetCache.AddAsset(asset); 430 this.assetCache.AddAsset(asset);
431 } 431 }
432 #endregion 432 #endregion
433 433
434 #region Primitives Methods 434 #region Primitives Methods
435 435
436 436
437 /// <summary> 437 /// <summary>
438 /// Loads the World's objects 438 /// Loads the World's objects
439 /// </summary> 439 /// </summary>
440 public void LoadPrimsFromStorage() 440 public void LoadPrimsFromStorage()
441 { 441 {
442 try 442 try
443 { 443 {
444 MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); 444 MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
445 this.localStorage.LoadPrimitives(this); 445 this.localStorage.LoadPrimitives(this);
446 } 446 }
447 catch (Exception e) 447 catch (Exception e)
448 { 448 {
449 MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); 449 MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
450 } 450 }
451 } 451 }
452 452
453 /// <summary> 453 /// <summary>
454 /// Loads a specific object from storage 454 /// Loads a specific object from storage
455 /// </summary> 455 /// </summary>
456 /// <param name="prim">The object to load</param> 456 /// <param name="prim">The object to load</param>
457 public void PrimFromStorage(PrimData prim) 457 public void PrimFromStorage(PrimData prim)
458 { 458 {
459 } 459 }
460 460
461 /// <summary> 461 /// <summary>
462 /// Returns a new unallocated primitive ID 462 /// Returns a new unallocated primitive ID
463 /// </summary> 463 /// </summary>
464 /// <returns>A brand new primitive ID</returns> 464 /// <returns>A brand new primitive ID</returns>
465 public uint PrimIDAllocate() 465 public uint PrimIDAllocate()
466 { 466 {
467 uint myID; 467 uint myID;
468 468
469 _primAllocateMutex.WaitOne(); 469 _primAllocateMutex.WaitOne();
470 ++_primCount; 470 ++_primCount;
471 myID = _primCount; 471 myID = _primCount;
472 _primAllocateMutex.ReleaseMutex(); 472 _primAllocateMutex.ReleaseMutex();
473 473
474 return myID; 474 return myID;
475 } 475 }
476 476
477 /// <summary> 477 /// <summary>
478 /// 478 ///
479 /// </summary> 479 /// </summary>
480 /// <param name="addPacket"></param> 480 /// <param name="addPacket"></param>
481 /// <param name="ownerID"></param> 481 /// <param name="ownerID"></param>
482 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) 482 public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
483 { 483 {
484 484
485 SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); 485 SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape);
486 AddEntity(sceneOb); 486 AddEntity(sceneOb);
487 } 487 }
488 488
489 public void RemovePrim(uint localID, LLUUID avatar_deleter) 489 public void RemovePrim(uint localID, LLUUID avatar_deleter)
490 { 490 {
491 foreach (EntityBase obj in Entities.Values) 491 foreach (EntityBase obj in Entities.Values)
492 { 492 {
493 if (obj is SceneObject) 493 if (obj is SceneObject)
494 { 494 {
495 if (((SceneObject)obj).LocalId == localID) 495 if (((SceneObject)obj).LocalId == localID)
496 { 496 {
497 RemoveEntity((SceneObject)obj); 497 RemoveEntity((SceneObject)obj);
498 return; 498 return;
499 } 499 }
500 } 500 }
501 } 501 }
502 502
503 } 503 }
504 504
505 public void AddEntity(SceneObject sceneObject) 505 public void AddEntity(SceneObject sceneObject)
506 { 506 {
507 this.Entities.Add(sceneObject.rootUUID, sceneObject); 507 this.Entities.Add(sceneObject.rootUUID, sceneObject);
508 } 508 }
509 509
510 public void RemoveEntity(SceneObject sceneObject) 510 public void RemoveEntity(SceneObject sceneObject)
511 { 511 {
512 if (this.Entities.ContainsKey(sceneObject.rootUUID)) 512 if (this.Entities.ContainsKey(sceneObject.rootUUID))
513 { 513 {
514 m_parcelManager.removePrimFromParcelCounts(sceneObject); 514 m_parcelManager.removePrimFromParcelCounts(sceneObject);
515 this.Entities.Remove(sceneObject.rootUUID); 515 this.Entities.Remove(sceneObject.rootUUID);
516 m_parcelManager.setPrimsTainted(); 516 m_parcelManager.setPrimsTainted();
517 } 517 }
518 } 518 }
519 519
520 /// <summary> 520 /// <summary>
521 /// Called by a prim when it has been created/cloned, so that its events can be subscribed to 521 /// Called by a prim when it has been created/cloned, so that its events can be subscribed to
522 /// </summary> 522 /// </summary>
523 /// <param name="prim"></param> 523 /// <param name="prim"></param>
524 public void AcknowledgeNewPrim(Primitive prim) 524 public void AcknowledgeNewPrim(Primitive prim)
525 { 525 {
526 prim.OnPrimCountTainted += m_parcelManager.setPrimsTainted; 526 prim.OnPrimCountTainted += m_parcelManager.setPrimsTainted;
527 } 527 }
528 #endregion 528 #endregion
529 529
530 #region Add/Remove Avatar Methods 530 #region Add/Remove Avatar Methods
531 531
532 /// <summary> 532 /// <summary>
533 /// 533 ///
534 /// </summary> 534 /// </summary>
535 /// <param name="remoteClient"></param 535 /// <param name="remoteClient"></param
536 /// <param name="agentID"></param> 536 /// <param name="agentID"></param>
537 /// <param name="child"></param> 537 /// <param name="child"></param>
538 public override void AddNewClient(IClientAPI client, bool child) 538 public override void AddNewClient(IClientAPI client, bool child)
539 { 539 {
540 SubscribeToClientEvents(client); 540 SubscribeToClientEvents(client);
541 this.m_estateManager.sendRegionHandshake(client); 541 this.m_estateManager.sendRegionHandshake(client);
542 CreateAndAddScenePresence(client); 542 CreateAndAddScenePresence(client);
543 this.m_parcelManager.sendParcelOverlay(client); 543 this.m_parcelManager.sendParcelOverlay(client);
544 544
545 } 545 }
546 546
547 protected virtual void SubscribeToClientEvents(IClientAPI client) 547 protected virtual void SubscribeToClientEvents(IClientAPI client)
548 { 548 {
549 client.OnRegionHandShakeReply += this.SendLayerData; 549 client.OnRegionHandShakeReply += this.SendLayerData;
550 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); 550 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
551 client.OnChatFromViewer += this.SimChat; 551 client.OnChatFromViewer += this.SimChat;
552 client.OnInstantMessage += this.InstantMessage; 552 client.OnInstantMessage += this.InstantMessage;
553 client.OnRequestWearables += this.InformClientOfNeighbours; 553 client.OnRequestWearables += this.InformClientOfNeighbours;
554 client.OnAddPrim += this.AddNewPrim; 554 client.OnAddPrim += this.AddNewPrim;
555 client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; 555 client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
556 client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition; 556 client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition;
557 client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation; 557 client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation;
558 client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation; 558 client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation;
559 client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation; 559 client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation;
560 client.OnUpdatePrimScale += this.UpdatePrimScale; 560 client.OnUpdatePrimScale += this.UpdatePrimScale;
561 client.OnUpdatePrimShape += this.UpdatePrimShape; 561 client.OnUpdatePrimShape += this.UpdatePrimShape;
562 client.OnRequestMapBlocks += this.RequestMapBlocks; 562 client.OnRequestMapBlocks += this.RequestMapBlocks;
563 client.OnUpdatePrimTexture += this.UpdatePrimTexture; 563 client.OnUpdatePrimTexture += this.UpdatePrimTexture;
564 client.OnTeleportLocationRequest += this.RequestTeleportLocation; 564 client.OnTeleportLocationRequest += this.RequestTeleportLocation;
565 client.OnObjectSelect += this.SelectPrim; 565 client.OnObjectSelect += this.SelectPrim;
566 client.OnObjectDeselect += this.DeselectPrim; 566 client.OnObjectDeselect += this.DeselectPrim;
567 client.OnGrapUpdate += this.MoveObject; 567 client.OnGrapUpdate += this.MoveObject;
568 client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; 568 client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
569 client.OnObjectDescription += this.PrimDescription; 569 client.OnObjectDescription += this.PrimDescription;
570 client.OnObjectName += this.PrimName; 570 client.OnObjectName += this.PrimName;
571 client.OnLinkObjects += this.LinkObjects; 571 client.OnLinkObjects += this.LinkObjects;
572 client.OnObjectDuplicate += this.DuplicateObject; 572 client.OnObjectDuplicate += this.DuplicateObject;
573 573
574 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest); 574 client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest);
575 client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest); 575 client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest);
576 client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest); 576 client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest);
577 client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_parcelManager.handleParcelPropertiesUpdateRequest); 577 client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_parcelManager.handleParcelPropertiesUpdateRequest);
578 client.OnParcelSelectObjects += new ParcelSelectObjects(m_parcelManager.handleParcelSelectObjectsRequest); 578 client.OnParcelSelectObjects += new ParcelSelectObjects(m_parcelManager.handleParcelSelectObjectsRequest);
579 client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_parcelManager.handleParcelObjectOwnersRequest); 579 client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_parcelManager.handleParcelObjectOwnersRequest);
580 580
581 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 581 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
582 582
583 } 583 }
584 584
585 protected ScenePresence CreateAndAddScenePresence(IClientAPI client) 585 protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
586 { 586 {
587 ScenePresence newAvatar = null; 587 ScenePresence newAvatar = null;
588 588
589 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); 589 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
590 newAvatar = new ScenePresence(client, this, this.m_regInfo); 590 newAvatar = new ScenePresence(client, this, this.m_regInfo);
591 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); 591 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
592 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); 592 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
593 593
594 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); 594 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
595 lock (this.m_syncRoot) 595 lock (this.m_syncRoot)
596 { 596 {
597 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); 597 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
598 } 598 }
599 599
600 lock (Entities) 600 lock (Entities)
601 { 601 {
602 if (!Entities.ContainsKey(client.AgentId)) 602 if (!Entities.ContainsKey(client.AgentId))
603 { 603 {
604 this.Entities.Add(client.AgentId, newAvatar); 604 this.Entities.Add(client.AgentId, newAvatar);
605 } 605 }
606 else 606 else
607 { 607 {
608 Entities[client.AgentId] = newAvatar; 608 Entities[client.AgentId] = newAvatar;
609 } 609 }
610 } 610 }
611 lock (Avatars) 611 lock (Avatars)
612 { 612 {
613 if (Avatars.ContainsKey(client.AgentId)) 613 if (Avatars.ContainsKey(client.AgentId))
614 { 614 {
615 Avatars[client.AgentId] = newAvatar; 615 Avatars[client.AgentId] = newAvatar;
616 } 616 }
617 else 617 else
618 { 618 {
619 this.Avatars.Add(client.AgentId, newAvatar); 619 this.Avatars.Add(client.AgentId, newAvatar);
620 } 620 }
621 } 621 }
622 newAvatar.OnSignificantClientMovement += m_parcelManager.handleSignificantClientMovement; 622 newAvatar.OnSignificantClientMovement += m_parcelManager.handleSignificantClientMovement;
623 return newAvatar; 623 return newAvatar;
624 } 624 }
625 625
626 626
627 /// <summary> 627 /// <summary>
628 /// 628 ///
629 /// </summary> 629 /// </summary>
630 /// <param name="agentID"></param> 630 /// <param name="agentID"></param>
631 public override void RemoveClient(LLUUID agentID) 631 public override void RemoveClient(LLUUID agentID)
632 { 632 {
633 m_eventManager.TriggerOnRemovePresence(agentID); 633 m_eventManager.TriggerOnRemovePresence(agentID);
634 634
635 ScenePresence avatar = this.RequestAvatar(agentID); 635 ScenePresence avatar = this.RequestAvatar(agentID);
636 636
637 this.ForEachScenePresence( 637 this.ForEachScenePresence(
638 delegate(ScenePresence presence) 638 delegate(ScenePresence presence)
639 { 639 {
640 presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId); 640 presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
641 }); 641 });
642 642
643 lock (Avatars) 643 lock (Avatars)
644 { 644 {
645 if (Avatars.ContainsKey(agentID)) 645 if (Avatars.ContainsKey(agentID))
646 { 646 {
647 Avatars.Remove(agentID); 647 Avatars.Remove(agentID);
648 } 648 }
649 } 649 }
650 lock (Entities) 650 lock (Entities)
651 { 651 {
652 if (Entities.ContainsKey(agentID)) 652 if (Entities.ContainsKey(agentID))
653 { 653 {
654 Entities.Remove(agentID); 654 Entities.Remove(agentID);
655 } 655 }
656 } 656 }
657 // TODO: Add the removal from physics ? 657 // TODO: Add the removal from physics ?
658 658
659 659
660 660
661 return; 661 return;
662 } 662 }
663 #endregion 663 #endregion
664 664
665 #region Request Avatars List Methods 665 #region Request Avatars List Methods
666 //The idea is to have a group of method that return a list of avatars meeting some requirement 666 //The idea is to have a group of method that return a list of avatars meeting some requirement
667 // ie it could be all Avatars within a certain range of the calling prim/avatar. 667 // ie it could be all Avatars within a certain range of the calling prim/avatar.
668 668
669 /// <summary> 669 /// <summary>
670 /// Request a List of all Avatars in this World 670 /// Request a List of all Avatars in this World
671 /// </summary> 671 /// </summary>
672 /// <returns></returns> 672 /// <returns></returns>
673 public List<ScenePresence> RequestAvatarList() 673 public List<ScenePresence> RequestAvatarList()
674 { 674 {
675 List<ScenePresence> result = new List<ScenePresence>(); 675 List<ScenePresence> result = new List<ScenePresence>();
676 676
677 foreach (ScenePresence avatar in Avatars.Values) 677 foreach (ScenePresence avatar in Avatars.Values)
678 { 678 {
679 result.Add(avatar); 679 result.Add(avatar);
680 } 680 }
681 681
682 return result; 682 return result;
683 } 683 }
684 684
685 /// <summary> 685 /// <summary>
686 /// Request a filtered list of Avatars in this World 686 /// Request a filtered list of Avatars in this World
687 /// </summary> 687 /// </summary>
688 /// <returns></returns> 688 /// <returns></returns>
689 public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) 689 public List<ScenePresence> RequestAvatarList(FilterAvatarList filter)
690 { 690 {
691 List<ScenePresence> result = new List<ScenePresence>(); 691 List<ScenePresence> result = new List<ScenePresence>();
692 692
693 foreach (ScenePresence avatar in Avatars.Values) 693 foreach (ScenePresence avatar in Avatars.Values)
694 { 694 {
695 if (filter(avatar)) 695 if (filter(avatar))
696 { 696 {
697 result.Add(avatar); 697 result.Add(avatar);
698 } 698 }
699 } 699 }
700 700
701 return result; 701 return result;
702 } 702 }
703 703
704 /// <summary> 704 /// <summary>
705 /// Request a Avatar by UUID 705 /// Request a Avatar by UUID
706 /// </summary> 706 /// </summary>
707 /// <param name="avatarID"></param> 707 /// <param name="avatarID"></param>
708 /// <returns></returns> 708 /// <returns></returns>
709 public ScenePresence RequestAvatar(LLUUID avatarID) 709 public ScenePresence RequestAvatar(LLUUID avatarID)
710 { 710 {
711 if (this.Avatars.ContainsKey(avatarID)) 711 if (this.Avatars.ContainsKey(avatarID))
712 { 712 {
713 return Avatars[avatarID]; 713 return Avatars[avatarID];
714 } 714 }
715 return null; 715 return null;
716 } 716 }
717 717
718 public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo) 718 public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo)
719 { 719 {
720 foreach (ScenePresence presence in this.Avatars.Values) 720 foreach (ScenePresence presence in this.Avatars.Values)
721 { 721 {
722 whatToDo(presence); 722 whatToDo(presence);
723 } 723 }
724 } 724 }
725 #endregion 725 #endregion
726 726
727 727
728 /// <summary> 728 /// <summary>
729 /// 729 ///
730 /// </summary> 730 /// </summary>
731 /// <param name="entID"></param> 731 /// <param name="entID"></param>
732 /// <returns></returns> 732 /// <returns></returns>
733 public bool DeleteEntity(LLUUID entID) 733 public bool DeleteEntity(LLUUID entID)
734 { 734 {
735 if (this.Entities.ContainsKey(entID)) 735 if (this.Entities.ContainsKey(entID))
736 { 736 {
737 this.Entities.Remove(entID); 737 this.Entities.Remove(entID);
738 return true; 738 return true;
739 } 739 }
740 return false; 740 return false;
741 } 741 }
742 742
743 public void SendAllSceneObjectsToClient(IClientAPI client) 743 public void SendAllSceneObjectsToClient(IClientAPI client)
744 { 744 {
745 foreach (EntityBase ent in Entities.Values) 745 foreach (EntityBase ent in Entities.Values)
746 { 746 {
747 if (ent is SceneObject) 747 if (ent is SceneObject)
748 { 748 {
749 ((SceneObject)ent).SendAllChildPrimsToClient(client); 749 ((SceneObject)ent).SendAllChildPrimsToClient(client);
750 } 750 }
751 } 751 }
752 } 752 }
753 753
754 #region RegionCommsHost 754 #region RegionCommsHost
755 755
756 /// <summary> 756 /// <summary>
757 /// 757 ///
758 /// </summary> 758 /// </summary>
759 public void RegisterRegionWithComms() 759 public void RegisterRegionWithComms()
760 { 760 {
761 761
762 this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); 762 this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
763 if (this.regionCommsHost != null) 763 if (this.regionCommsHost != null)
764 { 764 {
765 this.regionCommsHost.OnExpectUser += this.NewUserConnection; 765 this.regionCommsHost.OnExpectUser += this.NewUserConnection;
766 this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing; 766 this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing;
767 } 767 }
768 } 768 }
769 769
770 /// <summary> 770 /// <summary>
771 /// 771 ///
772 /// </summary> 772 /// </summary>
773 /// <param name="regionHandle"></param> 773 /// <param name="regionHandle"></param>
774 /// <param name="agent"></param> 774 /// <param name="agent"></param>
775 public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) 775 public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
776 { 776 {
777 // Console.WriteLine("World.cs - add new user connection"); 777 // Console.WriteLine("World.cs - add new user connection");
778 //should just check that its meant for this region 778 //should just check that its meant for this region
779 if (regionHandle == this.m_regInfo.RegionHandle) 779 if (regionHandle == this.m_regInfo.RegionHandle)
780 { 780 {
781 if (agent.CapsPath != "") 781 if (agent.CapsPath != "")
782 { 782 {
783 //Console.WriteLine("new user, so creating caps handler for it"); 783 //Console.WriteLine("new user, so creating caps handler for it");
784 Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID); 784 Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
785 cap.RegisterHandlers(); 785 cap.RegisterHandlers();
786 if (capsHandlers.ContainsKey(agent.AgentID)) 786 if (capsHandlers.ContainsKey(agent.AgentID))
787 { 787 {
788 OpenSim.Framework.Console.MainLog.Instance.Warn("Adding duplicate CAPS entry for user " + agent.AgentID.ToStringHyphenated()); 788 OpenSim.Framework.Console.MainLog.Instance.Warn("Adding duplicate CAPS entry for user " + agent.AgentID.ToStringHyphenated());
789 this.capsHandlers[agent.AgentID] = cap; 789 this.capsHandlers[agent.AgentID] = cap;
790 } 790 }
791 else 791 else
792 { 792 {
793 this.capsHandlers.Add(agent.AgentID, cap); 793 this.capsHandlers.Add(agent.AgentID, cap);
794 } 794 }
795 795
796 } 796 }
797 this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 797 this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
798 } 798 }
799 } 799 }
800 800
801 public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 801 public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position)
802 { 802 {
803 if (regionHandle == this.m_regInfo.RegionHandle) 803 if (regionHandle == this.m_regInfo.RegionHandle)
804 { 804 {
805 if (this.Avatars.ContainsKey(agentID)) 805 if (this.Avatars.ContainsKey(agentID))
806 { 806 {
807 this.Avatars[agentID].MakeAvatar(position); 807 this.Avatars[agentID].MakeAvatar(position);
808 } 808 }
809 } 809 }
810 } 810 }
811 811
812 /// <summary> 812 /// <summary>
813 /// 813 ///
814 /// </summary> 814 /// </summary>
815 public void InformClientOfNeighbours(IClientAPI remoteClient) 815 public void InformClientOfNeighbours(IClientAPI remoteClient)
816 { 816 {
817 List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); 817 List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo);
818 818
819 if (neighbours != null) 819 if (neighbours != null)
820 { 820 {
821 for (int i = 0; i < neighbours.Count; i++) 821 for (int i = 0; i < neighbours.Count; i++)
822 { 822 {
823 AgentCircuitData agent = remoteClient.RequestClientInfo(); 823 AgentCircuitData agent = remoteClient.RequestClientInfo();
824 agent.BaseFolder = LLUUID.Zero; 824 agent.BaseFolder = LLUUID.Zero;
825 agent.InventoryFolder = LLUUID.Zero; 825 agent.InventoryFolder = LLUUID.Zero;
826 agent.startpos = new LLVector3(128, 128, 70); 826 agent.startpos = new LLVector3(128, 128, 70);
827 agent.child = true; 827 agent.child = true;
828 this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); 828 this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
829 remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint); 829 remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint);
830 //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); 830 //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort);
831 } 831 }
832 } 832 }
833 } 833 }
834 834
835 /// <summary> 835 /// <summary>
836 /// 836 ///
837 /// </summary> 837 /// </summary>
838 /// <param name="regionHandle"></param> 838 /// <param name="regionHandle"></param>
839 /// <returns></returns> 839 /// <returns></returns>
840 public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) 840 public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
841 { 841 {
842 return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); 842 return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle);
843 } 843 }
844 844
845 /// <summary> 845 /// <summary>
846 /// 846 ///
847 /// </summary> 847 /// </summary>
848 /// <param name="minX"></param> 848 /// <param name="minX"></param>
849 /// <param name="minY"></param> 849 /// <param name="minY"></param>
850 /// <param name="maxX"></param> 850 /// <param name="maxX"></param>
851 /// <param name="maxY"></param> 851 /// <param name="maxY"></param>
852 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) 852 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
853 { 853 {
854 List<MapBlockData> mapBlocks; 854 List<MapBlockData> mapBlocks;
855 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); 855 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
856 remoteClient.SendMapBlock(mapBlocks); 856 remoteClient.SendMapBlock(mapBlocks);
857 } 857 }
858 858
859 /// <summary> 859 /// <summary>
860 /// 860 ///
861 /// </summary> 861 /// </summary>
862 /// <param name="remoteClient"></param> 862 /// <param name="remoteClient"></param>
863 /// <param name="RegionHandle"></param> 863 /// <param name="RegionHandle"></param>
864 /// <param name="position"></param> 864 /// <param name="position"></param>
865 /// <param name="lookAt"></param> 865 /// <param name="lookAt"></param>
866 /// <param name="flags"></param> 866 /// <param name="flags"></param>
867 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) 867 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
868 { 868 {
869 if (regionHandle == this.m_regionHandle) 869 if (regionHandle == this.m_regionHandle)
870 { 870 {
871 if (this.Avatars.ContainsKey(remoteClient.AgentId)) 871 if (this.Avatars.ContainsKey(remoteClient.AgentId))
872 { 872 {
873 remoteClient.SendTeleportLocationStart(); 873 remoteClient.SendTeleportLocationStart();
874 remoteClient.SendLocalTeleport(position, lookAt, flags); 874 remoteClient.SendLocalTeleport(position, lookAt, flags);
875 this.Avatars[remoteClient.AgentId].Teleport(position); 875 this.Avatars[remoteClient.AgentId].Teleport(position);
876 } 876 }
877 } 877 }
878 else 878 else
879 { 879 {
880 RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); 880 RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle);
881 if (reg != null) 881 if (reg != null)
882 { 882 {
883 remoteClient.SendTeleportLocationStart(); 883 remoteClient.SendTeleportLocationStart();
884 AgentCircuitData agent = remoteClient.RequestClientInfo(); 884 AgentCircuitData agent = remoteClient.RequestClientInfo();
885 agent.BaseFolder = LLUUID.Zero; 885 agent.BaseFolder = LLUUID.Zero;
886 agent.InventoryFolder = LLUUID.Zero; 886 agent.InventoryFolder = LLUUID.Zero;
887 agent.startpos = new LLVector3(128, 128, 70); 887 agent.startpos = new LLVector3(128, 128, 70);
888 agent.child = true; 888 agent.child = true;
889 this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); 889 this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
890 this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); 890 this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
891 891
892 remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); 892 remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
893 893
894 } 894 }
895 } 895 }
896 } 896 }
897 897
898 /// <summary> 898 /// <summary>
899 /// 899 ///
900 /// </summary> 900 /// </summary>
901 /// <param name="regionhandle"></param> 901 /// <param name="regionhandle"></param>
902 /// <param name="agentID"></param> 902 /// <param name="agentID"></param>
903 /// <param name="position"></param> 903 /// <param name="position"></param>
904 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) 904 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
905 { 905 {
906 return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); 906 return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
907 } 907 }
908 908
909 public void performParcelPrimCountUpdate() 909 public void performParcelPrimCountUpdate()
910 { 910 {
911 m_parcelManager.resetAllParcelPrimCounts(); 911 m_parcelManager.resetAllParcelPrimCounts();
912 m_eventManager.TriggerParcelPrimCountUpdate(); 912 m_eventManager.TriggerParcelPrimCountUpdate();
913 m_parcelManager.finalizeParcelPrimCountUpdate(); 913 m_parcelManager.finalizeParcelPrimCountUpdate();
914 m_parcelManager.parcelPrimCountTainted = false; 914 m_parcelManager.parcelPrimCountTainted = false;
915 } 915 }
916 #endregion 916 #endregion
917 917
918 } 918 }
919} 919}
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 161a5cf..cbf69ac 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -1,195 +1,195 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Region.Caches; 35using OpenSim.Region.Caches;
36using OpenSim.Region.Terrain; 36using OpenSim.Region.Terrain;
37using OpenSim.Framework; 37using OpenSim.Framework;
38 38
39namespace OpenSim.Region.Environment.Scenes 39namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public abstract class SceneBase : IWorld 41 public abstract class SceneBase : IWorld
42 { 42 {
43 public Dictionary<LLUUID, EntityBase> Entities; 43 public Dictionary<LLUUID, EntityBase> Entities;
44 protected ulong m_regionHandle; 44 protected ulong m_regionHandle;
45 protected string m_regionName; 45 protected string m_regionName;
46 protected RegionInfo m_regInfo; 46 protected RegionInfo m_regInfo;
47 47
48 public TerrainEngine Terrain; 48 public TerrainEngine Terrain;
49 49
50 public string m_datastore; 50 public string m_datastore;
51 public ILocalStorage localStorage; 51 public ILocalStorage localStorage;
52 52
53 protected object m_syncRoot = new object(); 53 protected object m_syncRoot = new object();
54 private uint m_nextLocalId = 8880000; 54 private uint m_nextLocalId = 8880000;
55 protected AssetCache assetCache; 55 protected AssetCache assetCache;
56 56
57 #region Update Methods 57 #region Update Methods
58 /// <summary> 58 /// <summary>
59 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) 59 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
60 /// </summary> 60 /// </summary>
61 public abstract void Update(); 61 public abstract void Update();
62 62
63 #endregion 63 #endregion
64 64
65 #region Terrain Methods 65 #region Terrain Methods
66 66
67 /// <summary> 67 /// <summary>
68 /// Loads the World heightmap 68 /// Loads the World heightmap
69 /// </summary> 69 /// </summary>
70 public abstract void LoadWorldMap(); 70 public abstract void LoadWorldMap();
71 71
72 /// <summary> 72 /// <summary>
73 /// Loads a new storage subsystem from a named library 73 /// Loads a new storage subsystem from a named library
74 /// </summary> 74 /// </summary>
75 /// <param name="dllName">Storage Library</param> 75 /// <param name="dllName">Storage Library</param>
76 /// <returns>Successful or not</returns> 76 /// <returns>Successful or not</returns>
77 public bool LoadStorageDLL(string dllName) 77 public bool LoadStorageDLL(string dllName)
78 { 78 {
79 try 79 try
80 { 80 {
81 Assembly pluginAssembly = Assembly.LoadFrom(dllName); 81 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
82 ILocalStorage store = null; 82 ILocalStorage store = null;
83 83
84 foreach (Type pluginType in pluginAssembly.GetTypes()) 84 foreach (Type pluginType in pluginAssembly.GetTypes())
85 { 85 {
86 if (pluginType.IsPublic) 86 if (pluginType.IsPublic)
87 { 87 {
88 if (!pluginType.IsAbstract) 88 if (!pluginType.IsAbstract)
89 { 89 {
90 Type typeInterface = pluginType.GetInterface("ILocalStorage", true); 90 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
91 91
92 if (typeInterface != null) 92 if (typeInterface != null)
93 { 93 {
94 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 94 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
95 store = plug; 95 store = plug;
96 96
97 store.Initialise(this.m_datastore); 97 store.Initialise(this.m_datastore);
98 break; 98 break;
99 } 99 }
100 100
101 typeInterface = null; 101 typeInterface = null;
102 } 102 }
103 } 103 }
104 } 104 }
105 pluginAssembly = null; 105 pluginAssembly = null;
106 this.localStorage = store; 106 this.localStorage = store;
107 return (store == null); 107 return (store == null);
108 } 108 }
109 catch (Exception e) 109 catch (Exception e)
110 { 110 {
111 MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); 111 MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
112 return false; 112 return false;
113 } 113 }
114 } 114 }
115 115
116 116
117 /// <summary> 117 /// <summary>
118 /// Send the region heightmap to the client 118 /// Send the region heightmap to the client
119 /// </summary> 119 /// </summary>
120 /// <param name="RemoteClient">Client to send to</param> 120 /// <param name="RemoteClient">Client to send to</param>
121 public virtual void SendLayerData(IClientAPI RemoteClient) 121 public virtual void SendLayerData(IClientAPI RemoteClient)
122 { 122 {
123 RemoteClient.SendLayerData(Terrain.getHeights1D()); 123 RemoteClient.SendLayerData(Terrain.getHeights1D());
124 } 124 }
125 125
126 /// <summary> 126 /// <summary>
127 /// Sends a specified patch to a client 127 /// Sends a specified patch to a client
128 /// </summary> 128 /// </summary>
129 /// <param name="px">Patch coordinate (x) 0..16</param> 129 /// <param name="px">Patch coordinate (x) 0..16</param>
130 /// <param name="py">Patch coordinate (y) 0..16</param> 130 /// <param name="py">Patch coordinate (y) 0..16</param>
131 /// <param name="RemoteClient">The client to send to</param> 131 /// <param name="RemoteClient">The client to send to</param>
132 public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) 132 public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
133 { 133 {
134 RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); 134 RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
135 } 135 }
136 136
137 #endregion 137 #endregion
138 138
139 #region Add/Remove Agent/Avatar 139 #region Add/Remove Agent/Avatar
140 /// <summary> 140 /// <summary>
141 /// 141 ///
142 /// </summary> 142 /// </summary>
143 /// <param name="remoteClient"></param> 143 /// <param name="remoteClient"></param>
144 /// <param name="agentID"></param> 144 /// <param name="agentID"></param>
145 /// <param name="child"></param> 145 /// <param name="child"></param>
146 public abstract void AddNewClient(IClientAPI client, bool child); 146 public abstract void AddNewClient(IClientAPI client, bool child);
147 147
148 /// <summary> 148 /// <summary>
149 /// 149 ///
150 /// </summary> 150 /// </summary>
151 /// <param name="agentID"></param> 151 /// <param name="agentID"></param>
152 public abstract void RemoveClient(LLUUID agentID); 152 public abstract void RemoveClient(LLUUID agentID);
153 153
154 #endregion 154 #endregion
155 155
156 /// <summary> 156 /// <summary>
157 /// 157 ///
158 /// </summary> 158 /// </summary>
159 /// <returns></returns> 159 /// <returns></returns>
160 public virtual RegionInfo RegionInfo 160 public virtual RegionInfo RegionInfo
161 { 161 {
162 get { return this.m_regInfo; } 162 get { return this.m_regInfo; }
163 } 163 }
164 164
165 public object SyncRoot 165 public object SyncRoot
166 { 166 {
167 get { return m_syncRoot; } 167 get { return m_syncRoot; }
168 } 168 }
169 169
170 public uint NextLocalId 170 public uint NextLocalId
171 { 171 {
172 get { return m_nextLocalId++; } 172 get { return m_nextLocalId++; }
173 } 173 }
174 174
175 #region Shutdown 175 #region Shutdown
176 /// <summary> 176 /// <summary>
177 /// Tidy before shutdown 177 /// Tidy before shutdown
178 /// </summary> 178 /// </summary>
179 public virtual void Close() 179 public virtual void Close()
180 { 180 {
181 try 181 try
182 { 182 {
183 this.localStorage.ShutDown(); 183 this.localStorage.ShutDown();
184 } 184 }
185 catch (Exception e) 185 catch (Exception e)
186 { 186 {
187 MainLog.Instance.WriteLine(LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); 187 MainLog.Instance.WriteLine(LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
188 } 188 }
189 } 189 }
190 190
191 #endregion 191 #endregion
192 192
193 193
194 } 194 }
195} 195}
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index 1e4b163..255cbf2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -1,82 +1,82 @@
1using libsecondlife; 1using libsecondlife;
2 2
3namespace OpenSim.Region.Environment.Scenes 3namespace OpenSim.Region.Environment.Scenes
4{ 4{
5 /// <summary> 5 /// <summary>
6 /// A class for triggering remote scene events. 6 /// A class for triggering remote scene events.
7 /// </summary> 7 /// </summary>
8 public class EventManager 8 public class EventManager
9 { 9 {
10 public delegate void OnFrameDelegate(); 10 public delegate void OnFrameDelegate();
11 public event OnFrameDelegate OnFrame; 11 public event OnFrameDelegate OnFrame;
12 12
13 public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore); 13 public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore);
14 public event OnBackupDelegate OnBackup; 14 public event OnBackupDelegate OnBackup;
15 15
16 public delegate void OnNewPresenceDelegate(ScenePresence presence); 16 public delegate void OnNewPresenceDelegate(ScenePresence presence);
17 public event OnNewPresenceDelegate OnNewPresence; 17 public event OnNewPresenceDelegate OnNewPresence;
18 18
19 public delegate void OnRemovePresenceDelegate(LLUUID uuid); 19 public delegate void OnRemovePresenceDelegate(LLUUID uuid);
20 public event OnRemovePresenceDelegate OnRemovePresence; 20 public event OnRemovePresenceDelegate OnRemovePresence;
21 21
22 public delegate void OnParcelPrimCountUpdateDelegate(); 22 public delegate void OnParcelPrimCountUpdateDelegate();
23 public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; 23 public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
24 24
25 public delegate void OnParcelPrimCountAddDelegate(SceneObject obj); 25 public delegate void OnParcelPrimCountAddDelegate(SceneObject obj);
26 public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; 26 public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
27 27
28 public delegate void OnScriptConsoleDelegate(string[] args); 28 public delegate void OnScriptConsoleDelegate(string[] args);
29 public event OnScriptConsoleDelegate OnScriptConsole; 29 public event OnScriptConsoleDelegate OnScriptConsole;
30 30
31 public void TriggerOnScriptConsole(string[] args) 31 public void TriggerOnScriptConsole(string[] args)
32 { 32 {
33 if (OnScriptConsole != null) 33 if (OnScriptConsole != null)
34 OnScriptConsole(args); 34 OnScriptConsole(args);
35 } 35 }
36 36
37 public void TriggerOnFrame() 37 public void TriggerOnFrame()
38 { 38 {
39 if (OnFrame != null) 39 if (OnFrame != null)
40 { 40 {
41 OnFrame(); 41 OnFrame();
42 } 42 }
43 } 43 }
44 44
45 public void TriggerOnNewPresence(ScenePresence presence) 45 public void TriggerOnNewPresence(ScenePresence presence)
46 { 46 {
47 if (OnNewPresence != null) 47 if (OnNewPresence != null)
48 OnNewPresence(presence); 48 OnNewPresence(presence);
49 } 49 }
50 50
51 public void TriggerOnRemovePresence(LLUUID uuid) 51 public void TriggerOnRemovePresence(LLUUID uuid)
52 { 52 {
53 if (OnRemovePresence != null) 53 if (OnRemovePresence != null)
54 { 54 {
55 OnRemovePresence(uuid); 55 OnRemovePresence(uuid);
56 } 56 }
57 } 57 }
58 58
59 public void TriggerOnBackup(Interfaces.IRegionDataStore dstore) 59 public void TriggerOnBackup(Interfaces.IRegionDataStore dstore)
60 { 60 {
61 if (OnBackup != null) 61 if (OnBackup != null)
62 { 62 {
63 OnBackup(dstore); 63 OnBackup(dstore);
64 } 64 }
65 } 65 }
66 66
67 public void TriggerParcelPrimCountUpdate() 67 public void TriggerParcelPrimCountUpdate()
68 { 68 {
69 if (OnParcelPrimCountUpdate != null) 69 if (OnParcelPrimCountUpdate != null)
70 { 70 {
71 OnParcelPrimCountUpdate(); 71 OnParcelPrimCountUpdate();
72 } 72 }
73 } 73 }
74 public void TriggerParcelPrimCountAdd(SceneObject obj) 74 public void TriggerParcelPrimCountAdd(SceneObject obj)
75 { 75 {
76 if (OnParcelPrimCountAdd != null) 76 if (OnParcelPrimCountAdd != null)
77 { 77 {
78 OnParcelPrimCountAdd(obj); 78 OnParcelPrimCountAdd(obj);
79 } 79 }
80 } 80 }
81 } 81 }
82} 82}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index e615599..43d41e6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -1,309 +1,309 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using libsecondlife; 30using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using OpenSim.Framework.Interfaces; 32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
34using OpenSim.Physics.Manager; 34using OpenSim.Physics.Manager;
35 35
36namespace OpenSim.Region.Environment.Scenes 36namespace OpenSim.Region.Environment.Scenes
37{ 37{
38 public class SceneObject : EntityBase 38 public class SceneObject : EntityBase
39 { 39 {
40 private Encoding enc = Encoding.ASCII; 40 private Encoding enc = Encoding.ASCII;
41 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group 41 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
42 public Primitive rootPrimitive; 42 public Primitive rootPrimitive;
43 private new Scene m_world; 43 private new Scene m_world;
44 protected ulong m_regionHandle; 44 protected ulong m_regionHandle;
45 45
46 private bool physicsEnabled = false; 46 private bool physicsEnabled = false;
47 private PhysicsScene m_PhysScene; 47 private PhysicsScene m_PhysScene;
48 private PhysicsActor m_PhysActor; 48 private PhysicsActor m_PhysActor;
49 49
50 private EventManager m_eventManager; 50 private EventManager m_eventManager;
51 51
52 public bool isSelected = false; 52 public bool isSelected = false;
53 53
54 public LLUUID rootUUID 54 public LLUUID rootUUID
55 { 55 {
56 get 56 get
57 { 57 {
58 this.uuid = this.rootPrimitive.uuid; 58 this.uuid = this.rootPrimitive.uuid;
59 return this.uuid; 59 return this.uuid;
60 } 60 }
61 } 61 }
62 62
63 public uint rootLocalID 63 public uint rootLocalID
64 { 64 {
65 get 65 get
66 { 66 {
67 this.m_localId = this.rootPrimitive.LocalId; 67 this.m_localId = this.rootPrimitive.LocalId;
68 return this.LocalId; 68 return this.LocalId;
69 } 69 }
70 } 70 }
71 71
72 public int primCount 72 public int primCount
73 { 73 {
74 get 74 get
75 { 75 {
76 return this.ChildPrimitives.Count; 76 return this.ChildPrimitives.Count;
77 } 77 }
78 } 78 }
79 79
80 public Dictionary<LLUUID, Primitive> Children 80 public Dictionary<LLUUID, Primitive> Children
81 { 81 {
82 get 82 get
83 { 83 {
84 return this.ChildPrimitives; 84 return this.ChildPrimitives;
85 } 85 }
86 } 86 }
87 87
88 /// <summary> 88 /// <summary>
89 /// 89 ///
90 /// </summary> 90 /// </summary>
91 public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) 91 public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
92 { 92 {
93 m_regionHandle = world.RegionInfo.RegionHandle; 93 m_regionHandle = world.RegionInfo.RegionHandle;
94 m_world = world; 94 m_world = world;
95 m_eventManager = eventManager; 95 m_eventManager = eventManager;
96 96
97 this.Pos = pos; 97 this.Pos = pos;
98 this.CreateRootFromShape(ownerID, localID, shape, pos); 98 this.CreateRootFromShape(ownerID, localID, shape, pos);
99 99
100 registerEvents(); 100 registerEvents();
101 101
102 } 102 }
103 103
104 /// <summary> 104 /// <summary>
105 /// 105 ///
106 /// </summary> 106 /// </summary>
107 /// <remarks>Need a null constructor for duplication</remarks> 107 /// <remarks>Need a null constructor for duplication</remarks>
108 public SceneObject() 108 public SceneObject()
109 { 109 {
110 110
111 } 111 }
112 112
113 public void registerEvents() 113 public void registerEvents()
114 { 114 {
115 m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup); 115 m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
116 m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); 116 m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
117 } 117 }
118 118
119 public void unregisterEvents() 119 public void unregisterEvents()
120 { 120 {
121 m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup); 121 m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
122 m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); 122 m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Processes backup 126 /// Processes backup
127 /// </summary> 127 /// </summary>
128 /// <param name="datastore"></param> 128 /// <param name="datastore"></param>
129 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) 129 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
130 { 130 {
131 datastore.StoreObject(this); 131 datastore.StoreObject(this);
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims! 135 /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims!
136 /// </summary> 136 /// </summary>
137 private void ProcessParcelPrimCountUpdate() 137 private void ProcessParcelPrimCountUpdate()
138 { 138 {
139 139
140 m_eventManager.TriggerParcelPrimCountAdd(this); 140 m_eventManager.TriggerParcelPrimCountAdd(this);
141 } 141 }
142 142
143 /// <summary> 143 /// <summary>
144 /// 144 ///
145 /// </summary> 145 /// </summary>
146 /// <param name="addPacket"></param> 146 /// <param name="addPacket"></param>
147 /// <param name="agentID"></param> 147 /// <param name="agentID"></param>
148 /// <param name="localID"></param> 148 /// <param name="localID"></param>
149 public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) 149 public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
150 { 150 {
151 151
152 this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); 152 this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
153 153
154 this.children.Add(rootPrimitive); 154 this.children.Add(rootPrimitive);
155 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); 155 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
156 } 156 }
157 157
158 /// <summary> 158 /// <summary>
159 /// 159 ///
160 /// </summary> 160 /// </summary>
161 /// <param name="data"></param> 161 /// <param name="data"></param>
162 public void CreateFromBytes(byte[] data) 162 public void CreateFromBytes(byte[] data)
163 { 163 {
164 164
165 } 165 }
166 166
167 /// <summary> 167 /// <summary>
168 /// Makes a copy of this SceneObject (and child primitives) 168 /// Makes a copy of this SceneObject (and child primitives)
169 /// </summary> 169 /// </summary>
170 /// <returns>A complete copy of the object</returns> 170 /// <returns>A complete copy of the object</returns>
171 public new SceneObject Copy() 171 public new SceneObject Copy()
172 { 172 {
173 SceneObject dupe = new SceneObject(); 173 SceneObject dupe = new SceneObject();
174 174
175 dupe.m_world = this.m_world; 175 dupe.m_world = this.m_world;
176 dupe.m_eventManager = this.m_eventManager; 176 dupe.m_eventManager = this.m_eventManager;
177 dupe.m_regionHandle = this.m_regionHandle; 177 dupe.m_regionHandle = this.m_regionHandle;
178 Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); 178 Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
179 dupe.rootPrimitive = newRoot; 179 dupe.rootPrimitive = newRoot;
180 dupe.children.Add(dupe.rootPrimitive); 180 dupe.children.Add(dupe.rootPrimitive);
181 dupe.rootPrimitive.Pos = this.Pos; 181 dupe.rootPrimitive.Pos = this.Pos;
182 dupe.Rotation = this.Rotation; 182 dupe.Rotation = this.Rotation;
183 dupe.LocalId = m_world.PrimIDAllocate(); 183 dupe.LocalId = m_world.PrimIDAllocate();
184 184
185 dupe.registerEvents(); 185 dupe.registerEvents();
186 return dupe; 186 return dupe;
187 } 187 }
188 188
189 /// <summary> 189 /// <summary>
190 /// 190 ///
191 /// </summary> 191 /// </summary>
192 public void DeleteAllChildren() 192 public void DeleteAllChildren()
193 { 193 {
194 this.children.Clear(); 194 this.children.Clear();
195 this.ChildPrimitives.Clear(); 195 this.ChildPrimitives.Clear();
196 this.rootPrimitive = null; 196 this.rootPrimitive = null;
197 unregisterEvents(); 197 unregisterEvents();
198 } 198 }
199 199
200 /// <summary> 200 /// <summary>
201 /// 201 ///
202 /// </summary> 202 /// </summary>
203 /// <param name="primObject"></param> 203 /// <param name="primObject"></param>
204 public void AddNewChildPrims(SceneObject primObject) 204 public void AddNewChildPrims(SceneObject primObject)
205 { 205 {
206 this.rootPrimitive.AddNewChildren(primObject); 206 this.rootPrimitive.AddNewChildren(primObject);
207 } 207 }
208 208
209 public void AddChildToList(Primitive prim) 209 public void AddChildToList(Primitive prim)
210 { 210 {
211 if (!this.ChildPrimitives.ContainsKey(prim.uuid)) 211 if (!this.ChildPrimitives.ContainsKey(prim.uuid))
212 { 212 {
213 this.ChildPrimitives.Add(prim.uuid, prim); 213 this.ChildPrimitives.Add(prim.uuid, prim);
214 } 214 }
215 } 215 }
216 /// <summary> 216 /// <summary>
217 /// 217 ///
218 /// </summary> 218 /// </summary>
219 /// <param name="primID"></param> 219 /// <param name="primID"></param>
220 /// <returns></returns> 220 /// <returns></returns>
221 public Primitive HasChildPrim(LLUUID primID) 221 public Primitive HasChildPrim(LLUUID primID)
222 { 222 {
223 if (this.ChildPrimitives.ContainsKey(primID)) 223 if (this.ChildPrimitives.ContainsKey(primID))
224 { 224 {
225 return this.ChildPrimitives[primID]; 225 return this.ChildPrimitives[primID];
226 } 226 }
227 227
228 return null; 228 return null;
229 } 229 }
230 230
231 /// <summary> 231 /// <summary>
232 /// 232 ///
233 /// </summary> 233 /// </summary>
234 /// <param name="localID"></param> 234 /// <param name="localID"></param>
235 /// <returns></returns> 235 /// <returns></returns>
236 public Primitive HasChildPrim(uint localID) 236 public Primitive HasChildPrim(uint localID)
237 { 237 {
238 Primitive returnPrim = null; 238 Primitive returnPrim = null;
239 foreach (Primitive prim in this.ChildPrimitives.Values) 239 foreach (Primitive prim in this.ChildPrimitives.Values)
240 { 240 {
241 if (prim.LocalId == localID) 241 if (prim.LocalId == localID)
242 { 242 {
243 returnPrim = prim; 243 returnPrim = prim;
244 break; 244 break;
245 } 245 }
246 } 246 }
247 return returnPrim; 247 return returnPrim;
248 } 248 }
249 249
250 public void SendAllChildPrimsToClient(IClientAPI client) 250 public void SendAllChildPrimsToClient(IClientAPI client)
251 { 251 {
252 this.rootPrimitive.SendFullUpdateForAllChildren(client); 252 this.rootPrimitive.SendFullUpdateForAllChildren(client);
253 } 253 }
254 254
255 /// <summary> 255 /// <summary>
256 /// 256 ///
257 /// </summary> 257 /// </summary>
258 public override void BackUp() 258 public override void BackUp()
259 { 259 {
260 260
261 } 261 }
262 262
263 /// <summary> 263 /// <summary>
264 /// 264 ///
265 /// </summary> 265 /// </summary>
266 /// <param name="offset"></param> 266 /// <param name="offset"></param>
267 /// <param name="pos"></param> 267 /// <param name="pos"></param>
268 /// <param name="remoteClient"></param> 268 /// <param name="remoteClient"></param>
269 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) 269 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
270 { 270 {
271 this.rootPrimitive.Pos = pos; 271 this.rootPrimitive.Pos = pos;
272 this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); 272 this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
273 } 273 }
274 274
275 /// <summary> 275 /// <summary>
276 /// 276 ///
277 /// </summary> 277 /// </summary>
278 /// <param name="client"></param> 278 /// <param name="client"></param>
279 public void GetProperites(IClientAPI client) 279 public void GetProperites(IClientAPI client)
280 { 280 {
281 ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); 281 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
282 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; 282 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
283 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); 283 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
284 proper.ObjectData[0].ItemID = LLUUID.Zero; 284 proper.ObjectData[0].ItemID = LLUUID.Zero;
285 proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; 285 proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
286 proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; 286 proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
287 proper.ObjectData[0].FolderID = LLUUID.Zero; 287 proper.ObjectData[0].FolderID = LLUUID.Zero;
288 proper.ObjectData[0].FromTaskID = LLUUID.Zero; 288 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
289 proper.ObjectData[0].GroupID = LLUUID.Zero; 289 proper.ObjectData[0].GroupID = LLUUID.Zero;
290 proper.ObjectData[0].InventorySerial = 0; 290 proper.ObjectData[0].InventorySerial = 0;
291 proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; 291 proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
292 proper.ObjectData[0].ObjectID = this.rootUUID; 292 proper.ObjectData[0].ObjectID = this.rootUUID;
293 proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; 293 proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
294 proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); 294 proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
295 proper.ObjectData[0].TextureID = new byte[0]; 295 proper.ObjectData[0].TextureID = new byte[0];
296 proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0"); 296 proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0");
297 proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0"); 297 proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0");
298 proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0"); 298 proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0");
299 proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; 299 proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
300 proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; 300 proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
301 proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; 301 proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
302 proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; 302 proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
303 proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; 303 proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
304 304
305 client.OutPacket(proper); 305 client.OutPacket(proper);
306 } 306 }
307 307
308 } 308 }
309} 309}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
index d1f75ed..e88ee71 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
@@ -1,74 +1,74 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Xml; 29using System.Xml;
30using libsecondlife; 30using libsecondlife;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Environment.Scenes
33{ 33{
34 partial class ScenePresence 34 partial class ScenePresence
35 { 35 {
36 public class AvatarAnimations 36 public class AvatarAnimations
37 { 37 {
38 38
39 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); 39 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
40 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); 40 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
41 41
42 public AvatarAnimations() 42 public AvatarAnimations()
43 { 43 {
44 } 44 }
45 45
46 public void LoadAnims() 46 public void LoadAnims()
47 { 47 {
48 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); 48 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
49 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); 49 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
50 50
51 XmlDocument doc = new XmlDocument(); 51 XmlDocument doc = new XmlDocument();
52 doc.Load(reader); 52 doc.Load(reader);
53 foreach (XmlNode nod in doc.DocumentElement.ChildNodes) 53 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
54 { 54 {
55 55
56 if (nod.Attributes["name"] != null) 56 if (nod.Attributes["name"] != null)
57 { 57 {
58 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); 58 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
59 } 59 }
60 60
61 } 61 }
62 62
63 reader.Close(); 63 reader.Close();
64 64
65 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); 65 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
66 66
67 foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID) 67 foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
68 { 68 {
69 AnimsNames.Add(kp.Value, kp.Key); 69 AnimsNames.Add(kp.Value, kp.Key);
70 } 70 }
71 } 71 }
72 } 72 }
73 } 73 }
74} 74}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
index dbb5d3f..c2599a1 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
@@ -1,85 +1,85 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29using libsecondlife.Packets; 29using libsecondlife.Packets;
30using OpenSim.Framework.Interfaces; 30using OpenSim.Framework.Interfaces;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Environment.Scenes
33{ 33{
34 partial class ScenePresence 34 partial class ScenePresence
35 { 35 {
36 public class Avatar : IScenePresenceBody 36 public class Avatar : IScenePresenceBody
37 { 37 {
38 public Avatar() 38 public Avatar()
39 { 39 {
40 40
41 } 41 }
42 42
43 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 43 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
44 { 44 {
45 } 45 }
46 46
47 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 47 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
48 { 48 {
49 } 49 }
50 50
51 public void SendOurAppearance(IClientAPI OurClient) 51 public void SendOurAppearance(IClientAPI OurClient)
52 { 52 {
53 } 53 }
54 54
55 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) 55 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
56 { 56 {
57 } 57 }
58 } 58 }
59 59
60 public class ChildAgent : IScenePresenceBody //is a ghost 60 public class ChildAgent : IScenePresenceBody //is a ghost
61 { 61 {
62 public ChildAgent() 62 public ChildAgent()
63 { 63 {
64 64
65 } 65 }
66 66
67 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 67 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
68 { 68 {
69 } 69 }
70 70
71 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 71 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
72 { 72 {
73 } 73 }
74 74
75 public void SendOurAppearance(IClientAPI OurClient) 75 public void SendOurAppearance(IClientAPI OurClient)
76 { 76 {
77 } 77 }
78 78
79 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) 79 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
80 { 80 {
81 } 81 }
82 } 82 }
83 } 83 }
84 84
85} 85}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b619b59..ae49d9f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1,623 +1,623 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using Axiom.Math; 31using Axiom.Math;
32using libsecondlife; 32using libsecondlife;
33using libsecondlife.Packets; 33using libsecondlife.Packets;
34using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
35using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Physics.Manager; 37using OpenSim.Physics.Manager;
38 38
39namespace OpenSim.Region.Environment.Scenes 39namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public partial class ScenePresence : Entity 41 public partial class ScenePresence : Entity
42 { 42 {
43 public static bool PhysicsEngineFlying = false; 43 public static bool PhysicsEngineFlying = false;
44 public static AvatarAnimations Animations; 44 public static AvatarAnimations Animations;
45 public static byte[] DefaultTexture; 45 public static byte[] DefaultTexture;
46 public string firstname; 46 public string firstname;
47 public string lastname; 47 public string lastname;
48 public IClientAPI ControllingClient; 48 public IClientAPI ControllingClient;
49 public LLUUID current_anim; 49 public LLUUID current_anim;
50 public int anim_seq; 50 public int anim_seq;
51 private bool updateflag = false; 51 private bool updateflag = false;
52 private byte movementflag = 0; 52 private byte movementflag = 0;
53 private List<NewForce> forcesList = new List<NewForce>(); 53 private List<NewForce> forcesList = new List<NewForce>();
54 private short _updateCount = 0; 54 private short _updateCount = 0;
55 private Quaternion bodyRot; 55 private Quaternion bodyRot;
56 private LLObject.TextureEntry avatarAppearanceTexture = null; 56 private LLObject.TextureEntry avatarAppearanceTexture = null;
57 private byte[] visualParams; 57 private byte[] visualParams;
58 private AvatarWearable[] Wearables; 58 private AvatarWearable[] Wearables;
59 private ulong m_regionHandle; 59 private ulong m_regionHandle;
60 60
61 public bool childAgent = false; 61 public bool childAgent = false;
62 public bool IsRestrictedToRegion = false; 62 public bool IsRestrictedToRegion = false;
63 63
64 private bool newForce = false; 64 private bool newForce = false;
65 private bool newAvatar = false; 65 private bool newAvatar = false;
66 private IScenePresenceBody m_body; 66 private IScenePresenceBody m_body;
67 67
68 protected RegionInfo m_regionInfo; 68 protected RegionInfo m_regionInfo;
69 69
70 private Vector3[] Dir_Vectors = new Vector3[6]; 70 private Vector3[] Dir_Vectors = new Vector3[6];
71 private enum Dir_ControlFlags 71 private enum Dir_ControlFlags
72 { 72 {
73 DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, 73 DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
74 DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, 74 DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG,
75 DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, 75 DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
76 DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, 76 DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
77 DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, 77 DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
78 DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG 78 DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
79 } 79 }
80 /// <summary> 80 /// <summary>
81 /// Position at which a significant movement was made 81 /// Position at which a significant movement was made
82 /// </summary> 82 /// </summary>
83 private LLVector3 posLastSignificantMove = new LLVector3(); 83 private LLVector3 posLastSignificantMove = new LLVector3();
84 84
85 public delegate void SignificantClientMovement(IClientAPI remote_client); 85 public delegate void SignificantClientMovement(IClientAPI remote_client);
86 public event SignificantClientMovement OnSignificantClientMovement; 86 public event SignificantClientMovement OnSignificantClientMovement;
87 87
88 #region Properties 88 #region Properties
89 /// <summary> 89 /// <summary>
90 /// 90 ///
91 /// </summary> 91 /// </summary>
92 public PhysicsActor PhysActor 92 public PhysicsActor PhysActor
93 { 93 {
94 set 94 set
95 { 95 {
96 this._physActor = value; 96 this._physActor = value;
97 } 97 }
98 get 98 get
99 { 99 {
100 return _physActor; 100 return _physActor;
101 } 101 }
102 } 102 }
103 103
104 public ulong RegionHandle 104 public ulong RegionHandle
105 { 105 {
106 get { return m_regionHandle; } 106 get { return m_regionHandle; }
107 } 107 }
108 108
109 #endregion 109 #endregion
110 110
111 #region Constructor(s) 111 #region Constructor(s)
112 /// <summary> 112 /// <summary>
113 /// 113 ///
114 /// </summary> 114 /// </summary>
115 /// <param name="theClient"></param> 115 /// <param name="theClient"></param>
116 /// <param name="world"></param> 116 /// <param name="world"></param>
117 /// <param name="clientThreads"></param> 117 /// <param name="clientThreads"></param>
118 /// <param name="regionDat"></param> 118 /// <param name="regionDat"></param>
119 public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) 119 public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
120 { 120 {
121 121
122 m_world = world; 122 m_world = world;
123 this.uuid = theClient.AgentId; 123 this.uuid = theClient.AgentId;
124 124
125 m_regionInfo = reginfo; 125 m_regionInfo = reginfo;
126 m_regionHandle = reginfo.RegionHandle; 126 m_regionHandle = reginfo.RegionHandle;
127 MainLog.Instance.Verbose("Avatar.cs "); 127 MainLog.Instance.Verbose("Avatar.cs ");
128 ControllingClient = theClient; 128 ControllingClient = theClient;
129 this.firstname = ControllingClient.FirstName; 129 this.firstname = ControllingClient.FirstName;
130 this.lastname = ControllingClient.LastName; 130 this.lastname = ControllingClient.LastName;
131 m_localId = m_world.NextLocalId; 131 m_localId = m_world.NextLocalId;
132 Pos = ControllingClient.StartPos; 132 Pos = ControllingClient.StartPos;
133 visualParams = new byte[218]; 133 visualParams = new byte[218];
134 for (int i = 0; i < 218; i++) 134 for (int i = 0; i < 218; i++)
135 { 135 {
136 visualParams[i] = 100; 136 visualParams[i] = 100;
137 } 137 }
138 138
139 Wearables = AvatarWearable.DefaultWearables; 139 Wearables = AvatarWearable.DefaultWearables;
140 Animations = new ScenePresence.AvatarAnimations(); 140 Animations = new ScenePresence.AvatarAnimations();
141 Animations.LoadAnims(); 141 Animations.LoadAnims();
142 142
143 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 143 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
144 144
145 //register for events 145 //register for events
146 ControllingClient.OnRequestWearables += this.SendOurAppearance; 146 ControllingClient.OnRequestWearables += this.SendOurAppearance;
147 //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); 147 //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
148 ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; 148 ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
149 ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; 149 ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
150 ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; 150 ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
151 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); 151 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
152 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 152 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
153 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 153 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
154 154
155 Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD 155 Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
156 Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK 156 Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK
157 Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT 157 Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
158 Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT 158 Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
159 Dir_Vectors[4] = new Vector3(0, 0, 1); //UP 159 Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
160 Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN 160 Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
161 161
162 } 162 }
163 #endregion 163 #endregion
164 164
165 #region Status Methods 165 #region Status Methods
166 /// <summary> 166 /// <summary>
167 /// Not Used, most likely can be deleted 167 /// Not Used, most likely can be deleted
168 /// </summary> 168 /// </summary>
169 /// <param name="status"></param> 169 /// <param name="status"></param>
170 public void ChildStatusChange(bool status) 170 public void ChildStatusChange(bool status)
171 { 171 {
172 this.childAgent = status; 172 this.childAgent = status;
173 173
174 if (this.childAgent == true) 174 if (this.childAgent == true)
175 { 175 {
176 this.Velocity = new LLVector3(0, 0, 0); 176 this.Velocity = new LLVector3(0, 0, 0);
177 this.Pos = new LLVector3(128, 128, 70); 177 this.Pos = new LLVector3(128, 128, 70);
178 178
179 } 179 }
180 } 180 }
181 181
182 /// <summary> 182 /// <summary>
183 /// 183 ///
184 /// </summary> 184 /// </summary>
185 /// <param name="pos"></param> 185 /// <param name="pos"></param>
186 public void MakeAvatar(LLVector3 pos) 186 public void MakeAvatar(LLVector3 pos)
187 { 187 {
188 //this.childAvatar = false; 188 //this.childAvatar = false;
189 this.Pos = pos; 189 this.Pos = pos;
190 this.newAvatar = true; 190 this.newAvatar = true;
191 this.childAgent = false; 191 this.childAgent = false;
192 } 192 }
193 193
194 protected void MakeChildAgent() 194 protected void MakeChildAgent()
195 { 195 {
196 this.Velocity = new LLVector3(0, 0, 0); 196 this.Velocity = new LLVector3(0, 0, 0);
197 this.Pos = new LLVector3(128, 128, 70); 197 this.Pos = new LLVector3(128, 128, 70);
198 this.childAgent = true; 198 this.childAgent = true;
199 } 199 }
200 200
201 /// <summary> 201 /// <summary>
202 /// 202 ///
203 /// </summary> 203 /// </summary>
204 /// <param name="pos"></param> 204 /// <param name="pos"></param>
205 public void Teleport(LLVector3 pos) 205 public void Teleport(LLVector3 pos)
206 { 206 {
207 this.Pos = pos; 207 this.Pos = pos;
208 this.SendTerseUpdateToALLClients(); 208 this.SendTerseUpdateToALLClients();
209 } 209 }
210 210
211 /// <summary> 211 /// <summary>
212 /// 212 ///
213 /// </summary> 213 /// </summary>
214 public void StopMovement() 214 public void StopMovement()
215 { 215 {
216 216
217 } 217 }
218 #endregion 218 #endregion
219 219
220 #region Event Handlers 220 #region Event Handlers
221 /// <summary> 221 /// <summary>
222 /// 222 ///
223 /// </summary> 223 /// </summary>
224 /// <param name="texture"></param> 224 /// <param name="texture"></param>
225 /// <param name="visualParam"></param> 225 /// <param name="visualParam"></param>
226 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 226 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
227 { 227 {
228 228
229 } 229 }
230 230
231 /// <summary> 231 /// <summary>
232 /// Complete Avatar's movement into the region 232 /// Complete Avatar's movement into the region
233 /// </summary> 233 /// </summary>
234 public void CompleteMovement() 234 public void CompleteMovement()
235 { 235 {
236 LLVector3 look = this.Velocity; 236 LLVector3 look = this.Velocity;
237 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 237 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
238 { 238 {
239 look = new LLVector3(0.99f, 0.042f, 0); 239 look = new LLVector3(0.99f, 0.042f, 0);
240 } 240 }
241 this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); 241 this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
242 if (this.childAgent) 242 if (this.childAgent)
243 { 243 {
244 this.childAgent = false; 244 this.childAgent = false;
245 } 245 }
246 } 246 }
247 247
248 /// <summary> 248 /// <summary>
249 /// 249 ///
250 /// </summary> 250 /// </summary>
251 /// <param name="pack"></param> 251 /// <param name="pack"></param>
252 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) 252 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
253 { 253 {
254 int i = 0; 254 int i = 0;
255 bool update_movementflag = false; 255 bool update_movementflag = false;
256 bool update_rotation = false; 256 bool update_rotation = false;
257 bool DCFlagKeyPressed = false; 257 bool DCFlagKeyPressed = false;
258 Vector3 agent_control_v3 = new Vector3(0, 0, 0); 258 Vector3 agent_control_v3 = new Vector3(0, 0, 0);
259 Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); 259 Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
260 260
261 this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); 261 this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
262 262
263 if (q != this.bodyRot) 263 if (q != this.bodyRot)
264 { 264 {
265 this.bodyRot = q; 265 this.bodyRot = q;
266 update_rotation = true; 266 update_rotation = true;
267 } 267 }
268 foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) 268 foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
269 { 269 {
270 if ((flags & (uint)DCF) != 0) 270 if ((flags & (uint)DCF) != 0)
271 { 271 {
272 DCFlagKeyPressed = true; 272 DCFlagKeyPressed = true;
273 agent_control_v3 += Dir_Vectors[i]; 273 agent_control_v3 += Dir_Vectors[i];
274 if ((movementflag & (uint)DCF) == 0) 274 if ((movementflag & (uint)DCF) == 0)
275 { 275 {
276 movementflag += (byte)(uint)DCF; 276 movementflag += (byte)(uint)DCF;
277 update_movementflag = true; 277 update_movementflag = true;
278 } 278 }
279 } 279 }
280 else 280 else
281 { 281 {
282 if ((movementflag & (uint)DCF) != 0) 282 if ((movementflag & (uint)DCF) != 0)
283 { 283 {
284 movementflag -= (byte)(uint)DCF; 284 movementflag -= (byte)(uint)DCF;
285 update_movementflag = true; 285 update_movementflag = true;
286 286
287 } 287 }
288 } 288 }
289 i++; 289 i++;
290 } 290 }
291 if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) 291 if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
292 { 292 {
293 this.AddNewMovement(agent_control_v3, q); 293 this.AddNewMovement(agent_control_v3, q);
294 } 294 }
295 UpdateMovementAnimations(update_movementflag); 295 UpdateMovementAnimations(update_movementflag);
296 } 296 }
297 297
298 protected void UpdateMovementAnimations(bool update_movementflag) 298 protected void UpdateMovementAnimations(bool update_movementflag)
299 { 299 {
300 if (update_movementflag) 300 if (update_movementflag)
301 { 301 {
302 if (movementflag != 0) 302 if (movementflag != 0)
303 { 303 {
304 if (this._physActor.Flying) 304 if (this._physActor.Flying)
305 { 305 {
306 this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); 306 this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
307 } 307 }
308 else 308 else
309 { 309 {
310 this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); 310 this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
311 } 311 }
312 } 312 }
313 else 313 else
314 { 314 {
315 this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); 315 this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
316 } 316 }
317 } 317 }
318 318
319 } 319 }
320 320
321 321
322 protected void AddNewMovement(Vector3 vec, Quaternion rotation) 322 protected void AddNewMovement(Vector3 vec, Quaternion rotation)
323 { 323 {
324 NewForce newVelocity = new NewForce(); 324 NewForce newVelocity = new NewForce();
325 Vector3 direc = rotation * vec; 325 Vector3 direc = rotation * vec;
326 direc.Normalize(); 326 direc.Normalize();
327 327
328 direc = direc * ((0.03f) * 128f); 328 direc = direc * ((0.03f) * 128f);
329 if (this._physActor.Flying) 329 if (this._physActor.Flying)
330 direc *= 4; 330 direc *= 4;
331 331
332 newVelocity.X = direc.x; 332 newVelocity.X = direc.x;
333 newVelocity.Y = direc.y; 333 newVelocity.Y = direc.y;
334 newVelocity.Z = direc.z; 334 newVelocity.Z = direc.z;
335 this.forcesList.Add(newVelocity); 335 this.forcesList.Add(newVelocity);
336 } 336 }
337 337
338 #endregion 338 #endregion
339 339
340 #region Overridden Methods 340 #region Overridden Methods
341 /// <summary> 341 /// <summary>
342 /// 342 ///
343 /// </summary> 343 /// </summary>
344 public override void LandRenegerated() 344 public override void LandRenegerated()
345 { 345 {
346 346
347 } 347 }
348 348
349 /// <summary> 349 /// <summary>
350 /// 350 ///
351 /// </summary> 351 /// </summary>
352 public override void update() 352 public override void update()
353 { 353 {
354 if (this.childAgent == false) 354 if (this.childAgent == false)
355 { 355 {
356 if (this.newForce) 356 if (this.newForce)
357 { 357 {
358 this.SendTerseUpdateToALLClients(); 358 this.SendTerseUpdateToALLClients();
359 _updateCount = 0; 359 _updateCount = 0;
360 } 360 }
361 else if (movementflag != 0) 361 else if (movementflag != 0)
362 { 362 {
363 _updateCount++; 363 _updateCount++;
364 if (_updateCount > 3) 364 if (_updateCount > 3)
365 { 365 {
366 this.SendTerseUpdateToALLClients(); 366 this.SendTerseUpdateToALLClients();
367 _updateCount = 0; 367 _updateCount = 0;
368 } 368 }
369 } 369 }
370 370
371 this.CheckForSignificantMovement(); 371 this.CheckForSignificantMovement();
372 this.CheckForBorderCrossing(); 372 this.CheckForBorderCrossing();
373 373
374 } 374 }
375 } 375 }
376 #endregion 376 #endregion
377 377
378 #region Update Client(s) 378 #region Update Client(s)
379 /// <summary> 379 /// <summary>
380 /// 380 ///
381 /// </summary> 381 /// </summary>
382 /// <param name="RemoteClient"></param> 382 /// <param name="RemoteClient"></param>
383 public void SendTerseUpdateToClient(IClientAPI RemoteClient) 383 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
384 { 384 {
385 LLVector3 pos = this.Pos; 385 LLVector3 pos = this.Pos;
386 LLVector3 vel = this.Velocity; 386 LLVector3 vel = this.Velocity;
387 RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); 387 RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
388 } 388 }
389 389
390 /// <summary> 390 /// <summary>
391 /// 391 ///
392 /// </summary> 392 /// </summary>
393 public void SendTerseUpdateToALLClients() 393 public void SendTerseUpdateToALLClients()
394 { 394 {
395 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 395 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
396 for (int i = 0; i < avatars.Count; i++) 396 for (int i = 0; i < avatars.Count; i++)
397 { 397 {
398 this.SendTerseUpdateToClient(avatars[i].ControllingClient); 398 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
399 } 399 }
400 } 400 }
401 401
402 /// <summary> 402 /// <summary>
403 /// 403 ///
404 /// </summary> 404 /// </summary>
405 /// <param name="remoteAvatar"></param> 405 /// <param name="remoteAvatar"></param>
406 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) 406 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
407 { 407 {
408 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); 408 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
409 } 409 }
410 410
411 public void SendFullUpdateToALLClients() 411 public void SendFullUpdateToALLClients()
412 { 412 {
413 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 413 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
414 foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) 414 foreach (ScenePresence avatar in this.m_world.RequestAvatarList())
415 { 415 {
416 this.SendFullUpdateToOtherClient(avatar); 416 this.SendFullUpdateToOtherClient(avatar);
417 avatar.SendFullUpdateToOtherClient(this); 417 avatar.SendFullUpdateToOtherClient(this);
418 } 418 }
419 } 419 }
420 420
421 /// <summary> 421 /// <summary>
422 /// 422 ///
423 /// </summary> 423 /// </summary>
424 public void SendInitialData() 424 public void SendInitialData()
425 { 425 {
426 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); 426 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
427 if (this.newAvatar) 427 if (this.newAvatar)
428 { 428 {
429 this.m_world.InformClientOfNeighbours(this.ControllingClient); 429 this.m_world.InformClientOfNeighbours(this.ControllingClient);
430 this.newAvatar = false; 430 this.newAvatar = false;
431 } 431 }
432 } 432 }
433 433
434 /// <summary> 434 /// <summary>
435 /// 435 ///
436 /// </summary> 436 /// </summary>
437 /// <param name="OurClient"></param> 437 /// <param name="OurClient"></param>
438 public void SendOurAppearance(IClientAPI OurClient) 438 public void SendOurAppearance(IClientAPI OurClient)
439 { 439 {
440 this.ControllingClient.SendWearables(this.Wearables); 440 this.ControllingClient.SendWearables(this.Wearables);
441 this.SendFullUpdateToALLClients(); 441 this.SendFullUpdateToALLClients();
442 this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); 442 this.m_world.SendAllSceneObjectsToClient(this.ControllingClient);
443 } 443 }
444 444
445 /// <summary> 445 /// <summary>
446 /// 446 ///
447 /// </summary> 447 /// </summary>
448 /// <param name="avatarInfo"></param> 448 /// <param name="avatarInfo"></param>
449 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) 449 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
450 { 450 {
451 451
452 } 452 }
453 453
454 /// <summary> 454 /// <summary>
455 /// 455 ///
456 /// </summary> 456 /// </summary>
457 /// <param name="animID"></param> 457 /// <param name="animID"></param>
458 /// <param name="seq"></param> 458 /// <param name="seq"></param>
459 public void SendAnimPack(LLUUID animID, int seq) 459 public void SendAnimPack(LLUUID animID, int seq)
460 { 460 {
461 this.current_anim = animID; 461 this.current_anim = animID;
462 this.anim_seq = seq; 462 this.anim_seq = seq;
463 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 463 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
464 for (int i = 0; i < avatars.Count; i++) 464 for (int i = 0; i < avatars.Count; i++)
465 { 465 {
466 avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); 466 avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
467 } 467 }
468 } 468 }
469 469
470 /// <summary> 470 /// <summary>
471 /// 471 ///
472 /// </summary> 472 /// </summary>
473 public void SendAnimPack() 473 public void SendAnimPack()
474 { 474 {
475 this.SendAnimPack(this.current_anim, this.anim_seq); 475 this.SendAnimPack(this.current_anim, this.anim_seq);
476 } 476 }
477 #endregion 477 #endregion
478 478
479 #region Significant Movement Method 479 #region Significant Movement Method
480 480
481 protected void CheckForSignificantMovement() 481 protected void CheckForSignificantMovement()
482 { 482 {
483 if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0) 483 if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0)
484 { 484 {
485 this.posLastSignificantMove = this.Pos; 485 this.posLastSignificantMove = this.Pos;
486 if (OnSignificantClientMovement != null) 486 if (OnSignificantClientMovement != null)
487 { 487 {
488 OnSignificantClientMovement(this.ControllingClient); 488 OnSignificantClientMovement(this.ControllingClient);
489 } 489 }
490 } 490 }
491 } 491 }
492 #endregion 492 #endregion
493 #region Border Crossing Methods 493 #region Border Crossing Methods
494 /// <summary> 494 /// <summary>
495 /// 495 ///
496 /// </summary> 496 /// </summary>
497 protected void CheckForBorderCrossing() 497 protected void CheckForBorderCrossing()
498 { 498 {
499 LLVector3 pos2 = this.Pos; 499 LLVector3 pos2 = this.Pos;
500 LLVector3 vel = this.Velocity; 500 LLVector3 vel = this.Velocity;
501 501
502 float timeStep = 0.2f; 502 float timeStep = 0.2f;
503 pos2.X = pos2.X + (vel.X * timeStep); 503 pos2.X = pos2.X + (vel.X * timeStep);
504 pos2.Y = pos2.Y + (vel.Y * timeStep); 504 pos2.Y = pos2.Y + (vel.Y * timeStep);
505 pos2.Z = pos2.Z + (vel.Z * timeStep); 505 pos2.Z = pos2.Z + (vel.Z * timeStep);
506 506
507 if ((pos2.X < 0) || (pos2.X > 256)) 507 if ((pos2.X < 0) || (pos2.X > 256))
508 { 508 {
509 this.CrossToNewRegion(); 509 this.CrossToNewRegion();
510 } 510 }
511 511
512 if ((pos2.Y < 0) || (pos2.Y > 256)) 512 if ((pos2.Y < 0) || (pos2.Y > 256))
513 { 513 {
514 this.CrossToNewRegion(); 514 this.CrossToNewRegion();
515 } 515 }
516 } 516 }
517 517
518 /// <summary> 518 /// <summary>
519 /// 519 ///
520 /// </summary> 520 /// </summary>
521 protected void CrossToNewRegion() 521 protected void CrossToNewRegion()
522 { 522 {
523 LLVector3 pos = this.Pos; 523 LLVector3 pos = this.Pos;
524 LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); 524 LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
525 uint neighbourx = this.m_regionInfo.RegionLocX; 525 uint neighbourx = this.m_regionInfo.RegionLocX;
526 uint neighboury = this.m_regionInfo.RegionLocY; 526 uint neighboury = this.m_regionInfo.RegionLocY;
527 527
528 if (pos.X < 2) 528 if (pos.X < 2)
529 { 529 {
530 neighbourx -= 1; 530 neighbourx -= 1;
531 newpos.X = 254; 531 newpos.X = 254;
532 } 532 }
533 if (pos.X > 253) 533 if (pos.X > 253)
534 { 534 {
535 neighbourx += 1; 535 neighbourx += 1;
536 newpos.X = 1; 536 newpos.X = 1;
537 } 537 }
538 if (pos.Y < 2) 538 if (pos.Y < 2)
539 { 539 {
540 neighboury -= 1; 540 neighboury -= 1;
541 newpos.Y = 254; 541 newpos.Y = 254;
542 } 542 }
543 if (pos.Y > 253) 543 if (pos.Y > 253)
544 { 544 {
545 neighboury += 1; 545 neighboury += 1;
546 newpos.Y = 1; 546 newpos.Y = 1;
547 } 547 }
548 548
549 LLVector3 vel = this.m_velocity; 549 LLVector3 vel = this.m_velocity;
550 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); 550 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
551 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); 551 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
552 if (neighbourRegion != null) 552 if (neighbourRegion != null)
553 { 553 {
554 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); 554 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
555 if (res) 555 if (res)
556 { 556 {
557 this.MakeChildAgent(); 557 this.MakeChildAgent();
558 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); 558 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint);
559 } 559 }
560 } 560 }
561 } 561 }
562 #endregion 562 #endregion
563 563
564 /// <summary> 564 /// <summary>
565 /// 565 ///
566 /// </summary> 566 /// </summary>
567 public static void LoadAnims() 567 public static void LoadAnims()
568 { 568 {
569 569
570 } 570 }
571 571
572 /// <summary> 572 /// <summary>
573 /// 573 ///
574 /// </summary> 574 /// </summary>
575 public override void updateMovement() 575 public override void updateMovement()
576 { 576 {
577 newForce = false; 577 newForce = false;
578 lock (this.forcesList) 578 lock (this.forcesList)
579 { 579 {
580 if (this.forcesList.Count > 0) 580 if (this.forcesList.Count > 0)
581 { 581 {
582 for (int i = 0; i < this.forcesList.Count; i++) 582 for (int i = 0; i < this.forcesList.Count; i++)
583 { 583 {
584 NewForce force = this.forcesList[i]; 584 NewForce force = this.forcesList[i];
585 585
586 this.updateflag = true; 586 this.updateflag = true;
587 this.Velocity = new LLVector3(force.X, force.Y, force.Z); 587 this.Velocity = new LLVector3(force.X, force.Y, force.Z);
588 this.newForce = true; 588 this.newForce = true;
589 } 589 }
590 for (int i = 0; i < this.forcesList.Count; i++) 590 for (int i = 0; i < this.forcesList.Count; i++)
591 { 591 {
592 this.forcesList.RemoveAt(0); 592 this.forcesList.RemoveAt(0);
593 } 593 }
594 } 594 }
595 } 595 }
596 } 596 }
597 597
598 public static void LoadTextureFile(string name) 598 public static void LoadTextureFile(string name)
599 { 599 {
600 FileInfo fInfo = new FileInfo(name); 600 FileInfo fInfo = new FileInfo(name);
601 long numBytes = fInfo.Length; 601 long numBytes = fInfo.Length;
602 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); 602 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
603 BinaryReader br = new BinaryReader(fStream); 603 BinaryReader br = new BinaryReader(fStream);
604 byte[] data1 = br.ReadBytes((int)numBytes); 604 byte[] data1 = br.ReadBytes((int)numBytes);
605 br.Close(); 605 br.Close();
606 fStream.Close(); 606 fStream.Close();
607 DefaultTexture = data1; 607 DefaultTexture = data1;
608 } 608 }
609 609
610 public class NewForce 610 public class NewForce
611 { 611 {
612 public float X; 612 public float X;
613 public float Y; 613 public float Y;
614 public float Z; 614 public float Z;
615 615
616 public NewForce() 616 public NewForce()
617 { 617 {
618 618
619 } 619 }
620 } 620 }
621 } 621 }
622 622
623} 623}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
index 1fc576e..b0ccd22 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
@@ -1,102 +1,102 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.CodeDom.Compiler; 29using System.CodeDom.Compiler;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using Microsoft.CSharp; 31using Microsoft.CSharp;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33 33
34namespace OpenSim.Region.Scripting 34namespace OpenSim.Region.Scripting
35{ 35{
36 public class CSharpScriptEngine : IScriptCompiler 36 public class CSharpScriptEngine : IScriptCompiler
37 { 37 {
38 public string FileExt() 38 public string FileExt()
39 { 39 {
40 return ".cs"; 40 return ".cs";
41 } 41 }
42 42
43 private Dictionary<string,IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) 43 private Dictionary<string,IScript> LoadDotNetScript(CodeDomProvider compiler, string filename)
44 { 44 {
45 CompilerParameters compilerParams = new CompilerParameters(); 45 CompilerParameters compilerParams = new CompilerParameters();
46 CompilerResults compilerResults; 46 CompilerResults compilerResults;
47 compilerParams.GenerateExecutable = false; 47 compilerParams.GenerateExecutable = false;
48 compilerParams.GenerateInMemory = true; 48 compilerParams.GenerateInMemory = true;
49 compilerParams.IncludeDebugInformation = false; 49 compilerParams.IncludeDebugInformation = false;
50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); 50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll"); 51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll");
52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); 52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); 53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
54 compilerParams.ReferencedAssemblies.Add("System.dll"); 54 compilerParams.ReferencedAssemblies.Add("System.dll");
55 55
56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); 56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
57 57
58 if (compilerResults.Errors.Count > 0) 58 if (compilerResults.Errors.Count > 0)
59 { 59 {
60 MainLog.Instance.Error("Compile errors"); 60 MainLog.Instance.Error("Compile errors");
61 foreach (CompilerError error in compilerResults.Errors) 61 foreach (CompilerError error in compilerResults.Errors)
62 { 62 {
63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); 63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
64 } 64 }
65 } 65 }
66 else 66 else
67 { 67 {
68 Dictionary<string,IScript> scripts = new Dictionary<string,IScript>(); 68 Dictionary<string,IScript> scripts = new Dictionary<string,IScript>();
69 69
70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) 70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
71 { 71 {
72 Type testInterface = pluginType.GetInterface("IScript", true); 72 Type testInterface = pluginType.GetInterface("IScript", true);
73 73
74 if (testInterface != null) 74 if (testInterface != null)
75 { 75 {
76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); 76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
77 77
78 string scriptName = "C#/" + script.getName(); 78 string scriptName = "C#/" + script.getName();
79 Console.WriteLine("Script: " + scriptName + " loaded."); 79 Console.WriteLine("Script: " + scriptName + " loaded.");
80 80
81 if (!scripts.ContainsKey(scriptName)) 81 if (!scripts.ContainsKey(scriptName))
82 { 82 {
83 scripts.Add(scriptName, script); 83 scripts.Add(scriptName, script);
84 } 84 }
85 else 85 else
86 { 86 {
87 scripts[scriptName] = script; 87 scripts[scriptName] = script;
88 } 88 }
89 } 89 }
90 } 90 }
91 return scripts; 91 return scripts;
92 } 92 }
93 return null; 93 return null;
94 } 94 }
95 95
96 public Dictionary<string,IScript> compile(string filename) 96 public Dictionary<string,IScript> compile(string filename)
97 { 97 {
98 CSharpCodeProvider csharpProvider = new CSharpCodeProvider(); 98 CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
99 return LoadDotNetScript(csharpProvider, filename); 99 return LoadDotNetScript(csharpProvider, filename);
100 } 100 }
101 } 101 }
102} 102}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
index d9f1f0a..79d88b1 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
@@ -1,70 +1,70 @@
1using OpenSim.Framework.Console; 1using OpenSim.Framework.Console;
2using OpenSim.Framework; 2using OpenSim.Framework;
3using OpenSim.Region.Environment; 3using OpenSim.Region.Environment;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5 5
6using System.Collections.Generic; 6using System.Collections.Generic;
7using libsecondlife; 7using libsecondlife;
8 8
9namespace OpenSim.Region.Scripting.Examples 9namespace OpenSim.Region.Scripting.Examples
10{ 10{
11 public class LSLExportScript : IScript 11 public class LSLExportScript : IScript
12 { 12 {
13 ScriptInfo script; 13 ScriptInfo script;
14 14
15 public string getName() 15 public string getName()
16 { 16 {
17 return "LSL Export Script 0.1"; 17 return "LSL Export Script 0.1";
18 } 18 }
19 19
20 public void Initialise(ScriptInfo scriptInfo) 20 public void Initialise(ScriptInfo scriptInfo)
21 { 21 {
22 script = scriptInfo; 22 script = scriptInfo;
23 23
24 script.events.OnScriptConsole += new EventManager.OnScriptConsoleDelegate(ProcessConsoleMsg); 24 script.events.OnScriptConsole += new EventManager.OnScriptConsoleDelegate(ProcessConsoleMsg);
25 } 25 }
26 26
27 void ProcessConsoleMsg(string[] args) 27 void ProcessConsoleMsg(string[] args)
28 { 28 {
29 if (args[0].ToLower() == "lslexport") 29 if (args[0].ToLower() == "lslexport")
30 { 30 {
31 string sequence = ""; 31 string sequence = "";
32 32
33 foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects) 33 foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects)
34 { 34 {
35 SceneObject root = obj.Value; 35 SceneObject root = obj.Value;
36 36
37 sequence += "NEWOBJ::" + obj.Key.ToStringHyphenated() + "\n"; 37 sequence += "NEWOBJ::" + obj.Key.ToStringHyphenated() + "\n";
38 38
39 string rootPrim = processPrimitiveToString(root.rootPrimitive); 39 string rootPrim = processPrimitiveToString(root.rootPrimitive);
40 40
41 sequence += "ROOT:" + rootPrim; 41 sequence += "ROOT:" + rootPrim;
42 42
43 foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children) 43 foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children)
44 { 44 {
45 string child = processPrimitiveToString(prim.Value); 45 string child = processPrimitiveToString(prim.Value);
46 sequence += "CHILD:" + child; 46 sequence += "CHILD:" + child;
47 } 47 }
48 } 48 }
49 49
50 System.Console.WriteLine(sequence); 50 System.Console.WriteLine(sequence);
51 } 51 }
52 } 52 }
53 53
54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim) 54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim)
55 { 55 {
56 string desc = prim.Description; 56 string desc = prim.Description;
57 string name = prim.Name; 57 string name = prim.Name;
58 LLVector3 pos = prim.Pos; 58 LLVector3 pos = prim.Pos;
59 LLVector3 rot = new LLVector3(); 59 LLVector3 rot = new LLVector3();
60 LLVector3 scale = prim.Scale; 60 LLVector3 scale = prim.Scale;
61 LLVector3 rootPos = prim.WorldPos; 61 LLVector3 rootPos = prim.WorldPos;
62 62
63 string setPrimParams = ""; 63 string setPrimParams = "";
64 64
65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n"; 65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
66 66
67 return setPrimParams; 67 return setPrimParams;
68 } 68 }
69 } 69 }
70} \ No newline at end of file 70} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
index 0833e7a..af4f8b4 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
@@ -1,102 +1,102 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.CodeDom.Compiler; 29using System.CodeDom.Compiler;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using Microsoft.JScript; 31using Microsoft.JScript;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33 33
34namespace OpenSim.Region.Scripting 34namespace OpenSim.Region.Scripting
35{ 35{
36 public class JScriptEngine : IScriptCompiler 36 public class JScriptEngine : IScriptCompiler
37 { 37 {
38 public string FileExt() 38 public string FileExt()
39 { 39 {
40 return ".js"; 40 return ".js";
41 } 41 }
42 42
43 private Dictionary<string, IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) 43 private Dictionary<string, IScript> LoadDotNetScript(CodeDomProvider compiler, string filename)
44 { 44 {
45 CompilerParameters compilerParams = new CompilerParameters(); 45 CompilerParameters compilerParams = new CompilerParameters();
46 CompilerResults compilerResults; 46 CompilerResults compilerResults;
47 compilerParams.GenerateExecutable = false; 47 compilerParams.GenerateExecutable = false;
48 compilerParams.GenerateInMemory = true; 48 compilerParams.GenerateInMemory = true;
49 compilerParams.IncludeDebugInformation = false; 49 compilerParams.IncludeDebugInformation = false;
50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); 50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll"); 51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll");
52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); 52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); 53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
54 compilerParams.ReferencedAssemblies.Add("System.dll"); 54 compilerParams.ReferencedAssemblies.Add("System.dll");
55 55
56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); 56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
57 57
58 if (compilerResults.Errors.Count > 0) 58 if (compilerResults.Errors.Count > 0)
59 { 59 {
60 MainLog.Instance.Error("Compile errors"); 60 MainLog.Instance.Error("Compile errors");
61 foreach (CompilerError error in compilerResults.Errors) 61 foreach (CompilerError error in compilerResults.Errors)
62 { 62 {
63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); 63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
64 } 64 }
65 } 65 }
66 else 66 else
67 { 67 {
68 Dictionary<string, IScript> scripts = new Dictionary<string, IScript>(); 68 Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
69 69
70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) 70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
71 { 71 {
72 Type testInterface = pluginType.GetInterface("IScript", true); 72 Type testInterface = pluginType.GetInterface("IScript", true);
73 73
74 if (testInterface != null) 74 if (testInterface != null)
75 { 75 {
76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); 76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
77 77
78 string scriptName = "JS.NET/" + script.getName(); 78 string scriptName = "JS.NET/" + script.getName();
79 Console.WriteLine("Script: " + scriptName + " loaded."); 79 Console.WriteLine("Script: " + scriptName + " loaded.");
80 80
81 if (!scripts.ContainsKey(scriptName)) 81 if (!scripts.ContainsKey(scriptName))
82 { 82 {
83 scripts.Add(scriptName, script); 83 scripts.Add(scriptName, script);
84 } 84 }
85 else 85 else
86 { 86 {
87 scripts[scriptName] = script; 87 scripts[scriptName] = script;
88 } 88 }
89 } 89 }
90 } 90 }
91 return scripts; 91 return scripts;
92 } 92 }
93 return null; 93 return null;
94 } 94 }
95 95
96 public Dictionary<string, IScript> compile(string filename) 96 public Dictionary<string, IScript> compile(string filename)
97 { 97 {
98 JScriptCodeProvider jscriptProvider = new JScriptCodeProvider(); 98 JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
99 return LoadDotNetScript(jscriptProvider, filename); 99 return LoadDotNetScript(jscriptProvider, filename);
100 } 100 }
101 } 101 }
102} 102}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassInstance.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassInstance.cs
index 0b1cf41..ca729b4 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassInstance.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassInstance.cs
@@ -1,45 +1,45 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.Scripting.EmbeddedJVM.Types;
32 32
33namespace OpenSim.Region.Scripting.EmbeddedJVM 33namespace OpenSim.Region.Scripting.EmbeddedJVM
34{ 34{
35 public class ClassInstance : Object 35 public class ClassInstance : Object
36 { 36 {
37 public int size; 37 public int size;
38 public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>(); 38 public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>();
39 39
40 public ClassInstance() 40 public ClassInstance()
41 { 41 {
42 42
43 } 43 }
44 } 44 }
45} 45}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassRecord.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassRecord.cs
index f821f52..f151b7e 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassRecord.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/ClassRecord.cs
@@ -1,503 +1,503 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types; 32using OpenSim.Region.Scripting.EmbeddedJVM.Types;
33 33
34namespace OpenSim.Region.Scripting.EmbeddedJVM 34namespace OpenSim.Region.Scripting.EmbeddedJVM
35{ 35{
36 public class ClassRecord 36 public class ClassRecord
37 { 37 {
38 private ushort _majorVersion; 38 private ushort _majorVersion;
39 private ushort _minorVersion; 39 private ushort _minorVersion;
40 private ushort _constantPoolCount; 40 private ushort _constantPoolCount;
41 private ushort _accessFlags; 41 private ushort _accessFlags;
42 private ushort _thisClass; 42 private ushort _thisClass;
43 private ushort _supperClass; 43 private ushort _supperClass;
44 private ushort _interfaceCount; 44 private ushort _interfaceCount;
45 private ushort _fieldCount; 45 private ushort _fieldCount;
46 private ushort _methodCount; 46 private ushort _methodCount;
47 //private ushort _attributeCount; 47 //private ushort _attributeCount;
48 //private string _name; 48 //private string _name;
49 public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>(); 49 public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>();
50 public PoolClass mClass; 50 public PoolClass mClass;
51 51
52 public List<PoolItem> _constantsPool = new List<PoolItem>(); 52 public List<PoolItem> _constantsPool = new List<PoolItem>();
53 private List<MethodInfo> _methodsList = new List<MethodInfo>(); 53 private List<MethodInfo> _methodsList = new List<MethodInfo>();
54 private List<FieldInfo> _fieldList = new List<FieldInfo>(); 54 private List<FieldInfo> _fieldList = new List<FieldInfo>();
55 55
56 public ClassRecord() 56 public ClassRecord()
57 { 57 {
58 58
59 } 59 }
60 60
61 public ClassInstance CreateNewInstance() 61 public ClassInstance CreateNewInstance()
62 { 62 {
63 return new ClassInstance(); 63 return new ClassInstance();
64 } 64 }
65 65
66 public void LoadClassFromFile(string fileName) 66 public void LoadClassFromFile(string fileName)
67 { 67 {
68 Console.WriteLine("loading script " + fileName); 68 Console.WriteLine("loading script " + fileName);
69 FileStream fs = File.OpenRead(fileName); 69 FileStream fs = File.OpenRead(fileName);
70 this.LoadClassFromBytes(ReadFully(fs)); 70 this.LoadClassFromBytes(ReadFully(fs));
71 fs.Close(); 71 fs.Close();
72 } 72 }
73 73
74 public void LoadClassFromBytes(byte[] data) 74 public void LoadClassFromBytes(byte[] data)
75 { 75 {
76 int i = 0; 76 int i = 0;
77 i += 4; 77 i += 4;
78 _minorVersion = (ushort)((data[i++] << 8) + data[i++] ); 78 _minorVersion = (ushort)((data[i++] << 8) + data[i++] );
79 _majorVersion = (ushort)((data[i++] << 8) + data[i++] ); 79 _majorVersion = (ushort)((data[i++] << 8) + data[i++] );
80 _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] ); 80 _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] );
81 // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool"); 81 // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool");
82 for (int count = 0; count < _constantPoolCount -1 ; count++) 82 for (int count = 0; count < _constantPoolCount -1 ; count++)
83 { 83 {
84 //read in the constant pool 84 //read in the constant pool
85 byte pooltype = data[i++]; 85 byte pooltype = data[i++];
86 //Console.WriteLine("#" +count +": new constant type = " +pooltype); 86 //Console.WriteLine("#" +count +": new constant type = " +pooltype);
87 //Console.WriteLine("start position is: " + i); 87 //Console.WriteLine("start position is: " + i);
88 switch (pooltype) 88 switch (pooltype)
89 { 89 {
90 case 1: //Utf8 90 case 1: //Utf8
91 ushort uLength = (ushort)((data[i++] << 8) + data[i++] ); 91 ushort uLength = (ushort)((data[i++] << 8) + data[i++] );
92 92
93 // Console.WriteLine("new utf8 type, length is " + uLength); 93 // Console.WriteLine("new utf8 type, length is " + uLength);
94 PoolUtf8 utf8 = new PoolUtf8(); 94 PoolUtf8 utf8 = new PoolUtf8();
95 utf8.readValue(data, ref i, uLength); 95 utf8.readValue(data, ref i, uLength);
96 this._constantsPool.Add(utf8); 96 this._constantsPool.Add(utf8);
97 break; 97 break;
98 case 3: //Int 98 case 3: //Int
99 break; 99 break;
100 case 7: //Class 100 case 7: //Class
101 PoolClass pClass = new PoolClass(this); 101 PoolClass pClass = new PoolClass(this);
102 pClass.readValue(data, ref i); 102 pClass.readValue(data, ref i);
103 this._constantsPool.Add(pClass); 103 this._constantsPool.Add(pClass);
104 break; 104 break;
105 case 10: //Method 105 case 10: //Method
106 PoolMethodRef pMeth = new PoolMethodRef(this); 106 PoolMethodRef pMeth = new PoolMethodRef(this);
107 pMeth.readValue(data, ref i); 107 pMeth.readValue(data, ref i);
108 this._constantsPool.Add(pMeth); 108 this._constantsPool.Add(pMeth);
109 break; 109 break;
110 case 12: //NamedType 110 case 12: //NamedType
111 PoolNamedType pNamed = new PoolNamedType(this); 111 PoolNamedType pNamed = new PoolNamedType(this);
112 pNamed.readValue(data, ref i); 112 pNamed.readValue(data, ref i);
113 this._constantsPool.Add(pNamed); 113 this._constantsPool.Add(pNamed);
114 break; 114 break;
115 } 115 }
116 } 116 }
117 117
118 _accessFlags = (ushort)((data[i++] << 8) + data[i++] ); 118 _accessFlags = (ushort)((data[i++] << 8) + data[i++] );
119 _thisClass = (ushort)((data[i++] << 8) + data[i++] ); 119 _thisClass = (ushort)((data[i++] << 8) + data[i++] );
120 _supperClass = (ushort)((data[i++] << 8) + data[i++] ); 120 _supperClass = (ushort)((data[i++] << 8) + data[i++] );
121 121
122 if (this._constantsPool[this._thisClass - 1] is PoolClass) 122 if (this._constantsPool[this._thisClass - 1] is PoolClass)
123 { 123 {
124 this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]); 124 this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]);
125 } 125 }
126 126
127 _interfaceCount = (ushort)((data[i++] << 8) + data[i++]); 127 _interfaceCount = (ushort)((data[i++] << 8) + data[i++]);
128 //should now read in the info for each interface 128 //should now read in the info for each interface
129 _fieldCount = (ushort)((data[i++] << 8) + data[i++]); 129 _fieldCount = (ushort)((data[i++] << 8) + data[i++]);
130 //should now read in the info for each field 130 //should now read in the info for each field
131 _methodCount = (ushort)((data[i++] << 8) + data[i++]); 131 _methodCount = (ushort)((data[i++] << 8) + data[i++]);
132 for (int count = 0; count < _methodCount; count++) 132 for (int count = 0; count < _methodCount; count++)
133 { 133 {
134 MethodInfo methInf = new MethodInfo(this); 134 MethodInfo methInf = new MethodInfo(this);
135 methInf.ReadData(data, ref i); 135 methInf.ReadData(data, ref i);
136 this._methodsList.Add(methInf); 136 this._methodsList.Add(methInf);
137 } 137 }
138 } 138 }
139 139
140 public void AddMethodsToMemory(MethodMemory memory) 140 public void AddMethodsToMemory(MethodMemory memory)
141 { 141 {
142 for (int count = 0; count < _methodCount; count++) 142 for (int count = 0; count < _methodCount; count++)
143 { 143 {
144 this._methodsList[count].AddMethodCode(memory); 144 this._methodsList[count].AddMethodCode(memory);
145 } 145 }
146 } 146 }
147 147
148 public bool StartMethod(Thread thread, string methodName) 148 public bool StartMethod(Thread thread, string methodName)
149 { 149 {
150 for (int count = 0; count < _methodCount; count++) 150 for (int count = 0; count < _methodCount; count++)
151 { 151 {
152 if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8) 152 if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8)
153 { 153 {
154 if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName) 154 if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName)
155 { 155 {
156 //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value); 156 //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value);
157 thread.SetPC(this._methodsList[count].CodePointer); 157 thread.SetPC(this._methodsList[count].CodePointer);
158 return true; 158 return true;
159 } 159 }
160 } 160 }
161 } 161 }
162 return false; 162 return false;
163 } 163 }
164 164
165 public void PrintToConsole() 165 public void PrintToConsole()
166 { 166 {
167 Console.WriteLine("Class File:"); 167 Console.WriteLine("Class File:");
168 Console.WriteLine("Major version: " + _majorVersion); 168 Console.WriteLine("Major version: " + _majorVersion);
169 Console.WriteLine("Minor version: " + _minorVersion); 169 Console.WriteLine("Minor version: " + _minorVersion);
170 Console.WriteLine("Pool size: " + _constantPoolCount); 170 Console.WriteLine("Pool size: " + _constantPoolCount);
171 171
172 for (int i = 0; i < _constantsPool.Count; i++) 172 for (int i = 0; i < _constantsPool.Count; i++)
173 { 173 {
174 this._constantsPool[i].Print(); 174 this._constantsPool[i].Print();
175 } 175 }
176 176
177 Console.WriteLine("Access flags: " + _accessFlags); 177 Console.WriteLine("Access flags: " + _accessFlags);
178 Console.WriteLine("This class: " + _thisClass ); 178 Console.WriteLine("This class: " + _thisClass );
179 Console.WriteLine("Super class: " + _supperClass); 179 Console.WriteLine("Super class: " + _supperClass);
180 180
181 for (int count = 0; count < _methodCount; count++) 181 for (int count = 0; count < _methodCount; count++)
182 { 182 {
183 Console.WriteLine(); 183 Console.WriteLine();
184 this._methodsList[count].Print(); 184 this._methodsList[count].Print();
185 } 185 }
186 186
187 Console.WriteLine("class name is " + this.mClass.Name.Value); 187 Console.WriteLine("class name is " + this.mClass.Name.Value);
188 } 188 }
189 189
190 public static byte[] ReadFully(Stream stream) 190 public static byte[] ReadFully(Stream stream)
191 { 191 {
192 byte[] buffer = new byte[1024]; 192 byte[] buffer = new byte[1024];
193 using (MemoryStream ms = new MemoryStream()) 193 using (MemoryStream ms = new MemoryStream())
194 { 194 {
195 while (true) 195 while (true)
196 { 196 {
197 int read = stream.Read(buffer, 0, buffer.Length); 197 int read = stream.Read(buffer, 0, buffer.Length);
198 if (read <= 0) 198 if (read <= 0)
199 return ms.ToArray(); 199 return ms.ToArray();
200 ms.Write(buffer, 0, read); 200 ms.Write(buffer, 0, read);
201 } 201 }
202 } 202 }
203 } 203 }
204 204
205 #region nested classes 205 #region nested classes
206 public class PoolItem 206 public class PoolItem
207 { 207 {
208 public virtual void Print() 208 public virtual void Print()
209 { 209 {
210 210
211 } 211 }
212 } 212 }
213 213
214 public class PoolUtf8 : PoolItem 214 public class PoolUtf8 : PoolItem
215 { 215 {
216 public string Value = ""; 216 public string Value = "";
217 217
218 public void readValue(byte[] data,ref int pointer , int length) 218 public void readValue(byte[] data,ref int pointer , int length)
219 { 219 {
220 for (int i = 0; i < length; i++) 220 for (int i = 0; i < length; i++)
221 { 221 {
222 int a =(int) data[pointer++]; 222 int a =(int) data[pointer++];
223 if ((a & 0x80) == 0) 223 if ((a & 0x80) == 0)
224 { 224 {
225 Value = Value + (char)a; 225 Value = Value + (char)a;
226 } 226 }
227 else if ((a & 0x20) == 0) 227 else if ((a & 0x20) == 0)
228 { 228 {
229 int b = (int) data[pointer++]; 229 int b = (int) data[pointer++];
230 Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f)); 230 Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f));
231 } 231 }
232 else 232 else
233 { 233 {
234 int b = (int)data[pointer++]; 234 int b = (int)data[pointer++];
235 int c = (int)data[pointer++]; 235 int c = (int)data[pointer++];
236 Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f)); 236 Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f));
237 } 237 }
238 } 238 }
239 } 239 }
240 240
241 public override void Print() 241 public override void Print()
242 { 242 {
243 Console.WriteLine("Utf8 type: " + Value); 243 Console.WriteLine("Utf8 type: " + Value);
244 } 244 }
245 } 245 }
246 246
247 private class PoolInt : PoolItem 247 private class PoolInt : PoolItem
248 { 248 {
249 249
250 } 250 }
251 251
252 public class PoolClass : PoolItem 252 public class PoolClass : PoolItem
253 { 253 {
254 //public string name = ""; 254 //public string name = "";
255 public ushort namePointer = 0; 255 public ushort namePointer = 0;
256 private ClassRecord parent; 256 private ClassRecord parent;
257 public PoolUtf8 Name; 257 public PoolUtf8 Name;
258 258
259 public PoolClass(ClassRecord paren) 259 public PoolClass(ClassRecord paren)
260 { 260 {
261 parent = paren; 261 parent = paren;
262 } 262 }
263 263
264 public void readValue(byte[] data, ref int pointer) 264 public void readValue(byte[] data, ref int pointer)
265 { 265 {
266 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); 266 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
267 } 267 }
268 268
269 public override void Print() 269 public override void Print()
270 { 270 {
271 this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]); 271 this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]);
272 Console.Write("Class type: " + namePointer); 272 Console.Write("Class type: " + namePointer);
273 Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value); 273 Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value);
274 274
275 } 275 }
276 } 276 }
277 277
278 public class PoolMethodRef : PoolItem 278 public class PoolMethodRef : PoolItem
279 { 279 {
280 public ushort classPointer = 0; 280 public ushort classPointer = 0;
281 public ushort nameTypePointer = 0; 281 public ushort nameTypePointer = 0;
282 public PoolNamedType mNameType; 282 public PoolNamedType mNameType;
283 public PoolClass mClass; 283 public PoolClass mClass;
284 private ClassRecord parent; 284 private ClassRecord parent;
285 285
286 public PoolMethodRef(ClassRecord paren) 286 public PoolMethodRef(ClassRecord paren)
287 { 287 {
288 parent = paren; 288 parent = paren;
289 } 289 }
290 290
291 public void readValue(byte[] data, ref int pointer) 291 public void readValue(byte[] data, ref int pointer)
292 { 292 {
293 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 293 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
294 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 294 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
295 } 295 }
296 296
297 public override void Print() 297 public override void Print()
298 { 298 {
299 this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]); 299 this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]);
300 this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]); 300 this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]);
301 Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer); 301 Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer);
302 } 302 }
303 } 303 }
304 304
305 public class PoolNamedType : PoolItem 305 public class PoolNamedType : PoolItem
306 { 306 {
307 public ushort namePointer = 0; 307 public ushort namePointer = 0;
308 public ushort typePointer = 0; 308 public ushort typePointer = 0;
309 private ClassRecord parent; 309 private ClassRecord parent;
310 public PoolUtf8 Name; 310 public PoolUtf8 Name;
311 public PoolUtf8 Type; 311 public PoolUtf8 Type;
312 312
313 public PoolNamedType(ClassRecord paren) 313 public PoolNamedType(ClassRecord paren)
314 { 314 {
315 parent = paren; 315 parent = paren;
316 } 316 }
317 317
318 public void readValue(byte[] data, ref int pointer) 318 public void readValue(byte[] data, ref int pointer)
319 { 319 {
320 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); 320 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
321 typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); 321 typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
322 } 322 }
323 323
324 public override void Print() 324 public override void Print()
325 { 325 {
326 Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]); 326 Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]);
327 Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]); 327 Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]);
328 Console.Write("Named type: " + namePointer + " , " + typePointer ); 328 Console.Write("Named type: " + namePointer + " , " + typePointer );
329 Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value); 329 Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value);
330 } 330 }
331 } 331 }
332 332
333 //*********************** 333 //***********************
334 public class MethodInfo 334 public class MethodInfo
335 { 335 {
336 public ushort AccessFlags = 0; 336 public ushort AccessFlags = 0;
337 public ushort NameIndex = 0; 337 public ushort NameIndex = 0;
338 public string Name = ""; 338 public string Name = "";
339 public ushort DescriptorIndex = 0; 339 public ushort DescriptorIndex = 0;
340 public ushort AttributeCount = 0; 340 public ushort AttributeCount = 0;
341 public List<MethodAttribute> Attributes = new List<MethodAttribute>(); 341 public List<MethodAttribute> Attributes = new List<MethodAttribute>();
342 private ClassRecord parent; 342 private ClassRecord parent;
343 public int CodePointer = 0; 343 public int CodePointer = 0;
344 344
345 public MethodInfo(ClassRecord paren) 345 public MethodInfo(ClassRecord paren)
346 { 346 {
347 parent = paren; 347 parent = paren;
348 } 348 }
349 349
350 public void AddMethodCode(MethodMemory memory) 350 public void AddMethodCode(MethodMemory memory)
351 { 351 {
352 Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length); 352 Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length);
353 memory.Methodcount++; 353 memory.Methodcount++;
354 this.CodePointer = memory.NextMethodPC; 354 this.CodePointer = memory.NextMethodPC;
355 memory.NextMethodPC += this.Attributes[0].Code.Length; 355 memory.NextMethodPC += this.Attributes[0].Code.Length;
356 } 356 }
357 357
358 public void ReadData(byte[] data, ref int pointer) 358 public void ReadData(byte[] data, ref int pointer)
359 { 359 {
360 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]); 360 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
361 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 361 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
362 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 362 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
363 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); 363 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
364 for(int i =0; i< AttributeCount; i++) 364 for(int i =0; i< AttributeCount; i++)
365 { 365 {
366 MethodAttribute attri = new MethodAttribute(this.parent); 366 MethodAttribute attri = new MethodAttribute(this.parent);
367 attri.ReadData(data, ref pointer); 367 attri.ReadData(data, ref pointer);
368 this.Attributes.Add(attri); 368 this.Attributes.Add(attri);
369 } 369 }
370 } 370 }
371 371
372 public void Print() 372 public void Print()
373 { 373 {
374 Console.WriteLine("Method Info Struct: "); 374 Console.WriteLine("Method Info Struct: ");
375 Console.WriteLine("AccessFlags: " + AccessFlags); 375 Console.WriteLine("AccessFlags: " + AccessFlags);
376 Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); 376 Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
377 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value); 377 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value);
378 Console.WriteLine("Attribute Count:" + AttributeCount); 378 Console.WriteLine("Attribute Count:" + AttributeCount);
379 for (int i = 0; i < AttributeCount; i++) 379 for (int i = 0; i < AttributeCount; i++)
380 { 380 {
381 this.Attributes[i].Print(); 381 this.Attributes[i].Print();
382 } 382 }
383 } 383 }
384 384
385 public class MethodAttribute 385 public class MethodAttribute
386 { 386 {
387 public ushort NameIndex = 0; 387 public ushort NameIndex = 0;
388 public string Name = ""; 388 public string Name = "";
389 public Int32 Length = 0; 389 public Int32 Length = 0;
390 //for now only support code attribute 390 //for now only support code attribute
391 public ushort MaxStack = 0; 391 public ushort MaxStack = 0;
392 public ushort MaxLocals = 0; 392 public ushort MaxLocals = 0;
393 public Int32 CodeLength = 0; 393 public Int32 CodeLength = 0;
394 public byte[] Code; 394 public byte[] Code;
395 public ushort ExceptionTableLength = 0; 395 public ushort ExceptionTableLength = 0;
396 public ushort SubAttributeCount = 0; 396 public ushort SubAttributeCount = 0;
397 public List<SubAttribute> SubAttributes = new List<SubAttribute>(); 397 public List<SubAttribute> SubAttributes = new List<SubAttribute>();
398 private ClassRecord parent; 398 private ClassRecord parent;
399 399
400 public MethodAttribute(ClassRecord paren) 400 public MethodAttribute(ClassRecord paren)
401 { 401 {
402 parent = paren; 402 parent = paren;
403 } 403 }
404 404
405 public void ReadData(byte[] data, ref int pointer) 405 public void ReadData(byte[] data, ref int pointer)
406 { 406 {
407 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 407 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
408 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); 408 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
409 MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]); 409 MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]);
410 MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]); 410 MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]);
411 CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); 411 CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
412 Code = new byte[CodeLength]; 412 Code = new byte[CodeLength];
413 for (int i = 0; i < CodeLength; i++) 413 for (int i = 0; i < CodeLength; i++)
414 { 414 {
415 Code[i] = data[pointer++]; 415 Code[i] = data[pointer++];
416 } 416 }
417 ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]); 417 ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]);
418 SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); 418 SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
419 for (int i = 0; i < SubAttributeCount; i++) 419 for (int i = 0; i < SubAttributeCount; i++)
420 { 420 {
421 SubAttribute subAttri = new SubAttribute(this.parent); 421 SubAttribute subAttri = new SubAttribute(this.parent);
422 subAttri.ReadData(data, ref pointer); 422 subAttri.ReadData(data, ref pointer);
423 this.SubAttributes.Add(subAttri); 423 this.SubAttributes.Add(subAttri);
424 } 424 }
425 } 425 }
426 426
427 public void Print() 427 public void Print()
428 { 428 {
429 Console.WriteLine("Method Attribute: "); 429 Console.WriteLine("Method Attribute: ");
430 Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); 430 Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
431 Console.WriteLine("Length: " + Length); 431 Console.WriteLine("Length: " + Length);
432 Console.WriteLine("MaxStack: " + MaxStack); 432 Console.WriteLine("MaxStack: " + MaxStack);
433 Console.WriteLine("MaxLocals: " + MaxLocals); 433 Console.WriteLine("MaxLocals: " + MaxLocals);
434 Console.WriteLine("CodeLength: " + CodeLength); 434 Console.WriteLine("CodeLength: " + CodeLength);
435 for (int i = 0; i < Code.Length; i++) 435 for (int i = 0; i < Code.Length; i++)
436 { 436 {
437 Console.WriteLine("OpCode #" + i + " is: " + Code[i]); 437 Console.WriteLine("OpCode #" + i + " is: " + Code[i]);
438 } 438 }
439 Console.WriteLine("SubAttributes: " + SubAttributeCount); 439 Console.WriteLine("SubAttributes: " + SubAttributeCount);
440 for (int i = 0; i < SubAttributeCount; i++) 440 for (int i = 0; i < SubAttributeCount; i++)
441 { 441 {
442 this.SubAttributes[i].Print(); 442 this.SubAttributes[i].Print();
443 } 443 }
444 } 444 }
445 445
446 public class SubAttribute 446 public class SubAttribute
447 { 447 {
448 public ushort NameIndex = 0; 448 public ushort NameIndex = 0;
449 public string Name = ""; 449 public string Name = "";
450 public Int32 Length = 0; 450 public Int32 Length = 0;
451 public byte[] Data; 451 public byte[] Data;
452 private ClassRecord parent; 452 private ClassRecord parent;
453 453
454 public SubAttribute(ClassRecord paren) 454 public SubAttribute(ClassRecord paren)
455 { 455 {
456 parent = paren; 456 parent = paren;
457 } 457 }
458 458
459 public void ReadData(byte[] data, ref int pointer) 459 public void ReadData(byte[] data, ref int pointer)
460 { 460 {
461 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 461 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
462 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); 462 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
463 Data = new byte[Length]; 463 Data = new byte[Length];
464 for (int i = 0; i < Length; i++) 464 for (int i = 0; i < Length; i++)
465 { 465 {
466 Data[i] = data[pointer++]; 466 Data[i] = data[pointer++];
467 } 467 }
468 } 468 }
469 469
470 public void Print() 470 public void Print()
471 { 471 {
472 Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value); 472 Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value);
473 } 473 }
474 474
475 } 475 }
476 } 476 }
477 477
478 } 478 }
479 private class InterfaceInfo 479 private class InterfaceInfo
480 { 480 {
481 public void ReadData(byte[] data, ref int i) 481 public void ReadData(byte[] data, ref int i)
482 { 482 {
483 483
484 } 484 }
485 } 485 }
486 private class FieldInfo 486 private class FieldInfo
487 { 487 {
488 public void ReadData(byte[] data, ref int i) 488 public void ReadData(byte[] data, ref int i)
489 { 489 {
490 490
491 } 491 }
492 } 492 }
493 private class AttributeInfo 493 private class AttributeInfo
494 { 494 {
495 public void ReadData(byte[] data, ref int i) 495 public void ReadData(byte[] data, ref int i)
496 { 496 {
497 497
498 } 498 }
499 } 499 }
500 #endregion 500 #endregion
501 501
502 } 502 }
503} 503}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Heap.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Heap.cs
index 1a97b7d..c6423fc 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Heap.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Heap.cs
@@ -1,43 +1,43 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.Scripting.EmbeddedJVM
33{ 33{
34 public class Heap 34 public class Heap
35 { 35 {
36 public List<ClassInstance> ClassObjects = new List<ClassInstance>(); 36 public List<ClassInstance> ClassObjects = new List<ClassInstance>();
37 37
38 public Heap() 38 public Heap()
39 { 39 {
40 40
41 } 41 }
42 } 42 }
43} 43}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs
index ef6b805..56135d3 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs
@@ -1,427 +1,427 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.Scripting.EmbeddedJVM.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33 33
34namespace OpenSim.Region.Scripting.EmbeddedJVM 34namespace OpenSim.Region.Scripting.EmbeddedJVM
35{ 35{
36 partial class Thread 36 partial class Thread
37 { 37 {
38 private partial class Interpreter 38 private partial class Interpreter
39 { 39 {
40 private bool IsLogicOpCode(byte opcode) 40 private bool IsLogicOpCode(byte opcode)
41 { 41 {
42 bool result = false; 42 bool result = false;
43 switch (opcode) 43 switch (opcode)
44 { 44 {
45 case 2: 45 case 2:
46 Int m_int= new Int(); 46 Int m_int= new Int();
47 m_int.mValue = -1; 47 m_int.mValue = -1;
48 this._mThread.currentFrame.OpStack.Push(m_int); 48 this._mThread.currentFrame.OpStack.Push(m_int);
49 result = true; 49 result = true;
50 break; 50 break;
51 case 3: 51 case 3:
52 m_int= new Int(); 52 m_int= new Int();
53 m_int.mValue = 0; 53 m_int.mValue = 0;
54 this._mThread.currentFrame.OpStack.Push(m_int); 54 this._mThread.currentFrame.OpStack.Push(m_int);
55 result = true; 55 result = true;
56 break; 56 break;
57 case 4: 57 case 4:
58 m_int = new Int(); 58 m_int = new Int();
59 m_int.mValue = 1; 59 m_int.mValue = 1;
60 this._mThread.currentFrame.OpStack.Push(m_int); 60 this._mThread.currentFrame.OpStack.Push(m_int);
61 result = true; 61 result = true;
62 break; 62 break;
63 case 5: 63 case 5:
64 m_int = new Int(); 64 m_int = new Int();
65 m_int.mValue = 2; 65 m_int.mValue = 2;
66 this._mThread.currentFrame.OpStack.Push(m_int); 66 this._mThread.currentFrame.OpStack.Push(m_int);
67 result = true; 67 result = true;
68 break; 68 break;
69 case 6: 69 case 6:
70 m_int = new Int(); 70 m_int = new Int();
71 m_int.mValue = 3; 71 m_int.mValue = 3;
72 this._mThread.currentFrame.OpStack.Push(m_int); 72 this._mThread.currentFrame.OpStack.Push(m_int);
73 break; 73 break;
74 case 7: 74 case 7:
75 m_int = new Int(); 75 m_int = new Int();
76 m_int.mValue = 4; 76 m_int.mValue = 4;
77 this._mThread.currentFrame.OpStack.Push(m_int); 77 this._mThread.currentFrame.OpStack.Push(m_int);
78 result = true; 78 result = true;
79 break; 79 break;
80 case 8: 80 case 8:
81 m_int = new Int(); 81 m_int = new Int();
82 m_int.mValue = 5; 82 m_int.mValue = 5;
83 this._mThread.currentFrame.OpStack.Push(m_int); 83 this._mThread.currentFrame.OpStack.Push(m_int);
84 result = true; 84 result = true;
85 break; 85 break;
86 case 11: 86 case 11:
87 Float m_float = new Float(); 87 Float m_float = new Float();
88 m_float.mValue = 0.0f; 88 m_float.mValue = 0.0f;
89 this._mThread.currentFrame.OpStack.Push(m_float); 89 this._mThread.currentFrame.OpStack.Push(m_float);
90 result = true; 90 result = true;
91 break; 91 break;
92 case 12: 92 case 12:
93 m_float = new Float(); 93 m_float = new Float();
94 m_float.mValue = 1.0f; 94 m_float.mValue = 1.0f;
95 this._mThread.currentFrame.OpStack.Push(m_float); 95 this._mThread.currentFrame.OpStack.Push(m_float);
96 result = true; 96 result = true;
97 break; 97 break;
98 case 13: 98 case 13:
99 m_float = new Float(); 99 m_float = new Float();
100 m_float.mValue = 2.0f; 100 m_float.mValue = 2.0f;
101 this._mThread.currentFrame.OpStack.Push(m_float); 101 this._mThread.currentFrame.OpStack.Push(m_float);
102 result = true; 102 result = true;
103 break; 103 break;
104 case 16: 104 case 16:
105 int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]; 105 int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC];
106 Int pushInt = new Int(); 106 Int pushInt = new Int();
107 pushInt.mValue = pushvalue; 107 pushInt.mValue = pushvalue;
108 this._mThread.currentFrame.OpStack.Push(pushInt); 108 this._mThread.currentFrame.OpStack.Push(pushInt);
109 this._mThread.PC++; 109 this._mThread.PC++;
110 result = true; 110 result = true;
111 break; 111 break;
112 case 17: 112 case 17:
113 short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); 113 short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
114 Int pushInt2 = new Int(); 114 Int pushInt2 = new Int();
115 pushInt2.mValue = pushvalue2; 115 pushInt2.mValue = pushvalue2;
116 this._mThread.currentFrame.OpStack.Push(pushInt2); 116 this._mThread.currentFrame.OpStack.Push(pushInt2);
117 this._mThread.PC += 2; 117 this._mThread.PC += 2;
118 result = true; 118 result = true;
119 break; 119 break;
120 case 23: 120 case 23:
121 short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC])); 121 short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]));
122 Float fload = new Float(); 122 Float fload = new Float();
123 if (this._mThread.currentFrame.LocalVariables[findex1] != null) 123 if (this._mThread.currentFrame.LocalVariables[findex1] != null)
124 { 124 {
125 if (this._mThread.currentFrame.LocalVariables[findex1] is Float) 125 if (this._mThread.currentFrame.LocalVariables[findex1] is Float)
126 { 126 {
127 fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue; 127 fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue;
128 this._mThread.currentFrame.OpStack.Push(fload); 128 this._mThread.currentFrame.OpStack.Push(fload);
129 } 129 }
130 } 130 }
131 this._mThread.PC++; 131 this._mThread.PC++;
132 result = true; 132 result = true;
133 break; 133 break;
134 case 26: 134 case 26:
135 if (this._mThread.currentFrame.LocalVariables[0] != null) 135 if (this._mThread.currentFrame.LocalVariables[0] != null)
136 { 136 {
137 if (this._mThread.currentFrame.LocalVariables[0] is Int) 137 if (this._mThread.currentFrame.LocalVariables[0] is Int)
138 { 138 {
139 Int newInt = new Int(); 139 Int newInt = new Int();
140 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue; 140 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue;
141 this._mThread.currentFrame.OpStack.Push(newInt); 141 this._mThread.currentFrame.OpStack.Push(newInt);
142 } 142 }
143 } 143 }
144 result = true; 144 result = true;
145 break; 145 break;
146 case 27: 146 case 27:
147 if (this._mThread.currentFrame.LocalVariables[1] != null) 147 if (this._mThread.currentFrame.LocalVariables[1] != null)
148 { 148 {
149 if (this._mThread.currentFrame.LocalVariables[1] is Int) 149 if (this._mThread.currentFrame.LocalVariables[1] is Int)
150 { 150 {
151 Int newInt = new Int(); 151 Int newInt = new Int();
152 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue; 152 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue;
153 this._mThread.currentFrame.OpStack.Push(newInt); 153 this._mThread.currentFrame.OpStack.Push(newInt);
154 } 154 }
155 } 155 }
156 result = true; 156 result = true;
157 break; 157 break;
158 case 34: 158 case 34:
159 if (this._mThread.currentFrame.LocalVariables[0] != null) 159 if (this._mThread.currentFrame.LocalVariables[0] != null)
160 { 160 {
161 if (this._mThread.currentFrame.LocalVariables[0] is Float) 161 if (this._mThread.currentFrame.LocalVariables[0] is Float)
162 { 162 {
163 Float newfloat = new Float(); 163 Float newfloat = new Float();
164 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue; 164 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue;
165 this._mThread.currentFrame.OpStack.Push(newfloat); 165 this._mThread.currentFrame.OpStack.Push(newfloat);
166 } 166 }
167 } 167 }
168 result = true; 168 result = true;
169 break; 169 break;
170 case 35: 170 case 35:
171 if (this._mThread.currentFrame.LocalVariables[1] != null) 171 if (this._mThread.currentFrame.LocalVariables[1] != null)
172 { 172 {
173 if (this._mThread.currentFrame.LocalVariables[1] is Float) 173 if (this._mThread.currentFrame.LocalVariables[1] is Float)
174 { 174 {
175 Float newfloat = new Float(); 175 Float newfloat = new Float();
176 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue; 176 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue;
177 this._mThread.currentFrame.OpStack.Push(newfloat); 177 this._mThread.currentFrame.OpStack.Push(newfloat);
178 } 178 }
179 } 179 }
180 result = true; 180 result = true;
181 break; 181 break;
182 case 36: 182 case 36:
183 if (this._mThread.currentFrame.LocalVariables[2] != null) 183 if (this._mThread.currentFrame.LocalVariables[2] != null)
184 { 184 {
185 if (this._mThread.currentFrame.LocalVariables[2] is Float) 185 if (this._mThread.currentFrame.LocalVariables[2] is Float)
186 { 186 {
187 Float newfloat = new Float(); 187 Float newfloat = new Float();
188 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue; 188 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue;
189 this._mThread.currentFrame.OpStack.Push(newfloat); 189 this._mThread.currentFrame.OpStack.Push(newfloat);
190 } 190 }
191 } 191 }
192 result = true; 192 result = true;
193 break; 193 break;
194 case 37: 194 case 37:
195 if (this._mThread.currentFrame.LocalVariables[3] != null) 195 if (this._mThread.currentFrame.LocalVariables[3] != null)
196 { 196 {
197 if (this._mThread.currentFrame.LocalVariables[3] is Float) 197 if (this._mThread.currentFrame.LocalVariables[3] is Float)
198 { 198 {
199 Float newfloat = new Float(); 199 Float newfloat = new Float();
200 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue; 200 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue;
201 this._mThread.currentFrame.OpStack.Push(newfloat); 201 this._mThread.currentFrame.OpStack.Push(newfloat);
202 } 202 }
203 } 203 }
204 result = true; 204 result = true;
205 break; 205 break;
206 case 56: 206 case 56:
207 short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] )); 207 short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] ));
208 BaseType fstor = this._mThread.currentFrame.OpStack.Pop(); 208 BaseType fstor = this._mThread.currentFrame.OpStack.Pop();
209 if (fstor is Float) 209 if (fstor is Float)
210 { 210 {
211 this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor; 211 this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor;
212 } 212 }
213 this._mThread.PC++; 213 this._mThread.PC++;
214 result = true; 214 result = true;
215 break; 215 break;
216 case 59: 216 case 59:
217 BaseType baset = this._mThread.currentFrame.OpStack.Pop(); 217 BaseType baset = this._mThread.currentFrame.OpStack.Pop();
218 if (baset is Int) 218 if (baset is Int)
219 { 219 {
220 this._mThread.currentFrame.LocalVariables[0] = (Int)baset; 220 this._mThread.currentFrame.LocalVariables[0] = (Int)baset;
221 } 221 }
222 result = true; 222 result = true;
223 break; 223 break;
224 case 60: 224 case 60:
225 baset = this._mThread.currentFrame.OpStack.Pop(); 225 baset = this._mThread.currentFrame.OpStack.Pop();
226 if (baset is Int) 226 if (baset is Int)
227 { 227 {
228 this._mThread.currentFrame.LocalVariables[1] = (Int)baset; 228 this._mThread.currentFrame.LocalVariables[1] = (Int)baset;
229 } 229 }
230 result = true; 230 result = true;
231 break; 231 break;
232 case 67: 232 case 67:
233 baset = this._mThread.currentFrame.OpStack.Pop(); 233 baset = this._mThread.currentFrame.OpStack.Pop();
234 if (baset is Float) 234 if (baset is Float)
235 { 235 {
236 this._mThread.currentFrame.LocalVariables[0] = (Float)baset; 236 this._mThread.currentFrame.LocalVariables[0] = (Float)baset;
237 } 237 }
238 result = true; 238 result = true;
239 break; 239 break;
240 case 68: 240 case 68:
241 baset = this._mThread.currentFrame.OpStack.Pop(); 241 baset = this._mThread.currentFrame.OpStack.Pop();
242 if (baset is Float) 242 if (baset is Float)
243 { 243 {
244 this._mThread.currentFrame.LocalVariables[1] = (Float)baset; 244 this._mThread.currentFrame.LocalVariables[1] = (Float)baset;
245 } 245 }
246 result = true; 246 result = true;
247 break; 247 break;
248 case 69: 248 case 69:
249 baset = this._mThread.currentFrame.OpStack.Pop(); 249 baset = this._mThread.currentFrame.OpStack.Pop();
250 if (baset is Float) 250 if (baset is Float)
251 { 251 {
252 this._mThread.currentFrame.LocalVariables[2] = (Float)baset; 252 this._mThread.currentFrame.LocalVariables[2] = (Float)baset;
253 } 253 }
254 result = true; 254 result = true;
255 break; 255 break;
256 case 70: 256 case 70:
257 baset = this._mThread.currentFrame.OpStack.Pop(); 257 baset = this._mThread.currentFrame.OpStack.Pop();
258 if (baset is Float) 258 if (baset is Float)
259 { 259 {
260 this._mThread.currentFrame.LocalVariables[3] = (Float)baset; 260 this._mThread.currentFrame.LocalVariables[3] = (Float)baset;
261 } 261 }
262 result = true; 262 result = true;
263 break; 263 break;
264 case 87: 264 case 87:
265 this._mThread.currentFrame.OpStack.Pop(); 265 this._mThread.currentFrame.OpStack.Pop();
266 result = true; 266 result = true;
267 break; 267 break;
268 case 98: 268 case 98:
269 BaseType bf2 = this._mThread.currentFrame.OpStack.Pop(); 269 BaseType bf2 = this._mThread.currentFrame.OpStack.Pop();
270 BaseType bf1 = this._mThread.currentFrame.OpStack.Pop(); 270 BaseType bf1 = this._mThread.currentFrame.OpStack.Pop();
271 if (bf1 is Float && bf2 is Float) 271 if (bf1 is Float && bf2 is Float)
272 { 272 {
273 Float nflt = new Float(); 273 Float nflt = new Float();
274 nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue; 274 nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue;
275 this._mThread.currentFrame.OpStack.Push(nflt); 275 this._mThread.currentFrame.OpStack.Push(nflt);
276 } 276 }
277 result = true; 277 result = true;
278 break; 278 break;
279 case 102: 279 case 102:
280 BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop(); 280 BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop();
281 BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop(); 281 BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop();
282 if (bsf1 is Float && bsf2 is Float) 282 if (bsf1 is Float && bsf2 is Float)
283 { 283 {
284 Float resf = new Float(); 284 Float resf = new Float();
285 resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue; 285 resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue;
286 this._mThread.currentFrame.OpStack.Push(resf); 286 this._mThread.currentFrame.OpStack.Push(resf);
287 } 287 }
288 result = true; 288 result = true;
289 break; 289 break;
290 case 104: //check the order of the two values off the stack is correct 290 case 104: //check the order of the two values off the stack is correct
291 BaseType bs2 = this._mThread.currentFrame.OpStack.Pop(); 291 BaseType bs2 = this._mThread.currentFrame.OpStack.Pop();
292 BaseType bs1 = this._mThread.currentFrame.OpStack.Pop(); 292 BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
293 if (bs1 is Int && bs2 is Int) 293 if (bs1 is Int && bs2 is Int)
294 { 294 {
295 Int nInt = new Int(); 295 Int nInt = new Int();
296 nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue; 296 nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue;
297 this._mThread.currentFrame.OpStack.Push(nInt); 297 this._mThread.currentFrame.OpStack.Push(nInt);
298 } 298 }
299 result = true; 299 result = true;
300 break; 300 break;
301 case 132: 301 case 132:
302 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null) 302 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null)
303 { 303 {
304 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int) 304 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int)
305 { 305 {
306 ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]; 306 ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1];
307 } 307 }
308 } 308 }
309 this._mThread.PC += 2; 309 this._mThread.PC += 2;
310 result = true; 310 result = true;
311 break; 311 break;
312 case 139: 312 case 139:
313 BaseType conv1 = this._mThread.currentFrame.OpStack.Pop(); 313 BaseType conv1 = this._mThread.currentFrame.OpStack.Pop();
314 if (conv1 is Float) 314 if (conv1 is Float)
315 { 315 {
316 Int newconv = new Int(); 316 Int newconv = new Int();
317 newconv.mValue = (int)((Float)conv1).mValue; 317 newconv.mValue = (int)((Float)conv1).mValue;
318 this._mThread.currentFrame.OpStack.Push(newconv); 318 this._mThread.currentFrame.OpStack.Push(newconv);
319 } 319 }
320 result = true; 320 result = true;
321 break; 321 break;
322 case 149: 322 case 149:
323 BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop(); 323 BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop();
324 BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop(); 324 BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop();
325 if (flcom1 is Float && flcom2 is Float) 325 if (flcom1 is Float && flcom2 is Float)
326 { 326 {
327 Int compres = new Int(); 327 Int compres = new Int();
328 if (((Float)flcom1).mValue < ((Float)flcom2).mValue) 328 if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
329 { 329 {
330 compres.mValue = -1; 330 compres.mValue = -1;
331 } 331 }
332 else if (((Float)flcom1).mValue > ((Float)flcom2).mValue) 332 else if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
333 { 333 {
334 compres.mValue = 1; 334 compres.mValue = 1;
335 } 335 }
336 else 336 else
337 { 337 {
338 compres.mValue = 0; 338 compres.mValue = 0;
339 } 339 }
340 this._mThread.currentFrame.OpStack.Push(compres); 340 this._mThread.currentFrame.OpStack.Push(compres);
341 } 341 }
342 result = true; 342 result = true;
343 break; 343 break;
344 case 158: 344 case 158:
345 short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); 345 short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
346 BaseType comp1 = this._mThread.currentFrame.OpStack.Pop(); 346 BaseType comp1 = this._mThread.currentFrame.OpStack.Pop();
347 if (comp1 is Int) 347 if (comp1 is Int)
348 { 348 {
349 if (((Int)comp1).mValue <= 0) 349 if (((Int)comp1).mValue <= 0)
350 { 350 {
351 this._mThread.PC += -1 + compareoffset1; 351 this._mThread.PC += -1 + compareoffset1;
352 } 352 }
353 else 353 else
354 { 354 {
355 this._mThread.PC += 2; 355 this._mThread.PC += 2;
356 } 356 }
357 } 357 }
358 else 358 else
359 { 359 {
360 this._mThread.PC += 2; 360 this._mThread.PC += 2;
361 } 361 }
362 result = true; 362 result = true;
363 break; 363 break;
364 case 162: 364 case 162:
365 short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); 365 short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
366 BaseType bc2 = this._mThread.currentFrame.OpStack.Pop(); 366 BaseType bc2 = this._mThread.currentFrame.OpStack.Pop();
367 BaseType bc1 = this._mThread.currentFrame.OpStack.Pop(); 367 BaseType bc1 = this._mThread.currentFrame.OpStack.Pop();
368 if (bc1 is Int && bc2 is Int) 368 if (bc1 is Int && bc2 is Int)
369 { 369 {
370 //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue); 370 //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue);
371 if (((Int)bc1).mValue >= ((Int)bc2).mValue) 371 if (((Int)bc1).mValue >= ((Int)bc2).mValue)
372 { 372 {
373 // Console.WriteLine("branch compare true , offset is " +compareoffset); 373 // Console.WriteLine("branch compare true , offset is " +compareoffset);
374 // Console.WriteLine("current PC is " + this._mThread.PC); 374 // Console.WriteLine("current PC is " + this._mThread.PC);
375 this._mThread.PC += -1 + compareoffset; 375 this._mThread.PC += -1 + compareoffset;
376 //Console.WriteLine("new PC is " + this._mThread.PC); 376 //Console.WriteLine("new PC is " + this._mThread.PC);
377 } 377 }
378 else 378 else
379 { 379 {
380 //Console.WriteLine("branch compare false"); 380 //Console.WriteLine("branch compare false");
381 this._mThread.PC += 2; 381 this._mThread.PC += 2;
382 } 382 }
383 } 383 }
384 else 384 else
385 { 385 {
386 this._mThread.PC += 2; 386 this._mThread.PC += 2;
387 } 387 }
388 result = true; 388 result = true;
389 break; 389 break;
390 case 164: 390 case 164:
391 short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); 391 short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
392 BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop(); 392 BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop();
393 BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop(); 393 BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop();
394 if (bcl1 is Int && bcl2 is Int) 394 if (bcl1 is Int && bcl2 is Int)
395 { 395 {
396 //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue); 396 //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue);
397 if (((Int)bcl1).mValue <= ((Int)bcl2).mValue) 397 if (((Int)bcl1).mValue <= ((Int)bcl2).mValue)
398 { 398 {
399 // Console.WriteLine("branch compare true , offset is " + compareloffset); 399 // Console.WriteLine("branch compare true , offset is " + compareloffset);
400 // Console.WriteLine("current PC is " + this._mThread.PC); 400 // Console.WriteLine("current PC is " + this._mThread.PC);
401 this._mThread.PC += -1 + compareloffset; 401 this._mThread.PC += -1 + compareloffset;
402 // Console.WriteLine("new PC is " + this._mThread.PC); 402 // Console.WriteLine("new PC is " + this._mThread.PC);
403 } 403 }
404 else 404 else
405 { 405 {
406 //Console.WriteLine("branch compare false"); 406 //Console.WriteLine("branch compare false");
407 this._mThread.PC += 2; 407 this._mThread.PC += 2;
408 } 408 }
409 } 409 }
410 else 410 else
411 { 411 {
412 this._mThread.PC += 2; 412 this._mThread.PC += 2;
413 } 413 }
414 result = true; 414 result = true;
415 break; 415 break;
416 case 167: 416 case 167:
417 short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); 417 short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
418 this._mThread.PC += -1 + offset; 418 this._mThread.PC += -1 + offset;
419 result = true; 419 result = true;
420 break; 420 break;
421 } 421 }
422 422
423 return result; 423 return result;
424 } 424 }
425 } 425 }
426 } 426 }
427} 427}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs
index e2e2b7c..6b85fcc 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs
@@ -1,96 +1,96 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.Scripting.EmbeddedJVM.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36 36
37namespace OpenSim.Region.Scripting.EmbeddedJVM 37namespace OpenSim.Region.Scripting.EmbeddedJVM
38{ 38{
39 partial class Thread 39 partial class Thread
40 { 40 {
41 private partial class Interpreter 41 private partial class Interpreter
42 { 42 {
43 private bool IsMethodOpCode(byte opcode) 43 private bool IsMethodOpCode(byte opcode)
44 { 44 {
45 bool result = false; 45 bool result = false;
46 switch (opcode) 46 switch (opcode)
47 { 47 {
48 case 184: 48 case 184:
49 short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); 49 short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
50 if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef) 50 if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
51 { 51 {
52 string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value; 52 string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
53 string typeparam = ""; 53 string typeparam = "";
54 string typereturn = ""; 54 string typereturn = "";
55 int firstbrak = 0; 55 int firstbrak = 0;
56 int secondbrak = 0; 56 int secondbrak = 0;
57 firstbrak = typ.LastIndexOf('('); 57 firstbrak = typ.LastIndexOf('(');
58 secondbrak = typ.LastIndexOf(')'); 58 secondbrak = typ.LastIndexOf(')');
59 typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1); 59 typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
60 typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1); 60 typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
61 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value) 61 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
62 { 62 {
63 //calling a method in this class 63 //calling a method in this class
64 if (typeparam.Length == 0) 64 if (typeparam.Length == 0)
65 { 65 {
66 this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2)); 66 this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
67 } 67 }
68 else 68 else
69 { 69 {
70 this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2)); 70 this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
71 } 71 }
72 } 72 }
73 else 73 else
74 { 74 {
75 //calling a method of a different class 75 //calling a method of a different class
76 76
77 // OpenSimAPI Class 77 // OpenSimAPI Class
78 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI") 78 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
79 { 79 {
80 this._mThread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, null); 80 this._mThread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, null);
81 } 81 }
82 } 82 }
83 } 83 }
84 else 84 else
85 { 85 {
86 this._mThread.PC += 2; 86 this._mThread.PC += 2;
87 } 87 }
88 result = true; 88 result = true;
89 break; 89 break;
90 } 90 }
91 91
92 return result; 92 return result;
93 } 93 }
94 } 94 }
95 } 95 }
96} 96}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs
index 6444776..3c18a11 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs
@@ -1,40 +1,40 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.Scripting.EmbeddedJVM
33{ 33{
34 partial class Thread 34 partial class Thread
35 { 35 {
36 private partial class Interpreter 36 private partial class Interpreter
37 { 37 {
38 } 38 }
39 } 39 }
40} 40}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.cs
index d44f315..9961cbd 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Interpreter.cs
@@ -1,135 +1,135 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.Scripting.EmbeddedJVM.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33 33
34namespace OpenSim.Region.Scripting.EmbeddedJVM 34namespace OpenSim.Region.Scripting.EmbeddedJVM
35{ 35{
36 partial class Thread 36 partial class Thread
37 { 37 {
38 private partial class Interpreter 38 private partial class Interpreter
39 { 39 {
40 private Thread _mThread; 40 private Thread _mThread;
41 41
42 public Interpreter(Thread parentThread) 42 public Interpreter(Thread parentThread)
43 { 43 {
44 _mThread = parentThread; 44 _mThread = parentThread;
45 } 45 }
46 46
47 public bool Excute() 47 public bool Excute()
48 { 48 {
49 bool run = true; 49 bool run = true;
50 byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++]; 50 byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++];
51 // Console.WriteLine("opCode is: " + currentOpCode); 51 // Console.WriteLine("opCode is: " + currentOpCode);
52 bool handled = false; 52 bool handled = false;
53 53
54 handled = this.IsLogicOpCode(currentOpCode); 54 handled = this.IsLogicOpCode(currentOpCode);
55 if (!handled) 55 if (!handled)
56 { 56 {
57 handled = this.IsMethodOpCode(currentOpCode); 57 handled = this.IsMethodOpCode(currentOpCode);
58 } 58 }
59 if (!handled) 59 if (!handled)
60 { 60 {
61 if (currentOpCode == 172) 61 if (currentOpCode == 172)
62 { 62 {
63 if (this._mThread.stack.StackFrames.Count > 1) 63 if (this._mThread.stack.StackFrames.Count > 1)
64 { 64 {
65 Console.WriteLine("returning int from function"); 65 Console.WriteLine("returning int from function");
66 int retPC1 = this._mThread.currentFrame.ReturnPC; 66 int retPC1 = this._mThread.currentFrame.ReturnPC;
67 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); 67 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
68 this._mThread.stack.StackFrames.Pop(); 68 this._mThread.stack.StackFrames.Pop();
69 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); 69 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
70 this._mThread.PC = retPC1; 70 this._mThread.PC = retPC1;
71 if (bas1 is Int) 71 if (bas1 is Int)
72 { 72 {
73 this._mThread.currentFrame.OpStack.Push((Int)bas1); 73 this._mThread.currentFrame.OpStack.Push((Int)bas1);
74 } 74 }
75 } 75 }
76 else 76 else
77 { 77 {
78 // Console.WriteLine("No parent function so ending program"); 78 // Console.WriteLine("No parent function so ending program");
79 this._mThread.stack.StackFrames.Pop(); 79 this._mThread.stack.StackFrames.Pop();
80 run = false; 80 run = false;
81 } 81 }
82 handled = true; 82 handled = true;
83 } 83 }
84 if (currentOpCode == 174) 84 if (currentOpCode == 174)
85 { 85 {
86 if (this._mThread.stack.StackFrames.Count > 1) 86 if (this._mThread.stack.StackFrames.Count > 1)
87 { 87 {
88 Console.WriteLine("returning float from function"); 88 Console.WriteLine("returning float from function");
89 int retPC1 = this._mThread.currentFrame.ReturnPC; 89 int retPC1 = this._mThread.currentFrame.ReturnPC;
90 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); 90 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
91 this._mThread.stack.StackFrames.Pop(); 91 this._mThread.stack.StackFrames.Pop();
92 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); 92 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
93 this._mThread.PC = retPC1; 93 this._mThread.PC = retPC1;
94 if (bas1 is Float) 94 if (bas1 is Float)
95 { 95 {
96 this._mThread.currentFrame.OpStack.Push((Float)bas1); 96 this._mThread.currentFrame.OpStack.Push((Float)bas1);
97 } 97 }
98 } 98 }
99 else 99 else
100 { 100 {
101 // Console.WriteLine("No parent function so ending program"); 101 // Console.WriteLine("No parent function so ending program");
102 this._mThread.stack.StackFrames.Pop(); 102 this._mThread.stack.StackFrames.Pop();
103 run = false; 103 run = false;
104 } 104 }
105 handled = true; 105 handled = true;
106 } 106 }
107 if (currentOpCode == 177) 107 if (currentOpCode == 177)
108 { 108 {
109 if (this._mThread.stack.StackFrames.Count > 1) 109 if (this._mThread.stack.StackFrames.Count > 1)
110 { 110 {
111 Console.WriteLine("returning from function"); 111 Console.WriteLine("returning from function");
112 int retPC = this._mThread.currentFrame.ReturnPC; 112 int retPC = this._mThread.currentFrame.ReturnPC;
113 this._mThread.stack.StackFrames.Pop(); 113 this._mThread.stack.StackFrames.Pop();
114 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); 114 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
115 this._mThread.PC = retPC; 115 this._mThread.PC = retPC;
116 } 116 }
117 else 117 else
118 { 118 {
119 // Console.WriteLine("No parent function so ending program"); 119 // Console.WriteLine("No parent function so ending program");
120 this._mThread.stack.StackFrames.Pop(); 120 this._mThread.stack.StackFrames.Pop();
121 run = false; 121 run = false;
122 } 122 }
123 handled = true; 123 handled = true;
124 } 124 }
125 } 125 }
126 if (!handled) 126 if (!handled)
127 { 127 {
128 Console.WriteLine("opcode " + currentOpCode + " not been handled "); 128 Console.WriteLine("opcode " + currentOpCode + " not been handled ");
129 } 129 }
130 return run; 130 return run;
131 131
132 } 132 }
133 } 133 }
134 } 134 }
135} 135}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MainMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MainMemory.cs
index addb6ff..7174975 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MainMemory.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MainMemory.cs
@@ -1,45 +1,45 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.Scripting.EmbeddedJVM
33{ 33{
34 public class MainMemory 34 public class MainMemory
35 { 35 {
36 public Heap HeapArea; 36 public Heap HeapArea;
37 public MethodMemory MethodArea; 37 public MethodMemory MethodArea;
38 38
39 public MainMemory() 39 public MainMemory()
40 { 40 {
41 MethodArea = new MethodMemory(); 41 MethodArea = new MethodMemory();
42 HeapArea = new Heap(); 42 HeapArea = new Heap();
43 } 43 }
44 } 44 }
45} 45}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MethodMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MethodMemory.cs
index 7d69e91..5f29091 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MethodMemory.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/MethodMemory.cs
@@ -1,46 +1,46 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.Scripting.EmbeddedJVM
33{ 33{
34 public class MethodMemory 34 public class MethodMemory
35 { 35 {
36 public byte[] MethodBuffer; 36 public byte[] MethodBuffer;
37 public List<ClassRecord> Classes = new List<ClassRecord>(); 37 public List<ClassRecord> Classes = new List<ClassRecord>();
38 public int NextMethodPC = 0; 38 public int NextMethodPC = 0;
39 public int Methodcount = 0; 39 public int Methodcount = 0;
40 40
41 public MethodMemory() 41 public MethodMemory()
42 { 42 {
43 MethodBuffer = new byte[20000]; 43 MethodBuffer = new byte[20000];
44 } 44 }
45 } 45 }
46} 46}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Object.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Object.cs
index 6a0a1a4..8acb2bd 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Object.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Object.cs
@@ -1,37 +1,37 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.Scripting.EmbeddedJVM
33{ 33{
34 public class Object 34 public class Object
35 { 35 {
36 } 36 }
37} 37}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Stack.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Stack.cs
index 74f0a7f..7c12678 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Stack.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Stack.cs
@@ -1,42 +1,42 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.Scripting.EmbeddedJVM
33{ 33{
34 public class Stack 34 public class Stack
35 { 35 {
36 public Stack<StackFrame> StackFrames = new Stack<StackFrame>(); 36 public Stack<StackFrame> StackFrames = new Stack<StackFrame>();
37 37
38 public Stack() 38 public Stack()
39 { 39 {
40 } 40 }
41 } 41 }
42} 42}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/StackFrame.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/StackFrame.cs
index 1072395..76257b8 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/StackFrame.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/StackFrame.cs
@@ -1,49 +1,49 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.Scripting.EmbeddedJVM.Types;
32 32
33namespace OpenSim.Region.Scripting.EmbeddedJVM 33namespace OpenSim.Region.Scripting.EmbeddedJVM
34{ 34{
35 public class StackFrame 35 public class StackFrame
36 { 36 {
37 public BaseType[] LocalVariables; 37 public BaseType[] LocalVariables;
38 public Stack<BaseType> OpStack = new Stack<BaseType>(); 38 public Stack<BaseType> OpStack = new Stack<BaseType>();
39 39
40 public int ReturnPC = 0; 40 public int ReturnPC = 0;
41 public ClassRecord CallingClass = null; 41 public ClassRecord CallingClass = null;
42 42
43 public StackFrame() 43 public StackFrame()
44 { 44 {
45 LocalVariables = new BaseType[20]; 45 LocalVariables = new BaseType[20];
46 } 46 }
47 47
48 } 48 }
49} 49}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
index 59f3042..eda2640 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JVM/Thread.cs
@@ -1,119 +1,119 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.Scripting.EmbeddedJVM.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Scripting; 36using OpenSim.Region.Scripting;
37 37
38namespace OpenSim.Region.Scripting.EmbeddedJVM 38namespace OpenSim.Region.Scripting.EmbeddedJVM
39{ 39{
40 public partial class Thread 40 public partial class Thread
41 { 41 {
42 // Is this smart? 42 // Is this smart?
43 public static MainMemory GlobalMemory; 43 public static MainMemory GlobalMemory;
44 public static Scene World; 44 public static Scene World;
45 private int PC = 0; 45 private int PC = 0;
46 private Stack stack; 46 private Stack stack;
47 private Interpreter mInterpreter; 47 private Interpreter mInterpreter;
48 public ClassRecord currentClass; 48 public ClassRecord currentClass;
49 public ClassInstance currentInstance; 49 public ClassInstance currentInstance;
50 private StackFrame currentFrame; 50 private StackFrame currentFrame;
51 public int excutionCounter = 0; 51 public int excutionCounter = 0;
52 public bool running = false; 52 public bool running = false;
53 53
54 public ScriptInfo scriptInfo; 54 public ScriptInfo scriptInfo;
55 55
56 public Thread() 56 public Thread()
57 { 57 {
58 this.mInterpreter = new Interpreter(this); 58 this.mInterpreter = new Interpreter(this);
59 this.stack = new Stack(); 59 this.stack = new Stack();
60 } 60 }
61 61
62 public void SetPC(int methodpointer) 62 public void SetPC(int methodpointer)
63 { 63 {
64 //Console.WriteLine("Thread PC has been set to " + methodpointer); 64 //Console.WriteLine("Thread PC has been set to " + methodpointer);
65 PC = methodpointer; 65 PC = methodpointer;
66 } 66 }
67 67
68 public void StartMethod(ClassRecord rec, string methName) 68 public void StartMethod(ClassRecord rec, string methName)
69 { 69 {
70 currentFrame = new StackFrame(); 70 currentFrame = new StackFrame();
71 this.stack.StackFrames.Push(currentFrame); 71 this.stack.StackFrames.Push(currentFrame);
72 this.currentClass = rec; 72 this.currentClass = rec;
73 currentClass.StartMethod(this, methName); 73 currentClass.StartMethod(this, methName);
74 } 74 }
75 75
76 public void StartMethod( string methName) 76 public void StartMethod( string methName)
77 { 77 {
78 currentFrame = new StackFrame(); 78 currentFrame = new StackFrame();
79 this.stack.StackFrames.Push(currentFrame); 79 this.stack.StackFrames.Push(currentFrame);
80 currentClass.StartMethod(this, methName); 80 currentClass.StartMethod(this, methName);
81 } 81 }
82 82
83 public void JumpToStaticVoidMethod(string methName, int returnPC) 83 public void JumpToStaticVoidMethod(string methName, int returnPC)
84 { 84 {
85 currentFrame = new StackFrame(); 85 currentFrame = new StackFrame();
86 currentFrame.ReturnPC = returnPC; 86 currentFrame.ReturnPC = returnPC;
87 this.stack.StackFrames.Push(currentFrame); 87 this.stack.StackFrames.Push(currentFrame);
88 currentClass.StartMethod(this, methName); 88 currentClass.StartMethod(this, methName);
89 } 89 }
90 90
91 public void JumpToStaticParamMethod(string methName, string param, int returnPC) 91 public void JumpToStaticParamMethod(string methName, string param, int returnPC)
92 { 92 {
93 if (param == "I") 93 if (param == "I")
94 { 94 {
95 BaseType bs1 = currentFrame.OpStack.Pop(); 95 BaseType bs1 = currentFrame.OpStack.Pop();
96 currentFrame = new StackFrame(); 96 currentFrame = new StackFrame();
97 currentFrame.ReturnPC = returnPC; 97 currentFrame.ReturnPC = returnPC;
98 this.stack.StackFrames.Push(currentFrame); 98 this.stack.StackFrames.Push(currentFrame);
99 currentFrame.LocalVariables[0] = ((Int)bs1); 99 currentFrame.LocalVariables[0] = ((Int)bs1);
100 currentClass.StartMethod(this, methName); 100 currentClass.StartMethod(this, methName);
101 } 101 }
102 if (param == "F") 102 if (param == "F")
103 { 103 {
104 104
105 } 105 }
106 } 106 }
107 107
108 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) 108 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
109 { 109 {
110 110
111 } 111 }
112 112
113 public bool Excute() 113 public bool Excute()
114 { 114 {
115 excutionCounter++; 115 excutionCounter++;
116 return this.mInterpreter.Excute(); 116 return this.mInterpreter.Excute();
117 } 117 }
118 } 118 }
119} 119}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs
index a884e2b..58cdf49 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs
@@ -1,29 +1,29 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using OpenSim.Region.Scripting; 5using OpenSim.Region.Scripting;
6using OpenSim.Region.Scripting.EmbeddedJVM; 6using OpenSim.Region.Scripting.EmbeddedJVM;
7 7
8namespace OpenSim.Region.Scripting 8namespace OpenSim.Region.Scripting
9{ 9{
10 public class JavaEngine : IScriptCompiler 10 public class JavaEngine : IScriptCompiler
11 { 11 {
12 public string FileExt() 12 public string FileExt()
13 { 13 {
14 return ".java"; 14 return ".java";
15 } 15 }
16 16
17 public Dictionary<string, IScript> compile(string filename) 17 public Dictionary<string, IScript> compile(string filename)
18 { 18 {
19 JVMScript script = new JVMScript(); 19 JVMScript script = new JVMScript();
20 Dictionary<string, IScript> returns = new Dictionary<string, IScript>(); 20 Dictionary<string, IScript> returns = new Dictionary<string, IScript>();
21 21
22 script.LoadScript(filename); 22 script.LoadScript(filename);
23 23
24 returns.Add(filename, script); 24 returns.Add(filename, script);
25 25
26 return returns; 26 return returns;
27 } 27 }
28 } 28 }
29} 29}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
index 8b38951..78c6f67 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
@@ -1,170 +1,170 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using System.IO; 31using System.IO;
32using System.Threading; 32using System.Threading;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Utilities; 35using OpenSim.Framework.Utilities;
36using OpenSim.Region.Scripting; 36using OpenSim.Region.Scripting;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38 38
39namespace OpenSim.Region.Scripting.EmbeddedJVM 39namespace OpenSim.Region.Scripting.EmbeddedJVM
40{ 40{
41 public class JVMScript : IScript 41 public class JVMScript : IScript
42 { 42 {
43 private List<Thread> _threads = new List<Thread>(); 43 private List<Thread> _threads = new List<Thread>();
44 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>(); 44 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
45 private MainMemory _mainMemory; 45 private MainMemory _mainMemory;
46 46
47 ScriptInfo scriptInfo; 47 ScriptInfo scriptInfo;
48 48
49 public void Initialise(ScriptInfo info) 49 public void Initialise(ScriptInfo info)
50 { 50 {
51 scriptInfo = info; 51 scriptInfo = info;
52 52
53 _mainMemory = new MainMemory(); 53 _mainMemory = new MainMemory();
54 Thread.GlobalMemory = this._mainMemory; 54 Thread.GlobalMemory = this._mainMemory;
55 Thread.World = info.world; 55 Thread.World = info.world;
56 CompileScript(); 56 CompileScript();
57 57
58 scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); 58 scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
59 scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); 59 scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
60 } 60 }
61 61
62 void events_OnNewPresence(ScenePresence presence) 62 void events_OnNewPresence(ScenePresence presence)
63 { 63 {
64 for (int i = 0; i < this._threads.Count; i++) 64 for (int i = 0; i < this._threads.Count; i++)
65 { 65 {
66 if (!this._threads[i].running) 66 if (!this._threads[i].running)
67 { 67 {
68 this._threads[i].StartMethod("OnNewPresence"); 68 this._threads[i].StartMethod("OnNewPresence");
69 bool run = true; 69 bool run = true;
70 while (run) 70 while (run)
71 { 71 {
72 run = this._threads[i].Excute(); 72 run = this._threads[i].Excute();
73 } 73 }
74 } 74 }
75 } 75 }
76 } 76 }
77 77
78 void events_OnFrame() 78 void events_OnFrame()
79 { 79 {
80 for (int i = 0; i < this._threads.Count; i++) 80 for (int i = 0; i < this._threads.Count; i++)
81 { 81 {
82 if (!this._threads[i].running) 82 if (!this._threads[i].running)
83 { 83 {
84 this._threads[i].StartMethod("OnFrame"); 84 this._threads[i].StartMethod("OnFrame");
85 bool run = true; 85 bool run = true;
86 while (run) 86 while (run)
87 { 87 {
88 run = this._threads[i].Excute(); 88 run = this._threads[i].Excute();
89 } 89 }
90 } 90 }
91 } 91 }
92 } 92 }
93 93
94 public string getName() 94 public string getName()
95 { 95 {
96 return "JVM Scripting Engine"; 96 return "JVM Scripting Engine";
97 } 97 }
98 98
99 public void LoadScript(string script) 99 public void LoadScript(string script)
100 { 100 {
101 Console.WriteLine("OpenSimJVM - loading new script: " + script); 101 Console.WriteLine("OpenSimJVM - loading new script: " + script);
102 CompileInfo comp = new CompileInfo(); 102 CompileInfo comp = new CompileInfo();
103 comp.script = script; 103 comp.script = script;
104 comp.scriptName = script; 104 comp.scriptName = script;
105 this.CompileScripts.Enqueue(comp); 105 this.CompileScripts.Enqueue(comp);
106 } 106 }
107 107
108 public void CompileScript() 108 public void CompileScript()
109 { 109 {
110 CompileInfo comp = this.CompileScripts.Dequeue(); 110 CompileInfo comp = this.CompileScripts.Dequeue();
111 string script = comp.script; 111 string script = comp.script;
112 string scriptName = comp.scriptName; 112 string scriptName = comp.scriptName;
113 try 113 try
114 { 114 {
115 //need to compile the script into a java class file 115 //need to compile the script into a java class file
116 116
117 //first save it to a java source file 117 //first save it to a java source file
118 TextWriter tw = new StreamWriter(scriptName + ".java"); 118 TextWriter tw = new StreamWriter(scriptName + ".java");
119 tw.WriteLine(script); 119 tw.WriteLine(script);
120 tw.Close(); 120 tw.Close();
121 121
122 //now compile 122 //now compile
123 System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); 123 System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java");
124 // psi.RedirectStandardOutput = true; 124 // psi.RedirectStandardOutput = true;
125 psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; 125 psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
126 psi.UseShellExecute = false; 126 psi.UseShellExecute = false;
127 127
128 System.Diagnostics.Process javacomp; 128 System.Diagnostics.Process javacomp;
129 javacomp = System.Diagnostics.Process.Start(psi); 129 javacomp = System.Diagnostics.Process.Start(psi);
130 javacomp.WaitForExit(); 130 javacomp.WaitForExit();
131 131
132 132
133 //now load in class file 133 //now load in class file
134 ClassRecord class1 = new ClassRecord(); 134 ClassRecord class1 = new ClassRecord();
135 class1.LoadClassFromFile(scriptName + ".class"); 135 class1.LoadClassFromFile(scriptName + ".class");
136 class1.PrintToConsole(); 136 class1.PrintToConsole();
137 //Console.WriteLine(); 137 //Console.WriteLine();
138 this._mainMemory.MethodArea.Classes.Add(class1); 138 this._mainMemory.MethodArea.Classes.Add(class1);
139 class1.AddMethodsToMemory(this._mainMemory.MethodArea); 139 class1.AddMethodsToMemory(this._mainMemory.MethodArea);
140 140
141 Thread newThread = new Thread(); 141 Thread newThread = new Thread();
142 this._threads.Add(newThread); 142 this._threads.Add(newThread);
143 newThread.currentClass = class1; 143 newThread.currentClass = class1;
144 newThread.scriptInfo = scriptInfo; 144 newThread.scriptInfo = scriptInfo;
145 145
146 //now delete the created files 146 //now delete the created files
147 System.IO.File.Delete(scriptName + ".java"); 147 System.IO.File.Delete(scriptName + ".java");
148 System.IO.File.Delete(scriptName + ".class"); 148 System.IO.File.Delete(scriptName + ".class");
149 //this.OnFrame(); 149 //this.OnFrame();
150 } 150 }
151 catch (Exception e) 151 catch (Exception e)
152 { 152 {
153 Console.WriteLine("exception"); 153 Console.WriteLine("exception");
154 Console.WriteLine(e.StackTrace); 154 Console.WriteLine(e.StackTrace);
155 Console.WriteLine(e.Message); 155 Console.WriteLine(e.Message);
156 } 156 }
157 } 157 }
158 158
159 private class CompileInfo 159 private class CompileInfo
160 { 160 {
161 public string script; 161 public string script;
162 public string scriptName; 162 public string scriptName;
163 163
164 public CompileInfo() 164 public CompileInfo()
165 { 165 {
166 166
167 } 167 }
168 } 168 }
169 } 169 }
170} 170}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
index 40e2e22..0c4d623 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types 5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
6{ 6{
7 public class ArrayReference :BaseType 7 public class ArrayReference :BaseType
8 { 8 {
9 } 9 }
10} 10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
index 4ee1720..7fc0a4f 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types 5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
6{ 6{
7 public class BaseType : Object 7 public class BaseType : Object
8 { 8 {
9 } 9 }
10} 10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
index 75d8e41..7718765 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
@@ -1,16 +1,16 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types 5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types
6{ 6{
7 public class ObjectReference : BaseType 7 public class ObjectReference : BaseType
8 { 8 {
9 public ushort Reference; 9 public ushort Reference;
10 10
11 public ObjectReference() 11 public ObjectReference()
12 { 12 {
13 13
14 } 14 }
15 } 15 }
16} 16}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
index f5446dc..5a7b780 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes 5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{ 6{
7 public class Byte : BaseType 7 public class Byte : BaseType
8 { 8 {
9 } 9 }
10} 10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
index 89824b4..c87ee8f 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes 5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{ 6{
7 public class Char : BaseType 7 public class Char : BaseType
8 { 8 {
9 } 9 }
10} 10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
index 2638c20..982e748 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
@@ -1,16 +1,16 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes 5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{ 6{
7 public class Float : BaseType 7 public class Float : BaseType
8 { 8 {
9 public float mValue = 0; 9 public float mValue = 0;
10 10
11 public Float() 11 public Float()
12 { 12 {
13 13
14 } 14 }
15 } 15 }
16} 16}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
index 0155e72..073a9b3 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
@@ -1,16 +1,16 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes 5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{ 6{
7 public class Int : BaseType 7 public class Int : BaseType
8 { 8 {
9 public int mValue = 0; 9 public int mValue = 0;
10 10
11 public Int() 11 public Int()
12 { 12 {
13 13
14 } 14 }
15 } 15 }
16} 16}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs
index 8b957d3..012a00e 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs
@@ -1,140 +1,140 @@
1using System; 1using System;
2using System.Reflection; 2using System.Reflection;
3using System.Reflection.Emit; 3using System.Reflection.Emit;
4using System.Threading; 4using System.Threading;
5 5
6using OpenSim.Region.Scripting; 6using OpenSim.Region.Scripting;
7 7
8namespace OpenSim.ScriptEngines.LSL 8namespace OpenSim.ScriptEngines.LSL
9{ 9{
10 10
11 11
12 public class Engine 12 public class Engine
13 { 13 {
14 public void Start(ScriptInfo WorldAPI) 14 public void Start(ScriptInfo WorldAPI)
15 { 15 {
16 16
17 17
18 18
19 // Create Assembly Name 19 // Create Assembly Name
20 AssemblyName asmName = new AssemblyName(); 20 AssemblyName asmName = new AssemblyName();
21 asmName.Name = "TestAssembly"; 21 asmName.Name = "TestAssembly";
22 22
23 // Create Assembly 23 // Create Assembly
24 AssemblyBuilder asmBuilder = 24 AssemblyBuilder asmBuilder =
25 Thread.GetDomain().DefineDynamicAssembly 25 Thread.GetDomain().DefineDynamicAssembly
26 (asmName, AssemblyBuilderAccess.RunAndSave); 26 (asmName, AssemblyBuilderAccess.RunAndSave);
27 27
28 // Create a module (and save to disk) 28 // Create a module (and save to disk)
29 ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule 29 ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule
30 (asmName.Name, asmName.Name + ".dll"); 30 (asmName.Name, asmName.Name + ".dll");
31 31
32 // Create a Class (/Type) 32 // Create a Class (/Type)
33 TypeBuilder typeBuilder = modBuilder.DefineType( 33 TypeBuilder typeBuilder = modBuilder.DefineType(
34 "MyClass", 34 "MyClass",
35 TypeAttributes.Public, 35 TypeAttributes.Public,
36 typeof(object), 36 typeof(object),
37 new Type[] { typeof(LSL_CLRInterface.LSLScript) }); 37 new Type[] { typeof(LSL_CLRInterface.LSLScript) });
38 38
39 39
40 40
41 /* 41 /*
42 * Generate the IL itself 42 * Generate the IL itself
43 */ 43 */
44 44
45 GenerateIL(WorldAPI, typeBuilder); 45 GenerateIL(WorldAPI, typeBuilder);
46 46
47 47
48 /* 48 /*
49 * Done generating, create a type and run it. 49 * Done generating, create a type and run it.
50 */ 50 */
51 51
52 // Create type object for the class (after defining fields and methods) 52 // Create type object for the class (after defining fields and methods)
53 Type type = typeBuilder.CreateType(); 53 Type type = typeBuilder.CreateType();
54 54
55 asmBuilder.Save("TestAssembly.dll"); 55 asmBuilder.Save("TestAssembly.dll");
56 56
57 // Create an instance we can play with 57 // Create an instance we can play with
58 //LSLScript hello = (LSLScript)Activator.CreateInstance(type); 58 //LSLScript hello = (LSLScript)Activator.CreateInstance(type);
59 LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type); 59 LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type);
60 60
61 // Play with it 61 // Play with it
62 MyScript.event_state_entry("Test"); 62 MyScript.event_state_entry("Test");
63 } 63 }
64 64
65 private void GenerateIL(ScriptInfo WorldAPI, TypeBuilder typeBuilder) 65 private void GenerateIL(ScriptInfo WorldAPI, TypeBuilder typeBuilder)
66 { 66 {
67 67
68 68
69 // For debug 69 // For debug
70 LSO_Parser LSOP = new LSO_Parser(); 70 LSO_Parser LSOP = new LSO_Parser();
71 LSOP.ParseFile("LSO\\CloseToDefault.lso", WorldAPI, ref typeBuilder); 71 LSOP.ParseFile("LSO\\CloseToDefault.lso", WorldAPI, ref typeBuilder);
72 return; 72 return;
73 73
74 74
75 // Override a Method / Function 75 // Override a Method / Function
76 MethodBuilder methodBuilder = typeBuilder.DefineMethod("event_state_entry", 76 MethodBuilder methodBuilder = typeBuilder.DefineMethod("event_state_entry",
77 MethodAttributes.Private | MethodAttributes.Virtual, 77 MethodAttributes.Private | MethodAttributes.Virtual,
78 typeof(void), 78 typeof(void),
79 new Type[] { typeof(object) }); 79 new Type[] { typeof(object) });
80 80
81 typeBuilder.DefineMethodOverride(methodBuilder, 81 typeBuilder.DefineMethodOverride(methodBuilder,
82 typeof(LSL_CLRInterface.LSLScript).GetMethod("event_state_entry")); 82 typeof(LSL_CLRInterface.LSLScript).GetMethod("event_state_entry"));
83 83
84 // Create the IL generator 84 // Create the IL generator
85 ILGenerator il = methodBuilder.GetILGenerator(); 85 ILGenerator il = methodBuilder.GetILGenerator();
86 86
87 87
88 /* 88 /*
89 * TRY 89 * TRY
90 */ 90 */
91 il.BeginExceptionBlock(); 91 il.BeginExceptionBlock();
92 92
93 // Push "Hello World!" string to stack 93 // Push "Hello World!" string to stack
94 il.Emit(OpCodes.Ldstr, "Hello World!"); 94 il.Emit(OpCodes.Ldstr, "Hello World!");
95 95
96 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!"); 96 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
97 il.Emit(OpCodes.Call, typeof(Console).GetMethod 97 il.Emit(OpCodes.Call, typeof(Console).GetMethod
98 ("WriteLine", new Type[] { typeof(string) })); 98 ("WriteLine", new Type[] { typeof(string) }));
99 99
100 //il.EmitCall(OpCodes.Callvirt 100 //il.EmitCall(OpCodes.Callvirt
101 //il.Emit(OpCodes.Call, typeof(WorldAPI).GetMethod 101 //il.Emit(OpCodes.Call, typeof(WorldAPI).GetMethod
102 //("TestFunction")); 102 //("TestFunction"));
103 103
104 104
105 //il.ThrowException(typeof(NotSupportedException)); 105 //il.ThrowException(typeof(NotSupportedException));
106 106
107 107
108 /* 108 /*
109 * CATCH 109 * CATCH
110 */ 110 */
111 il.BeginCatchBlock(typeof(Exception)); 111 il.BeginCatchBlock(typeof(Exception));
112 112
113 // Push "Hello World!" string to stack 113 // Push "Hello World!" string to stack
114 il.Emit(OpCodes.Ldstr, "Something went wrong: "); 114 il.Emit(OpCodes.Ldstr, "Something went wrong: ");
115 115
116 //call void [mscorlib]System.Console::WriteLine(string) 116 //call void [mscorlib]System.Console::WriteLine(string)
117 il.Emit(OpCodes.Call, typeof(Console).GetMethod 117 il.Emit(OpCodes.Call, typeof(Console).GetMethod
118 ("Write", new Type[] { typeof(string) })); 118 ("Write", new Type[] { typeof(string) }));
119 119
120 //callvirt instance string [mscorlib]System.Exception::get_Message() 120 //callvirt instance string [mscorlib]System.Exception::get_Message()
121 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod 121 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
122 ("get_Message")); 122 ("get_Message"));
123 123
124 //call void [mscorlib]System.Console::WriteLine(string) 124 //call void [mscorlib]System.Console::WriteLine(string)
125 il.Emit(OpCodes.Call, typeof(Console).GetMethod 125 il.Emit(OpCodes.Call, typeof(Console).GetMethod
126 ("WriteLine", new Type[] { typeof(string) })); 126 ("WriteLine", new Type[] { typeof(string) }));
127 127
128 /* 128 /*
129 * END TRY 129 * END TRY
130 */ 130 */
131 il.EndExceptionBlock(); 131 il.EndExceptionBlock();
132 132
133 133
134 // Push "Return from current method, with return value if present" to stack 134 // Push "Return from current method, with return value if present" to stack
135 il.Emit(OpCodes.Ret); 135 il.Emit(OpCodes.Ret);
136 136
137 137
138 } 138 }
139 } 139 }
140} 140}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs
index dc612ff..57bbf11 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs
@@ -1,51 +1,51 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.ScriptEngines.LSL 5namespace OpenSim.ScriptEngines.LSL
6{ 6{
7 public class LSL_CLRInterface 7 public class LSL_CLRInterface
8 { 8 {
9 public interface LSLScript 9 public interface LSLScript
10 { 10 {
11 //public virtual void Run(object arg) 11 //public virtual void Run(object arg)
12 //{ 12 //{
13 //} 13 //}
14 //void Run(object arg); 14 //void Run(object arg);
15 15
16 void event_state_entry(object arg); 16 void event_state_entry(object arg);
17 //void event_state_exit(); 17 //void event_state_exit();
18 void event_touch_start(object arg); 18 void event_touch_start(object arg);
19 //void event_touch(); 19 //void event_touch();
20 //void event_touch_end(); 20 //void event_touch_end();
21 //void event_collision_start(); 21 //void event_collision_start();
22 //void event_collision(); 22 //void event_collision();
23 //void event_collision_end(); 23 //void event_collision_end();
24 //void event_land_collision_start(); 24 //void event_land_collision_start();
25 //void event_land_collision(); 25 //void event_land_collision();
26 //void event_land_collision_end(); 26 //void event_land_collision_end();
27 //void event_timer(); 27 //void event_timer();
28 //void event_listen(); 28 //void event_listen();
29 //void event_on_rez(); 29 //void event_on_rez();
30 //void event_sensor(); 30 //void event_sensor();
31 //void event_no_sensor(); 31 //void event_no_sensor();
32 //void event_control(); 32 //void event_control();
33 //void event_money(); 33 //void event_money();
34 //void event_email(); 34 //void event_email();
35 //void event_at_target(); 35 //void event_at_target();
36 //void event_not_at_target(); 36 //void event_not_at_target();
37 //void event_at_rot_target(); 37 //void event_at_rot_target();
38 //void event_not_at_rot_target(); 38 //void event_not_at_rot_target();
39 //void event_run_time_permissions(); 39 //void event_run_time_permissions();
40 //void event_changed(); 40 //void event_changed();
41 //void event_attach(); 41 //void event_attach();
42 //void event_dataserver(); 42 //void event_dataserver();
43 //void event_link_message(); 43 //void event_link_message();
44 //void event_moving_start(); 44 //void event_moving_start();
45 //void event_moving_end(); 45 //void event_moving_end();
46 //void event_object_rez(); 46 //void event_object_rez();
47 //void event_remote_data(); 47 //void event_remote_data();
48 //void event_http_response(); 48 //void event_http_response();
49 } 49 }
50 } 50 }
51} 51}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs
index edeccdd..b45abe0 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs
@@ -1,485 +1,485 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.ScriptEngines.LSL 5namespace OpenSim.ScriptEngines.LSL
6{ 6{
7 static class LSO_Enums 7 static class LSO_Enums
8 { 8 {
9 9
10 public enum Variable_Type_Codes 10 public enum Variable_Type_Codes
11 { 11 {
12 Void = 0, 12 Void = 0,
13 Integer = 1, 13 Integer = 1,
14 Float = 2, 14 Float = 2,
15 String = 3, 15 String = 3,
16 Key = 4, 16 Key = 4,
17 Vector = 5, 17 Vector = 5,
18 Rotation = 6, 18 Rotation = 6,
19 List = 7 19 List = 7
20 } 20 }
21 public enum Event_Mask_Values 21 public enum Event_Mask_Values
22 { 22 {
23 state_entry = 0, 23 state_entry = 0,
24 state_exit = 1, 24 state_exit = 1,
25 touch_start = 2, 25 touch_start = 2,
26 touch = 3, 26 touch = 3,
27 touch_end = 4, 27 touch_end = 4,
28 collision_start = 5, 28 collision_start = 5,
29 collision = 6, 29 collision = 6,
30 collision_end = 7, 30 collision_end = 7,
31 land_collision_start = 8, 31 land_collision_start = 8,
32 land_collision = 9, 32 land_collision = 9,
33 land_collision_end = 10, 33 land_collision_end = 10,
34 timer = 11, 34 timer = 11,
35 listen = 12, 35 listen = 12,
36 on_rez = 13, 36 on_rez = 13,
37 sensor = 14, 37 sensor = 14,
38 no_sensor = 15, 38 no_sensor = 15,
39 control = 16, 39 control = 16,
40 money = 17, 40 money = 17,
41 email = 18, 41 email = 18,
42 at_target = 19, 42 at_target = 19,
43 not_at_target = 20, 43 not_at_target = 20,
44 at_rot_target = 21, 44 at_rot_target = 21,
45 not_at_rot_target = 22, 45 not_at_rot_target = 22,
46 run_time_permissions = 23, 46 run_time_permissions = 23,
47 changed = 24, 47 changed = 24,
48 attach = 25, 48 attach = 25,
49 dataserver = 26, 49 dataserver = 26,
50 link_message = 27, 50 link_message = 27,
51 moving_start = 28, 51 moving_start = 28,
52 moving_end = 29, 52 moving_end = 29,
53 object_rez = 30, 53 object_rez = 30,
54 remote_data = 31, 54 remote_data = 31,
55 http_response = 32 55 http_response = 32
56 } 56 }
57 public enum Operation_Table 57 public enum Operation_Table
58 { 58 {
59 NOOP = 0x0, 59 NOOP = 0x0,
60 POP = 0x1, 60 POP = 0x1,
61 POPS = 0x2, 61 POPS = 0x2,
62 POPL = 0x3, 62 POPL = 0x3,
63 POPV = 0x4, 63 POPV = 0x4,
64 POPQ = 0x5, 64 POPQ = 0x5,
65 POPARG = 0x6, 65 POPARG = 0x6,
66 POPIP = 0x7, 66 POPIP = 0x7,
67 POPBP = 0x8, 67 POPBP = 0x8,
68 POPSP = 0x9, 68 POPSP = 0x9,
69 POPSLR = 0xa, 69 POPSLR = 0xa,
70 DUP = 0x20, 70 DUP = 0x20,
71 DUPS = 0x21, 71 DUPS = 0x21,
72 DUPL = 0x22, 72 DUPL = 0x22,
73 DUPV = 0x23, 73 DUPV = 0x23,
74 DUPQ = 0x24, 74 DUPQ = 0x24,
75 STORE = 0x30, 75 STORE = 0x30,
76 STORES = 0x31, 76 STORES = 0x31,
77 STOREL = 0x32, 77 STOREL = 0x32,
78 STOREV = 0x33, 78 STOREV = 0x33,
79 STOREQ = 0x34, 79 STOREQ = 0x34,
80 STOREG = 0x35, 80 STOREG = 0x35,
81 STOREGS = 0x36, 81 STOREGS = 0x36,
82 STOREGL = 0x37, 82 STOREGL = 0x37,
83 STOREGV = 0x38, 83 STOREGV = 0x38,
84 STOREGQ = 0x39, 84 STOREGQ = 0x39,
85 LOADP = 0x3a, 85 LOADP = 0x3a,
86 LOADSP = 0x3b, 86 LOADSP = 0x3b,
87 LOADLP = 0x3c, 87 LOADLP = 0x3c,
88 LOADVP = 0x3d, 88 LOADVP = 0x3d,
89 LOADQP = 0x3e, 89 LOADQP = 0x3e,
90 LOADGP = 0x3f, 90 LOADGP = 0x3f,
91 LOADGSP = 0x40, 91 LOADGSP = 0x40,
92 LOADGLP = 0x41, 92 LOADGLP = 0x41,
93 LOADGVP = 0x42, 93 LOADGVP = 0x42,
94 LOADGQP = 0x43, 94 LOADGQP = 0x43,
95 PUSH = 0x50, 95 PUSH = 0x50,
96 PUSHS = 0x51, 96 PUSHS = 0x51,
97 PUSHL = 0x52, 97 PUSHL = 0x52,
98 PUSHV = 0x53, 98 PUSHV = 0x53,
99 PUSHQ = 0x54, 99 PUSHQ = 0x54,
100 PUSHG = 0x55, 100 PUSHG = 0x55,
101 PUSHGS = 0x56, 101 PUSHGS = 0x56,
102 PUSHGL = 0x57, 102 PUSHGL = 0x57,
103 PUSHGV = 0x58, 103 PUSHGV = 0x58,
104 PUSHGQ = 0x59, 104 PUSHGQ = 0x59,
105 PUSHIP = 0x5a, 105 PUSHIP = 0x5a,
106 PUSHBP = 0x5b, 106 PUSHBP = 0x5b,
107 PUSHSP = 0x5c, 107 PUSHSP = 0x5c,
108 PUSHARGB = 0x5d, 108 PUSHARGB = 0x5d,
109 PUSHARGI = 0x5e, 109 PUSHARGI = 0x5e,
110 PUSHARGF = 0x5f, 110 PUSHARGF = 0x5f,
111 PUSHARGS = 0x60, 111 PUSHARGS = 0x60,
112 PUSHARGV = 0x61, 112 PUSHARGV = 0x61,
113 PUSHARGQ = 0x62, 113 PUSHARGQ = 0x62,
114 PUSHE = 0x63, 114 PUSHE = 0x63,
115 PUSHEV = 0x64, 115 PUSHEV = 0x64,
116 PUSHEQ = 0x65, 116 PUSHEQ = 0x65,
117 PUSHARGE = 0x66, 117 PUSHARGE = 0x66,
118 ADD = 0x70, 118 ADD = 0x70,
119 SUB = 0x71, 119 SUB = 0x71,
120 MUL = 0x72, 120 MUL = 0x72,
121 DIV = 0x73, 121 DIV = 0x73,
122 MOD = 0x74, 122 MOD = 0x74,
123 EQ = 0x75, 123 EQ = 0x75,
124 NEQ = 0x76, 124 NEQ = 0x76,
125 LEQ = 0x77, 125 LEQ = 0x77,
126 GEQ = 0x78, 126 GEQ = 0x78,
127 LESS = 0x79, 127 LESS = 0x79,
128 GREATER = 0x7a, 128 GREATER = 0x7a,
129 BITAND = 0x7b, 129 BITAND = 0x7b,
130 BITOR = 0x7c, 130 BITOR = 0x7c,
131 BITXOR = 0x7d, 131 BITXOR = 0x7d,
132 BOOLAND = 0x7e, 132 BOOLAND = 0x7e,
133 BOOLOR = 0x7f, 133 BOOLOR = 0x7f,
134 NEG = 0x80, 134 NEG = 0x80,
135 BITNOT = 0x81, 135 BITNOT = 0x81,
136 BOOLNOT = 0x82, 136 BOOLNOT = 0x82,
137 JUMP = 0x90, 137 JUMP = 0x90,
138 JUMPIF = 0x91, 138 JUMPIF = 0x91,
139 JUMPNIF = 0x92, 139 JUMPNIF = 0x92,
140 STATE = 0x93, 140 STATE = 0x93,
141 CALL = 0x94, 141 CALL = 0x94,
142 RETURN = 0x95, 142 RETURN = 0x95,
143 CAST = 0xa0, 143 CAST = 0xa0,
144 STACKTOS = 0xb0, 144 STACKTOS = 0xb0,
145 STACKTOL = 0xb1, 145 STACKTOL = 0xb1,
146 PRINT = 0xc0, 146 PRINT = 0xc0,
147 CALLLIB = 0xd0, 147 CALLLIB = 0xd0,
148 CALLLIB_TWO_BYTE = 0xd1, 148 CALLLIB_TWO_BYTE = 0xd1,
149 SHL = 0xe0, 149 SHL = 0xe0,
150 SHR = 0xe1 150 SHR = 0xe1
151 } 151 }
152 public enum BuiltIn_Functions 152 public enum BuiltIn_Functions
153 { 153 {
154 llSin = 0, 154 llSin = 0,
155 llCos = 1, 155 llCos = 1,
156 llTan = 2, 156 llTan = 2,
157 llAtan2 = 3, 157 llAtan2 = 3,
158 llSqrt = 4, 158 llSqrt = 4,
159 llPow = 5, 159 llPow = 5,
160 llAbs = 6, 160 llAbs = 6,
161 llFabs = 7, 161 llFabs = 7,
162 llFrand = 8, 162 llFrand = 8,
163 llFloor = 9, 163 llFloor = 9,
164 llCeil = 10, 164 llCeil = 10,
165 llRound = 11, 165 llRound = 11,
166 llVecMag = 12, 166 llVecMag = 12,
167 llVecNorm = 13, 167 llVecNorm = 13,
168 llVecDist = 14, 168 llVecDist = 14,
169 llRot2Euler = 15, 169 llRot2Euler = 15,
170 llEuler2Rot = 16, 170 llEuler2Rot = 16,
171 llAxes2Rot = 17, 171 llAxes2Rot = 17,
172 llRot2Fwd = 18, 172 llRot2Fwd = 18,
173 llRot2Left = 19, 173 llRot2Left = 19,
174 llRot2Up = 20, 174 llRot2Up = 20,
175 llRotBetween = 21, 175 llRotBetween = 21,
176 llWhisper = 22, 176 llWhisper = 22,
177 llSay = 23, 177 llSay = 23,
178 llShout = 24, 178 llShout = 24,
179 llListen = 25, 179 llListen = 25,
180 llListenControl = 26, 180 llListenControl = 26,
181 llListenRemove = 27, 181 llListenRemove = 27,
182 llSensor = 28, 182 llSensor = 28,
183 llSensorRepeat = 29, 183 llSensorRepeat = 29,
184 llSensorRemove = 30, 184 llSensorRemove = 30,
185 llDetectedName = 31, 185 llDetectedName = 31,
186 llDetectedKey = 32, 186 llDetectedKey = 32,
187 llDetectedOwner = 33, 187 llDetectedOwner = 33,
188 llDetectedType = 34, 188 llDetectedType = 34,
189 llDetectedPos = 35, 189 llDetectedPos = 35,
190 llDetectedVel = 36, 190 llDetectedVel = 36,
191 llDetectedGrab = 37, 191 llDetectedGrab = 37,
192 llDetectedRot = 38, 192 llDetectedRot = 38,
193 llDetectedGroup = 39, 193 llDetectedGroup = 39,
194 llDetectedLinkNumber = 40, 194 llDetectedLinkNumber = 40,
195 llDie = 41, 195 llDie = 41,
196 llGround = 42, 196 llGround = 42,
197 llCloud = 43, 197 llCloud = 43,
198 llWind = 44, 198 llWind = 44,
199 llSetStatus = 45, 199 llSetStatus = 45,
200 llGetStatus = 46, 200 llGetStatus = 46,
201 llSetScale = 47, 201 llSetScale = 47,
202 llGetScale = 48, 202 llGetScale = 48,
203 llSetColor = 49, 203 llSetColor = 49,
204 llGetAlpha = 50, 204 llGetAlpha = 50,
205 llSetAlpha = 51, 205 llSetAlpha = 51,
206 llGetColor = 52, 206 llGetColor = 52,
207 llSetTexture = 53, 207 llSetTexture = 53,
208 llScaleTexture = 54, 208 llScaleTexture = 54,
209 llOffsetTexture = 55, 209 llOffsetTexture = 55,
210 llRotateTexture = 56, 210 llRotateTexture = 56,
211 llGetTexture = 57, 211 llGetTexture = 57,
212 llSetPos = 58, 212 llSetPos = 58,
213 llGetPos = 59, 213 llGetPos = 59,
214 llGetLocalPos = 60, 214 llGetLocalPos = 60,
215 llSetRot = 61, 215 llSetRot = 61,
216 llGetRot = 62, 216 llGetRot = 62,
217 llGetLocalRot = 63, 217 llGetLocalRot = 63,
218 llSetForce = 64, 218 llSetForce = 64,
219 llGetForce = 65, 219 llGetForce = 65,
220 llTarget = 66, 220 llTarget = 66,
221 llTargetRemove = 67, 221 llTargetRemove = 67,
222 llRotTarget = 68, 222 llRotTarget = 68,
223 llRotTargetRemove = 69, 223 llRotTargetRemove = 69,
224 llMoveToTarget = 70, 224 llMoveToTarget = 70,
225 llStopMoveToTarget = 71, 225 llStopMoveToTarget = 71,
226 llApplyImpulse = 72, 226 llApplyImpulse = 72,
227 llApplyRotationalImpulse = 73, 227 llApplyRotationalImpulse = 73,
228 llSetTorque = 74, 228 llSetTorque = 74,
229 llGetTorque = 75, 229 llGetTorque = 75,
230 llSetForceAndTorque = 76, 230 llSetForceAndTorque = 76,
231 llGetVel = 77, 231 llGetVel = 77,
232 llGetAccel = 78, 232 llGetAccel = 78,
233 llGetOmega = 79, 233 llGetOmega = 79,
234 llGetTimeOfDay = 80, 234 llGetTimeOfDay = 80,
235 llGetWallclock = 81, 235 llGetWallclock = 81,
236 llGetTime = 82, 236 llGetTime = 82,
237 llResetTime = 83, 237 llResetTime = 83,
238 llGetAndResetTime = 84, 238 llGetAndResetTime = 84,
239 llSound = 85, 239 llSound = 85,
240 llPlaySound = 86, 240 llPlaySound = 86,
241 llLoopSound = 87, 241 llLoopSound = 87,
242 llLoopSoundMaster = 88, 242 llLoopSoundMaster = 88,
243 llLoopSoundSlave = 89, 243 llLoopSoundSlave = 89,
244 llPlaySoundSlave = 90, 244 llPlaySoundSlave = 90,
245 llTriggerSound = 91, 245 llTriggerSound = 91,
246 llStopSound = 92, 246 llStopSound = 92,
247 llPreloadSound = 93, 247 llPreloadSound = 93,
248 llGetSubString = 94, 248 llGetSubString = 94,
249 llDeleteSubString = 95, 249 llDeleteSubString = 95,
250 llInsertString = 96, 250 llInsertString = 96,
251 llToUpper = 97, 251 llToUpper = 97,
252 llToLower = 98, 252 llToLower = 98,
253 llGiveMoney = 99, 253 llGiveMoney = 99,
254 llMakeExplosion = 100, 254 llMakeExplosion = 100,
255 llMakeFountain = 101, 255 llMakeFountain = 101,
256 llMakeSmoke = 102, 256 llMakeSmoke = 102,
257 llMakeFire = 103, 257 llMakeFire = 103,
258 llRezObject = 104, 258 llRezObject = 104,
259 llLookAt = 105, 259 llLookAt = 105,
260 llStopLookAt = 106, 260 llStopLookAt = 106,
261 llSetTimerEvent = 107, 261 llSetTimerEvent = 107,
262 llSleep = 108, 262 llSleep = 108,
263 llGetMass = 109, 263 llGetMass = 109,
264 llCollisionFilter = 110, 264 llCollisionFilter = 110,
265 llTakeControls = 111, 265 llTakeControls = 111,
266 llReleaseControls = 112, 266 llReleaseControls = 112,
267 llAttachToAvatar = 113, 267 llAttachToAvatar = 113,
268 llDetachFromAvatar = 114, 268 llDetachFromAvatar = 114,
269 llTakeCamera = 115, 269 llTakeCamera = 115,
270 llReleaseCamera = 116, 270 llReleaseCamera = 116,
271 llGetOwner = 117, 271 llGetOwner = 117,
272 llInstantMessage = 118, 272 llInstantMessage = 118,
273 llEmail = 119, 273 llEmail = 119,
274 llGetNextEmail = 120, 274 llGetNextEmail = 120,
275 llGetKey = 121, 275 llGetKey = 121,
276 llSetBuoyancy = 122, 276 llSetBuoyancy = 122,
277 llSetHoverHeight = 123, 277 llSetHoverHeight = 123,
278 llStopHover = 124, 278 llStopHover = 124,
279 llMinEventDelay = 125, 279 llMinEventDelay = 125,
280 llSoundPreload = 126, 280 llSoundPreload = 126,
281 llRotLookAt = 127, 281 llRotLookAt = 127,
282 llStringLength = 128, 282 llStringLength = 128,
283 llStartAnimation = 129, 283 llStartAnimation = 129,
284 llStopAnimation = 130, 284 llStopAnimation = 130,
285 llPointAt = 131, 285 llPointAt = 131,
286 llStopPointAt = 132, 286 llStopPointAt = 132,
287 llTargetOmega = 133, 287 llTargetOmega = 133,
288 llGetStartParameter = 134, 288 llGetStartParameter = 134,
289 llGodLikeRezObject = 135, 289 llGodLikeRezObject = 135,
290 llRequestPermissions = 136, 290 llRequestPermissions = 136,
291 llGetPermissionsKey = 137, 291 llGetPermissionsKey = 137,
292 llGetPermissions = 138, 292 llGetPermissions = 138,
293 llGetLinkNumber = 139, 293 llGetLinkNumber = 139,
294 llSetLinkColor = 140, 294 llSetLinkColor = 140,
295 llCreateLink = 141, 295 llCreateLink = 141,
296 llBreakLink = 142, 296 llBreakLink = 142,
297 llBreakAllLinks = 143, 297 llBreakAllLinks = 143,
298 llGetLinkKey = 144, 298 llGetLinkKey = 144,
299 llGetLinkName = 145, 299 llGetLinkName = 145,
300 llGetInventoryNumber = 146, 300 llGetInventoryNumber = 146,
301 llGetInventoryName = 147, 301 llGetInventoryName = 147,
302 llSetScriptState = 148, 302 llSetScriptState = 148,
303 llGetEnergy = 149, 303 llGetEnergy = 149,
304 llGiveInventory = 150, 304 llGiveInventory = 150,
305 llRemoveInventory = 151, 305 llRemoveInventory = 151,
306 llSetText = 152, 306 llSetText = 152,
307 llWater = 153, 307 llWater = 153,
308 llPassTouches = 154, 308 llPassTouches = 154,
309 llRequestAgentData = 155, 309 llRequestAgentData = 155,
310 llRequestInventoryData = 156, 310 llRequestInventoryData = 156,
311 llSetDamage = 157, 311 llSetDamage = 157,
312 llTeleportAgentHome = 158, 312 llTeleportAgentHome = 158,
313 llModifyLand = 159, 313 llModifyLand = 159,
314 llCollisionSound = 160, 314 llCollisionSound = 160,
315 llCollisionSprite = 161, 315 llCollisionSprite = 161,
316 llGetAnimation = 162, 316 llGetAnimation = 162,
317 llResetScript = 163, 317 llResetScript = 163,
318 llMessageLinked = 164, 318 llMessageLinked = 164,
319 llPushObject = 165, 319 llPushObject = 165,
320 llPassCollisions = 166, 320 llPassCollisions = 166,
321 llGetScriptName = 167, 321 llGetScriptName = 167,
322 llGetNumberOfSides = 168, 322 llGetNumberOfSides = 168,
323 llAxisAngle2Rot = 169, 323 llAxisAngle2Rot = 169,
324 llRot2Axis = 170, 324 llRot2Axis = 170,
325 llRot2Angle = 171, 325 llRot2Angle = 171,
326 llAcos = 172, 326 llAcos = 172,
327 llAsin = 173, 327 llAsin = 173,
328 llAngleBetween = 174, 328 llAngleBetween = 174,
329 llGetInventoryKey = 175, 329 llGetInventoryKey = 175,
330 llAllowInventoryDrop = 176, 330 llAllowInventoryDrop = 176,
331 llGetSunDirection = 177, 331 llGetSunDirection = 177,
332 llGetTextureOffset = 178, 332 llGetTextureOffset = 178,
333 llGetTextureScale = 179, 333 llGetTextureScale = 179,
334 llGetTextureRot = 180, 334 llGetTextureRot = 180,
335 llSubStringIndex = 181, 335 llSubStringIndex = 181,
336 llGetOwnerKey = 182, 336 llGetOwnerKey = 182,
337 llGetCenterOfMass = 183, 337 llGetCenterOfMass = 183,
338 llListSort = 184, 338 llListSort = 184,
339 llGetListLength = 185, 339 llGetListLength = 185,
340 llList2Integer = 186, 340 llList2Integer = 186,
341 llList2Float = 187, 341 llList2Float = 187,
342 llList2String = 188, 342 llList2String = 188,
343 llList2Key = 189, 343 llList2Key = 189,
344 llList2Vector = 190, 344 llList2Vector = 190,
345 llList2Rot = 191, 345 llList2Rot = 191,
346 llList2List = 192, 346 llList2List = 192,
347 llDeleteSubList = 193, 347 llDeleteSubList = 193,
348 llGetListEntryType = 194, 348 llGetListEntryType = 194,
349 llList2CSV = 195, 349 llList2CSV = 195,
350 llCSV2List = 196, 350 llCSV2List = 196,
351 llListRandomize = 197, 351 llListRandomize = 197,
352 llList2ListStrided = 198, 352 llList2ListStrided = 198,
353 llGetRegionCorner = 199, 353 llGetRegionCorner = 199,
354 llListInsertList = 200, 354 llListInsertList = 200,
355 llListFindList = 201, 355 llListFindList = 201,
356 llGetObjectName = 202, 356 llGetObjectName = 202,
357 llSetObjectName = 203, 357 llSetObjectName = 203,
358 llGetDate = 204, 358 llGetDate = 204,
359 llEdgeOfWorld = 205, 359 llEdgeOfWorld = 205,
360 llGetAgentInfo = 206, 360 llGetAgentInfo = 206,
361 llAdjustSoundVolume = 207, 361 llAdjustSoundVolume = 207,
362 llSetSoundQueueing = 208, 362 llSetSoundQueueing = 208,
363 llSetSoundRadius = 209, 363 llSetSoundRadius = 209,
364 llKey2Name = 210, 364 llKey2Name = 210,
365 llSetTextureAnim = 211, 365 llSetTextureAnim = 211,
366 llTriggerSoundLimited = 212, 366 llTriggerSoundLimited = 212,
367 llEjectFromLand = 213, 367 llEjectFromLand = 213,
368 llParseString2List = 214, 368 llParseString2List = 214,
369 llOverMyLand = 215, 369 llOverMyLand = 215,
370 llGetLandOwnerAt = 216, 370 llGetLandOwnerAt = 216,
371 llGetNotecardLine = 217, 371 llGetNotecardLine = 217,
372 llGetAgentSize = 218, 372 llGetAgentSize = 218,
373 llSameGroup = 219, 373 llSameGroup = 219,
374 llUnSit = 220, 374 llUnSit = 220,
375 llGroundSlope = 221, 375 llGroundSlope = 221,
376 llGroundNormal = 222, 376 llGroundNormal = 222,
377 llGroundContour = 223, 377 llGroundContour = 223,
378 llGetAttached = 224, 378 llGetAttached = 224,
379 llGetFreeMemory = 225, 379 llGetFreeMemory = 225,
380 llGetRegionName = 226, 380 llGetRegionName = 226,
381 llGetRegionTimeDilation = 227, 381 llGetRegionTimeDilation = 227,
382 llGetRegionFPS = 228, 382 llGetRegionFPS = 228,
383 llParticleSystem = 229, 383 llParticleSystem = 229,
384 llGroundRepel = 230, 384 llGroundRepel = 230,
385 llGiveInventoryList = 231, 385 llGiveInventoryList = 231,
386 llSetVehicleType = 232, 386 llSetVehicleType = 232,
387 llSetVehicleFloatParam = 233, 387 llSetVehicleFloatParam = 233,
388 llSetVehicleVectorParam = 234, 388 llSetVehicleVectorParam = 234,
389 llSetVehicleRotationParam = 235, 389 llSetVehicleRotationParam = 235,
390 llSetVehicleFlags = 236, 390 llSetVehicleFlags = 236,
391 llRemoveVehicleFlags = 237, 391 llRemoveVehicleFlags = 237,
392 llSitTarget = 238, 392 llSitTarget = 238,
393 llAvatarOnSitTarget = 239, 393 llAvatarOnSitTarget = 239,
394 llAddToLandPassList = 240, 394 llAddToLandPassList = 240,
395 llSetTouchText = 241, 395 llSetTouchText = 241,
396 llSetSitText = 242, 396 llSetSitText = 242,
397 llSetCameraEyeOffset = 243, 397 llSetCameraEyeOffset = 243,
398 llSetCameraAtOffset = 244, 398 llSetCameraAtOffset = 244,
399 llDumpList2String = 245, 399 llDumpList2String = 245,
400 llScriptDanger = 246, 400 llScriptDanger = 246,
401 llDialog = 247, 401 llDialog = 247,
402 llVolumeDetect = 248, 402 llVolumeDetect = 248,
403 llResetOtherScript = 249, 403 llResetOtherScript = 249,
404 llGetScriptState = 250, 404 llGetScriptState = 250,
405 llRemoteLoadScript = 251, 405 llRemoteLoadScript = 251,
406 llSetRemoteScriptAccessPin = 252, 406 llSetRemoteScriptAccessPin = 252,
407 llRemoteLoadScriptPin = 253, 407 llRemoteLoadScriptPin = 253,
408 llOpenRemoteDataChannel = 254, 408 llOpenRemoteDataChannel = 254,
409 llSendRemoteData = 255, 409 llSendRemoteData = 255,
410 llRemoteDataReply = 256, 410 llRemoteDataReply = 256,
411 llCloseRemoteDataChannel = 257, 411 llCloseRemoteDataChannel = 257,
412 llMD5String = 258, 412 llMD5String = 258,
413 llSetPrimitiveParams = 259, 413 llSetPrimitiveParams = 259,
414 llStringToBase64 = 260, 414 llStringToBase64 = 260,
415 llBase64ToString = 261, 415 llBase64ToString = 261,
416 llXorBase64Strings = 262, 416 llXorBase64Strings = 262,
417 llRemoteDataSetRegion = 263, 417 llRemoteDataSetRegion = 263,
418 llLog10 = 264, 418 llLog10 = 264,
419 llLog = 265, 419 llLog = 265,
420 llGetAnimationList = 266, 420 llGetAnimationList = 266,
421 llSetParcelMusicURL = 267, 421 llSetParcelMusicURL = 267,
422 llGetRootPosition = 268, 422 llGetRootPosition = 268,
423 llGetRootRotation = 269, 423 llGetRootRotation = 269,
424 llGetObjectDesc = 270, 424 llGetObjectDesc = 270,
425 llSetObjectDesc = 271, 425 llSetObjectDesc = 271,
426 llGetCreator = 272, 426 llGetCreator = 272,
427 llGetTimestamp = 273, 427 llGetTimestamp = 273,
428 llSetLinkAlpha = 274, 428 llSetLinkAlpha = 274,
429 llGetNumberOfPrims = 275, 429 llGetNumberOfPrims = 275,
430 llGetNumberOfNotecardLines = 276, 430 llGetNumberOfNotecardLines = 276,
431 llGetBoundingBox = 277, 431 llGetBoundingBox = 277,
432 llGetGeometricCenter = 278, 432 llGetGeometricCenter = 278,
433 llGetPrimitiveParams = 279, 433 llGetPrimitiveParams = 279,
434 llIntegerToBase64 = 280, 434 llIntegerToBase64 = 280,
435 llBase64ToInteger = 281, 435 llBase64ToInteger = 281,
436 llGetGMTclock = 282, 436 llGetGMTclock = 282,
437 llGetSimulatorHostname = 283, 437 llGetSimulatorHostname = 283,
438 llSetLocalRot = 284, 438 llSetLocalRot = 284,
439 llParseStringKeepNulls = 285, 439 llParseStringKeepNulls = 285,
440 llRezAtRoot = 286, 440 llRezAtRoot = 286,
441 llGetObjectPermMask = 287, 441 llGetObjectPermMask = 287,
442 llSetObjectPermMask = 288, 442 llSetObjectPermMask = 288,
443 llGetInventoryPermMask = 289, 443 llGetInventoryPermMask = 289,
444 llSetInventoryPermMask = 290, 444 llSetInventoryPermMask = 290,
445 llGetInventoryCreator = 291, 445 llGetInventoryCreator = 291,
446 llOwnerSay = 292, 446 llOwnerSay = 292,
447 llRequestSimulatorData = 293, 447 llRequestSimulatorData = 293,
448 llForceMouselook = 294, 448 llForceMouselook = 294,
449 llGetObjectMass = 295, 449 llGetObjectMass = 295,
450 llListReplaceList = 296, 450 llListReplaceList = 296,
451 llLoadURL = 297, 451 llLoadURL = 297,
452 llParcelMediaCommandList = 298, 452 llParcelMediaCommandList = 298,
453 llParcelMediaQuery = 299, 453 llParcelMediaQuery = 299,
454 llModPow = 300, 454 llModPow = 300,
455 llGetInventoryType = 301, 455 llGetInventoryType = 301,
456 llSetPayPrice = 302, 456 llSetPayPrice = 302,
457 llGetCameraPos = 303, 457 llGetCameraPos = 303,
458 llGetCameraRot = 304, 458 llGetCameraRot = 304,
459 llSetPrimURL = 305, 459 llSetPrimURL = 305,
460 llRefreshPrimURL = 306, 460 llRefreshPrimURL = 306,
461 llEscapeURL = 307, 461 llEscapeURL = 307,
462 llUnescapeURL = 308, 462 llUnescapeURL = 308,
463 llMapDestination = 309, 463 llMapDestination = 309,
464 llAddToLandBanList = 310, 464 llAddToLandBanList = 310,
465 llRemoveFromLandPassList = 311, 465 llRemoveFromLandPassList = 311,
466 llRemoveFromLandBanList = 312, 466 llRemoveFromLandBanList = 312,
467 llSetCameraParams = 313, 467 llSetCameraParams = 313,
468 llClearCameraParams = 314, 468 llClearCameraParams = 314,
469 llListStatistics = 315, 469 llListStatistics = 315,
470 llGetUnixTime = 316, 470 llGetUnixTime = 316,
471 llGetParcelFlags = 317, 471 llGetParcelFlags = 317,
472 llGetRegionFlags = 318, 472 llGetRegionFlags = 318,
473 llXorBase64StringsCorrect = 319, 473 llXorBase64StringsCorrect = 319,
474 llHTTPRequest = 320, 474 llHTTPRequest = 320,
475 llResetLandBanList = 321, 475 llResetLandBanList = 321,
476 llResetLandPassList = 322, 476 llResetLandPassList = 322,
477 llGetParcelPrimCount = 323, 477 llGetParcelPrimCount = 323,
478 llGetParcelPrimOwners = 324, 478 llGetParcelPrimOwners = 324,
479 llGetObjectPrimCount = 325, 479 llGetObjectPrimCount = 325,
480 llGetParcelMaxPrims = 326, 480 llGetParcelMaxPrims = 326,
481 llGetParcelDetails = 327 481 llGetParcelDetails = 327
482 } 482 }
483 483
484 } 484 }
485} 485}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs
index 2da1189..ebe4465 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs
@@ -1,608 +1,608 @@
1 using System; 1 using System;
2 using System.Collections.Generic; 2 using System.Collections.Generic;
3 using System.Text; 3 using System.Text;
4 using System.IO; 4 using System.IO;
5 using System.Reflection; 5 using System.Reflection;
6 using System.Reflection.Emit; 6 using System.Reflection.Emit;
7using OpenSim.Region.Scripting; 7using OpenSim.Region.Scripting;
8 8
9 namespace OpenSim.ScriptEngines.LSL 9 namespace OpenSim.ScriptEngines.LSL
10 { 10 {
11 class LSO_Parser 11 class LSO_Parser
12 { 12 {
13 private bool Debug = true; 13 private bool Debug = true;
14 private FileStream fs; 14 private FileStream fs;
15 private BinaryReader br; 15 private BinaryReader br;
16 private LSO_Struct.Header myHeader; 16 private LSO_Struct.Header myHeader;
17 17
18 private TypeBuilder typeBuilder; 18 private TypeBuilder typeBuilder;
19 private ScriptInfo WorldAPI; 19 private ScriptInfo WorldAPI;
20 20
21 /// <summary> 21 /// <summary>
22 /// Parse LSO file. 22 /// Parse LSO file.
23 /// Reads LSO ByteCode into memory structures. 23 /// Reads LSO ByteCode into memory structures.
24 /// TODO: What else does it do? 24 /// TODO: What else does it do?
25 /// </summary> 25 /// </summary>
26 /// <param name="FileName">FileName of LSO ByteCode file</param> 26 /// <param name="FileName">FileName of LSO ByteCode file</param>
27 public void ParseFile(string FileName, ScriptInfo _WorldAPI, ref TypeBuilder _typeBuilder) 27 public void ParseFile(string FileName, ScriptInfo _WorldAPI, ref TypeBuilder _typeBuilder)
28 { 28 {
29 typeBuilder = _typeBuilder; 29 typeBuilder = _typeBuilder;
30 WorldAPI = _WorldAPI; 30 WorldAPI = _WorldAPI;
31 // Open 31 // Open
32 SendToDebug("Opening filename: " + FileName); 32 SendToDebug("Opening filename: " + FileName);
33 fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read); 33 fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read);
34 br = new BinaryReader(fs, Encoding.BigEndianUnicode); 34 br = new BinaryReader(fs, Encoding.BigEndianUnicode);
35 35
36 36
37 // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack. 37 // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
38 38
39 39
40 // HEADER BLOCK 40 // HEADER BLOCK
41 SendToDebug("Reading HEADER BLOCK at: 0"); 41 SendToDebug("Reading HEADER BLOCK at: 0");
42 fs.Seek(0, SeekOrigin.Begin); 42 fs.Seek(0, SeekOrigin.Begin);
43 myHeader = new LSO_Struct.Header(); 43 myHeader = new LSO_Struct.Header();
44 myHeader.TM = BitConverter.ToUInt32(br_read(4), 0); 44 myHeader.TM = BitConverter.ToUInt32(br_read(4), 0);
45 myHeader.IP = BitConverter.ToUInt32(br_read(4), 0); 45 myHeader.IP = BitConverter.ToUInt32(br_read(4), 0);
46 myHeader.VN = BitConverter.ToUInt32(br_read(4), 0); 46 myHeader.VN = BitConverter.ToUInt32(br_read(4), 0);
47 myHeader.BP = BitConverter.ToUInt32(br_read(4), 0); 47 myHeader.BP = BitConverter.ToUInt32(br_read(4), 0);
48 myHeader.SP = BitConverter.ToUInt32(br_read(4), 0); 48 myHeader.SP = BitConverter.ToUInt32(br_read(4), 0);
49 myHeader.HR = BitConverter.ToUInt32(br_read(4), 0); 49 myHeader.HR = BitConverter.ToUInt32(br_read(4), 0);
50 myHeader.HP = BitConverter.ToUInt32(br_read(4), 0); 50 myHeader.HP = BitConverter.ToUInt32(br_read(4), 0);
51 myHeader.CS = BitConverter.ToUInt32(br_read(4), 0); 51 myHeader.CS = BitConverter.ToUInt32(br_read(4), 0);
52 myHeader.NS = BitConverter.ToUInt32(br_read(4), 0); 52 myHeader.NS = BitConverter.ToUInt32(br_read(4), 0);
53 myHeader.CE = BitConverter.ToUInt32(br_read(4), 0); 53 myHeader.CE = BitConverter.ToUInt32(br_read(4), 0);
54 myHeader.IE = BitConverter.ToUInt32(br_read(4), 0); 54 myHeader.IE = BitConverter.ToUInt32(br_read(4), 0);
55 myHeader.ER = BitConverter.ToUInt32(br_read(4), 0); 55 myHeader.ER = BitConverter.ToUInt32(br_read(4), 0);
56 myHeader.FR = BitConverter.ToUInt32(br_read(4), 0); 56 myHeader.FR = BitConverter.ToUInt32(br_read(4), 0);
57 myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0); 57 myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0);
58 myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0); 58 myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0);
59 myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0); 59 myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0);
60 myHeader.PR = BitConverter.ToUInt32(br_read(4), 0); 60 myHeader.PR = BitConverter.ToUInt32(br_read(4), 0);
61 myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0); 61 myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0);
62 myHeader.SR = BitConverter.ToUInt32(br_read(4), 0); 62 myHeader.SR = BitConverter.ToUInt32(br_read(4), 0);
63 myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0); 63 myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0);
64 myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0); 64 myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0);
65 myHeader.NER = BitConverter.ToUInt64(br_read(8), 0); 65 myHeader.NER = BitConverter.ToUInt64(br_read(8), 0);
66 66
67 // Print Header Block to debug 67 // Print Header Block to debug
68 SendToDebug("TM - Top of memory (size): " + myHeader.TM); 68 SendToDebug("TM - Top of memory (size): " + myHeader.TM);
69 SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP); 69 SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP);
70 SendToDebug("VN - Version number: " + myHeader.VN); 70 SendToDebug("VN - Version number: " + myHeader.VN);
71 SendToDebug("BP - Local Frame Pointer: " + myHeader.BP); 71 SendToDebug("BP - Local Frame Pointer: " + myHeader.BP);
72 SendToDebug("SP - Stack Pointer: " + myHeader.SP); 72 SendToDebug("SP - Stack Pointer: " + myHeader.SP);
73 SendToDebug("HR - Heap Register: " + myHeader.HR); 73 SendToDebug("HR - Heap Register: " + myHeader.HR);
74 SendToDebug("HP - Heap Pointer: " + myHeader.HP); 74 SendToDebug("HP - Heap Pointer: " + myHeader.HP);
75 SendToDebug("CS - Current State: " + myHeader.CS); 75 SendToDebug("CS - Current State: " + myHeader.CS);
76 SendToDebug("NS - Next State: " + myHeader.NS); 76 SendToDebug("NS - Next State: " + myHeader.NS);
77 SendToDebug("CE - Current Events: " + myHeader.CE); 77 SendToDebug("CE - Current Events: " + myHeader.CE);
78 SendToDebug("IE - In Event: " + myHeader.IE); 78 SendToDebug("IE - In Event: " + myHeader.IE);
79 SendToDebug("ER - Event Register: " + myHeader.ER); 79 SendToDebug("ER - Event Register: " + myHeader.ER);
80 SendToDebug("FR - Fault Register: " + myHeader.FR); 80 SendToDebug("FR - Fault Register: " + myHeader.FR);
81 SendToDebug("SLR - Sleep Register: " + myHeader.SLR); 81 SendToDebug("SLR - Sleep Register: " + myHeader.SLR);
82 SendToDebug("GVR - Global Variable Register: " + myHeader.GVR); 82 SendToDebug("GVR - Global Variable Register: " + myHeader.GVR);
83 SendToDebug("GFR - Global Function Register: " + myHeader.GFR); 83 SendToDebug("GFR - Global Function Register: " + myHeader.GFR);
84 SendToDebug("PR - Parameter Register: " + myHeader.PR); 84 SendToDebug("PR - Parameter Register: " + myHeader.PR);
85 SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR); 85 SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR);
86 SendToDebug("SR - State Register: " + myHeader.SR); 86 SendToDebug("SR - State Register: " + myHeader.SR);
87 SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE); 87 SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE);
88 SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE); 88 SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE);
89 SendToDebug("NER - 64-bit Event Register: " + myHeader.NER); 89 SendToDebug("NER - 64-bit Event Register: " + myHeader.NER);
90 SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position); 90 SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position);
91 91
92 // STATIC BLOCK 92 // STATIC BLOCK
93 SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR); 93 SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR);
94 fs.Seek(myHeader.GVR, SeekOrigin.Begin); 94 fs.Seek(myHeader.GVR, SeekOrigin.Begin);
95 int StaticBlockCount = 0; 95 int StaticBlockCount = 0;
96 // Read function blocks until we hit GFR 96 // Read function blocks until we hit GFR
97 while (fs.Position < myHeader.GFR) 97 while (fs.Position < myHeader.GFR)
98 { 98 {
99 StaticBlockCount++; 99 StaticBlockCount++;
100 SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + fs.Position); 100 SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + fs.Position);
101 //fs.Seek(myHeader.GVR, SeekOrigin.Begin); 101 //fs.Seek(myHeader.GVR, SeekOrigin.Begin);
102 LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock(); 102 LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
103 myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0); 103 myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
104 myStaticBlock.ObjectType = br_read(1)[0]; 104 myStaticBlock.ObjectType = br_read(1)[0];
105 SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString()); 105 SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
106 myStaticBlock.Unknown = br_read(1)[0]; 106 myStaticBlock.Unknown = br_read(1)[0];
107 // Size of datatype varies 107 // Size of datatype varies
108 if (myStaticBlock.ObjectType != 0) 108 if (myStaticBlock.ObjectType != 0)
109 myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType)); 109 myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
110 } 110 }
111 SendToDebug("Number of Static Blocks read: " + StaticBlockCount); 111 SendToDebug("Number of Static Blocks read: " + StaticBlockCount);
112 112
113 113
114 // FUNCTION BLOCK 114 // FUNCTION BLOCK
115 // Always right after STATIC BLOCK 115 // Always right after STATIC BLOCK
116 LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock(); 116 LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock();
117 if (myHeader.GFR == myHeader.SR) 117 if (myHeader.GFR == myHeader.SR)
118 { 118 {
119 // If GFR and SR are at same position then there is no fuction block 119 // If GFR and SR are at same position then there is no fuction block
120 SendToDebug("No FUNCTION BLOCK found"); 120 SendToDebug("No FUNCTION BLOCK found");
121 } else { 121 } else {
122 SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR); 122 SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR);
123 fs.Seek(myHeader.GFR, SeekOrigin.Begin); 123 fs.Seek(myHeader.GFR, SeekOrigin.Begin);
124 myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0); 124 myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0);
125 SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount); 125 SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount);
126 if (myFunctionBlock.FunctionCount > 0) 126 if (myFunctionBlock.FunctionCount > 0)
127 { 127 {
128 myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount]; 128 myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount];
129 for (int i = 0; i < myFunctionBlock.FunctionCount; i++) 129 for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
130 { 130 {
131 SendToDebug("Reading function " + i + " at: " + fs.Position); 131 SendToDebug("Reading function " + i + " at: " + fs.Position);
132 // TODO: ADD TO FUNCTION LIST (How do we identify it later?) 132 // TODO: ADD TO FUNCTION LIST (How do we identify it later?)
133 // Note! Absolute position 133 // Note! Absolute position
134 myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR; 134 myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR;
135 SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]); 135 SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]);
136 } 136 }
137 } 137 }
138 } 138 }
139 139
140 140
141 // STATE FRAME BLOCK 141 // STATE FRAME BLOCK
142 // Always right after FUNCTION BLOCK 142 // Always right after FUNCTION BLOCK
143 SendToDebug("Reading STATE BLOCK at: " + myHeader.SR); 143 SendToDebug("Reading STATE BLOCK at: " + myHeader.SR);
144 fs.Seek(myHeader.SR, SeekOrigin.Begin); 144 fs.Seek(myHeader.SR, SeekOrigin.Begin);
145 LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock(); 145 LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock();
146 myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0); 146 myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0);
147 if (myStateFrameBlock.StateCount > 0) 147 if (myStateFrameBlock.StateCount > 0)
148 { 148 {
149 // Initialize array 149 // Initialize array
150 myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount]; 150 myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount];
151 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 151 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
152 { 152 {
153 SendToDebug("Reading STATE POINTER BLOCK " + (i+1) + " at: " + fs.Position); 153 SendToDebug("Reading STATE POINTER BLOCK " + (i+1) + " at: " + fs.Position);
154 // Position is relative to state frame 154 // Position is relative to state frame
155 myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0); 155 myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0);
156 myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8)); 156 myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8));
157 SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location); 157 SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location);
158 SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count); 158 SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count);
159 159
160 //// Read STATE BLOCK 160 //// Read STATE BLOCK
161 //long CurPos = fs.Position; 161 //long CurPos = fs.Position;
162 //fs.Seek(CurPos, SeekOrigin.Begin); 162 //fs.Seek(CurPos, SeekOrigin.Begin);
163 163
164 } 164 }
165 } 165 }
166 166
167 167
168 // STATE BLOCK 168 // STATE BLOCK
169 // For each StateFrameBlock there is one StateBlock with multiple event handlers 169 // For each StateFrameBlock there is one StateBlock with multiple event handlers
170 170
171 if (myStateFrameBlock.StateCount > 0) 171 if (myStateFrameBlock.StateCount > 0)
172 { 172 {
173 // Go through all State Frame Pointers found 173 // Go through all State Frame Pointers found
174 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 174 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
175 { 175 {
176 176
177 fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin); 177 fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin);
178 SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position); 178 SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position);
179 179
180 // READ: STATE BLOCK HEADER 180 // READ: STATE BLOCK HEADER
181 myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock(); 181 myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock();
182 myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note 182 myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note
183 myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0); 183 myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0);
184 myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0]; 184 myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0];
185 myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note 185 myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note
186 SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos); 186 SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos);
187 SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize); 187 SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize);
188 SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos); 188 SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos);
189 189
190 // We need to count number of bits flagged in EventMask? 190 // We need to count number of bits flagged in EventMask?
191 191
192 192
193 // for each bit in myStateFrameBlock.StatePointer[i].EventMask 193 // for each bit in myStateFrameBlock.StatePointer[i].EventMask
194 194
195 // ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE 195 // ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE
196 //TODO: Create event hooks 196 //TODO: Create event hooks
197 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1]; 197 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1];
198 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++) 198 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
199 { 199 {
200 200
201 if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true) 201 if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true)
202 { 202 {
203 // We got an event 203 // We got an event
204 // READ: STATE BLOCK HANDLER 204 // READ: STATE BLOCK HANDLER
205 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position); 205 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position);
206 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0); 206 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0);
207 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0); 207 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0);
208 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer); 208 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer);
209 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize ); 209 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize );
210 } 210 }
211 } 211 }
212 } 212 }
213 } 213 }
214 214
215 215
216 216
217 217
218 //// READ FUNCTION CODE CHUNKS 218 //// READ FUNCTION CODE CHUNKS
219 //// Functions + Function start pos (GFR) 219 //// Functions + Function start pos (GFR)
220 //// TODO: Somehow be able to identify and reference this 220 //// TODO: Somehow be able to identify and reference this
221 //LSO_Struct.CodeChunk[] myFunctionCodeChunk; 221 //LSO_Struct.CodeChunk[] myFunctionCodeChunk;
222 //if (myFunctionBlock.FunctionCount > 0) 222 //if (myFunctionBlock.FunctionCount > 0)
223 //{ 223 //{
224 // myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount]; 224 // myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount];
225 // for (int i = 0; i < myFunctionBlock.FunctionCount; i++) 225 // for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
226 // { 226 // {
227 // SendToDebug("Reading Function Code Chunk " + i); 227 // SendToDebug("Reading Function Code Chunk " + i);
228 // myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]); 228 // myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]);
229 // } 229 // }
230 230
231 //} 231 //}
232 // READ EVENT CODE CHUNKS 232 // READ EVENT CODE CHUNKS
233 LSO_Struct.CodeChunk[] myEventCodeChunk; 233 LSO_Struct.CodeChunk[] myEventCodeChunk;
234 if (myStateFrameBlock.StateCount > 0) 234 if (myStateFrameBlock.StateCount > 0)
235 { 235 {
236 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount]; 236 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
237 for (int i = 0; i < myStateFrameBlock.StateCount; i++) 237 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
238 { 238 {
239 // TODO: Somehow organize events and functions so they can be found again, 239 // TODO: Somehow organize events and functions so they can be found again,
240 // two level search ain't no good 240 // two level search ain't no good
241 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++) 241 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
242 { 242 {
243 243
244 244
245 if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0) 245 if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0)
246 { 246 {
247 SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii); 247 SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii);
248 248
249 249
250 // Override a Method / Function 250 // Override a Method / Function
251 string eventname = "event_" + (LSO_Enums.Event_Mask_Values)ii; 251 string eventname = "event_" + (LSO_Enums.Event_Mask_Values)ii;
252 SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod..."); 252 SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod...");
253 MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname, 253 MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
254 MethodAttributes.Private | MethodAttributes.Virtual, 254 MethodAttributes.Private | MethodAttributes.Virtual,
255 typeof(void), 255 typeof(void),
256 new Type[] { typeof(object) }); 256 new Type[] { typeof(object) });
257 257
258 SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder..."); 258 SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder...");
259 typeBuilder.DefineMethodOverride(methodBuilder, 259 typeBuilder.DefineMethodOverride(methodBuilder,
260 typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname)); 260 typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
261 261
262 // Create the IL generator 262 // Create the IL generator
263 263
264 SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();"); 264 SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();");
265 ILGenerator il = methodBuilder.GetILGenerator(); 265 ILGenerator il = methodBuilder.GetILGenerator();
266 266
267 267
268 LSO_Struct.CodeChunk myECC = 268 LSO_Struct.CodeChunk myECC =
269 GetCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, il, eventname); 269 GetCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, il, eventname);
270 } 270 }
271 271
272 } 272 }
273 } 273 }
274 274
275 } 275 }
276 276
277 277
278 // Close 278 // Close
279 br.Close(); 279 br.Close();
280 fs.Close(); 280 fs.Close();
281 281
282 } 282 }
283 283
284 private LSO_Struct.HeapBlock GetHeap(UInt32 pos) 284 private LSO_Struct.HeapBlock GetHeap(UInt32 pos)
285 { 285 {
286 // HEAP BLOCK 286 // HEAP BLOCK
287 // TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries) 287 // TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries)
288 SendToDebug("Reading HEAP BLOCK at: " + pos); 288 SendToDebug("Reading HEAP BLOCK at: " + pos);
289 fs.Seek(pos, SeekOrigin.Begin); 289 fs.Seek(pos, SeekOrigin.Begin);
290 290
291 LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock(); 291 LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock();
292 myHeapBlock.DataBlockSize = BitConverter.ToUInt32(br_read(4), 0); 292 myHeapBlock.DataBlockSize = BitConverter.ToUInt32(br_read(4), 0);
293 myHeapBlock.ObjectType = br_read(1)[0]; 293 myHeapBlock.ObjectType = br_read(1)[0];
294 myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0); 294 myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0);
295 myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType)); 295 myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType));
296 296
297 SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize); 297 SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize);
298 SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString()); 298 SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString());
299 SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount); 299 SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount);
300 300
301 return myHeapBlock; 301 return myHeapBlock;
302 } 302 }
303 303
304 304
305 305
306 private byte[] br_read(int len) 306 private byte[] br_read(int len)
307 { 307 {
308 if (len <= 0) 308 if (len <= 0)
309 return null; 309 return null;
310 310
311 try 311 try
312 { 312 {
313 byte[] bytes = new byte[len]; 313 byte[] bytes = new byte[len];
314 for (int i = len - 1; i > -1; i--) 314 for (int i = len - 1; i > -1; i--)
315 bytes[i] = br.ReadByte(); 315 bytes[i] = br.ReadByte();
316 return bytes; 316 return bytes;
317 } 317 }
318 catch (Exception e) 318 catch (Exception e)
319 { 319 {
320 SendToDebug("Exception: " + e.ToString()); 320 SendToDebug("Exception: " + e.ToString());
321 throw (e); 321 throw (e);
322 } 322 }
323 } 323 }
324 //private byte[] br_read_smallendian(int len) 324 //private byte[] br_read_smallendian(int len)
325 //{ 325 //{
326 // byte[] bytes = new byte[len]; 326 // byte[] bytes = new byte[len];
327 // br.Read(bytes,0, len); 327 // br.Read(bytes,0, len);
328 // return bytes; 328 // return bytes;
329 //} 329 //}
330 330
331 private int getObjectSize(byte ObjectType) 331 private int getObjectSize(byte ObjectType)
332 { 332 {
333 switch (ObjectType) 333 switch (ObjectType)
334 { 334 {
335 case 1: 335 case 1:
336 case 2: 336 case 2:
337 case 3: 337 case 3:
338 case 4: 338 case 4:
339 case 7: 339 case 7:
340 return 4; 340 return 4;
341 case 5: 341 case 5:
342 return 12; 342 return 12;
343 case 6: 343 case 6:
344 return 16; 344 return 16;
345 default: 345 default:
346 return 0; 346 return 0;
347 } 347 }
348 } 348 }
349 private void SendToDebug(string Message) 349 private void SendToDebug(string Message)
350 { 350 {
351 if (Debug == true) 351 if (Debug == true)
352 Console.WriteLine("Debug: " + Message); 352 Console.WriteLine("Debug: " + Message);
353 } 353 }
354 354
355 355
356 private string Read_String() 356 private string Read_String()
357 { 357 {
358 string ret = ""; 358 string ret = "";
359 byte reader = br_read(1)[0]; 359 byte reader = br_read(1)[0];
360 while (reader != 0x000) 360 while (reader != 0x000)
361 { 361 {
362 ret += (char)reader; 362 ret += (char)reader;
363 reader = br_read(1)[0]; 363 reader = br_read(1)[0];
364 } 364 }
365 return ret; 365 return ret;
366 } 366 }
367 367
368 /// <summary> 368 /// <summary>
369 /// Reads a code chunk into structure and returns it. 369 /// Reads a code chunk into structure and returns it.
370 /// </summary> 370 /// </summary>
371 /// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param> 371 /// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param>
372 /// <returns></returns> 372 /// <returns></returns>
373 private LSO_Struct.CodeChunk GetCodeChunk(UInt32 pos, ILGenerator il, string eventname) 373 private LSO_Struct.CodeChunk GetCodeChunk(UInt32 pos, ILGenerator il, string eventname)
374 { 374 {
375 375
376 /* 376 /*
377 * CLR TRY 377 * CLR TRY
378 */ 378 */
379 //SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()"); 379 //SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()");
380 il.BeginExceptionBlock(); 380 il.BeginExceptionBlock();
381 381
382 // Push "Hello World!" string to stack 382 // Push "Hello World!" string to stack
383 //SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr..."); 383 //SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
384 il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname); 384 il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname);
385 385
386 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!"); 386 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
387 //SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); 387 //SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
388 il.Emit(OpCodes.Call, typeof(Console).GetMethod 388 il.Emit(OpCodes.Call, typeof(Console).GetMethod
389 ("WriteLine", new Type[] { typeof(string) })); 389 ("WriteLine", new Type[] { typeof(string) }));
390 390
391 391
392 LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk(); 392 LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk();
393 393
394 SendToDebug("Reading Function Code Chunk at: " + pos); 394 SendToDebug("Reading Function Code Chunk at: " + pos);
395 fs.Seek(pos, SeekOrigin.Begin); 395 fs.Seek(pos, SeekOrigin.Begin);
396 myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0); 396 myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0);
397 SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize ); 397 SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize );
398 // Read until null 398 // Read until null
399 myCodeChunk.Comment = Read_String(); 399 myCodeChunk.Comment = Read_String();
400 SendToDebug("Function comment: " + myCodeChunk.Comment); 400 SendToDebug("Function comment: " + myCodeChunk.Comment);
401 myCodeChunk.ReturnType = br_read(1)[0]; 401 myCodeChunk.ReturnType = br_read(1)[0];
402 SendToDebug("Return type: " + (LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType); 402 SendToDebug("Return type: " + (LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType);
403 // TODO: How to determine number of codechunks -- does this method work? 403 // TODO: How to determine number of codechunks -- does this method work?
404 myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>(); 404 myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>();
405 byte reader = br_read(1)[0]; 405 byte reader = br_read(1)[0];
406 reader = br_read(1)[0]; 406 reader = br_read(1)[0];
407 int ccount = 0; 407 int ccount = 0;
408 while (reader != 0x000) 408 while (reader != 0x000)
409 { 409 {
410 ccount++; 410 ccount++;
411 SendToDebug("Reading Code Chunk Argument " + ccount); 411 SendToDebug("Reading Code Chunk Argument " + ccount);
412 LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument(); 412 LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument();
413 CCA.FunctionReturnType = reader; 413 CCA.FunctionReturnType = reader;
414 reader = br_read(1)[0]; 414 reader = br_read(1)[0];
415 CCA.NullString = reader; 415 CCA.NullString = reader;
416 myCodeChunk.CodeChunkArguments.Add(CCA); 416 myCodeChunk.CodeChunkArguments.Add(CCA);
417 SendToDebug("Code Chunk Argument " + ccount + " return type: " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType); 417 SendToDebug("Code Chunk Argument " + ccount + " return type: " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType);
418 } 418 }
419 // End marker is 0x000 419 // End marker is 0x000
420 myCodeChunk.EndMarker = reader; 420 myCodeChunk.EndMarker = reader;
421 // TODO: How to read and identify following code 421 // TODO: How to read and identify following code
422 // TODO: Code is read until a return of some sort is found 422 // TODO: Code is read until a return of some sort is found
423 bool FoundRet = false; 423 bool FoundRet = false;
424 while (FoundRet == false) 424 while (FoundRet == false)
425 { 425 {
426 //reader = br_read(1)[0]; 426 //reader = br_read(1)[0];
427 //UInt16 opcode = BitConverter.ToUInt16(br_read(1),0); 427 //UInt16 opcode = BitConverter.ToUInt16(br_read(1),0);
428 UInt16 opcode = br_read(1)[0]; 428 UInt16 opcode = br_read(1)[0];
429 //long rPos = fs.Position; 429 //long rPos = fs.Position;
430 SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString()); 430 SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
431 switch (opcode) 431 switch (opcode)
432 { 432 {
433 // LONG 433 // LONG
434 case (UInt16)LSO_Enums.Operation_Table.POPARG: 434 case (UInt16)LSO_Enums.Operation_Table.POPARG:
435 case (UInt16)LSO_Enums.Operation_Table.STORE: 435 case (UInt16)LSO_Enums.Operation_Table.STORE:
436 case (UInt16)LSO_Enums.Operation_Table.STORES: 436 case (UInt16)LSO_Enums.Operation_Table.STORES:
437 case (UInt16)LSO_Enums.Operation_Table.STOREL: 437 case (UInt16)LSO_Enums.Operation_Table.STOREL:
438 case (UInt16)LSO_Enums.Operation_Table.STOREV: 438 case (UInt16)LSO_Enums.Operation_Table.STOREV:
439 case (UInt16)LSO_Enums.Operation_Table.STOREQ: 439 case (UInt16)LSO_Enums.Operation_Table.STOREQ:
440 case (UInt16)LSO_Enums.Operation_Table.STOREG: 440 case (UInt16)LSO_Enums.Operation_Table.STOREG:
441 case (UInt16)LSO_Enums.Operation_Table.STOREGS: 441 case (UInt16)LSO_Enums.Operation_Table.STOREGS:
442 case (UInt16)LSO_Enums.Operation_Table.STOREGL: 442 case (UInt16)LSO_Enums.Operation_Table.STOREGL:
443 case (UInt16)LSO_Enums.Operation_Table.STOREGV: 443 case (UInt16)LSO_Enums.Operation_Table.STOREGV:
444 case (UInt16)LSO_Enums.Operation_Table.STOREGQ: 444 case (UInt16)LSO_Enums.Operation_Table.STOREGQ:
445 case (UInt16)LSO_Enums.Operation_Table.LOADP: 445 case (UInt16)LSO_Enums.Operation_Table.LOADP:
446 case (UInt16)LSO_Enums.Operation_Table.LOADSP: 446 case (UInt16)LSO_Enums.Operation_Table.LOADSP:
447 case (UInt16)LSO_Enums.Operation_Table.LOADLP: 447 case (UInt16)LSO_Enums.Operation_Table.LOADLP:
448 case (UInt16)LSO_Enums.Operation_Table.LOADVP: 448 case (UInt16)LSO_Enums.Operation_Table.LOADVP:
449 case (UInt16)LSO_Enums.Operation_Table.LOADQP: 449 case (UInt16)LSO_Enums.Operation_Table.LOADQP:
450 case (UInt16)LSO_Enums.Operation_Table.PUSH: 450 case (UInt16)LSO_Enums.Operation_Table.PUSH:
451 case (UInt16)LSO_Enums.Operation_Table.PUSHS: 451 case (UInt16)LSO_Enums.Operation_Table.PUSHS:
452 case (UInt16)LSO_Enums.Operation_Table.PUSHL: 452 case (UInt16)LSO_Enums.Operation_Table.PUSHL:
453 case (UInt16)LSO_Enums.Operation_Table.PUSHV: 453 case (UInt16)LSO_Enums.Operation_Table.PUSHV:
454 case (UInt16)LSO_Enums.Operation_Table.PUSHQ: 454 case (UInt16)LSO_Enums.Operation_Table.PUSHQ:
455 case (UInt16)LSO_Enums.Operation_Table.PUSHG: 455 case (UInt16)LSO_Enums.Operation_Table.PUSHG:
456 case (UInt16)LSO_Enums.Operation_Table.PUSHGS: 456 case (UInt16)LSO_Enums.Operation_Table.PUSHGS:
457 case (UInt16)LSO_Enums.Operation_Table.PUSHGL: 457 case (UInt16)LSO_Enums.Operation_Table.PUSHGL:
458 case (UInt16)LSO_Enums.Operation_Table.PUSHGV: 458 case (UInt16)LSO_Enums.Operation_Table.PUSHGV:
459 case (UInt16)LSO_Enums.Operation_Table.PUSHGQ: 459 case (UInt16)LSO_Enums.Operation_Table.PUSHGQ:
460 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0)); 460 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
461 break; 461 break;
462 // BYTE 462 // BYTE
463 case (UInt16)LSO_Enums.Operation_Table.PUSHARGB: 463 case (UInt16)LSO_Enums.Operation_Table.PUSHARGB:
464 SendToDebug("Param1: " + br_read(1)[0]); 464 SendToDebug("Param1: " + br_read(1)[0]);
465 break; 465 break;
466 // INTEGER 466 // INTEGER
467 case (UInt16)LSO_Enums.Operation_Table.PUSHARGI: 467 case (UInt16)LSO_Enums.Operation_Table.PUSHARGI:
468 // TODO: What is size of integer? 468 // TODO: What is size of integer?
469 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0)); 469 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
470 break; 470 break;
471 // FLOAT 471 // FLOAT
472 case (UInt16)LSO_Enums.Operation_Table.PUSHARGF: 472 case (UInt16)LSO_Enums.Operation_Table.PUSHARGF:
473 // TODO: What is size of float? 473 // TODO: What is size of float?
474 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0)); 474 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
475 break; 475 break;
476 // STRING 476 // STRING
477 case (UInt16)LSO_Enums.Operation_Table.PUSHARGS: 477 case (UInt16)LSO_Enums.Operation_Table.PUSHARGS:
478 string s = Read_String(); 478 string s = Read_String();
479 SendToDebug("Param1: " + s); 479 SendToDebug("Param1: " + s);
480 il.Emit(OpCodes.Ldstr, s); 480 il.Emit(OpCodes.Ldstr, s);
481 break; 481 break;
482 // VECTOR z,y,x 482 // VECTOR z,y,x
483 case (UInt16)LSO_Enums.Operation_Table.PUSHARGV: 483 case (UInt16)LSO_Enums.Operation_Table.PUSHARGV:
484 SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0)); 484 SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0));
485 SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0)); 485 SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0));
486 SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0)); 486 SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0));
487 break; 487 break;
488 // ROTATION s,z,y,x 488 // ROTATION s,z,y,x
489 case (UInt16)LSO_Enums.Operation_Table.PUSHARGQ: 489 case (UInt16)LSO_Enums.Operation_Table.PUSHARGQ:
490 SendToDebug("Param1 S: " + BitConverter.ToUInt32(br_read(4),0)); 490 SendToDebug("Param1 S: " + BitConverter.ToUInt32(br_read(4),0));
491 SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0)); 491 SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0));
492 SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0)); 492 SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0));
493 SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0)); 493 SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0));
494 break; 494 break;
495 // LONG 495 // LONG
496 case (UInt16)LSO_Enums.Operation_Table.PUSHARGE: 496 case (UInt16)LSO_Enums.Operation_Table.PUSHARGE:
497 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0)); 497 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
498 break; 498 break;
499 // BYTE 499 // BYTE
500 case (UInt16)LSO_Enums.Operation_Table.ADD: 500 case (UInt16)LSO_Enums.Operation_Table.ADD:
501 case (UInt16)LSO_Enums.Operation_Table.SUB: 501 case (UInt16)LSO_Enums.Operation_Table.SUB:
502 case (UInt16)LSO_Enums.Operation_Table.MUL: 502 case (UInt16)LSO_Enums.Operation_Table.MUL:
503 case (UInt16)LSO_Enums.Operation_Table.DIV: 503 case (UInt16)LSO_Enums.Operation_Table.DIV:
504 case (UInt16)LSO_Enums.Operation_Table.MOD: 504 case (UInt16)LSO_Enums.Operation_Table.MOD:
505 case (UInt16)LSO_Enums.Operation_Table.EQ: 505 case (UInt16)LSO_Enums.Operation_Table.EQ:
506 case (UInt16)LSO_Enums.Operation_Table.NEQ: 506 case (UInt16)LSO_Enums.Operation_Table.NEQ:
507 case (UInt16)LSO_Enums.Operation_Table.LEQ: 507 case (UInt16)LSO_Enums.Operation_Table.LEQ:
508 case (UInt16)LSO_Enums.Operation_Table.GEQ: 508 case (UInt16)LSO_Enums.Operation_Table.GEQ:
509 case (UInt16)LSO_Enums.Operation_Table.LESS: 509 case (UInt16)LSO_Enums.Operation_Table.LESS:
510 case (UInt16)LSO_Enums.Operation_Table.GREATER: 510 case (UInt16)LSO_Enums.Operation_Table.GREATER:
511 case (UInt16)LSO_Enums.Operation_Table.BOOLOR: 511 case (UInt16)LSO_Enums.Operation_Table.BOOLOR:
512 SendToDebug("Param1: " + br_read(1)[0]); 512 SendToDebug("Param1: " + br_read(1)[0]);
513 break; 513 break;
514 // LONG 514 // LONG
515 case (UInt16)LSO_Enums.Operation_Table.JUMP: 515 case (UInt16)LSO_Enums.Operation_Table.JUMP:
516 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0)); 516 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
517 break; 517 break;
518 // BYTE, LONG 518 // BYTE, LONG
519 case (UInt16)LSO_Enums.Operation_Table.JUMPIF: 519 case (UInt16)LSO_Enums.Operation_Table.JUMPIF:
520 case (UInt16)LSO_Enums.Operation_Table.JUMPNIF: 520 case (UInt16)LSO_Enums.Operation_Table.JUMPNIF:
521 SendToDebug("Param1: " + br_read(1)[0]); 521 SendToDebug("Param1: " + br_read(1)[0]);
522 SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4),0)); 522 SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4),0));
523 break; 523 break;
524 // LONG 524 // LONG
525 case (UInt16)LSO_Enums.Operation_Table.STATE: 525 case (UInt16)LSO_Enums.Operation_Table.STATE:
526 case (UInt16)LSO_Enums.Operation_Table.CALL: 526 case (UInt16)LSO_Enums.Operation_Table.CALL:
527 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0)); 527 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
528 break; 528 break;
529 // BYTE 529 // BYTE
530 case (UInt16)LSO_Enums.Operation_Table.CAST: 530 case (UInt16)LSO_Enums.Operation_Table.CAST:
531 SendToDebug("Param1: " + br_read(1)[0]); 531 SendToDebug("Param1: " + br_read(1)[0]);
532 break; 532 break;
533 // LONG 533 // LONG
534 case (UInt16)LSO_Enums.Operation_Table.STACKTOS: 534 case (UInt16)LSO_Enums.Operation_Table.STACKTOS:
535 case (UInt16)LSO_Enums.Operation_Table.STACKTOL: 535 case (UInt16)LSO_Enums.Operation_Table.STACKTOL:
536 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0)); 536 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
537 break; 537 break;
538 // BYTE 538 // BYTE
539 case (UInt16)LSO_Enums.Operation_Table.PRINT: 539 case (UInt16)LSO_Enums.Operation_Table.PRINT:
540 case (UInt16)LSO_Enums.Operation_Table.CALLLIB: 540 case (UInt16)LSO_Enums.Operation_Table.CALLLIB:
541 SendToDebug("Param1: " + br_read(1)[0]); 541 SendToDebug("Param1: " + br_read(1)[0]);
542 break; 542 break;
543 // SHORT 543 // SHORT
544 case (UInt16)LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE: 544 case (UInt16)LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
545 // TODO: What is size of short? 545 // TODO: What is size of short?
546 UInt16 _i = BitConverter.ToUInt16(br_read(2), 0); 546 UInt16 _i = BitConverter.ToUInt16(br_read(2), 0);
547 SendToDebug("Param1: " + _i); 547 SendToDebug("Param1: " + _i);
548 switch (_i) 548 switch (_i)
549 { 549 {
550 case (UInt16)LSO_Enums.BuiltIn_Functions.llSay: 550 case (UInt16)LSO_Enums.BuiltIn_Functions.llSay:
551 il.Emit(OpCodes.Call, typeof(Console).GetMethod 551 il.Emit(OpCodes.Call, typeof(Console).GetMethod
552 ("WriteLine", new Type[] { typeof(string) })); 552 ("WriteLine", new Type[] { typeof(string) }));
553 break; 553 break;
554 } 554 }
555 break; 555 break;
556 556
557 557
558 // RETURN 558 // RETURN
559 case (UInt16)LSO_Enums.Operation_Table.RETURN: 559 case (UInt16)LSO_Enums.Operation_Table.RETURN:
560 SendToDebug("Last OPCODE was return command. Code chunk execution complete."); 560 SendToDebug("Last OPCODE was return command. Code chunk execution complete.");
561 FoundRet = true; 561 FoundRet = true;
562 break; 562 break;
563 } 563 }
564 //fs.Seek(rPos, SeekOrigin.Begin); 564 //fs.Seek(rPos, SeekOrigin.Begin);
565 565
566 } 566 }
567 567
568 568
569 /* 569 /*
570 * CATCH 570 * CATCH
571 */ 571 */
572 SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));"); 572 SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));");
573 il.BeginCatchBlock(typeof(Exception)); 573 il.BeginCatchBlock(typeof(Exception));
574 574
575 // Push "Hello World!" string to stack 575 // Push "Hello World!" string to stack
576 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr..."); 576 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
577 il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": "); 577 il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": ");
578 578
579 //call void [mscorlib]System.Console::WriteLine(string) 579 //call void [mscorlib]System.Console::WriteLine(string)
580 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); 580 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
581 il.Emit(OpCodes.Call, typeof(Console).GetMethod 581 il.Emit(OpCodes.Call, typeof(Console).GetMethod
582 ("Write", new Type[] { typeof(string) })); 582 ("Write", new Type[] { typeof(string) }));
583 583
584 //callvirt instance string [mscorlib]System.Exception::get_Message() 584 //callvirt instance string [mscorlib]System.Exception::get_Message()
585 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt..."); 585 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt...");
586 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod 586 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
587 ("get_Message")); 587 ("get_Message"));
588 588
589 //call void [mscorlib]System.Console::WriteLine(string) 589 //call void [mscorlib]System.Console::WriteLine(string)
590 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call..."); 590 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
591 il.Emit(OpCodes.Call, typeof(Console).GetMethod 591 il.Emit(OpCodes.Call, typeof(Console).GetMethod
592 ("WriteLine", new Type[] { typeof(string) })); 592 ("WriteLine", new Type[] { typeof(string) }));
593 593
594 /* 594 /*
595 * CLR END TRY 595 * CLR END TRY
596 */ 596 */
597 //SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();"); 597 //SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();");
598 il.EndExceptionBlock(); 598 il.EndExceptionBlock();
599 // Push "Return from current method, with return value if present" to stack 599 // Push "Return from current method, with return value if present" to stack
600 il.Emit(OpCodes.Ret); 600 il.Emit(OpCodes.Ret);
601 601
602 602
603 603
604 return myCodeChunk; 604 return myCodeChunk;
605 605
606 } 606 }
607 } 607 }
608} 608}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs
index 3b91e9f..66c6c5e 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs
@@ -1,105 +1,105 @@
1 1
2using System; 2using System;
3using System.Collections.Generic; 3using System.Collections.Generic;
4using System.Text; 4using System.Text;
5 5
6namespace OpenSim.ScriptEngines.LSL 6namespace OpenSim.ScriptEngines.LSL
7{ 7{
8 static class LSO_Struct 8 static class LSO_Struct
9 { 9 {
10 10
11 public struct Header 11 public struct Header
12 { 12 {
13 public UInt32 TM; 13 public UInt32 TM;
14 public UInt32 IP; 14 public UInt32 IP;
15 public UInt32 VN; 15 public UInt32 VN;
16 public UInt32 BP; 16 public UInt32 BP;
17 public UInt32 SP; 17 public UInt32 SP;
18 public UInt32 HR; 18 public UInt32 HR;
19 public UInt32 HP; 19 public UInt32 HP;
20 public UInt32 CS; 20 public UInt32 CS;
21 public UInt32 NS; 21 public UInt32 NS;
22 public UInt32 CE; 22 public UInt32 CE;
23 public UInt32 IE; 23 public UInt32 IE;
24 public UInt32 ER; 24 public UInt32 ER;
25 public UInt32 FR; 25 public UInt32 FR;
26 public UInt32 SLR; 26 public UInt32 SLR;
27 public UInt32 GVR; 27 public UInt32 GVR;
28 public UInt32 GFR; 28 public UInt32 GFR;
29 public UInt32 PR; 29 public UInt32 PR;
30 public UInt32 ESR; 30 public UInt32 ESR;
31 public UInt32 SR; 31 public UInt32 SR;
32 public UInt64 NCE; 32 public UInt64 NCE;
33 public UInt64 NIE; 33 public UInt64 NIE;
34 public UInt64 NER; 34 public UInt64 NER;
35 } 35 }
36 36
37 public struct StaticBlock 37 public struct StaticBlock
38 { 38 {
39 public UInt32 Static_Chunk_Header_Size; 39 public UInt32 Static_Chunk_Header_Size;
40 public byte ObjectType; 40 public byte ObjectType;
41 public byte Unknown; 41 public byte Unknown;
42 public byte[] BlockVariable; 42 public byte[] BlockVariable;
43 } 43 }
44 /* Not actually a structure 44 /* Not actually a structure
45 public struct StaticBlockVariable 45 public struct StaticBlockVariable
46 { 46 {
47 public UInt32 Integer1; 47 public UInt32 Integer1;
48 public UInt32 Float1; 48 public UInt32 Float1;
49 public UInt32 HeapPointer_String; 49 public UInt32 HeapPointer_String;
50 public UInt32 HeapPointer_Key; 50 public UInt32 HeapPointer_Key;
51 public byte[] Vector_12; 51 public byte[] Vector_12;
52 public byte[] Rotation_16; 52 public byte[] Rotation_16;
53 public UInt32 Pointer_List_Structure; 53 public UInt32 Pointer_List_Structure;
54 } */ 54 } */
55 public struct HeapBlock 55 public struct HeapBlock
56 { 56 {
57 public UInt32 DataBlockSize; 57 public UInt32 DataBlockSize;
58 public byte ObjectType; 58 public byte ObjectType;
59 public UInt16 ReferenceCount; 59 public UInt16 ReferenceCount;
60 public byte[] Data; 60 public byte[] Data;
61 } 61 }
62 public struct StateFrameBlock 62 public struct StateFrameBlock
63 { 63 {
64 public UInt32 StateCount; 64 public UInt32 StateCount;
65 public StatePointerBlock[] StatePointer; 65 public StatePointerBlock[] StatePointer;
66 } 66 }
67 public struct StatePointerBlock 67 public struct StatePointerBlock
68 { 68 {
69 public UInt32 Location; 69 public UInt32 Location;
70 public System.Collections.BitArray EventMask; 70 public System.Collections.BitArray EventMask;
71 public StateBlock StateBlock; 71 public StateBlock StateBlock;
72 } 72 }
73 public struct StateBlock 73 public struct StateBlock
74 { 74 {
75 public UInt32 StartPos; 75 public UInt32 StartPos;
76 public UInt32 EndPos; 76 public UInt32 EndPos;
77 public UInt32 HeaderSize; 77 public UInt32 HeaderSize;
78 public byte Unknown; 78 public byte Unknown;
79 public StateBlockHandler[] StateBlockHandlers; 79 public StateBlockHandler[] StateBlockHandlers;
80 } 80 }
81 public struct StateBlockHandler 81 public struct StateBlockHandler
82 { 82 {
83 public UInt32 CodeChunkPointer; 83 public UInt32 CodeChunkPointer;
84 public UInt32 CallFrameSize; 84 public UInt32 CallFrameSize;
85 } 85 }
86 public struct FunctionBlock 86 public struct FunctionBlock
87 { 87 {
88 public UInt32 FunctionCount; 88 public UInt32 FunctionCount;
89 public UInt32[] CodeChunkPointer; 89 public UInt32[] CodeChunkPointer;
90 } 90 }
91 public struct CodeChunk 91 public struct CodeChunk
92 { 92 {
93 public UInt32 CodeChunkHeaderSize; 93 public UInt32 CodeChunkHeaderSize;
94 public string Comment; 94 public string Comment;
95 public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments; 95 public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments;
96 public byte EndMarker; 96 public byte EndMarker;
97 public byte ReturnType; 97 public byte ReturnType;
98 } 98 }
99 public struct CodeChunkArgument 99 public struct CodeChunkArgument
100 { 100 {
101 public byte FunctionReturnType; 101 public byte FunctionReturnType;
102 public byte NullString; 102 public byte NullString;
103 } 103 }
104 } 104 }
105} 105}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
index 99d7d04..40825c0 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Script.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -1,64 +1,64 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using OpenSim.Region.Environment.Scenes; 28using OpenSim.Region.Environment.Scenes;
29 29
30namespace OpenSim.Region.Scripting 30namespace OpenSim.Region.Scripting
31{ 31{
32 public interface IScript 32 public interface IScript
33 { 33 {
34 void Initialise(ScriptInfo scriptInfo); 34 void Initialise(ScriptInfo scriptInfo);
35 string getName(); 35 string getName();
36 } 36 }
37 37
38 public class TestScript : IScript 38 public class TestScript : IScript
39 { 39 {
40 ScriptInfo script; 40 ScriptInfo script;
41 41
42 public string getName() 42 public string getName()
43 { 43 {
44 return "TestScript 0.1"; 44 return "TestScript 0.1";
45 } 45 }
46 46
47 public void Initialise(ScriptInfo scriptInfo) 47 public void Initialise(ScriptInfo scriptInfo)
48 { 48 {
49 script = scriptInfo; 49 script = scriptInfo;
50 script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); 50 script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
51 script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); 51 script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
52 } 52 }
53 53
54 void events_OnNewPresence(ScenePresence presence) 54 void events_OnNewPresence(ScenePresence presence)
55 { 55 {
56 script.logger.Verbose("Hello " + presence.firstname.ToString() + "!"); 56 script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
57 } 57 }
58 58
59 void events_OnFrame() 59 void events_OnFrame()
60 { 60 {
61 //script.logger.Verbose("Hello World!"); 61 //script.logger.Verbose("Hello World!");
62 } 62 }
63 } 63 }
64} 64}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
index a8f6aa5..b4f6a05 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
@@ -1,32 +1,32 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using Key = libsecondlife.LLUUID; 4using Key = libsecondlife.LLUUID;
5using Rotation = libsecondlife.LLQuaternion; 5using Rotation = libsecondlife.LLQuaternion;
6using Vector = libsecondlife.LLVector3; 6using Vector = libsecondlife.LLVector3;
7using LSLList = System.Collections.Generic.List<string>; 7using LSLList = System.Collections.Generic.List<string>;
8 8
9 9
10using OpenSim.Region.Environment.Scenes; 10using OpenSim.Region.Environment.Scenes;
11 11
12namespace OpenSim.Region.Scripting 12namespace OpenSim.Region.Scripting
13{ 13{
14 // This class is to be used for engines which may not be able to access the Scene directly. 14 // This class is to be used for engines which may not be able to access the Scene directly.
15 // Scene access is preffered, but obviously not possible on some non-.NET languages. 15 // Scene access is preffered, but obviously not possible on some non-.NET languages.
16 public class ScriptAPI 16 public class ScriptAPI
17 { 17 {
18 Scene scene; 18 Scene scene;
19 ScriptInterpretedAPI interpretedAPI; 19 ScriptInterpretedAPI interpretedAPI;
20 20
21 public ScriptAPI(Scene world) 21 public ScriptAPI(Scene world)
22 { 22 {
23 scene = world; 23 scene = world;
24 interpretedAPI = new ScriptInterpretedAPI(); 24 interpretedAPI = new ScriptInterpretedAPI();
25 } 25 }
26 26
27 public Object CallMethod(String method, Object[] args) 27 public Object CallMethod(String method, Object[] args)
28 { 28 {
29 return null; 29 return null;
30 } 30 }
31 } 31 }
32} 32}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
index c3be22a..4a6086c 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
@@ -1,58 +1,58 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using OpenSim.Framework.Console; 28using OpenSim.Framework.Console;
29using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
30 30
31namespace OpenSim.Region.Scripting 31namespace OpenSim.Region.Scripting
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Class which provides access to the world 34 /// Class which provides access to the world
35 /// </summary> 35 /// </summary>
36 public class ScriptInfo 36 public class ScriptInfo
37 { 37 {
38 // Reference to world.eventsManager provided for convenience 38 // Reference to world.eventsManager provided for convenience
39 public EventManager events; 39 public EventManager events;
40 40
41 // The main world 41 // The main world
42 public Scene world; 42 public Scene world;
43 43
44 // The console 44 // The console
45 public LogBase logger; 45 public LogBase logger;
46 46
47 // API Access 47 // API Access
48 public ScriptAPI api; 48 public ScriptAPI api;
49 49
50 public ScriptInfo(Scene scene) 50 public ScriptInfo(Scene scene)
51 { 51 {
52 world = scene; 52 world = scene;
53 events = world.EventManager; 53 events = world.EventManager;
54 logger = MainLog.Instance; 54 logger = MainLog.Instance;
55 api = new ScriptAPI(scene); 55 api = new ScriptAPI(scene);
56 } 56 }
57 } 57 }
58} 58}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
index 085d97e..b4a6019 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
@@ -1,206 +1,206 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using Key = libsecondlife.LLUUID; 4using Key = libsecondlife.LLUUID;
5using Rotation = libsecondlife.LLQuaternion; 5using Rotation = libsecondlife.LLQuaternion;
6using Vector = libsecondlife.LLVector3; 6using Vector = libsecondlife.LLVector3;
7using LSLList = System.Collections.Generic.List<string>; 7using LSLList = System.Collections.Generic.List<string>;
8 8
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10 10
11namespace OpenSim.Region.Scripting 11namespace OpenSim.Region.Scripting
12{ 12{
13 /// <summary> 13 /// <summary>
14 /// A class inteded to act as an API for LSL-styled interpreted languages 14 /// A class inteded to act as an API for LSL-styled interpreted languages
15 /// </summary> 15 /// </summary>
16 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks> 16 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
17 class ScriptInterpretedAPI 17 class ScriptInterpretedAPI
18 { 18 {
19 public int osAbs(int val) 19 public int osAbs(int val)
20 { 20 {
21 return Math.Abs(val); 21 return Math.Abs(val);
22 } 22 }
23 23
24 public float osAcos(float val) 24 public float osAcos(float val)
25 { 25 {
26 return (float)Math.Acos(val); 26 return (float)Math.Acos(val);
27 } 27 }
28 28
29 [Obsolete("Unimplemented")] 29 [Obsolete("Unimplemented")]
30 public void osAddToLandPassList(Key avatar, float hours) 30 public void osAddToLandPassList(Key avatar, float hours)
31 { 31 {
32 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); 32 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
33 return; 33 return;
34 } 34 }
35 35
36 [Obsolete("Unimplemented")] 36 [Obsolete("Unimplemented")]
37 public void osAdjustSoundVolume(float volume) 37 public void osAdjustSoundVolume(float volume)
38 { 38 {
39 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)"); 39 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)");
40 return; 40 return;
41 } 41 }
42 42
43 [Obsolete("Unimplemented")] 43 [Obsolete("Unimplemented")]
44 public void osAllowInventoryDrop(int add) 44 public void osAllowInventoryDrop(int add)
45 { 45 {
46 return; 46 return;
47 } 47 }
48 48
49 [Obsolete("Unimplemented")] 49 [Obsolete("Unimplemented")]
50 public float osAngleBetween(Rotation a, Rotation b) 50 public float osAngleBetween(Rotation a, Rotation b)
51 { 51 {
52 Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z); 52 Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
53 Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z); 53 Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);
54 54
55 return 0; 55 return 0;
56 } 56 }
57 57
58 [Obsolete("Unimplemented")] 58 [Obsolete("Unimplemented")]
59 public void osApplyImpulse(Vector force, int local) 59 public void osApplyImpulse(Vector force, int local)
60 { 60 {
61 return; 61 return;
62 } 62 }
63 63
64 [Obsolete("Unimplemented")] 64 [Obsolete("Unimplemented")]
65 public void osApplyRotationalImpulse(Vector force, int local) 65 public void osApplyRotationalImpulse(Vector force, int local)
66 { 66 {
67 return; 67 return;
68 } 68 }
69 69
70 public float osAsin(float val) 70 public float osAsin(float val)
71 { 71 {
72 return (float)Math.Asin(val); 72 return (float)Math.Asin(val);
73 } 73 }
74 74
75 public float osAtan2(float x, float y) 75 public float osAtan2(float x, float y)
76 { 76 {
77 return (float)Math.Atan2(x, y); 77 return (float)Math.Atan2(x, y);
78 } 78 }
79 79
80 [Obsolete("Unimplemented")] 80 [Obsolete("Unimplemented")]
81 public void osAttachToAvatar(Key avatar, int attachmentPoint) 81 public void osAttachToAvatar(Key avatar, int attachmentPoint)
82 { 82 {
83 return; 83 return;
84 } 84 }
85 85
86 [Obsolete("Unimplemented")] 86 [Obsolete("Unimplemented")]
87 public Key osAvatarOnSitTarget() 87 public Key osAvatarOnSitTarget()
88 { 88 {
89 return Key.Zero; 89 return Key.Zero;
90 } 90 }
91 91
92 public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up) 92 public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
93 { 93 {
94 Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion(); 94 Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
95 Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z); 95 Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
96 Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z); 96 Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
97 Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z); 97 Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);
98 98
99 axQ.FromAxes(axFwd, axLeft, axUp); 99 axQ.FromAxes(axFwd, axLeft, axUp);
100 100
101 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); 101 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
102 } 102 }
103 103
104 public Rotation osAxisAngle2Rot(Vector axis, float angle) 104 public Rotation osAxisAngle2Rot(Vector axis, float angle)
105 { 105 {
106 Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z)); 106 Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));
107 107
108 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); 108 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
109 } 109 }
110 110
111 public string osBase64ToString(string str) 111 public string osBase64ToString(string str)
112 { 112 {
113 Encoding enc = System.Text.Encoding.UTF8; 113 Encoding enc = System.Text.Encoding.UTF8;
114 return enc.GetString(Convert.FromBase64String(str)); 114 return enc.GetString(Convert.FromBase64String(str));
115 } 115 }
116 116
117 [Obsolete("Unimplemented")] 117 [Obsolete("Unimplemented")]
118 public void osBreakAllLinks() 118 public void osBreakAllLinks()
119 { 119 {
120 return; 120 return;
121 } 121 }
122 122
123 [Obsolete("Unimplemented")] 123 [Obsolete("Unimplemented")]
124 public void osBreakLink() 124 public void osBreakLink()
125 { 125 {
126 return; 126 return;
127 } 127 }
128 128
129 public LSLList osCSV2List(string src) 129 public LSLList osCSV2List(string src)
130 { 130 {
131 LSLList retVal = new LSLList(); 131 LSLList retVal = new LSLList();
132 retVal.AddRange(src.Split(',')); 132 retVal.AddRange(src.Split(','));
133 133
134 return retVal; 134 return retVal;
135 } 135 }
136 136
137 public int osCeil(float val) 137 public int osCeil(float val)
138 { 138 {
139 return (int)Math.Ceiling(val); 139 return (int)Math.Ceiling(val);
140 } 140 }
141 141
142 [Obsolete("Unimplemented")] 142 [Obsolete("Unimplemented")]
143 public void osCloseRemoteDataChannel(Key channel) 143 public void osCloseRemoteDataChannel(Key channel)
144 { 144 {
145 return; 145 return;
146 } 146 }
147 147
148 [Obsolete("Unimplemented")] 148 [Obsolete("Unimplemented")]
149 public float osCloud(Vector offset) 149 public float osCloud(Vector offset)
150 { 150 {
151 return 0.0f; 151 return 0.0f;
152 } 152 }
153 153
154 [Obsolete("Unimplemented")] 154 [Obsolete("Unimplemented")]
155 public void osCollisionFilter(string name, Key id, int accept) 155 public void osCollisionFilter(string name, Key id, int accept)
156 { 156 {
157 return; 157 return;
158 } 158 }
159 159
160 [Obsolete("Unimplemented")] 160 [Obsolete("Unimplemented")]
161 public void osCollisionSprite(string impact_sprite) 161 public void osCollisionSprite(string impact_sprite)
162 { 162 {
163 return; 163 return;
164 } 164 }
165 165
166 public float osCos(float theta) 166 public float osCos(float theta)
167 { 167 {
168 return (float)Math.Cos(theta); 168 return (float)Math.Cos(theta);
169 } 169 }
170 170
171 [Obsolete("Unimplemented")] 171 [Obsolete("Unimplemented")]
172 public void osCreateLink(Key target, int parent) 172 public void osCreateLink(Key target, int parent)
173 { 173 {
174 return; 174 return;
175 } 175 }
176 176
177 [Obsolete("Partially Unimplemented")] 177 [Obsolete("Partially Unimplemented")]
178 public LSLList osDeleteSubList(LSLList src, int start, int end) 178 public LSLList osDeleteSubList(LSLList src, int start, int end)
179 { 179 {
180 if (start < 0 || end < 0) 180 if (start < 0 || end < 0)
181 { 181 {
182 throw new Exception("Unsupported at this time."); 182 throw new Exception("Unsupported at this time.");
183 } 183 }
184 184
185 src.RemoveRange(start, start - end + 1); 185 src.RemoveRange(start, start - end + 1);
186 return src; 186 return src;
187 } 187 }
188 188
189 [Obsolete("Partially Unimplemented")] 189 [Obsolete("Partially Unimplemented")]
190 public string osDeleteSubString(string src, int start, int end) 190 public string osDeleteSubString(string src, int start, int end)
191 { 191 {
192 if (start < 0 || end < 0) 192 if (start < 0 || end < 0)
193 { 193 {
194 throw new Exception("Unsupported at this time."); 194 throw new Exception("Unsupported at this time.");
195 } 195 }
196 196
197 return src.Remove(start, start - end + 1); 197 return src.Remove(start, start - end + 1);
198 } 198 }
199 199
200 [Obsolete("Unimplemented")] 200 [Obsolete("Unimplemented")]
201 public void osDetachFromAvatar(Key avatar) 201 public void osDetachFromAvatar(Key avatar)
202 { 202 {
203 return; 203 return;
204 } 204 }
205 } 205 }
206} 206}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs
index 7743186..d6456a6 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs
@@ -1,16 +1,16 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5using libsecondlife; 5using libsecondlife;
6using Key = libsecondlife.LLUUID; 6using Key = libsecondlife.LLUUID;
7 7
8namespace OpenSim.Region.Scripting 8namespace OpenSim.Region.Scripting
9{ 9{
10 10
11 public class ScriptInterpretedEvents 11 public class ScriptInterpretedEvents
12 { 12 {
13 public delegate void OnTouchStartDelegate(Key user); 13 public delegate void OnTouchStartDelegate(Key user);
14 public event OnTouchStartDelegate OnTouchStart; 14 public event OnTouchStartDelegate OnTouchStart;
15 } 15 }
16} 16}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 7a08735..27e831b 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -1,107 +1,107 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenSim.Framework.Console; 29using OpenSim.Framework.Console;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31 31
32namespace OpenSim.Region.Scripting 32namespace OpenSim.Region.Scripting
33{ 33{
34 public class ScriptManager 34 public class ScriptManager
35 { 35 {
36 List<IScript> scripts = new List<IScript>(); 36 List<IScript> scripts = new List<IScript>();
37 Scene scene; 37 Scene scene;
38 Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); 38 Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
39 39
40 private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) 40 private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
41 { 41 {
42 foreach (KeyValuePair<string, IScript> script in compiledscripts) 42 foreach (KeyValuePair<string, IScript> script in compiledscripts)
43 { 43 {
44 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 44 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
45 MainLog.Instance.Verbose("Loading " + script.Key); 45 MainLog.Instance.Verbose("Loading " + script.Key);
46 script.Value.Initialise(scriptInfo); 46 script.Value.Initialise(scriptInfo);
47 scripts.Add(script.Value); 47 scripts.Add(script.Value);
48 } 48 }
49 MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); 49 MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
50 } 50 }
51 51
52 public ScriptManager(Scene world) 52 public ScriptManager(Scene world)
53 { 53 {
54 scene = world; 54 scene = world;
55 55
56 // Default Engines 56 // Default Engines
57 CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); 57 CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
58 compilers.Add(csharpCompiler.FileExt(),csharpCompiler); 58 compilers.Add(csharpCompiler.FileExt(),csharpCompiler);
59 59
60 JScriptEngine jscriptCompiler = new JScriptEngine(); 60 JScriptEngine jscriptCompiler = new JScriptEngine();
61 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); 61 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
62 62
63 JavaEngine javaCompiler = new JavaEngine(); 63 JavaEngine javaCompiler = new JavaEngine();
64 compilers.Add(javaCompiler.FileExt(), javaCompiler); 64 compilers.Add(javaCompiler.FileExt(), javaCompiler);
65 } 65 }
66 66
67 public void Compile(string filename) 67 public void Compile(string filename)
68 { 68 {
69 foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) 69 foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
70 { 70 {
71 if (filename.EndsWith(compiler.Key)) 71 if (filename.EndsWith(compiler.Key))
72 { 72 {
73 LoadFromCompiler(compiler.Value.compile(filename)); 73 LoadFromCompiler(compiler.Value.compile(filename));
74 break; 74 break;
75 } 75 }
76 } 76 }
77 } 77 }
78 78
79 public void RunScriptCmd(string[] args) 79 public void RunScriptCmd(string[] args)
80 { 80 {
81 switch (args[0]) 81 switch (args[0])
82 { 82 {
83 case "load": 83 case "load":
84 Compile(args[1]); 84 Compile(args[1]);
85 break; 85 break;
86 86
87 default: 87 default:
88 MainLog.Instance.Error("Unknown script command"); 88 MainLog.Instance.Error("Unknown script command");
89 break; 89 break;
90 } 90 }
91 } 91 }
92 92
93 public void AddPreCompiledScript(IScript script) 93 public void AddPreCompiledScript(IScript script)
94 { 94 {
95 MainLog.Instance.Verbose("Loading script " + script.getName()); 95 MainLog.Instance.Verbose("Loading script " + script.getName());
96 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 96 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
97 script.Initialise(scriptInfo); 97 script.Initialise(scriptInfo);
98 scripts.Add(script); 98 scripts.Add(script);
99 } 99 }
100 } 100 }
101 101
102 interface IScriptCompiler 102 interface IScriptCompiler
103 { 103 {
104 Dictionary<string,IScript> compile(string filename); 104 Dictionary<string,IScript> compile(string filename);
105 string FileExt(); 105 string FileExt();
106 } 106 }
107} 107}