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authormingchen2007-07-16 19:40:25 +0000
committermingchen2007-07-16 19:40:25 +0000
commit2873b82b788244852fd1dad3a747f3ba33a73be5 (patch)
tree1a447a3e880743860a7fb4e4f726fedf816bf9d6 /OpenSim/Region/Environment/Scenes
parent*Renamed ParcelManager to LandManager (diff)
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*Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs2
2 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5689308..917f6c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -45,7 +45,7 @@ using OpenSim.Region.Terrain;
45using Caps = OpenSim.Region.Capabilities.Caps; 45using Caps = OpenSim.Region.Capabilities.Caps;
46using Timer = System.Timers.Timer; 46using Timer = System.Timers.Timer;
47 47
48using OpenSim.Region.Environment.Parcels; 48using OpenSim.Region.Environment.LandManagement;
49 49
50namespace OpenSim.Region.Environment.Scenes 50namespace OpenSim.Region.Environment.Scenes
51{ 51{
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
63 private uint _primCount = 702000; 63 private uint _primCount = 702000;
64 private System.Threading.Mutex _primAllocateMutex = new Mutex(false); 64 private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
65 private int storageCount; 65 private int storageCount;
66 private int parcelPrimCheckCount; 66 private int landPrimCheckCount;
67 private Mutex updateLock; 67 private Mutex updateLock;
68 68
69 protected AuthenticateSessionsBase authenticateHandler; 69 protected AuthenticateSessionsBase authenticateHandler;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
146 m_scriptManager = new ScriptManager(this); 146 m_scriptManager = new ScriptManager(this);
147 m_eventManager = new EventManager(); 147 m_eventManager = new EventManager();
148 148
149 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToParcelCounts); 149 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts);
150 150
151 MainLog.Instance.Verbose("World.cs - creating new entitities instance"); 151 MainLog.Instance.Verbose("World.cs - creating new entitities instance");
152 Entities = new Dictionary<LLUUID, EntityBase>(); 152 Entities = new Dictionary<LLUUID, EntityBase>();
@@ -244,14 +244,14 @@ namespace OpenSim.Region.Environment.Scenes
244 storageCount = 0; 244 storageCount = 0;
245 } 245 }
246 246
247 this.parcelPrimCheckCount++; 247 this.landPrimCheckCount++;
248 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims 248 if (this.landPrimCheckCount > 50) //check every 5 seconds for tainted prims
249 { 249 {
250 if (m_LandManager.parcelPrimCountTainted) 250 if (m_LandManager.landPrimCountTainted)
251 { 251 {
252 //Perform parcel update of prim count 252 //Perform land update of prim count
253 performParcelPrimCountUpdate(); 253 performParcelPrimCountUpdate();
254 this.parcelPrimCheckCount = 0; 254 this.landPrimCheckCount = 0;
255 } 255 }
256 } 256 }
257 257
@@ -513,7 +513,7 @@ namespace OpenSim.Region.Environment.Scenes
513 { 513 {
514 if (this.Entities.ContainsKey(sceneObject.rootUUID)) 514 if (this.Entities.ContainsKey(sceneObject.rootUUID))
515 { 515 {
516 m_LandManager.removePrimFromParcelCounts(sceneObject); 516 m_LandManager.removePrimFromLandPrimCounts(sceneObject);
517 this.Entities.Remove(sceneObject.rootUUID); 517 this.Entities.Remove(sceneObject.rootUUID);
518 m_LandManager.setPrimsTainted(); 518 m_LandManager.setPrimsTainted();
519 } 519 }
@@ -910,10 +910,10 @@ namespace OpenSim.Region.Environment.Scenes
910 910
911 public void performParcelPrimCountUpdate() 911 public void performParcelPrimCountUpdate()
912 { 912 {
913 m_LandManager.resetAllParcelPrimCounts(); 913 m_LandManager.resetAllLandPrimCounts();
914 m_eventManager.TriggerParcelPrimCountUpdate(); 914 m_eventManager.TriggerParcelPrimCountUpdate();
915 m_LandManager.finalizeParcelPrimCountUpdate(); 915 m_LandManager.finalizeLandPrimCountUpdate();
916 m_LandManager.parcelPrimCountTainted = false; 916 m_LandManager.landPrimCountTainted = false;
917 } 917 }
918 #endregion 918 #endregion
919 919
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 43d41e6..f0b25ce 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Scenes
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims! 135 /// Sends my primitive info to the land manager for it to keep tally of all of the prims!
136 /// </summary> 136 /// </summary>
137 private void ProcessParcelPrimCountUpdate() 137 private void ProcessParcelPrimCountUpdate()
138 { 138 {