diff options
author | lbsa71 | 2008-07-26 21:22:15 +0000 |
---|---|---|
committer | lbsa71 | 2008-07-26 21:22:15 +0000 |
commit | 8e869b2ffffac0cf2625d23b35b6fb5ac9d2ae41 (patch) | |
tree | 6dedebe2263033b81a9df093fc22c86853fd83e3 /OpenSim/Region/Environment/Scenes | |
parent | Modified ResetChildPrimPhysicsPositions() to allow archiving and physics to c... (diff) | |
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* Changed a number of field names to ccc (public members shouldn't be called m_)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 50 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 66 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/UndoState.cs | 4 |
5 files changed, 67 insertions, 67 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index e4b109c..55b3ca7 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1125,13 +1125,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1125 | if (group != null) | 1125 | if (group != null) |
1126 | { | 1126 | { |
1127 | // LLVector3 oldPos = group.AbsolutePosition; | 1127 | // LLVector3 oldPos = group.AbsolutePosition; |
1128 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment) | 1128 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) |
1129 | { | 1129 | { |
1130 | group.SendGroupTerseUpdate(); | 1130 | group.SendGroupTerseUpdate(); |
1131 | return; | 1131 | return; |
1132 | } | 1132 | } |
1133 | 1133 | ||
1134 | if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.m_IsAttachment) | 1134 | if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) |
1135 | { | 1135 | { |
1136 | group.UpdateSinglePosition(pos, localID); | 1136 | group.UpdateSinglePosition(pos, localID); |
1137 | } | 1137 | } |
@@ -1151,19 +1151,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1151 | { | 1151 | { |
1152 | 1152 | ||
1153 | // LLVector3 oldPos = group.AbsolutePosition; | 1153 | // LLVector3 oldPos = group.AbsolutePosition; |
1154 | if (group.RootPart.m_IsAttachment) | 1154 | if (group.RootPart.IsAttachment) |
1155 | { | 1155 | { |
1156 | group.UpdateGroupPosition(pos); | 1156 | group.UpdateGroupPosition(pos); |
1157 | } | 1157 | } |
1158 | else | 1158 | else |
1159 | { | 1159 | { |
1160 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment) | 1160 | if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) |
1161 | { | 1161 | { |
1162 | group.SendGroupTerseUpdate(); | 1162 | group.SendGroupTerseUpdate(); |
1163 | 1163 | ||
1164 | return; | 1164 | return; |
1165 | } | 1165 | } |
1166 | if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.m_IsAttachment) | 1166 | if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) |
1167 | { | 1167 | { |
1168 | group.UpdateGroupPosition(pos); | 1168 | group.UpdateGroupPosition(pos); |
1169 | } | 1169 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2ee1302..39314eb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | set | 196 | set |
197 | { | 197 | { |
198 | LLVector3 val = value; | 198 | LLVector3 val = value; |
199 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.m_IsAttachment) | 199 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) |
200 | { | 200 | { |
201 | m_scene.CrossPrimGroupIntoNewRegion(val, this); | 201 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
202 | } | 202 | } |
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
491 | { | 491 | { |
492 | foreach (SceneObjectPart part in m_parts.Values) | 492 | foreach (SceneObjectPart part in m_parts.Values) |
493 | { | 493 | { |
494 | part.fromAssetID = AssetId; | 494 | part.FromAssetID = AssetId; |
495 | } | 495 | } |
496 | } | 496 | } |
497 | } | 497 | } |
@@ -500,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
500 | { | 500 | { |
501 | if (m_rootPart != null) | 501 | if (m_rootPart != null) |
502 | { | 502 | { |
503 | return m_rootPart.fromAssetID; | 503 | return m_rootPart.FromAssetID; |
504 | } | 504 | } |
505 | return LLUUID.Zero; | 505 | return LLUUID.Zero; |
506 | } | 506 | } |
@@ -690,7 +690,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
690 | if (avatar != null) | 690 | if (avatar != null) |
691 | { | 691 | { |
692 | DetachFromBackup(this); | 692 | DetachFromBackup(this); |
693 | m_rootPart.m_attachedAvatar = agentID; | 693 | m_rootPart.AttachedAvatar = agentID; |
694 | 694 | ||
695 | 695 | ||
696 | if (m_rootPart.PhysActor != null) | 696 | if (m_rootPart.PhysActor != null) |
@@ -701,8 +701,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
701 | } | 701 | } |
702 | 702 | ||
703 | AbsolutePosition = AttachOffset; | 703 | AbsolutePosition = AttachOffset; |
704 | m_rootPart.m_attachedPos = AttachOffset; | 704 | m_rootPart.AttachedPos = AttachOffset; |
705 | m_rootPart.m_IsAttachment = true; | 705 | m_rootPart.IsAttachment = true; |
706 | 706 | ||
707 | m_rootPart.SetParentLocalId(avatar.LocalId); | 707 | m_rootPart.SetParentLocalId(avatar.LocalId); |
708 | lock (m_parts) | 708 | lock (m_parts) |
@@ -736,7 +736,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
736 | 736 | ||
737 | public void DetachToGround() | 737 | public void DetachToGround() |
738 | { | 738 | { |
739 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); | 739 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
740 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); | 740 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); |
741 | if (avatar != null) | 741 | if (avatar != null) |
742 | { | 742 | { |
@@ -744,10 +744,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
744 | avatar.RemoveAttachment(this); | 744 | avatar.RemoveAttachment(this); |
745 | } | 745 | } |
746 | AbsolutePosition = detachedpos; | 746 | AbsolutePosition = detachedpos; |
747 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 747 | m_rootPart.AttachedAvatar = LLUUID.Zero; |
748 | m_rootPart.SetParentLocalId(0); | 748 | m_rootPart.SetParentLocalId(0); |
749 | m_rootPart.SetAttachmentPoint((byte)0); | 749 | m_rootPart.SetAttachmentPoint((byte)0); |
750 | m_rootPart.m_IsAttachment = false; | 750 | m_rootPart.IsAttachment = false; |
751 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 751 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
752 | HasGroupChanged = true; | 752 | HasGroupChanged = true; |
753 | AttachToBackup(); | 753 | AttachToBackup(); |
@@ -757,7 +757,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
757 | 757 | ||
758 | public void DetachToInventoryPrep() | 758 | public void DetachToInventoryPrep() |
759 | { | 759 | { |
760 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); | 760 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
761 | //LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); | 761 | //LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); |
762 | if (avatar != null) | 762 | if (avatar != null) |
763 | { | 763 | { |
@@ -765,11 +765,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
765 | avatar.RemoveAttachment(this); | 765 | avatar.RemoveAttachment(this); |
766 | } | 766 | } |
767 | 767 | ||
768 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 768 | m_rootPart.AttachedAvatar = LLUUID.Zero; |
769 | m_rootPart.SetParentLocalId(0); | 769 | m_rootPart.SetParentLocalId(0); |
770 | //m_rootPart.SetAttachmentPoint((byte)0); | 770 | //m_rootPart.SetAttachmentPoint((byte)0); |
771 | m_rootPart.m_IsAttachment = false; | 771 | m_rootPart.IsAttachment = false; |
772 | AbsolutePosition = m_rootPart.m_attachedPos; | 772 | AbsolutePosition = m_rootPart.AttachedPos; |
773 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 773 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
774 | //AttachToBackup(); | 774 | //AttachToBackup(); |
775 | //m_rootPart.ScheduleFullUpdate(); | 775 | //m_rootPart.ScheduleFullUpdate(); |
@@ -1004,7 +1004,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1004 | continue; | 1004 | continue; |
1005 | if (part != RootPart) | 1005 | if (part != RootPart) |
1006 | part.ObjectFlags = objectflagupdate; | 1006 | part.ObjectFlags = objectflagupdate; |
1007 | aggregateScriptEvents |= part.m_aggregateScriptEvents; | 1007 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1008 | } | 1008 | } |
1009 | } | 1009 | } |
1010 | 1010 | ||
@@ -1154,9 +1154,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1154 | { | 1154 | { |
1155 | if (m_rootPart.UUID == part.UUID) | 1155 | if (m_rootPart.UUID == part.UUID) |
1156 | { | 1156 | { |
1157 | if (m_rootPart.m_IsAttachment) | 1157 | if (m_rootPart.IsAttachment) |
1158 | { | 1158 | { |
1159 | part.SendFullUpdateToClient(remoteClient, m_rootPart.m_attachedPos, clientFlags); | 1159 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); |
1160 | } | 1160 | } |
1161 | else | 1161 | else |
1162 | { | 1162 | { |
@@ -1178,9 +1178,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1178 | { | 1178 | { |
1179 | if (m_rootPart.UUID == part.UUID) | 1179 | if (m_rootPart.UUID == part.UUID) |
1180 | { | 1180 | { |
1181 | if (m_rootPart.m_IsAttachment) | 1181 | if (m_rootPart.IsAttachment) |
1182 | { | 1182 | { |
1183 | part.SendTerseUpdateToClient(remoteClient, m_rootPart.m_attachedPos); | 1183 | part.SendTerseUpdateToClient(remoteClient, m_rootPart.AttachedPos); |
1184 | } | 1184 | } |
1185 | else | 1185 | else |
1186 | { | 1186 | { |
@@ -1349,9 +1349,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1349 | { | 1349 | { |
1350 | if (rootpart.PhysActor != null) | 1350 | if (rootpart.PhysActor != null) |
1351 | { | 1351 | { |
1352 | if (rootpart.m_IsAttachment) | 1352 | if (rootpart.IsAttachment) |
1353 | { | 1353 | { |
1354 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.m_attachedAvatar); | 1354 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); |
1355 | if (avatar != null) | 1355 | if (avatar != null) |
1356 | { | 1356 | { |
1357 | avatar.PushForce(impulse); | 1357 | avatar.PushForce(impulse); |
@@ -2326,9 +2326,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2326 | { | 2326 | { |
2327 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2327 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2328 | { | 2328 | { |
2329 | if (m_rootPart.m_IsAttachment) | 2329 | if (m_rootPart.IsAttachment) |
2330 | { | 2330 | { |
2331 | m_rootPart.m_attachedPos = pos; | 2331 | m_rootPart.AttachedPos = pos; |
2332 | } | 2332 | } |
2333 | 2333 | ||
2334 | AbsolutePosition = pos; | 2334 | AbsolutePosition = pos; |
@@ -2538,11 +2538,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2538 | float setval = (rotate10 > 0) ? 1f : 0f; | 2538 | float setval = (rotate10 > 0) ? 1f : 0f; |
2539 | 2539 | ||
2540 | if (setX) | 2540 | if (setX) |
2541 | m_rootPart.m_rotationAxis.X = setval; | 2541 | m_rootPart.RotationAxis.X = setval; |
2542 | if (setY) | 2542 | if (setY) |
2543 | m_rootPart.m_rotationAxis.Y = setval; | 2543 | m_rootPart.RotationAxis.Y = setval; |
2544 | if (setZ) | 2544 | if (setZ) |
2545 | m_rootPart.m_rotationAxis.Z = setval; | 2545 | m_rootPart.RotationAxis.Z = setval; |
2546 | 2546 | ||
2547 | if (setX || setY || setZ) | 2547 | if (setX || setY || setZ) |
2548 | { | 2548 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 993e8c7..1d719b2 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -128,22 +128,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
128 | [XmlIgnore] | 128 | [XmlIgnore] |
129 | public uint TimeStampTerse = 0; | 129 | public uint TimeStampTerse = 0; |
130 | [XmlIgnore] | 130 | [XmlIgnore] |
131 | public LLUUID fromAssetID = LLUUID.Zero; | 131 | public LLUUID FromAssetID = LLUUID.Zero; |
132 | [XmlIgnore] | 132 | [XmlIgnore] |
133 | public bool m_IsAttachment = false; | 133 | public bool IsAttachment = false; |
134 | [XmlIgnore] | 134 | [XmlIgnore] |
135 | public scriptEvents m_aggregateScriptEvents = 0; | 135 | public scriptEvents AggregateScriptEvents = 0; |
136 | [XmlIgnore] | 136 | [XmlIgnore] |
137 | public LLUUID m_attachedAvatar = LLUUID.Zero; | 137 | public LLUUID AttachedAvatar = LLUUID.Zero; |
138 | [XmlIgnore] | 138 | [XmlIgnore] |
139 | public LLVector3 m_attachedPos = LLVector3.Zero; | 139 | public LLVector3 AttachedPos = LLVector3.Zero; |
140 | [XmlIgnore] | 140 | [XmlIgnore] |
141 | public uint m_attachmentPoint = (byte)0; | 141 | public uint AttachmentPoint = (byte)0; |
142 | [XmlIgnore] | 142 | [XmlIgnore] |
143 | public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); | 143 | public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f); |
144 | 144 | ||
145 | [XmlIgnore] | 145 | [XmlIgnore] |
146 | public bool m_undoing = false; | 146 | public bool Undoing = false; |
147 | 147 | ||
148 | [XmlIgnore] | 148 | [XmlIgnore] |
149 | private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 149 | private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; |
@@ -151,19 +151,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | private byte m_clickAction = 0; | 151 | private byte m_clickAction = 0; |
152 | private Color m_color = Color.Black; | 152 | private Color m_color = Color.Black; |
153 | private string m_description = String.Empty; | 153 | private string m_description = String.Empty; |
154 | private List<uint> m_lastColliders = new List<uint>(); | 154 | private readonly List<uint> m_lastColliders = new List<uint>(); |
155 | // private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; | 155 | // private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; |
156 | private int m_linkNum = 0; | 156 | private int m_linkNum = 0; |
157 | [XmlIgnore] | 157 | [XmlIgnore] |
158 | private int m_scriptAccessPin = 0; | 158 | private int m_scriptAccessPin = 0; |
159 | [XmlIgnore] | 159 | [XmlIgnore] |
160 | private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 160 | private readonly Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); |
161 | private string m_sitName = String.Empty; | 161 | private string m_sitName = String.Empty; |
162 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 162 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); |
163 | private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); | 163 | private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); |
164 | private string m_text = String.Empty; | 164 | private string m_text = String.Empty; |
165 | private string m_touchName = String.Empty; | 165 | private string m_touchName = String.Empty; |
166 | private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 166 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
167 | private LLUUID _creatorID; | 167 | private LLUUID _creatorID; |
168 | 168 | ||
169 | /// <summary> | 169 | /// <summary> |
@@ -433,9 +433,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
433 | m_groupPosition.Y = PhysActor.Position.Y; | 433 | m_groupPosition.Y = PhysActor.Position.Y; |
434 | m_groupPosition.Z = PhysActor.Position.Z; | 434 | m_groupPosition.Z = PhysActor.Position.Z; |
435 | } | 435 | } |
436 | if (m_IsAttachment) | 436 | if (IsAttachment) |
437 | { | 437 | { |
438 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(m_attachedAvatar); | 438 | ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); |
439 | if (sp != null) | 439 | if (sp != null) |
440 | { | 440 | { |
441 | return sp.AbsolutePosition; | 441 | return sp.AbsolutePosition; |
@@ -744,7 +744,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
744 | public LLVector3 AbsolutePosition | 744 | public LLVector3 AbsolutePosition |
745 | { | 745 | { |
746 | get { | 746 | get { |
747 | if (m_IsAttachment) | 747 | if (IsAttachment) |
748 | return GroupPosition; | 748 | return GroupPosition; |
749 | 749 | ||
750 | return m_offsetPosition + m_groupPosition; } | 750 | return m_offsetPosition + m_groupPosition; } |
@@ -769,7 +769,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
769 | 769 | ||
770 | public scriptEvents ScriptEvents | 770 | public scriptEvents ScriptEvents |
771 | { | 771 | { |
772 | get { return m_aggregateScriptEvents; } | 772 | get { return AggregateScriptEvents; } |
773 | } | 773 | } |
774 | 774 | ||
775 | 775 | ||
@@ -1907,7 +1907,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1907 | oldparts = (scriptEvents) m_scriptEvents[scriptid]; | 1907 | oldparts = (scriptEvents) m_scriptEvents[scriptid]; |
1908 | 1908 | ||
1909 | // remove values from aggregated script events | 1909 | // remove values from aggregated script events |
1910 | m_aggregateScriptEvents &= ~oldparts; | 1910 | AggregateScriptEvents &= ~oldparts; |
1911 | m_scriptEvents.Remove(scriptid); | 1911 | m_scriptEvents.Remove(scriptid); |
1912 | } | 1912 | } |
1913 | } | 1913 | } |
@@ -2098,8 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2098 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; | 2098 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; |
2099 | remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, | 2099 | remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, |
2100 | lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, | 2100 | lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, |
2101 | m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment, | 2101 | m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, IsAttachment, |
2102 | m_attachmentPoint,fromAssetID, Sound, SoundGain, SoundFlags, SoundRadius); | 2102 | AttachmentPoint,FromAssetID, Sound, SoundGain, SoundFlags, SoundRadius); |
2103 | } | 2103 | } |
2104 | 2104 | ||
2105 | /// <summary> | 2105 | /// <summary> |
@@ -2213,7 +2213,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2213 | // TODO: I have no idea why we are making this check. This should be sorted out | 2213 | // TODO: I have no idea why we are making this check. This should be sorted out |
2214 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | 2214 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) |
2215 | { | 2215 | { |
2216 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID); | 2216 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2217 | } | 2217 | } |
2218 | else | 2218 | else |
2219 | { | 2219 | { |
@@ -2226,15 +2226,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2226 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 2226 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) |
2227 | { | 2227 | { |
2228 | LLQuaternion mRot = RotationOffset; | 2228 | LLQuaternion mRot = RotationOffset; |
2229 | if (m_IsAttachment) | 2229 | if (IsAttachment) |
2230 | { | 2230 | { |
2231 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID); | 2231 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, (byte)((AttachmentPoint % 16) * 16 + (AttachmentPoint / 16)),FromAssetID); |
2232 | } | 2232 | } |
2233 | else | 2233 | else |
2234 | { | 2234 | { |
2235 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 2235 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) |
2236 | { | 2236 | { |
2237 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID); | 2237 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2238 | } | 2238 | } |
2239 | else | 2239 | else |
2240 | { | 2240 | { |
@@ -2247,7 +2247,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2247 | 2247 | ||
2248 | public void SetAttachmentPoint(uint AttachmentPoint) | 2248 | public void SetAttachmentPoint(uint AttachmentPoint) |
2249 | { | 2249 | { |
2250 | m_attachmentPoint = AttachmentPoint; | 2250 | this.AttachmentPoint = AttachmentPoint; |
2251 | 2251 | ||
2252 | // save the attachment point. | 2252 | // save the attachment point. |
2253 | //if (AttachmentPoint != 0) | 2253 | //if (AttachmentPoint != 0) |
@@ -2335,7 +2335,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2335 | 2335 | ||
2336 | public void SetPhysicsAxisRotation() | 2336 | public void SetPhysicsAxisRotation() |
2337 | { | 2337 | { |
2338 | PhysActor.LockAngularMotion(m_rotationAxis); | 2338 | PhysActor.LockAngularMotion(RotationAxis); |
2339 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2339 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
2340 | } | 2340 | } |
2341 | 2341 | ||
@@ -2414,7 +2414,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2414 | 2414 | ||
2415 | public void StoreUndoState() | 2415 | public void StoreUndoState() |
2416 | { | 2416 | { |
2417 | if (!m_undoing) | 2417 | if (!Undoing) |
2418 | { | 2418 | { |
2419 | if (m_parentGroup != null) | 2419 | if (m_parentGroup != null) |
2420 | { | 2420 | { |
@@ -3232,22 +3232,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
3232 | { | 3232 | { |
3233 | foreach (scriptEvents s in m_scriptEvents.Values) | 3233 | foreach (scriptEvents s in m_scriptEvents.Values) |
3234 | { | 3234 | { |
3235 | m_aggregateScriptEvents |= s; | 3235 | AggregateScriptEvents |= s; |
3236 | } | 3236 | } |
3237 | } | 3237 | } |
3238 | 3238 | ||
3239 | uint objectflagupdate = 0; | 3239 | uint objectflagupdate = 0; |
3240 | 3240 | ||
3241 | if ( | 3241 | if ( |
3242 | ((m_aggregateScriptEvents & scriptEvents.touch) != 0) || | 3242 | ((AggregateScriptEvents & scriptEvents.touch) != 0) || |
3243 | ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) || | 3243 | ((AggregateScriptEvents & scriptEvents.touch_end) != 0) || |
3244 | ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0) | 3244 | ((AggregateScriptEvents & scriptEvents.touch_start) != 0) |
3245 | ) | 3245 | ) |
3246 | { | 3246 | { |
3247 | objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; | 3247 | objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; |
3248 | } | 3248 | } |
3249 | 3249 | ||
3250 | if ((m_aggregateScriptEvents & scriptEvents.money) != 0) | 3250 | if ((AggregateScriptEvents & scriptEvents.money) != 0) |
3251 | { | 3251 | { |
3252 | objectflagupdate |= (uint) LLObject.ObjectFlags.Money; | 3252 | objectflagupdate |= (uint) LLObject.ObjectFlags.Money; |
3253 | } | 3253 | } |
@@ -3258,9 +3258,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
3258 | } | 3258 | } |
3259 | 3259 | ||
3260 | if ( | 3260 | if ( |
3261 | ((m_aggregateScriptEvents & scriptEvents.collision) != 0) || | 3261 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3262 | ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) || | 3262 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3263 | ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0) | 3263 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) |
3264 | ) | 3264 | ) |
3265 | { | 3265 | { |
3266 | // subscribe to physics updates. | 3266 | // subscribe to physics updates. |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 57b717c..b24ee8a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2293,8 +2293,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2293 | { | 2293 | { |
2294 | // Set the parent localID to 0 so it transfers over properly. | 2294 | // Set the parent localID to 0 so it transfers over properly. |
2295 | gobj.RootPart.SetParentLocalId(0); | 2295 | gobj.RootPart.SetParentLocalId(0); |
2296 | gobj.RootPart.m_IsAttachment = false; | 2296 | gobj.RootPart.IsAttachment = false; |
2297 | gobj.AbsolutePosition = gobj.RootPart.m_attachedPos; | 2297 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; |
2298 | gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | 2298 | gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
2299 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj); | 2299 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj); |
2300 | } | 2300 | } |
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs index daabd8d..5d1f6a0 100644 --- a/OpenSim/Region/Environment/Scenes/UndoState.cs +++ b/OpenSim/Region/Environment/Scenes/UndoState.cs | |||
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | { | 89 | { |
90 | if (part != null) | 90 | if (part != null) |
91 | { | 91 | { |
92 | part.m_undoing = true; | 92 | part.Undoing = true; |
93 | 93 | ||
94 | if (part.ParentID == 0) | 94 | if (part.ParentID == 0) |
95 | { | 95 | { |
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
104 | part.Resize(Scale); | 104 | part.Resize(Scale); |
105 | part.ScheduleTerseUpdate(); | 105 | part.ScheduleTerseUpdate(); |
106 | } | 106 | } |
107 | part.m_undoing = false; | 107 | part.Undoing = false; |
108 | 108 | ||
109 | } | 109 | } |
110 | } | 110 | } |