diff options
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 3558ca3..b619b59 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | 75 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, |
76 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 76 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
77 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | 77 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, |
78 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG | 78 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG |
79 | } | 79 | } |
80 | /// <summary> | 80 | /// <summary> |
81 | /// Position at which a significant movement was made | 81 | /// Position at which a significant movement was made |