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authorJohan Berntsson2008-03-04 05:31:54 +0000
committerJohan Berntsson2008-03-04 05:31:54 +0000
commit279e0061c515ee0a03036bef68eea9738273d785 (patch)
tree4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region/Environment/Scenes
parentAdded copyright heaaders. Minor cleanup. (diff)
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Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/AvatarAppearance.cs49
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs91
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs43
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs55
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs119
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs416
6 files changed, 754 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs
index b54f777..fcc8fdf 100644
--- a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs
+++ b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs
@@ -26,13 +26,16 @@
26* 26*
27*/ 27*/
28 28
29using System;
29using libsecondlife; 30using libsecondlife;
30using libsecondlife.Packets; 31using libsecondlife.Packets;
31using OpenSim.Framework; 32using OpenSim.Framework;
32 33using System.Runtime.Serialization;
34using System.Security.Permissions;
33namespace OpenSim.Region.Environment.Scenes 35namespace OpenSim.Region.Environment.Scenes
34{ 36{
35 public class AvatarAppearance 37 [Serializable]
38 public class AvatarAppearance : ISerializable
36 { 39 {
37 protected LLUUID m_scenePresenceID; 40 protected LLUUID m_scenePresenceID;
38 41
@@ -149,5 +152,45 @@ namespace OpenSim.Region.Environment.Scenes
149 textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); 152 textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
150 return textu; 153 return textu;
151 } 154 }
155
156 protected AvatarAppearance(SerializationInfo info, StreamingContext context)
157 {
158 //System.Console.WriteLine("AvatarAppearance Deserialize BGN");
159
160 if (info == null)
161 {
162 throw new System.ArgumentNullException("info");
163 }
164
165 m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
166 m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int));
167 m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
168 m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
169
170 byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
171 m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
172
173 m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
174
175 //System.Console.WriteLine("AvatarAppearance Deserialize END");
176 }
177
178 [SecurityPermission(SecurityAction.LinkDemand,
179 Flags = SecurityPermissionFlag.SerializationFormatter)]
180 public virtual void GetObjectData(
181 SerializationInfo info, StreamingContext context)
182 {
183 if (info == null)
184 {
185 throw new System.ArgumentNullException("info");
186 }
187
188 info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
189 info.AddValue("m_wearablesSerial", m_wearablesSerial);
190 info.AddValue("m_visualParams", m_visualParams);
191 info.AddValue("m_wearables", m_wearables);
192 info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
193 info.AddValue("m_avatarHeight", m_avatarHeight);
194 }
152 } 195 }
153} \ No newline at end of file 196}
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 91dda74..2a8c1e9 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -30,9 +30,14 @@ using System.Collections.Generic;
30using Axiom.Math; 30using Axiom.Math;
31using libsecondlife; 31using libsecondlife;
32 32
33using System;
34using System.Runtime.Serialization;
35using System.Security.Permissions;
36
33namespace OpenSim.Region.Environment.Scenes 37namespace OpenSim.Region.Environment.Scenes
34{ 38{
35 public abstract class EntityBase 39 [Serializable]
40 public abstract class EntityBase : ISerializable
36 { 41 {
37 protected Scene m_scene; 42 protected Scene m_scene;
38 43
@@ -134,6 +139,90 @@ namespace OpenSim.Region.Environment.Scenes
134 139
135 140
136 public abstract void SetText(string text, Vector3 color, double alpha); 141 public abstract void SetText(string text, Vector3 color, double alpha);
142
143 protected EntityBase(SerializationInfo info, StreamingContext context)
144 {
145 //System.Console.WriteLine("EntityBase Deserialize BGN");
146
147 if (info == null)
148 {
149 throw new System.ArgumentNullException("info");
150 }
151
152 //JB m_children = (List<EntityBase>)info.GetValue("m_children", typeof(List<EntityBase>));
153// m_scene = (Scene)info.GetValue("m_scene", typeof(Scene));
154 m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
155 m_name = (string)info.GetValue("m_name", typeof(string));
156
157 m_pos
158 = new LLVector3(
159 (float)info.GetValue("m_pos.X", typeof(float)),
160 (float)info.GetValue("m_pos.Y", typeof(float)),
161 (float)info.GetValue("m_pos.Z", typeof(float)));
162
163 m_velocity
164 = new LLVector3(
165 (float)info.GetValue("m_velocity.X", typeof(float)),
166 (float)info.GetValue("m_velocity.Y", typeof(float)),
167 (float)info.GetValue("m_velocity.Z", typeof(float)));
168
169 m_rotationalvelocity
170 = new LLVector3(
171 (float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
172 (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
173 (float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
174
175 m_rotation
176 = new Quaternion(
177 (float)info.GetValue("m_rotation.w", typeof(float)),
178 (float)info.GetValue("m_rotation.x", typeof(float)),
179 (float)info.GetValue("m_rotation.y", typeof(float)),
180 (float)info.GetValue("m_rotation.z", typeof(float)));
181
182 m_localId = (uint)info.GetValue("m_localId", typeof(uint));
183
184 //System.Console.WriteLine("EntityBase Deserialize END");
185 }
186
187 [SecurityPermission(SecurityAction.LinkDemand,
188 Flags = SecurityPermissionFlag.SerializationFormatter)]
189 public virtual void GetObjectData(
190 SerializationInfo info, StreamingContext context)
191 {
192 if (info == null)
193 {
194 throw new System.ArgumentNullException("info");
195 }
196
197 //JB info.AddValue("m_children", m_children);
198
199// info.AddValue("m_scene", m_scene);
200 info.AddValue("m_uuid", m_uuid.UUID);
201 info.AddValue("m_name", m_name);
202
203 // LLVector3
204 info.AddValue("m_pos.X", m_pos.X);
205 info.AddValue("m_pos.Y", m_pos.Y);
206 info.AddValue("m_pos.Z", m_pos.Z);
207
208 // LLVector3
209 info.AddValue("m_velocity.X", m_velocity.X);
210 info.AddValue("m_velocity.Y", m_velocity.Y);
211 info.AddValue("m_velocity.Z", m_velocity.Z);
212
213 // LLVector3
214 info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
215 info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
216 info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
217
218 // Quaternion
219 info.AddValue("m_rotation.w", m_rotation.w);
220 info.AddValue("m_rotation.x", m_rotation.x);
221 info.AddValue("m_rotation.y", m_rotation.y);
222 info.AddValue("m_rotation.z", m_rotation.z);
223
224 info.AddValue("m_localId", m_localId);
225 }
137 } 226 }
138 227
139 //Nested Classes 228 //Nested Classes
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 860f5fb..882e589 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Environment.Scenes
57 // SceneObjects is not currently populated or used. 57 // SceneObjects is not currently populated or used.
58 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; 58 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
59 public Dictionary<LLUUID, EntityBase> Entities; 59 public Dictionary<LLUUID, EntityBase> Entities;
60 public Dictionary<LLUUID, ScenePresence> RestorePresences;
60 61
61 public BasicQuadTreeNode QuadTree; 62 public BasicQuadTreeNode QuadTree;
62 63
@@ -455,6 +456,48 @@ namespace OpenSim.Region.Environment.Scenes
455 return newAvatar; 456 return newAvatar;
456 } 457 }
457 458
459 public void AddScenePresence(ScenePresence presence)
460 {
461 bool child = presence.IsChildAgent;
462
463 if (child)
464 {
465 m_numChildAgents++;
466 m_log.Info("[SCENE]"+ m_regInfo.RegionName + ": Creating new child agent.");
467 }
468 else
469 {
470 m_numRootAgents++;
471 m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Creating new root agent.");
472 m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Adding Physical agent.");
473
474 presence.AddToPhysicalScene();
475 }
476
477 lock (Entities)
478 {
479 if (!Entities.ContainsKey(presence.m_uuid))
480 {
481 Entities.Add(presence.m_uuid, presence);
482 }
483 else
484 {
485 Entities[presence.m_uuid] = presence;
486 }
487 }
488 lock (ScenePresences)
489 {
490 if (ScenePresences.ContainsKey(presence.m_uuid))
491 {
492 ScenePresences[presence.m_uuid] = presence;
493 }
494 else
495 {
496 ScenePresences.Add(presence.m_uuid, presence);
497 }
498 }
499 }
500
458 public void SwapRootChildAgent(bool direction_RC_CR_T_F) 501 public void SwapRootChildAgent(bool direction_RC_CR_T_F)
459 { 502 {
460 if (direction_RC_CR_T_F) 503 if (direction_RC_CR_T_F)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 845de22..43e7e99 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -54,6 +54,10 @@ namespace OpenSim.Region.Environment.Scenes
54 54
55 public partial class Scene : SceneBase 55 public partial class Scene : SceneBase
56 { 56 {
57 public delegate void SynchronizeSceneHandler(Scene scene);
58 public SynchronizeSceneHandler SynchronizeScene = null;
59 public int splitID = 0;
60
57 #region Fields 61 #region Fields
58 62
59 protected Timer m_heartbeatTimer = new Timer(); 63 protected Timer m_heartbeatTimer = new Timer();
@@ -216,7 +220,11 @@ namespace OpenSim.Region.Environment.Scenes
216 get { return m_innerScene.Entities; } 220 get { return m_innerScene.Entities; }
217 set { m_innerScene.Entities = value; } 221 set { m_innerScene.Entities = value; }
218 } 222 }
219 223 public Dictionary<LLUUID, ScenePresence> m_restorePresences
224 {
225 get { return m_innerScene.RestorePresences; }
226 set { m_innerScene.RestorePresences = value; }
227 }
220 #endregion 228 #endregion
221 229
222 #region Constructors 230 #region Constructors
@@ -276,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
276 Entities = new Dictionary<LLUUID, EntityBase>(); 284 Entities = new Dictionary<LLUUID, EntityBase>();
277 m_scenePresences = new Dictionary<LLUUID, ScenePresence>(); 285 m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
278 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 286 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
287 m_restorePresences = new Dictionary<LLUUID, ScenePresence>();
279 288
280 m_log.Info("[SCENE]: Creating LandMap"); 289 m_log.Info("[SCENE]: Creating LandMap");
281 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); 290 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
@@ -701,6 +710,8 @@ namespace OpenSim.Region.Environment.Scenes
701 physicsFPS = m_innerScene.UpdatePhysics( 710 physicsFPS = m_innerScene.UpdatePhysics(
702 Math.Max(SinceLastFrame.TotalSeconds, m_timespan) 711 Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
703 ); 712 );
713 if (m_frame % m_update_physics == 0 && SynchronizeScene != null)
714 SynchronizeScene(this);
704 715
705 physicsMS = System.Environment.TickCount - physicsMS; 716 physicsMS = System.Environment.TickCount - physicsMS;
706 physicsMS += physicsMS2; 717 physicsMS += physicsMS2;
@@ -719,6 +730,8 @@ namespace OpenSim.Region.Environment.Scenes
719 if (m_frame % m_update_presences == 0) 730 if (m_frame % m_update_presences == 0)
720 m_innerScene.UpdatePresences(); 731 m_innerScene.UpdatePresences();
721 732
733 if (Region_Status != RegionStatus.SlaveScene)
734 {
722 if (m_frame % m_update_events == 0) 735 if (m_frame % m_update_events == 0)
723 UpdateEvents(); 736 UpdateEvents();
724 737
@@ -747,7 +760,7 @@ namespace OpenSim.Region.Environment.Scenes
747 m_statsReporter.addOtherMS(otherMS); 760 m_statsReporter.addOtherMS(otherMS);
748 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts()); 761 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts());
749 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS()); 762 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
750 763 }
751 } 764 }
752 catch (NotImplementedException) 765 catch (NotImplementedException)
753 { 766 {
@@ -1058,10 +1071,10 @@ namespace OpenSim.Region.Environment.Scenes
1058 1071
1059 #region Load Land 1072 #region Load Land
1060 1073
1061 public void loadAllLandObjectsFromStorage() 1074 public void loadAllLandObjectsFromStorage(LLUUID regionID)
1062 { 1075 {
1063 m_log.Info("[SCENE]: Loading land objects from storage"); 1076 m_log.Info("[SCENE]: Loading land objects from storage");
1064 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 1077 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID);
1065 1078
1066 if (landData.Count == 0) 1079 if (landData.Count == 0)
1067 { 1080 {
@@ -1080,11 +1093,11 @@ namespace OpenSim.Region.Environment.Scenes
1080 /// <summary> 1093 /// <summary>
1081 /// Loads the World's objects 1094 /// Loads the World's objects
1082 /// </summary> 1095 /// </summary>
1083 public virtual void LoadPrimsFromStorage(bool m_permissions) 1096 public virtual void LoadPrimsFromStorage(bool m_permissions, LLUUID regionID)
1084 { 1097 {
1085 m_log.Info("[SCENE]: Loading objects from datastore"); 1098 m_log.Info("[SCENE]: Loading objects from datastore");
1086 1099
1087 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); 1100 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
1088 foreach (SceneObjectGroup group in PrimsFromDB) 1101 foreach (SceneObjectGroup group in PrimsFromDB)
1089 { 1102 {
1090 AddEntityFromStorage(group); 1103 AddEntityFromStorage(group);
@@ -1339,13 +1352,35 @@ namespace OpenSim.Region.Environment.Scenes
1339 { 1352 {
1340 m_log.Warn("[CONNECTION DEBUGGING]: Creating new client for " + client.AgentId.ToString()); 1353 m_log.Warn("[CONNECTION DEBUGGING]: Creating new client for " + client.AgentId.ToString());
1341 SubscribeToClientEvents(client); 1354 SubscribeToClientEvents(client);
1355 ScenePresence presence = null;
1356
1357 if (m_restorePresences.ContainsKey(client.AgentId))
1358 {
1359 m_log.Info("REGION Restore Scene Presence");
1360
1361 presence = m_restorePresences[client.AgentId];
1362 m_restorePresences.Remove(client.AgentId);
1363
1364 presence.initializeScenePresence(client, RegionInfo, this);
1365
1366 m_innerScene.AddScenePresence(presence);
1342 1367
1343 m_estateManager.sendRegionHandshake(client); 1368 lock (m_restorePresences)
1369 {
1370 Monitor.PulseAll(m_restorePresences);
1371 }
1372 }
1373 else
1374 {
1375 m_log.Info("REGION Add New Scene Presence");
1344 1376
1345 CreateAndAddScenePresence(client, child); 1377 m_estateManager.sendRegionHandshake(client);
1346 1378
1347 m_LandManager.sendParcelOverlay(client); 1379 CreateAndAddScenePresence(client, child);
1348 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 1380
1381 m_LandManager.sendParcelOverlay(client);
1382 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
1383 }
1349 } 1384 }
1350 1385
1351 protected virtual void SubscribeToClientEvents(IClientAPI client) 1386 protected virtual void SubscribeToClientEvents(IClientAPI client)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index a6a5063..46bb89c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -39,6 +39,8 @@ using OpenSim.Framework.Console;
39using OpenSim.Region.Environment.Interfaces; 39using OpenSim.Region.Environment.Interfaces;
40using OpenSim.Region.Environment.Scenes.Scripting; 40using OpenSim.Region.Environment.Scenes.Scripting;
41using OpenSim.Region.Physics.Manager; 41using OpenSim.Region.Physics.Manager;
42using System.Runtime.Serialization;
43using System.Security.Permissions;
42 44
43namespace OpenSim.Region.Environment.Scenes 45namespace OpenSim.Region.Environment.Scenes
44{ 46{
@@ -82,7 +84,8 @@ namespace OpenSim.Region.Environment.Scenes
82 SCALE = 0x40 84 SCALE = 0x40
83 } 85 }
84 86
85 public partial class SceneObjectPart : IScriptHost 87 [Serializable]
88 public partial class SceneObjectPart : IScriptHost, ISerializable
86 { 89 {
87 90
88 [XmlIgnore] public PhysicsActor PhysActor = null; 91 [XmlIgnore] public PhysicsActor PhysActor = null;
@@ -1859,5 +1862,119 @@ namespace OpenSim.Region.Environment.Scenes
1859 (int) (color.z*0xff)); 1862 (int) (color.z*0xff));
1860 Text = text; 1863 Text = text;
1861 } 1864 }
1865
1866 protected SceneObjectPart(SerializationInfo info, StreamingContext context)
1867 {
1868 //System.Console.WriteLine("SceneObjectPart Deserialize BGN");
1869
1870 if (info == null)
1871 {
1872 throw new System.ArgumentNullException("info");
1873 }
1874
1875 /*
1876 m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>));
1877 m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>));
1878 */
1879
1880 //System.Console.WriteLine("SceneObjectPart Deserialize END");
1881 }
1882
1883 [SecurityPermission(SecurityAction.LinkDemand,
1884 Flags = SecurityPermissionFlag.SerializationFormatter)]
1885 public virtual void GetObjectData(
1886 SerializationInfo info, StreamingContext context)
1887 {
1888 if (info == null)
1889 {
1890 throw new System.ArgumentNullException("info");
1891 }
1892
1893 info.AddValue("m_inventoryFileName", m_inventoryFileName);
1894 info.AddValue("m_folderID", m_folderID.UUID);
1895 info.AddValue("PhysActor", PhysActor);
1896
1897 Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>();
1898
1899 foreach (LLUUID id in TaskInventory.Keys)
1900 {
1901 TaskInventory_work.Add(id.UUID, TaskInventory[id]);
1902 }
1903
1904 info.AddValue("TaskInventory", TaskInventory_work);
1905
1906 info.AddValue("LastOwnerID", LastOwnerID.UUID);
1907 info.AddValue("OwnerID", OwnerID.UUID);
1908 info.AddValue("GroupID", GroupID.UUID);
1909
1910 info.AddValue("OwnershipCost", OwnershipCost);
1911 info.AddValue("ObjectSaleType", ObjectSaleType);
1912 info.AddValue("SalePrice", SalePrice);
1913 info.AddValue("Category", Category);
1914
1915 info.AddValue("CreationDate", CreationDate);
1916 info.AddValue("ParentID", ParentID);
1917
1918 info.AddValue("OwnerMask", OwnerMask);
1919 info.AddValue("NextOwnerMask", NextOwnerMask);
1920 info.AddValue("GroupMask", GroupMask);
1921 info.AddValue("EveryoneMask", EveryoneMask);
1922 info.AddValue("BaseMask", BaseMask);
1923
1924 info.AddValue("m_particleSystem", m_particleSystem);
1925
1926 info.AddValue("TimeStampFull", TimeStampFull);
1927 info.AddValue("TimeStampTerse", TimeStampTerse);
1928 info.AddValue("TimeStampLastActivity", TimeStampLastActivity);
1929
1930 info.AddValue("m_updateFlag", m_updateFlag);
1931 info.AddValue("CreatorID", CreatorID.UUID);
1932
1933 info.AddValue("m_inventorySerial", m_inventorySerial);
1934 info.AddValue("m_uuid", m_uuid.UUID);
1935 info.AddValue("m_localID", m_localID);
1936 info.AddValue("m_name", m_name);
1937 info.AddValue("m_flags", Flags);
1938 info.AddValue("m_material", m_material);
1939 info.AddValue("m_regionHandle", m_regionHandle);
1940
1941 info.AddValue("m_groupPosition.X", m_groupPosition.X);
1942 info.AddValue("m_groupPosition.Y", m_groupPosition.Y);
1943 info.AddValue("m_groupPosition.Z", m_groupPosition.Z);
1944
1945 info.AddValue("m_offsetPosition.X", m_offsetPosition.X);
1946 info.AddValue("m_offsetPosition.Y", m_offsetPosition.Y);
1947 info.AddValue("m_offsetPosition.Z", m_offsetPosition.Z);
1948
1949 info.AddValue("m_rotationOffset.W", m_rotationOffset.W);
1950 info.AddValue("m_rotationOffset.X", m_rotationOffset.X);
1951 info.AddValue("m_rotationOffset.Y", m_rotationOffset.Y);
1952 info.AddValue("m_rotationOffset.Z", m_rotationOffset.Z);
1953
1954 info.AddValue("m_velocity.X", m_velocity.X);
1955 info.AddValue("m_velocity.Y", m_velocity.Y);
1956 info.AddValue("m_velocity.Z", m_velocity.Z);
1957
1958 info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
1959 info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
1960 info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
1961
1962 info.AddValue("m_angularVelocity.X", m_angularVelocity.X);
1963 info.AddValue("m_angularVelocity.Y", m_angularVelocity.Y);
1964 info.AddValue("m_angularVelocity.Z", m_angularVelocity.Z);
1965
1966 info.AddValue("m_acceleration.X", m_acceleration.X);
1967 info.AddValue("m_acceleration.Y", m_acceleration.Y);
1968 info.AddValue("m_acceleration.Z", m_acceleration.Z);
1969
1970 info.AddValue("m_description", m_description);
1971 info.AddValue("m_color", m_color);
1972 info.AddValue("m_text", m_text);
1973 info.AddValue("m_sitName", m_sitName);
1974 info.AddValue("m_touchName", m_touchName);
1975 info.AddValue("m_clickAction", m_clickAction);
1976 info.AddValue("m_shape", m_shape);
1977 info.AddValue("m_parentGroup", m_parentGroup);
1978 }
1862 } 1979 }
1863} 1980}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 2c201ba..fabc3ed 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -34,10 +34,14 @@ using OpenSim.Framework;
34using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
35using OpenSim.Region.Environment.Types; 35using OpenSim.Region.Environment.Types;
36using OpenSim.Region.Physics.Manager; 36using OpenSim.Region.Physics.Manager;
37using OpenSim.Region.Environment.Interfaces;
38using System.Runtime.Serialization;
39using System.Security.Permissions;
37 40
38namespace OpenSim.Region.Environment.Scenes 41namespace OpenSim.Region.Environment.Scenes
39{ 42{
40 public class ScenePresence : EntityBase 43 [Serializable]
44 public class ScenePresence : EntityBase, ISerializable
41 { 45 {
42// ~ScenePresence() 46// ~ScenePresence()
43// { 47// {
@@ -156,6 +160,12 @@ namespace OpenSim.Region.Environment.Scenes
156 get { return m_physicsActor; } 160 get { return m_physicsActor; }
157 } 161 }
158 162
163 public byte MovementFlag
164 {
165 set { m_movementflag = value; }
166 get { return m_movementflag; }
167 }
168
159 public bool KnownPrim(LLUUID primID) 169 public bool KnownPrim(LLUUID primID)
160 { 170 {
161 if (m_knownPrimUUID.Contains(primID)) 171 if (m_knownPrimUUID.Contains(primID))
@@ -215,13 +225,14 @@ namespace OpenSim.Region.Environment.Scenes
215 /// <summary> 225 /// <summary>
216 /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager 226 /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager
217 /// </summary> 227 /// </summary>
218 private readonly IClientAPI m_controllingClient; 228 private IClientAPI m_controllingClient;
219 229
220 protected PhysicsActor m_physicsActor; 230 protected PhysicsActor m_physicsActor;
221 231
222 public IClientAPI ControllingClient 232 public IClientAPI ControllingClient
223 { 233 {
224 get { return m_controllingClient; } 234 get { return m_controllingClient; }
235 set { m_controllingClient = value; }
225 } 236 }
226 237
227 protected LLVector3 m_parentPosition = new LLVector3(); 238 protected LLVector3 m_parentPosition = new LLVector3();
@@ -379,7 +390,7 @@ namespace OpenSim.Region.Environment.Scenes
379 m_appearance = appearance; 390 m_appearance = appearance;
380 } 391 }
381 392
382 private void RegisterToEvents() 393 public void RegisterToEvents()
383 { 394 {
384 m_controllingClient.OnRequestWearables += SendOwnAppearance; 395 m_controllingClient.OnRequestWearables += SendOwnAppearance;
385 m_controllingClient.OnSetAppearance += SetAppearance; 396 m_controllingClient.OnSetAppearance += SetAppearance;
@@ -1706,6 +1717,7 @@ namespace OpenSim.Region.Environment.Scenes
1706 DefaultTexture = textu.ToBytes(); 1717 DefaultTexture = textu.ToBytes();
1707 } 1718 }
1708 1719
1720 [Serializable]
1709 public class NewForce 1721 public class NewForce
1710 { 1722 {
1711 public float X; 1723 public float X;
@@ -1717,7 +1729,8 @@ namespace OpenSim.Region.Environment.Scenes
1717 } 1729 }
1718 } 1730 }
1719 1731
1720 public class ScenePartUpdate 1732 [Serializable]
1733 public class ScenePartUpdate : ISerializable
1721 { 1734 {
1722 public LLUUID FullID; 1735 public LLUUID FullID;
1723 public uint LastFullUpdateTime; 1736 public uint LastFullUpdateTime;
@@ -1729,6 +1742,38 @@ namespace OpenSim.Region.Environment.Scenes
1729 LastFullUpdateTime = 0; 1742 LastFullUpdateTime = 0;
1730 LastTerseUpdateTime = 0; 1743 LastTerseUpdateTime = 0;
1731 } 1744 }
1745
1746 protected ScenePartUpdate(SerializationInfo info, StreamingContext context)
1747 {
1748 //System.Console.WriteLine("ScenePartUpdate Deserialize BGN");
1749
1750 if (info == null)
1751 {
1752 throw new System.ArgumentNullException("info");
1753 }
1754
1755 FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid)));
1756 LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint));
1757 LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint));
1758
1759 //System.Console.WriteLine("ScenePartUpdate Deserialize END");
1760 }
1761
1762 [SecurityPermission(SecurityAction.LinkDemand,
1763 Flags = SecurityPermissionFlag.SerializationFormatter)]
1764 public virtual void GetObjectData(
1765 SerializationInfo info, StreamingContext context)
1766 {
1767 if (info == null)
1768 {
1769 throw new System.ArgumentNullException("info");
1770 }
1771
1772 info.AddValue("FullID", FullID.UUID);
1773 info.AddValue("LastFullUpdateTime", LastFullUpdateTime);
1774 info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime);
1775
1776 }
1732 } 1777 }
1733 1778
1734 public override void SetText(string text, Vector3 color, double alpha) 1779 public override void SetText(string text, Vector3 color, double alpha)
@@ -1787,5 +1832,368 @@ namespace OpenSim.Region.Environment.Scenes
1787 RemoveFromPhysicalScene(); 1832 RemoveFromPhysicalScene();
1788 GC.Collect(); 1833 GC.Collect();
1789 } 1834 }
1835
1836 public ScenePresence()
1837 {
1838/* JB
1839 if (Animations == null)
1840 {
1841 Animations = new AvatarAnimations();
1842 Animations.LoadAnims();
1843 }
1844*/
1845 if (DefaultTexture == null)
1846 {
1847 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
1848 DefaultTexture = textu.ToBytes();
1849 }
1850 }
1851
1852 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
1853 {
1854 m_controllingClient = client;
1855 m_regionInfo = region;
1856 m_scene = scene;
1857 RegisterToEvents();
1858
1859 /*
1860 AbsolutePosition = client.StartPos;
1861
1862 Animations = new AvatarAnimations();
1863 Animations.LoadAnims();
1864
1865 m_animations = new List<LLUUID>();
1866 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
1867 m_animationSeqs.Add(1);
1868
1869 SetDirectionVectors();
1870 */
1871 }
1872
1873 protected ScenePresence(SerializationInfo info, StreamingContext context)
1874 : base (info, context)
1875 {
1876 //System.Console.WriteLine("ScenePresence Deserialize BGN");
1877
1878 if (info == null)
1879 {
1880 throw new System.ArgumentNullException("info");
1881 }
1882/* JB
1883 if (Animations == null)
1884 {
1885 Animations = new AvatarAnimations();
1886 Animations.LoadAnims();
1887 }
1888*/
1889 if (DefaultTexture == null)
1890 {
1891 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
1892 DefaultTexture = textu.ToBytes();
1893 }
1894
1895 List<Guid> animations_work = (List<Guid>)info.GetValue("m_animations", typeof(List<Guid>));
1896
1897 foreach (Guid guid in animations_work)
1898 {
1899 m_animations.Add(new LLUUID(guid));
1900 }
1901
1902 m_animationSeqs = (List<int>)info.GetValue("m_animationSeqs", typeof(List<int>));
1903 m_updateflag = (bool)info.GetValue("m_updateflag", typeof(bool));
1904 m_movementflag = (byte)info.GetValue("m_movementflag", typeof(byte));
1905 m_forcesList = (List<NewForce>)info.GetValue("m_forcesList", typeof(List<NewForce>));
1906 m_updateCount = (short)info.GetValue("m_updateCount", typeof(short));
1907 m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint));
1908
1909 m_requestedSitOffset
1910 = new LLVector3(
1911 (float)info.GetValue("m_requestedSitOffset.X", typeof(float)),
1912 (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)),
1913 (float)info.GetValue("m_requestedSitOffset.Z", typeof(float)));
1914
1915 m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float));
1916 m_godlevel = (float)info.GetValue("m_godlevel", typeof(float));
1917 m_setAlwaysRun = (bool)info.GetValue("m_setAlwaysRun", typeof(bool));
1918
1919 m_bodyRot
1920 = new Quaternion(
1921 (float)info.GetValue("m_bodyRot.w", typeof(float)),
1922 (float)info.GetValue("m_bodyRot.x", typeof(float)),
1923 (float)info.GetValue("m_bodyRot.y", typeof(float)),
1924 (float)info.GetValue("m_bodyRot.z", typeof(float)));
1925
1926 IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool));
1927 m_newForce = (bool)info.GetValue("m_newForce", typeof(bool));
1928 //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool));
1929 m_newCoarseLocations = (bool)info.GetValue("m_newCoarseLocations", typeof(bool));
1930 m_gotAllObjectsInScene = (bool)info.GetValue("m_gotAllObjectsInScene", typeof(bool));
1931 m_avHeight = (float)info.GetValue("m_avHeight", typeof(float));
1932 crossingFromRegion = (ulong)info.GetValue("crossingFromRegion", typeof(ulong));
1933
1934 List<float[]> Dir_Vectors_work = (List<float[]>)info.GetValue("Dir_Vectors", typeof(List<float[]>));
1935 List<Vector3> Dir_Vectors_work2 = new List<Vector3>();
1936
1937 foreach (float[] f3 in Dir_Vectors_work)
1938 {
1939 Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2]));
1940 }
1941
1942 Dir_Vectors = Dir_Vectors_work2.ToArray();
1943
1944 lastPhysPos
1945 = new LLVector3(
1946 (float)info.GetValue("lastPhysPos.X", typeof(float)),
1947 (float)info.GetValue("lastPhysPos.Y", typeof(float)),
1948 (float)info.GetValue("lastPhysPos.Z", typeof(float)));
1949
1950 m_CameraCenter
1951 = new Vector3(
1952 (float)info.GetValue("m_CameraCenter.X", typeof(float)),
1953 (float)info.GetValue("m_CameraCenter.Y", typeof(float)),
1954 (float)info.GetValue("m_CameraCenter.Z", typeof(float)));
1955
1956 m_CameraAtAxis
1957 = new Vector3(
1958 (float)info.GetValue("m_CameraAtAxis.X", typeof(float)),
1959 (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)),
1960 (float)info.GetValue("m_CameraAtAxis.Z", typeof(float)));
1961
1962 m_CameraLeftAxis
1963 = new Vector3(
1964 (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)),
1965 (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)),
1966 (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float)));
1967
1968 m_CameraUpAxis
1969 = new Vector3(
1970 (float)info.GetValue("m_CameraUpAxis.X", typeof(float)),
1971 (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)),
1972 (float)info.GetValue("m_CameraUpAxis.Z", typeof(float)));
1973
1974 m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float));
1975 m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance));
1976 m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>));
1977
1978 posLastSignificantMove
1979 = new LLVector3(
1980 (float)info.GetValue("posLastSignificantMove.X", typeof(float)),
1981 (float)info.GetValue("posLastSignificantMove.Y", typeof(float)),
1982 (float)info.GetValue("posLastSignificantMove.Z", typeof(float)));
1983
1984 // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue));
1985
1986 /*
1987 Dictionary<Guid, ScenePartUpdate> updateTimes_work
1988 = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>));
1989
1990 foreach (Guid id in updateTimes_work.Keys)
1991 {
1992 m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]);
1993 }
1994 */
1995 m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong));
1996 m_firstname = (string)info.GetValue("m_firstname", typeof(string));
1997 m_lastname = (string)info.GetValue("m_lastname", typeof(string));
1998 m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool));
1999 m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)),
2000 (float)info.GetValue("m_parentPosition.Y", typeof(float)),
2001 (float)info.GetValue("m_parentPosition.Z", typeof(float)));
2002
2003 m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool));
2004 m_parentID = (uint)info.GetValue("m_parentID", typeof(uint));
2005
2006// for OpenSim_v0.5
2007 currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid)));
2008
2009 lastKnownAllowedPosition
2010 = new Vector3(
2011 (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)),
2012 (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)),
2013 (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float)));
2014
2015 sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool));
2016
2017 m_LastChildAgentUpdatePosition
2018 = new LLVector3(
2019 (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)),
2020 (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)),
2021 (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float)));
2022
2023 m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int));
2024 m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint));
2025
2026 m_headrotation
2027 = new LLQuaternion(
2028 (float)info.GetValue("m_headrotation.W", typeof(float)),
2029 (float)info.GetValue("m_headrotation.X", typeof(float)),
2030 (float)info.GetValue("m_headrotation.Y", typeof(float)),
2031 (float)info.GetValue("m_headrotation.Z", typeof(float)));
2032
2033 m_state = (byte)info.GetValue("m_state", typeof(byte));
2034
2035 List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>));
2036
2037 foreach (Guid id in knownPrimUUID_work)
2038 {
2039 m_knownPrimUUID.Add(new LLUUID(id));
2040 }
2041
2042 //System.Console.WriteLine("ScenePresence Deserialize END");
2043 }
2044
2045 [SecurityPermission(SecurityAction.LinkDemand,
2046 Flags = SecurityPermissionFlag.SerializationFormatter)]
2047 public override void GetObjectData(
2048 SerializationInfo info, StreamingContext context)
2049 {
2050 if (info == null)
2051 {
2052 throw new System.ArgumentNullException("info");
2053 }
2054
2055 base.GetObjectData(info, context);
2056
2057 List<Guid> animations_work = new List<Guid>();
2058
2059 foreach (LLUUID uuid in m_animations)
2060 {
2061 animations_work.Add(uuid.UUID);
2062 }
2063
2064 info.AddValue("m_animations", animations_work);
2065
2066 info.AddValue("m_animationSeqs", m_animationSeqs);
2067 info.AddValue("m_updateflag", m_updateflag);
2068 info.AddValue("m_movementflag", m_movementflag);
2069 info.AddValue("m_forcesList", m_forcesList);
2070 info.AddValue("m_updateCount", m_updateCount);
2071 info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID);
2072
2073 // LLVector3
2074 info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X);
2075 info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y);
2076 info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z);
2077
2078 info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight);
2079 info.AddValue("m_godlevel", m_godlevel);
2080 info.AddValue("m_setAlwaysRun", m_setAlwaysRun);
2081
2082 // Quaternion
2083 info.AddValue("m_bodyRot.w", m_bodyRot.w);
2084 info.AddValue("m_bodyRot.x", m_bodyRot.x);
2085 info.AddValue("m_bodyRot.y", m_bodyRot.y);
2086 info.AddValue("m_bodyRot.z", m_bodyRot.z);
2087
2088 info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion);
2089 info.AddValue("m_newForce", m_newForce);
2090 //info.AddValue("m_newAvatar", m_newAvatar);
2091 info.AddValue("m_newCoarseLocations", m_newCoarseLocations);
2092 info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene);
2093 info.AddValue("m_avHeight", m_avHeight);
2094
2095 // info.AddValue("m_regionInfo", m_regionInfo);
2096
2097 info.AddValue("crossingFromRegion", crossingFromRegion);
2098
2099 List<float[]> Dir_Vectors_work = new List<float[]>();
2100
2101 foreach (Vector3 v3 in Dir_Vectors)
2102 {
2103 Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z });
2104 }
2105
2106 info.AddValue("Dir_Vectors", Dir_Vectors_work);
2107
2108 // LLVector3
2109 info.AddValue("lastPhysPos.X", lastPhysPos.X);
2110 info.AddValue("lastPhysPos.Y", lastPhysPos.Y);
2111 info.AddValue("lastPhysPos.Z", lastPhysPos.Z);
2112
2113 // Vector3
2114 info.AddValue("m_CameraCenter.X", m_CameraCenter.x);
2115 info.AddValue("m_CameraCenter.Y", m_CameraCenter.y);
2116 info.AddValue("m_CameraCenter.Z", m_CameraCenter.z);
2117
2118 // Vector3
2119 info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x);
2120 info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y);
2121 info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z);
2122
2123 // Vector3
2124 info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x);
2125 info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y);
2126 info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z);
2127
2128 // Vector3
2129 info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x);
2130 info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y);
2131 info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z);
2132
2133 info.AddValue("m_DrawDistance", m_DrawDistance);
2134 info.AddValue("m_appearance", m_appearance);
2135 info.AddValue("m_knownChildRegions", m_knownChildRegions);
2136
2137 // LLVector3
2138 info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X);
2139 info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y);
2140 info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z);
2141
2142 //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue);
2143
2144 /*
2145 Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>();
2146
2147 foreach ( LLUUID id in m_updateTimes.Keys)
2148 {
2149 updateTimes_work.Add(id.UUID, m_updateTimes[id]);
2150 }
2151
2152 info.AddValue("m_updateTimes", updateTimes_work);
2153 */
2154
2155 info.AddValue("m_regionHandle", m_regionHandle);
2156 info.AddValue("m_firstname", m_firstname);
2157 info.AddValue("m_lastname", m_lastname);
2158 info.AddValue("m_allowMovement", m_allowMovement);
2159 //info.AddValue("m_physicsActor", m_physicsActor);
2160 info.AddValue("m_parentPosition.X", m_parentPosition.X);
2161 info.AddValue("m_parentPosition.Y", m_parentPosition.Y);
2162 info.AddValue("m_parentPosition.Z", m_parentPosition.Z);
2163 info.AddValue("m_isChildAgent", m_isChildAgent);
2164 info.AddValue("m_parentID", m_parentID);
2165
2166// for OpenSim_v0.5
2167 info.AddValue("currentParcelUUID", currentParcelUUID.UUID);
2168
2169 info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x);
2170 info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y);
2171 info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z);
2172
2173 info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown);
2174
2175 info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X);
2176 info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y);
2177 info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z);
2178
2179 info.AddValue("m_perfMonMS", m_perfMonMS);
2180 info.AddValue("m_AgentControlFlags", m_AgentControlFlags);
2181
2182 info.AddValue("m_headrotation.W", m_headrotation.W);
2183 info.AddValue("m_headrotation.X", m_headrotation.X);
2184 info.AddValue("m_headrotation.Y", m_headrotation.Y);
2185 info.AddValue("m_headrotation.Z", m_headrotation.Z);
2186
2187 info.AddValue("m_state", m_state);
2188
2189 List<Guid> knownPrimUUID_work = new List<Guid>();
2190
2191 foreach (LLUUID id in m_knownPrimUUID)
2192 {
2193 knownPrimUUID_work.Add(id.UUID);
2194 }
2195
2196 info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
2197 }
1790 } 2198 }
1791} 2199}