diff options
author | Adam Frisby | 2008-05-01 16:35:00 +0000 |
---|---|---|
committer | Adam Frisby | 2008-05-01 16:35:00 +0000 |
commit | 13526097f24b7a8ad63b1d482c44b44397fa055f (patch) | |
tree | 7a82c20ed7c63e2aea5ad3863325e37f64e1cbea /OpenSim/Region/Environment/Scenes | |
parent | * Breaking all the code, breaking all the code..! (diff) | |
download | opensim-SC-13526097f24b7a8ad63b1d482c44b44397fa055f.zip opensim-SC-13526097f24b7a8ad63b1d482c44b44397fa055f.tar.gz opensim-SC-13526097f24b7a8ad63b1d482c44b44397fa055f.tar.bz2 opensim-SC-13526097f24b7a8ad63b1d482c44b44397fa055f.tar.xz |
* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
Diffstat (limited to '')
24 files changed, 3364 insertions, 3461 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs index fe9c8e7..2fc2a10 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs | |||
@@ -46,8 +46,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
46 | { | 46 | { |
47 | if (nod.Attributes["name"] != null) | 47 | if (nod.Attributes["name"] != null) |
48 | { | 48 | { |
49 | string name = (string)nod.Attributes["name"].Value; | 49 | string name = nod.Attributes["name"].Value; |
50 | LLUUID id = (LLUUID)nod.InnerText; | 50 | LLUUID id = (LLUUID) nod.InnerText; |
51 | 51 | ||
52 | AnimsLLUUID.Add(name, id); | 52 | AnimsLLUUID.Add(name, id); |
53 | AnimsNames.Add(id, name); | 53 | AnimsNames.Add(id, name); |
@@ -56,4 +56,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | } | 56 | } |
57 | } | 57 | } |
58 | } | 58 | } |
59 | } | 59 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs index 8f29507..860399c 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs | |||
@@ -37,14 +37,54 @@ namespace OpenSim.Region.Environment.Scenes | |||
37 | [Serializable] | 37 | [Serializable] |
38 | public class AvatarAppearance : ISerializable | 38 | public class AvatarAppearance : ISerializable |
39 | { | 39 | { |
40 | protected float m_avatarHeight; | ||
40 | protected LLUUID m_scenePresenceID; | 41 | protected LLUUID m_scenePresenceID; |
42 | protected LLObject.TextureEntry m_textureEntry; | ||
43 | protected byte[] m_visualParams; | ||
44 | protected AvatarWearable[] m_wearables; | ||
45 | |||
46 | protected int m_wearablesSerial = 1; | ||
47 | |||
48 | public AvatarAppearance() | ||
49 | { | ||
50 | } | ||
51 | |||
52 | public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) | ||
53 | { | ||
54 | m_scenePresenceID = avatarID; | ||
55 | m_wearablesSerial = 1; | ||
56 | m_wearables = wearables; | ||
57 | m_visualParams = visualParams; | ||
58 | m_textureEntry = GetDefaultTextureEntry(); | ||
59 | } | ||
60 | |||
61 | protected AvatarAppearance(SerializationInfo info, StreamingContext context) | ||
62 | { | ||
63 | //System.Console.WriteLine("AvatarAppearance Deserialize BGN"); | ||
64 | |||
65 | if (info == null) | ||
66 | { | ||
67 | throw new ArgumentNullException("info"); | ||
68 | } | ||
69 | |||
70 | m_scenePresenceID = new LLUUID((Guid) info.GetValue("m_scenePresenceID", typeof (Guid))); | ||
71 | m_wearablesSerial = (int) info.GetValue("m_wearablesSerial", typeof (int)); | ||
72 | m_visualParams = (byte[]) info.GetValue("m_visualParams", typeof (byte[])); | ||
73 | m_wearables = (AvatarWearable[]) info.GetValue("m_wearables", typeof (AvatarWearable[])); | ||
74 | |||
75 | byte[] m_textureEntry_work = (byte[]) info.GetValue("m_textureEntry", typeof (byte[])); | ||
76 | m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); | ||
77 | |||
78 | m_avatarHeight = (float) info.GetValue("m_avatarHeight", typeof (float)); | ||
79 | |||
80 | //System.Console.WriteLine("AvatarAppearance Deserialize END"); | ||
81 | } | ||
41 | 82 | ||
42 | public LLUUID ScenePresenceID | 83 | public LLUUID ScenePresenceID |
43 | { | 84 | { |
44 | get { return m_scenePresenceID; } | 85 | get { return m_scenePresenceID; } |
45 | set { m_scenePresenceID = value; } | 86 | set { m_scenePresenceID = value; } |
46 | } | 87 | } |
47 | protected int m_wearablesSerial = 1; | ||
48 | 88 | ||
49 | public int WearablesSerial | 89 | public int WearablesSerial |
50 | { | 90 | { |
@@ -52,51 +92,52 @@ namespace OpenSim.Region.Environment.Scenes | |||
52 | set { m_wearablesSerial = value; } | 92 | set { m_wearablesSerial = value; } |
53 | } | 93 | } |
54 | 94 | ||
55 | protected byte[] m_visualParams; | ||
56 | |||
57 | public byte[] VisualParams | 95 | public byte[] VisualParams |
58 | { | 96 | { |
59 | get { return m_visualParams; } | 97 | get { return m_visualParams; } |
60 | set { m_visualParams = value; } | 98 | set { m_visualParams = value; } |
61 | } | 99 | } |
62 | 100 | ||
63 | protected AvatarWearable[] m_wearables; | ||
64 | |||
65 | public AvatarWearable[] Wearables | 101 | public AvatarWearable[] Wearables |
66 | { | 102 | { |
67 | get { return m_wearables; } | 103 | get { return m_wearables; } |
68 | set { m_wearables = value; } | 104 | set { m_wearables = value; } |
69 | } | 105 | } |
70 | 106 | ||
71 | protected LLObject.TextureEntry m_textureEntry; | ||
72 | |||
73 | public LLObject.TextureEntry TextureEntry | 107 | public LLObject.TextureEntry TextureEntry |
74 | { | 108 | { |
75 | get { return m_textureEntry; } | 109 | get { return m_textureEntry; } |
76 | set { m_textureEntry = value; } | 110 | set { m_textureEntry = value; } |
77 | } | 111 | } |
78 | 112 | ||
79 | protected float m_avatarHeight = 0; | ||
80 | |||
81 | public float AvatarHeight | 113 | public float AvatarHeight |
82 | { | 114 | { |
83 | get { return m_avatarHeight; } | 115 | get { return m_avatarHeight; } |
84 | set { m_avatarHeight = value; } | 116 | set { m_avatarHeight = value; } |
85 | } | 117 | } |
86 | 118 | ||
87 | public AvatarAppearance() | 119 | #region ISerializable Members |
88 | { | ||
89 | } | ||
90 | 120 | ||
91 | public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) | 121 | [SecurityPermission(SecurityAction.LinkDemand, |
122 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
123 | public virtual void GetObjectData( | ||
124 | SerializationInfo info, StreamingContext context) | ||
92 | { | 125 | { |
93 | m_scenePresenceID = avatarID; | 126 | if (info == null) |
94 | m_wearablesSerial = 1; | 127 | { |
95 | m_wearables = wearables; | 128 | throw new ArgumentNullException("info"); |
96 | m_visualParams = visualParams; | 129 | } |
97 | m_textureEntry = GetDefaultTextureEntry(); | 130 | |
131 | info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID); | ||
132 | info.AddValue("m_wearablesSerial", m_wearablesSerial); | ||
133 | info.AddValue("m_visualParams", m_visualParams); | ||
134 | info.AddValue("m_wearables", m_wearables); | ||
135 | info.AddValue("m_textureEntry", m_textureEntry.ToBytes()); | ||
136 | info.AddValue("m_avatarHeight", m_avatarHeight); | ||
98 | } | 137 | } |
99 | 138 | ||
139 | #endregion | ||
140 | |||
100 | /// <summary> | 141 | /// <summary> |
101 | /// | 142 | /// |
102 | /// </summary> | 143 | /// </summary> |
@@ -115,8 +156,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
115 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. | 156 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. |
116 | // (float)m_visualParams[25] = Height | 157 | // (float)m_visualParams[25] = Height |
117 | // (float)m_visualParams[125] = LegLength | 158 | // (float)m_visualParams[125] = LegLength |
118 | m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f))) | 159 | m_avatarHeight = (1.50856f + ((m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))) |
119 | + (((float) m_visualParams[125]/255.0f)/1.5f); | 160 | + ((m_visualParams[125] / 255.0f) / 1.5f); |
120 | } | 161 | } |
121 | 162 | ||
122 | /// <summary> | 163 | /// <summary> |
@@ -152,45 +193,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
152 | textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); | 193 | textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); |
153 | return textu; | 194 | return textu; |
154 | } | 195 | } |
155 | |||
156 | protected AvatarAppearance(SerializationInfo info, StreamingContext context) | ||
157 | { | ||
158 | //System.Console.WriteLine("AvatarAppearance Deserialize BGN"); | ||
159 | |||
160 | if (info == null) | ||
161 | { | ||
162 | throw new ArgumentNullException("info"); | ||
163 | } | ||
164 | |||
165 | m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid))); | ||
166 | m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int)); | ||
167 | m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[])); | ||
168 | m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[])); | ||
169 | |||
170 | byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[])); | ||
171 | m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); | ||
172 | |||
173 | m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); | ||
174 | |||
175 | //System.Console.WriteLine("AvatarAppearance Deserialize END"); | ||
176 | } | ||
177 | |||
178 | [SecurityPermission(SecurityAction.LinkDemand, | ||
179 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
180 | public virtual void GetObjectData( | ||
181 | SerializationInfo info, StreamingContext context) | ||
182 | { | ||
183 | if (info == null) | ||
184 | { | ||
185 | throw new ArgumentNullException("info"); | ||
186 | } | ||
187 | |||
188 | info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID); | ||
189 | info.AddValue("m_wearablesSerial", m_wearablesSerial); | ||
190 | info.AddValue("m_visualParams", m_visualParams); | ||
191 | info.AddValue("m_wearables", m_wearables); | ||
192 | info.AddValue("m_textureEntry", m_textureEntry.ToBytes()); | ||
193 | info.AddValue("m_avatarHeight", m_avatarHeight); | ||
194 | } | ||
195 | } | 196 | } |
196 | } | 197 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 11bafb7..7e43718 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -36,23 +36,83 @@ namespace OpenSim.Region.Environment.Scenes | |||
36 | [Serializable] | 36 | [Serializable] |
37 | public abstract class EntityBase : ISerializable | 37 | public abstract class EntityBase : ISerializable |
38 | { | 38 | { |
39 | protected uint m_localId; | ||
40 | protected string m_name; | ||
41 | protected LLVector3 m_pos; | ||
42 | protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0); | ||
43 | protected LLVector3 m_rotationalvelocity; | ||
39 | protected Scene m_scene; | 44 | protected Scene m_scene; |
40 | 45 | ||
46 | protected LLUUID m_uuid; | ||
47 | protected LLVector3 m_velocity; | ||
48 | |||
49 | /// <summary> | ||
50 | /// Creates a new Entity (should not occur on it's own) | ||
51 | /// </summary> | ||
52 | public EntityBase() | ||
53 | { | ||
54 | m_uuid = LLUUID.Zero; | ||
55 | |||
56 | m_pos = new LLVector3(); | ||
57 | m_velocity = new LLVector3(); | ||
58 | Rotation = new Quaternion(); | ||
59 | m_name = "(basic entity)"; | ||
60 | m_rotationalvelocity = new LLVector3(0, 0, 0); | ||
61 | } | ||
62 | |||
63 | protected EntityBase(SerializationInfo info, StreamingContext context) | ||
64 | { | ||
65 | //System.Console.WriteLine("EntityBase Deserialize BGN"); | ||
66 | |||
67 | if (info == null) | ||
68 | { | ||
69 | throw new ArgumentNullException("info"); | ||
70 | } | ||
71 | |||
72 | m_uuid = new LLUUID((Guid) info.GetValue("m_uuid", typeof (Guid))); | ||
73 | m_name = (string) info.GetValue("m_name", typeof (string)); | ||
74 | |||
75 | m_pos | ||
76 | = new LLVector3( | ||
77 | (float) info.GetValue("m_pos.X", typeof (float)), | ||
78 | (float) info.GetValue("m_pos.Y", typeof (float)), | ||
79 | (float) info.GetValue("m_pos.Z", typeof (float))); | ||
80 | |||
81 | m_velocity | ||
82 | = new LLVector3( | ||
83 | (float) info.GetValue("m_velocity.X", typeof (float)), | ||
84 | (float) info.GetValue("m_velocity.Y", typeof (float)), | ||
85 | (float) info.GetValue("m_velocity.Z", typeof (float))); | ||
86 | |||
87 | m_rotationalvelocity | ||
88 | = new LLVector3( | ||
89 | (float) info.GetValue("m_rotationalvelocity.X", typeof (float)), | ||
90 | (float) info.GetValue("m_rotationalvelocity.Y", typeof (float)), | ||
91 | (float) info.GetValue("m_rotationalvelocity.Z", typeof (float))); | ||
92 | |||
93 | m_rotation | ||
94 | = new Quaternion( | ||
95 | (float) info.GetValue("m_rotation.w", typeof (float)), | ||
96 | (float) info.GetValue("m_rotation.x", typeof (float)), | ||
97 | (float) info.GetValue("m_rotation.y", typeof (float)), | ||
98 | (float) info.GetValue("m_rotation.z", typeof (float))); | ||
99 | |||
100 | m_localId = (uint) info.GetValue("m_localId", typeof (uint)); | ||
101 | |||
102 | //System.Console.WriteLine("EntityBase Deserialize END"); | ||
103 | } | ||
104 | |||
41 | public Scene Scene | 105 | public Scene Scene |
42 | { | 106 | { |
43 | get { return m_scene; } | 107 | get { return m_scene; } |
44 | } | 108 | } |
45 | 109 | ||
46 | protected LLUUID m_uuid; | ||
47 | |||
48 | public virtual LLUUID UUID | 110 | public virtual LLUUID UUID |
49 | { | 111 | { |
50 | get { return m_uuid; } | 112 | get { return m_uuid; } |
51 | set { m_uuid = value; } | 113 | set { m_uuid = value; } |
52 | } | 114 | } |
53 | 115 | ||
54 | protected string m_name; | ||
55 | |||
56 | /// <summary> | 116 | /// <summary> |
57 | /// | 117 | /// |
58 | /// </summary> | 118 | /// </summary> |
@@ -62,8 +122,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
62 | set { m_name = value; } | 122 | set { m_name = value; } |
63 | } | 123 | } |
64 | 124 | ||
65 | protected LLVector3 m_pos; | ||
66 | |||
67 | /// <summary> | 125 | /// <summary> |
68 | /// | 126 | /// |
69 | /// </summary> | 127 | /// </summary> |
@@ -73,9 +131,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | set { m_pos = value; } | 131 | set { m_pos = value; } |
74 | } | 132 | } |
75 | 133 | ||
76 | protected LLVector3 m_velocity; | ||
77 | protected LLVector3 m_rotationalvelocity; | ||
78 | |||
79 | /// <summary> | 134 | /// <summary> |
80 | /// | 135 | /// |
81 | /// </summary> | 136 | /// </summary> |
@@ -85,104 +140,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
85 | set { m_velocity = value; } | 140 | set { m_velocity = value; } |
86 | } | 141 | } |
87 | 142 | ||
88 | protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0); | ||
89 | |||
90 | public virtual Quaternion Rotation | 143 | public virtual Quaternion Rotation |
91 | { | 144 | { |
92 | get { return m_rotation; } | 145 | get { return m_rotation; } |
93 | set { m_rotation = value; } | 146 | set { m_rotation = value; } |
94 | } | 147 | } |
95 | 148 | ||
96 | protected uint m_localId; | ||
97 | |||
98 | public virtual uint LocalId | 149 | public virtual uint LocalId |
99 | { | 150 | { |
100 | get { return m_localId; } | 151 | get { return m_localId; } |
101 | set { m_localId = value; } | 152 | set { m_localId = value; } |
102 | } | 153 | } |
103 | 154 | ||
104 | /// <summary> | 155 | #region ISerializable Members |
105 | /// Creates a new Entity (should not occur on it's own) | ||
106 | /// </summary> | ||
107 | public EntityBase() | ||
108 | { | ||
109 | m_uuid = LLUUID.Zero; | ||
110 | |||
111 | m_pos = new LLVector3(); | ||
112 | m_velocity = new LLVector3(); | ||
113 | Rotation = new Quaternion(); | ||
114 | m_name = "(basic entity)"; | ||
115 | m_rotationalvelocity = new LLVector3(0, 0, 0); | ||
116 | } | ||
117 | |||
118 | /// <summary> | ||
119 | /// | ||
120 | /// </summary> | ||
121 | public abstract void UpdateMovement(); | ||
122 | |||
123 | /// <summary> | ||
124 | /// Performs any updates that need to be done at each frame. | ||
125 | /// </summary> | ||
126 | public abstract void Update(); | ||
127 | |||
128 | /// <summary> | ||
129 | /// Copies the entity | ||
130 | /// </summary> | ||
131 | /// <returns></returns> | ||
132 | public virtual EntityBase Copy() | ||
133 | { | ||
134 | return (EntityBase) MemberwiseClone(); | ||
135 | } | ||
136 | |||
137 | |||
138 | public abstract void SetText(string text, Vector3 color, double alpha); | ||
139 | |||
140 | protected EntityBase(SerializationInfo info, StreamingContext context) | ||
141 | { | ||
142 | //System.Console.WriteLine("EntityBase Deserialize BGN"); | ||
143 | |||
144 | if (info == null) | ||
145 | { | ||
146 | throw new ArgumentNullException("info"); | ||
147 | } | ||
148 | |||
149 | m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid))); | ||
150 | m_name = (string)info.GetValue("m_name", typeof(string)); | ||
151 | |||
152 | m_pos | ||
153 | = new LLVector3( | ||
154 | (float)info.GetValue("m_pos.X", typeof(float)), | ||
155 | (float)info.GetValue("m_pos.Y", typeof(float)), | ||
156 | (float)info.GetValue("m_pos.Z", typeof(float))); | ||
157 | |||
158 | m_velocity | ||
159 | = new LLVector3( | ||
160 | (float)info.GetValue("m_velocity.X", typeof(float)), | ||
161 | (float)info.GetValue("m_velocity.Y", typeof(float)), | ||
162 | (float)info.GetValue("m_velocity.Z", typeof(float))); | ||
163 | |||
164 | m_rotationalvelocity | ||
165 | = new LLVector3( | ||
166 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), | ||
167 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), | ||
168 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); | ||
169 | |||
170 | m_rotation | ||
171 | = new Quaternion( | ||
172 | (float)info.GetValue("m_rotation.w", typeof(float)), | ||
173 | (float)info.GetValue("m_rotation.x", typeof(float)), | ||
174 | (float)info.GetValue("m_rotation.y", typeof(float)), | ||
175 | (float)info.GetValue("m_rotation.z", typeof(float))); | ||
176 | |||
177 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); | ||
178 | |||
179 | //System.Console.WriteLine("EntityBase Deserialize END"); | ||
180 | } | ||
181 | 156 | ||
182 | [SecurityPermission(SecurityAction.LinkDemand, | 157 | [SecurityPermission(SecurityAction.LinkDemand, |
183 | Flags = SecurityPermissionFlag.SerializationFormatter)] | 158 | Flags = SecurityPermissionFlag.SerializationFormatter)] |
184 | public virtual void GetObjectData( | 159 | public virtual void GetObjectData( |
185 | SerializationInfo info, StreamingContext context) | 160 | SerializationInfo info, StreamingContext context) |
186 | { | 161 | { |
187 | if (info == null) | 162 | if (info == null) |
188 | { | 163 | { |
@@ -215,18 +190,42 @@ namespace OpenSim.Region.Environment.Scenes | |||
215 | 190 | ||
216 | info.AddValue("m_localId", m_localId); | 191 | info.AddValue("m_localId", m_localId); |
217 | } | 192 | } |
193 | |||
194 | #endregion | ||
195 | |||
196 | /// <summary> | ||
197 | /// | ||
198 | /// </summary> | ||
199 | public abstract void UpdateMovement(); | ||
200 | |||
201 | /// <summary> | ||
202 | /// Performs any updates that need to be done at each frame. | ||
203 | /// </summary> | ||
204 | public abstract void Update(); | ||
205 | |||
206 | /// <summary> | ||
207 | /// Copies the entity | ||
208 | /// </summary> | ||
209 | /// <returns></returns> | ||
210 | public virtual EntityBase Copy() | ||
211 | { | ||
212 | return (EntityBase) MemberwiseClone(); | ||
213 | } | ||
214 | |||
215 | |||
216 | public abstract void SetText(string text, Vector3 color, double alpha); | ||
218 | } | 217 | } |
219 | 218 | ||
220 | //Nested Classes | 219 | //Nested Classes |
221 | public class EntityIntersection | 220 | public class EntityIntersection |
222 | { | 221 | { |
223 | public Vector3 ipoint = new Vector3(0, 0, 0); | ||
224 | public Vector3 normal = new Vector3(0, 0, 0); | ||
225 | public Vector3 AAfaceNormal = new Vector3(0, 0, 0); | 222 | public Vector3 AAfaceNormal = new Vector3(0, 0, 0); |
223 | public float distance; | ||
226 | public int face = -1; | 224 | public int face = -1; |
227 | public bool HitTF = false; | 225 | public bool HitTF; |
226 | public Vector3 ipoint = new Vector3(0, 0, 0); | ||
227 | public Vector3 normal = new Vector3(0, 0, 0); | ||
228 | public SceneObjectPart obj; | 228 | public SceneObjectPart obj; |
229 | public float distance = 0; | ||
230 | 229 | ||
231 | public EntityIntersection() | 230 | public EntityIntersection() |
232 | { | 231 | { |
@@ -239,4 +238,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
239 | HitTF = _HitTF; | 238 | HitTF = _HitTF; |
240 | } | 239 | } |
241 | } | 240 | } |
242 | } | 241 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs index 3a20190..508eb67 100644 --- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -34,4 +34,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
34 | { | 34 | { |
35 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | 35 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); |
36 | } | 36 | } |
37 | } | 37 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index da286ad..3889741 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -46,36 +46,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
46 | 46 | ||
47 | #region Events | 47 | #region Events |
48 | 48 | ||
49 | private PhysicsCrash handlerPhysicsCrash; | ||
49 | public event PhysicsCrash UnRecoverableError; | 50 | public event PhysicsCrash UnRecoverableError; |
50 | private PhysicsCrash handlerPhysicsCrash = null; | ||
51 | 51 | ||
52 | #endregion | 52 | #endregion |
53 | 53 | ||
54 | #region Fields | 54 | #region Fields |
55 | 55 | ||
56 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | ||
57 | // SceneObjects is not currently populated or used. | 56 | // SceneObjects is not currently populated or used. |
58 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; | 57 | //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; |
58 | public PhysicsScene _PhyScene; | ||
59 | public Dictionary<LLUUID, EntityBase> Entities; | 59 | public Dictionary<LLUUID, EntityBase> Entities; |
60 | public Dictionary<LLUUID, ScenePresence> RestorePresences; | 60 | protected int m_activeScripts; |
61 | 61 | protected int m_numChildAgents; | |
62 | public BasicQuadTreeNode QuadTree; | 62 | protected int m_numPrim; |
63 | 63 | protected int m_numRootAgents; | |
64 | protected RegionInfo m_regInfo; | ||
65 | protected Scene m_parentScene; | 64 | protected Scene m_parentScene; |
66 | protected PermissionManager PermissionsMngr; | 65 | protected int m_physicalPrim; |
67 | protected List<EntityBase> m_updateList = new List<EntityBase>(); | 66 | protected RegionInfo m_regInfo; |
68 | protected int m_numRootAgents = 0; | ||
69 | protected int m_numPrim = 0; | ||
70 | protected int m_numChildAgents = 0; | ||
71 | protected int m_physicalPrim = 0; | ||
72 | 67 | ||
73 | protected int m_activeScripts = 0; | 68 | protected int m_scriptLPS; |
74 | protected int m_scriptLPS = 0; | ||
75 | 69 | ||
76 | internal object m_syncRoot = new object(); | 70 | internal object m_syncRoot = new object(); |
77 | 71 | protected List<EntityBase> m_updateList = new List<EntityBase>(); | |
78 | public PhysicsScene _PhyScene; | 72 | protected PermissionManager PermissionsMngr; |
73 | public BasicQuadTreeNode QuadTree; | ||
74 | public Dictionary<LLUUID, ScenePresence> RestorePresences; | ||
75 | public Dictionary<LLUUID, ScenePresence> ScenePresences; | ||
79 | 76 | ||
80 | #endregion | 77 | #endregion |
81 | 78 | ||
@@ -84,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
84 | m_parentScene = parent; | 81 | m_parentScene = parent; |
85 | m_regInfo = regInfo; | 82 | m_regInfo = regInfo; |
86 | PermissionsMngr = permissionsMngr; | 83 | PermissionsMngr = permissionsMngr; |
87 | QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short)Constants.RegionSize, (short)Constants.RegionSize); | 84 | QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short) Constants.RegionSize, (short) Constants.RegionSize); |
88 | QuadTree.Subdivide(); | 85 | QuadTree.Subdivide(); |
89 | QuadTree.Subdivide(); | 86 | QuadTree.Subdivide(); |
90 | } | 87 | } |
@@ -162,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
162 | { | 159 | { |
163 | lock (m_syncRoot) | 160 | lock (m_syncRoot) |
164 | { | 161 | { |
165 | return _PhyScene.Simulate((float)elapsed); | 162 | return _PhyScene.Simulate((float) elapsed); |
166 | } | 163 | } |
167 | } | 164 | } |
168 | 165 | ||
@@ -187,7 +184,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
187 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 184 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
188 | { | 185 | { |
189 | part.LocalId = m_parentScene.PrimIDAllocate(); | 186 | part.LocalId = m_parentScene.PrimIDAllocate(); |
190 | |||
191 | } | 187 | } |
192 | sceneObject.UpdateParentIDs(); | 188 | sceneObject.UpdateParentIDs(); |
193 | AddEntity(sceneObject); | 189 | AddEntity(sceneObject); |
@@ -233,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
233 | for (int i = 0; i < m_updateList.Count; i++) | 229 | for (int i = 0; i < m_updateList.Count; i++) |
234 | { | 230 | { |
235 | EntityBase entity = m_updateList[i]; | 231 | EntityBase entity = m_updateList[i]; |
236 | 232 | ||
237 | // Don't abort the whole update if one entity happens to give us an exception. | 233 | // Don't abort the whole update if one entity happens to give us an exception. |
238 | try | 234 | try |
239 | { | 235 | { |
@@ -249,7 +245,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
249 | } | 245 | } |
250 | catch (Exception e) | 246 | catch (Exception e) |
251 | { | 247 | { |
252 | m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e);//entity.m_uuid | 248 | m_log.ErrorFormat("[INNER SCENE]: Failed to update {0}, - {1}", entity.Name, e); //entity.m_uuid |
253 | } | 249 | } |
254 | } | 250 | } |
255 | m_updateList.Clear(); | 251 | m_updateList.Clear(); |
@@ -284,15 +280,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | { | 280 | { |
285 | if (obj is SceneObjectGroup) | 281 | if (obj is SceneObjectGroup) |
286 | { | 282 | { |
287 | if (((SceneObjectGroup)obj).LocalId == localID) | 283 | if ((obj).LocalId == localID) |
288 | { | 284 | { |
289 | m_parentScene.RemoveEntity((SceneObjectGroup)obj); | 285 | m_parentScene.RemoveEntity((SceneObjectGroup) obj); |
290 | m_numPrim--; | 286 | m_numPrim--; |
291 | return; | 287 | return; |
292 | } | 288 | } |
293 | } | 289 | } |
294 | } | 290 | } |
295 | } | 291 | } |
292 | |||
296 | public void DetachObject(uint objectLocalID, IClientAPI remoteClient) | 293 | public void DetachObject(uint objectLocalID, IClientAPI remoteClient) |
297 | { | 294 | { |
298 | List<EntityBase> EntityList = GetEntities(); | 295 | List<EntityBase> EntityList = GetEntities(); |
@@ -301,29 +298,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
301 | { | 298 | { |
302 | if (obj is SceneObjectGroup) | 299 | if (obj is SceneObjectGroup) |
303 | { | 300 | { |
304 | if (((SceneObjectGroup)obj).LocalId == objectLocalID) | 301 | if ((obj).LocalId == objectLocalID) |
305 | { | 302 | { |
306 | SceneObjectGroup group = (SceneObjectGroup)obj; | 303 | SceneObjectGroup group = (SceneObjectGroup) obj; |
307 | 304 | ||
308 | //group.DetachToGround(); | 305 | //group.DetachToGround(); |
309 | DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient); | 306 | DetachSingleAttachmentToInv(group.GetFromAssetID(), remoteClient); |
310 | } | 307 | } |
311 | } | 308 | } |
312 | } | 309 | } |
313 | |||
314 | } | 310 | } |
315 | 311 | ||
316 | public void HandleUndo(IClientAPI remoteClient, LLUUID primId) | 312 | public void HandleUndo(IClientAPI remoteClient, LLUUID primId) |
317 | { | 313 | { |
318 | if (primId != LLUUID.Zero) | 314 | if (primId != LLUUID.Zero) |
319 | { | 315 | { |
320 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); | 316 | SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId); |
321 | if (part != null) | 317 | if (part != null) |
322 | part.Undo(); | 318 | part.Undo(); |
323 | |||
324 | } | 319 | } |
325 | |||
326 | |||
327 | } | 320 | } |
328 | 321 | ||
329 | /// <summary> | 322 | /// <summary> |
@@ -338,27 +331,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
338 | // Calls attach with a Zero position | 331 | // Calls attach with a Zero position |
339 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); | 332 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); |
340 | } | 333 | } |
341 | public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) | 334 | |
335 | public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt, uint ItemFlags, uint NextOwnerMask) | ||
342 | { | 336 | { |
343 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, | 337 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, 1, true, |
344 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 338 | (uint) |
345 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 339 | (PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
346 | (uint)(PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | 340 | (uint) |
347 | ItemFlags, false, false, remoteClient.AgentId, true); | 341 | (PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), |
342 | (uint) | ||
343 | (PermissionMask.Copy | PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer), | ||
344 | ItemFlags, false, false, remoteClient.AgentId, true); | ||
348 | 345 | ||
349 | if (objatt != null) | 346 | if (objatt != null) |
350 | { | 347 | { |
351 | AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); | 348 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, new LLQuaternion(0, 0, 0, 1), objatt.AbsolutePosition); |
352 | objatt.ScheduleGroupForFullUpdate(); | 349 | objatt.ScheduleGroupForFullUpdate(); |
353 | } | 350 | } |
354 | |||
355 | } | 351 | } |
356 | 352 | ||
357 | // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. | 353 | // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. |
358 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? | 354 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? |
359 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 355 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) |
360 | { | 356 | { |
361 | |||
362 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... | 357 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... |
363 | return; | 358 | return; |
364 | 359 | ||
@@ -368,17 +363,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
368 | { | 363 | { |
369 | if (obj is SceneObjectGroup) | 364 | if (obj is SceneObjectGroup) |
370 | { | 365 | { |
371 | if (((SceneObjectGroup)obj).GetFromAssetID() == itemID) | 366 | if (((SceneObjectGroup) obj).GetFromAssetID() == itemID) |
372 | { | 367 | { |
373 | SceneObjectGroup group = (SceneObjectGroup)obj; | 368 | SceneObjectGroup group = (SceneObjectGroup) obj; |
374 | group.DetachToInventoryPrep(); | 369 | group.DetachToInventoryPrep(); |
375 | m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | 370 | m_log.Debug("[DETACH]: Saving attachpoint: " + ((uint) group.GetAttachmentPoint())); |
376 | m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(),group.OwnerID); | 371 | m_parentScene.updateKnownAsset(remoteClient, group, group.GetFromAssetID(), group.OwnerID); |
377 | m_parentScene.DeleteSceneObjectGroup(group); | 372 | m_parentScene.DeleteSceneObjectGroup(group); |
378 | } | 373 | } |
379 | } | 374 | } |
380 | } | 375 | } |
381 | |||
382 | } | 376 | } |
383 | 377 | ||
384 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos) | 378 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, LLVector3 attachPos) |
@@ -388,39 +382,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
388 | { | 382 | { |
389 | if (obj is SceneObjectGroup) | 383 | if (obj is SceneObjectGroup) |
390 | { | 384 | { |
391 | if (((SceneObjectGroup)obj).LocalId == objectLocalID) | 385 | if ((obj).LocalId == objectLocalID) |
392 | { | 386 | { |
393 | SceneObjectGroup group = (SceneObjectGroup)obj; | 387 | SceneObjectGroup group = (SceneObjectGroup) obj; |
394 | 388 | ||
395 | // If the attachment point isn't the same as the one previously used | 389 | // If the attachment point isn't the same as the one previously used |
396 | // set it's offset position = 0 so that it appears on the attachment point | 390 | // set it's offset position = 0 so that it appears on the attachment point |
397 | // and not in a weird location somewhere unknown. | 391 | // and not in a weird location somewhere unknown. |
398 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) | 392 | if (AttachmentPt != 0 && AttachmentPt != group.GetAttachmentPoint()) |
399 | { | 393 | { |
400 | |||
401 | attachPos = LLVector3.Zero; | 394 | attachPos = LLVector3.Zero; |
402 | } | 395 | } |
403 | 396 | ||
404 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | 397 | // AttachmentPt 0 means the client chose to 'wear' the attachment. |
405 | if (AttachmentPt == 0) | 398 | if (AttachmentPt == 0) |
406 | { | 399 | { |
407 | |||
408 | // Check object for stored attachment point | 400 | // Check object for stored attachment point |
409 | AttachmentPt = (uint)group.GetAttachmentPoint(); | 401 | AttachmentPt = group.GetAttachmentPoint(); |
410 | |||
411 | |||
412 | } | 402 | } |
413 | 403 | ||
414 | // if we still didn't find a suitable attachment point....... | 404 | // if we still didn't find a suitable attachment point....... |
415 | if (AttachmentPt == 0) | 405 | if (AttachmentPt == 0) |
416 | { | 406 | { |
417 | // Stick it on left hand with Zero Offset from the attachment point. | 407 | // Stick it on left hand with Zero Offset from the attachment point. |
418 | AttachmentPt = (uint)AttachmentPoint.LeftHand; | 408 | AttachmentPt = (uint) AttachmentPoint.LeftHand; |
419 | attachPos = LLVector3.Zero; | 409 | attachPos = LLVector3.Zero; |
420 | } | 410 | } |
421 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt.ToString()); | 411 | m_log.Debug("[ATTACH]: Using attachpoint: " + AttachmentPt); |
422 | 412 | ||
423 | |||
424 | 413 | ||
425 | // Saves and gets assetID | 414 | // Saves and gets assetID |
426 | if (group.GetFromAssetID() == LLUUID.Zero) | 415 | if (group.GetFromAssetID() == LLUUID.Zero) |
@@ -431,16 +420,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
431 | group.SetFromAssetID(newAssetID); | 420 | group.SetFromAssetID(newAssetID); |
432 | } | 421 | } |
433 | group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos); | 422 | group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos); |
434 | |||
435 | } | 423 | } |
436 | |||
437 | } | 424 | } |
438 | } | 425 | } |
439 | |||
440 | } | 426 | } |
427 | |||
441 | // Use the above method. | 428 | // Use the above method. |
442 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, | 429 | public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot, |
443 | bool deadMethod) | 430 | bool deadMethod) |
444 | { | 431 | { |
445 | Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt); | 432 | Console.WriteLine("Attaching object " + objectLocalID + " to " + AttachmentPt); |
446 | SceneObjectPart p = GetSceneObjectPart(objectLocalID); | 433 | SceneObjectPart p = GetSceneObjectPart(objectLocalID); |
@@ -489,14 +476,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
489 | objupdate.ObjectData[0].ParentID = 0; | 476 | objupdate.ObjectData[0].ParentID = 0; |
490 | objupdate.ObjectData[0].OwnerID = LLUUID.Zero; | 477 | objupdate.ObjectData[0].OwnerID = LLUUID.Zero; |
491 | objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1); | 478 | objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1); |
492 | objupdate.ObjectData[0].PCode = (byte)PCode.Avatar; | 479 | objupdate.ObjectData[0].PCode = (byte) PCode.Avatar; |
493 | objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture; | 480 | objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture; |
494 | 481 | ||
495 | objupdate.ObjectData[0].ID = av.LocalId; | 482 | objupdate.ObjectData[0].ID = av.LocalId; |
496 | objupdate.ObjectData[0].FullID = remoteClient.AgentId; | 483 | objupdate.ObjectData[0].FullID = remoteClient.AgentId; |
497 | objupdate.ObjectData[0].ParentID = 0; | 484 | objupdate.ObjectData[0].ParentID = 0; |
498 | objupdate.ObjectData[0].NameValue = | 485 | objupdate.ObjectData[0].NameValue = |
499 | Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname); | 486 | Helpers.StringToField("FirstName STRING RW SV " + av.Firstname + "\nLastName STRING RW SV " + av.Lastname); |
500 | LLVector3 pos2 = av.AbsolutePosition; | 487 | LLVector3 pos2 = av.AbsolutePosition; |
501 | // new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z); | 488 | // new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z); |
502 | byte[] pb = pos2.GetBytes(); | 489 | byte[] pb = pos2.GetBytes(); |
@@ -529,7 +516,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
529 | 516 | ||
530 | objupdate.ObjectData[1].TextureEntry = primData.TextureEntry; | 517 | objupdate.ObjectData[1].TextureEntry = primData.TextureEntry; |
531 | objupdate.ObjectData[1].PCode = primData.PCode; | 518 | objupdate.ObjectData[1].PCode = primData.PCode; |
532 | objupdate.ObjectData[1].State = (byte)(((byte)AttachmentPt) << 4); | 519 | objupdate.ObjectData[1].State = (byte) (((byte) AttachmentPt) << 4); |
533 | objupdate.ObjectData[1].PathBegin = primData.PathBegin; | 520 | objupdate.ObjectData[1].PathBegin = primData.PathBegin; |
534 | objupdate.ObjectData[1].PathEnd = primData.PathEnd; | 521 | objupdate.ObjectData[1].PathEnd = primData.PathEnd; |
535 | objupdate.ObjectData[1].PathScaleX = primData.PathScaleX; | 522 | objupdate.ObjectData[1].PathScaleX = primData.PathScaleX; |
@@ -566,8 +553,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
566 | //objupdate.ObjectData[1].ClickAction = clickAction; | 553 | //objupdate.ObjectData[1].ClickAction = clickAction; |
567 | objupdate.ObjectData[1].Radius = 20; | 554 | objupdate.ObjectData[1].Radius = 20; |
568 | objupdate.ObjectData[1].NameValue = | 555 | objupdate.ObjectData[1].NameValue = |
569 | Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID); | 556 | Helpers.StringToField("AttachItemID STRING RW SV " + p.UUID); |
570 | LLVector3 pos = new LLVector3((float)0.0, (float)0.0, (float)0.0); | 557 | LLVector3 pos = new LLVector3((float) 0.0, (float) 0.0, (float) 0.0); |
571 | 558 | ||
572 | pb = pos.GetBytes(); | 559 | pb = pos.GetBytes(); |
573 | Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length); | 560 | Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length); |
@@ -738,6 +725,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
738 | m_scriptLPS = 0; | 725 | m_scriptLPS = 0; |
739 | return returnval; | 726 | return returnval; |
740 | } | 727 | } |
728 | |||
741 | #endregion | 729 | #endregion |
742 | 730 | ||
743 | #region Get Methods | 731 | #region Get Methods |
@@ -765,7 +753,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
765 | 753 | ||
766 | return result; | 754 | return result; |
767 | } | 755 | } |
768 | 756 | ||
769 | /// <summary> | 757 | /// <summary> |
770 | /// Get the controlling client for the given avatar, if there is one. | 758 | /// Get the controlling client for the given avatar, if there is one. |
771 | /// | 759 | /// |
@@ -779,12 +767,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
779 | public IClientAPI GetControllingClient(LLUUID agentId) | 767 | public IClientAPI GetControllingClient(LLUUID agentId) |
780 | { | 768 | { |
781 | ScenePresence presence = GetScenePresence(agentId); | 769 | ScenePresence presence = GetScenePresence(agentId); |
782 | 770 | ||
783 | if (presence != null) | 771 | if (presence != null) |
784 | { | 772 | { |
785 | return presence.ControllingClient; | 773 | return presence.ControllingClient; |
786 | } | 774 | } |
787 | 775 | ||
788 | return null; | 776 | return null; |
789 | } | 777 | } |
790 | 778 | ||
@@ -819,7 +807,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
819 | { | 807 | { |
820 | return ScenePresences[agentID]; | 808 | return ScenePresences[agentID]; |
821 | } | 809 | } |
822 | 810 | ||
823 | return null; | 811 | return null; |
824 | } | 812 | } |
825 | 813 | ||
@@ -831,8 +819,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
831 | { | 819 | { |
832 | if (ent is SceneObjectGroup) | 820 | if (ent is SceneObjectGroup) |
833 | { | 821 | { |
834 | if (((SceneObjectGroup)ent).HasChildPrim(localID)) | 822 | if (((SceneObjectGroup) ent).HasChildPrim(localID)) |
835 | return (SceneObjectGroup)ent; | 823 | return (SceneObjectGroup) ent; |
836 | } | 824 | } |
837 | } | 825 | } |
838 | return null; | 826 | return null; |
@@ -846,8 +834,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
846 | { | 834 | { |
847 | if (ent is SceneObjectGroup) | 835 | if (ent is SceneObjectGroup) |
848 | { | 836 | { |
849 | if (((SceneObjectGroup)ent).HasChildPrim(fullID)) | 837 | if (((SceneObjectGroup) ent).HasChildPrim(fullID)) |
850 | return (SceneObjectGroup)ent; | 838 | return (SceneObjectGroup) ent; |
851 | } | 839 | } |
852 | } | 840 | } |
853 | return null; | 841 | return null; |
@@ -862,7 +850,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
862 | { | 850 | { |
863 | if (ent is SceneObjectGroup) | 851 | if (ent is SceneObjectGroup) |
864 | { | 852 | { |
865 | SceneObjectGroup reportingG = (SceneObjectGroup)ent; | 853 | SceneObjectGroup reportingG = (SceneObjectGroup) ent; |
866 | EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters); | 854 | EntityIntersection result = reportingG.TestIntersection(hray, frontFacesOnly, faceCenters); |
867 | if (result.HitTF) | 855 | if (result.HitTF) |
868 | { | 856 | { |
@@ -902,13 +890,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
902 | { | 890 | { |
903 | if (!presence.IsChildAgent) | 891 | if (!presence.IsChildAgent) |
904 | { | 892 | { |
905 | avatar = presence; | 893 | avatar = presence; |
906 | return true; | 894 | return true; |
907 | } | 895 | } |
908 | else | 896 | else |
909 | { | 897 | { |
910 | m_log.WarnFormat( | 898 | m_log.WarnFormat( |
911 | "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!", | 899 | "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!", |
912 | avatarId, m_parentScene.RegionInfo.RegionName); | 900 | avatarId, m_parentScene.RegionInfo.RegionName); |
913 | } | 901 | } |
914 | } | 902 | } |
@@ -987,8 +975,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
987 | 975 | ||
988 | if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) | 976 | if (presence.IsChildAgent && m_parentScene.m_seeIntoRegionFromNeighbor) |
989 | { | 977 | { |
990 | LLVector3 oLoc = ((SceneObjectGroup)ent).AbsolutePosition; | 978 | LLVector3 oLoc = (ent).AbsolutePosition; |
991 | float distResult = (float)Util.GetDistanceTo(presence.AbsolutePosition, oLoc); | 979 | float distResult = (float) Util.GetDistanceTo(presence.AbsolutePosition, oLoc); |
992 | 980 | ||
993 | //m_log.Info("[DISTANCE]: " + distResult.ToString()); | 981 | //m_log.Info("[DISTANCE]: " + distResult.ToString()); |
994 | 982 | ||
@@ -996,13 +984,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
996 | { | 984 | { |
997 | // Send Only if we don't already know about it. | 985 | // Send Only if we don't already know about it. |
998 | // KnownPrim also makes the prim known when called. | 986 | // KnownPrim also makes the prim known when called. |
999 | if (!presence.KnownPrim(((SceneObjectGroup)ent).UUID)) | 987 | if (!presence.KnownPrim((ent).UUID)) |
1000 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | 988 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); |
1001 | } | 989 | } |
1002 | } | 990 | } |
1003 | else | 991 | else |
1004 | { | 992 | { |
1005 | ((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence); | 993 | ((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence); |
1006 | } | 994 | } |
1007 | } | 995 | } |
1008 | } | 996 | } |
@@ -1037,6 +1025,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1037 | } | 1025 | } |
1038 | } | 1026 | } |
1039 | } | 1027 | } |
1028 | |||
1040 | public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | 1029 | public void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient) |
1041 | { | 1030 | { |
1042 | SceneObjectGroup group = GetGroupByPrim(localID); | 1031 | SceneObjectGroup group = GetGroupByPrim(localID); |
@@ -1151,13 +1140,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1151 | SceneObjectGroup group = GetGroupByPrim(localID); | 1140 | SceneObjectGroup group = GetGroupByPrim(localID); |
1152 | if (group != null) | 1141 | if (group != null) |
1153 | { | 1142 | { |
1154 | |||
1155 | LLVector3 oldPos = group.AbsolutePosition; | 1143 | LLVector3 oldPos = group.AbsolutePosition; |
1156 | if (group.RootPart.m_IsAttachment) | 1144 | if (group.RootPart.m_IsAttachment) |
1157 | { | 1145 | { |
1158 | group.UpdateGroupPosition(pos); | 1146 | group.UpdateGroupPosition(pos); |
1159 | } | 1147 | } |
1160 | else | 1148 | else |
1161 | { | 1149 | { |
1162 | if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos) && !group.RootPart.m_IsAttachment) | 1150 | if (!PermissionsMngr.CanObjectEntry(remoteClient.AgentId, oldPos, pos) && !group.RootPart.m_IsAttachment) |
1163 | { | 1151 | { |
@@ -1203,7 +1191,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1203 | { | 1191 | { |
1204 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) | 1192 | if (PermissionsMngr.CanEditObject(remoteClient.AgentId, group.UUID)) |
1205 | { | 1193 | { |
1206 | group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes()); | 1194 | group.UpdatePrimFlags(localID, (ushort) packet.Type, true, packet.ToBytes()); |
1207 | } | 1195 | } |
1208 | } | 1196 | } |
1209 | } | 1197 | } |
@@ -1213,7 +1201,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1213 | SceneObjectGroup group = GetGroupByPrim(objectID); | 1201 | SceneObjectGroup group = GetGroupByPrim(objectID); |
1214 | if (group != null) | 1202 | if (group != null) |
1215 | { | 1203 | { |
1216 | if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID))// && PermissionsMngr.) | 1204 | if (PermissionsMngr.CanEditObjectPosition(remoteClient.AgentId, group.UUID)) // && PermissionsMngr.) |
1217 | { | 1205 | { |
1218 | group.GrabMovement(offset, pos, remoteClient); | 1206 | group.GrabMovement(offset, pos, remoteClient); |
1219 | } | 1207 | } |
@@ -1304,9 +1292,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1304 | { | 1292 | { |
1305 | if (ent is SceneObjectGroup) | 1293 | if (ent is SceneObjectGroup) |
1306 | { | 1294 | { |
1307 | if (((SceneObjectGroup)ent).LocalId == parentPrim) | 1295 | if ((ent).LocalId == parentPrim) |
1308 | { | 1296 | { |
1309 | parenPrim = (SceneObjectGroup)ent; | 1297 | parenPrim = (SceneObjectGroup) ent; |
1310 | break; | 1298 | break; |
1311 | } | 1299 | } |
1312 | } | 1300 | } |
@@ -1321,9 +1309,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1321 | { | 1309 | { |
1322 | if (ent is SceneObjectGroup) | 1310 | if (ent is SceneObjectGroup) |
1323 | { | 1311 | { |
1324 | if (((SceneObjectGroup)ent).LocalId == childPrims[i]) | 1312 | if ((ent).LocalId == childPrims[i]) |
1325 | { | 1313 | { |
1326 | children.Add((SceneObjectGroup)ent); | 1314 | children.Add((SceneObjectGroup) ent); |
1327 | } | 1315 | } |
1328 | } | 1316 | } |
1329 | } | 1317 | } |
@@ -1334,7 +1322,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1334 | { | 1322 | { |
1335 | parenPrim.LinkToGroup(sceneObj); | 1323 | parenPrim.LinkToGroup(sceneObj); |
1336 | } | 1324 | } |
1337 | 1325 | ||
1338 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1326 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1339 | // occur on link to invoke this elsewhere (such as object selection) | 1327 | // occur on link to invoke this elsewhere (such as object selection) |
1340 | parenPrim.GetProperties(client); | 1328 | parenPrim.GetProperties(client); |
@@ -1360,19 +1348,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1360 | { | 1348 | { |
1361 | if (ent is SceneObjectGroup) | 1349 | if (ent is SceneObjectGroup) |
1362 | { | 1350 | { |
1363 | SceneObjectGroup obj = (SceneObjectGroup)ent; | 1351 | SceneObjectGroup obj = (SceneObjectGroup) ent; |
1364 | sceneObjects.Add(obj.LocalId, obj); | 1352 | sceneObjects.Add(obj.LocalId, obj); |
1365 | |||
1366 | } | 1353 | } |
1367 | } | 1354 | } |
1368 | 1355 | ||
1369 | // Find the root prim among the prim ids we've been given | 1356 | // Find the root prim among the prim ids we've been given |
1370 | for (int i = 0; i < primIds.Count; i++) | 1357 | for (int i = 0; i < primIds.Count; i++) |
1371 | { | 1358 | { |
1372 | |||
1373 | if (sceneObjects.ContainsKey(primIds[i])) | 1359 | if (sceneObjects.ContainsKey(primIds[i])) |
1374 | { | 1360 | { |
1375 | |||
1376 | parenPrim = sceneObjects[primIds[i]]; | 1361 | parenPrim = sceneObjects[primIds[i]]; |
1377 | primIds.RemoveAt(i); | 1362 | primIds.RemoveAt(i); |
1378 | break; | 1363 | break; |
@@ -1402,14 +1387,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1402 | grp.DelinkFromGroup(primIds[i]); | 1387 | grp.DelinkFromGroup(primIds[i]); |
1403 | delinkedSomething = true; | 1388 | delinkedSomething = true; |
1404 | } | 1389 | } |
1405 | |||
1406 | } | 1390 | } |
1407 | } | 1391 | } |
1408 | if (!delinkedSomething) | 1392 | if (!delinkedSomething) |
1409 | { | 1393 | { |
1410 | m_log.InfoFormat("[SCENE]: " + | 1394 | m_log.InfoFormat("[SCENE]: " + |
1411 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", | 1395 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", |
1412 | primIds); | 1396 | primIds); |
1413 | } | 1397 | } |
1414 | } | 1398 | } |
1415 | } | 1399 | } |
@@ -1425,7 +1409,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1425 | { | 1409 | { |
1426 | if (ent is SceneObjectGroup) | 1410 | if (ent is SceneObjectGroup) |
1427 | { | 1411 | { |
1428 | foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children) | 1412 | foreach (KeyValuePair<LLUUID, SceneObjectPart> subent in ((SceneObjectGroup) ent).Children) |
1429 | { | 1413 | { |
1430 | if (subent.Value.LocalId == localID) | 1414 | if (subent.Value.LocalId == localID) |
1431 | { | 1415 | { |
@@ -1435,7 +1419,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1435 | } | 1419 | } |
1436 | } | 1420 | } |
1437 | } | 1421 | } |
1438 | 1422 | ||
1439 | //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints | 1423 | //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints |
1440 | //aka ObjectFlags.JointWheel = IncludeInSearch | 1424 | //aka ObjectFlags.JointWheel = IncludeInSearch |
1441 | 1425 | ||
@@ -1467,7 +1451,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1467 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) | 1451 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags, LLUUID AgentID, LLUUID GroupID) |
1468 | { | 1452 | { |
1469 | m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | 1453 | m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); |
1470 | 1454 | ||
1471 | List<EntityBase> EntityList = GetEntities(); | 1455 | List<EntityBase> EntityList = GetEntities(); |
1472 | 1456 | ||
1473 | SceneObjectGroup originPrim = null; | 1457 | SceneObjectGroup originPrim = null; |
@@ -1475,9 +1459,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1475 | { | 1459 | { |
1476 | if (ent is SceneObjectGroup) | 1460 | if (ent is SceneObjectGroup) |
1477 | { | 1461 | { |
1478 | if (((SceneObjectGroup)ent).LocalId == originalPrim) | 1462 | if ((ent).LocalId == originalPrim) |
1479 | { | 1463 | { |
1480 | originPrim = (SceneObjectGroup)ent; | 1464 | originPrim = (SceneObjectGroup) ent; |
1481 | break; | 1465 | break; |
1482 | } | 1466 | } |
1483 | } | 1467 | } |
@@ -1526,4 +1510,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | 1510 | ||
1527 | #endregion | 1511 | #endregion |
1528 | } | 1512 | } |
1529 | } | 1513 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 6bd5d1a..1e6ebf9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
40 | { | 40 | { |
41 | public partial class Scene | 41 | public partial class Scene |
42 | { | 42 | { |
43 | private static readonly ILog m_log | 43 | private static readonly ILog m_log |
44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
@@ -49,11 +49,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
49 | public void StartScripts() | 49 | public void StartScripts() |
50 | { | 50 | { |
51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); | 51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); |
52 | 52 | ||
53 | foreach (SceneObjectGroup group in Entities.Values) | 53 | foreach (SceneObjectGroup group in Entities.Values) |
54 | { | 54 | { |
55 | group.StartScripts(); | 55 | group.StartScripts(); |
56 | } | 56 | } |
57 | } | 57 | } |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
@@ -64,9 +64,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
64 | /// in which the item is to be placed.</param> | 64 | /// in which the item is to be placed.</param> |
65 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | 65 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
66 | { | 66 | { |
67 | CachedUserInfo userInfo | 67 | CachedUserInfo userInfo |
68 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 68 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
69 | 69 | ||
70 | if (userInfo != null) | 70 | if (userInfo != null) |
71 | { | 71 | { |
72 | userInfo.AddItem(remoteClient.AgentId, item); | 72 | userInfo.AddItem(remoteClient.AgentId, item); |
@@ -88,9 +88,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
88 | m_log.ErrorFormat( | 88 | m_log.ErrorFormat( |
89 | "[AGENT INVENTORY]: Agent {0} {1} was not found for add of item {2} {3}", | 89 | "[AGENT INVENTORY]: Agent {0} {1} was not found for add of item {2} {3}", |
90 | remoteClient.Name, remoteClient.AgentId, item.Name, item.ID); | 90 | remoteClient.Name, remoteClient.AgentId, item.Name, item.ID); |
91 | 91 | ||
92 | return; | 92 | return; |
93 | } | 93 | } |
94 | } | 94 | } |
95 | 95 | ||
96 | /// <summary> | 96 | /// <summary> |
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | { | 190 | { |
191 | // Retrieve group | 191 | // Retrieve group |
192 | SceneObjectPart part = GetSceneObjectPart(primId); | 192 | SceneObjectPart part = GetSceneObjectPart(primId); |
193 | SceneObjectGroup group = part.ParentGroup; | 193 | SceneObjectGroup group = part.ParentGroup; |
194 | if (null == group) | 194 | if (null == group) |
195 | { | 195 | { |
196 | m_log.ErrorFormat( | 196 | m_log.ErrorFormat( |
@@ -200,30 +200,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | 200 | ||
201 | return; | 201 | return; |
202 | } | 202 | } |
203 | 203 | ||
204 | // Retrieve item | 204 | // Retrieve item |
205 | TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); | 205 | TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); |
206 | if (null == item) | 206 | if (null == item) |
207 | { | 207 | { |
208 | return; | 208 | return; |
209 | } | 209 | } |
210 | 210 | ||
211 | // Create new asset | 211 | // Create new asset |
212 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this | 212 | // XXX Hardcoding the numbers is a temporary measure - need an enumeration for this |
213 | // There may well be one in libsecondlife | 213 | // There may well be one in libsecondlife |
214 | AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data); | 214 | AssetBase asset = CreateAsset(item.Name, item.Description, 10, 10, data); |
215 | AssetCache.AddAsset(asset); | 215 | AssetCache.AddAsset(asset); |
216 | 216 | ||
217 | // Update item with new asset | 217 | // Update item with new asset |
218 | item.AssetID = asset.FullID; | 218 | item.AssetID = asset.FullID; |
219 | group.UpdateInventoryItem(item); | 219 | group.UpdateInventoryItem(item); |
220 | group.GetProperties(remoteClient); | 220 | group.GetProperties(remoteClient); |
221 | 221 | ||
222 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 222 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
223 | if (isScriptRunning) | 223 | if (isScriptRunning) |
224 | { | 224 | { |
225 | group.StopScript(part.LocalId, item.ItemID); | 225 | group.StopScript(part.LocalId, item.ItemID); |
226 | group.StartScript(part.LocalId, item.ItemID); | 226 | group.StartScript(part.LocalId, item.ItemID); |
227 | } | 227 | } |
228 | } | 228 | } |
229 | 229 | ||
@@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
272 | if (userInfo != null && userInfo.RootFolder != null) | 272 | if (userInfo != null && userInfo.RootFolder != null) |
273 | { | 273 | { |
274 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 274 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
275 | 275 | ||
276 | if (item != null) | 276 | if (item != null) |
277 | { | 277 | { |
278 | if (LLUUID.Zero == transactionID) | 278 | if (LLUUID.Zero == transactionID) |
@@ -298,11 +298,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
298 | } | 298 | } |
299 | else | 299 | else |
300 | { | 300 | { |
301 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 301 | IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>(); |
302 | if (agentTransactions != null) | 302 | if (agentTransactions != null) |
303 | { | 303 | { |
304 | agentTransactions.HandleItemUpdateFromTransaction( | 304 | agentTransactions.HandleItemUpdateFromTransaction( |
305 | remoteClient, transactionID, item); | 305 | remoteClient, transactionID, item); |
306 | } | 306 | } |
307 | } | 307 | } |
308 | } | 308 | } |
@@ -318,7 +318,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
318 | "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); | 318 | "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); |
319 | } | 319 | } |
320 | } | 320 | } |
321 | 321 | ||
322 | /// <summary> | 322 | /// <summary> |
323 | /// Give an inventory item from one avatar to another | 323 | /// Give an inventory item from one avatar to another |
324 | /// </summary> | 324 | /// </summary> |
@@ -328,13 +328,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
328 | public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) | 328 | public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) |
329 | { | 329 | { |
330 | // Retrieve the item from the sender | 330 | // Retrieve the item from the sender |
331 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | 331 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); |
332 | 332 | ||
333 | if (senderUserInfo == null) | 333 | if (senderUserInfo == null) |
334 | { | 334 | { |
335 | m_log.ErrorFormat( | 335 | m_log.ErrorFormat( |
336 | "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); | 336 | "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); |
337 | 337 | ||
338 | return; | 338 | return; |
339 | } | 339 | } |
340 | 340 | ||
@@ -342,11 +342,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
342 | { | 342 | { |
343 | InventoryItemBase item = senderUserInfo.RootFolder.HasItem(itemId); | 343 | InventoryItemBase item = senderUserInfo.RootFolder.HasItem(itemId); |
344 | if (item != null) | 344 | if (item != null) |
345 | { | 345 | { |
346 | // TODO get recipient's root folder | 346 | // TODO get recipient's root folder |
347 | CachedUserInfo recipientUserInfo | 347 | CachedUserInfo recipientUserInfo |
348 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); | 348 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); |
349 | 349 | ||
350 | if (recipientUserInfo != null) | 350 | if (recipientUserInfo != null) |
351 | { | 351 | { |
352 | // Insert a copy of the item into the recipient | 352 | // Insert a copy of the item into the recipient |
@@ -373,15 +373,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
373 | itemCopy.SaleType = item.SaleType; | 373 | itemCopy.SaleType = item.SaleType; |
374 | 374 | ||
375 | recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy); | 375 | recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy); |
376 | 376 | ||
377 | // Let the recipient client know about this new item | 377 | // Let the recipient client know about this new item |
378 | recipientClient.SendBulkUpdateInventory(itemCopy); | 378 | recipientClient.SendBulkUpdateInventory(itemCopy); |
379 | } | 379 | } |
380 | else | 380 | else |
381 | { | 381 | { |
382 | m_log.ErrorFormat( | 382 | m_log.ErrorFormat( |
383 | "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", | 383 | "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", |
384 | recipientClient.Name, recipientClient.AgentId, item.Name, | 384 | recipientClient.Name, recipientClient.AgentId, item.Name, |
385 | item.ID, senderId); | 385 | item.ID, senderId); |
386 | } | 386 | } |
387 | } | 387 | } |
@@ -389,15 +389,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | { | 389 | { |
390 | m_log.ErrorFormat( | 390 | m_log.ErrorFormat( |
391 | "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); | 391 | "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); |
392 | 392 | ||
393 | return; | 393 | return; |
394 | } | 394 | } |
395 | } | 395 | } |
396 | else | 396 | else |
397 | { | 397 | { |
398 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); | 398 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId + ", no root folder"); |
399 | return; | 399 | return; |
400 | } | 400 | } |
401 | } | 401 | } |
402 | 402 | ||
403 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, | 403 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, |
@@ -406,14 +406,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
406 | m_log.DebugFormat( | 406 | m_log.DebugFormat( |
407 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", | 407 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", |
408 | remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); | 408 | remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); |
409 | 409 | ||
410 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID); | 410 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID); |
411 | if (item == null) | 411 | if (item == null) |
412 | { | 412 | { |
413 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); | 413 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID); |
414 | if (userInfo == null) | 414 | if (userInfo == null) |
415 | { | 415 | { |
416 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID.ToString()); | 416 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + oldAgentID); |
417 | return; | 417 | return; |
418 | } | 418 | } |
419 | 419 | ||
@@ -422,20 +422,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
422 | item = userInfo.RootFolder.HasItem(oldItemID); | 422 | item = userInfo.RootFolder.HasItem(oldItemID); |
423 | if (item == null) | 423 | if (item == null) |
424 | { | 424 | { |
425 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); | 425 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID); |
426 | return; | 426 | return; |
427 | } | 427 | } |
428 | } | 428 | } |
429 | else | 429 | else |
430 | { | 430 | { |
431 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); | 431 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID); |
432 | return; | 432 | return; |
433 | } | 433 | } |
434 | } | 434 | } |
435 | 435 | ||
436 | AssetBase asset | 436 | AssetBase asset |
437 | = AssetCache.GetAsset( | 437 | = AssetCache.GetAsset( |
438 | item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); | 438 | item.AssetID, (item.AssetType == (int) AssetType.Texture ? true : false)); |
439 | 439 | ||
440 | if (asset != null) | 440 | if (asset != null) |
441 | { | 441 | { |
@@ -447,7 +447,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
447 | { | 447 | { |
448 | m_log.ErrorFormat( | 448 | m_log.ErrorFormat( |
449 | "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found", | 449 | "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found", |
450 | item.Name, item.AssetID); | 450 | item.Name, item.AssetID); |
451 | } | 451 | } |
452 | } | 452 | } |
453 | 453 | ||
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
472 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 472 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
473 | if (userInfo == null) | 473 | if (userInfo == null) |
474 | { | 474 | { |
475 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | 475 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId); |
476 | return; | 476 | return; |
477 | } | 477 | } |
478 | 478 | ||
@@ -493,13 +493,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
493 | } | 493 | } |
494 | else | 494 | else |
495 | { | 495 | { |
496 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString()); | 496 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID); |
497 | return; | 497 | return; |
498 | } | 498 | } |
499 | } | 499 | } |
500 | else | 500 | else |
501 | { | 501 | { |
502 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID.ToString() + ", no root folder"); | 502 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemID + ", no root folder"); |
503 | return; | 503 | return; |
504 | } | 504 | } |
505 | } | 505 | } |
@@ -515,9 +515,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
515 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, | 515 | private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID, |
516 | AssetBase asset, uint nextOwnerMask) | 516 | AssetBase asset, uint nextOwnerMask) |
517 | { | 517 | { |
518 | CachedUserInfo userInfo | 518 | CachedUserInfo userInfo |
519 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 519 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
520 | 520 | ||
521 | if (userInfo != null) | 521 | if (userInfo != null) |
522 | { | 522 | { |
523 | InventoryItemBase item = new InventoryItemBase(); | 523 | InventoryItemBase item = new InventoryItemBase(); |
@@ -539,8 +539,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
539 | else | 539 | else |
540 | { | 540 | { |
541 | m_log.WarnFormat( | 541 | m_log.WarnFormat( |
542 | "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", | 542 | "No user details associated with client {0} uuid {1} in CreateNewInventoryItem!", |
543 | remoteClient.Name, remoteClient.AgentId); | 543 | remoteClient.Name, remoteClient.AgentId); |
544 | } | 544 | } |
545 | } | 545 | } |
546 | 546 | ||
@@ -564,25 +564,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
564 | byte wearableType, uint nextOwnerMask) | 564 | byte wearableType, uint nextOwnerMask) |
565 | { | 565 | { |
566 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | 566 | // m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); |
567 | 567 | ||
568 | if (transactionID == LLUUID.Zero) | 568 | if (transactionID == LLUUID.Zero) |
569 | { | 569 | { |
570 | CachedUserInfo userInfo | 570 | CachedUserInfo userInfo |
571 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 571 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
572 | 572 | ||
573 | if (userInfo != null) | 573 | if (userInfo != null) |
574 | { | 574 | { |
575 | ScenePresence presence; | 575 | ScenePresence presence; |
576 | TryGetAvatar(remoteClient.AgentId, out presence); | 576 | TryGetAvatar(remoteClient.AgentId, out presence); |
577 | byte[] data = null; | 577 | byte[] data = null; |
578 | if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum | 578 | if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum |
579 | { | 579 | { |
580 | LLVector3 pos=presence.AbsolutePosition; | 580 | LLVector3 pos = presence.AbsolutePosition; |
581 | string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", | 581 | string strdata = String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", |
582 | presence.Scene.RegionInfo.RegionID, | 582 | presence.Scene.RegionInfo.RegionID, |
583 | pos.X, pos.Y, pos.Z, | 583 | pos.X, pos.Y, pos.Z, |
584 | presence.RegionHandle); | 584 | presence.RegionHandle); |
585 | data=Encoding.ASCII.GetBytes(strdata); | 585 | data = Encoding.ASCII.GetBytes(strdata); |
586 | } | 586 | } |
587 | 587 | ||
588 | AssetBase asset = CreateAsset(name, description, invType, assetType, data); | 588 | AssetBase asset = CreateAsset(name, description, invType, assetType, data); |
@@ -593,21 +593,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
593 | else | 593 | else |
594 | { | 594 | { |
595 | m_log.ErrorFormat( | 595 | m_log.ErrorFormat( |
596 | "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", | 596 | "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", |
597 | remoteClient.AgentId); | 597 | remoteClient.AgentId); |
598 | } | 598 | } |
599 | } | 599 | } |
600 | else | 600 | else |
601 | { | 601 | { |
602 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 602 | IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>(); |
603 | if (agentTransactions != null) | 603 | if (agentTransactions != null) |
604 | { | 604 | { |
605 | agentTransactions.HandleItemCreationFromTransaction( | 605 | agentTransactions.HandleItemCreationFromTransaction( |
606 | remoteClient, transactionID, folderID, callbackID, description, | 606 | remoteClient, transactionID, folderID, callbackID, description, |
607 | name, invType, assetType, wearableType, nextOwnerMask); | 607 | name, invType, assetType, wearableType, nextOwnerMask); |
608 | } | 608 | } |
609 | |||
610 | |||
611 | } | 609 | } |
612 | } | 610 | } |
613 | 611 | ||
@@ -617,7 +615,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
617 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 615 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
618 | if (userInfo == null) | 616 | if (userInfo == null) |
619 | { | 617 | { |
620 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | 618 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId); |
621 | return; | 619 | return; |
622 | } | 620 | } |
623 | 621 | ||
@@ -641,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
641 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 639 | = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
642 | if (userInfo == null) | 640 | if (userInfo == null) |
643 | { | 641 | { |
644 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); | 642 | m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId); |
645 | return; | 643 | return; |
646 | } | 644 | } |
647 | 645 | ||
@@ -677,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
677 | /// <param name="remoteClient"></param> | 675 | /// <param name="remoteClient"></param> |
678 | /// <param name="primLocalID"></param> | 676 | /// <param name="primLocalID"></param> |
679 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) | 677 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) |
680 | { | 678 | { |
681 | SceneObjectGroup group = GetGroupByPrim(primLocalID); | 679 | SceneObjectGroup group = GetGroupByPrim(primLocalID); |
682 | if (group != null) | 680 | if (group != null) |
683 | { | 681 | { |
@@ -725,7 +723,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
725 | localID); | 723 | localID); |
726 | } | 724 | } |
727 | } | 725 | } |
728 | 726 | ||
729 | /// <summary> | 727 | /// <summary> |
730 | /// Move the given item in the given prim to a folder in the client's inventory | 728 | /// Move the given item in the given prim to a folder in the client's inventory |
731 | /// </summary> | 729 | /// </summary> |
@@ -736,43 +734,43 @@ namespace OpenSim.Region.Environment.Scenes | |||
736 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) | 734 | public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId) |
737 | { | 735 | { |
738 | SceneObjectGroup group = GetGroupByPrim(primLocalId); | 736 | SceneObjectGroup group = GetGroupByPrim(primLocalId); |
739 | 737 | ||
740 | if (null == group) | 738 | if (null == group) |
741 | { | 739 | { |
742 | m_log.WarnFormat( | 740 | m_log.WarnFormat( |
743 | "[PRIM INVENTORY]: " + | 741 | "[PRIM INVENTORY]: " + |
744 | "Move of inventory item {0} from prim with local id {1} failed because the prim could not be found", | 742 | "Move of inventory item {0} from prim with local id {1} failed because the prim could not be found", |
745 | itemId, primLocalId); | 743 | itemId, primLocalId); |
746 | 744 | ||
747 | return; | 745 | return; |
748 | } | 746 | } |
749 | 747 | ||
750 | TaskInventoryItem taskItem = group.GetInventoryItem(primLocalId, itemId); | 748 | TaskInventoryItem taskItem = group.GetInventoryItem(primLocalId, itemId); |
751 | 749 | ||
752 | if (null == taskItem) | 750 | if (null == taskItem) |
753 | { | 751 | { |
754 | // Console already notified of error in GetInventoryItem | 752 | // Console already notified of error in GetInventoryItem |
755 | return; | 753 | return; |
756 | } | 754 | } |
757 | 755 | ||
758 | // bool permission; | 756 | // bool permission; |
759 | // permission = PermissionsMngr.CanCopyObject(remoteClient.AgentId, | 757 | // permission = PermissionsMngr.CanCopyObject(remoteClient.AgentId, |
760 | // ((SceneObjectGroup) selectedEnt).UUID); | 758 | // ((SceneObjectGroup) selectedEnt).UUID); |
761 | 759 | ||
762 | // Pending resolving upstream problems with permissions, we just won't allow anybody who is not the owner | 760 | // Pending resolving upstream problems with permissions, we just won't allow anybody who is not the owner |
763 | // to copy | 761 | // to copy |
764 | if (remoteClient.AgentId != taskItem.OwnerID) | 762 | if (remoteClient.AgentId != taskItem.OwnerID) |
765 | { | 763 | { |
766 | m_log.InfoFormat( | 764 | m_log.InfoFormat( |
767 | "[PRIM INVENTORY]: Attempt made by {0} {1} to copy inventory item {2} {3} in prim {4} {5}," | 765 | "[PRIM INVENTORY]: Attempt made by {0} {1} to copy inventory item {2} {3} in prim {4} {5}," |
768 | + " but temporarily not allowed pending upstream bugfixes/feature implementation", | 766 | + " but temporarily not allowed pending upstream bugfixes/feature implementation", |
769 | remoteClient.Name, remoteClient.AgentId, taskItem.Name, taskItem.ItemID, group.Name, group.UUID); | 767 | remoteClient.Name, remoteClient.AgentId, taskItem.Name, taskItem.ItemID, group.Name, group.UUID); |
770 | 768 | ||
771 | return; | 769 | return; |
772 | } | 770 | } |
773 | 771 | ||
774 | InventoryItemBase agentItem = new InventoryItemBase(); | 772 | InventoryItemBase agentItem = new InventoryItemBase(); |
775 | 773 | ||
776 | agentItem.ID = LLUUID.Random(); | 774 | agentItem.ID = LLUUID.Random(); |
777 | agentItem.Creator = taskItem.CreatorID; | 775 | agentItem.Creator = taskItem.CreatorID; |
778 | agentItem.Owner = remoteClient.AgentId; | 776 | agentItem.Owner = remoteClient.AgentId; |
@@ -783,8 +781,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
783 | agentItem.InvType = taskItem.InvType; | 781 | agentItem.InvType = taskItem.InvType; |
784 | agentItem.Folder = folderId; | 782 | agentItem.Folder = folderId; |
785 | agentItem.EveryOnePermissions = taskItem.EveryoneMask; | 783 | agentItem.EveryOnePermissions = taskItem.EveryoneMask; |
786 | 784 | ||
787 | if (remoteClient.AgentId != taskItem.OwnerID) { | 785 | if (remoteClient.AgentId != taskItem.OwnerID) |
786 | { | ||
788 | agentItem.BasePermissions = taskItem.NextOwnerMask; | 787 | agentItem.BasePermissions = taskItem.NextOwnerMask; |
789 | agentItem.CurrentPermissions = taskItem.NextOwnerMask; | 788 | agentItem.CurrentPermissions = taskItem.NextOwnerMask; |
790 | agentItem.NextPermissions = taskItem.NextOwnerMask; | 789 | agentItem.NextPermissions = taskItem.NextOwnerMask; |
@@ -793,9 +792,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
793 | { | 792 | { |
794 | agentItem.BasePermissions = taskItem.BaseMask; | 793 | agentItem.BasePermissions = taskItem.BaseMask; |
795 | agentItem.CurrentPermissions = taskItem.OwnerMask; | 794 | agentItem.CurrentPermissions = taskItem.OwnerMask; |
796 | agentItem.NextPermissions = taskItem.NextOwnerMask; | 795 | agentItem.NextPermissions = taskItem.NextOwnerMask; |
797 | } | 796 | } |
798 | 797 | ||
799 | AddInventoryItem(remoteClient, agentItem); | 798 | AddInventoryItem(remoteClient, agentItem); |
800 | } | 799 | } |
801 | 800 | ||
@@ -834,7 +833,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
834 | { | 833 | { |
835 | group.AddInventoryItem(remoteClient, primLocalID, item, copyID); | 834 | group.AddInventoryItem(remoteClient, primLocalID, item, copyID); |
836 | m_log.InfoFormat( | 835 | m_log.InfoFormat( |
837 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", | 836 | "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", |
838 | item.Name, primLocalID, remoteClient.Name); | 837 | item.Name, primLocalID, remoteClient.Name); |
839 | group.GetProperties(remoteClient); | 838 | group.GetProperties(remoteClient); |
840 | } | 839 | } |
@@ -865,22 +864,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
865 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) | 864 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) |
866 | { | 865 | { |
867 | LLUUID copyID = LLUUID.Random(); | 866 | LLUUID copyID = LLUUID.Random(); |
868 | 867 | ||
869 | if (itemID != LLUUID.Zero) | 868 | if (itemID != LLUUID.Zero) |
870 | { | 869 | { |
871 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 870 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
872 | 871 | ||
873 | if (userInfo != null && userInfo.RootFolder != null) | 872 | if (userInfo != null && userInfo.RootFolder != null) |
874 | { | 873 | { |
875 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 874 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
876 | 875 | ||
877 | // Try library | 876 | // Try library |
878 | // XXX clumsy, possibly should be one call | 877 | // XXX clumsy, possibly should be one call |
879 | if (null == item) | 878 | if (null == item) |
880 | { | 879 | { |
881 | item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(itemID); | 880 | item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(itemID); |
882 | } | 881 | } |
883 | 882 | ||
884 | if (item != null) | 883 | if (item != null) |
885 | { | 884 | { |
886 | SceneObjectGroup group = GetGroupByPrim(localID); | 885 | SceneObjectGroup group = GetGroupByPrim(localID); |
@@ -889,10 +888,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
889 | group.AddInventoryItem(remoteClient, localID, item, copyID); | 888 | group.AddInventoryItem(remoteClient, localID, item, copyID); |
890 | group.StartScript(localID, copyID); | 889 | group.StartScript(localID, copyID); |
891 | group.GetProperties(remoteClient); | 890 | group.GetProperties(remoteClient); |
892 | 891 | ||
893 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 892 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
894 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 893 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
895 | // item.inventoryName, localID, remoteClient.Name); | 894 | // item.inventoryName, localID, remoteClient.Name); |
896 | } | 895 | } |
897 | else | 896 | else |
898 | { | 897 | { |
@@ -911,7 +910,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
911 | } | 910 | } |
912 | } | 911 | } |
913 | } | 912 | } |
914 | else // If the itemID is zero then the script has been rezzed directly in an object's inventory | 913 | else // If the itemID is zero then the script has been rezzed directly in an object's inventory |
915 | { | 914 | { |
916 | // not yet implemented | 915 | // not yet implemented |
917 | // TODO Need to get more details from original RezScript packet | 916 | // TODO Need to get more details from original RezScript packet |
@@ -927,7 +926,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
927 | /// <param name="packet"></param> | 926 | /// <param name="packet"></param> |
928 | /// <param name="simClient"></param> | 927 | /// <param name="simClient"></param> |
929 | public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) | 928 | public virtual void DeRezObject(Packet packet, IClientAPI remoteClient) |
930 | { | 929 | { |
931 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; | 930 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; |
932 | 931 | ||
933 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) | 932 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) |
@@ -937,11 +936,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
937 | else | 936 | else |
938 | { | 937 | { |
939 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | 938 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) |
940 | { | 939 | { |
941 | // m_log.DebugFormat( | 940 | // m_log.DebugFormat( |
942 | // "[AGENT INVENTORY]: Received request to derez {0} into folder {1}", | 941 | // "[AGENT INVENTORY]: Received request to derez {0} into folder {1}", |
943 | // Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID); | 942 | // Data.ObjectLocalID, DeRezPacket.AgentBlock.DestinationID); |
944 | 943 | ||
945 | EntityBase selectedEnt = null; | 944 | EntityBase selectedEnt = null; |
946 | //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString()); | 945 | //m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString()); |
947 | 946 | ||
@@ -959,14 +958,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
959 | { | 958 | { |
960 | bool permission; | 959 | bool permission; |
961 | if (DeRezPacket.AgentBlock.Destination == 1) | 960 | if (DeRezPacket.AgentBlock.Destination == 1) |
962 | { // Take Copy | 961 | { |
963 | permission = PermissionsMngr.CanCopyObject(remoteClient.AgentId, | 962 | // Take Copy |
964 | ((SceneObjectGroup) selectedEnt).UUID); | 963 | permission = PermissionsMngr.CanCopyObject(remoteClient.AgentId, |
964 | (selectedEnt).UUID); | ||
965 | } | 965 | } |
966 | else | 966 | else |
967 | { // Take | 967 | { |
968 | permission = PermissionsMngr.CanDeRezObject(remoteClient.AgentId, | 968 | // Take |
969 | ((SceneObjectGroup) selectedEnt).UUID); | 969 | permission = PermissionsMngr.CanDeRezObject(remoteClient.AgentId, |
970 | (selectedEnt).UUID); | ||
970 | } | 971 | } |
971 | 972 | ||
972 | if (permission) | 973 | if (permission) |
@@ -997,7 +998,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
997 | item.InvType = asset.InvType; | 998 | item.InvType = asset.InvType; |
998 | item.Folder = DeRezPacket.AgentBlock.DestinationID; | 999 | item.Folder = DeRezPacket.AgentBlock.DestinationID; |
999 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1000 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1000 | if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) { | 1001 | if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) |
1002 | { | ||
1001 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; | 1003 | item.BasePermissions = objectGroup.RootPart.NextOwnerMask; |
1002 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; | 1004 | item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask; |
1003 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 1005 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
@@ -1025,6 +1027,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1025 | } | 1027 | } |
1026 | } | 1028 | } |
1027 | } | 1029 | } |
1030 | |||
1028 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) | 1031 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID) |
1029 | { | 1032 | { |
1030 | SceneObjectGroup objectGroup = grp; | 1033 | SceneObjectGroup objectGroup = grp; |
@@ -1044,7 +1047,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1044 | // search through folders to find the asset. | 1047 | // search through folders to find the asset. |
1045 | while (searchfolders.Count > 0) | 1048 | while (searchfolders.Count > 0) |
1046 | { | 1049 | { |
1047 | |||
1048 | InventoryFolderImpl fld = searchfolders.Dequeue(); | 1050 | InventoryFolderImpl fld = searchfolders.Dequeue(); |
1049 | lock (fld) | 1051 | lock (fld) |
1050 | { | 1052 | { |
@@ -1069,8 +1071,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1069 | AssetBase asset = CreateAsset( | 1071 | AssetBase asset = CreateAsset( |
1070 | objectGroup.GetPartName(objectGroup.LocalId), | 1072 | objectGroup.GetPartName(objectGroup.LocalId), |
1071 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1073 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1072 | (sbyte)InventoryType.Object, | 1074 | (sbyte) InventoryType.Object, |
1073 | (sbyte)AssetType.Object, | 1075 | (sbyte) AssetType.Object, |
1074 | Helpers.StringToField(sceneObjectXml)); | 1076 | Helpers.StringToField(sceneObjectXml)); |
1075 | AssetCache.AddAsset(asset); | 1077 | AssetCache.AddAsset(asset); |
1076 | 1078 | ||
@@ -1086,7 +1088,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1086 | 1088 | ||
1087 | // Sticking it in root folder for now.. objects folder later? | 1089 | // Sticking it in root folder for now.. objects folder later? |
1088 | 1090 | ||
1089 | item.Folder = foundFolder;// DeRezPacket.AgentBlock.DestinationID; | 1091 | item.Folder = foundFolder; // DeRezPacket.AgentBlock.DestinationID; |
1090 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1092 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1091 | if (agentID != objectGroup.RootPart.OwnerID) | 1093 | if (agentID != objectGroup.RootPart.OwnerID) |
1092 | { | 1094 | { |
@@ -1108,10 +1110,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1108 | { | 1110 | { |
1109 | remoteClient.SendInventoryItemCreateUpdate(item); | 1111 | remoteClient.SendInventoryItemCreateUpdate(item); |
1110 | } | 1112 | } |
1111 | |||
1112 | } | 1113 | } |
1113 | } | 1114 | } |
1114 | } | 1115 | } |
1116 | |||
1115 | public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId) | 1117 | public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId) |
1116 | { | 1118 | { |
1117 | SceneObjectGroup objectGroup = grp; | 1119 | SceneObjectGroup objectGroup = grp; |
@@ -1126,8 +1128,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1126 | AssetBase asset = CreateAsset( | 1128 | AssetBase asset = CreateAsset( |
1127 | objectGroup.GetPartName(objectGroup.LocalId), | 1129 | objectGroup.GetPartName(objectGroup.LocalId), |
1128 | objectGroup.GetPartDescription(objectGroup.LocalId), | 1130 | objectGroup.GetPartDescription(objectGroup.LocalId), |
1129 | (sbyte)InventoryType.Object, | 1131 | (sbyte) InventoryType.Object, |
1130 | (sbyte)AssetType.Object, | 1132 | (sbyte) AssetType.Object, |
1131 | Helpers.StringToField(sceneObjectXml)); | 1133 | Helpers.StringToField(sceneObjectXml)); |
1132 | AssetCache.AddAsset(asset); | 1134 | AssetCache.AddAsset(asset); |
1133 | 1135 | ||
@@ -1140,10 +1142,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1140 | item.Name = asset.Name; | 1142 | item.Name = asset.Name; |
1141 | item.AssetType = asset.Type; | 1143 | item.AssetType = asset.Type; |
1142 | item.InvType = asset.InvType; | 1144 | item.InvType = asset.InvType; |
1143 | 1145 | ||
1144 | // Sticking it in root folder for now.. objects folder later? | 1146 | // Sticking it in root folder for now.. objects folder later? |
1145 | 1147 | ||
1146 | item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID; | 1148 | item.Folder = userInfo.RootFolder.ID; // DeRezPacket.AgentBlock.DestinationID; |
1147 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 1149 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
1148 | if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) | 1150 | if (remoteClient.AgentId != objectGroup.RootPart.OwnerID) |
1149 | { | 1151 | { |
@@ -1165,7 +1167,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1165 | return LLUUID.Zero; | 1167 | return LLUUID.Zero; |
1166 | } | 1168 | } |
1167 | return LLUUID.Zero; | 1169 | return LLUUID.Zero; |
1168 | |||
1169 | } | 1170 | } |
1170 | 1171 | ||
1171 | /// <summary> | 1172 | /// <summary> |
@@ -1187,64 +1188,63 @@ namespace OpenSim.Region.Environment.Scenes | |||
1187 | /// <param name="RemoveItem"></param> | 1188 | /// <param name="RemoveItem"></param> |
1188 | /// <param name="fromTaskID"></param> | 1189 | /// <param name="fromTaskID"></param> |
1189 | public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, | 1190 | public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, |
1190 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 1191 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
1191 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, | 1192 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, |
1192 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID) | 1193 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID) |
1193 | { | 1194 | { |
1194 | SceneObjectGroup sog = RezObject(remoteClient, itemID, RayEnd, RayStart, | 1195 | SceneObjectGroup sog = RezObject(remoteClient, itemID, RayEnd, RayStart, |
1195 | RayTargetID, BypassRayCast, RayEndIsIntersection, | 1196 | RayTargetID, BypassRayCast, RayEndIsIntersection, |
1196 | EveryoneMask, GroupMask, NextOwnerMask, ItemFlags, | 1197 | EveryoneMask, GroupMask, NextOwnerMask, ItemFlags, |
1197 | RezSelected, RemoveItem, fromTaskID, false); | 1198 | RezSelected, RemoveItem, fromTaskID, false); |
1198 | } | 1199 | } |
1199 | 1200 | ||
1200 | 1201 | ||
1201 | 1202 | /// <summary> | |
1202 | /// <summary> | 1203 | /// Returns SceneObjectGroup or null from asset request. |
1203 | /// Returns SceneObjectGroup or null from asset request. | 1204 | /// </summary> |
1204 | /// </summary> | 1205 | /// <param name="remoteClient"></param> |
1205 | /// <param name="remoteClient"></param> | 1206 | /// <param name="itemID"></param> |
1206 | /// <param name="itemID"></param> | 1207 | /// <param name="RayEnd"></param> |
1207 | /// <param name="RayEnd"></param> | 1208 | /// <param name="RayStart"></param> |
1208 | /// <param name="RayStart"></param> | 1209 | /// <param name="RayTargetID"></param> |
1209 | /// <param name="RayTargetID"></param> | 1210 | /// <param name="BypassRayCast"></param> |
1210 | /// <param name="BypassRayCast"></param> | 1211 | /// <param name="RayEndIsIntersection"></param> |
1211 | /// <param name="RayEndIsIntersection"></param> | 1212 | /// <param name="EveryoneMask"></param> |
1212 | /// <param name="EveryoneMask"></param> | 1213 | /// <param name="GroupMask"></param> |
1213 | /// <param name="GroupMask"></param> | 1214 | /// <param name="NextOwnerMask"></param> |
1214 | /// <param name="NextOwnerMask"></param> | 1215 | /// <param name="ItemFlags"></param> |
1215 | /// <param name="ItemFlags"></param> | 1216 | /// <param name="RezSelected"></param> |
1216 | /// <param name="RezSelected"></param> | 1217 | /// <param name="RemoveItem"></param> |
1217 | /// <param name="RemoveItem"></param> | 1218 | /// <param name="fromTaskID"></param> |
1218 | /// <param name="fromTaskID"></param> | 1219 | /// <param name="difference"></param> |
1219 | /// <param name="difference"></param> | 1220 | /// <returns></returns> |
1220 | /// <returns></returns> | ||
1221 | public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, | 1221 | public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart, |
1222 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 1222 | LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
1223 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, | 1223 | uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, |
1224 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment) | 1224 | bool RezSelected, bool RemoveItem, LLUUID fromTaskID, bool attachment) |
1225 | { | 1225 | { |
1226 | // Work out position details | 1226 | // Work out position details |
1227 | byte bRayEndIsIntersection = (byte)0; | 1227 | byte bRayEndIsIntersection = 0; |
1228 | 1228 | ||
1229 | if (RayEndIsIntersection) | 1229 | if (RayEndIsIntersection) |
1230 | { | 1230 | { |
1231 | bRayEndIsIntersection = (byte)1; | 1231 | bRayEndIsIntersection = 1; |
1232 | } | 1232 | } |
1233 | else | 1233 | else |
1234 | { | 1234 | { |
1235 | bRayEndIsIntersection = (byte)0; | 1235 | bRayEndIsIntersection = 0; |
1236 | } | 1236 | } |
1237 | 1237 | ||
1238 | LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f); | 1238 | LLVector3 scale = new LLVector3(0.5f, 0.5f, 0.5f); |
1239 | 1239 | ||
1240 | 1240 | ||
1241 | LLVector3 pos = GetNewRezLocation( | 1241 | LLVector3 pos = GetNewRezLocation( |
1242 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1242 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), |
1243 | BypassRayCast, bRayEndIsIntersection,true,scale, false); | 1243 | BypassRayCast, bRayEndIsIntersection, true, scale, false); |
1244 | 1244 | ||
1245 | if (!PermissionsMngr.CanRezObject(remoteClient.AgentId, pos) && !attachment) | 1245 | if (!PermissionsMngr.CanRezObject(remoteClient.AgentId, pos) && !attachment) |
1246 | { | 1246 | { |
1247 | return null; | 1247 | return null; |
1248 | } | 1248 | } |
1249 | 1249 | ||
1250 | // Rez object | 1250 | // Rez object |
@@ -1260,7 +1260,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1260 | 1260 | ||
1261 | if (rezAsset != null) | 1261 | if (rezAsset != null) |
1262 | { | 1262 | { |
1263 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); | 1263 | string xmlData = Helpers.FieldToUTF8String(rezAsset.Data); |
1264 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 1264 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
1265 | group.ResetIDs(); | 1265 | group.ResetIDs(); |
1266 | AddEntity(group); | 1266 | AddEntity(group); |
@@ -1270,8 +1270,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1270 | if (!attachment) | 1270 | if (!attachment) |
1271 | { | 1271 | { |
1272 | pos = GetNewRezLocation( | 1272 | pos = GetNewRezLocation( |
1273 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), | 1273 | RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), |
1274 | BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); | 1274 | BypassRayCast, bRayEndIsIntersection, true, group.GroupScale(), false); |
1275 | group.AbsolutePosition = pos; | 1275 | group.AbsolutePosition = pos; |
1276 | } | 1276 | } |
1277 | else | 1277 | else |
@@ -1280,7 +1280,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1280 | } | 1280 | } |
1281 | 1281 | ||
1282 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1282 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1283 | 1283 | ||
1284 | // Since renaming the item in the inventory does not affect the name stored | 1284 | // Since renaming the item in the inventory does not affect the name stored |
1285 | // in the serialization, transfer the correct name from the inventory to the | 1285 | // in the serialization, transfer the correct name from the inventory to the |
1286 | // object itself before we rez. | 1286 | // object itself before we rez. |
@@ -1301,22 +1301,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
1301 | part.ChangeInventoryOwner(item.Owner); | 1301 | part.ChangeInventoryOwner(item.Owner); |
1302 | } | 1302 | } |
1303 | } | 1303 | } |
1304 | 1304 | ||
1305 | rootPart.TrimPermissions(); | 1305 | rootPart.TrimPermissions(); |
1306 | 1306 | ||
1307 | if (!attachment) | 1307 | if (!attachment) |
1308 | { | 1308 | { |
1309 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 1309 | if (group.RootPart.Shape.PCode == (byte) PCode.Prim) |
1310 | { | 1310 | { |
1311 | group.ClearPartAttachmentData(); | 1311 | group.ClearPartAttachmentData(); |
1312 | } | 1312 | } |
1313 | group.ApplyPhysics(m_physicalPrim); | 1313 | group.ApplyPhysics(m_physicalPrim); |
1314 | } | 1314 | } |
1315 | 1315 | ||
1316 | 1316 | ||
1317 | group.StartScripts(); | 1317 | group.StartScripts(); |
1318 | 1318 | ||
1319 | 1319 | ||
1320 | if (!attachment) | 1320 | if (!attachment) |
1321 | rootPart.ScheduleFullUpdate(); | 1321 | rootPart.ScheduleFullUpdate(); |
1322 | 1322 | ||
@@ -1327,7 +1327,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
1327 | } | 1327 | } |
1328 | return null; | 1328 | return null; |
1329 | } | 1329 | } |
1330 | |||
1331 | |||
1332 | } | 1330 | } |
1333 | } | 1331 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index dccc09a..b052096 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -78,11 +78,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | foreach (EntityBase ent in EntitieList) | 78 | foreach (EntityBase ent in EntitieList) |
79 | { | 79 | { |
80 | if (ent is SceneObjectGroup) | 80 | if (ent is SceneObjectGroup) |
81 | { | 81 | { |
82 | if (((SceneObjectGroup) ent).LocalId == primLocalID) | 82 | if ((ent).LocalId == primLocalID) |
83 | { | 83 | { |
84 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 84 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
85 | if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID)) | 85 | if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, (ent).UUID) || |
86 | m_permissionManager.CanEditObject(remoteClient.AgentId, (ent).UUID)) | ||
86 | { | 87 | { |
87 | ((SceneObjectGroup) ent).GetProperties(remoteClient); | 88 | ((SceneObjectGroup) ent).GetProperties(remoteClient); |
88 | ((SceneObjectGroup) ent).IsSelected = true; | 89 | ((SceneObjectGroup) ent).IsSelected = true; |
@@ -107,9 +108,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
107 | { | 108 | { |
108 | if (ent is SceneObjectGroup) | 109 | if (ent is SceneObjectGroup) |
109 | { | 110 | { |
110 | if (((SceneObjectGroup) ent).LocalId == primLocalID) | 111 | if ((ent).LocalId == primLocalID) |
111 | { | 112 | { |
112 | if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID)) | 113 | if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, (ent).UUID) || |
114 | m_permissionManager.CanEditObject(remoteClient.AgentId, (ent).UUID)) | ||
113 | { | 115 | { |
114 | ((SceneObjectGroup) ent).IsSelected = false; | 116 | ((SceneObjectGroup) ent).IsSelected = false; |
115 | LandChannel.setPrimsTainted(); | 117 | LandChannel.setPrimsTainted(); |
@@ -129,21 +131,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
129 | } | 131 | } |
130 | 132 | ||
131 | public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned, | 133 | public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned, |
132 | bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) | 134 | bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) |
133 | { | 135 | { |
134 | EventManager.LandBuyArgs args = new EventManager.LandBuyArgs( | 136 | EventManager.LandBuyArgs args = new EventManager.LandBuyArgs( |
135 | agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated); | 137 | agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated); |
136 | 138 | ||
137 | // First, allow all validators a stab at it | 139 | // First, allow all validators a stab at it |
138 | m_eventManager.TriggerValidateLandBuy(this, args); | 140 | m_eventManager.TriggerValidateLandBuy(this, args); |
139 | 141 | ||
140 | // Then, check validation and transfer | 142 | // Then, check validation and transfer |
141 | m_eventManager.TriggerLandBuy(this, args); | 143 | m_eventManager.TriggerLandBuy(this, args); |
142 | } | 144 | } |
143 | 145 | ||
144 | public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 146 | public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
145 | { | 147 | { |
146 | |||
147 | List<EntityBase> EntitieList = GetEntities(); | 148 | List<EntityBase> EntitieList = GetEntities(); |
148 | 149 | ||
149 | foreach (EntityBase ent in EntitieList) | 150 | foreach (EntityBase ent in EntitieList) |
@@ -178,7 +179,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
178 | 179 | ||
179 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient) | 180 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient) |
180 | { | 181 | { |
181 | |||
182 | List<EntityBase> EntitieList = GetEntities(); | 182 | List<EntityBase> EntitieList = GetEntities(); |
183 | 183 | ||
184 | foreach (EntityBase ent in EntitieList) | 184 | foreach (EntityBase ent in EntitieList) |
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | // Is this prim part of the group | 190 | // Is this prim part of the group |
191 | if (obj.HasChildPrim(localID)) | 191 | if (obj.HasChildPrim(localID)) |
192 | { | 192 | { |
193 | SceneObjectPart part=obj.GetChildPart(localID); | 193 | SceneObjectPart part = obj.GetChildPart(localID); |
194 | if (part != null) | 194 | if (part != null) |
195 | { | 195 | { |
196 | // If the touched prim handles touches, deliver it | 196 | // If the touched prim handles touches, deliver it |
@@ -233,8 +233,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
233 | LLUUID translatedIDtem = item.AvatarID; | 233 | LLUUID translatedIDtem = item.AvatarID; |
234 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); | 234 | searchData[i] = new AvatarPickerReplyPacket.DataBlock(); |
235 | searchData[i].AvatarID = translatedIDtem; | 235 | searchData[i].AvatarID = translatedIDtem; |
236 | searchData[i].FirstName = Helpers.StringToField((string) item.firstName); | 236 | searchData[i].FirstName = Helpers.StringToField(item.firstName); |
237 | searchData[i].LastName = Helpers.StringToField((string) item.lastName); | 237 | searchData[i].LastName = Helpers.StringToField(item.lastName); |
238 | i++; | 238 | i++; |
239 | } | 239 | } |
240 | if (AvatarResponses.Count == 0) | 240 | if (AvatarResponses.Count == 0) |
@@ -245,4 +245,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
245 | client.SendAvatarPickerReply(replyPacket); | 245 | client.SendAvatarPickerReply(replyPacket); |
246 | } | 246 | } |
247 | } | 247 | } |
248 | } | 248 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3113831..6617995 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -53,107 +53,99 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | 53 | ||
54 | public partial class Scene : SceneBase | 54 | public partial class Scene : SceneBase |
55 | { | 55 | { |
56 | public delegate void SynchronizeSceneHandler(Scene scene); | 56 | #region Delegates |
57 | public SynchronizeSceneHandler SynchronizeScene = null; | ||
58 | public int splitID = 0; | ||
59 | |||
60 | #region Fields | ||
61 | 57 | ||
62 | protected Timer m_heartbeatTimer = new Timer(); | 58 | public delegate void SynchronizeSceneHandler(Scene scene); |
63 | protected Timer m_restartWaitTimer = new Timer(); | ||
64 | 59 | ||
65 | protected SimStatsReporter m_statsReporter; | 60 | #endregion |
66 | 61 | ||
67 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 62 | public int splitID; |
68 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 63 | public SynchronizeSceneHandler SynchronizeScene; |
69 | 64 | ||
70 | public InnerScene m_innerScene; | 65 | #region Fields |
71 | 66 | ||
72 | private Random Rand = new Random(); | ||
73 | private uint _primCount = 720000; | ||
74 | private readonly Mutex _primAllocateMutex = new Mutex(false); | 67 | private readonly Mutex _primAllocateMutex = new Mutex(false); |
75 | 68 | ||
76 | private int m_timePhase = 24; | ||
77 | |||
78 | private readonly Mutex updateLock; | ||
79 | public bool m_physicalPrim; | ||
80 | public bool m_seeIntoRegionFromNeighbor; | ||
81 | public int MaxUndoCount = 5; | ||
82 | private int m_RestartTimerCounter; | ||
83 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 69 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
84 | private int m_incrementsof15seconds = 0; | 70 | private readonly Mutex updateLock; |
85 | 71 | private uint _primCount = 720000; | |
86 | public string m_simulatorVersion = "OpenSimulator 0.5"; | ||
87 | |||
88 | protected ModuleLoader m_moduleLoader; | ||
89 | protected StorageManager m_storageManager; | ||
90 | protected AgentCircuitManager m_authenticateHandler; | ||
91 | public CommunicationsManager CommsManager; | 72 | public CommunicationsManager CommsManager; |
73 | private int frameMS; | ||
74 | protected AgentCircuitManager m_authenticateHandler; | ||
92 | // protected XferManager xferManager; | 75 | // protected XferManager xferManager; |
93 | protected SceneCommunicationService m_sceneGridService; | 76 | protected IAvatarFactory m_AvatarFactory; |
94 | protected SceneXmlLoader m_sceneXmlLoader; | ||
95 | 77 | ||
96 | /// <summary> | 78 | /// <summary> |
97 | /// Each agent has its own capabilities handler. | 79 | /// Each agent has its own capabilities handler. |
98 | /// </summary> | 80 | /// </summary> |
99 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); | 81 | protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>(); |
100 | |||
101 | protected BaseHttpServer m_httpListener; | ||
102 | |||
103 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); | ||
104 | public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>(); | ||
105 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); | ||
106 | public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); | ||
107 | |||
108 | //API module interfaces | ||
109 | |||
110 | public IXfer XferManager; | ||
111 | |||
112 | protected IHttpRequests m_httpRequestModule; | ||
113 | protected ISimChat m_simChatModule; | ||
114 | protected IXMLRPC m_xmlrpcModule; | ||
115 | protected IWorldComm m_worldCommModule; | ||
116 | protected IAvatarFactory m_AvatarFactory; | ||
117 | 82 | ||
118 | // Central Update Loop | 83 | // Central Update Loop |
119 | 84 | ||
120 | protected int m_fps = 10; | 85 | protected int m_fps = 10; |
121 | protected int m_frame = 0; | 86 | protected int m_frame; |
122 | protected float m_timespan = 0.089f; | 87 | protected Timer m_heartbeatTimer = new Timer(); |
88 | protected BaseHttpServer m_httpListener; | ||
89 | protected IHttpRequests m_httpRequestModule; | ||
90 | private int m_incrementsof15seconds; | ||
91 | public InnerScene m_innerScene; | ||
123 | protected DateTime m_lastupdate = DateTime.Now; | 92 | protected DateTime m_lastupdate = DateTime.Now; |
93 | public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); | ||
94 | protected ModuleLoader m_moduleLoader; | ||
95 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | ||
96 | public bool m_physicalPrim; | ||
97 | private bool m_physics_enabled = true; | ||
98 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | ||
99 | private int m_RestartTimerCounter; | ||
100 | protected Timer m_restartWaitTimer = new Timer(); | ||
101 | protected SceneCommunicationService m_sceneGridService; | ||
102 | protected SceneXmlLoader m_sceneXmlLoader; | ||
103 | private bool m_scripts_enabled = true; | ||
104 | public bool m_seeIntoRegionFromNeighbor; | ||
105 | protected ISimChat m_simChatModule; | ||
106 | public string m_simulatorVersion = "OpenSimulator 0.5"; | ||
107 | protected SimStatsReporter m_statsReporter; | ||
108 | protected StorageManager m_storageManager; | ||
124 | 109 | ||
125 | protected float m_timedilation = 1.0f; | 110 | protected float m_timedilation = 1.0f; |
111 | private int m_timePhase = 24; | ||
112 | protected float m_timespan = 0.089f; | ||
113 | private int m_update_backup = 200; | ||
126 | 114 | ||
127 | private int m_update_physics = 1; | ||
128 | private int m_update_entitymovement = 1; | ||
129 | private int m_update_entities = 1; // Run through all objects checking for updates | 115 | private int m_update_entities = 1; // Run through all objects checking for updates |
130 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates | 116 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates |
131 | private int m_update_presences = 1; // Update scene presence movements | 117 | private int m_update_entitymovement = 1; |
132 | private int m_update_events = 1; | 118 | private int m_update_events = 1; |
133 | private int m_update_backup = 200; | ||
134 | private int m_update_terrain = 50; | ||
135 | private int m_update_land = 1; | 119 | private int m_update_land = 1; |
120 | private int m_update_physics = 1; | ||
121 | private int m_update_presences = 1; // Update scene presence movements | ||
122 | private int m_update_terrain = 50; | ||
123 | protected IWorldComm m_worldCommModule; | ||
124 | protected IXMLRPC m_xmlrpcModule; | ||
125 | public int MaxUndoCount = 5; | ||
126 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); | ||
127 | public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>(); | ||
128 | protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>(); | ||
136 | 129 | ||
137 | private int frameMS = 0; | 130 | private int otherMS; |
138 | private int physicsMS2 = 0; | 131 | private int physicsMS; |
139 | private int physicsMS = 0; | 132 | private int physicsMS2; |
140 | private int otherMS = 0; | 133 | private Random Rand = new Random(); |
141 | 134 | public IXfer XferManager; | |
142 | private bool m_physics_enabled = true; | ||
143 | private bool m_scripts_enabled = true; | ||
144 | |||
145 | |||
146 | 135 | ||
147 | #endregion | 136 | #endregion |
148 | 137 | ||
149 | #region Properties | 138 | #region Properties |
150 | 139 | ||
140 | protected readonly EstateManager m_estateManager; | ||
141 | protected readonly PermissionManager m_permissionManager; | ||
142 | public int objectCapacity = 45000; | ||
143 | |||
151 | public AgentCircuitManager AuthenticateHandler | 144 | public AgentCircuitManager AuthenticateHandler |
152 | { | 145 | { |
153 | get { return m_authenticateHandler; } | 146 | get { return m_authenticateHandler; } |
154 | } | 147 | } |
155 | 148 | ||
156 | protected readonly EstateManager m_estateManager; | ||
157 | // an instance to the physics plugin's Scene object. | 149 | // an instance to the physics plugin's Scene object. |
158 | public PhysicsScene PhysicsScene | 150 | public PhysicsScene PhysicsScene |
159 | { | 151 | { |
@@ -177,7 +169,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
177 | get { return m_timedilation; } | 169 | get { return m_timedilation; } |
178 | } | 170 | } |
179 | 171 | ||
180 | protected readonly PermissionManager m_permissionManager; | ||
181 | // This is the instance to the permissions manager. | 172 | // This is the instance to the permissions manager. |
182 | // This manages permissions to clients on in world objects | 173 | // This manages permissions to clients on in world objects |
183 | 174 | ||
@@ -215,14 +206,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
215 | get { return m_innerScene.Entities; } | 206 | get { return m_innerScene.Entities; } |
216 | set { m_innerScene.Entities = value; } | 207 | set { m_innerScene.Entities = value; } |
217 | } | 208 | } |
209 | |||
218 | public Dictionary<LLUUID, ScenePresence> m_restorePresences | 210 | public Dictionary<LLUUID, ScenePresence> m_restorePresences |
219 | { | 211 | { |
220 | get { return m_innerScene.RestorePresences; } | 212 | get { return m_innerScene.RestorePresences; } |
221 | set { m_innerScene.RestorePresences = value; } | 213 | set { m_innerScene.RestorePresences = value; } |
222 | } | 214 | } |
223 | 215 | ||
224 | public int objectCapacity = 45000; | ||
225 | |||
226 | #endregion | 216 | #endregion |
227 | 217 | ||
228 | #region Constructors | 218 | #region Constructors |
@@ -252,9 +242,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | 242 | ||
253 | //Bind Storage Manager functions to some land manager functions for this scene | 243 | //Bind Storage Manager functions to some land manager functions for this scene |
254 | EventManager.OnLandObjectAdded += | 244 | EventManager.OnLandObjectAdded += |
255 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); | 245 | m_storageManager.DataStore.StoreLandObject; |
256 | EventManager.OnLandObjectRemoved += | 246 | EventManager.OnLandObjectRemoved += |
257 | new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | 247 | m_storageManager.DataStore.RemoveLandObject; |
258 | 248 | ||
259 | m_estateManager = new EstateManager(this, m_regInfo); | 249 | m_estateManager = new EstateManager(this, m_regInfo); |
260 | 250 | ||
@@ -321,7 +311,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
321 | OSString = OSString.Substring(0, 45); | 311 | OSString = OSString.Substring(0, 45); |
322 | } | 312 | } |
323 | 313 | ||
324 | m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() + " PhysPrim:" + m_physicalPrim.ToString(); | 314 | m_simulatorVersion = "OpenSimulator v0.5-SVN on " + OSString + " ChilTasks:" + m_seeIntoRegionFromNeighbor + " PhysPrim:" + m_physicalPrim; |
325 | } | 315 | } |
326 | 316 | ||
327 | #endregion | 317 | #endregion |
@@ -382,23 +372,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
382 | } | 372 | } |
383 | // If these are cast to INT because long + negative values + abs returns invalid data | 373 | // If these are cast to INT because long + negative values + abs returns invalid data |
384 | 374 | ||
385 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | 375 | int resultX = Math.Abs((int) otherRegion.RegionLocX - (int) RegionInfo.RegionLocX); |
386 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | 376 | int resultY = Math.Abs((int) otherRegion.RegionLocY - (int) RegionInfo.RegionLocY); |
387 | if ((resultX <= 1) && | 377 | if ((resultX <= 1) && |
388 | (resultY <= 1)) | 378 | (resultY <= 1)) |
389 | { | 379 | { |
390 | try | 380 | try |
391 | { | 381 | { |
392 | ForEachScenePresence(delegate(ScenePresence agent) | 382 | ForEachScenePresence(delegate(ScenePresence agent) |
393 | { | ||
394 | // If agent is a root agent. | ||
395 | if (!agent.IsChildAgent) | ||
396 | { | 383 | { |
397 | //agent.ControllingClient.new | 384 | // If agent is a root agent. |
398 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 385 | if (!agent.IsChildAgent) |
399 | InformClientOfNeighbor(agent, otherRegion); | 386 | { |
387 | //agent.ControllingClient.new | ||
388 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
389 | InformClientOfNeighbor(agent, otherRegion); | ||
390 | } | ||
400 | } | 391 | } |
401 | } | ||
402 | ); | 392 | ); |
403 | } | 393 | } |
404 | catch (NullReferenceException) | 394 | catch (NullReferenceException) |
@@ -410,9 +400,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
410 | } | 400 | } |
411 | else | 401 | else |
412 | { | 402 | { |
413 | m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName.ToString() + | 403 | m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName + |
414 | " at (" + otherRegion.RegionLocX.ToString() + ", " + | 404 | " at (" + otherRegion.RegionLocX + ", " + |
415 | otherRegion.RegionLocY.ToString() + ")"); | 405 | otherRegion.RegionLocY + ")"); |
416 | } | 406 | } |
417 | } | 407 | } |
418 | return true; | 408 | return true; |
@@ -436,10 +426,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
436 | { | 426 | { |
437 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() | 427 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() |
438 | m_restartTimer.Interval = 15000; | 428 | m_restartTimer.Interval = 15000; |
439 | m_incrementsof15seconds = (int)seconds / 15; | 429 | m_incrementsof15seconds = (int) seconds / 15; |
440 | m_RestartTimerCounter = 0; | 430 | m_RestartTimerCounter = 0; |
441 | m_restartTimer.AutoReset = true; | 431 | m_restartTimer.AutoReset = true; |
442 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 432 | m_restartTimer.Elapsed += RestartTimer_Elapsed; |
443 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 433 | m_log.Error("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
444 | m_restartTimer.Start(); | 434 | m_restartTimer.Start(); |
445 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 435 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
@@ -458,7 +448,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
458 | { | 448 | { |
459 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | 449 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) |
460 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + | 450 | SendRegionMessageFromEstateTools(LLUUID.Random(), LLUUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + |
461 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); | 451 | ((8 - m_RestartTimerCounter) * 15) + " seconds"); |
462 | 452 | ||
463 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + | 453 | // SendGeneralAlert(RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter)*15) + |
464 | //" seconds"); | 454 | //" seconds"); |
@@ -500,15 +490,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
500 | try | 490 | try |
501 | { | 491 | { |
502 | ForEachScenePresence(delegate(ScenePresence agent) | 492 | ForEachScenePresence(delegate(ScenePresence agent) |
503 | { | ||
504 | // If agent is a root agent. | ||
505 | if (!agent.IsChildAgent) | ||
506 | { | 493 | { |
507 | //agent.ControllingClient.new | 494 | // If agent is a root agent. |
508 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 495 | if (!agent.IsChildAgent) |
509 | InformClientOfNeighbor(agent, region); | 496 | { |
497 | //agent.ControllingClient.new | ||
498 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
499 | InformClientOfNeighbor(agent, region); | ||
500 | } | ||
510 | } | 501 | } |
511 | } | ||
512 | ); | 502 | ); |
513 | } | 503 | } |
514 | catch (NullReferenceException) | 504 | catch (NullReferenceException) |
@@ -537,7 +527,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
537 | { | 527 | { |
538 | if (ent is SceneObjectGroup) | 528 | if (ent is SceneObjectGroup) |
539 | { | 529 | { |
540 | ((SceneObjectGroup)ent).StopScripts(); | 530 | ((SceneObjectGroup) ent).StopScripts(); |
541 | } | 531 | } |
542 | } | 532 | } |
543 | } | 533 | } |
@@ -551,12 +541,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
551 | { | 541 | { |
552 | if (ent is SceneObjectGroup) | 542 | if (ent is SceneObjectGroup) |
553 | { | 543 | { |
554 | ((SceneObjectGroup)ent).StartScripts(); | 544 | ((SceneObjectGroup) ent).StartScripts(); |
555 | } | 545 | } |
556 | } | 546 | } |
557 | } | 547 | } |
558 | |||
559 | |||
560 | } | 548 | } |
561 | m_scripts_enabled = !ScriptEngine; | 549 | m_scripts_enabled = !ScriptEngine; |
562 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 550 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); |
@@ -564,9 +552,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
564 | if (m_physics_enabled != !PhysicsEngine) | 552 | if (m_physics_enabled != !PhysicsEngine) |
565 | { | 553 | { |
566 | m_physics_enabled = !PhysicsEngine; | 554 | m_physics_enabled = !PhysicsEngine; |
567 | |||
568 | } | 555 | } |
569 | |||
570 | } | 556 | } |
571 | 557 | ||
572 | // This is the method that shuts down the scene. | 558 | // This is the method that shuts down the scene. |
@@ -575,16 +561,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
575 | m_log.Warn("[SCENE]: Closing down the single simulator: " + RegionInfo.RegionName); | 561 | m_log.Warn("[SCENE]: Closing down the single simulator: " + RegionInfo.RegionName); |
576 | // Kick all ROOT agents with the message, 'The simulator is going down' | 562 | // Kick all ROOT agents with the message, 'The simulator is going down' |
577 | ForEachScenePresence(delegate(ScenePresence avatar) | 563 | ForEachScenePresence(delegate(ScenePresence avatar) |
578 | { | 564 | { |
579 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) | 565 | if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) |
580 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); | 566 | avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); |
581 | 567 | ||
582 | if (!avatar.IsChildAgent) | 568 | if (!avatar.IsChildAgent) |
583 | avatar.ControllingClient.Kick("The simulator is going down."); | 569 | avatar.ControllingClient.Kick("The simulator is going down."); |
584 | 570 | ||
585 | avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(PacketType.DisableSimulator), | 571 | avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(PacketType.DisableSimulator), |
586 | ThrottleOutPacketType.Task); | 572 | ThrottleOutPacketType.Task); |
587 | }); | 573 | }); |
588 | 574 | ||
589 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. | 575 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. |
590 | Thread.Sleep(500); | 576 | Thread.Sleep(500); |
@@ -619,8 +605,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
619 | { | 605 | { |
620 | m_log.Debug("[SCENE]: Starting timer"); | 606 | m_log.Debug("[SCENE]: Starting timer"); |
621 | m_heartbeatTimer.Enabled = true; | 607 | m_heartbeatTimer.Enabled = true; |
622 | m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | 608 | m_heartbeatTimer.Interval = (int) (m_timespan * 1000); |
623 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 609 | m_heartbeatTimer.Elapsed += Heartbeat; |
624 | } | 610 | } |
625 | 611 | ||
626 | public void SetModuleInterfaces() | 612 | public void SetModuleInterfaces() |
@@ -722,13 +708,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
722 | { | 708 | { |
723 | if (m_frame % m_update_events == 0) | 709 | if (m_frame % m_update_events == 0) |
724 | UpdateEvents(); | 710 | UpdateEvents(); |
725 | 711 | ||
726 | if (m_frame % m_update_backup == 0) | 712 | if (m_frame % m_update_backup == 0) |
727 | UpdateStorageBackup(); | 713 | UpdateStorageBackup(); |
728 | 714 | ||
729 | if (m_frame % m_update_terrain == 0) | 715 | if (m_frame % m_update_terrain == 0) |
730 | UpdateTerrain(); | 716 | UpdateTerrain(); |
731 | 717 | ||
732 | if (m_frame % m_update_land == 0) | 718 | if (m_frame % m_update_land == 0) |
733 | UpdateLand(); | 719 | UpdateLand(); |
734 | otherMS = System.Environment.TickCount - otherMS; | 720 | otherMS = System.Environment.TickCount - otherMS; |
@@ -756,28 +742,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
756 | } | 742 | } |
757 | catch (AccessViolationException e) | 743 | catch (AccessViolationException e) |
758 | { | 744 | { |
759 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 745 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); |
760 | |||
761 | } | 746 | } |
762 | catch (NullReferenceException e) | 747 | catch (NullReferenceException e) |
763 | { | 748 | { |
764 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 749 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); |
765 | |||
766 | } | 750 | } |
767 | catch (InvalidOperationException e) | 751 | catch (InvalidOperationException e) |
768 | { | 752 | { |
769 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 753 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); |
770 | |||
771 | } | 754 | } |
772 | catch (Exception e) | 755 | catch (Exception e) |
773 | { | 756 | { |
774 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | 757 | m_log.Error("[Scene]: Failed with exception " + e + " On Region: " + RegionInfo.RegionName); |
775 | } | 758 | } |
776 | finally | 759 | finally |
777 | { | 760 | { |
778 | updateLock.ReleaseMutex(); | 761 | updateLock.ReleaseMutex(); |
779 | // Get actual time dilation | 762 | // Get actual time dilation |
780 | float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds); | 763 | float tmpval = (m_timespan / (float) SinceLastFrame.TotalSeconds); |
781 | 764 | ||
782 | // If actual time dilation is greater then one, we're catching up, so subtract | 765 | // If actual time dilation is greater then one, we're catching up, so subtract |
783 | // the amount that's greater then 1 from the time dilation | 766 | // the amount that's greater then 1 from the time dilation |
@@ -786,7 +769,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
786 | tmpval = tmpval - (tmpval - 1.0f); | 769 | tmpval = tmpval - (tmpval - 1.0f); |
787 | } | 770 | } |
788 | m_timedilation = tmpval; | 771 | m_timedilation = tmpval; |
789 | 772 | ||
790 | m_lastupdate = DateTime.Now; | 773 | m_lastupdate = DateTime.Now; |
791 | } | 774 | } |
792 | } | 775 | } |
@@ -856,10 +839,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
856 | public void ExportWorldMap(string fileName) | 839 | public void ExportWorldMap(string fileName) |
857 | { | 840 | { |
858 | List<MapBlockData> mapBlocks = | 841 | List<MapBlockData> mapBlocks = |
859 | m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9), | 842 | m_sceneGridService.RequestNeighbourMapBlocks((int) (RegionInfo.RegionLocX - 9), |
860 | (int)(RegionInfo.RegionLocY - 9), | 843 | (int) (RegionInfo.RegionLocY - 9), |
861 | (int)(RegionInfo.RegionLocX + 9), | 844 | (int) (RegionInfo.RegionLocX + 9), |
862 | (int)(RegionInfo.RegionLocY + 9)); | 845 | (int) (RegionInfo.RegionLocY + 9)); |
863 | List<AssetBase> textures = new List<AssetBase>(); | 846 | List<AssetBase> textures = new List<AssetBase>(); |
864 | List<Image> bitImages = new List<Image>(); | 847 | List<Image> bitImages = new List<Image>(); |
865 | 848 | ||
@@ -894,8 +877,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
894 | 877 | ||
895 | for (int i = 0; i < mapBlocks.Count; i++) | 878 | for (int i = 0; i < mapBlocks.Count; i++) |
896 | { | 879 | { |
897 | ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); | 880 | ushort x = (ushort) ((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); |
898 | ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); | 881 | ushort y = (ushort) ((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); |
899 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); | 882 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); |
900 | } | 883 | } |
901 | mapTexture.Save(fileName, ImageFormat.Jpeg); | 884 | mapTexture.Save(fileName, ImageFormat.Jpeg); |
@@ -926,11 +909,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
926 | { | 909 | { |
927 | Heightmap = new TerrainChannel(map); | 910 | Heightmap = new TerrainChannel(map); |
928 | } | 911 | } |
929 | |||
930 | } | 912 | } |
931 | catch (Exception e) | 913 | catch (Exception e) |
932 | { | 914 | { |
933 | m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | 915 | m_log.Warn("[terrain]: Scene.cs: LoadWorldMap() - Failed with exception " + e); |
934 | } | 916 | } |
935 | } | 917 | } |
936 | 918 | ||
@@ -991,7 +973,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
991 | { | 973 | { |
992 | for (int y = 0; y < 256; y++) | 974 | for (int y = 0; y < 256; y++) |
993 | { | 975 | { |
994 | float hmval = (float)hm[x, y]; | 976 | float hmval = (float) hm[x, y]; |
995 | if (hmval < low) | 977 | if (hmval < low) |
996 | low = hmval; | 978 | low = hmval; |
997 | if (hmval > high) | 979 | if (hmval > high) |
@@ -1021,10 +1003,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1021 | //} | 1003 | //} |
1022 | //else | 1004 | //else |
1023 | //{ | 1005 | //{ |
1024 | float tmpval = (float)hm[x, y]; | 1006 | float tmpval = (float) hm[x, y]; |
1025 | heightvalue = (float)hm[x, y]; | 1007 | heightvalue = (float) hm[x, y]; |
1026 | 1008 | ||
1027 | if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight) | 1009 | if (heightvalue > m_regInfo.EstateSettings.waterHeight) |
1028 | { | 1010 | { |
1029 | // scale height value | 1011 | // scale height value |
1030 | heightvalue = low + mid * (heightvalue - low) / mid; | 1012 | heightvalue = low + mid * (heightvalue - low) / mid; |
@@ -1036,7 +1018,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1036 | heightvalue = 0; | 1018 | heightvalue = 0; |
1037 | 1019 | ||
1038 | 1020 | ||
1039 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); | 1021 | Color green = Color.FromArgb((int) heightvalue, 100, (int) heightvalue); |
1040 | 1022 | ||
1041 | // Y flip the cordinates | 1023 | // Y flip the cordinates |
1042 | mapbmp.SetPixel(x, (256 - y) - 1, green); | 1024 | mapbmp.SetPixel(x, (256 - y) - 1, green); |
@@ -1058,12 +1040,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1058 | if (heightvalue < 0) | 1040 | if (heightvalue < 0) |
1059 | heightvalue = 0; | 1041 | heightvalue = 0; |
1060 | 1042 | ||
1061 | Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255); | 1043 | Color water = Color.FromArgb((int) heightvalue, (int) heightvalue, 255); |
1062 | mapbmp.SetPixel(x, (256 - y) - 1, water); | 1044 | mapbmp.SetPixel(x, (256 - y) - 1, water); |
1063 | } | 1045 | } |
1064 | //} | 1046 | //} |
1065 | |||
1066 | |||
1067 | } | 1047 | } |
1068 | //tc = System.Environment.TickCount - tc; | 1048 | //tc = System.Environment.TickCount - tc; |
1069 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); | 1049 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); |
@@ -1087,7 +1067,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1087 | asset.Type = 0; | 1067 | asset.Type = 0; |
1088 | asset.Temporary = temporary; | 1068 | asset.Temporary = temporary; |
1089 | AssetCache.AddAsset(asset); | 1069 | AssetCache.AddAsset(asset); |
1090 | |||
1091 | } | 1070 | } |
1092 | else | 1071 | else |
1093 | { | 1072 | { |
@@ -1105,7 +1084,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1105 | AssetCache.AddAsset(asset); | 1084 | AssetCache.AddAsset(asset); |
1106 | } | 1085 | } |
1107 | } | 1086 | } |
1108 | |||
1109 | } | 1087 | } |
1110 | 1088 | ||
1111 | #endregion | 1089 | #endregion |
@@ -1143,14 +1121,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1143 | { | 1121 | { |
1144 | AddEntityFromStorage(group); | 1122 | AddEntityFromStorage(group); |
1145 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1123 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1146 | rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted; | 1124 | rootPart.ObjectFlags &= ~(uint) LLObject.ObjectFlags.Scripted; |
1147 | rootPart.TrimPermissions(); | 1125 | rootPart.TrimPermissions(); |
1148 | 1126 | ||
1149 | group.ApplyPhysics(m_physicalPrim); | 1127 | group.ApplyPhysics(m_physicalPrim); |
1150 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1128 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
1151 | } | 1129 | } |
1152 | 1130 | ||
1153 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | 1131 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " SceneObject(s)"); |
1154 | } | 1132 | } |
1155 | 1133 | ||
1156 | /// <summary> | 1134 | /// <summary> |
@@ -1169,10 +1147,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1169 | return myID; | 1147 | return myID; |
1170 | } | 1148 | } |
1171 | 1149 | ||
1172 | public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter) | 1150 | public LLVector3 GetNewRezLocation(LLVector3 RayStart, LLVector3 RayEnd, LLUUID RayTargetID, LLQuaternion rot, byte bypassRayCast, |
1151 | byte RayEndIsIntersection, bool frontFacesOnly, LLVector3 scale, bool FaceCenter) | ||
1173 | { | 1152 | { |
1174 | LLVector3 pos = LLVector3.Zero; | 1153 | LLVector3 pos = LLVector3.Zero; |
1175 | if (RayEndIsIntersection == (byte)1) | 1154 | if (RayEndIsIntersection == 1) |
1176 | { | 1155 | { |
1177 | pos = RayEnd; | 1156 | pos = RayEnd; |
1178 | return pos; | 1157 | return pos; |
@@ -1180,7 +1159,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1180 | if (RayTargetID != LLUUID.Zero) | 1159 | if (RayTargetID != LLUUID.Zero) |
1181 | { | 1160 | { |
1182 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1161 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1183 | 1162 | ||
1184 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1163 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); |
1185 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1164 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1186 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1165 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
@@ -1189,17 +1168,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1189 | { | 1168 | { |
1190 | pos = target.AbsolutePosition; | 1169 | pos = target.AbsolutePosition; |
1191 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); | 1170 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); |
1192 | 1171 | ||
1193 | // TODO: Raytrace better here | 1172 | // TODO: Raytrace better here |
1194 | 1173 | ||
1195 | //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); | 1174 | //EntityIntersection ei = m_innerScene.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); |
1196 | Ray NewRay = new Ray(AXOrigin, AXdirection); | 1175 | Ray NewRay = new Ray(AXOrigin, AXdirection); |
1197 | 1176 | ||
1198 | // Ray Trace against target here | 1177 | // Ray Trace against target here |
1199 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0), frontFacesOnly, FaceCenter); | 1178 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1, 0, 0, 0), frontFacesOnly, FaceCenter); |
1200 | 1179 | ||
1201 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1180 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1202 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1181 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1203 | float ScaleOffset = 0.5f; | 1182 | float ScaleOffset = 0.5f; |
1204 | 1183 | ||
1205 | // If we hit something | 1184 | // If we hit something |
@@ -1215,13 +1194,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1215 | // Set the position to the intersection point | 1194 | // Set the position to the intersection point |
1216 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1195 | LLVector3 offset = (normal * (ScaleOffset / 2f)); |
1217 | pos = (intersectionpoint + offset); | 1196 | pos = (intersectionpoint + offset); |
1218 | 1197 | ||
1219 | // Un-offset the prim (it gets offset later by the consumer method) | 1198 | // Un-offset the prim (it gets offset later by the consumer method) |
1220 | pos.Z -= 0.25F; | 1199 | pos.Z -= 0.25F; |
1221 | 1200 | } | |
1222 | } | 1201 | |
1223 | 1202 | ||
1224 | |||
1225 | return pos; | 1203 | return pos; |
1226 | } | 1204 | } |
1227 | else | 1205 | else |
@@ -1236,8 +1214,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1236 | if (ei.HitTF) | 1214 | if (ei.HitTF) |
1237 | { | 1215 | { |
1238 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1216 | pos = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); |
1239 | } | 1217 | } |
1240 | 1218 | ||
1241 | return pos; | 1219 | return pos; |
1242 | } | 1220 | } |
1243 | } | 1221 | } |
@@ -1253,8 +1231,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1253 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, | 1231 | byte bypassRaycast, LLVector3 RayStart, LLUUID RayTargetID, |
1254 | byte RayEndIsIntersection) | 1232 | byte RayEndIsIntersection) |
1255 | { | 1233 | { |
1256 | 1234 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f, 0.5f, 0.5f), | |
1257 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new LLVector3(0.5f,0.5f,0.5f), false); | 1235 | false); |
1258 | 1236 | ||
1259 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 1237 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
1260 | { | 1238 | { |
@@ -1274,7 +1252,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1274 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1252 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1275 | // if grass or tree, make phantom | 1253 | // if grass or tree, make phantom |
1276 | //rootPart.TrimPermissions(); | 1254 | //rootPart.TrimPermissions(); |
1277 | if ((rootPart.Shape.PCode == (byte)PCode.Grass) || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree)) | 1255 | if ((rootPart.Shape.PCode == (byte) PCode.Grass) || (rootPart.Shape.PCode == (byte) PCode.Tree) || (rootPart.Shape.PCode == (byte) PCode.NewTree)) |
1278 | { | 1256 | { |
1279 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1257 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
1280 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1258 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
@@ -1289,13 +1267,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1289 | public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, | 1267 | public SceneObjectGroup AddTree(LLVector3 scale, LLQuaternion rotation, LLVector3 position, |
1290 | Tree treeType, bool newTree) | 1268 | Tree treeType, bool newTree) |
1291 | { | 1269 | { |
1292 | LLUUID uuid = this.RegionInfo.MasterAvatarAssignedUUID; | 1270 | LLUUID uuid = RegionInfo.MasterAvatarAssignedUUID; |
1293 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); | 1271 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
1294 | treeShape.PathCurve = 16; | 1272 | treeShape.PathCurve = 16; |
1295 | treeShape.PathEnd = 49900; | 1273 | treeShape.PathEnd = 49900; |
1296 | treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; | 1274 | treeShape.PCode = newTree ? (byte) PCode.NewTree : (byte) PCode.Tree; |
1297 | treeShape.Scale = scale; | 1275 | treeShape.Scale = scale; |
1298 | treeShape.State = (byte)treeType; | 1276 | treeShape.State = (byte) treeType; |
1299 | return AddNewPrim(uuid, position, rotation, treeShape); | 1277 | return AddNewPrim(uuid, position, rotation, treeShape); |
1300 | } | 1278 | } |
1301 | 1279 | ||
@@ -1360,12 +1338,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1360 | /// </summary> | 1338 | /// </summary> |
1361 | /// <param name="position">current position of Group</param> | 1339 | /// <param name="position">current position of Group</param> |
1362 | /// <param name="grp">Scene Object Group that we're crossing</param> | 1340 | /// <param name="grp">Scene Object Group that we're crossing</param> |
1363 | |||
1364 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) | 1341 | public void CrossPrimGroupIntoNewRegion(LLVector3 position, SceneObjectGroup grp) |
1365 | { | 1342 | { |
1366 | m_log.Warn("Prim crossing: " + grp.UUID.ToString()); | 1343 | m_log.Warn("Prim crossing: " + grp.UUID); |
1367 | int thisx = (int)RegionInfo.RegionLocX; | 1344 | int thisx = (int) RegionInfo.RegionLocX; |
1368 | int thisy = (int)RegionInfo.RegionLocY; | 1345 | int thisy = (int) RegionInfo.RegionLocY; |
1369 | 1346 | ||
1370 | ulong newRegionHandle = 0; | 1347 | ulong newRegionHandle = 0; |
1371 | LLVector3 pos = position; | 1348 | LLVector3 pos = position; |
@@ -1374,43 +1351,44 @@ namespace OpenSim.Region.Environment.Scenes | |||
1374 | { | 1351 | { |
1375 | pos.X = ((pos.X - Constants.RegionSize)); | 1352 | pos.X = ((pos.X - Constants.RegionSize)); |
1376 | 1353 | ||
1377 | newRegionHandle = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | 1354 | newRegionHandle = Util.UIntsToLong((uint) ((thisx + 1) * Constants.RegionSize), (uint) (thisy * Constants.RegionSize)); |
1378 | 1355 | ||
1379 | // x + 1 | 1356 | // x + 1 |
1380 | } | 1357 | } |
1381 | else if (position.X < -0.1f) | 1358 | else if (position.X < -0.1f) |
1382 | { | 1359 | { |
1383 | pos.X = ((pos.X + Constants.RegionSize)); | 1360 | pos.X = ((pos.X + Constants.RegionSize)); |
1384 | newRegionHandle = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | 1361 | newRegionHandle = Util.UIntsToLong((uint) ((thisx - 1) * Constants.RegionSize), (uint) (thisy * Constants.RegionSize)); |
1385 | // x - 1 | 1362 | // x - 1 |
1386 | } | 1363 | } |
1387 | 1364 | ||
1388 | if (position.Y > Constants.RegionSize + 0.1f) | 1365 | if (position.Y > Constants.RegionSize + 0.1f) |
1389 | { | 1366 | { |
1390 | pos.Y = ((pos.Y - Constants.RegionSize)); | 1367 | pos.Y = ((pos.Y - Constants.RegionSize)); |
1391 | newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); | 1368 | newRegionHandle = Util.UIntsToLong((uint) (thisx * Constants.RegionSize), (uint) ((thisy + 1) * Constants.RegionSize)); |
1392 | // y + 1 | 1369 | // y + 1 |
1393 | } | 1370 | } |
1394 | else if (position.Y < -1f) | 1371 | else if (position.Y < -1f) |
1395 | { | 1372 | { |
1396 | pos.Y = ((pos.Y + Constants.RegionSize)); | 1373 | pos.Y = ((pos.Y + Constants.RegionSize)); |
1397 | newRegionHandle = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); | 1374 | newRegionHandle = Util.UIntsToLong((uint) (thisx * Constants.RegionSize), (uint) ((thisy - 1) * Constants.RegionSize)); |
1398 | // y - 1 | 1375 | // y - 1 |
1399 | } | 1376 | } |
1400 | 1377 | ||
1401 | // Offset the positions for the new region across the border | 1378 | // Offset the positions for the new region across the border |
1402 | grp.OffsetForNewRegion(pos); | 1379 | grp.OffsetForNewRegion(pos); |
1403 | |||
1404 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); | ||
1405 | 1380 | ||
1381 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); | ||
1406 | } | 1382 | } |
1383 | |||
1407 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) | 1384 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) |
1408 | { | 1385 | { |
1409 | int primcrossingXMLmethod = 0; | 1386 | int primcrossingXMLmethod = 0; |
1410 | if (newRegionHandle != 0) | 1387 | if (newRegionHandle != 0) |
1411 | { | 1388 | { |
1412 | bool successYN = false; | 1389 | bool successYN = false; |
1413 | successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); | 1390 | successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), |
1391 | primcrossingXMLmethod); | ||
1414 | if (successYN) | 1392 | if (successYN) |
1415 | { | 1393 | { |
1416 | // We remove the object here | 1394 | // We remove the object here |
@@ -1446,7 +1424,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1446 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | 1424 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); |
1447 | if (RootPrim != null) | 1425 | if (RootPrim != null) |
1448 | { | 1426 | { |
1449 | if (RootPrim.Shape.PCode == (byte)PCode.Prim) | 1427 | if (RootPrim.Shape.PCode == (byte) PCode.Prim) |
1450 | { | 1428 | { |
1451 | SceneObjectGroup grp = RootPrim.ParentGroup; | 1429 | SceneObjectGroup grp = RootPrim.ParentGroup; |
1452 | if (grp != null) | 1430 | if (grp != null) |
@@ -1462,12 +1440,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1462 | // with the deeded object, it goes back to them | 1440 | // with the deeded object, it goes back to them |
1463 | 1441 | ||
1464 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); | 1442 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); |
1465 | m_innerScene.AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition); | 1443 | m_innerScene.AttachObject(sp.ControllingClient, grp.LocalId, 0, grp.GroupRotation, grp.AbsolutePosition); |
1466 | } | 1444 | } |
1467 | } | 1445 | } |
1468 | } | 1446 | } |
1469 | |||
1470 | |||
1471 | } | 1447 | } |
1472 | } | 1448 | } |
1473 | return true; | 1449 | return true; |
@@ -1476,7 +1452,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1476 | { | 1452 | { |
1477 | return false; | 1453 | return false; |
1478 | } | 1454 | } |
1479 | |||
1480 | } | 1455 | } |
1481 | 1456 | ||
1482 | #endregion | 1457 | #endregion |
@@ -1491,9 +1466,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1491 | public override void AddNewClient(IClientAPI client, bool child) | 1466 | public override void AddNewClient(IClientAPI client, bool child) |
1492 | { | 1467 | { |
1493 | m_log.DebugFormat( | 1468 | m_log.DebugFormat( |
1494 | "[CONNECTION DEBUGGING]: Creating new client for {0} at {1}", | 1469 | "[CONNECTION DEBUGGING]: Creating new client for {0} at {1}", |
1495 | client.AgentId, RegionInfo.RegionName); | 1470 | client.AgentId, RegionInfo.RegionName); |
1496 | 1471 | ||
1497 | SubscribeToClientEvents(client); | 1472 | SubscribeToClientEvents(client); |
1498 | ScenePresence presence = null; | 1473 | ScenePresence presence = null; |
1499 | 1474 | ||
@@ -1563,19 +1538,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1563 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; | 1538 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; |
1564 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; | 1539 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; |
1565 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; | 1540 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; |
1566 | client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest); | 1541 | client.OnParcelPropertiesRequest += LandChannel.handleParcelPropertiesRequest; |
1567 | client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest); | 1542 | client.OnParcelDivideRequest += LandChannel.handleParcelDivideRequest; |
1568 | client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest); | 1543 | client.OnParcelJoinRequest += LandChannel.handleParcelJoinRequest; |
1569 | client.OnParcelPropertiesUpdateRequest += | 1544 | client.OnParcelPropertiesUpdateRequest += |
1570 | new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest); | 1545 | LandChannel.handleParcelPropertiesUpdateRequest; |
1571 | client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest); | 1546 | client.OnParcelSelectObjects += LandChannel.handleParcelSelectObjectsRequest; |
1572 | client.OnParcelObjectOwnerRequest += | 1547 | client.OnParcelObjectOwnerRequest += |
1573 | new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest); | 1548 | LandChannel.handleParcelObjectOwnersRequest; |
1574 | client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest); | 1549 | client.OnParcelAccessListRequest += LandChannel.handleParcelAccessRequest; |
1575 | client.OnParcelAccessListUpdateRequest += | 1550 | client.OnParcelAccessListUpdateRequest += |
1576 | new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest); | 1551 | LandChannel.handleParcelAccessUpdateRequest; |
1577 | 1552 | ||
1578 | client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); | 1553 | client.OnEstateOwnerMessage += m_estateManager.handleEstateOwnerMessage; |
1579 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; | 1554 | client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; |
1580 | client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest; | 1555 | client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest; |
1581 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; | 1556 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; |
@@ -1616,41 +1591,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
1616 | 1591 | ||
1617 | client.OnSetStartLocationRequest += SetHomeRezPoint; | 1592 | client.OnSetStartLocationRequest += SetHomeRezPoint; |
1618 | client.OnUndo += m_innerScene.HandleUndo; | 1593 | client.OnUndo += m_innerScene.HandleUndo; |
1619 | 1594 | ||
1620 | EventManager.TriggerOnNewClient(client); | 1595 | EventManager.TriggerOnNewClient(client); |
1621 | } | 1596 | } |
1597 | |||
1622 | public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client) | 1598 | public virtual void TeleportClientHome(LLUUID AgentId, IClientAPI client) |
1623 | { | 1599 | { |
1624 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId); | 1600 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(AgentId); |
1625 | if (UserProfile != null) | 1601 | if (UserProfile != null) |
1626 | { | 1602 | { |
1627 | ulong homeRegion = UserProfile.HomeRegion; | 1603 | ulong homeRegion = UserProfile.HomeRegion; |
1628 | LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ); | 1604 | LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX, UserProfile.HomeLocationY, UserProfile.HomeLocationZ); |
1629 | LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt); | 1605 | LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt); |
1630 | RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0); | 1606 | RequestTeleportLocation(client, homeRegion, homePostion, homeLookat, 0); |
1631 | |||
1632 | } | 1607 | } |
1633 | |||
1634 | |||
1635 | } | 1608 | } |
1609 | |||
1636 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | 1610 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, |
1637 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | 1611 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, |
1638 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 1612 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
1639 | { | 1613 | { |
1640 | |||
1641 | LLVector3 pos = LLVector3.Zero; | 1614 | LLVector3 pos = LLVector3.Zero; |
1642 | bool frontFacesOnly = true; | 1615 | bool frontFacesOnly = true; |
1643 | 1616 | ||
1644 | SceneObjectPart target = GetSceneObjectPart(localID); | 1617 | SceneObjectPart target = GetSceneObjectPart(localID); |
1645 | 1618 | ||
1646 | if (target != null) | 1619 | if (target != null) |
1647 | { | 1620 | { |
1648 | |||
1649 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1621 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); |
1650 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1622 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1651 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1623 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
1652 | 1624 | ||
1653 | 1625 | ||
1654 | if (target != null) | 1626 | if (target != null) |
1655 | { | 1627 | { |
1656 | if (target.ParentGroup != null) | 1628 | if (target.ParentGroup != null) |
@@ -1680,9 +1652,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1680 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | 1652 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; |
1681 | ScaleOffset = Math.Abs(ScaleOffset); | 1653 | ScaleOffset = Math.Abs(ScaleOffset); |
1682 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1654 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); |
1683 | 1655 | ||
1684 | 1656 | ||
1685 | |||
1686 | if (CopyCenters) | 1657 | if (CopyCenters) |
1687 | { | 1658 | { |
1688 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. | 1659 | // now we cast a ray from inside the prim(absolute position) to one of it's faces along the face normal. |
@@ -1694,7 +1665,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1694 | if (ei2.HitTF) | 1665 | if (ei2.HitTF) |
1695 | { | 1666 | { |
1696 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString()); | 1667 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei2.HitTF.ToString() + " Point: " + ei2.ipoint.ToString() + " Normal: " + ei2.normal.ToString()); |
1697 | pos = new LLVector3(ei2.ipoint.x,ei2.ipoint.y,ei2.ipoint.z); | 1668 | pos = new LLVector3(ei2.ipoint.x, ei2.ipoint.y, ei2.ipoint.z); |
1698 | } | 1669 | } |
1699 | } | 1670 | } |
1700 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 1671 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); |
@@ -1707,18 +1678,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1707 | m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); | 1678 | m_innerScene.DuplicateObject(target.ParentGroup.LocalId, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); |
1708 | } | 1679 | } |
1709 | 1680 | ||
1710 | 1681 | ||
1711 | return; | 1682 | return; |
1712 | } | 1683 | } |
1713 | return; | 1684 | return; |
1714 | } | 1685 | } |
1715 | |||
1716 | } | 1686 | } |
1717 | |||
1718 | |||
1719 | |||
1720 | |||
1721 | } | 1687 | } |
1688 | |||
1722 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | 1689 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) |
1723 | { | 1690 | { |
1724 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | 1691 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); |
@@ -1731,22 +1698,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
1731 | // We cast these to an int so as not to cause a breaking change with old regions | 1698 | // We cast these to an int so as not to cause a breaking change with old regions |
1732 | // Newer regions treat this as a float on the ExpectUser method.. so we need to wait a few | 1699 | // Newer regions treat this as a float on the ExpectUser method.. so we need to wait a few |
1733 | // releases before setting these to floats. (r4257) | 1700 | // releases before setting these to floats. (r4257) |
1734 | UserProfile.HomeLocationX = (int)position.X; | 1701 | UserProfile.HomeLocationX = (int) position.X; |
1735 | UserProfile.HomeLocationY = (int)position.Y; | 1702 | UserProfile.HomeLocationY = (int) position.Y; |
1736 | UserProfile.HomeLocationZ = (int)position.Z; | 1703 | UserProfile.HomeLocationZ = (int) position.Z; |
1737 | UserProfile.HomeLookAtX = (int)lookAt.X; | 1704 | UserProfile.HomeLookAtX = (int) lookAt.X; |
1738 | UserProfile.HomeLookAtY = (int)lookAt.Y; | 1705 | UserProfile.HomeLookAtY = (int) lookAt.Y; |
1739 | UserProfile.HomeLookAtZ = (int)lookAt.Z; | 1706 | UserProfile.HomeLookAtZ = (int) lookAt.Z; |
1740 | CommsManager.UserService.UpdateUserProfileProperties(UserProfile); | 1707 | CommsManager.UserService.UpdateUserProfileProperties(UserProfile); |
1741 | 1708 | ||
1742 | remoteClient.SendAgentAlertMessage("Set home to here if supported by login service",false); | 1709 | remoteClient.SendAgentAlertMessage("Set home to here if supported by login service", false); |
1743 | } | 1710 | } |
1744 | else | 1711 | else |
1745 | { | 1712 | { |
1746 | remoteClient.SendAgentAlertMessage("Set Home request Failed",false); | 1713 | remoteClient.SendAgentAlertMessage("Set Home request Failed", false); |
1747 | } | 1714 | } |
1748 | |||
1749 | } | 1715 | } |
1716 | |||
1750 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) | 1717 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) |
1751 | { | 1718 | { |
1752 | ScenePresence avatar = null; | 1719 | ScenePresence avatar = null; |
@@ -1812,7 +1779,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1812 | m_sceneGridService.SendCloseChildAgentConnections(agentID, childknownRegions); | 1779 | m_sceneGridService.SendCloseChildAgentConnections(agentID, childknownRegions); |
1813 | 1780 | ||
1814 | RemoveCapsHandler(agentID); | 1781 | RemoveCapsHandler(agentID); |
1815 | 1782 | ||
1816 | CommsManager.UserProfileCacheService.RemoveUser(agentID); | 1783 | CommsManager.UserProfileCacheService.RemoveUser(agentID); |
1817 | } | 1784 | } |
1818 | 1785 | ||
@@ -1825,21 +1792,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1825 | } | 1792 | } |
1826 | m_eventManager.TriggerOnRemovePresence(agentID); | 1793 | m_eventManager.TriggerOnRemovePresence(agentID); |
1827 | Broadcast(delegate(IClientAPI client) | 1794 | Broadcast(delegate(IClientAPI client) |
1828 | { | ||
1829 | try | ||
1830 | { | ||
1831 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
1832 | } | ||
1833 | catch (NullReferenceException) | ||
1834 | { | 1795 | { |
1835 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | 1796 | try |
1836 | } | 1797 | { |
1837 | }); | 1798 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); |
1799 | } | ||
1800 | catch (NullReferenceException) | ||
1801 | { | ||
1802 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
1803 | } | ||
1804 | }); | ||
1838 | 1805 | ||
1839 | ForEachScenePresence( | 1806 | ForEachScenePresence( |
1840 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1807 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1841 | 1808 | ||
1842 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | 1809 | IAgentAssetTransactions agentTransactions = RequestModuleInterface<IAgentAssetTransactions>(); |
1843 | if (agentTransactions != null) | 1810 | if (agentTransactions != null) |
1844 | { | 1811 | { |
1845 | agentTransactions.RemoveAgentAssetTransactions(agentID); | 1812 | agentTransactions.RemoveAgentAssetTransactions(agentID); |
@@ -1879,7 +1846,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1879 | } | 1846 | } |
1880 | catch (Exception e) | 1847 | catch (Exception e) |
1881 | { | 1848 | { |
1882 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 1849 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e); |
1883 | } | 1850 | } |
1884 | 1851 | ||
1885 | // Remove client agent from profile, so new logins will work | 1852 | // Remove client agent from profile, so new logins will work |
@@ -1899,14 +1866,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1899 | { | 1866 | { |
1900 | lock (av) | 1867 | lock (av) |
1901 | { | 1868 | { |
1902 | |||
1903 | for (int i = 0; i < regionslst.Count; i++) | 1869 | for (int i = 0; i < regionslst.Count; i++) |
1904 | { | 1870 | { |
1905 | av.KnownChildRegions.Remove(regionslst[i]); | 1871 | av.KnownChildRegions.Remove(regionslst[i]); |
1906 | } | 1872 | } |
1907 | } | 1873 | } |
1908 | } | 1874 | } |
1909 | |||
1910 | } | 1875 | } |
1911 | 1876 | ||
1912 | public override void CloseAllAgents(uint circuitcode) | 1877 | public override void CloseAllAgents(uint circuitcode) |
@@ -1994,7 +1959,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1994 | if (regionHandle == m_regInfo.RegionHandle) | 1959 | if (regionHandle == m_regInfo.RegionHandle) |
1995 | { | 1960 | { |
1996 | capsPaths[agent.AgentID] = agent.CapsPath; | 1961 | capsPaths[agent.AgentID] = agent.CapsPath; |
1997 | 1962 | ||
1998 | if (!agent.child) | 1963 | if (!agent.child) |
1999 | { | 1964 | { |
2000 | AddCapsHandler(agent.AgentID); | 1965 | AddCapsHandler(agent.AgentID); |
@@ -2003,26 +1968,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2003 | ILandObject land = LandChannel.getLandObject(agent.startpos.X, agent.startpos.Y); | 1968 | ILandObject land = LandChannel.getLandObject(agent.startpos.X, agent.startpos.Y); |
2004 | if (land != null) | 1969 | if (land != null) |
2005 | { | 1970 | { |
2006 | if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) | 1971 | if (land.landData.landingType == 1 && land.landData.userLocation != LLVector3.Zero) |
2007 | { | 1972 | { |
2008 | agent.startpos = land.landData.userLocation; | 1973 | agent.startpos = land.landData.userLocation; |
2009 | } | 1974 | } |
2010 | } | 1975 | } |
2011 | } | 1976 | } |
2012 | 1977 | ||
2013 | m_log.DebugFormat( | 1978 | m_log.DebugFormat( |
2014 | "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}", | 1979 | "[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}", |
2015 | agent.circuitcode, agent.AgentID, RegionInfo.RegionName); | 1980 | agent.circuitcode, agent.AgentID, RegionInfo.RegionName); |
2016 | 1981 | ||
2017 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 1982 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
2018 | } | 1983 | } |
2019 | else | 1984 | else |
2020 | { | 1985 | { |
2021 | m_log.WarnFormat( | 1986 | m_log.WarnFormat( |
2022 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", | 1987 | "[CONNECTION DEBUGGING]: Skipping this region for welcoming avatar {0} [{1}] at {2}", |
2023 | agent.AgentID, regionHandle, RegionInfo.RegionName); | 1988 | agent.AgentID, regionHandle, RegionInfo.RegionName); |
2024 | } | 1989 | } |
2025 | } | 1990 | } |
2026 | 1991 | ||
2027 | /// <summary> | 1992 | /// <summary> |
2028 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, | 1993 | /// Add a caps handler for the given agent. If the CAPS handler already exists for this agent, |
@@ -2035,18 +2000,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
2035 | /// <param name="agentId"></param> | 2000 | /// <param name="agentId"></param> |
2036 | /// <param name="capsObjectPath"></param> | 2001 | /// <param name="capsObjectPath"></param> |
2037 | public void AddCapsHandler(LLUUID agentId) | 2002 | public void AddCapsHandler(LLUUID agentId) |
2038 | { | 2003 | { |
2039 | String capsObjectPath = GetCapsPath(agentId); | 2004 | String capsObjectPath = GetCapsPath(agentId); |
2040 | 2005 | ||
2041 | m_log.DebugFormat( | 2006 | m_log.DebugFormat( |
2042 | "[CAPS]: Setting up CAPS handler for root agent {0} in {1}", | 2007 | "[CAPS]: Setting up CAPS handler for root agent {0} in {1}", |
2043 | agentId, RegionInfo.RegionName); | 2008 | agentId, RegionInfo.RegionName); |
2044 | 2009 | ||
2045 | Caps cap = | 2010 | Caps cap = |
2046 | new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port, | 2011 | new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port, |
2047 | capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName); | 2012 | capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName); |
2048 | cap.RegisterHandlers(); | 2013 | cap.RegisterHandlers(); |
2049 | 2014 | ||
2050 | EventManager.TriggerOnRegisterCaps(agentId, cap); | 2015 | EventManager.TriggerOnRegisterCaps(agentId, cap); |
2051 | 2016 | ||
2052 | cap.AddNewInventoryItem = AddInventoryItem; | 2017 | cap.AddNewInventoryItem = AddInventoryItem; |
@@ -2055,7 +2020,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2055 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; | 2020 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; |
2056 | cap.GetClient = m_innerScene.GetControllingClient; | 2021 | cap.GetClient = m_innerScene.GetControllingClient; |
2057 | m_capsHandlers[agentId] = cap; | 2022 | m_capsHandlers[agentId] = cap; |
2058 | } | 2023 | } |
2059 | 2024 | ||
2060 | /// <summary> | 2025 | /// <summary> |
2061 | /// Remove the caps handler for a given agent. | 2026 | /// Remove the caps handler for a given agent. |
@@ -2068,9 +2033,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2068 | if (m_capsHandlers.ContainsKey(agentId)) | 2033 | if (m_capsHandlers.ContainsKey(agentId)) |
2069 | { | 2034 | { |
2070 | m_log.DebugFormat( | 2035 | m_log.DebugFormat( |
2071 | "[CAPS]: Removing CAPS handler for root agent {0} in {1}", | 2036 | "[CAPS]: Removing CAPS handler for root agent {0} in {1}", |
2072 | agentId, RegionInfo.RegionName); | 2037 | agentId, RegionInfo.RegionName); |
2073 | 2038 | ||
2074 | m_capsHandlers[agentId].DeregisterHandlers(); | 2039 | m_capsHandlers[agentId].DeregisterHandlers(); |
2075 | EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]); | 2040 | EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]); |
2076 | 2041 | ||
@@ -2105,7 +2070,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2105 | catch (Exception e) | 2070 | catch (Exception e) |
2106 | { | 2071 | { |
2107 | m_log.Info("[SCENE]: Unable to do Agent Crossing."); | 2072 | m_log.Info("[SCENE]: Unable to do Agent Crossing."); |
2108 | m_log.Debug("[SCENE]: " + e.ToString()); | 2073 | m_log.Debug("[SCENE]: " + e); |
2109 | } | 2074 | } |
2110 | //m_innerScene.SwapRootChildAgent(false); | 2075 | //m_innerScene.SwapRootChildAgent(false); |
2111 | } | 2076 | } |
@@ -2121,15 +2086,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2121 | // however to avoid a race condition crossing borders.. | 2086 | // however to avoid a race condition crossing borders.. |
2122 | if (childAgentUpdate.IsChildAgent) | 2087 | if (childAgentUpdate.IsChildAgent) |
2123 | { | 2088 | { |
2124 | uint rRegionX = (uint)(cAgentData.regionHandle >> 40); | 2089 | uint rRegionX = (uint) (cAgentData.regionHandle >> 40); |
2125 | uint rRegionY = (((uint)(cAgentData.regionHandle)) >> 8); | 2090 | uint rRegionY = (((uint) (cAgentData.regionHandle)) >> 8); |
2126 | uint tRegionX = RegionInfo.RegionLocX; | 2091 | uint tRegionX = RegionInfo.RegionLocX; |
2127 | uint tRegionY = RegionInfo.RegionLocY; | 2092 | uint tRegionY = RegionInfo.RegionLocY; |
2128 | //Send Data to ScenePresence | 2093 | //Send Data to ScenePresence |
2129 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 2094 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
2130 | // Not Implemented: | 2095 | // Not Implemented: |
2131 | //TODO: Do we need to pass the message on to one of our neighbors? | 2096 | //TODO: Do we need to pass the message on to one of our neighbors? |
2132 | |||
2133 | } | 2097 | } |
2134 | return true; | 2098 | return true; |
2135 | } | 2099 | } |
@@ -2157,7 +2121,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2157 | m_innerScene.removeUserCount(true); | 2121 | m_innerScene.removeUserCount(true); |
2158 | } | 2122 | } |
2159 | // Tell a single agent to disconnect from the region. | 2123 | // Tell a single agent to disconnect from the region. |
2160 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 2124 | DisableSimulatorPacket disable = (DisableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.DisableSimulator); |
2161 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Unknown); | 2125 | presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Unknown); |
2162 | presence.ControllingClient.Close(true); | 2126 | presence.ControllingClient.Close(true); |
2163 | } | 2127 | } |
@@ -2307,9 +2271,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2307 | /// <param name="mod"></param> | 2271 | /// <param name="mod"></param> |
2308 | public void RegisterModuleInterface<M>(M mod) | 2272 | public void RegisterModuleInterface<M>(M mod) |
2309 | { | 2273 | { |
2310 | if (!ModuleInterfaces.ContainsKey(typeof(M))) | 2274 | if (!ModuleInterfaces.ContainsKey(typeof (M))) |
2311 | { | 2275 | { |
2312 | ModuleInterfaces.Add(typeof(M), mod); | 2276 | ModuleInterfaces.Add(typeof (M), mod); |
2313 | } | 2277 | } |
2314 | } | 2278 | } |
2315 | 2279 | ||
@@ -2319,9 +2283,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2319 | /// <returns></returns> | 2283 | /// <returns></returns> |
2320 | public T RequestModuleInterface<T>() | 2284 | public T RequestModuleInterface<T>() |
2321 | { | 2285 | { |
2322 | if (ModuleInterfaces.ContainsKey(typeof(T))) | 2286 | if (ModuleInterfaces.ContainsKey(typeof (T))) |
2323 | { | 2287 | { |
2324 | return (T)ModuleInterfaces[typeof(T)]; | 2288 | return (T) ModuleInterfaces[typeof (T)]; |
2325 | } | 2289 | } |
2326 | else | 2290 | else |
2327 | { | 2291 | { |
@@ -2336,14 +2300,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2336 | m_statsReporter.SetObjectCapacity(objects); | 2300 | m_statsReporter.SetObjectCapacity(objects); |
2337 | } | 2301 | } |
2338 | objectCapacity = objects; | 2302 | objectCapacity = objects; |
2339 | |||
2340 | } | 2303 | } |
2341 | 2304 | ||
2342 | public List<FriendListItem> GetFriendList(LLUUID avatarID) | 2305 | public List<FriendListItem> GetFriendList(LLUUID avatarID) |
2343 | { | 2306 | { |
2344 | return CommsManager.GetUserFriendList(avatarID); | 2307 | return CommsManager.GetUserFriendList(avatarID); |
2345 | } | 2308 | } |
2346 | |||
2347 | 2309 | ||
2348 | #endregion | 2310 | #endregion |
2349 | 2311 | ||
@@ -2378,7 +2340,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2378 | } | 2340 | } |
2379 | } | 2341 | } |
2380 | 2342 | ||
2381 | public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, string[] buttonlabels) | 2343 | public void SendDialogToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, string message, LLUUID TextureID, int ch, |
2344 | string[] buttonlabels) | ||
2382 | { | 2345 | { |
2383 | if (m_scenePresences.ContainsKey(avatarID)) | 2346 | if (m_scenePresences.ContainsKey(avatarID)) |
2384 | { | 2347 | { |
@@ -2401,7 +2364,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2401 | } | 2364 | } |
2402 | return LLUUID.Zero; | 2365 | return LLUUID.Zero; |
2403 | } | 2366 | } |
2404 | 2367 | ||
2405 | 2368 | ||
2406 | /// <summary> | 2369 | /// <summary> |
2407 | /// This method is a way for the Friends Module to create an instant | 2370 | /// This method is a way for the Friends Module to create an instant |
@@ -2436,6 +2399,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2436 | // TODO: m_sceneGridService.DoStuff; | 2399 | // TODO: m_sceneGridService.DoStuff; |
2437 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | 2400 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); |
2438 | } | 2401 | } |
2402 | |||
2439 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) | 2403 | public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID) |
2440 | { | 2404 | { |
2441 | // TODO: m_sceneGridService.DoStuff; | 2405 | // TODO: m_sceneGridService.DoStuff; |
@@ -2448,11 +2412,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2448 | m_statsReporter.AddOutPackets(outPackets); | 2412 | m_statsReporter.AddOutPackets(outPackets); |
2449 | m_statsReporter.AddunAckedBytes(unAckedBytes); | 2413 | m_statsReporter.AddunAckedBytes(unAckedBytes); |
2450 | } | 2414 | } |
2415 | |||
2451 | public void AddAgentTime(int ms) | 2416 | public void AddAgentTime(int ms) |
2452 | { | 2417 | { |
2453 | m_statsReporter.addFrameMS(ms); | 2418 | m_statsReporter.addFrameMS(ms); |
2454 | m_statsReporter.addAgentMS(ms); | 2419 | m_statsReporter.addAgentMS(ms); |
2455 | } | 2420 | } |
2421 | |||
2456 | public void AddAgentUpdates(int count) | 2422 | public void AddAgentUpdates(int count) |
2457 | { | 2423 | { |
2458 | m_statsReporter.AddAgentUpdates(count); | 2424 | m_statsReporter.AddAgentUpdates(count); |
@@ -2546,7 +2512,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2546 | /// <param name="Message">The Message being sent to the user</param> | 2512 | /// <param name="Message">The Message being sent to the user</param> |
2547 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 2513 | public void SendRegionMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) |
2548 | { | 2514 | { |
2549 | |||
2550 | List<ScenePresence> presenceList = GetScenePresences(); | 2515 | List<ScenePresence> presenceList = GetScenePresences(); |
2551 | 2516 | ||
2552 | foreach (ScenePresence presence in presenceList) | 2517 | foreach (ScenePresence presence in presenceList) |
@@ -2566,11 +2531,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2566 | /// <param name="Message">The Message being sent to the user</param> | 2531 | /// <param name="Message">The Message being sent to the user</param> |
2567 | public void SendEstateMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) | 2532 | public void SendEstateMessageFromEstateTools(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) |
2568 | { | 2533 | { |
2569 | 2534 | ClientManager.ForEachClient(delegate(IClientAPI controller) { controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message); } | |
2570 | ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
2571 | { | ||
2572 | controller.SendBlueBoxMessage(FromAvatarID, fromSessionID, FromAvatarName, Message); | ||
2573 | } | ||
2574 | ); | 2535 | ); |
2575 | } | 2536 | } |
2576 | 2537 | ||
@@ -2596,27 +2557,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
2596 | if (agentID == kickUserID) | 2557 | if (agentID == kickUserID) |
2597 | { | 2558 | { |
2598 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 2559 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
2599 | { | 2560 | { |
2600 | if (controller.AgentId != godID) | 2561 | if (controller.AgentId != godID) |
2601 | controller.Kick(Helpers.FieldToUTF8String(reason)); | 2562 | controller.Kick(Helpers.FieldToUTF8String(reason)); |
2602 | 2563 | } | |
2603 | |||
2604 | |||
2605 | } | ||
2606 | ); | 2564 | ); |
2607 | // This is a bit crude. It seems the client will be null before it actually stops the thread | 2565 | // This is a bit crude. It seems the client will be null before it actually stops the thread |
2608 | // The thread will kill itself eventually :/ | 2566 | // The thread will kill itself eventually :/ |
2609 | // Is there another way to make sure *all* clients get this 'inter region' message? | 2567 | // Is there another way to make sure *all* clients get this 'inter region' message? |
2610 | ClientManager.ForEachClient(delegate(IClientAPI controller) | 2568 | ClientManager.ForEachClient(delegate(IClientAPI controller) |
2611 | { | ||
2612 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
2613 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
2614 | if (controller.AgentId != godID && !childagent) | ||
2615 | // Do we really want to kick the initiator of this madness? | ||
2616 | { | 2569 | { |
2617 | controller.Close(true); | 2570 | ScenePresence p = GetScenePresence(controller.AgentId); |
2571 | bool childagent = !p.Equals(null) && p.IsChildAgent; | ||
2572 | if (controller.AgentId != godID && !childagent) | ||
2573 | // Do we really want to kick the initiator of this madness? | ||
2574 | { | ||
2575 | controller.Close(true); | ||
2576 | } | ||
2618 | } | 2577 | } |
2619 | } | ||
2620 | ); | 2578 | ); |
2621 | } | 2579 | } |
2622 | else | 2580 | else |
@@ -2647,7 +2605,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2647 | // Check for spoofing.. since this is permissions we're talking about here! | 2605 | // Check for spoofing.. since this is permissions we're talking about here! |
2648 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | 2606 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) |
2649 | { | 2607 | { |
2650 | |||
2651 | // Tell the object to do permission update | 2608 | // Tell the object to do permission update |
2652 | if (localId != 0) | 2609 | if (localId != 0) |
2653 | { | 2610 | { |
@@ -2657,7 +2614,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2657 | chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); | 2614 | chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); |
2658 | } | 2615 | } |
2659 | } | 2616 | } |
2660 | |||
2661 | } | 2617 | } |
2662 | } | 2618 | } |
2663 | 2619 | ||
@@ -2723,7 +2679,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2723 | { | 2679 | { |
2724 | if (ent is SceneObjectGroup) | 2680 | if (ent is SceneObjectGroup) |
2725 | { | 2681 | { |
2726 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); | 2682 | ((SceneObjectGroup) ent).ScheduleGroupForFullUpdate(); |
2727 | } | 2683 | } |
2728 | } | 2684 | } |
2729 | } | 2685 | } |
@@ -2743,7 +2699,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2743 | { | 2699 | { |
2744 | if (ent is SceneObjectGroup) | 2700 | if (ent is SceneObjectGroup) |
2745 | { | 2701 | { |
2746 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); | 2702 | SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart((ent).UUID); |
2747 | if (part != null) | 2703 | if (part != null) |
2748 | { | 2704 | { |
2749 | if (part.Name == cmdparams[0]) | 2705 | if (part.Name == cmdparams[0]) |
@@ -2867,8 +2823,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2867 | 2823 | ||
2868 | #region Script Engine | 2824 | #region Script Engine |
2869 | 2825 | ||
2870 | private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); | 2826 | private readonly bool m_dumpAssetsToFile; |
2871 | private bool m_dumpAssetsToFile; | 2827 | private readonly List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); |
2872 | 2828 | ||
2873 | /// <summary> | 2829 | /// <summary> |
2874 | /// | 2830 | /// |
@@ -2882,13 +2838,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2882 | 2838 | ||
2883 | public void TriggerObjectChanged(uint localID, uint change) | 2839 | public void TriggerObjectChanged(uint localID, uint change) |
2884 | { | 2840 | { |
2885 | |||
2886 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); | 2841 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); |
2887 | } | 2842 | } |
2888 | 2843 | ||
2889 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 2844 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) |
2890 | { | 2845 | { |
2891 | |||
2892 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); | 2846 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); |
2893 | } | 2847 | } |
2894 | 2848 | ||
@@ -2897,20 +2851,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2897 | m_eventManager.TriggerNotAtTargetEvent(localID); | 2851 | m_eventManager.TriggerNotAtTargetEvent(localID); |
2898 | } | 2852 | } |
2899 | 2853 | ||
2900 | private bool scriptDanger(SceneObjectPart part,LLVector3 pos) | 2854 | private bool scriptDanger(SceneObjectPart part, LLVector3 pos) |
2901 | { | 2855 | { |
2902 | ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y); | 2856 | ILandObject parcel = LandChannel.getLandObject(pos.X, pos.Y); |
2903 | if (part != null) | 2857 | if (part != null) |
2904 | { | 2858 | { |
2905 | if (parcel != null) | 2859 | if (parcel != null) |
2906 | { | 2860 | { |
2907 | if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0) | 2861 | if ((parcel.landData.landFlags & (uint) Parcel.ParcelFlags.AllowOtherScripts) != 0) |
2908 | { | 2862 | { |
2909 | return true; | 2863 | return true; |
2910 | } | 2864 | } |
2911 | else if ((parcel.landData.landFlags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0) | 2865 | else if ((parcel.landData.landFlags & (uint) Parcel.ParcelFlags.AllowGroupScripts) != 0) |
2912 | { | 2866 | { |
2913 | if (part.OwnerID == parcel.landData.ownerID || (parcel.landData.isGroupOwned && part.GroupID == parcel.landData.groupID) || PermissionsMngr.GenericEstatePermission(part.OwnerID)) | 2867 | if (part.OwnerID == parcel.landData.ownerID || (parcel.landData.isGroupOwned && part.GroupID == parcel.landData.groupID) || |
2868 | PermissionsMngr.GenericEstatePermission(part.OwnerID)) | ||
2914 | { | 2869 | { |
2915 | return true; | 2870 | return true; |
2916 | } | 2871 | } |
@@ -2918,7 +2873,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2918 | { | 2873 | { |
2919 | return false; | 2874 | return false; |
2920 | } | 2875 | } |
2921 | } | 2876 | } |
2922 | else | 2877 | else |
2923 | { | 2878 | { |
2924 | if (part.OwnerID == parcel.landData.ownerID) | 2879 | if (part.OwnerID == parcel.landData.ownerID) |
@@ -2933,7 +2888,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2933 | } | 2888 | } |
2934 | else | 2889 | else |
2935 | { | 2890 | { |
2936 | |||
2937 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | 2891 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) |
2938 | { | 2892 | { |
2939 | // The only time parcel != null when an object is inside a region is when | 2893 | // The only time parcel != null when an object is inside a region is when |
@@ -2952,6 +2906,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2952 | return false; | 2906 | return false; |
2953 | } | 2907 | } |
2954 | } | 2908 | } |
2909 | |||
2955 | public bool scriptDanger(uint localID, LLVector3 pos) | 2910 | public bool scriptDanger(uint localID, LLVector3 pos) |
2956 | { | 2911 | { |
2957 | SceneObjectPart part = GetSceneObjectPart(localID); | 2912 | SceneObjectPart part = GetSceneObjectPart(localID); |
@@ -2967,13 +2922,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2967 | 2922 | ||
2968 | public bool pipeEventsForScript(uint localID) | 2923 | public bool pipeEventsForScript(uint localID) |
2969 | { | 2924 | { |
2970 | |||
2971 | SceneObjectPart part = GetSceneObjectPart(localID); | 2925 | SceneObjectPart part = GetSceneObjectPart(localID); |
2972 | if (part != null) | 2926 | if (part != null) |
2973 | { | 2927 | { |
2974 | LLVector3 pos = part.GetWorldPosition(); | 2928 | LLVector3 pos = part.GetWorldPosition(); |
2975 | return scriptDanger(part, pos); | 2929 | return scriptDanger(part, pos); |
2976 | |||
2977 | } | 2930 | } |
2978 | else | 2931 | else |
2979 | { | 2932 | { |
@@ -3090,17 +3043,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3090 | } | 3043 | } |
3091 | catch (Exception e) | 3044 | catch (Exception e) |
3092 | { | 3045 | { |
3093 | m_log.Info("[BUG]: " + e.ToString()); | 3046 | m_log.Info("[BUG]: " + e); |
3094 | } | 3047 | } |
3095 | } | 3048 | } |
3096 | } | 3049 | } |
3097 | 3050 | ||
3098 | /// <summary> | 3051 | /// <summary> |
3099 | /// Delete this object from the scene. | 3052 | /// Delete this object from the scene. |
3100 | /// </summary> | 3053 | /// </summary> |
3101 | /// <param name="group"></param> | 3054 | /// <param name="group"></param> |
3102 | public void DeleteSceneObjectGroup(SceneObjectGroup group) | 3055 | public void DeleteSceneObjectGroup(SceneObjectGroup group) |
3103 | { | 3056 | { |
3104 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); | 3057 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); |
3105 | if (rootPart.PhysActor != null) | 3058 | if (rootPart.PhysActor != null) |
3106 | { | 3059 | { |
@@ -3117,15 +3070,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
3117 | m_innerScene.RemoveAPrimCount(); | 3070 | m_innerScene.RemoveAPrimCount(); |
3118 | } | 3071 | } |
3119 | group.DeleteParts(); | 3072 | group.DeleteParts(); |
3120 | 3073 | ||
3121 | // In case anybody else retains a reference to this group, signal deletion by changing the name | 3074 | // In case anybody else retains a reference to this group, signal deletion by changing the name |
3122 | // to null. We can't zero out the UUID because this is taken from the root part, which has already | 3075 | // to null. We can't zero out the UUID because this is taken from the root part, which has already |
3123 | // been removed. | 3076 | // been removed. |
3124 | // FIXME: This is a really poor temporary solution, since it still leaves plenty of scope for race | 3077 | // FIXME: This is a really poor temporary solution, since it still leaves plenty of scope for race |
3125 | // conditions where a user deletes an entity while it is being stored. Really, the update | 3078 | // conditions where a user deletes an entity while it is being stored. Really, the update |
3126 | // code needs a redesign. | 3079 | // code needs a redesign. |
3127 | group.Name = null; | 3080 | group.Name = null; |
3128 | } | 3081 | } |
3129 | 3082 | ||
3130 | /// <summary> | 3083 | /// <summary> |
3131 | /// | 3084 | /// |
@@ -3145,7 +3098,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3145 | // action(presence); | 3098 | // action(presence); |
3146 | // } | 3099 | // } |
3147 | // } | 3100 | // } |
3148 | |||
3149 | /// <summary> | 3101 | /// <summary> |
3150 | /// | 3102 | /// |
3151 | /// </summary> | 3103 | /// </summary> |
@@ -3235,6 +3187,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3235 | } | 3187 | } |
3236 | return visualParams; | 3188 | return visualParams; |
3237 | } | 3189 | } |
3190 | |||
3238 | #endregion | 3191 | #endregion |
3239 | } | 3192 | } |
3240 | } | 3193 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index d9dc1da..435dc8b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -40,6 +40,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
40 | { | 40 | { |
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 42 | ||
43 | /// <summary> | ||
44 | /// XXX These two methods are very temporary | ||
45 | /// </summary> | ||
46 | protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>(); | ||
47 | |||
43 | #region Events | 48 | #region Events |
44 | 49 | ||
45 | public event restart OnRestart; | 50 | public event restart OnRestart; |
@@ -50,41 +55,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | 55 | ||
51 | private readonly ClientManager m_clientManager = new ClientManager(); | 56 | private readonly ClientManager m_clientManager = new ClientManager(); |
52 | 57 | ||
53 | public ClientManager ClientManager | ||
54 | { | ||
55 | get { return m_clientManager; } | ||
56 | } | ||
57 | |||
58 | protected ulong m_regionHandle; | ||
59 | protected string m_regionName; | ||
60 | protected RegionInfo m_regInfo; | ||
61 | |||
62 | //public TerrainEngine Terrain; | 58 | //public TerrainEngine Terrain; |
63 | public ITerrainChannel Heightmap; | 59 | public ITerrainChannel Heightmap; |
64 | 60 | ||
65 | public ILandChannel LandChannel; | 61 | public ILandChannel LandChannel; |
62 | private AssetCache m_assetCache; | ||
66 | 63 | ||
64 | |||
65 | protected string m_datastore; | ||
67 | protected EventManager m_eventManager; | 66 | protected EventManager m_eventManager; |
68 | 67 | ||
68 | private uint m_nextLocalId = 8880000; | ||
69 | protected RegionInfo m_regInfo; | ||
70 | protected ulong m_regionHandle; | ||
71 | protected string m_regionName; | ||
72 | |||
73 | protected RegionStatus m_regStatus; | ||
74 | |||
69 | public EventManager EventManager | 75 | public EventManager EventManager |
70 | { | 76 | { |
71 | get { return m_eventManager; } | 77 | get { return m_eventManager; } |
72 | } | 78 | } |
73 | 79 | ||
74 | |||
75 | protected string m_datastore; | ||
76 | |||
77 | private uint m_nextLocalId = 8880000; | ||
78 | |||
79 | private AssetCache m_assetCache; | ||
80 | |||
81 | public AssetCache AssetCache | 80 | public AssetCache AssetCache |
82 | { | 81 | { |
83 | get { return m_assetCache; } | 82 | get { return m_assetCache; } |
84 | set { m_assetCache = value; } | 83 | set { m_assetCache = value; } |
85 | } | 84 | } |
86 | 85 | ||
87 | protected RegionStatus m_regStatus; | 86 | public ClientManager ClientManager |
87 | { | ||
88 | get { return m_clientManager; } | ||
89 | } | ||
88 | 90 | ||
89 | public RegionStatus Region_Status | 91 | public RegionStatus Region_Status |
90 | { | 92 | { |
@@ -141,6 +143,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | 143 | ||
142 | #endregion | 144 | #endregion |
143 | 145 | ||
146 | #region IScene Members | ||
147 | |||
144 | /// <summary> | 148 | /// <summary> |
145 | /// | 149 | /// |
146 | /// </summary> | 150 | /// </summary> |
@@ -155,6 +159,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
155 | get { return m_nextLocalId++; } | 159 | get { return m_nextLocalId++; } |
156 | } | 160 | } |
157 | 161 | ||
162 | public string GetCapsPath(LLUUID agentId) | ||
163 | { | ||
164 | if (capsPaths.ContainsKey(agentId)) | ||
165 | { | ||
166 | return capsPaths[agentId]; | ||
167 | } | ||
168 | |||
169 | return null; | ||
170 | } | ||
171 | |||
172 | #endregion | ||
173 | |||
158 | #region admin stuff | 174 | #region admin stuff |
159 | 175 | ||
160 | /// <summary> | 176 | /// <summary> |
@@ -173,6 +189,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
173 | { | 189 | { |
174 | return false; | 190 | return false; |
175 | } | 191 | } |
192 | |||
176 | public abstract bool OtherRegionUp(RegionInfo thisRegion); | 193 | public abstract bool OtherRegionUp(RegionInfo thisRegion); |
177 | 194 | ||
178 | public virtual string GetSimulatorVersion() | 195 | public virtual string GetSimulatorVersion() |
@@ -195,24 +212,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | } | 212 | } |
196 | catch (Exception e) | 213 | catch (Exception e) |
197 | { | 214 | { |
198 | m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e.ToString()); | 215 | m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e); |
199 | } | 216 | } |
200 | } | 217 | } |
201 | 218 | ||
202 | #endregion | 219 | #endregion |
203 | |||
204 | /// <summary> | ||
205 | /// XXX These two methods are very temporary | ||
206 | /// </summary> | ||
207 | protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>(); | ||
208 | public string GetCapsPath(LLUUID agentId) | ||
209 | { | ||
210 | if (capsPaths.ContainsKey(agentId)) | ||
211 | { | ||
212 | return capsPaths[agentId]; | ||
213 | } | ||
214 | |||
215 | return null; | ||
216 | } | ||
217 | } | 220 | } |
218 | } | 221 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 91bbdb7..b44847b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -43,13 +43,47 @@ namespace OpenSim.Region.Environment.Scenes | |||
43 | 43 | ||
44 | public class SceneCommunicationService //one instance per region | 44 | public class SceneCommunicationService //one instance per region |
45 | { | 45 | { |
46 | #region Delegates | ||
47 | |||
48 | public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle); | ||
49 | |||
50 | public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence); | ||
51 | |||
52 | public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst); | ||
53 | |||
54 | #endregion | ||
55 | |||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
57 | public string _debugRegionName = String.Empty; | ||
58 | private AgentCrossing handlerAvatarCrossingIntoRegion; // OnAvatarCrossingIntoRegion; | ||
59 | private ChildAgentUpdate handlerChildAgentUpdate; // OnChildAgentUpdate; | ||
60 | private CloseAgentConnection handlerCloseAgentConnection; // OnCloseAgentConnection; | ||
61 | private ExpectPrimDelegate handlerExpectPrim; // OnExpectPrim; | ||
62 | private ExpectUserDelegate handlerExpectUser; // OnExpectUser; | ||
63 | private PrimCrossing handlerPrimCrossingIntoRegion; // OnPrimCrossingIntoRegion; | ||
64 | private RegionUp handlerRegionUp; // OnRegionUp; | ||
65 | private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar; // OnRemoveKnownRegionFromAvatar; | ||
66 | |||
67 | public KillObjectDelegate KillObject; | ||
47 | 68 | ||
48 | protected CommunicationsManager m_commsProvider; | 69 | protected CommunicationsManager m_commsProvider; |
49 | protected RegionInfo m_regionInfo; | 70 | protected RegionInfo m_regionInfo; |
50 | 71 | ||
51 | protected RegionCommsListener regionCommsHost; | 72 | protected RegionCommsListener regionCommsHost; |
52 | 73 | ||
74 | public SceneCommunicationService(CommunicationsManager commsMan) | ||
75 | { | ||
76 | m_commsProvider = commsMan; | ||
77 | m_commsProvider.GridService.gdebugRegionName = _debugRegionName; | ||
78 | m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName; | ||
79 | } | ||
80 | |||
81 | public string debugRegionName | ||
82 | { | ||
83 | get { return _debugRegionName; } | ||
84 | set { _debugRegionName = value; } | ||
85 | } | ||
86 | |||
53 | public event AgentCrossing OnAvatarCrossingIntoRegion; | 87 | public event AgentCrossing OnAvatarCrossingIntoRegion; |
54 | public event ExpectUserDelegate OnExpectUser; | 88 | public event ExpectUserDelegate OnExpectUser; |
55 | public event ExpectPrimDelegate OnExpectPrim; | 89 | public event ExpectPrimDelegate OnExpectPrim; |
@@ -59,31 +93,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
59 | public event ChildAgentUpdate OnChildAgentUpdate; | 93 | public event ChildAgentUpdate OnChildAgentUpdate; |
60 | public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | 94 | public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; |
61 | 95 | ||
62 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | ||
63 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | ||
64 | private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; | ||
65 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | ||
66 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | ||
67 | private RegionUp handlerRegionUp = null; // OnRegionUp; | ||
68 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | ||
69 | private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | ||
70 | |||
71 | public KillObjectDelegate KillObject; | ||
72 | public string _debugRegionName = String.Empty; | ||
73 | |||
74 | public string debugRegionName | ||
75 | { | ||
76 | get { return _debugRegionName; } | ||
77 | set { _debugRegionName = value; } | ||
78 | } | ||
79 | |||
80 | public SceneCommunicationService(CommunicationsManager commsMan) | ||
81 | { | ||
82 | m_commsProvider = commsMan; | ||
83 | m_commsProvider.GridService.gdebugRegionName = _debugRegionName; | ||
84 | m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName; | ||
85 | } | ||
86 | |||
87 | public void RegisterRegion(RegionInfo regionInfos) | 96 | public void RegisterRegion(RegionInfo regionInfos) |
88 | { | 97 | { |
89 | m_regionInfo = regionInfos; | 98 | m_regionInfo = regionInfos; |
@@ -99,7 +108,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
99 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 108 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
100 | regionCommsHost.OnCloseAgentConnection += CloseConnection; | 109 | regionCommsHost.OnCloseAgentConnection += CloseConnection; |
101 | regionCommsHost.OnRegionUp += newRegionUp; | 110 | regionCommsHost.OnRegionUp += newRegionUp; |
102 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; | 111 | regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate; |
103 | } | 112 | } |
104 | else | 113 | else |
105 | { | 114 | { |
@@ -122,218 +131,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
122 | } | 131 | } |
123 | } | 132 | } |
124 | 133 | ||
125 | #region CommsManager Event handlers | ||
126 | |||
127 | /// <summary> | ||
128 | /// | ||
129 | /// </summary> | ||
130 | /// <param name="regionHandle"></param> | ||
131 | /// <param name="agent"></param> | ||
132 | /// | ||
133 | protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
134 | { | ||
135 | handlerExpectUser = OnExpectUser; | ||
136 | if (handlerExpectUser != null) | ||
137 | { | ||
138 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname); | ||
139 | handlerExpectUser(regionHandle, agent); | ||
140 | } | ||
141 | } | ||
142 | |||
143 | protected bool newRegionUp(RegionInfo region) | ||
144 | { | ||
145 | handlerRegionUp = OnRegionUp; | ||
146 | if (handlerRegionUp != null) | ||
147 | { | ||
148 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); | ||
149 | handlerRegionUp(region); | ||
150 | } | ||
151 | return true; | ||
152 | } | ||
153 | |||
154 | protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | ||
155 | { | ||
156 | handlerChildAgentUpdate = OnChildAgentUpdate; | ||
157 | if (handlerChildAgentUpdate != null) | ||
158 | handlerChildAgentUpdate(regionHandle, cAgentData); | ||
159 | |||
160 | |||
161 | return true; | ||
162 | } | ||
163 | |||
164 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | ||
165 | { | ||
166 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; | ||
167 | if (handlerAvatarCrossingIntoRegion != null) | ||
168 | { | ||
169 | handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); | ||
170 | } | ||
171 | } | ||
172 | |||
173 | protected bool IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData, int XMLMethod) | ||
174 | { | ||
175 | handlerExpectPrim = OnExpectPrim; | ||
176 | if (handlerExpectPrim != null) | ||
177 | { | ||
178 | return handlerExpectPrim(regionHandle, primID, objXMLData, XMLMethod); | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | return false; | ||
183 | } | ||
184 | |||
185 | } | ||
186 | |||
187 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) | ||
188 | { | ||
189 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; | ||
190 | if (handlerPrimCrossingIntoRegion != null) | ||
191 | { | ||
192 | handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical); | ||
193 | } | ||
194 | } | ||
195 | |||
196 | protected bool CloseConnection(ulong regionHandle, LLUUID agentID) | ||
197 | { | ||
198 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString()); | ||
199 | handlerCloseAgentConnection = OnCloseAgentConnection; | ||
200 | if (handlerCloseAgentConnection != null) | ||
201 | { | ||
202 | return handlerCloseAgentConnection(regionHandle, agentID); | ||
203 | } | ||
204 | return false; | ||
205 | } | ||
206 | |||
207 | #endregion | ||
208 | |||
209 | #region Inform Client of Neighbours | ||
210 | |||
211 | private delegate void InformClientOfNeighbourDelegate( | ||
212 | ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); | ||
213 | |||
214 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | ||
215 | { | ||
216 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState; | ||
217 | icon.EndInvoke(iar); | ||
218 | } | ||
219 | |||
220 | /// <summary> | ||
221 | /// Async compnent for informing client of which neighbours exists | ||
222 | /// </summary> | ||
223 | /// <remarks> | ||
224 | /// This needs to run asynchronesously, as a network timeout may block the thread for a long while | ||
225 | /// </remarks> | ||
226 | /// <param name="remoteClient"></param> | ||
227 | /// <param name="a"></param> | ||
228 | /// <param name="regionHandle"></param> | ||
229 | /// <param name="endPoint"></param> | ||
230 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle, | ||
231 | IPEndPoint endPoint) | ||
232 | { | ||
233 | m_log.Info("[INTERGRID]: Starting to inform client about neighbours"); | ||
234 | bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a); | ||
235 | |||
236 | if (regionAccepted) | ||
237 | { | ||
238 | avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); | ||
239 | avatar.AddNeighbourRegion(regionHandle); | ||
240 | m_log.Info("[INTERGRID]: Completed inform client about neighbours"); | ||
241 | } | ||
242 | } | ||
243 | |||
244 | public void RequestNeighbors(RegionInfo region) | ||
245 | { | ||
246 | List<SimpleRegionInfo> neighbours = | ||
247 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
248 | //IPEndPoint blah = new IPEndPoint(); | ||
249 | |||
250 | //blah.Address = region.RemotingAddress; | ||
251 | //blah.Port = region.RemotingPort; | ||
252 | } | ||
253 | |||
254 | /// <summary> | ||
255 | /// This informs all neighboring regions about agent "avatar". | ||
256 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
257 | /// </summary> | ||
258 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) | ||
259 | { | ||
260 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | ||
261 | |||
262 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
263 | for (int i = 0; i < lstneighbours.Count; i++) | ||
264 | { | ||
265 | // We don't want to keep sending to regions that consistently fail on comms. | ||
266 | if (!(lstneighbours[i].commFailTF)) | ||
267 | { | ||
268 | neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); | ||
269 | } | ||
270 | } | ||
271 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be | ||
272 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ | ||
273 | neighbours = | ||
274 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
275 | |||
276 | if (neighbours != null) | ||
277 | { | ||
278 | for (int i = 0; i < neighbours.Count; i++) | ||
279 | { | ||
280 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
281 | agent.BaseFolder = LLUUID.Zero; | ||
282 | agent.InventoryFolder = LLUUID.Zero; | ||
283 | agent.startpos = new LLVector3(128, 128, 70); | ||
284 | agent.child = true; | ||
285 | |||
286 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
287 | |||
288 | try | ||
289 | { | ||
290 | d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, | ||
291 | InformClientOfNeighbourCompleted, | ||
292 | d); | ||
293 | } | ||
294 | catch (Exception e) | ||
295 | { | ||
296 | m_log.ErrorFormat( | ||
297 | "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", | ||
298 | neighbours[i].ExternalHostName, | ||
299 | neighbours[i].RegionHandle, | ||
300 | neighbours[i].RegionLocX, | ||
301 | neighbours[i].RegionLocY, | ||
302 | e); | ||
303 | |||
304 | // FIXME: Okay, even though we've failed, we're still going to throw the exception on, | ||
305 | // since I don't know what will happen if we just let the client continue | ||
306 | |||
307 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. | ||
308 | // throw e; | ||
309 | |||
310 | } | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | |||
315 | /// <summary> | ||
316 | /// This informs a single neighboring region about agent "avatar". | ||
317 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
318 | /// </summary> | ||
319 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) | ||
320 | { | ||
321 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
322 | agent.BaseFolder = LLUUID.Zero; | ||
323 | agent.InventoryFolder = LLUUID.Zero; | ||
324 | agent.startpos = new LLVector3(128, 128, 70); | ||
325 | agent.child = true; | ||
326 | |||
327 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
328 | d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint, | ||
329 | InformClientOfNeighbourCompleted, | ||
330 | d); | ||
331 | } | ||
332 | |||
333 | #endregion | ||
334 | |||
335 | public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle); | ||
336 | |||
337 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) | 134 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) |
338 | { | 135 | { |
339 | InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState; | 136 | InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState; |
@@ -390,8 +187,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
390 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); | 187 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); |
391 | } | 188 | } |
392 | 189 | ||
393 | public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence); | ||
394 | |||
395 | /// <summary> | 190 | /// <summary> |
396 | /// This informs all neighboring regions about the settings of it's child agent. | 191 | /// This informs all neighboring regions about the settings of it's child agent. |
397 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 192 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
@@ -422,7 +217,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
422 | { | 217 | { |
423 | // We're ignoring a collection was modified error because this data gets old and outdated fast. | 218 | // We're ignoring a collection was modified error because this data gets old and outdated fast. |
424 | } | 219 | } |
425 | |||
426 | } | 220 | } |
427 | 221 | ||
428 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) | 222 | private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) |
@@ -435,20 +229,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
435 | { | 229 | { |
436 | // This assumes that we know what our neighbors are. | 230 | // This assumes that we know what our neighbors are. |
437 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; | 231 | SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; |
438 | d.BeginInvoke(cAgentData,presence, | 232 | d.BeginInvoke(cAgentData, presence, |
439 | SendChildAgentDataUpdateCompleted, | 233 | SendChildAgentDataUpdateCompleted, |
440 | d); | 234 | d); |
441 | } | 235 | } |
442 | 236 | ||
443 | public delegate void SendCloseChildAgentDelegate( LLUUID agentID, List<ulong> regionlst); | ||
444 | |||
445 | /// <summary> | 237 | /// <summary> |
446 | /// This Closes child agents on neighboring regions | 238 | /// This Closes child agents on neighboring regions |
447 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 239 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
448 | /// </summary> | 240 | /// </summary> |
449 | private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst) | 241 | private void SendCloseChildAgentAsync(LLUUID agentID, List<ulong> regionlst) |
450 | { | 242 | { |
451 | |||
452 | foreach (ulong regionHandle in regionlst) | 243 | foreach (ulong regionHandle in regionlst) |
453 | { | 244 | { |
454 | bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 245 | bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
@@ -456,14 +247,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
456 | if (regionAccepted) | 247 | if (regionAccepted) |
457 | { | 248 | { |
458 | m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor"); | 249 | m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor"); |
459 | |||
460 | } | 250 | } |
461 | else | 251 | else |
462 | { | 252 | { |
463 | m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor"); | 253 | m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor"); |
464 | |||
465 | } | 254 | } |
466 | |||
467 | } | 255 | } |
468 | // We remove the list of known regions from the agent's known region list through an event | 256 | // We remove the list of known regions from the agent's known region list through an event |
469 | // to scene, because, if an agent logged of, it's likely that there will be no scene presence | 257 | // to scene, because, if an agent logged of, it's likely that there will be no scene presence |
@@ -477,7 +265,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
477 | 265 | ||
478 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 266 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
479 | { | 267 | { |
480 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; | 268 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate) iar.AsyncState; |
481 | icon.EndInvoke(iar); | 269 | icon.EndInvoke(iar); |
482 | } | 270 | } |
483 | 271 | ||
@@ -556,28 +344,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
556 | // assume local regions are always up | 344 | // assume local regions are always up |
557 | destRegionUp = true; | 345 | destRegionUp = true; |
558 | } | 346 | } |
559 | if(destRegionUp) | 347 | if (destRegionUp) |
560 | { | 348 | { |
561 | avatar.Close(); | 349 | avatar.Close(); |
562 | 350 | ||
563 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | 351 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport |
564 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 352 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
565 | // once we reach here... | 353 | // once we reach here... |
566 | avatar.Scene.RemoveCapsHandler(avatar.UUID); | 354 | avatar.Scene.RemoveCapsHandler(avatar.UUID); |
567 | 355 | ||
568 | m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | 356 | m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent); |
569 | m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, | 357 | m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, |
570 | position, false); | 358 | position, false); |
571 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); | 359 | AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); |
572 | 360 | ||
573 | // TODO Should construct this behind a method | 361 | // TODO Should construct this behind a method |
574 | string capsPath = | 362 | string capsPath = |
575 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 363 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
576 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; | 364 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; |
577 | 365 | ||
578 | m_log.DebugFormat( | 366 | m_log.DebugFormat( |
579 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); | 367 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); |
580 | 368 | ||
581 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), | 369 | avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4), |
582 | capsPath); | 370 | capsPath); |
583 | avatar.MakeChildAgent(); | 371 | avatar.MakeChildAgent(); |
@@ -587,13 +375,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | { | 375 | { |
588 | KillObject(avatar.LocalId); | 376 | KillObject(avatar.LocalId); |
589 | } | 377 | } |
590 | uint newRegionX = (uint)(regionHandle >> 40); | 378 | uint newRegionX = (uint) (regionHandle >> 40); |
591 | uint newRegionY = (((uint)(regionHandle)) >> 8); | 379 | uint newRegionY = (((uint) (regionHandle)) >> 8); |
592 | uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); | 380 | uint oldRegionX = (uint) (m_regionInfo.RegionHandle >> 40); |
593 | uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); | 381 | uint oldRegionY = (((uint) (m_regionInfo.RegionHandle)) >> 8); |
594 | if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3) | 382 | if (Util.fast_distance2d((int) (newRegionX - oldRegionX), (int) (newRegionY - oldRegionY)) > 3) |
595 | { | 383 | { |
596 | SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList()); | 384 | SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList()); |
597 | } | 385 | } |
598 | } | 386 | } |
599 | else | 387 | else |
@@ -628,7 +416,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
628 | 416 | ||
629 | public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz) | 417 | public void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz) |
630 | { | 418 | { |
631 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); | 419 | m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); |
632 | } | 420 | } |
633 | 421 | ||
634 | public void ClearUserAgent(LLUUID avatarID) | 422 | public void ClearUserAgent(LLUUID avatarID) |
@@ -656,7 +444,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
656 | return m_commsProvider.GetUserFriendList(friendlistowner); | 444 | return m_commsProvider.GetUserFriendList(friendlistowner); |
657 | } | 445 | } |
658 | 446 | ||
659 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) | 447 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) |
660 | { | 448 | { |
661 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | 449 | return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); |
662 | } | 450 | } |
@@ -665,5 +453,213 @@ namespace OpenSim.Region.Environment.Scenes | |||
665 | { | 453 | { |
666 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); | 454 | return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query); |
667 | } | 455 | } |
456 | |||
457 | #region CommsManager Event handlers | ||
458 | |||
459 | /// <summary> | ||
460 | /// | ||
461 | /// </summary> | ||
462 | /// <param name="regionHandle"></param> | ||
463 | /// <param name="agent"></param> | ||
464 | /// | ||
465 | protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
466 | { | ||
467 | handlerExpectUser = OnExpectUser; | ||
468 | if (handlerExpectUser != null) | ||
469 | { | ||
470 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname); | ||
471 | handlerExpectUser(regionHandle, agent); | ||
472 | } | ||
473 | } | ||
474 | |||
475 | protected bool newRegionUp(RegionInfo region) | ||
476 | { | ||
477 | handlerRegionUp = OnRegionUp; | ||
478 | if (handlerRegionUp != null) | ||
479 | { | ||
480 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName); | ||
481 | handlerRegionUp(region); | ||
482 | } | ||
483 | return true; | ||
484 | } | ||
485 | |||
486 | protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData) | ||
487 | { | ||
488 | handlerChildAgentUpdate = OnChildAgentUpdate; | ||
489 | if (handlerChildAgentUpdate != null) | ||
490 | handlerChildAgentUpdate(regionHandle, cAgentData); | ||
491 | |||
492 | |||
493 | return true; | ||
494 | } | ||
495 | |||
496 | protected void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) | ||
497 | { | ||
498 | handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion; | ||
499 | if (handlerAvatarCrossingIntoRegion != null) | ||
500 | { | ||
501 | handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); | ||
502 | } | ||
503 | } | ||
504 | |||
505 | protected bool IncomingPrimCrossing(ulong regionHandle, LLUUID primID, String objXMLData, int XMLMethod) | ||
506 | { | ||
507 | handlerExpectPrim = OnExpectPrim; | ||
508 | if (handlerExpectPrim != null) | ||
509 | { | ||
510 | return handlerExpectPrim(regionHandle, primID, objXMLData, XMLMethod); | ||
511 | } | ||
512 | else | ||
513 | { | ||
514 | return false; | ||
515 | } | ||
516 | } | ||
517 | |||
518 | protected void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical) | ||
519 | { | ||
520 | handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; | ||
521 | if (handlerPrimCrossingIntoRegion != null) | ||
522 | { | ||
523 | handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical); | ||
524 | } | ||
525 | } | ||
526 | |||
527 | protected bool CloseConnection(ulong regionHandle, LLUUID agentID) | ||
528 | { | ||
529 | m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID); | ||
530 | handlerCloseAgentConnection = OnCloseAgentConnection; | ||
531 | if (handlerCloseAgentConnection != null) | ||
532 | { | ||
533 | return handlerCloseAgentConnection(regionHandle, agentID); | ||
534 | } | ||
535 | return false; | ||
536 | } | ||
537 | |||
538 | #endregion | ||
539 | |||
540 | #region Inform Client of Neighbours | ||
541 | |||
542 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | ||
543 | { | ||
544 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState; | ||
545 | icon.EndInvoke(iar); | ||
546 | } | ||
547 | |||
548 | /// <summary> | ||
549 | /// Async compnent for informing client of which neighbours exists | ||
550 | /// </summary> | ||
551 | /// <remarks> | ||
552 | /// This needs to run asynchronesously, as a network timeout may block the thread for a long while | ||
553 | /// </remarks> | ||
554 | /// <param name="remoteClient"></param> | ||
555 | /// <param name="a"></param> | ||
556 | /// <param name="regionHandle"></param> | ||
557 | /// <param name="endPoint"></param> | ||
558 | private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle, | ||
559 | IPEndPoint endPoint) | ||
560 | { | ||
561 | m_log.Info("[INTERGRID]: Starting to inform client about neighbours"); | ||
562 | bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a); | ||
563 | |||
564 | if (regionAccepted) | ||
565 | { | ||
566 | avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint); | ||
567 | avatar.AddNeighbourRegion(regionHandle); | ||
568 | m_log.Info("[INTERGRID]: Completed inform client about neighbours"); | ||
569 | } | ||
570 | } | ||
571 | |||
572 | public void RequestNeighbors(RegionInfo region) | ||
573 | { | ||
574 | List<SimpleRegionInfo> neighbours = | ||
575 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
576 | //IPEndPoint blah = new IPEndPoint(); | ||
577 | |||
578 | //blah.Address = region.RemotingAddress; | ||
579 | //blah.Port = region.RemotingPort; | ||
580 | } | ||
581 | |||
582 | /// <summary> | ||
583 | /// This informs all neighboring regions about agent "avatar". | ||
584 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
585 | /// </summary> | ||
586 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) | ||
587 | { | ||
588 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | ||
589 | |||
590 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
591 | for (int i = 0; i < lstneighbours.Count; i++) | ||
592 | { | ||
593 | // We don't want to keep sending to regions that consistently fail on comms. | ||
594 | if (!(lstneighbours[i].commFailTF)) | ||
595 | { | ||
596 | neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); | ||
597 | } | ||
598 | } | ||
599 | // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be | ||
600 | // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/ | ||
601 | neighbours = | ||
602 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
603 | |||
604 | if (neighbours != null) | ||
605 | { | ||
606 | for (int i = 0; i < neighbours.Count; i++) | ||
607 | { | ||
608 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
609 | agent.BaseFolder = LLUUID.Zero; | ||
610 | agent.InventoryFolder = LLUUID.Zero; | ||
611 | agent.startpos = new LLVector3(128, 128, 70); | ||
612 | agent.child = true; | ||
613 | |||
614 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
615 | |||
616 | try | ||
617 | { | ||
618 | d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint, | ||
619 | InformClientOfNeighbourCompleted, | ||
620 | d); | ||
621 | } | ||
622 | catch (Exception e) | ||
623 | { | ||
624 | m_log.ErrorFormat( | ||
625 | "[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", | ||
626 | neighbours[i].ExternalHostName, | ||
627 | neighbours[i].RegionHandle, | ||
628 | neighbours[i].RegionLocX, | ||
629 | neighbours[i].RegionLocY, | ||
630 | e); | ||
631 | |||
632 | // FIXME: Okay, even though we've failed, we're still going to throw the exception on, | ||
633 | // since I don't know what will happen if we just let the client continue | ||
634 | |||
635 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. | ||
636 | // throw e; | ||
637 | } | ||
638 | } | ||
639 | } | ||
640 | } | ||
641 | |||
642 | /// <summary> | ||
643 | /// This informs a single neighboring region about agent "avatar". | ||
644 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
645 | /// </summary> | ||
646 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) | ||
647 | { | ||
648 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | ||
649 | agent.BaseFolder = LLUUID.Zero; | ||
650 | agent.InventoryFolder = LLUUID.Zero; | ||
651 | agent.startpos = new LLVector3(128, 128, 70); | ||
652 | agent.child = true; | ||
653 | |||
654 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
655 | d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint, | ||
656 | InformClientOfNeighbourCompleted, | ||
657 | d); | ||
658 | } | ||
659 | |||
660 | private delegate void InformClientOfNeighbourDelegate( | ||
661 | ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint); | ||
662 | |||
663 | #endregion | ||
668 | } | 664 | } |
669 | } | 665 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index 002fc5d..297d796 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -38,194 +38,179 @@ namespace OpenSim.Region.Environment.Scenes | |||
38 | /// </summary> | 38 | /// </summary> |
39 | public class EventManager | 39 | public class EventManager |
40 | { | 40 | { |
41 | public delegate void OnFrameDelegate(); | 41 | #region Delegates |
42 | 42 | ||
43 | public event OnFrameDelegate OnFrame; | 43 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID); |
44 | |||
45 | public delegate void ClientClosed(LLUUID clientID); | ||
44 | 46 | ||
45 | public delegate void ClientMovement(ScenePresence client); | 47 | public delegate void ClientMovement(ScenePresence client); |
46 | 48 | ||
47 | public event ClientMovement OnClientMovement; | 49 | /// <summary> |
50 | /// DeregisterCapsEvent is called by Scene when the caps | ||
51 | /// handler for an agent are removed. | ||
52 | /// </summary> | ||
53 | public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps); | ||
48 | 54 | ||
49 | public delegate void OnTerrainTickDelegate(); | 55 | public delegate void LandBuy(Object sender, LandBuyArgs e); |
50 | 56 | ||
51 | public event OnTerrainTickDelegate OnTerrainTick; | 57 | public delegate void LandObjectAdded(ILandObject newParcel); |
52 | 58 | ||
53 | public delegate void OnBackupDelegate(IRegionDataStore datastore); | 59 | public delegate void LandObjectRemoved(LLUUID globalID); |
54 | 60 | ||
55 | public event OnBackupDelegate OnBackup; | 61 | public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); |
56 | 62 | ||
57 | public delegate void OnNewClientDelegate(IClientAPI client); | 63 | public delegate void NewGridInstantMessage(GridInstantMessage message); |
58 | 64 | ||
59 | public event OnNewClientDelegate OnNewClient; | 65 | public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel); |
60 | 66 | ||
61 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 67 | public delegate void NewRezScript(uint localID, LLUUID itemID, string script); |
62 | 68 | ||
63 | public event OnNewPresenceDelegate OnNewPresence; | 69 | public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient); |
64 | 70 | ||
65 | public delegate void OnRemovePresenceDelegate(LLUUID agentId); | 71 | public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); |
66 | 72 | ||
67 | public event OnRemovePresenceDelegate OnRemovePresence; | 73 | public delegate void OnBackupDelegate(IRegionDataStore datastore); |
68 | 74 | ||
69 | public delegate void OnParcelPrimCountUpdateDelegate(); | 75 | public delegate void OnFrameDelegate(); |
70 | 76 | ||
71 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; | 77 | public delegate void OnNewClientDelegate(IClientAPI client); |
78 | |||
79 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | ||
72 | 80 | ||
73 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); | 81 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); |
74 | 82 | ||
75 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; | 83 | public delegate void OnParcelPrimCountUpdateDelegate(); |
84 | |||
85 | public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); | ||
76 | 86 | ||
77 | public delegate void OnPluginConsoleDelegate(string[] args); | 87 | public delegate void OnPluginConsoleDelegate(string[] args); |
78 | 88 | ||
79 | public event OnPluginConsoleDelegate OnPluginConsole; | 89 | public delegate void OnRemovePresenceDelegate(LLUUID agentId); |
80 | 90 | ||
81 | public delegate void OnShutdownDelegate(); | 91 | public delegate void OnShutdownDelegate(); |
82 | 92 | ||
83 | public event OnShutdownDelegate OnShutdown; | 93 | public delegate void OnTerrainTickDelegate(); |
84 | 94 | ||
85 | public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); | 95 | /// <summary> |
86 | public delegate void ObjectDeGrabDelegate(uint localID, IClientAPI remoteClient); | 96 | /// RegisterCapsEvent is called by Scene after the Caps object |
97 | /// has been instantiated and before it is return to the | ||
98 | /// client and provides region modules to add their caps. | ||
99 | /// </summary> | ||
100 | public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps); | ||
87 | 101 | ||
88 | public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); | 102 | public delegate void RemoveScript(uint localID, LLUUID itemID); |
103 | |||
104 | public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID); | ||
105 | |||
106 | public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); | ||
107 | |||
108 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos); | ||
109 | |||
110 | public delegate void ScriptChangedEvent(uint localID, uint change); | ||
111 | |||
112 | public delegate void ScriptNotAtTargetEvent(uint localID); | ||
113 | |||
114 | #endregion | ||
115 | |||
116 | private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel; //OnAvatarEnteringNewParcel; | ||
117 | private OnBackupDelegate handlerBackup; //OnBackup; | ||
118 | private ClientClosed handlerClientClosed; //OnClientClosed; | ||
119 | private ClientMovement handlerClientMovement; //OnClientMovement; | ||
120 | private DeregisterCapsEvent handlerDeregisterCaps; // OnDeregisterCaps; | ||
121 | private OnFrameDelegate handlerFrame; //OnFrame; | ||
122 | private NewGridInstantMessage handlerGridInstantMessageToFriends; //OnGridInstantMessageToFriendsModule; | ||
123 | private NewGridInstantMessage handlerGridInstantMessageToIM; //OnGridInstantMessageToIMModule; | ||
124 | private LandBuy handlerLandBuy; | ||
125 | private LandObjectAdded handlerLandObjectAdded; //OnLandObjectAdded; | ||
126 | private LandObjectRemoved handlerLandObjectRemoved; //OnLandObjectRemoved; | ||
127 | private OnNewPresenceDelegate handlerMakeChildAgent; //OnMakeChildAgent; | ||
128 | private MoneyTransferEvent handlerMoneyTransfer; //OnMoneyTransfer; | ||
129 | private OnNewClientDelegate handlerNewClient; //OnNewClient; | ||
130 | private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete; | ||
131 | private OnNewPresenceDelegate handlerNewPresence; //OnNewPresence; | ||
132 | private ObjectDeGrabDelegate handlerObjectDeGrab; //OnObjectDeGrab; | ||
133 | private ObjectGrabDelegate handlerObjectGrab; //OnObjectGrab; | ||
134 | private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd; //OnParcelPrimCountAdd; | ||
135 | private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate; //OnParcelPrimCountUpdate; | ||
136 | private OnPermissionErrorDelegate handlerPermissionError; //OnPermissionError; | ||
137 | private OnPluginConsoleDelegate handlerPluginConsole; //OnPluginConsole; | ||
138 | private RegisterCapsEvent handlerRegisterCaps; // OnRegisterCaps; | ||
139 | private OnRemovePresenceDelegate handlerRemovePresence; //OnRemovePresence; | ||
140 | private RemoveScript handlerRemoveScript; //OnRemoveScript; | ||
141 | private NewRezScript handlerRezScript; //OnRezScript; | ||
142 | private SceneGroupGrabed handlerSceneGroupGrab; //OnSceneGroupGrab; | ||
143 | private SceneGroupMoved handlerSceneGroupMove; //OnSceneGroupMove; | ||
144 | private ScriptAtTargetEvent handlerScriptAtTargetEvent; | ||
145 | private ScriptChangedEvent handlerScriptChangedEvent; //OnScriptChangedEvent; | ||
146 | private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent; | ||
147 | private OnShutdownDelegate handlerShutdown; //OnShutdown; | ||
148 | private OnTerrainTickDelegate handlerTerrainTick; // OnTerainTick; | ||
149 | private LandBuy handlerValidateLandBuy; | ||
150 | |||
151 | public event OnFrameDelegate OnFrame; | ||
152 | |||
153 | public event ClientMovement OnClientMovement; | ||
154 | |||
155 | public event OnTerrainTickDelegate OnTerrainTick; | ||
156 | |||
157 | public event OnBackupDelegate OnBackup; | ||
158 | |||
159 | public event OnNewClientDelegate OnNewClient; | ||
160 | |||
161 | public event OnNewPresenceDelegate OnNewPresence; | ||
162 | |||
163 | public event OnRemovePresenceDelegate OnRemovePresence; | ||
164 | |||
165 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; | ||
166 | |||
167 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; | ||
168 | |||
169 | public event OnPluginConsoleDelegate OnPluginConsole; | ||
170 | |||
171 | public event OnShutdownDelegate OnShutdown; | ||
89 | 172 | ||
90 | public event ObjectGrabDelegate OnObjectGrab; | 173 | public event ObjectGrabDelegate OnObjectGrab; |
91 | public event ObjectDeGrabDelegate OnObjectDeGrab; | 174 | public event ObjectDeGrabDelegate OnObjectDeGrab; |
92 | 175 | ||
93 | public event OnPermissionErrorDelegate OnPermissionError; | 176 | public event OnPermissionErrorDelegate OnPermissionError; |
94 | 177 | ||
95 | public delegate void NewRezScript(uint localID, LLUUID itemID, string script); | ||
96 | |||
97 | public event NewRezScript OnRezScript; | 178 | public event NewRezScript OnRezScript; |
98 | 179 | ||
99 | public delegate void RemoveScript(uint localID, LLUUID itemID); | ||
100 | |||
101 | public event RemoveScript OnRemoveScript; | 180 | public event RemoveScript OnRemoveScript; |
102 | 181 | ||
103 | public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); | ||
104 | |||
105 | public event SceneGroupMoved OnSceneGroupMove; | 182 | public event SceneGroupMoved OnSceneGroupMove; |
106 | 183 | ||
107 | public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID); | ||
108 | |||
109 | public event SceneGroupGrabed OnSceneGroupGrab; | 184 | public event SceneGroupGrabed OnSceneGroupGrab; |
110 | 185 | ||
111 | public delegate void LandObjectAdded(ILandObject newParcel); | ||
112 | |||
113 | public event LandObjectAdded OnLandObjectAdded; | 186 | public event LandObjectAdded OnLandObjectAdded; |
114 | 187 | ||
115 | public delegate void LandObjectRemoved(LLUUID globalID); | ||
116 | |||
117 | public event LandObjectRemoved OnLandObjectRemoved; | 188 | public event LandObjectRemoved OnLandObjectRemoved; |
118 | 189 | ||
119 | public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID); | ||
120 | |||
121 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; | 190 | public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; |
122 | 191 | ||
123 | 192 | ||
124 | public delegate void NewGridInstantMessage(GridInstantMessage message); | ||
125 | |||
126 | public event NewGridInstantMessage OnGridInstantMessageToIMModule; | 193 | public event NewGridInstantMessage OnGridInstantMessageToIMModule; |
127 | 194 | ||
128 | public event NewGridInstantMessage OnGridInstantMessageToFriendsModule; | 195 | public event NewGridInstantMessage OnGridInstantMessageToFriendsModule; |
129 | 196 | ||
130 | public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; | 197 | public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; |
131 | 198 | ||
132 | public delegate void ClientClosed(LLUUID clientID); | ||
133 | |||
134 | public event ClientClosed OnClientClosed; | 199 | public event ClientClosed OnClientClosed; |
135 | 200 | ||
136 | public delegate void ScriptChangedEvent(uint localID, uint change); | ||
137 | |||
138 | public event ScriptChangedEvent OnScriptChangedEvent; | 201 | public event ScriptChangedEvent OnScriptChangedEvent; |
139 | 202 | ||
140 | public delegate void ScriptAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos); | ||
141 | |||
142 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; | 203 | public event ScriptAtTargetEvent OnScriptAtTargetEvent; |
143 | 204 | ||
144 | public delegate void ScriptNotAtTargetEvent(uint localID); | ||
145 | |||
146 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; | 205 | public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; |
147 | 206 | ||
148 | public event OnNewPresenceDelegate OnMakeChildAgent; | 207 | public event OnNewPresenceDelegate OnMakeChildAgent; |
149 | 208 | ||
150 | public delegate void NewInventoryItemUploadComplete(LLUUID avatarID, LLUUID assetID, string name, int userlevel); | ||
151 | |||
152 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; | 209 | public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; |
153 | 210 | ||
154 | /// <summary> | ||
155 | /// RegisterCapsEvent is called by Scene after the Caps object | ||
156 | /// has been instantiated and before it is return to the | ||
157 | /// client and provides region modules to add their caps. | ||
158 | /// </summary> | ||
159 | public delegate void RegisterCapsEvent(LLUUID agentID, Caps caps); | ||
160 | public event RegisterCapsEvent OnRegisterCaps; | 211 | public event RegisterCapsEvent OnRegisterCaps; |
161 | /// <summary> | ||
162 | /// DeregisterCapsEvent is called by Scene when the caps | ||
163 | /// handler for an agent are removed. | ||
164 | /// </summary> | ||
165 | public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps); | ||
166 | public event DeregisterCapsEvent OnDeregisterCaps; | ||
167 | |||
168 | public class MoneyTransferArgs : EventArgs | ||
169 | { | ||
170 | public LLUUID sender; | ||
171 | public LLUUID receiver; | ||
172 | |||
173 | // Always false. The SL protocol sucks. | ||
174 | public bool authenticated = false; | ||
175 | |||
176 | public int amount; | ||
177 | public int transactiontype; | ||
178 | public string description; | ||
179 | |||
180 | public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) { | ||
181 | sender = asender; | ||
182 | receiver = areceiver; | ||
183 | amount = aamount; | ||
184 | transactiontype = atransactiontype; | ||
185 | description = adescription; | ||
186 | } | ||
187 | } | ||
188 | |||
189 | public class LandBuyArgs : EventArgs | ||
190 | { | ||
191 | public LLUUID agentId = LLUUID.Zero; | ||
192 | |||
193 | public LLUUID groupId = LLUUID.Zero; | ||
194 | |||
195 | public LLUUID parcelOwnerID = LLUUID.Zero; | ||
196 | |||
197 | public bool final = false; | ||
198 | public bool groupOwned = false; | ||
199 | public bool removeContribution = false; | ||
200 | public int parcelLocalID = 0; | ||
201 | public int parcelArea = 0; | ||
202 | public int parcelPrice = 0; | ||
203 | public bool authenticated = false; | ||
204 | public bool landValidated = false; | ||
205 | public bool economyValidated = false; | ||
206 | public int transactionID = 0; | ||
207 | public int amountDebited = 0; | ||
208 | |||
209 | |||
210 | public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, | ||
211 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, | ||
212 | bool pauthenticated) | ||
213 | { | ||
214 | agentId = pagentId; | ||
215 | groupId = pgroupId; | ||
216 | final = pfinal; | ||
217 | groupOwned = pgroupOwned; | ||
218 | removeContribution = premoveContribution; | ||
219 | parcelLocalID = pparcelLocalID; | ||
220 | parcelArea = pparcelArea; | ||
221 | parcelPrice = pparcelPrice; | ||
222 | authenticated = pauthenticated; | ||
223 | } | ||
224 | } | ||
225 | |||
226 | public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); | ||
227 | 212 | ||
228 | public delegate void LandBuy(Object sender, LandBuyArgs e); | 213 | public event DeregisterCapsEvent OnDeregisterCaps; |
229 | 214 | ||
230 | public event MoneyTransferEvent OnMoneyTransfer; | 215 | public event MoneyTransferEvent OnMoneyTransfer; |
231 | public event LandBuy OnLandBuy; | 216 | public event LandBuy OnLandBuy; |
@@ -233,41 +218,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
233 | 218 | ||
234 | /* Designated Event Deletage Instances */ | 219 | /* Designated Event Deletage Instances */ |
235 | 220 | ||
236 | private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent; | ||
237 | private ScriptAtTargetEvent handlerScriptAtTargetEvent = null; | ||
238 | private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null; | ||
239 | private ClientMovement handlerClientMovement = null; //OnClientMovement; | ||
240 | private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError; | ||
241 | private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole; | ||
242 | private OnFrameDelegate handlerFrame = null; //OnFrame; | ||
243 | private OnNewClientDelegate handlerNewClient = null; //OnNewClient; | ||
244 | private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence; | ||
245 | private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence; | ||
246 | private OnBackupDelegate handlerBackup = null; //OnBackup; | ||
247 | private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate; | ||
248 | private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer; | ||
249 | private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd; | ||
250 | private OnShutdownDelegate handlerShutdown = null; //OnShutdown; | ||
251 | private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab; | ||
252 | private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; | ||
253 | private NewRezScript handlerRezScript = null; //OnRezScript; | ||
254 | private RemoveScript handlerRemoveScript = null; //OnRemoveScript; | ||
255 | private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; | ||
256 | private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; | ||
257 | private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; | ||
258 | private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved; | ||
259 | private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel; | ||
260 | private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule; | ||
261 | private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule; | ||
262 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | ||
263 | private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | ||
264 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | ||
265 | private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; | ||
266 | private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps; | ||
267 | private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; | ||
268 | private LandBuy handlerLandBuy = null; | ||
269 | private LandBuy handlerValidateLandBuy = null; | ||
270 | |||
271 | public void TriggerOnScriptChangedEvent(uint localID, uint change) | 221 | public void TriggerOnScriptChangedEvent(uint localID, uint change) |
272 | { | 222 | { |
273 | handlerScriptChangedEvent = OnScriptChangedEvent; | 223 | handlerScriptChangedEvent = OnScriptChangedEvent; |
@@ -343,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
343 | if (handlerParcelPrimCountUpdate != null) | 293 | if (handlerParcelPrimCountUpdate != null) |
344 | { | 294 | { |
345 | handlerParcelPrimCountUpdate(); | 295 | handlerParcelPrimCountUpdate(); |
346 | } | 296 | } |
347 | } | 297 | } |
348 | 298 | ||
349 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) | 299 | public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e) |
@@ -492,7 +442,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
492 | { | 442 | { |
493 | handlerGridInstantMessageToFriends(message); | 443 | handlerGridInstantMessageToFriends(message); |
494 | } | 444 | } |
495 | |||
496 | } | 445 | } |
497 | } | 446 | } |
498 | 447 | ||
@@ -514,7 +463,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
514 | } | 463 | } |
515 | } | 464 | } |
516 | 465 | ||
517 | public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps) | 466 | public void TriggerOnRegisterCaps(LLUUID agentID, Caps caps) |
518 | { | 467 | { |
519 | handlerRegisterCaps = OnRegisterCaps; | 468 | handlerRegisterCaps = OnRegisterCaps; |
520 | if (handlerRegisterCaps != null) | 469 | if (handlerRegisterCaps != null) |
@@ -523,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
523 | } | 472 | } |
524 | } | 473 | } |
525 | 474 | ||
526 | public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps) | 475 | public void TriggerOnDeregisterCaps(LLUUID agentID, Caps caps) |
527 | { | 476 | { |
528 | handlerDeregisterCaps = OnDeregisterCaps; | 477 | handlerDeregisterCaps = OnDeregisterCaps; |
529 | if (handlerDeregisterCaps != null) | 478 | if (handlerDeregisterCaps != null) |
@@ -540,7 +489,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
540 | handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); | 489 | handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); |
541 | } | 490 | } |
542 | } | 491 | } |
543 | public void TriggerLandBuy (Object sender, LandBuyArgs e) | 492 | |
493 | public void TriggerLandBuy(Object sender, LandBuyArgs e) | ||
544 | { | 494 | { |
545 | handlerLandBuy = OnLandBuy; | 495 | handlerLandBuy = OnLandBuy; |
546 | if (handlerLandBuy != null) | 496 | if (handlerLandBuy != null) |
@@ -548,6 +498,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
548 | handlerLandBuy(sender, e); | 498 | handlerLandBuy(sender, e); |
549 | } | 499 | } |
550 | } | 500 | } |
501 | |||
551 | public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) | 502 | public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) |
552 | { | 503 | { |
553 | handlerValidateLandBuy = OnValidateLandBuy; | 504 | handlerValidateLandBuy = OnValidateLandBuy; |
@@ -556,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
556 | handlerValidateLandBuy(sender, e); | 507 | handlerValidateLandBuy(sender, e); |
557 | } | 508 | } |
558 | } | 509 | } |
559 | 510 | ||
560 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) | 511 | public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos) |
561 | { | 512 | { |
562 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; | 513 | handlerScriptAtTargetEvent = OnScriptAtTargetEvent; |
@@ -574,5 +525,67 @@ namespace OpenSim.Region.Environment.Scenes | |||
574 | handlerScriptNotAtTargetEvent(localID); | 525 | handlerScriptNotAtTargetEvent(localID); |
575 | } | 526 | } |
576 | } | 527 | } |
528 | |||
529 | #region Nested type: LandBuyArgs | ||
530 | |||
531 | public class LandBuyArgs : EventArgs | ||
532 | { | ||
533 | public LLUUID agentId = LLUUID.Zero; | ||
534 | public int amountDebited; | ||
535 | public bool authenticated; | ||
536 | public bool economyValidated; | ||
537 | |||
538 | public bool final; | ||
539 | public LLUUID groupId = LLUUID.Zero; | ||
540 | public bool groupOwned; | ||
541 | public bool landValidated; | ||
542 | public int parcelArea; | ||
543 | public int parcelLocalID; | ||
544 | public LLUUID parcelOwnerID = LLUUID.Zero; | ||
545 | public int parcelPrice; | ||
546 | public bool removeContribution; | ||
547 | public int transactionID; | ||
548 | |||
549 | |||
550 | public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, | ||
551 | bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, | ||
552 | bool pauthenticated) | ||
553 | { | ||
554 | agentId = pagentId; | ||
555 | groupId = pgroupId; | ||
556 | final = pfinal; | ||
557 | groupOwned = pgroupOwned; | ||
558 | removeContribution = premoveContribution; | ||
559 | parcelLocalID = pparcelLocalID; | ||
560 | parcelArea = pparcelArea; | ||
561 | parcelPrice = pparcelPrice; | ||
562 | authenticated = pauthenticated; | ||
563 | } | ||
564 | } | ||
565 | |||
566 | #endregion | ||
567 | |||
568 | #region Nested type: MoneyTransferArgs | ||
569 | |||
570 | public class MoneyTransferArgs : EventArgs | ||
571 | { | ||
572 | public int amount; | ||
573 | public bool authenticated; | ||
574 | public string description; | ||
575 | public LLUUID receiver; | ||
576 | public LLUUID sender; | ||
577 | public int transactiontype; | ||
578 | |||
579 | public MoneyTransferArgs(LLUUID asender, LLUUID areceiver, int aamount, int atransactiontype, string adescription) | ||
580 | { | ||
581 | sender = asender; | ||
582 | receiver = areceiver; | ||
583 | amount = aamount; | ||
584 | transactiontype = atransactiontype; | ||
585 | description = adescription; | ||
586 | } | ||
587 | } | ||
588 | |||
589 | #endregion | ||
577 | } | 590 | } |
578 | } | 591 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 2dfea2a..2325ed4 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -41,10 +41,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | public event RestartSim OnRestartSim; | ||
45 | |||
46 | private readonly List<Scene> m_localScenes; | 44 | private readonly List<Scene> m_localScenes; |
47 | private Scene m_currentScene = null; | 45 | private Scene m_currentScene; |
46 | |||
47 | public SceneManager() | ||
48 | { | ||
49 | m_localScenes = new List<Scene>(); | ||
50 | } | ||
48 | 51 | ||
49 | public List<Scene> Scenes | 52 | public List<Scene> Scenes |
50 | { | 53 | { |
@@ -71,10 +74,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
71 | } | 74 | } |
72 | } | 75 | } |
73 | 76 | ||
74 | public SceneManager() | 77 | public event RestartSim OnRestartSim; |
75 | { | ||
76 | m_localScenes = new List<Scene>(); | ||
77 | } | ||
78 | 78 | ||
79 | public void Close() | 79 | public void Close() |
80 | { | 80 | { |
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
180 | [Obsolete("TODO: Remove this warning by 0.7")] | 180 | [Obsolete("TODO: Remove this warning by 0.7")] |
181 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) | 181 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
182 | { | 182 | { |
183 | m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands."); | 183 | m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands."); |
184 | return false; | 184 | return false; |
185 | } | 185 | } |
186 | 186 | ||
@@ -252,8 +252,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | 252 | ||
253 | public bool TrySetCurrentScene(LLUUID regionID) | 253 | public bool TrySetCurrentScene(LLUUID regionID) |
254 | { | 254 | { |
255 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); | 255 | Console.WriteLine("Searching for Region: '{0}'", regionID); |
256 | 256 | ||
257 | foreach (Scene scene in m_localScenes) | 257 | foreach (Scene scene in m_localScenes) |
258 | { | 258 | { |
259 | if (scene.RegionInfo.RegionID == regionID) | 259 | if (scene.RegionInfo.RegionID == regionID) |
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
262 | return true; | 262 | return true; |
263 | } | 263 | } |
264 | } | 264 | } |
265 | 265 | ||
266 | return false; | 266 | return false; |
267 | } | 267 | } |
268 | 268 | ||
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | { | 313 | { |
314 | foreach (Scene mscene in m_localScenes) | 314 | foreach (Scene mscene in m_localScenes) |
315 | { | 315 | { |
316 | if((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && | 316 | if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && |
317 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) | 317 | (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) |
318 | { | 318 | { |
319 | scene = mscene; | 319 | scene = mscene; |
@@ -327,22 +327,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | public void SetDebugPacketOnCurrentScene(int newDebug) | 327 | public void SetDebugPacketOnCurrentScene(int newDebug) |
328 | { | 328 | { |
329 | ForEachCurrentScene(delegate(Scene scene) | 329 | ForEachCurrentScene(delegate(Scene scene) |
330 | { | ||
331 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | ||
332 | |||
333 | foreach (ScenePresence scenePresence in scenePresences) | ||
334 | { | 330 | { |
335 | if (!scenePresence.IsChildAgent) | 331 | List<ScenePresence> scenePresences = scene.GetScenePresences(); |
336 | { | ||
337 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", | ||
338 | scenePresence.Firstname, | ||
339 | scenePresence.Lastname, | ||
340 | newDebug); | ||
341 | 332 | ||
342 | scenePresence.ControllingClient.SetDebug(newDebug); | 333 | foreach (ScenePresence scenePresence in scenePresences) |
334 | { | ||
335 | if (!scenePresence.IsChildAgent) | ||
336 | { | ||
337 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", | ||
338 | scenePresence.Firstname, | ||
339 | scenePresence.Lastname, | ||
340 | newDebug); | ||
341 | |||
342 | scenePresence.ControllingClient.SetDebug(newDebug); | ||
343 | } | ||
343 | } | 344 | } |
344 | } | 345 | }); |
345 | }); | ||
346 | } | 346 | } |
347 | 347 | ||
348 | public List<ScenePresence> GetCurrentSceneAvatars() | 348 | public List<ScenePresence> GetCurrentSceneAvatars() |
@@ -350,17 +350,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
350 | List<ScenePresence> avatars = new List<ScenePresence>(); | 350 | List<ScenePresence> avatars = new List<ScenePresence>(); |
351 | 351 | ||
352 | ForEachCurrentScene(delegate(Scene scene) | 352 | ForEachCurrentScene(delegate(Scene scene) |
353 | { | 353 | { |
354 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 354 | List<ScenePresence> scenePresences = scene.GetScenePresences(); |
355 | 355 | ||
356 | foreach (ScenePresence scenePresence in scenePresences) | 356 | foreach (ScenePresence scenePresence in scenePresences) |
357 | { | 357 | { |
358 | if (!scenePresence.IsChildAgent) | 358 | if (!scenePresence.IsChildAgent) |
359 | { | 359 | { |
360 | avatars.Add(scenePresence); | 360 | avatars.Add(scenePresence); |
361 | } | 361 | } |
362 | } | 362 | } |
363 | }); | 363 | }); |
364 | 364 | ||
365 | return avatars; | 365 | return avatars; |
366 | } | 366 | } |
@@ -381,11 +381,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
381 | public void SetCurrentSceneTimePhase(int timePhase) | 381 | public void SetCurrentSceneTimePhase(int timePhase) |
382 | { | 382 | { |
383 | ForEachCurrentScene(delegate(Scene scene) | 383 | ForEachCurrentScene(delegate(Scene scene) |
384 | { | 384 | { |
385 | scene.SetTimePhase( | 385 | scene.SetTimePhase( |
386 | timePhase) | 386 | timePhase) |
387 | ; | 387 | ; |
388 | }); | 388 | }); |
389 | } | 389 | } |
390 | 390 | ||
391 | public void ForceCurrentSceneClientUpdate() | 391 | public void ForceCurrentSceneClientUpdate() |
@@ -453,4 +453,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
453 | m_localScenes.ForEach(action); | 453 | m_localScenes.ForEach(action); |
454 | } | 454 | } |
455 | } | 455 | } |
456 | } | 456 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 824a536..d051ed9 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
49 | if (part != null) | 49 | if (part != null) |
50 | { | 50 | { |
51 | part.StartScript(itemID); | 51 | part.StartScript(itemID); |
52 | |||
53 | } | 52 | } |
54 | else | 53 | else |
55 | { | 54 | { |
@@ -57,9 +56,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | "[PRIMINVENTORY]: " + | 56 | "[PRIMINVENTORY]: " + |
58 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 57 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
59 | localID, Name, UUID, itemID); | 58 | localID, Name, UUID, itemID); |
60 | } | 59 | } |
61 | } | 60 | } |
62 | 61 | ||
63 | // /// Start a given script. | 62 | // /// Start a given script. |
64 | // /// </summary> | 63 | // /// </summary> |
65 | // /// <param name="localID"> | 64 | // /// <param name="localID"> |
@@ -80,7 +79,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
80 | // localID, Name, UUID, itemID); | 79 | // localID, Name, UUID, itemID); |
81 | // } | 80 | // } |
82 | // } | 81 | // } |
83 | 82 | ||
84 | /// <summary> | 83 | /// <summary> |
85 | /// Start the scripts contained in all the prims in this group. | 84 | /// Start the scripts contained in all the prims in this group. |
86 | /// </summary> | 85 | /// </summary> |
@@ -106,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
106 | } | 105 | } |
107 | } | 106 | } |
108 | } | 107 | } |
109 | 108 | ||
110 | /// Start a given script. | 109 | /// Start a given script. |
111 | /// </summary> | 110 | /// </summary> |
112 | /// <param name="localID"> | 111 | /// <param name="localID"> |
@@ -126,9 +125,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | "[PRIMINVENTORY]: " + | 125 | "[PRIMINVENTORY]: " + |
127 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", | 126 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", |
128 | partID, Name, UUID, itemID); | 127 | partID, Name, UUID, itemID); |
129 | } | 128 | } |
130 | } | 129 | } |
131 | 130 | ||
132 | /// <summary> | 131 | /// <summary> |
133 | /// | 132 | /// |
134 | /// </summary> | 133 | /// </summary> |
@@ -171,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | localID, Name, UUID); | 170 | localID, Name, UUID); |
172 | } | 171 | } |
173 | } | 172 | } |
174 | 173 | ||
175 | /// <summary> | 174 | /// <summary> |
176 | /// Add an inventory item to a prim in this group. | 175 | /// Add an inventory item to a prim in this group. |
177 | /// </summary> | 176 | /// </summary> |
@@ -180,7 +179,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
180 | /// <param name="item"></param> | 179 | /// <param name="item"></param> |
181 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> | 180 | /// <param name="copyItemID">The item UUID that should be used by the new item.</param> |
182 | /// <returns></returns> | 181 | /// <returns></returns> |
183 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, | 182 | public bool AddInventoryItem(IClientAPI remoteClient, uint localID, |
184 | InventoryItemBase item, LLUUID copyItemID) | 183 | InventoryItemBase item, LLUUID copyItemID) |
185 | { | 184 | { |
186 | LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; | 185 | LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; |
@@ -189,8 +188,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | if (part != null) | 188 | if (part != null) |
190 | { | 189 | { |
191 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 190 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
192 | 191 | ||
193 | taskItem.ItemID = newItemId; | 192 | taskItem.ItemID = newItemId; |
194 | taskItem.AssetID = item.AssetID; | 193 | taskItem.AssetID = item.AssetID; |
195 | taskItem.Name = item.Name; | 194 | taskItem.Name = item.Name; |
196 | taskItem.Description = item.Description; | 195 | taskItem.Description = item.Description; |
@@ -198,15 +197,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
198 | taskItem.CreatorID = item.Creator; | 197 | taskItem.CreatorID = item.Creator; |
199 | taskItem.Type = item.AssetType; | 198 | taskItem.Type = item.AssetType; |
200 | taskItem.InvType = item.InvType; | 199 | taskItem.InvType = item.InvType; |
201 | 200 | ||
202 | taskItem.BaseMask = item.BasePermissions; | 201 | taskItem.BaseMask = item.BasePermissions; |
203 | taskItem.OwnerMask = item.CurrentPermissions; | 202 | taskItem.OwnerMask = item.CurrentPermissions; |
204 | // FIXME: ignoring group permissions for now as they aren't stored in item | 203 | // FIXME: ignoring group permissions for now as they aren't stored in item |
205 | taskItem.EveryoneMask = item.EveryOnePermissions; | 204 | taskItem.EveryoneMask = item.EveryOnePermissions; |
206 | taskItem.NextOwnerMask = item.NextPermissions; | 205 | taskItem.NextOwnerMask = item.NextPermissions; |
207 | 206 | ||
208 | part.AddInventoryItem(taskItem); | 207 | part.AddInventoryItem(taskItem); |
209 | 208 | ||
210 | return true; | 209 | return true; |
211 | } | 210 | } |
212 | else | 211 | else |
@@ -219,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
219 | 218 | ||
220 | return false; | 219 | return false; |
221 | } | 220 | } |
222 | 221 | ||
223 | /// <summary> | 222 | /// <summary> |
224 | /// Returns an existing inventory item. Returns the original, so any changes will be live. | 223 | /// Returns an existing inventory item. Returns the original, so any changes will be live. |
225 | /// </summary> | 224 | /// </summary> |
@@ -239,11 +238,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
239 | "[PRIMINVENTORY]: " + | 238 | "[PRIMINVENTORY]: " + |
240 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", | 239 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", |
241 | primID, part.Name, part.UUID, itemID); | 240 | primID, part.Name, part.UUID, itemID); |
242 | } | 241 | } |
243 | 242 | ||
244 | return null; | 243 | return null; |
245 | } | 244 | } |
246 | 245 | ||
247 | /// <summary> | 246 | /// <summary> |
248 | /// Update an existing inventory item. | 247 | /// Update an existing inventory item. |
249 | /// </summary> | 248 | /// </summary> |
@@ -255,8 +254,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
255 | SceneObjectPart part = GetChildPart(item.ParentPartID); | 254 | SceneObjectPart part = GetChildPart(item.ParentPartID); |
256 | if (part != null) | 255 | if (part != null) |
257 | { | 256 | { |
258 | part.UpdateInventoryItem(item); | 257 | part.UpdateInventoryItem(item); |
259 | 258 | ||
260 | return true; | 259 | return true; |
261 | } | 260 | } |
262 | else | 261 | else |
@@ -265,22 +264,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
265 | "[PRIMINVENTORY]: " + | 264 | "[PRIMINVENTORY]: " + |
266 | "Couldn't find prim ID {0} to update item {1}, {2}", | 265 | "Couldn't find prim ID {0} to update item {1}, {2}", |
267 | item.ParentPartID, item.Name, item.ItemID); | 266 | item.ParentPartID, item.Name, item.ItemID); |
268 | } | 267 | } |
269 | 268 | ||
270 | return false; | 269 | return false; |
271 | } | 270 | } |
272 | 271 | ||
273 | public int RemoveInventoryItem(uint localID, LLUUID itemID) | 272 | public int RemoveInventoryItem(uint localID, LLUUID itemID) |
274 | { | 273 | { |
275 | SceneObjectPart part = GetChildPart(localID); | 274 | SceneObjectPart part = GetChildPart(localID); |
276 | if (part != null) | 275 | if (part != null) |
277 | { | 276 | { |
278 | int type = part.RemoveInventoryItem(itemID); | 277 | int type = part.RemoveInventoryItem(itemID); |
279 | 278 | ||
280 | return type; | 279 | return type; |
281 | } | 280 | } |
282 | 281 | ||
283 | return -1; | 282 | return -1; |
284 | } | 283 | } |
285 | } | 284 | } |
286 | } | 285 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 5d39790..1ea2f24 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | object_rez = 4194304 | 72 | object_rez = 4194304 |
73 | } | 73 | } |
74 | 74 | ||
75 | struct scriptPosTarget | 75 | internal struct scriptPosTarget |
76 | { | 76 | { |
77 | public LLVector3 targetPos; | 77 | public LLVector3 targetPos; |
78 | public float tolerance; | 78 | public float tolerance; |
@@ -82,14 +82,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
82 | 82 | ||
83 | public partial class SceneObjectGroup : EntityBase | 83 | public partial class SceneObjectGroup : EntityBase |
84 | { | 84 | { |
85 | private PrimCountTaintedDelegate handlerPrimCountTainted = null; | 85 | private readonly Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); |
86 | private PrimCountTaintedDelegate handlerPrimCountTainted; | ||
86 | 87 | ||
87 | /// <summary> | 88 | /// <summary> |
88 | /// Signal whether the non-inventory attributes of any prims in the group have changed | 89 | /// Signal whether the non-inventory attributes of any prims in the group have changed |
89 | /// since the group's last persistent backup | 90 | /// since the group's last persistent backup |
90 | /// </summary> | 91 | /// </summary> |
91 | public bool HasGroupChanged = false; | 92 | public bool HasGroupChanged; |
92 | |||
93 | 93 | ||
94 | 94 | ||
95 | private LLVector3 lastPhysGroupPos; | 95 | private LLVector3 lastPhysGroupPos; |
@@ -104,11 +104,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
104 | protected SceneObjectPart m_rootPart; | 104 | protected SceneObjectPart m_rootPart; |
105 | private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 105 | private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); |
106 | 106 | ||
107 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); | 107 | private bool m_scriptListens_atTarget; |
108 | 108 | private bool m_scriptListens_notAtTarget; | |
109 | private bool m_scriptListens_atTarget = false; | ||
110 | private bool m_scriptListens_notAtTarget = false; | ||
111 | |||
112 | 109 | ||
113 | #region Properties | 110 | #region Properties |
114 | 111 | ||
@@ -119,7 +116,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
119 | /// think really there should be a list (or whatever) in each scenepresence | 116 | /// think really there should be a list (or whatever) in each scenepresence |
120 | /// saying what prim(s) that user has selected. | 117 | /// saying what prim(s) that user has selected. |
121 | /// </summary> | 118 | /// </summary> |
122 | protected bool m_isSelected = false; | 119 | protected bool m_isSelected; |
123 | 120 | ||
124 | /// <summary> | 121 | /// <summary> |
125 | /// | 122 | /// |
@@ -186,7 +183,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
186 | string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid)); | 183 | string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid)); |
187 | } | 184 | } |
188 | 185 | ||
189 | |||
190 | 186 | ||
191 | return m_rootPart.GroupPosition; | 187 | return m_rootPart.GroupPosition; |
192 | } | 188 | } |
@@ -206,7 +202,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | part.GroupPosition = val; | 202 | part.GroupPosition = val; |
207 | } | 203 | } |
208 | } | 204 | } |
209 | 205 | ||
210 | //if (m_rootPart.PhysActor != null) | 206 | //if (m_rootPart.PhysActor != null) |
211 | //{ | 207 | //{ |
212 | //m_rootPart.PhysActor.Position = | 208 | //m_rootPart.PhysActor.Position = |
@@ -216,7 +212,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
216 | //} | 212 | //} |
217 | } | 213 | } |
218 | } | 214 | } |
219 | 215 | ||
220 | public override uint LocalId | 216 | public override uint LocalId |
221 | { | 217 | { |
222 | get | 218 | get |
@@ -515,10 +511,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
515 | m_scene.EventManager.OnBackup += ProcessBackup; | 511 | m_scene.EventManager.OnBackup += ProcessBackup; |
516 | } | 512 | } |
517 | } | 513 | } |
514 | |||
518 | public LLVector3 GroupScale() | 515 | public LLVector3 GroupScale() |
519 | { | 516 | { |
520 | LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); | 517 | LLVector3 minScale = new LLVector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); |
521 | LLVector3 maxScale = new LLVector3(0f,0f,0f); | 518 | LLVector3 maxScale = new LLVector3(0f, 0f, 0f); |
522 | LLVector3 finalScale = new LLVector3(0.5f, 0.5f, 0.5f); | 519 | LLVector3 finalScale = new LLVector3(0.5f, 0.5f, 0.5f); |
523 | 520 | ||
524 | lock (m_parts) | 521 | lock (m_parts) |
@@ -541,8 +538,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
541 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; | 538 | finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; |
542 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; | 539 | finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; |
543 | return finalScale; | 540 | return finalScale; |
544 | |||
545 | } | 541 | } |
542 | |||
546 | public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters) | 543 | public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters) |
547 | { | 544 | { |
548 | // We got a request from the inner_scene to raytrace along the Ray hRay | 545 | // We got a request from the inner_scene to raytrace along the Ray hRay |
@@ -565,7 +562,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
565 | // Telling the prim to raytrace. | 562 | // Telling the prim to raytrace. |
566 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); | 563 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); |
567 | 564 | ||
568 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation,frontFacesOnly, faceCenters); | 565 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
569 | 566 | ||
570 | // This may need to be updated to the maximum draw distance possible.. | 567 | // This may need to be updated to the maximum draw distance possible.. |
571 | // We might (and probably will) be checking for prim creation from other sims | 568 | // We might (and probably will) be checking for prim creation from other sims |
@@ -684,12 +681,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
684 | DetachFromBackup(this); | 681 | DetachFromBackup(this); |
685 | m_rootPart.m_attachedAvatar = agentID; | 682 | m_rootPart.m_attachedAvatar = agentID; |
686 | 683 | ||
687 | 684 | ||
688 | if (m_rootPart.PhysActor != null) | 685 | if (m_rootPart.PhysActor != null) |
689 | { | 686 | { |
690 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); | 687 | m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor); |
691 | m_rootPart.PhysActor = null; | 688 | m_rootPart.PhysActor = null; |
692 | |||
693 | } | 689 | } |
694 | 690 | ||
695 | AbsolutePosition = AttachOffset; | 691 | AbsolutePosition = AttachOffset; |
@@ -709,27 +705,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
709 | m_rootPart.ScheduleFullUpdate(); | 705 | m_rootPart.ScheduleFullUpdate(); |
710 | } | 706 | } |
711 | } | 707 | } |
708 | |||
712 | public byte GetAttachmentPoint() | 709 | public byte GetAttachmentPoint() |
713 | { | 710 | { |
714 | if (m_rootPart != null) | 711 | if (m_rootPart != null) |
715 | { | 712 | { |
716 | return m_rootPart.Shape.State; | 713 | return m_rootPart.Shape.State; |
717 | } | 714 | } |
718 | return (byte)0; | 715 | return 0; |
719 | } | 716 | } |
720 | 717 | ||
721 | public void ClearPartAttachmentData() | 718 | public void ClearPartAttachmentData() |
722 | { | 719 | { |
723 | foreach (SceneObjectPart part in m_parts.Values) | 720 | foreach (SceneObjectPart part in m_parts.Values) |
724 | { | 721 | { |
725 | part.SetAttachmentPoint((Byte)0); | 722 | part.SetAttachmentPoint(0); |
726 | } | 723 | } |
727 | } | 724 | } |
728 | 725 | ||
729 | public void DetachToGround() | 726 | public void DetachToGround() |
730 | { | 727 | { |
731 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); | 728 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); |
732 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); | 729 | LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); |
733 | if (avatar != null) | 730 | if (avatar != null) |
734 | { | 731 | { |
735 | detachedpos = avatar.AbsolutePosition; | 732 | detachedpos = avatar.AbsolutePosition; |
@@ -738,14 +735,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
738 | AbsolutePosition = detachedpos; | 735 | AbsolutePosition = detachedpos; |
739 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 736 | m_rootPart.m_attachedAvatar = LLUUID.Zero; |
740 | m_rootPart.SetParentLocalId(0); | 737 | m_rootPart.SetParentLocalId(0); |
741 | m_rootPart.SetAttachmentPoint((byte)0); | 738 | m_rootPart.SetAttachmentPoint(0); |
742 | m_rootPart.m_IsAttachment = false; | 739 | m_rootPart.m_IsAttachment = false; |
743 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 740 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
744 | AttachToBackup(); | 741 | AttachToBackup(); |
745 | m_rootPart.ScheduleFullUpdate(); | 742 | m_rootPart.ScheduleFullUpdate(); |
746 | m_rootPart.ClearUndoState(); | 743 | m_rootPart.ClearUndoState(); |
747 | |||
748 | } | 744 | } |
745 | |||
749 | public void DetachToInventoryPrep() | 746 | public void DetachToInventoryPrep() |
750 | { | 747 | { |
751 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); | 748 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); |
@@ -755,7 +752,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
755 | //detachedpos = avatar.AbsolutePosition; | 752 | //detachedpos = avatar.AbsolutePosition; |
756 | avatar.RemoveAttachment(this); | 753 | avatar.RemoveAttachment(this); |
757 | } | 754 | } |
758 | 755 | ||
759 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 756 | m_rootPart.m_attachedAvatar = LLUUID.Zero; |
760 | m_rootPart.SetParentLocalId(0); | 757 | m_rootPart.SetParentLocalId(0); |
761 | //m_rootPart.SetAttachmentPoint((byte)0); | 758 | //m_rootPart.SetAttachmentPoint((byte)0); |
@@ -764,8 +761,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
764 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 761 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
765 | //AttachToBackup(); | 762 | //AttachToBackup(); |
766 | //m_rootPart.ScheduleFullUpdate(); | 763 | //m_rootPart.ScheduleFullUpdate(); |
767 | |||
768 | } | 764 | } |
765 | |||
769 | /// <summary> | 766 | /// <summary> |
770 | /// | 767 | /// |
771 | /// </summary> | 768 | /// </summary> |
@@ -826,7 +823,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
826 | try | 823 | try |
827 | { | 824 | { |
828 | m_parts.Add(part.UUID, part); | 825 | m_parts.Add(part.UUID, part); |
829 | |||
830 | } | 826 | } |
831 | catch (Exception e) | 827 | catch (Exception e) |
832 | { | 828 | { |
@@ -847,7 +843,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
847 | if (part.UUID != m_rootPart.UUID) | 843 | if (part.UUID != m_rootPart.UUID) |
848 | { | 844 | { |
849 | part.ParentID = m_rootPart.LocalId; | 845 | part.ParentID = m_rootPart.LocalId; |
850 | |||
851 | } | 846 | } |
852 | } | 847 | } |
853 | } | 848 | } |
@@ -860,10 +855,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
860 | foreach (SceneObjectPart part in m_parts.Values) | 855 | foreach (SceneObjectPart part in m_parts.Values) |
861 | { | 856 | { |
862 | part.UUID = LLUUID.Random(); | 857 | part.UUID = LLUUID.Random(); |
863 | |||
864 | } | 858 | } |
865 | } | 859 | } |
866 | } | 860 | } |
861 | |||
867 | // helper provided for parts. | 862 | // helper provided for parts. |
868 | public int GetSceneMaxUndo() | 863 | public int GetSceneMaxUndo() |
869 | { | 864 | { |
@@ -871,6 +866,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
871 | return m_scene.MaxUndoCount; | 866 | return m_scene.MaxUndoCount; |
872 | return 5; | 867 | return 5; |
873 | } | 868 | } |
869 | |||
874 | public void ResetChildPrimPhysicsPositions() | 870 | public void ResetChildPrimPhysicsPositions() |
875 | { | 871 | { |
876 | AbsolutePosition = AbsolutePosition; | 872 | AbsolutePosition = AbsolutePosition; |
@@ -897,7 +893,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
897 | { | 893 | { |
898 | SceneObjectPart part = GetChildPart(localId); | 894 | SceneObjectPart part = GetChildPart(localId); |
899 | OnGrabPart(part, offsetPos, remoteClient); | 895 | OnGrabPart(part, offsetPos, remoteClient); |
900 | |||
901 | } | 896 | } |
902 | } | 897 | } |
903 | 898 | ||
@@ -905,7 +900,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
905 | { | 900 | { |
906 | part.StoreUndoState(); | 901 | part.StoreUndoState(); |
907 | part.OnGrab(offsetPos, remoteClient); | 902 | part.OnGrab(offsetPos, remoteClient); |
908 | |||
909 | } | 903 | } |
910 | 904 | ||
911 | public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) | 905 | public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) |
@@ -969,19 +963,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
969 | 963 | ||
970 | public void aggregateScriptEvents() | 964 | public void aggregateScriptEvents() |
971 | { | 965 | { |
972 | uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags(); | 966 | uint objectflagupdate = RootPart.GetEffectiveObjectFlags(); |
973 | 967 | ||
974 | scriptEvents aggregateScriptEvents=0; | 968 | scriptEvents aggregateScriptEvents = 0; |
975 | 969 | ||
976 | lock (m_parts) | 970 | lock (m_parts) |
977 | { | 971 | { |
978 | foreach (SceneObjectPart part in m_parts.Values) | 972 | foreach (SceneObjectPart part in m_parts.Values) |
979 | { | 973 | { |
980 | if(part == null) | 974 | if (part == null) |
981 | continue; | 975 | continue; |
982 | if(part != RootPart) | 976 | if (part != RootPart) |
983 | part.ObjectFlags = objectflagupdate; | 977 | part.ObjectFlags = objectflagupdate; |
984 | aggregateScriptEvents |= part.m_aggregateScriptEvents; | 978 | aggregateScriptEvents |= part.m_aggregateScriptEvents; |
985 | } | 979 | } |
986 | } | 980 | } |
987 | 981 | ||
@@ -1065,6 +1059,139 @@ namespace OpenSim.Region.Environment.Scenes | |||
1065 | } | 1059 | } |
1066 | } | 1060 | } |
1067 | 1061 | ||
1062 | internal void SetAxisRotation(int axis, int rotate10) | ||
1063 | { | ||
1064 | bool setX = false; | ||
1065 | bool setY = false; | ||
1066 | bool setZ = false; | ||
1067 | |||
1068 | int xaxis = 2; | ||
1069 | int yaxis = 4; | ||
1070 | int zaxis = 8; | ||
1071 | |||
1072 | if (m_rootPart != null) | ||
1073 | { | ||
1074 | setX = ((axis & xaxis) != 0) ? true : false; | ||
1075 | setY = ((axis & yaxis) != 0) ? true : false; | ||
1076 | setZ = ((axis & zaxis) != 0) ? true : false; | ||
1077 | |||
1078 | float setval = (rotate10 > 0) ? 1f : 0f; | ||
1079 | |||
1080 | if (setX) | ||
1081 | m_rootPart.m_rotationAxis.X = setval; | ||
1082 | if (setY) | ||
1083 | m_rootPart.m_rotationAxis.Y = setval; | ||
1084 | if (setZ) | ||
1085 | m_rootPart.m_rotationAxis.Z = setval; | ||
1086 | |||
1087 | if (setX || setY || setZ) | ||
1088 | { | ||
1089 | m_rootPart.SetPhysicsAxisRotation(); | ||
1090 | } | ||
1091 | } | ||
1092 | } | ||
1093 | |||
1094 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | ||
1095 | { | ||
1096 | scriptPosTarget waypoint = new scriptPosTarget(); | ||
1097 | waypoint.targetPos = target; | ||
1098 | waypoint.tolerance = tolerance; | ||
1099 | uint handle = m_scene.PrimIDAllocate(); | ||
1100 | lock (m_targets) | ||
1101 | { | ||
1102 | m_targets.Add(handle, waypoint); | ||
1103 | } | ||
1104 | return (int) handle; | ||
1105 | } | ||
1106 | |||
1107 | public void unregisterTargetWaypoint(int handle) | ||
1108 | { | ||
1109 | lock (m_targets) | ||
1110 | { | ||
1111 | if (m_targets.ContainsKey((uint) handle)) | ||
1112 | m_targets.Remove((uint) handle); | ||
1113 | } | ||
1114 | } | ||
1115 | |||
1116 | private void checkAtTargets() | ||
1117 | { | ||
1118 | if (m_scriptListens_atTarget || m_scriptListens_notAtTarget) | ||
1119 | { | ||
1120 | if (m_targets.Count > 0) | ||
1121 | { | ||
1122 | bool at_target = false; | ||
1123 | //LLVector3 targetPos; | ||
1124 | //uint targetHandle; | ||
1125 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); | ||
1126 | lock (m_targets) | ||
1127 | { | ||
1128 | foreach (uint idx in m_targets.Keys) | ||
1129 | { | ||
1130 | scriptPosTarget target = m_targets[idx]; | ||
1131 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) | ||
1132 | { | ||
1133 | // trigger at_target | ||
1134 | if (m_scriptListens_atTarget) | ||
1135 | { | ||
1136 | // Reusing att.tolerance to hold the index of the target in the targets dictionary | ||
1137 | // to avoid deadlocking the sim. | ||
1138 | at_target = true; | ||
1139 | scriptPosTarget att = new scriptPosTarget(); | ||
1140 | att.targetPos = target.targetPos; | ||
1141 | att.tolerance = idx; | ||
1142 | atTargets.Add(idx, att); | ||
1143 | } | ||
1144 | } | ||
1145 | } | ||
1146 | } | ||
1147 | if (atTargets.Count > 0) | ||
1148 | { | ||
1149 | uint[] localids = new uint[0]; | ||
1150 | lock (m_parts) | ||
1151 | { | ||
1152 | localids = new uint[m_parts.Count]; | ||
1153 | int cntr = 0; | ||
1154 | foreach (SceneObjectPart part in m_parts.Values) | ||
1155 | { | ||
1156 | localids[cntr] = part.LocalId; | ||
1157 | cntr++; | ||
1158 | } | ||
1159 | } | ||
1160 | for (int ctr = 0; ctr < localids.Length; ctr++) | ||
1161 | { | ||
1162 | foreach (uint target in atTargets.Keys) | ||
1163 | { | ||
1164 | scriptPosTarget att = atTargets[target]; | ||
1165 | // Reusing att.tolerance to hold the index of the target in the targets dictionary | ||
1166 | // to avoid deadlocking the sim. | ||
1167 | m_scene.TriggerAtTargetEvent(localids[ctr], (uint) att.tolerance, att.targetPos, m_rootPart.GroupPosition); | ||
1168 | } | ||
1169 | } | ||
1170 | return; | ||
1171 | } | ||
1172 | if (m_scriptListens_notAtTarget && !at_target) | ||
1173 | { | ||
1174 | //trigger not_at_target | ||
1175 | uint[] localids = new uint[0]; | ||
1176 | lock (m_parts) | ||
1177 | { | ||
1178 | localids = new uint[m_parts.Count]; | ||
1179 | int cntr = 0; | ||
1180 | foreach (SceneObjectPart part in m_parts.Values) | ||
1181 | { | ||
1182 | localids[cntr] = part.LocalId; | ||
1183 | cntr++; | ||
1184 | } | ||
1185 | } | ||
1186 | for (int ctr = 0; ctr < localids.Length; ctr++) | ||
1187 | { | ||
1188 | m_scene.TriggerNotAtTargetEvent(localids[ctr]); | ||
1189 | } | ||
1190 | } | ||
1191 | } | ||
1192 | } | ||
1193 | } | ||
1194 | |||
1068 | #region Events | 1195 | #region Events |
1069 | 1196 | ||
1070 | /// <summary> | 1197 | /// <summary> |
@@ -1362,9 +1489,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1362 | { | 1489 | { |
1363 | m_parts.Add(newPart.UUID, newPart); | 1490 | m_parts.Add(newPart.UUID, newPart); |
1364 | } | 1491 | } |
1365 | 1492 | ||
1366 | SetPartAsNonRoot(newPart); | 1493 | SetPartAsNonRoot(newPart); |
1367 | |||
1368 | } | 1494 | } |
1369 | 1495 | ||
1370 | /// <summary> | 1496 | /// <summary> |
@@ -1434,32 +1560,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1434 | /// </summary> | 1560 | /// </summary> |
1435 | public override void Update() | 1561 | public override void Update() |
1436 | { | 1562 | { |
1437 | |||
1438 | lock (m_parts) | 1563 | lock (m_parts) |
1439 | { | 1564 | { |
1440 | //if (m_rootPart.m_IsAttachment) | 1565 | //if (m_rootPart.m_IsAttachment) |
1441 | //{ | 1566 | //{ |
1442 | //foreach (SceneObjectPart part in m_parts.Values) | 1567 | //foreach (SceneObjectPart part in m_parts.Values) |
1443 | //{ | 1568 | //{ |
1444 | //part.SendScheduledUpdates(); | 1569 | //part.SendScheduledUpdates(); |
1445 | //} | ||
1446 | //return; | ||
1447 | //} | 1570 | //} |
1448 | 1571 | //return; | |
1572 | //} | ||
1573 | |||
1449 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) | 1574 | if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) |
1450 | { | 1575 | { |
1451 | m_rootPart.UpdateFlag = 1; | 1576 | m_rootPart.UpdateFlag = 1; |
1452 | lastPhysGroupPos = AbsolutePosition; | 1577 | lastPhysGroupPos = AbsolutePosition; |
1453 | } | 1578 | } |
1454 | //foreach (SceneObjectPart part in m_parts.Values) | 1579 | //foreach (SceneObjectPart part in m_parts.Values) |
1455 | //{ | 1580 | //{ |
1456 | //if (part.UpdateFlag == 0) part.UpdateFlag = 1; | 1581 | //if (part.UpdateFlag == 0) part.UpdateFlag = 1; |
1457 | //} | 1582 | //} |
1583 | |||
1584 | |||
1585 | checkAtTargets(); | ||
1458 | 1586 | ||
1459 | |||
1460 | |||
1461 | checkAtTargets(); | ||
1462 | |||
1463 | 1587 | ||
1464 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) | 1588 | if ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) |
1465 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | 1589 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) |
@@ -1763,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1763 | public void DelinkFromGroup(uint partID) | 1887 | public void DelinkFromGroup(uint partID) |
1764 | { | 1888 | { |
1765 | SceneObjectPart linkPart = GetChildPart(partID); | 1889 | SceneObjectPart linkPart = GetChildPart(partID); |
1766 | 1890 | ||
1767 | if (null != linkPart) | 1891 | if (null != linkPart) |
1768 | { | 1892 | { |
1769 | linkPart.ClearUndoState(); | 1893 | linkPart.ClearUndoState(); |
@@ -1948,10 +2072,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1948 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | 2072 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; |
1949 | proper.ObjectData[0].GroupID = LLUUID.Zero; | 2073 | proper.ObjectData[0].GroupID = LLUUID.Zero; |
1950 | proper.ObjectData[0].InventorySerial = (short) m_rootPart.InventorySerial; | 2074 | proper.ObjectData[0].InventorySerial = (short) m_rootPart.InventorySerial; |
1951 | 2075 | ||
1952 | proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID; | 2076 | proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID; |
1953 | // proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | 2077 | // proper.ObjectData[0].LastOwnerID = LLUUID.Zero; |
1954 | 2078 | ||
1955 | proper.ObjectData[0].ObjectID = UUID; | 2079 | proper.ObjectData[0].ObjectID = UUID; |
1956 | proper.ObjectData[0].OwnerID = m_rootPart.OwnerID; | 2080 | proper.ObjectData[0].OwnerID = m_rootPart.OwnerID; |
1957 | proper.ObjectData[0].TouchName = Helpers.StringToField(m_rootPart.TouchName); | 2081 | proper.ObjectData[0].TouchName = Helpers.StringToField(m_rootPart.TouchName); |
@@ -2391,140 +2515,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
2391 | } | 2515 | } |
2392 | 2516 | ||
2393 | #endregion | 2517 | #endregion |
2394 | |||
2395 | internal void SetAxisRotation(int axis, int rotate10) | ||
2396 | { | ||
2397 | bool setX = false; | ||
2398 | bool setY = false; | ||
2399 | bool setZ = false; | ||
2400 | |||
2401 | int xaxis = 2; | ||
2402 | int yaxis = 4; | ||
2403 | int zaxis = 8; | ||
2404 | |||
2405 | if (m_rootPart != null) | ||
2406 | { | ||
2407 | setX = ((axis & xaxis) != 0) ? true : false; | ||
2408 | setY = ((axis & yaxis) != 0) ? true : false; | ||
2409 | setZ = ((axis & zaxis) != 0) ? true : false; | ||
2410 | |||
2411 | float setval = (rotate10 > 0) ? 1f : 0f; | ||
2412 | |||
2413 | if (setX) | ||
2414 | m_rootPart.m_rotationAxis.X = setval; | ||
2415 | if (setY) | ||
2416 | m_rootPart.m_rotationAxis.Y = setval; | ||
2417 | if (setZ) | ||
2418 | m_rootPart.m_rotationAxis.Z = setval; | ||
2419 | |||
2420 | if (setX || setY || setZ) | ||
2421 | { | ||
2422 | m_rootPart.SetPhysicsAxisRotation(); | ||
2423 | } | ||
2424 | |||
2425 | } | ||
2426 | } | ||
2427 | |||
2428 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | ||
2429 | { | ||
2430 | scriptPosTarget waypoint = new scriptPosTarget(); | ||
2431 | waypoint.targetPos = target; | ||
2432 | waypoint.tolerance = tolerance; | ||
2433 | uint handle = m_scene.PrimIDAllocate(); | ||
2434 | lock (m_targets) | ||
2435 | { | ||
2436 | m_targets.Add(handle, waypoint); | ||
2437 | } | ||
2438 | return (int)handle; | ||
2439 | } | ||
2440 | public void unregisterTargetWaypoint(int handle) | ||
2441 | { | ||
2442 | lock (m_targets) | ||
2443 | { | ||
2444 | if (m_targets.ContainsKey((uint)handle)) | ||
2445 | m_targets.Remove((uint)handle); | ||
2446 | } | ||
2447 | } | ||
2448 | |||
2449 | private void checkAtTargets() | ||
2450 | { | ||
2451 | if (m_scriptListens_atTarget || m_scriptListens_notAtTarget) | ||
2452 | { | ||
2453 | if (m_targets.Count > 0) | ||
2454 | { | ||
2455 | bool at_target = false; | ||
2456 | //LLVector3 targetPos; | ||
2457 | //uint targetHandle; | ||
2458 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); | ||
2459 | lock (m_targets) | ||
2460 | { | ||
2461 | foreach (uint idx in m_targets.Keys) | ||
2462 | { | ||
2463 | scriptPosTarget target = m_targets[idx]; | ||
2464 | if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) | ||
2465 | { | ||
2466 | // trigger at_target | ||
2467 | if (m_scriptListens_atTarget) | ||
2468 | { | ||
2469 | // Reusing att.tolerance to hold the index of the target in the targets dictionary | ||
2470 | // to avoid deadlocking the sim. | ||
2471 | at_target = true; | ||
2472 | scriptPosTarget att = new scriptPosTarget(); | ||
2473 | att.targetPos = target.targetPos; | ||
2474 | att.tolerance = (float)idx; | ||
2475 | atTargets.Add(idx, att); | ||
2476 | } | ||
2477 | } | ||
2478 | } | ||
2479 | } | ||
2480 | if (atTargets.Count > 0) | ||
2481 | { | ||
2482 | uint[] localids = new uint[0]; | ||
2483 | lock (m_parts) | ||
2484 | { | ||
2485 | localids = new uint[m_parts.Count]; | ||
2486 | int cntr = 0; | ||
2487 | foreach (SceneObjectPart part in m_parts.Values) | ||
2488 | { | ||
2489 | localids[cntr] = part.LocalId; | ||
2490 | cntr++; | ||
2491 | } | ||
2492 | } | ||
2493 | for (int ctr = 0; ctr < localids.Length; ctr++) | ||
2494 | { | ||
2495 | foreach (uint target in atTargets.Keys) | ||
2496 | { | ||
2497 | scriptPosTarget att = atTargets[target]; | ||
2498 | // Reusing att.tolerance to hold the index of the target in the targets dictionary | ||
2499 | // to avoid deadlocking the sim. | ||
2500 | m_scene.TriggerAtTargetEvent(localids[ctr], (uint)att.tolerance, att.targetPos, m_rootPart.GroupPosition); | ||
2501 | |||
2502 | |||
2503 | } | ||
2504 | } | ||
2505 | return; | ||
2506 | } | ||
2507 | if (m_scriptListens_notAtTarget && !at_target) | ||
2508 | { | ||
2509 | //trigger not_at_target | ||
2510 | uint[] localids = new uint[0]; | ||
2511 | lock (m_parts) | ||
2512 | { | ||
2513 | localids = new uint[m_parts.Count]; | ||
2514 | int cntr = 0; | ||
2515 | foreach (SceneObjectPart part in m_parts.Values) | ||
2516 | { | ||
2517 | localids[cntr] = part.LocalId; | ||
2518 | cntr++; | ||
2519 | } | ||
2520 | } | ||
2521 | for (int ctr = 0; ctr < localids.Length; ctr++) | ||
2522 | { | ||
2523 | m_scene.TriggerNotAtTargetEvent(localids[ctr]); | ||
2524 | } | ||
2525 | } | ||
2526 | } | ||
2527 | } | ||
2528 | } | ||
2529 | } | 2518 | } |
2530 | } | 2519 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0215cec..c8a8f95 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -41,7 +41,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private string m_inventoryFileName = String.Empty; | 44 | private readonly string m_inventoryFileName = String.Empty; |
45 | |||
46 | /// <summary> | ||
47 | /// Tracks whether inventory has changed since the last persistent backup | ||
48 | /// </summary> | ||
49 | private bool HasInventoryChanged; | ||
45 | 50 | ||
46 | /// <summary> | 51 | /// <summary> |
47 | /// The inventory folder for this prim | 52 | /// The inventory folder for this prim |
@@ -49,6 +54,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
49 | private LLUUID m_folderID = LLUUID.Zero; | 54 | private LLUUID m_folderID = LLUUID.Zero; |
50 | 55 | ||
51 | /// <summary> | 56 | /// <summary> |
57 | /// Serial count for inventory file , used to tell if inventory has changed | ||
58 | /// no need for this to be part of Database backup | ||
59 | /// </summary> | ||
60 | protected uint m_inventorySerial; | ||
61 | |||
62 | /// <summary> | ||
63 | /// Holds in memory prim inventory | ||
64 | /// </summary> | ||
65 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | ||
66 | |||
67 | /// <summary> | ||
52 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 68 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
53 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 69 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
54 | /// </summary> | 70 | /// </summary> |
@@ -58,23 +74,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | set { m_folderID = value; } | 74 | set { m_folderID = value; } |
59 | } | 75 | } |
60 | 76 | ||
61 | /// <summary> | ||
62 | /// Serial count for inventory file , used to tell if inventory has changed | ||
63 | /// no need for this to be part of Database backup | ||
64 | /// </summary> | ||
65 | protected uint m_inventorySerial = 0; | ||
66 | |||
67 | public uint InventorySerial | 77 | public uint InventorySerial |
68 | { | 78 | { |
69 | get { return m_inventorySerial; } | 79 | get { return m_inventorySerial; } |
70 | set { m_inventorySerial = value; } | 80 | set { m_inventorySerial = value; } |
71 | } | 81 | } |
72 | 82 | ||
73 | /// <summary> | ||
74 | /// Holds in memory prim inventory | ||
75 | /// </summary> | ||
76 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | ||
77 | |||
78 | public TaskInventoryDictionary TaskInventory | 83 | public TaskInventoryDictionary TaskInventory |
79 | { | 84 | { |
80 | get { return m_taskInventory; } | 85 | get { return m_taskInventory; } |
@@ -82,11 +87,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
82 | } | 87 | } |
83 | 88 | ||
84 | /// <summary> | 89 | /// <summary> |
85 | /// Tracks whether inventory has changed since the last persistent backup | ||
86 | /// </summary> | ||
87 | private bool HasInventoryChanged; | ||
88 | |||
89 | /// <summary> | ||
90 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating | 90 | /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating |
91 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 91 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
92 | /// | 92 | /// |
@@ -96,14 +96,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
96 | public void ResetInventoryIDs() | 96 | public void ResetInventoryIDs() |
97 | { | 97 | { |
98 | lock (TaskInventory) | 98 | lock (TaskInventory) |
99 | { | 99 | { |
100 | if (0 == TaskInventory.Count) | 100 | if (0 == TaskInventory.Count) |
101 | { | 101 | { |
102 | return; | 102 | return; |
103 | } | 103 | } |
104 | 104 | ||
105 | HasInventoryChanged = true; | 105 | HasInventoryChanged = true; |
106 | 106 | ||
107 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | 107 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); |
108 | TaskInventory.Clear(); | 108 | TaskInventory.Clear(); |
109 | 109 | ||
@@ -132,9 +132,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
132 | if (ownerId != item.OwnerID) | 132 | if (ownerId != item.OwnerID) |
133 | { | 133 | { |
134 | item.LastOwnerID = item.OwnerID; | 134 | item.LastOwnerID = item.OwnerID; |
135 | item.OwnerID = ownerId; | 135 | item.OwnerID = ownerId; |
136 | item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All; | 136 | item.BaseMask = item.NextOwnerMask & (uint) PermissionMask.All; |
137 | item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All; | 137 | item.OwnerMask = item.NextOwnerMask & (uint) PermissionMask.All; |
138 | } | 138 | } |
139 | } | 139 | } |
140 | } | 140 | } |
@@ -194,22 +194,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
194 | AssetCache cache = m_parentGroup.Scene.AssetCache; | 194 | AssetCache cache = m_parentGroup.Scene.AssetCache; |
195 | 195 | ||
196 | cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) | 196 | cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) |
197 | { | 197 | { |
198 | if (null == asset) | 198 | if (null == asset) |
199 | { | 199 | { |
200 | m_log.ErrorFormat( | 200 | m_log.ErrorFormat( |
201 | "[PRIMINVENTORY]: " + | 201 | "[PRIMINVENTORY]: " + |
202 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | 202 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", |
203 | item.Name, item.ItemID, item.AssetID); | 203 | item.Name, item.ItemID, item.AssetID); |
204 | } | 204 | } |
205 | else | 205 | else |
206 | { | 206 | { |
207 | string script = Helpers.FieldToUTF8String(asset.Data); | 207 | string script = Helpers.FieldToUTF8String(asset.Data); |
208 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script); | 208 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script); |
209 | m_parentGroup.AddActiveScriptCount(1); | 209 | m_parentGroup.AddActiveScriptCount(1); |
210 | ScheduleFullUpdate(); | 210 | ScheduleFullUpdate(); |
211 | } | 211 | } |
212 | }, false); | 212 | }, false); |
213 | } | 213 | } |
214 | } | 214 | } |
215 | 215 | ||
@@ -226,7 +226,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
226 | if (m_taskInventory.ContainsKey(itemId)) | 226 | if (m_taskInventory.ContainsKey(itemId)) |
227 | { | 227 | { |
228 | StartScript(m_taskInventory[itemId]); | 228 | StartScript(m_taskInventory[itemId]); |
229 | |||
230 | } | 229 | } |
231 | else | 230 | else |
232 | { | 231 | { |
@@ -263,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
263 | { | 262 | { |
264 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 263 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
265 | { | 264 | { |
266 | if(item.Name == name) | 265 | if (item.Name == name) |
267 | return true; | 266 | return true; |
268 | } | 267 | } |
269 | return false; | 268 | return false; |
@@ -271,14 +270,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
271 | 270 | ||
272 | private string FindAvailableInventoryName(string name) | 271 | private string FindAvailableInventoryName(string name) |
273 | { | 272 | { |
274 | if(!InventoryContainsName(name)) | 273 | if (!InventoryContainsName(name)) |
275 | return name; | 274 | return name; |
276 | 275 | ||
277 | int suffix=1; | 276 | int suffix = 1; |
278 | while(suffix < 256) | 277 | while (suffix < 256) |
279 | { | 278 | { |
280 | string tryName=String.Format("{0} {1}", name, suffix); | 279 | string tryName = String.Format("{0} {1}", name, suffix); |
281 | if(!InventoryContainsName(tryName)) | 280 | if (!InventoryContainsName(tryName)) |
282 | return tryName; | 281 | return tryName; |
283 | suffix++; | 282 | suffix++; |
284 | } | 283 | } |
@@ -295,11 +294,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
295 | item.CreationDate = 1000; | 294 | item.CreationDate = 1000; |
296 | item.ParentPartID = UUID; | 295 | item.ParentPartID = UUID; |
297 | 296 | ||
298 | string name=FindAvailableInventoryName(item.Name); | 297 | string name = FindAvailableInventoryName(item.Name); |
299 | if(name == String.Empty) | 298 | if (name == String.Empty) |
300 | return; | 299 | return; |
301 | 300 | ||
302 | item.Name=name; | 301 | item.Name = name; |
303 | 302 | ||
304 | lock (m_taskInventory) | 303 | lock (m_taskInventory) |
305 | { | 304 | { |
@@ -347,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
347 | // m_log.DebugFormat( | 346 | // m_log.DebugFormat( |
348 | // "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}", | 347 | // "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}", |
349 | // m_taskInventory[itemID].Name, itemID, Name, UUID); | 348 | // m_taskInventory[itemID].Name, itemID, Name, UUID); |
350 | 349 | ||
351 | return m_taskInventory[itemID]; | 350 | return m_taskInventory[itemID]; |
352 | } | 351 | } |
353 | else | 352 | else |
@@ -428,7 +427,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
428 | scriptcount++; | 427 | scriptcount++; |
429 | } | 428 | } |
430 | } | 429 | } |
431 | |||
432 | } | 430 | } |
433 | if (scriptcount <= 0) | 431 | if (scriptcount <= 0) |
434 | { | 432 | { |
@@ -457,14 +455,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
457 | /// <param name="client"></param> | 455 | /// <param name="client"></param> |
458 | /// <param name="localID"></param> | 456 | /// <param name="localID"></param> |
459 | public bool GetInventoryFileName(IClientAPI client, uint localID) | 457 | public bool GetInventoryFileName(IClientAPI client, uint localID) |
460 | { | 458 | { |
461 | // m_log.DebugFormat( | 459 | // m_log.DebugFormat( |
462 | // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", | 460 | // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", |
463 | // client.AgentId, Name, UUID); | 461 | // client.AgentId, Name, UUID); |
464 | 462 | ||
465 | if (m_inventorySerial > 0) | 463 | if (m_inventorySerial > 0) |
466 | { | 464 | { |
467 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 465 | client.SendTaskInventory(m_uuid, (short) m_inventorySerial, |
468 | Helpers.StringToField(m_inventoryFileName)); | 466 | Helpers.StringToField(m_inventoryFileName)); |
469 | return true; | 467 | return true; |
470 | } | 468 | } |
@@ -480,9 +478,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
480 | /// </summary> | 478 | /// </summary> |
481 | /// <param name="xferManager"></param> | 479 | /// <param name="xferManager"></param> |
482 | public void RequestInventoryFile(IXfer xferManager) | 480 | public void RequestInventoryFile(IXfer xferManager) |
483 | { | 481 | { |
484 | byte[] fileData = new byte[0]; | 482 | byte[] fileData = new byte[0]; |
485 | 483 | ||
486 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 484 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
487 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 485 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
488 | // isn't available (such as drag from prim inventory to agent inventory) | 486 | // isn't available (such as drag from prim inventory to agent inventory) |
@@ -493,53 +491,53 @@ namespace OpenSim.Region.Environment.Scenes | |||
493 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 491 | foreach (TaskInventoryItem item in m_taskInventory.Values) |
494 | { | 492 | { |
495 | invString.AddItemStart(); | 493 | invString.AddItemStart(); |
496 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 494 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
497 | invString.AddNameValueLine("parent_id", m_folderID.ToString()); | 495 | invString.AddNameValueLine("parent_id", m_folderID.ToString()); |
498 | 496 | ||
499 | invString.AddPermissionsStart(); | 497 | invString.AddPermissionsStart(); |
500 | 498 | ||
501 | // FIXME: Temporary until permissions are properly sorted. | 499 | // FIXME: Temporary until permissions are properly sorted. |
502 | invString.AddNameValueLine("base_mask", "7fffffff"); | 500 | invString.AddNameValueLine("base_mask", "7fffffff"); |
503 | invString.AddNameValueLine("owner_mask", "7fffffff"); | 501 | invString.AddNameValueLine("owner_mask", "7fffffff"); |
504 | invString.AddNameValueLine("group_mask", "7fffffff"); | 502 | invString.AddNameValueLine("group_mask", "7fffffff"); |
505 | invString.AddNameValueLine("everyone_mask", "7fffffff"); | 503 | invString.AddNameValueLine("everyone_mask", "7fffffff"); |
506 | invString.AddNameValueLine("next_owner_mask", "7fffffff"); | 504 | invString.AddNameValueLine("next_owner_mask", "7fffffff"); |
507 | 505 | ||
508 | // invString.AddNameValueLine("group_mask", "00000000"); | 506 | // invString.AddNameValueLine("group_mask", "00000000"); |
509 | // invString.AddNameValueLine("everyone_mask", "00000000"); | 507 | // invString.AddNameValueLine("everyone_mask", "00000000"); |
510 | // invString.AddNameValueLine("next_owner_mask", "00086000"); | 508 | // invString.AddNameValueLine("next_owner_mask", "00086000"); |
511 | 509 | ||
512 | // invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); | 510 | // invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); |
513 | // invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); | 511 | // invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); |
514 | // invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask)); | 512 | // invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask)); |
515 | // invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask)); | 513 | // invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask)); |
516 | // invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); | 514 | // invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); |
517 | 515 | ||
518 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 516 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
519 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); | 517 | invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); |
520 | 518 | ||
521 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 519 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
522 | // invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString()); | 520 | // invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString()); |
523 | 521 | ||
524 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 522 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
525 | invString.AddSectionEnd(); | 523 | invString.AddSectionEnd(); |
526 | 524 | ||
527 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 525 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
528 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 526 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
529 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 527 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
530 | invString.AddNameValueLine("flags", "00000000"); | 528 | invString.AddNameValueLine("flags", "00000000"); |
531 | 529 | ||
532 | invString.AddSaleStart(); | 530 | invString.AddSaleStart(); |
533 | invString.AddNameValueLine("sale_type", "not"); | 531 | invString.AddNameValueLine("sale_type", "not"); |
534 | invString.AddNameValueLine("sale_price", "0"); | 532 | invString.AddNameValueLine("sale_price", "0"); |
535 | invString.AddSectionEnd(); | 533 | invString.AddSectionEnd(); |
536 | 534 | ||
537 | invString.AddNameValueLine("name", item.Name + "|"); | 535 | invString.AddNameValueLine("name", item.Name + "|"); |
538 | invString.AddNameValueLine("desc", item.Description + "|"); | 536 | invString.AddNameValueLine("desc", item.Description + "|"); |
539 | 537 | ||
540 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 538 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
541 | // invString.AddNameValueLine("creation_date", "1209151453"); | 539 | // invString.AddNameValueLine("creation_date", "1209151453"); |
542 | 540 | ||
543 | invString.AddSectionEnd(); | 541 | invString.AddSectionEnd(); |
544 | } | 542 | } |
545 | } | 543 | } |
@@ -571,6 +569,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | } | 569 | } |
572 | } | 570 | } |
573 | 571 | ||
572 | #region Nested type: InventoryStringBuilder | ||
573 | |||
574 | public class InventoryStringBuilder | 574 | public class InventoryStringBuilder |
575 | { | 575 | { |
576 | public string BuildString = String.Empty; | 576 | public string BuildString = String.Empty; |
@@ -596,13 +596,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
596 | BuildString += "\tpermissions 0\n"; | 596 | BuildString += "\tpermissions 0\n"; |
597 | AddSectionStart(); | 597 | AddSectionStart(); |
598 | } | 598 | } |
599 | 599 | ||
600 | public void AddSaleStart() | 600 | public void AddSaleStart() |
601 | { | 601 | { |
602 | BuildString += "\tsale_info\t0\n"; | 602 | BuildString += "\tsale_info\t0\n"; |
603 | AddSectionStart(); | 603 | AddSectionStart(); |
604 | } | 604 | } |
605 | 605 | ||
606 | protected void AddSectionStart() | 606 | protected void AddSectionStart() |
607 | { | 607 | { |
608 | BuildString += "\t{\n"; | 608 | BuildString += "\t{\n"; |
@@ -629,5 +629,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
629 | { | 629 | { |
630 | } | 630 | } |
631 | } | 631 | } |
632 | |||
633 | #endregion | ||
632 | } | 634 | } |
633 | } | 635 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 3dbd809..3a9e1c2 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | Something5 = 64, | 56 | Something5 = 64, |
57 | Something6 = 128 | 57 | Something6 = 128 |
58 | } | 58 | } |
59 | |||
59 | [Flags] | 60 | [Flags] |
60 | public enum Changed : uint | 61 | public enum Changed : uint |
61 | { | 62 | { |
@@ -68,6 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
68 | ALLOWED_DROP = 64, | 69 | ALLOWED_DROP = 64, |
69 | OWNER = 128 | 70 | OWNER = 128 |
70 | } | 71 | } |
72 | |||
71 | [Flags] | 73 | [Flags] |
72 | public enum TextureAnimFlags : byte | 74 | public enum TextureAnimFlags : byte |
73 | { | 75 | { |
@@ -81,70 +83,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | SCALE = 0x40 | 83 | SCALE = 0x40 |
82 | } | 84 | } |
83 | 85 | ||
84 | 86 | ||
85 | [Serializable] | 87 | [Serializable] |
86 | public partial class SceneObjectPart : IScriptHost, ISerializable | 88 | public partial class SceneObjectPart : IScriptHost, ISerializable |
87 | { | 89 | { |
88 | |||
89 | [XmlIgnore] public PhysicsActor PhysActor = null; | ||
90 | |||
91 | public LLUUID LastOwnerID; | ||
92 | public LLUUID OwnerID; | ||
93 | public LLUUID GroupID; | ||
94 | public int OwnershipCost; | ||
95 | public byte ObjectSaleType; | ||
96 | public int SalePrice; | ||
97 | public uint Category; | 90 | public uint Category; |
98 | 91 | public Int32 CreationDate; | |
92 | [XmlIgnore] public LLUUID fromAssetID = LLUUID.Zero; | ||
93 | public LLUUID GroupID; | ||
94 | public LLUUID LastOwnerID; | ||
95 | |||
99 | // TODO: This needs to be persisted in next XML version update! | 96 | // TODO: This needs to be persisted in next XML version update! |
100 | [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2}; | ||
101 | [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | ||
102 | [XmlIgnore] public scriptEvents m_aggregateScriptEvents=0; | ||
103 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 97 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; |
98 | [XmlIgnore] public scriptEvents m_aggregateScriptEvents = 0; | ||
104 | 99 | ||
105 | 100 | ||
106 | [XmlIgnore] public bool m_IsAttachment = false; | ||
107 | [XmlIgnore] public uint m_attachmentPoint = (byte)0; | ||
108 | [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; | 101 | [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; |
109 | [XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero; | 102 | [XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero; |
110 | [XmlIgnore] public LLUUID fromAssetID = LLUUID.Zero; | 103 | [XmlIgnore] public uint m_attachmentPoint = 0; |
111 | 104 | [XmlIgnore] public bool m_IsAttachment; | |
112 | [XmlIgnore] public bool m_undoing = false; | ||
113 | |||
114 | public Int32 CreationDate; | ||
115 | public uint ParentID = 0; | ||
116 | 105 | ||
117 | private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; | 106 | private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; |
118 | private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); | 107 | protected SceneObjectGroup m_parentGroup; |
119 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
120 | public LLUUID m_sitTargetAvatar = LLUUID.Zero; | ||
121 | [XmlIgnore] public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); | ||
122 | |||
123 | #region Permissions | ||
124 | |||
125 | public uint BaseMask = (uint)PermissionMask.All; | ||
126 | public uint OwnerMask = (uint)PermissionMask.All; | ||
127 | public uint GroupMask = (uint)PermissionMask.None; | ||
128 | public uint EveryoneMask = (uint)PermissionMask.None; | ||
129 | public uint NextOwnerMask = (uint)PermissionMask.All; | ||
130 | |||
131 | private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | ||
132 | |||
133 | public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; | ||
134 | |||
135 | public uint ObjectFlags | ||
136 | { | ||
137 | get { return (uint)Flags; } | ||
138 | set { Flags = (LLObject.ObjectFlags)value; } | ||
139 | } | ||
140 | |||
141 | #endregion | ||
142 | 108 | ||
143 | protected byte[] m_particleSystem = new byte[0]; | 109 | protected byte[] m_particleSystem = new byte[0]; |
144 | 110 | [XmlIgnore] public PhysicsVector m_rotationAxis = new PhysicsVector(1f, 1f, 1f); | |
145 | [XmlIgnore] public uint TimeStampFull = 0; | 111 | [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); |
146 | [XmlIgnore] public uint TimeStampTerse = 0; | 112 | public LLUUID m_sitTargetAvatar = LLUUID.Zero; |
147 | [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn | 113 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); |
114 | private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); | ||
115 | [XmlIgnore] public bool m_undoing; | ||
148 | 116 | ||
149 | /// <summary> | 117 | /// <summary> |
150 | /// Only used internally to schedule client updates. | 118 | /// Only used internally to schedule client updates. |
@@ -156,24 +124,44 @@ namespace OpenSim.Region.Environment.Scenes | |||
156 | /// </summary> | 124 | /// </summary> |
157 | private byte m_updateFlag; | 125 | private byte m_updateFlag; |
158 | 126 | ||
159 | #region Properties | 127 | public byte ObjectSaleType; |
160 | 128 | public LLUUID OwnerID; | |
161 | public LLUUID CreatorID; | 129 | public int OwnershipCost; |
130 | public uint ParentID; | ||
131 | [XmlIgnore] public int[] PayPrice = {-2, -2, -2, -2, -2}; | ||
132 | [XmlIgnore] public PhysicsActor PhysActor; | ||
133 | public int SalePrice; | ||
162 | 134 | ||
163 | public LLUUID ObjectCreator | 135 | [XmlIgnore] public uint TimeStampFull; |
164 | { | 136 | [XmlIgnore] public uint TimeStampLastActivity; // Will be used for AutoReturn |
165 | get { return CreatorID; } | 137 | [XmlIgnore] public uint TimeStampTerse; |
166 | } | ||
167 | 138 | ||
168 | protected LLUUID m_uuid; | 139 | #region Properties |
169 | 140 | ||
170 | public LLUUID UUID | 141 | public LLUUID CreatorID; |
171 | { | 142 | protected LLVector3 m_acceleration; |
172 | get { return m_uuid; } | 143 | protected LLVector3 m_angularVelocity; |
173 | set { m_uuid = value; } | 144 | private byte m_clickAction; |
174 | } | 145 | private Color m_color = Color.Black; |
146 | private string m_description = String.Empty; | ||
147 | protected LLVector3 m_groupPosition; | ||
148 | private int m_linkNum; | ||
175 | 149 | ||
176 | protected uint m_localId; | 150 | protected uint m_localId; |
151 | protected LLObject.MaterialType m_material = 0; | ||
152 | |||
153 | protected string m_name; | ||
154 | protected LLVector3 m_offsetPosition; | ||
155 | protected ulong m_regionHandle; | ||
156 | protected LLVector3 m_rotationalvelocity; | ||
157 | protected LLQuaternion m_rotationOffset; | ||
158 | protected PrimitiveBaseShape m_shape; | ||
159 | private string m_sitName = String.Empty; | ||
160 | private string m_text = String.Empty; | ||
161 | private byte[] m_TextureAnimation; | ||
162 | private string m_touchName = String.Empty; | ||
163 | protected LLUUID m_uuid; | ||
164 | protected LLVector3 m_velocity; | ||
177 | 165 | ||
178 | public uint LocalId | 166 | public uint LocalId |
179 | { | 167 | { |
@@ -181,145 +169,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | set { m_localId = value; } | 169 | set { m_localId = value; } |
182 | } | 170 | } |
183 | 171 | ||
184 | protected string m_name; | 172 | public scriptEvents ScriptEvents |
185 | |||
186 | public virtual string Name | ||
187 | { | 173 | { |
188 | get { return m_name; } | 174 | get { return m_aggregateScriptEvents; } |
189 | set { m_name = value; } | ||
190 | } | 175 | } |
191 | 176 | ||
192 | public scriptEvents ScriptEvents | ||
193 | { | ||
194 | get { return m_aggregateScriptEvents; } | ||
195 | } | ||
196 | |||
197 | protected LLObject.MaterialType m_material = 0; | ||
198 | |||
199 | public byte Material | 177 | public byte Material |
200 | { | 178 | { |
201 | get { return (byte) m_material; } | 179 | get { return (byte) m_material; } |
202 | set { m_material = (LLObject.MaterialType) value; } | 180 | set { m_material = (LLObject.MaterialType) value; } |
203 | } | 181 | } |
204 | 182 | ||
205 | protected ulong m_regionHandle; | ||
206 | |||
207 | public ulong RegionHandle | 183 | public ulong RegionHandle |
208 | { | 184 | { |
209 | get { return m_regionHandle; } | 185 | get { return m_regionHandle; } |
210 | set { m_regionHandle = value; } | 186 | set { m_regionHandle = value; } |
211 | } | 187 | } |
212 | 188 | ||
213 | public uint GetEffectiveObjectFlags() | ||
214 | { | ||
215 | LLObject.ObjectFlags f=Flags; | ||
216 | if(m_parentGroup == null || m_parentGroup.RootPart == this) | ||
217 | f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money); | ||
218 | |||
219 | return (uint)Flags | (uint)LocalFlags; | ||
220 | } | ||
221 | |||
222 | //unkown if this will be kept, added as a way of removing the group position from the group class | ||
223 | protected LLVector3 m_groupPosition; | ||
224 | |||
225 | /// <summary> | ||
226 | /// Method for a prim to get it's world position from the group. | ||
227 | /// Remember, the Group Position simply gives the position of the group itself | ||
228 | /// </summary> | ||
229 | /// <returns>A Linked Child Prim objects position in world</returns> | ||
230 | public LLVector3 GetWorldPosition() | ||
231 | { | ||
232 | |||
233 | Quaternion parentRot = new Quaternion( | ||
234 | ParentGroup.RootPart.RotationOffset.W, | ||
235 | ParentGroup.RootPart.RotationOffset.X, | ||
236 | ParentGroup.RootPart.RotationOffset.Y, | ||
237 | ParentGroup.RootPart.RotationOffset.Z); | ||
238 | |||
239 | Vector3 axPos | ||
240 | = new Vector3( | ||
241 | OffsetPosition.X, | ||
242 | OffsetPosition.Y, | ||
243 | OffsetPosition.Z); | ||
244 | |||
245 | axPos = parentRot * axPos; | ||
246 | LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
247 | return GroupPosition + translationOffsetPosition; | ||
248 | |||
249 | //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition); | ||
250 | } | ||
251 | |||
252 | /// <summary> | ||
253 | /// Gets the rotation of this prim offset by the group rotation | ||
254 | /// </summary> | ||
255 | /// <returns></returns> | ||
256 | public LLQuaternion GetWorldRotation() | ||
257 | { | ||
258 | |||
259 | Quaternion newRot; | ||
260 | |||
261 | if (this.LinkNum == 0) | ||
262 | { | ||
263 | newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z); | ||
264 | |||
265 | } | ||
266 | else | ||
267 | { | ||
268 | Quaternion parentRot = new Quaternion( | ||
269 | ParentGroup.RootPart.RotationOffset.W, | ||
270 | ParentGroup.RootPart.RotationOffset.X, | ||
271 | ParentGroup.RootPart.RotationOffset.Y, | ||
272 | ParentGroup.RootPart.RotationOffset.Z); | ||
273 | |||
274 | Quaternion oldRot | ||
275 | = new Quaternion( | ||
276 | RotationOffset.W, | ||
277 | RotationOffset.X, | ||
278 | RotationOffset.Y, | ||
279 | RotationOffset.Z); | ||
280 | |||
281 | newRot = parentRot * oldRot; | ||
282 | } | ||
283 | return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
284 | |||
285 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | ||
286 | |||
287 | } | ||
288 | |||
289 | public void StoreUndoState() | ||
290 | { | ||
291 | if (!m_undoing) | ||
292 | { | ||
293 | if (m_parentGroup != null) | ||
294 | { | ||
295 | if (m_undo.Count > 0) | ||
296 | { | ||
297 | UndoState last = m_undo.Peek(); | ||
298 | if (last != null) | ||
299 | { | ||
300 | if (last.Compare(this)) | ||
301 | return; | ||
302 | } | ||
303 | } | ||
304 | |||
305 | |||
306 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
307 | { | ||
308 | UndoState nUndo = new UndoState(this); | ||
309 | |||
310 | m_undo.Push(nUndo); | ||
311 | |||
312 | } | ||
313 | } | ||
314 | } | ||
315 | } | ||
316 | |||
317 | public void ClearUndoState() | ||
318 | { | ||
319 | m_undo.Clear(); | ||
320 | StoreUndoState(); | ||
321 | } | ||
322 | |||
323 | public LLVector3 GroupPosition | 189 | public LLVector3 GroupPosition |
324 | { | 190 | { |
325 | get | 191 | get |
@@ -352,16 +218,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
352 | { | 218 | { |
353 | try | 219 | try |
354 | { | 220 | { |
355 | |||
356 | // Root prim actually goes at Position | 221 | // Root prim actually goes at Position |
357 | if (ParentID == 0) | 222 | if (ParentID == 0) |
358 | { | 223 | { |
359 | PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | 224 | PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); |
360 | |||
361 | } | 225 | } |
362 | else | 226 | else |
363 | { | 227 | { |
364 | |||
365 | // To move the child prim in respect to the group position and rotation we have to calculate | 228 | // To move the child prim in respect to the group position and rotation we have to calculate |
366 | 229 | ||
367 | LLVector3 resultingposition = GetWorldPosition(); | 230 | LLVector3 resultingposition = GetWorldPosition(); |
@@ -369,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
369 | LLQuaternion resultingrot = GetWorldRotation(); | 232 | LLQuaternion resultingrot = GetWorldRotation(); |
370 | PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); | 233 | PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); |
371 | } | 234 | } |
372 | 235 | ||
373 | // Tell the physics engines that this prim changed. | 236 | // Tell the physics engines that this prim changed. |
374 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 237 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
375 | } | 238 | } |
@@ -378,14 +241,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
378 | Console.WriteLine(e.Message); | 241 | Console.WriteLine(e.Message); |
379 | } | 242 | } |
380 | } | 243 | } |
381 | |||
382 | } | 244 | } |
383 | } | 245 | } |
384 | 246 | ||
385 | private byte[] m_TextureAnimation; | ||
386 | |||
387 | protected LLVector3 m_offsetPosition; | ||
388 | |||
389 | public LLVector3 OffsetPosition | 247 | public LLVector3 OffsetPosition |
390 | { | 248 | { |
391 | get { return m_offsetPosition; } | 249 | get { return m_offsetPosition; } |
@@ -393,31 +251,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
393 | { | 251 | { |
394 | StoreUndoState(); | 252 | StoreUndoState(); |
395 | m_offsetPosition = value; | 253 | m_offsetPosition = value; |
396 | try | 254 | try |
397 | { | 255 | { |
398 | // Hack to get the child prim to update world positions in the physics engine | 256 | // Hack to get the child prim to update world positions in the physics engine |
399 | ParentGroup.ResetChildPrimPhysicsPositions(); | 257 | ParentGroup.ResetChildPrimPhysicsPositions(); |
400 | 258 | } | |
401 | } | 259 | catch (NullReferenceException) |
402 | catch (NullReferenceException) | 260 | { |
403 | { | 261 | // Ignore, and skip over. |
404 | // Ignore, and skip over. | 262 | } |
405 | } | 263 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); |
406 | //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); | ||
407 | } | 264 | } |
408 | } | 265 | } |
409 | 266 | ||
410 | public LLVector3 AbsolutePosition | ||
411 | { | ||
412 | get { | ||
413 | if (m_IsAttachment) | ||
414 | return GroupPosition; | ||
415 | |||
416 | return m_offsetPosition + m_groupPosition; } | ||
417 | } | ||
418 | |||
419 | protected LLQuaternion m_rotationOffset; | ||
420 | |||
421 | public LLQuaternion RotationOffset | 267 | public LLQuaternion RotationOffset |
422 | { | 268 | { |
423 | get | 269 | get |
@@ -466,13 +312,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
466 | Console.WriteLine(ex.Message); | 312 | Console.WriteLine(ex.Message); |
467 | } | 313 | } |
468 | } | 314 | } |
469 | |||
470 | } | 315 | } |
471 | } | 316 | } |
472 | 317 | ||
473 | protected LLVector3 m_velocity; | ||
474 | protected LLVector3 m_rotationalvelocity; | ||
475 | |||
476 | /// <summary></summary> | 318 | /// <summary></summary> |
477 | public LLVector3 Velocity | 319 | public LLVector3 Velocity |
478 | { | 320 | { |
@@ -493,8 +335,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
493 | 335 | ||
494 | return m_velocity; | 336 | return m_velocity; |
495 | } | 337 | } |
496 | set { | 338 | set |
497 | 339 | { | |
498 | m_velocity = value; | 340 | m_velocity = value; |
499 | if (PhysActor != null) | 341 | if (PhysActor != null) |
500 | { | 342 | { |
@@ -504,7 +346,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
504 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 346 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
505 | } | 347 | } |
506 | } | 348 | } |
507 | |||
508 | } | 349 | } |
509 | } | 350 | } |
510 | 351 | ||
@@ -519,7 +360,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | { | 360 | { |
520 | if (PhysActor.IsPhysical) | 361 | if (PhysActor.IsPhysical) |
521 | { | 362 | { |
522 | m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(),0); | 363 | m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); |
523 | } | 364 | } |
524 | } | 365 | } |
525 | 366 | ||
@@ -529,8 +370,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
529 | } | 370 | } |
530 | 371 | ||
531 | 372 | ||
532 | protected LLVector3 m_angularVelocity; | ||
533 | |||
534 | /// <summary></summary> | 373 | /// <summary></summary> |
535 | public LLVector3 AngularVelocity | 374 | public LLVector3 AngularVelocity |
536 | { | 375 | { |
@@ -538,8 +377,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
538 | set { m_angularVelocity = value; } | 377 | set { m_angularVelocity = value; } |
539 | } | 378 | } |
540 | 379 | ||
541 | protected LLVector3 m_acceleration; | ||
542 | |||
543 | /// <summary></summary> | 380 | /// <summary></summary> |
544 | public LLVector3 Acceleration | 381 | public LLVector3 Acceleration |
545 | { | 382 | { |
@@ -547,16 +384,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
547 | set { m_acceleration = value; } | 384 | set { m_acceleration = value; } |
548 | } | 385 | } |
549 | 386 | ||
550 | private string m_description = String.Empty; | ||
551 | |||
552 | public string Description | ||
553 | { | ||
554 | get { return m_description; } | ||
555 | set { m_description = value; } | ||
556 | } | ||
557 | |||
558 | private Color m_color = Color.Black; | ||
559 | |||
560 | public Color Color | 387 | public Color Color |
561 | { | 388 | { |
562 | get { return m_color; } | 389 | get { return m_color; } |
@@ -564,7 +391,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
564 | { | 391 | { |
565 | m_color = value; | 392 | m_color = value; |
566 | TriggerScriptChangedEvent(Changed.COLOR); | 393 | TriggerScriptChangedEvent(Changed.COLOR); |
567 | 394 | ||
568 | /* ScheduleFullUpdate() need not be called b/c after | 395 | /* ScheduleFullUpdate() need not be called b/c after |
569 | * setting the color, the text will be set, so then | 396 | * setting the color, the text will be set, so then |
570 | * ScheduleFullUpdate() will be called. */ | 397 | * ScheduleFullUpdate() will be called. */ |
@@ -572,8 +399,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
572 | } | 399 | } |
573 | } | 400 | } |
574 | 401 | ||
575 | private string m_text = String.Empty; | ||
576 | |||
577 | public Vector3 SitTargetPosition | 402 | public Vector3 SitTargetPosition |
578 | { | 403 | { |
579 | get { return m_sitTargetPosition; } | 404 | get { return m_sitTargetPosition; } |
@@ -587,13 +412,93 @@ namespace OpenSim.Region.Environment.Scenes | |||
587 | public string Text | 412 | public string Text |
588 | { | 413 | { |
589 | get { return m_text; } | 414 | get { return m_text; } |
415 | set { m_text = value; } | ||
416 | } | ||
417 | |||
418 | public int LinkNum | ||
419 | { | ||
420 | get { return m_linkNum; } | ||
590 | set | 421 | set |
591 | { | 422 | { |
592 | m_text = value; | 423 | m_linkNum = value; |
424 | TriggerScriptChangedEvent(Changed.LINK); | ||
593 | } | 425 | } |
594 | } | 426 | } |
595 | 427 | ||
596 | private string m_sitName = String.Empty; | 428 | public byte ClickAction |
429 | { | ||
430 | get { return m_clickAction; } | ||
431 | set { m_clickAction = value; } | ||
432 | } | ||
433 | |||
434 | public PrimitiveBaseShape Shape | ||
435 | { | ||
436 | get { return m_shape; } | ||
437 | set | ||
438 | { | ||
439 | m_shape = value; | ||
440 | TriggerScriptChangedEvent(Changed.SHAPE); | ||
441 | } | ||
442 | } | ||
443 | |||
444 | public LLVector3 Scale | ||
445 | { | ||
446 | get { return m_shape.Scale; } | ||
447 | set | ||
448 | { | ||
449 | StoreUndoState(); | ||
450 | m_shape.Scale = value; | ||
451 | TriggerScriptChangedEvent(Changed.SCALE); | ||
452 | } | ||
453 | } | ||
454 | |||
455 | public bool Stopped | ||
456 | { | ||
457 | get | ||
458 | { | ||
459 | double threshold = 0.02; | ||
460 | return (Math.Abs(Velocity.X) < threshold && | ||
461 | Math.Abs(Velocity.Y) < threshold && | ||
462 | Math.Abs(Velocity.Z) < threshold && | ||
463 | Math.Abs(AngularVelocity.X) < threshold && | ||
464 | Math.Abs(AngularVelocity.Y) < threshold && | ||
465 | Math.Abs(AngularVelocity.Z) < threshold); | ||
466 | } | ||
467 | } | ||
468 | |||
469 | public LLUUID ObjectCreator | ||
470 | { | ||
471 | get { return CreatorID; } | ||
472 | } | ||
473 | |||
474 | public LLUUID UUID | ||
475 | { | ||
476 | get { return m_uuid; } | ||
477 | set { m_uuid = value; } | ||
478 | } | ||
479 | |||
480 | public virtual string Name | ||
481 | { | ||
482 | get { return m_name; } | ||
483 | set { m_name = value; } | ||
484 | } | ||
485 | |||
486 | public LLVector3 AbsolutePosition | ||
487 | { | ||
488 | get | ||
489 | { | ||
490 | if (m_IsAttachment) | ||
491 | return GroupPosition; | ||
492 | |||
493 | return m_offsetPosition + m_groupPosition; | ||
494 | } | ||
495 | } | ||
496 | |||
497 | public string Description | ||
498 | { | ||
499 | get { return m_description; } | ||
500 | set { m_description = value; } | ||
501 | } | ||
597 | 502 | ||
598 | public string SitName | 503 | public string SitName |
599 | { | 504 | { |
@@ -601,39 +506,113 @@ namespace OpenSim.Region.Environment.Scenes | |||
601 | set { m_sitName = value; } | 506 | set { m_sitName = value; } |
602 | } | 507 | } |
603 | 508 | ||
604 | private string m_touchName = String.Empty; | ||
605 | |||
606 | public string TouchName | 509 | public string TouchName |
607 | { | 510 | { |
608 | get { return m_touchName; } | 511 | get { return m_touchName; } |
609 | set { m_touchName = value; } | 512 | set { m_touchName = value; } |
610 | } | 513 | } |
611 | 514 | ||
612 | private int m_linkNum = 0; | 515 | public uint GetEffectiveObjectFlags() |
516 | { | ||
517 | LLObject.ObjectFlags f = Flags; | ||
518 | if (m_parentGroup == null || m_parentGroup.RootPart == this) | ||
519 | f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money); | ||
613 | 520 | ||
614 | public int LinkNum | 521 | return (uint) Flags | (uint) LocalFlags; |
522 | } | ||
523 | |||
524 | /// <summary> | ||
525 | /// Method for a prim to get it's world position from the group. | ||
526 | /// Remember, the Group Position simply gives the position of the group itself | ||
527 | /// </summary> | ||
528 | /// <returns>A Linked Child Prim objects position in world</returns> | ||
529 | public LLVector3 GetWorldPosition() | ||
615 | { | 530 | { |
616 | get { return m_linkNum; } | 531 | Quaternion parentRot = new Quaternion( |
617 | set | 532 | ParentGroup.RootPart.RotationOffset.W, |
618 | { | 533 | ParentGroup.RootPart.RotationOffset.X, |
619 | m_linkNum = value; | 534 | ParentGroup.RootPart.RotationOffset.Y, |
620 | TriggerScriptChangedEvent(Changed.LINK); | 535 | ParentGroup.RootPart.RotationOffset.Z); |
621 | 536 | ||
622 | } | 537 | Vector3 axPos |
538 | = new Vector3( | ||
539 | OffsetPosition.X, | ||
540 | OffsetPosition.Y, | ||
541 | OffsetPosition.Z); | ||
542 | |||
543 | axPos = parentRot * axPos; | ||
544 | LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
545 | return GroupPosition + translationOffsetPosition; | ||
546 | |||
547 | //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition); | ||
623 | } | 548 | } |
624 | 549 | ||
625 | private byte m_clickAction = 0; | 550 | /// <summary> |
551 | /// Gets the rotation of this prim offset by the group rotation | ||
552 | /// </summary> | ||
553 | /// <returns></returns> | ||
554 | public LLQuaternion GetWorldRotation() | ||
555 | { | ||
556 | Quaternion newRot; | ||
626 | 557 | ||
627 | public byte ClickAction | 558 | if (LinkNum == 0) |
559 | { | ||
560 | newRot = new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | ||
561 | } | ||
562 | else | ||
563 | { | ||
564 | Quaternion parentRot = new Quaternion( | ||
565 | ParentGroup.RootPart.RotationOffset.W, | ||
566 | ParentGroup.RootPart.RotationOffset.X, | ||
567 | ParentGroup.RootPart.RotationOffset.Y, | ||
568 | ParentGroup.RootPart.RotationOffset.Z); | ||
569 | |||
570 | Quaternion oldRot | ||
571 | = new Quaternion( | ||
572 | RotationOffset.W, | ||
573 | RotationOffset.X, | ||
574 | RotationOffset.Y, | ||
575 | RotationOffset.Z); | ||
576 | |||
577 | newRot = parentRot * oldRot; | ||
578 | } | ||
579 | return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
580 | |||
581 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | ||
582 | } | ||
583 | |||
584 | public void StoreUndoState() | ||
628 | { | 585 | { |
629 | get { return m_clickAction; } | 586 | if (!m_undoing) |
630 | set | ||
631 | { | 587 | { |
632 | m_clickAction = value; | 588 | if (m_parentGroup != null) |
589 | { | ||
590 | if (m_undo.Count > 0) | ||
591 | { | ||
592 | UndoState last = m_undo.Peek(); | ||
593 | if (last != null) | ||
594 | { | ||
595 | if (last.Compare(this)) | ||
596 | return; | ||
597 | } | ||
598 | } | ||
599 | |||
600 | |||
601 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
602 | { | ||
603 | UndoState nUndo = new UndoState(this); | ||
604 | |||
605 | m_undo.Push(nUndo); | ||
606 | } | ||
607 | } | ||
633 | } | 608 | } |
634 | } | 609 | } |
635 | 610 | ||
636 | protected PrimitiveBaseShape m_shape; | 611 | public void ClearUndoState() |
612 | { | ||
613 | m_undo.Clear(); | ||
614 | StoreUndoState(); | ||
615 | } | ||
637 | 616 | ||
638 | /// <summary> | 617 | /// <summary> |
639 | /// hook to the physics scene to apply impulse | 618 | /// hook to the physics scene to apply impulse |
@@ -645,20 +624,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
645 | public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) | 624 | public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) |
646 | { | 625 | { |
647 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); | 626 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); |
648 | 627 | ||
649 | if (localGlobalTF) | 628 | if (localGlobalTF) |
650 | { | 629 | { |
651 | |||
652 | LLQuaternion grot = GetWorldRotation(); | 630 | LLQuaternion grot = GetWorldRotation(); |
653 | Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z); | 631 | Quaternion AXgrot = new Quaternion(grot.W, grot.X, grot.Y, grot.Z); |
654 | Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z); | 632 | Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z); |
655 | Vector3 newimpulse = AXgrot * AXimpulsei; | 633 | Vector3 newimpulse = AXgrot * AXimpulsei; |
656 | impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z); | 634 | impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z); |
657 | |||
658 | } | 635 | } |
659 | else | 636 | else |
660 | { | 637 | { |
661 | |||
662 | if (m_parentGroup != null) | 638 | if (m_parentGroup != null) |
663 | { | 639 | { |
664 | m_parentGroup.applyImpulse(impulse); | 640 | m_parentGroup.applyImpulse(impulse); |
@@ -676,7 +652,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
676 | { | 652 | { |
677 | StopMoveToTarget(); | 653 | StopMoveToTarget(); |
678 | } | 654 | } |
679 | |||
680 | } | 655 | } |
681 | 656 | ||
682 | public void StopMoveToTarget() | 657 | public void StopMoveToTarget() |
@@ -689,56 +664,48 @@ namespace OpenSim.Region.Environment.Scenes | |||
689 | if (m_parentGroup != null) | 664 | if (m_parentGroup != null) |
690 | { | 665 | { |
691 | if (m_parentGroup.Scene != null) | 666 | if (m_parentGroup.Scene != null) |
692 | m_parentGroup.Scene.TriggerObjectChanged(LocalId, (uint)val); | 667 | m_parentGroup.Scene.TriggerObjectChanged(LocalId, (uint) val); |
693 | } | 668 | } |
694 | |||
695 | } | 669 | } |
696 | 670 | ||
697 | public PrimitiveBaseShape Shape | 671 | #endregion |
672 | |||
673 | #region Permissions | ||
674 | |||
675 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | ||
676 | public uint BaseMask = (uint) PermissionMask.All; | ||
677 | public uint EveryoneMask = (uint) PermissionMask.None; | ||
678 | |||
679 | public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; | ||
680 | public uint GroupMask = (uint) PermissionMask.None; | ||
681 | public uint NextOwnerMask = (uint) PermissionMask.All; | ||
682 | public uint OwnerMask = (uint) PermissionMask.All; | ||
683 | |||
684 | public uint ObjectFlags | ||
698 | { | 685 | { |
699 | get { return m_shape; } | 686 | get { return (uint) Flags; } |
700 | set | 687 | set { Flags = (LLObject.ObjectFlags) value; } |
701 | { | ||
702 | |||
703 | m_shape = value; | ||
704 | TriggerScriptChangedEvent(Changed.SHAPE); | ||
705 | } | ||
706 | } | 688 | } |
707 | 689 | ||
708 | public LLVector3 Scale | 690 | #endregion |
691 | |||
692 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) | ||
709 | { | 693 | { |
710 | get { return m_shape.Scale; } | 694 | //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); |
711 | set | 695 | |
696 | if (info == null) | ||
712 | { | 697 | { |
713 | StoreUndoState(); | 698 | throw new ArgumentNullException("info"); |
714 | m_shape.Scale = value; | ||
715 | TriggerScriptChangedEvent(Changed.SCALE); | ||
716 | } | 699 | } |
717 | } | ||
718 | 700 | ||
719 | public bool Stopped | 701 | /* |
720 | { | 702 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); |
721 | get { | 703 | m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>)); |
722 | double threshold = 0.02; | 704 | */ |
723 | return (Math.Abs(Velocity.X) < threshold && | ||
724 | Math.Abs(Velocity.Y) < threshold && | ||
725 | Math.Abs(Velocity.Z) < threshold && | ||
726 | Math.Abs(AngularVelocity.X) < threshold && | ||
727 | Math.Abs(AngularVelocity.Y) < threshold && | ||
728 | Math.Abs(AngularVelocity.Z) < threshold); | ||
729 | } | ||
730 | } | ||
731 | 705 | ||
732 | #endregion | 706 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); |
733 | |||
734 | public LLUUID ObjectOwner | ||
735 | { | ||
736 | get { return OwnerID; } | ||
737 | } | 707 | } |
738 | 708 | ||
739 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. | ||
740 | protected SceneObjectGroup m_parentGroup; | ||
741 | |||
742 | public SceneObjectGroup ParentGroup | 709 | public SceneObjectGroup ParentGroup |
743 | { | 710 | { |
744 | get { return m_parentGroup; } | 711 | get { return m_parentGroup; } |
@@ -758,7 +725,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
758 | public SceneObjectPart() | 725 | public SceneObjectPart() |
759 | { | 726 | { |
760 | // It's not necessary to persist this | 727 | // It's not necessary to persist this |
761 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 728 | m_inventoryFileName = "inventory_" + LLUUID.Random() + ".tmp"; |
762 | m_TextureAnimation = new byte[0]; | 729 | m_TextureAnimation = new byte[0]; |
763 | } | 730 | } |
764 | 731 | ||
@@ -790,13 +757,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
790 | CreatorID = OwnerID; | 757 | CreatorID = OwnerID; |
791 | LastOwnerID = LLUUID.Zero; | 758 | LastOwnerID = LLUUID.Zero; |
792 | UUID = LLUUID.Random(); | 759 | UUID = LLUUID.Random(); |
793 | LocalId = (uint) (localID); | 760 | LocalId = (localID); |
794 | Shape = shape; | 761 | Shape = shape; |
795 | // Todo: Add More Object Parameter from above! | 762 | // Todo: Add More Object Parameter from above! |
796 | OwnershipCost = 0; | 763 | OwnershipCost = 0; |
797 | ObjectSaleType = (byte) 0; | 764 | ObjectSaleType = 0; |
798 | SalePrice = 0; | 765 | SalePrice = 0; |
799 | Category = (uint) 0; | 766 | Category = 0; |
800 | LastOwnerID = CreatorID; | 767 | LastOwnerID = CreatorID; |
801 | // End Todo: /// | 768 | // End Todo: /// |
802 | GroupPosition = groupPosition; | 769 | GroupPosition = groupPosition; |
@@ -807,20 +774,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
807 | AngularVelocity = new LLVector3(0, 0, 0); | 774 | AngularVelocity = new LLVector3(0, 0, 0); |
808 | Acceleration = new LLVector3(0, 0, 0); | 775 | Acceleration = new LLVector3(0, 0, 0); |
809 | m_TextureAnimation = new byte[0]; | 776 | m_TextureAnimation = new byte[0]; |
810 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 777 | m_inventoryFileName = "inventory_" + LLUUID.Random() + ".tmp"; |
811 | 778 | ||
812 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 779 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
813 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 780 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
814 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 781 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
815 | m_folderID = UUID; | 782 | m_folderID = UUID; |
816 | 783 | ||
817 | Flags = 0; | 784 | Flags = 0; |
818 | Flags |= LLObject.ObjectFlags.AllowInventoryDrop | | 785 | Flags |= LLObject.ObjectFlags.AllowInventoryDrop | |
819 | LLObject.ObjectFlags.CreateSelected; | 786 | LLObject.ObjectFlags.CreateSelected; |
820 | 787 | ||
821 | TrimPermissions(); | 788 | TrimPermissions(); |
822 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 789 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
823 | 790 | ||
824 | ScheduleFullUpdate(); | 791 | ScheduleFullUpdate(); |
825 | } | 792 | } |
826 | 793 | ||
@@ -846,29 +813,149 @@ namespace OpenSim.Region.Environment.Scenes | |||
846 | CreatorID = creatorID; | 813 | CreatorID = creatorID; |
847 | LastOwnerID = lastOwnerID; | 814 | LastOwnerID = lastOwnerID; |
848 | UUID = LLUUID.Random(); | 815 | UUID = LLUUID.Random(); |
849 | LocalId = (uint) (localID); | 816 | LocalId = (localID); |
850 | Shape = shape; | 817 | Shape = shape; |
851 | OwnershipCost = 0; | 818 | OwnershipCost = 0; |
852 | ObjectSaleType = (byte) 0; | 819 | ObjectSaleType = 0; |
853 | SalePrice = 0; | 820 | SalePrice = 0; |
854 | Category = (uint) 0; | 821 | Category = 0; |
855 | LastOwnerID = CreatorID; | 822 | LastOwnerID = CreatorID; |
856 | OffsetPosition = position; | 823 | OffsetPosition = position; |
857 | RotationOffset = rotation; | 824 | RotationOffset = rotation; |
858 | ObjectFlags = flags; | 825 | ObjectFlags = flags; |
859 | 826 | ||
860 | // Since we don't store script state, this is only a 'temporary' objectflag now | 827 | // Since we don't store script state, this is only a 'temporary' objectflag now |
861 | // If the object is scripted, the script will get loaded and this will be set again | 828 | // If the object is scripted, the script will get loaded and this will be set again |
862 | ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); | 829 | ObjectFlags &= ~(uint) (LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); |
863 | 830 | ||
864 | TrimPermissions(); | 831 | TrimPermissions(); |
865 | // ApplyPhysics(); | 832 | // ApplyPhysics(); |
866 | 833 | ||
867 | ScheduleFullUpdate(); | 834 | ScheduleFullUpdate(); |
868 | } | 835 | } |
869 | 836 | ||
870 | #endregion | 837 | #endregion |
871 | 838 | ||
839 | #region IScriptHost Members | ||
840 | |||
841 | public LLUUID ObjectOwner | ||
842 | { | ||
843 | get { return OwnerID; } | ||
844 | } | ||
845 | |||
846 | public void SetText(string text, Vector3 color, double alpha) | ||
847 | { | ||
848 | Color = Color.FromArgb(0xff - (int) (alpha * 0xff), | ||
849 | (int) (color.x * 0xff), | ||
850 | (int) (color.y * 0xff), | ||
851 | (int) (color.z * 0xff)); | ||
852 | SetText(text); | ||
853 | } | ||
854 | |||
855 | #endregion | ||
856 | |||
857 | #region ISerializable Members | ||
858 | |||
859 | [SecurityPermission(SecurityAction.LinkDemand, | ||
860 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
861 | public virtual void GetObjectData( | ||
862 | SerializationInfo info, StreamingContext context) | ||
863 | { | ||
864 | if (info == null) | ||
865 | { | ||
866 | throw new ArgumentNullException("info"); | ||
867 | } | ||
868 | |||
869 | info.AddValue("m_inventoryFileName", m_inventoryFileName); | ||
870 | info.AddValue("m_folderID", m_folderID.UUID); | ||
871 | info.AddValue("PhysActor", PhysActor); | ||
872 | |||
873 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); | ||
874 | |||
875 | foreach (LLUUID id in TaskInventory.Keys) | ||
876 | { | ||
877 | TaskInventory_work.Add(id.UUID, TaskInventory[id]); | ||
878 | } | ||
879 | |||
880 | info.AddValue("TaskInventory", TaskInventory_work); | ||
881 | |||
882 | info.AddValue("LastOwnerID", LastOwnerID.UUID); | ||
883 | info.AddValue("OwnerID", OwnerID.UUID); | ||
884 | info.AddValue("GroupID", GroupID.UUID); | ||
885 | |||
886 | info.AddValue("OwnershipCost", OwnershipCost); | ||
887 | info.AddValue("ObjectSaleType", ObjectSaleType); | ||
888 | info.AddValue("SalePrice", SalePrice); | ||
889 | info.AddValue("Category", Category); | ||
890 | |||
891 | info.AddValue("CreationDate", CreationDate); | ||
892 | info.AddValue("ParentID", ParentID); | ||
893 | |||
894 | info.AddValue("OwnerMask", OwnerMask); | ||
895 | info.AddValue("NextOwnerMask", NextOwnerMask); | ||
896 | info.AddValue("GroupMask", GroupMask); | ||
897 | info.AddValue("EveryoneMask", EveryoneMask); | ||
898 | info.AddValue("BaseMask", BaseMask); | ||
899 | |||
900 | info.AddValue("m_particleSystem", m_particleSystem); | ||
901 | |||
902 | info.AddValue("TimeStampFull", TimeStampFull); | ||
903 | info.AddValue("TimeStampTerse", TimeStampTerse); | ||
904 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); | ||
905 | |||
906 | info.AddValue("m_updateFlag", m_updateFlag); | ||
907 | info.AddValue("CreatorID", CreatorID.UUID); | ||
908 | |||
909 | info.AddValue("m_inventorySerial", m_inventorySerial); | ||
910 | info.AddValue("m_uuid", m_uuid.UUID); | ||
911 | info.AddValue("m_localID", m_localId); | ||
912 | info.AddValue("m_name", m_name); | ||
913 | info.AddValue("m_flags", Flags); | ||
914 | info.AddValue("m_material", m_material); | ||
915 | info.AddValue("m_regionHandle", m_regionHandle); | ||
916 | |||
917 | info.AddValue("m_groupPosition.X", m_groupPosition.X); | ||
918 | info.AddValue("m_groupPosition.Y", m_groupPosition.Y); | ||
919 | info.AddValue("m_groupPosition.Z", m_groupPosition.Z); | ||
920 | |||
921 | info.AddValue("m_offsetPosition.X", m_offsetPosition.X); | ||
922 | info.AddValue("m_offsetPosition.Y", m_offsetPosition.Y); | ||
923 | info.AddValue("m_offsetPosition.Z", m_offsetPosition.Z); | ||
924 | |||
925 | info.AddValue("m_rotationOffset.W", m_rotationOffset.W); | ||
926 | info.AddValue("m_rotationOffset.X", m_rotationOffset.X); | ||
927 | info.AddValue("m_rotationOffset.Y", m_rotationOffset.Y); | ||
928 | info.AddValue("m_rotationOffset.Z", m_rotationOffset.Z); | ||
929 | |||
930 | info.AddValue("m_velocity.X", m_velocity.X); | ||
931 | info.AddValue("m_velocity.Y", m_velocity.Y); | ||
932 | info.AddValue("m_velocity.Z", m_velocity.Z); | ||
933 | |||
934 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); | ||
935 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); | ||
936 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); | ||
937 | |||
938 | info.AddValue("m_angularVelocity.X", m_angularVelocity.X); | ||
939 | info.AddValue("m_angularVelocity.Y", m_angularVelocity.Y); | ||
940 | info.AddValue("m_angularVelocity.Z", m_angularVelocity.Z); | ||
941 | |||
942 | info.AddValue("m_acceleration.X", m_acceleration.X); | ||
943 | info.AddValue("m_acceleration.Y", m_acceleration.Y); | ||
944 | info.AddValue("m_acceleration.Z", m_acceleration.Z); | ||
945 | |||
946 | info.AddValue("m_description", m_description); | ||
947 | info.AddValue("m_color", m_color); | ||
948 | info.AddValue("m_text", m_text); | ||
949 | info.AddValue("m_sitName", m_sitName); | ||
950 | info.AddValue("m_touchName", m_touchName); | ||
951 | info.AddValue("m_clickAction", m_clickAction); | ||
952 | info.AddValue("m_shape", m_shape); | ||
953 | info.AddValue("m_parentGroup", m_parentGroup); | ||
954 | info.AddValue("PayPrice", PayPrice); | ||
955 | } | ||
956 | |||
957 | #endregion | ||
958 | |||
872 | /// <summary> | 959 | /// <summary> |
873 | /// Restore this part from the serialized xml representation. | 960 | /// Restore this part from the serialized xml representation. |
874 | /// </summary> | 961 | /// </summary> |
@@ -881,10 +968,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
881 | 968 | ||
882 | return newobject; | 969 | return newobject; |
883 | } | 970 | } |
884 | 971 | ||
885 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) | 972 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) |
886 | { | 973 | { |
887 | |||
888 | bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim); | 974 | bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim); |
889 | bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); | 975 | bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); |
890 | 976 | ||
@@ -902,7 +988,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
902 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 988 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
903 | new Quaternion(RotationOffset.W, RotationOffset.X, | 989 | new Quaternion(RotationOffset.W, RotationOffset.X, |
904 | RotationOffset.Y, RotationOffset.Z), RigidBody); | 990 | RotationOffset.Y, RotationOffset.Z), RigidBody); |
905 | 991 | ||
906 | // Basic Physics returns null.. joy joy joy. | 992 | // Basic Physics returns null.. joy joy joy. |
907 | if (PhysActor != null) | 993 | if (PhysActor != null) |
908 | { | 994 | { |
@@ -918,18 +1004,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
918 | OwnerMask = NextOwnerMask; | 1004 | OwnerMask = NextOwnerMask; |
919 | 1005 | ||
920 | TriggerScriptChangedEvent(Changed.OWNER); | 1006 | TriggerScriptChangedEvent(Changed.OWNER); |
921 | |||
922 | } | 1007 | } |
923 | 1008 | ||
924 | public void TrimPermissions() | 1009 | public void TrimPermissions() |
925 | { | 1010 | { |
926 | 1011 | BaseMask &= (uint) PermissionMask.All; | |
927 | BaseMask &= (uint)PermissionMask.All; | 1012 | OwnerMask &= (uint) PermissionMask.All; |
928 | OwnerMask &= (uint)PermissionMask.All; | 1013 | GroupMask &= (uint) PermissionMask.All; |
929 | GroupMask &= (uint)PermissionMask.All; | 1014 | EveryoneMask &= (uint) PermissionMask.All; |
930 | EveryoneMask &= (uint)PermissionMask.All; | 1015 | NextOwnerMask &= (uint) PermissionMask.All; |
931 | NextOwnerMask &= (uint)PermissionMask.All; | ||
932 | |||
933 | } | 1016 | } |
934 | 1017 | ||
935 | /// <summary> | 1018 | /// <summary> |
@@ -963,25 +1046,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
963 | Vector3 rOrigin = iray.Origin; | 1046 | Vector3 rOrigin = iray.Origin; |
964 | Vector3 rDirection = iray.Direction; | 1047 | Vector3 rDirection = iray.Direction; |
965 | 1048 | ||
966 | |||
967 | 1049 | ||
968 | //rDirection = rDirection.Normalize(); | 1050 | //rDirection = rDirection.Normalize(); |
969 | // Buidling the first part of the Quadratic equation | 1051 | // Buidling the first part of the Quadratic equation |
970 | Vector3 r2ndDirection = rDirection*rDirection; | 1052 | Vector3 r2ndDirection = rDirection * rDirection; |
971 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; | 1053 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; |
972 | 1054 | ||
973 | // Buidling the second part of the Quadratic equation | 1055 | // Buidling the second part of the Quadratic equation |
974 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; | 1056 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; |
975 | Vector3 r2Direction = rDirection*2.0f; | 1057 | Vector3 r2Direction = rDirection * 2.0f; |
976 | Vector3 tmVal3 = r2Direction*tmVal2; | 1058 | Vector3 tmVal3 = r2Direction * tmVal2; |
977 | 1059 | ||
978 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; | 1060 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; |
979 | 1061 | ||
980 | // Buidling the third part of the Quadratic equation | 1062 | // Buidling the third part of the Quadratic equation |
981 | Vector3 tmVal4 = rOrigin*rOrigin; | 1063 | Vector3 tmVal4 = rOrigin * rOrigin; |
982 | Vector3 tmVal5 = vAbsolutePosition*vAbsolutePosition; | 1064 | Vector3 tmVal5 = vAbsolutePosition * vAbsolutePosition; |
983 | 1065 | ||
984 | Vector3 tmVal6 = vAbsolutePosition*rOrigin; | 1066 | Vector3 tmVal6 = vAbsolutePosition * rOrigin; |
985 | 1067 | ||
986 | 1068 | ||
987 | // Set Radius to the largest dimention of the prim | 1069 | // Set Radius to the largest dimention of the prim |
@@ -1003,21 +1085,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1003 | //radius = radius; | 1085 | //radius = radius; |
1004 | 1086 | ||
1005 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - | 1087 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - |
1006 | (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius))); | 1088 | (2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius))); |
1007 | 1089 | ||
1008 | // Yuk Quadradrics.. Solve first | 1090 | // Yuk Quadradrics.. Solve first |
1009 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); | 1091 | float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3); |
1010 | if (rootsqr < 0.0f) | 1092 | if (rootsqr < 0.0f) |
1011 | { | 1093 | { |
1012 | // No intersection | 1094 | // No intersection |
1013 | return returnresult; | 1095 | return returnresult; |
1014 | } | 1096 | } |
1015 | float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); | 1097 | float root = ((-itestPart2) - (float) Math.Sqrt(rootsqr)) / (itestPart1 * 2.0f); |
1016 | 1098 | ||
1017 | if (root < 0.0f) | 1099 | if (root < 0.0f) |
1018 | { | 1100 | { |
1019 | // perform second quadratic root solution | 1101 | // perform second quadratic root solution |
1020 | root = ((-itestPart2) + (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); | 1102 | root = ((-itestPart2) + (float) Math.Sqrt(rootsqr)) / (itestPart1 * 2.0f); |
1021 | 1103 | ||
1022 | // is there any intersection? | 1104 | // is there any intersection? |
1023 | if (root < 0.0f) | 1105 | if (root < 0.0f) |
@@ -1030,8 +1112,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1030 | // We got an intersection. putting together an EntityIntersection object with the | 1112 | // We got an intersection. putting together an EntityIntersection object with the |
1031 | // intersection information | 1113 | // intersection information |
1032 | Vector3 ipoint = | 1114 | Vector3 ipoint = |
1033 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), | 1115 | new Vector3(iray.Origin.x + (iray.Direction.x * root), iray.Origin.y + (iray.Direction.y * root), |
1034 | iray.Origin.z + (iray.Direction.z*root)); | 1116 | iray.Origin.z + (iray.Direction.z * root)); |
1035 | 1117 | ||
1036 | returnresult.HitTF = true; | 1118 | returnresult.HitTF = true; |
1037 | returnresult.ipoint = ipoint; | 1119 | returnresult.ipoint = ipoint; |
@@ -1092,7 +1174,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1092 | 1174 | ||
1093 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. | 1175 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. |
1094 | 1176 | ||
1095 | Quaternion AXrot = new Quaternion(rot.W,rot.X,rot.Y,rot.Z); | 1177 | Quaternion AXrot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
1096 | AXrot.Normalize(); | 1178 | AXrot.Normalize(); |
1097 | 1179 | ||
1098 | Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); | 1180 | Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); |
@@ -1101,31 +1183,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
1101 | // it's different for each vertex because we've got to rotate it | 1183 | // it's different for each vertex because we've got to rotate it |
1102 | // to get the world position of the vertex to produce the Oriented Bounding Box | 1184 | // to get the world position of the vertex to produce the Oriented Bounding Box |
1103 | 1185 | ||
1104 | Vector3 tScale = new Vector3(); | 1186 | Vector3 tScale = new Vector3(); |
1105 | 1187 | ||
1106 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); | 1188 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); |
1107 | 1189 | ||
1108 | //Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale)); | 1190 | //Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale)); |
1109 | //Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1)); | 1191 | //Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1)); |
1110 | 1192 | ||
1111 | // rScale is the rotated offset to find a vertex based on the scale and the world rotation. | 1193 | // rScale is the rotated offset to find a vertex based on the scale and the world rotation. |
1112 | Vector3 rScale = new Vector3(); | 1194 | Vector3 rScale = new Vector3(); |
1113 | 1195 | ||
1114 | // Get Vertexes for Faces Stick them into ABCD for each Face | 1196 | // Get Vertexes for Faces Stick them into ABCD for each Face |
1115 | // Form: Face<vertex>[face] that corresponds to the below diagram | 1197 | // Form: Face<vertex>[face] that corresponds to the below diagram |
1198 | |||
1116 | #region ABCD Face Vertex Map Comment Diagram | 1199 | #region ABCD Face Vertex Map Comment Diagram |
1200 | |||
1117 | // A _________ B | 1201 | // A _________ B |
1118 | // | | | 1202 | // | | |
1119 | // | 4 top | | 1203 | // | 4 top | |
1120 | // |_________| | 1204 | // |_________| |
1121 | // C D | 1205 | // C D |
1122 | 1206 | ||
1123 | // A _________ B | 1207 | // A _________ B |
1124 | // | Back | | 1208 | // | Back | |
1125 | // | 3 | | 1209 | // | 3 | |
1126 | // |_________| | 1210 | // |_________| |
1127 | // C D | 1211 | // C D |
1128 | 1212 | ||
1129 | // A _________ B B _________ A | 1213 | // A _________ B B _________ A |
1130 | // | Left | | Right | | 1214 | // | Left | | Right | |
1131 | // | 0 | | 2 | | 1215 | // | 0 | | 2 | |
@@ -1143,13 +1227,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1143 | // | 5 bot | | 1227 | // | 5 bot | |
1144 | // |_________| | 1228 | // |_________| |
1145 | // A B | 1229 | // A B |
1230 | |||
1146 | #endregion | 1231 | #endregion |
1147 | 1232 | ||
1148 | #region Plane Decomposition of Oriented Bounding Box | 1233 | #region Plane Decomposition of Oriented Bounding Box |
1234 | |||
1149 | tScale = new Vector3(AXscale.x, -AXscale.y, AXscale.z); | 1235 | tScale = new Vector3(AXscale.x, -AXscale.y, AXscale.z); |
1150 | rScale = ((AXrot * tScale)); | 1236 | rScale = ((AXrot * tScale)); |
1151 | vertexes[0] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 1237 | vertexes[0] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); |
1152 | // vertexes[0].x = pos.X + vertexes[0].x; | 1238 | // vertexes[0].x = pos.X + vertexes[0].x; |
1153 | //vertexes[0].y = pos.Y + vertexes[0].y; | 1239 | //vertexes[0].y = pos.Y + vertexes[0].y; |
1154 | //vertexes[0].z = pos.Z + vertexes[0].z; | 1240 | //vertexes[0].z = pos.Z + vertexes[0].z; |
1155 | 1241 | ||
@@ -1161,8 +1247,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1161 | rScale = ((AXrot * tScale)); | 1247 | rScale = ((AXrot * tScale)); |
1162 | vertexes[1] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 1248 | vertexes[1] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); |
1163 | 1249 | ||
1164 | // vertexes[1].x = pos.X + vertexes[1].x; | 1250 | // vertexes[1].x = pos.X + vertexes[1].x; |
1165 | // vertexes[1].y = pos.Y + vertexes[1].y; | 1251 | // vertexes[1].y = pos.Y + vertexes[1].y; |
1166 | //vertexes[1].z = pos.Z + vertexes[1].z; | 1252 | //vertexes[1].z = pos.Z + vertexes[1].z; |
1167 | 1253 | ||
1168 | FaceB[0] = vertexes[1]; | 1254 | FaceB[0] = vertexes[1]; |
@@ -1187,8 +1273,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1187 | vertexes[3] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 1273 | vertexes[3] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); |
1188 | 1274 | ||
1189 | //vertexes[3].x = pos.X + vertexes[3].x; | 1275 | //vertexes[3].x = pos.X + vertexes[3].x; |
1190 | // vertexes[3].y = pos.Y + vertexes[3].y; | 1276 | // vertexes[3].y = pos.Y + vertexes[3].y; |
1191 | // vertexes[3].z = pos.Z + vertexes[3].z; | 1277 | // vertexes[3].z = pos.Z + vertexes[3].z; |
1192 | 1278 | ||
1193 | FaceD[0] = vertexes[3]; | 1279 | FaceD[0] = vertexes[3]; |
1194 | FaceC[1] = vertexes[3]; | 1280 | FaceC[1] = vertexes[3]; |
@@ -1198,9 +1284,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1198 | rScale = ((AXrot * tScale)); | 1284 | rScale = ((AXrot * tScale)); |
1199 | vertexes[4] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 1285 | vertexes[4] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); |
1200 | 1286 | ||
1201 | // vertexes[4].x = pos.X + vertexes[4].x; | 1287 | // vertexes[4].x = pos.X + vertexes[4].x; |
1202 | // vertexes[4].y = pos.Y + vertexes[4].y; | 1288 | // vertexes[4].y = pos.Y + vertexes[4].y; |
1203 | // vertexes[4].z = pos.Z + vertexes[4].z; | 1289 | // vertexes[4].z = pos.Z + vertexes[4].z; |
1204 | 1290 | ||
1205 | FaceB[1] = vertexes[4]; | 1291 | FaceB[1] = vertexes[4]; |
1206 | FaceA[2] = vertexes[4]; | 1292 | FaceA[2] = vertexes[4]; |
@@ -1210,9 +1296,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1210 | rScale = ((AXrot * tScale)); | 1296 | rScale = ((AXrot * tScale)); |
1211 | vertexes[5] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 1297 | vertexes[5] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); |
1212 | 1298 | ||
1213 | // vertexes[5].x = pos.X + vertexes[5].x; | 1299 | // vertexes[5].x = pos.X + vertexes[5].x; |
1214 | // vertexes[5].y = pos.Y + vertexes[5].y; | 1300 | // vertexes[5].y = pos.Y + vertexes[5].y; |
1215 | // vertexes[5].z = pos.Z + vertexes[5].z; | 1301 | // vertexes[5].z = pos.Z + vertexes[5].z; |
1216 | 1302 | ||
1217 | FaceD[1] = vertexes[5]; | 1303 | FaceD[1] = vertexes[5]; |
1218 | FaceC[2] = vertexes[5]; | 1304 | FaceC[2] = vertexes[5]; |
@@ -1222,9 +1308,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1222 | rScale = ((AXrot * tScale)); | 1308 | rScale = ((AXrot * tScale)); |
1223 | vertexes[6] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 1309 | vertexes[6] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); |
1224 | 1310 | ||
1225 | // vertexes[6].x = pos.X + vertexes[6].x; | 1311 | // vertexes[6].x = pos.X + vertexes[6].x; |
1226 | // vertexes[6].y = pos.Y + vertexes[6].y; | 1312 | // vertexes[6].y = pos.Y + vertexes[6].y; |
1227 | // vertexes[6].z = pos.Z + vertexes[6].z; | 1313 | // vertexes[6].z = pos.Z + vertexes[6].z; |
1228 | 1314 | ||
1229 | FaceB[2] = vertexes[6]; | 1315 | FaceB[2] = vertexes[6]; |
1230 | FaceA[3] = vertexes[6]; | 1316 | FaceA[3] = vertexes[6]; |
@@ -1234,35 +1320,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
1234 | rScale = ((AXrot * tScale)); | 1320 | rScale = ((AXrot * tScale)); |
1235 | vertexes[7] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 1321 | vertexes[7] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); |
1236 | 1322 | ||
1237 | // vertexes[7].x = pos.X + vertexes[7].x; | 1323 | // vertexes[7].x = pos.X + vertexes[7].x; |
1238 | // vertexes[7].y = pos.Y + vertexes[7].y; | 1324 | // vertexes[7].y = pos.Y + vertexes[7].y; |
1239 | // vertexes[7].z = pos.Z + vertexes[7].z; | 1325 | // vertexes[7].z = pos.Z + vertexes[7].z; |
1240 | 1326 | ||
1241 | FaceD[2] = vertexes[7]; | 1327 | FaceD[2] = vertexes[7]; |
1242 | FaceC[3] = vertexes[7]; | 1328 | FaceC[3] = vertexes[7]; |
1243 | FaceD[5] = vertexes[7]; | 1329 | FaceD[5] = vertexes[7]; |
1330 | |||
1244 | #endregion | 1331 | #endregion |
1245 | 1332 | ||
1246 | // Get our plane normals | 1333 | // Get our plane normals |
1247 | for (int i = 0; i < 6; i++) | 1334 | for (int i = 0; i < 6; i++) |
1248 | { | 1335 | { |
1249 | //m_log.Info("[FACECALCULATION]: FaceA[" + i + "]=" + FaceA[i] + " FaceB[" + i + "]=" + FaceB[i] + " FaceC[" + i + "]=" + FaceC[i] + " FaceD[" + i + "]=" + FaceD[i]); | 1336 | //m_log.Info("[FACECALCULATION]: FaceA[" + i + "]=" + FaceA[i] + " FaceB[" + i + "]=" + FaceB[i] + " FaceC[" + i + "]=" + FaceC[i] + " FaceD[" + i + "]=" + FaceD[i]); |
1250 | 1337 | ||
1251 | // Our Plane direction | 1338 | // Our Plane direction |
1252 | AmBa = FaceA[i] - FaceB[i]; | 1339 | AmBa = FaceA[i] - FaceB[i]; |
1253 | AmBb = FaceB[i] - FaceC[i]; | 1340 | AmBb = FaceB[i] - FaceC[i]; |
1254 | 1341 | ||
1255 | cross = AmBb.Cross(AmBa); | 1342 | cross = AmBb.Cross(AmBa); |
1256 | 1343 | ||
1257 | // normalize the cross product to get the normal. | 1344 | // normalize the cross product to get the normal. |
1258 | normals[i] = cross / cross.Length; | 1345 | normals[i] = cross / cross.Length; |
1259 | 1346 | ||
1260 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); | 1347 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); |
1261 | //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; | 1348 | //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; |
1262 | } | 1349 | } |
1263 | 1350 | ||
1264 | EntityIntersection returnresult = new EntityIntersection(); | 1351 | EntityIntersection returnresult = new EntityIntersection(); |
1265 | 1352 | ||
1266 | returnresult.distance = 1024; | 1353 | returnresult.distance = 1024; |
1267 | float c = 0; | 1354 | float c = 0; |
1268 | float a = 0; | 1355 | float a = 0; |
@@ -1270,57 +1357,59 @@ namespace OpenSim.Region.Environment.Scenes | |||
1270 | Vector3 q = new Vector3(); | 1357 | Vector3 q = new Vector3(); |
1271 | 1358 | ||
1272 | #region OBB Version 2 Experiment | 1359 | #region OBB Version 2 Experiment |
1360 | |||
1273 | //float fmin = 999999; | 1361 | //float fmin = 999999; |
1274 | //float fmax = -999999; | 1362 | //float fmax = -999999; |
1275 | //float s = 0; | 1363 | //float s = 0; |
1276 | 1364 | ||
1277 | //for (int i=0;i<6;i++) | 1365 | //for (int i=0;i<6;i++) |
1278 | //{ | 1366 | //{ |
1279 | //s = iray.Direction.Dot(normals[i]); | 1367 | //s = iray.Direction.Dot(normals[i]); |
1280 | //d = normals[i].Dot(FaceB[i]); | 1368 | //d = normals[i].Dot(FaceB[i]); |
1281 | 1369 | ||
1282 | //if (s == 0) | 1370 | //if (s == 0) |
1283 | //{ | 1371 | //{ |
1284 | //if (iray.Origin.Dot(normals[i]) > d) | 1372 | //if (iray.Origin.Dot(normals[i]) > d) |
1285 | //{ | 1373 | //{ |
1286 | //return returnresult; | 1374 | //return returnresult; |
1287 | //} | 1375 | //} |
1288 | // else | 1376 | // else |
1289 | //{ | 1377 | //{ |
1290 | //continue; | 1378 | //continue; |
1291 | //} | 1379 | //} |
1292 | //} | 1380 | //} |
1293 | //a = (d - iray.Origin.Dot(normals[i])) / s; | 1381 | //a = (d - iray.Origin.Dot(normals[i])) / s; |
1294 | //if ( iray.Direction.Dot(normals[i]) < 0) | 1382 | //if ( iray.Direction.Dot(normals[i]) < 0) |
1295 | //{ | 1383 | //{ |
1296 | //if (a > fmax) | 1384 | //if (a > fmax) |
1297 | //{ | 1385 | //{ |
1298 | //if (a > fmin) | 1386 | //if (a > fmin) |
1299 | //{ | 1387 | //{ |
1300 | //return returnresult; | 1388 | //return returnresult; |
1301 | //} | 1389 | //} |
1302 | //fmax = a; | 1390 | //fmax = a; |
1303 | //} | 1391 | //} |
1304 | 1392 | ||
1305 | //} | 1393 | //} |
1306 | //else | 1394 | //else |
1307 | //{ | 1395 | //{ |
1308 | //if (a < fmin) | 1396 | //if (a < fmin) |
1309 | //{ | 1397 | //{ |
1310 | //if (a < 0 || a < fmax) | 1398 | //if (a < 0 || a < fmax) |
1311 | //{ | 1399 | //{ |
1312 | //return returnresult; | 1400 | //return returnresult; |
1313 | //} | 1401 | //} |
1314 | //fmin = a; | 1402 | //fmin = a; |
1315 | //} | 1403 | //} |
1316 | //} | 1404 | //} |
1317 | //} | 1405 | //} |
1318 | //if (fmax > 0) | 1406 | //if (fmax > 0) |
1319 | // a= fmax; | 1407 | // a= fmax; |
1320 | //else | 1408 | //else |
1321 | // a=fmin; | 1409 | // a=fmin; |
1322 | 1410 | ||
1323 | //q = iray.Origin + a * iray.Direction; | 1411 | //q = iray.Origin + a * iray.Direction; |
1412 | |||
1324 | #endregion | 1413 | #endregion |
1325 | 1414 | ||
1326 | // Loop over faces (6 of them) | 1415 | // Loop over faces (6 of them) |
@@ -1341,7 +1430,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1341 | // If the normal is pointing outside the object | 1430 | // If the normal is pointing outside the object |
1342 | if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) | 1431 | if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) |
1343 | { | 1432 | { |
1344 | |||
1345 | if (faceCenters) | 1433 | if (faceCenters) |
1346 | { | 1434 | { |
1347 | q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; | 1435 | q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; |
@@ -1351,13 +1439,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1351 | q = iray.Origin + a * iray.Direction; | 1439 | q = iray.Origin + a * iray.Direction; |
1352 | } | 1440 | } |
1353 | 1441 | ||
1354 | float distance2 = (float)GetDistanceTo(q, AXpos); | 1442 | float distance2 = (float) GetDistanceTo(q, AXpos); |
1355 | // Is this the closest hit to the object's origin? | 1443 | // Is this the closest hit to the object's origin? |
1356 | if (faceCenters) | 1444 | if (faceCenters) |
1357 | { | 1445 | { |
1358 | distance2 = (float)GetDistanceTo(q, iray.Origin); | 1446 | distance2 = (float) GetDistanceTo(q, iray.Origin); |
1359 | } | 1447 | } |
1360 | 1448 | ||
1361 | 1449 | ||
1362 | if (distance2 < returnresult.distance) | 1450 | if (distance2 < returnresult.distance) |
1363 | { | 1451 | { |
@@ -1368,14 +1456,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1368 | //m_log.Info("[POINT]: " + q.ToString()); | 1456 | //m_log.Info("[POINT]: " + q.ToString()); |
1369 | returnresult.normal = normals[i]; | 1457 | returnresult.normal = normals[i]; |
1370 | returnresult.AAfaceNormal = AAfacenormals[i]; | 1458 | returnresult.AAfaceNormal = AAfacenormals[i]; |
1371 | |||
1372 | } | 1459 | } |
1373 | } | 1460 | } |
1374 | |||
1375 | } | 1461 | } |
1376 | return returnresult; | 1462 | return returnresult; |
1377 | } | 1463 | } |
1378 | 1464 | ||
1379 | // Use this for attachments! LocalID should be avatar's localid | 1465 | // Use this for attachments! LocalID should be avatar's localid |
1380 | public void SetParentLocalId(uint localID) | 1466 | public void SetParentLocalId(uint localID) |
1381 | { | 1467 | { |
@@ -1385,14 +1471,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1385 | public void SetAttachmentPoint(uint AttachmentPoint) | 1471 | public void SetAttachmentPoint(uint AttachmentPoint) |
1386 | { | 1472 | { |
1387 | m_attachmentPoint = AttachmentPoint; | 1473 | m_attachmentPoint = AttachmentPoint; |
1388 | 1474 | ||
1389 | // save the attachment point. | 1475 | // save the attachment point. |
1390 | //if (AttachmentPoint != 0) | 1476 | //if (AttachmentPoint != 0) |
1391 | //{ | 1477 | //{ |
1392 | m_shape.State = (byte)AttachmentPoint; | 1478 | m_shape.State = (byte) AttachmentPoint; |
1393 | //} | 1479 | //} |
1394 | |||
1395 | } | 1480 | } |
1481 | |||
1396 | /// <summary> | 1482 | /// <summary> |
1397 | /// | 1483 | /// |
1398 | /// </summary> | 1484 | /// </summary> |
@@ -1414,13 +1500,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1414 | PhysActor.Buoyancy = fvalue; | 1500 | PhysActor.Buoyancy = fvalue; |
1415 | } | 1501 | } |
1416 | } | 1502 | } |
1417 | 1503 | ||
1418 | public void SetAxisRotation(int axis, int rotate) | 1504 | public void SetAxisRotation(int axis, int rotate) |
1419 | { | 1505 | { |
1420 | if (m_parentGroup != null) | 1506 | if (m_parentGroup != null) |
1421 | { | 1507 | { |
1422 | m_parentGroup.SetAxisRotation(axis, rotate); | 1508 | m_parentGroup.SetAxisRotation(axis, rotate); |
1423 | |||
1424 | } | 1509 | } |
1425 | } | 1510 | } |
1426 | 1511 | ||
@@ -1442,10 +1527,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1442 | { | 1527 | { |
1443 | PhysActor.FloatOnWater = false; | 1528 | PhysActor.FloatOnWater = false; |
1444 | } | 1529 | } |
1445 | |||
1446 | } | 1530 | } |
1447 | } | 1531 | } |
1448 | 1532 | ||
1449 | 1533 | ||
1450 | public LLVector3 GetSitTargetPositionLL() | 1534 | public LLVector3 GetSitTargetPositionLL() |
1451 | { | 1535 | { |
@@ -1516,66 +1600,403 @@ namespace OpenSim.Region.Environment.Scenes | |||
1516 | return part; | 1600 | return part; |
1517 | } | 1601 | } |
1518 | 1602 | ||
1519 | #region Copying | ||
1520 | |||
1521 | /// <summary> | 1603 | /// <summary> |
1522 | /// Duplicates this part. | 1604 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and |
1605 | /// generating new LLUUIDs for all the items in the inventory. | ||
1523 | /// </summary> | 1606 | /// </summary> |
1524 | /// <returns></returns> | 1607 | /// <param name="linkNum">Link number for the part</param> |
1525 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum) | 1608 | public void ResetIDs(int linkNum) |
1526 | { | 1609 | { |
1527 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); | 1610 | UUID = LLUUID.Random(); |
1528 | dupe.m_shape = m_shape.Copy(); | 1611 | LinkNum = linkNum; |
1529 | dupe.m_regionHandle = m_regionHandle; | ||
1530 | dupe.UUID = LLUUID.Random(); | ||
1531 | dupe.LocalId = localID; | ||
1532 | dupe.OwnerID = AgentID; | ||
1533 | dupe.GroupID = GroupID; | ||
1534 | dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z); | ||
1535 | dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); | ||
1536 | dupe.RotationOffset = | ||
1537 | new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); | ||
1538 | dupe.Velocity = new LLVector3(0, 0, 0); | ||
1539 | dupe.Acceleration = new LLVector3(0, 0, 0); | ||
1540 | dupe.AngularVelocity = new LLVector3(0, 0, 0); | ||
1541 | dupe.ObjectFlags = ObjectFlags; | ||
1542 | 1612 | ||
1543 | dupe.OwnershipCost = OwnershipCost; | 1613 | ResetInventoryIDs(); |
1544 | dupe.ObjectSaleType = ObjectSaleType; | 1614 | } |
1545 | dupe.SalePrice = SalePrice; | ||
1546 | dupe.Category = Category; | ||
1547 | |||
1548 | dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone(); | ||
1549 | |||
1550 | dupe.ResetIDs(linkNum); | ||
1551 | 1615 | ||
1552 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1616 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
1553 | dupe.LastOwnerID = ObjectOwner; | 1617 | { |
1618 | bool set = addRemTF == 1; | ||
1554 | 1619 | ||
1555 | byte[] extraP = new byte[Shape.ExtraParams.Length]; | 1620 | // Are we the owner? |
1556 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 1621 | if (AgentID == OwnerID) |
1557 | dupe.Shape.ExtraParams = extraP; | 1622 | { |
1558 | bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 1623 | switch (field) |
1559 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1624 | { |
1625 | case 2: | ||
1626 | OwnerMask = ApplyMask(OwnerMask, set, mask); | ||
1627 | break; | ||
1628 | case 4: | ||
1629 | GroupMask = ApplyMask(GroupMask, set, mask); | ||
1630 | break; | ||
1631 | case 8: | ||
1632 | EveryoneMask = ApplyMask(EveryoneMask, set, mask); | ||
1633 | break; | ||
1634 | case 16: | ||
1635 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask); | ||
1636 | break; | ||
1637 | } | ||
1638 | SendFullUpdateToAllClients(); | ||
1560 | 1639 | ||
1561 | return dupe; | 1640 | SendObjectPropertiesToClient(AgentID); |
1641 | } | ||
1642 | } | ||
1643 | |||
1644 | private void SendObjectPropertiesToClient(LLUUID AgentID) | ||
1645 | { | ||
1646 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
1647 | for (int i = 0; i < avatars.Count; i++) | ||
1648 | { | ||
1649 | // Ugly reference :( | ||
1650 | if (avatars[i].UUID == AgentID) | ||
1651 | { | ||
1652 | m_parentGroup.GetProperties(avatars[i].ControllingClient); | ||
1653 | } | ||
1654 | } | ||
1655 | } | ||
1656 | |||
1657 | private uint ApplyMask(uint val, bool set, uint mask) | ||
1658 | { | ||
1659 | if (set) | ||
1660 | { | ||
1661 | return val |= mask; | ||
1662 | } | ||
1663 | else | ||
1664 | { | ||
1665 | return val &= ~mask; | ||
1666 | } | ||
1667 | } | ||
1668 | |||
1669 | public virtual void UpdateMovement() | ||
1670 | { | ||
1671 | } | ||
1672 | |||
1673 | public void PhysicsOutOfBounds(PhysicsVector pos) | ||
1674 | { | ||
1675 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | ||
1676 | RemFlag(LLObject.ObjectFlags.Physics); | ||
1677 | DoPhysicsPropertyUpdate(false, true); | ||
1678 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
1679 | } | ||
1680 | |||
1681 | public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) | ||
1682 | { | ||
1683 | } | ||
1684 | |||
1685 | |||
1686 | public void SetText(string text) | ||
1687 | { | ||
1688 | Text = text; | ||
1689 | ScheduleFullUpdate(); | ||
1690 | } | ||
1691 | |||
1692 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | ||
1693 | { | ||
1694 | if (m_parentGroup != null) | ||
1695 | { | ||
1696 | return m_parentGroup.registerTargetWaypoint(target, tolerance); | ||
1697 | } | ||
1698 | return 0; | ||
1699 | } | ||
1700 | |||
1701 | public void unregisterTargetWaypoint(int handle) | ||
1702 | { | ||
1703 | if (m_parentGroup != null) | ||
1704 | { | ||
1705 | m_parentGroup.unregisterTargetWaypoint(handle); | ||
1706 | } | ||
1707 | } | ||
1708 | |||
1709 | |||
1710 | public void Undo() | ||
1711 | { | ||
1712 | if (m_undo.Count > 0) | ||
1713 | { | ||
1714 | UndoState goback = m_undo.Pop(); | ||
1715 | if (goback != null) | ||
1716 | goback.PlaybackState(this); | ||
1717 | } | ||
1718 | } | ||
1719 | |||
1720 | public void SetScriptEvents(LLUUID scriptid, int events) | ||
1721 | { | ||
1722 | scriptEvents oldparts; | ||
1723 | lock (m_scriptEvents) | ||
1724 | { | ||
1725 | if (m_scriptEvents.ContainsKey(scriptid)) | ||
1726 | { | ||
1727 | oldparts = m_scriptEvents[scriptid]; | ||
1728 | |||
1729 | // remove values from aggregated script events | ||
1730 | m_scriptEvents[scriptid] = (scriptEvents) events; | ||
1731 | } | ||
1732 | else | ||
1733 | { | ||
1734 | m_scriptEvents.Add(scriptid, (scriptEvents) events); | ||
1735 | } | ||
1736 | } | ||
1737 | aggregateScriptEvents(); | ||
1738 | } | ||
1739 | |||
1740 | public void RemoveScriptEvents(LLUUID scriptid) | ||
1741 | { | ||
1742 | lock (m_scriptEvents) | ||
1743 | { | ||
1744 | if (m_scriptEvents.ContainsKey(scriptid)) | ||
1745 | { | ||
1746 | scriptEvents oldparts = scriptEvents.None; | ||
1747 | oldparts = m_scriptEvents[scriptid]; | ||
1748 | |||
1749 | // remove values from aggregated script events | ||
1750 | m_aggregateScriptEvents &= ~oldparts; | ||
1751 | m_scriptEvents.Remove(scriptid); | ||
1752 | } | ||
1753 | } | ||
1754 | aggregateScriptEvents(); | ||
1755 | } | ||
1756 | |||
1757 | public void aggregateScriptEvents() | ||
1758 | { | ||
1759 | // Aggregate script events | ||
1760 | lock (m_scriptEvents) | ||
1761 | { | ||
1762 | foreach (scriptEvents s in m_scriptEvents.Values) | ||
1763 | { | ||
1764 | m_aggregateScriptEvents |= s; | ||
1765 | } | ||
1766 | } | ||
1767 | |||
1768 | uint objectflagupdate = 0; | ||
1769 | |||
1770 | if ( | ||
1771 | ((m_aggregateScriptEvents & scriptEvents.touch) != 0) || | ||
1772 | ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) || | ||
1773 | ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0) | ||
1774 | ) | ||
1775 | { | ||
1776 | objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; | ||
1777 | } | ||
1778 | |||
1779 | if ((m_aggregateScriptEvents & scriptEvents.money) != 0) | ||
1780 | { | ||
1781 | objectflagupdate |= (uint) LLObject.ObjectFlags.Money; | ||
1782 | } | ||
1783 | |||
1784 | if ( | ||
1785 | ((m_aggregateScriptEvents & scriptEvents.collision) != 0) || | ||
1786 | ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
1787 | ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0) | ||
1788 | ) | ||
1789 | { | ||
1790 | // subscribe to physics updates. | ||
1791 | } | ||
1792 | |||
1793 | LocalFlags = (LLObject.ObjectFlags) objectflagupdate; | ||
1794 | |||
1795 | if (m_parentGroup != null && m_parentGroup.RootPart == this) | ||
1796 | m_parentGroup.aggregateScriptEvents(); | ||
1797 | else | ||
1798 | ScheduleFullUpdate(); | ||
1799 | } | ||
1800 | |||
1801 | #region Events | ||
1802 | |||
1803 | public void PhysicsRequestingTerseUpdate() | ||
1804 | { | ||
1805 | if (PhysActor != null) | ||
1806 | { | ||
1807 | LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0); | ||
1808 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) | ||
1809 | { | ||
1810 | m_parentGroup.AbsolutePosition = newpos; | ||
1811 | return; | ||
1812 | } | ||
1813 | } | ||
1814 | ScheduleTerseUpdate(); | ||
1815 | |||
1816 | //SendTerseUpdateToAllClients(); | ||
1562 | } | 1817 | } |
1563 | 1818 | ||
1564 | #endregion | 1819 | #endregion |
1565 | 1820 | ||
1821 | #region Client Update Methods | ||
1822 | |||
1566 | /// <summary> | 1823 | /// <summary> |
1567 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | 1824 | /// Tell all scene presences that they should send updates for this part to their clients |
1568 | /// generating new LLUUIDs for all the items in the inventory. | ||
1569 | /// </summary> | 1825 | /// </summary> |
1570 | /// <param name="linkNum">Link number for the part</param> | 1826 | public void AddFullUpdateToAllAvatars() |
1571 | public void ResetIDs(int linkNum) | ||
1572 | { | 1827 | { |
1573 | UUID = LLUUID.Random(); | 1828 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); |
1574 | LinkNum = linkNum; | 1829 | for (int i = 0; i < avatars.Count; i++) |
1575 | 1830 | { | |
1576 | ResetInventoryIDs(); | 1831 | avatars[i].QueuePartForUpdate(this); |
1832 | } | ||
1833 | } | ||
1834 | |||
1835 | public void SendFullUpdateToAllClientsExcept(LLUUID agentID) | ||
1836 | { | ||
1837 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
1838 | for (int i = 0; i < avatars.Count; i++) | ||
1839 | { | ||
1840 | // Ugly reference :( | ||
1841 | if (avatars[i].UUID != agentID) | ||
1842 | { | ||
1843 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
1844 | avatars[i].GenerateClientFlags(UUID)); | ||
1845 | } | ||
1846 | } | ||
1847 | } | ||
1848 | |||
1849 | |||
1850 | public void AddFullUpdateToAvatar(ScenePresence presence) | ||
1851 | { | ||
1852 | presence.QueuePartForUpdate(this); | ||
1853 | } | ||
1854 | |||
1855 | /// <summary> | ||
1856 | /// | ||
1857 | /// </summary> | ||
1858 | public void SendFullUpdateToAllClients() | ||
1859 | { | ||
1860 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
1861 | for (int i = 0; i < avatars.Count; i++) | ||
1862 | { | ||
1863 | // Ugly reference :( | ||
1864 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
1865 | avatars[i].GenerateClientFlags(UUID)); | ||
1866 | } | ||
1867 | } | ||
1868 | |||
1869 | /// <summary> | ||
1870 | /// | ||
1871 | /// </summary> | ||
1872 | /// <param name="remoteClient"></param> | ||
1873 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
1874 | { | ||
1875 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | ||
1876 | } | ||
1877 | |||
1878 | /// <summary> | ||
1879 | /// Sends a full update to the client | ||
1880 | /// </summary> | ||
1881 | /// <param name="remoteClient"></param> | ||
1882 | /// <param name="clientFlags"></param> | ||
1883 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) | ||
1884 | { | ||
1885 | LLVector3 lPos; | ||
1886 | lPos = OffsetPosition; | ||
1887 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | ||
1888 | } | ||
1889 | |||
1890 | /// <summary> | ||
1891 | /// Sends a full update to the client | ||
1892 | /// </summary> | ||
1893 | /// <param name="remoteClient"></param> | ||
1894 | /// <param name="lPos"></param> | ||
1895 | /// <param name="clientFlags"></param> | ||
1896 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) | ||
1897 | { | ||
1898 | LLQuaternion lRot; | ||
1899 | lRot = RotationOffset; | ||
1900 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; | ||
1901 | |||
1902 | if (remoteClient.AgentId == OwnerID) | ||
1903 | { | ||
1904 | if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0) | ||
1905 | { | ||
1906 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; | ||
1907 | Flags &= ~LLObject.ObjectFlags.CreateSelected; | ||
1908 | } | ||
1909 | } | ||
1910 | |||
1911 | |||
1912 | byte[] color = new[] {m_color.R, m_color.G, m_color.B, m_color.A}; | ||
1913 | remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, | ||
1914 | m_uuid, | ||
1915 | OwnerID, | ||
1916 | m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, | ||
1917 | m_attachmentPoint, fromAssetID); | ||
1918 | } | ||
1919 | |||
1920 | /// Terse updates | ||
1921 | public void AddTerseUpdateToAllAvatars() | ||
1922 | { | ||
1923 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
1924 | for (int i = 0; i < avatars.Count; i++) | ||
1925 | { | ||
1926 | avatars[i].QueuePartForUpdate(this); | ||
1927 | } | ||
1928 | } | ||
1929 | |||
1930 | public void AddTerseUpdateToAvatar(ScenePresence presence) | ||
1931 | { | ||
1932 | presence.QueuePartForUpdate(this); | ||
1933 | } | ||
1934 | |||
1935 | /// <summary> | ||
1936 | /// | ||
1937 | /// </summary> | ||
1938 | public void SendTerseUpdateToAllClients() | ||
1939 | { | ||
1940 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
1941 | for (int i = 0; i < avatars.Count; i++) | ||
1942 | { | ||
1943 | m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this); | ||
1944 | } | ||
1945 | } | ||
1946 | |||
1947 | /// <summary> | ||
1948 | /// Send a terse update to the client. | ||
1949 | /// </summary> | ||
1950 | /// <param name="remoteClient"></param> | ||
1951 | public void SendTerseUpdate(IClientAPI remoteClient) | ||
1952 | { | ||
1953 | m_parentGroup.SendPartTerseUpdate(remoteClient, this); | ||
1954 | } | ||
1955 | |||
1956 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | ||
1957 | { | ||
1958 | LLVector3 lPos; | ||
1959 | lPos = OffsetPosition; | ||
1960 | LLQuaternion mRot = RotationOffset; | ||
1961 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | ||
1962 | { | ||
1963 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, Shape.State, | ||
1964 | fromAssetID); | ||
1965 | } | ||
1966 | else | ||
1967 | { | ||
1968 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, Velocity, | ||
1969 | RotationalVelocity); | ||
1970 | //System.Console.WriteLine("LID: " + LocalID + " RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString()); | ||
1971 | } | ||
1972 | } | ||
1973 | |||
1974 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | ||
1975 | { | ||
1976 | LLQuaternion mRot = RotationOffset; | ||
1977 | if (m_IsAttachment) | ||
1978 | { | ||
1979 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, | ||
1980 | (byte) ((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)), fromAssetID); | ||
1981 | } | ||
1982 | else | ||
1983 | { | ||
1984 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | ||
1985 | { | ||
1986 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, | ||
1987 | Shape.State, fromAssetID); | ||
1988 | } | ||
1989 | else | ||
1990 | { | ||
1991 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, Velocity, | ||
1992 | RotationalVelocity); | ||
1993 | //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString()); | ||
1994 | } | ||
1995 | } | ||
1577 | } | 1996 | } |
1578 | 1997 | ||
1998 | #endregion | ||
1999 | |||
1579 | #region Update Scheduling | 2000 | #region Update Scheduling |
1580 | 2001 | ||
1581 | /// <summary> | 2002 | /// <summary> |
@@ -1596,9 +2017,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1596 | m_parentGroup.HasGroupChanged = true; | 2017 | m_parentGroup.HasGroupChanged = true; |
1597 | m_parentGroup.QueueForUpdateCheck(); | 2018 | m_parentGroup.QueueForUpdateCheck(); |
1598 | } | 2019 | } |
1599 | 2020 | ||
1600 | int timeNow = Util.UnixTimeSinceEpoch(); | 2021 | int timeNow = Util.UnixTimeSinceEpoch(); |
1601 | 2022 | ||
1602 | // If multiple updates are scheduled on the same second, we still need to perform all of them | 2023 | // If multiple updates are scheduled on the same second, we still need to perform all of them |
1603 | // So we'll force the issue by bumping up the timestamp so that later processing sees these need | 2024 | // So we'll force the issue by bumping up the timestamp so that later processing sees these need |
1604 | // to be performed. | 2025 | // to be performed. |
@@ -1608,11 +2029,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1608 | } | 2029 | } |
1609 | else | 2030 | else |
1610 | { | 2031 | { |
1611 | TimeStampFull = (uint)timeNow; | 2032 | TimeStampFull = (uint) timeNow; |
1612 | } | 2033 | } |
1613 | 2034 | ||
1614 | m_updateFlag = 2; | 2035 | m_updateFlag = 2; |
1615 | 2036 | ||
1616 | // m_log.DebugFormat( | 2037 | // m_log.DebugFormat( |
1617 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", | 2038 | // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", |
1618 | // UUID, Name, TimeStampFull); | 2039 | // UUID, Name, TimeStampFull); |
@@ -1735,15 +2156,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1735 | 2156 | ||
1736 | public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) | 2157 | public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) |
1737 | { | 2158 | { |
1738 | |||
1739 | |||
1740 | //m_log.Info("TSomething1:" + ((type & (ushort)ExtraParamType.Something1) == (ushort)ExtraParamType.Something1)); | 2159 | //m_log.Info("TSomething1:" + ((type & (ushort)ExtraParamType.Something1) == (ushort)ExtraParamType.Something1)); |
1741 | //m_log.Info("TSomething2:" + ((type & (ushort)ExtraParamType.Something2) == (ushort)ExtraParamType.Something2)); | 2160 | //m_log.Info("TSomething2:" + ((type & (ushort)ExtraParamType.Something2) == (ushort)ExtraParamType.Something2)); |
1742 | //m_log.Info("TSomething3:" + ((type & (ushort)ExtraParamType.Something3) == (ushort)ExtraParamType.Something3)); | 2161 | //m_log.Info("TSomething3:" + ((type & (ushort)ExtraParamType.Something3) == (ushort)ExtraParamType.Something3)); |
1743 | //m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4)); | 2162 | //m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4)); |
1744 | //m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5)); | 2163 | //m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5)); |
1745 | //m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6)); | 2164 | //m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6)); |
1746 | 2165 | ||
1747 | bool usePhysics = false; | 2166 | bool usePhysics = false; |
1748 | bool IsTemporary = false; | 2167 | bool IsTemporary = false; |
1749 | bool IsPhantom = false; | 2168 | bool IsPhantom = false; |
@@ -1751,7 +2170,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1751 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 2170 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
1752 | //bool IsLocked = false; | 2171 | //bool IsLocked = false; |
1753 | int i = 0; | 2172 | int i = 0; |
1754 | 2173 | ||
1755 | 2174 | ||
1756 | try | 2175 | try |
1757 | { | 2176 | { |
@@ -1835,6 +2254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1835 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 2254 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
1836 | ScheduleFullUpdate(); | 2255 | ScheduleFullUpdate(); |
1837 | } | 2256 | } |
2257 | |||
1838 | public void ScriptSetPhysicsStatus(bool UsePhysics) | 2258 | public void ScriptSetPhysicsStatus(bool UsePhysics) |
1839 | { | 2259 | { |
1840 | if (m_parentGroup != null) | 2260 | if (m_parentGroup != null) |
@@ -1842,6 +2262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1842 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); | 2262 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); |
1843 | } | 2263 | } |
1844 | } | 2264 | } |
2265 | |||
1845 | public void ScriptSetPhantomStatus(bool Phantom) | 2266 | public void ScriptSetPhantomStatus(bool Phantom) |
1846 | { | 2267 | { |
1847 | if (m_parentGroup != null) | 2268 | if (m_parentGroup != null) |
@@ -1849,6 +2270,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1849 | m_parentGroup.ScriptSetPhantomStatus(Phantom); | 2270 | m_parentGroup.ScriptSetPhantomStatus(Phantom); |
1850 | } | 2271 | } |
1851 | } | 2272 | } |
2273 | |||
1852 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | 2274 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
1853 | { | 2275 | { |
1854 | if (PhysActor != null) | 2276 | if (PhysActor != null) |
@@ -1897,7 +2319,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1897 | PhysActor.link(ParentGroup.RootPart.PhysActor); | 2319 | PhysActor.link(ParentGroup.RootPart.PhysActor); |
1898 | } | 2320 | } |
1899 | } | 2321 | } |
1900 | |||
1901 | } | 2322 | } |
1902 | } | 2323 | } |
1903 | } | 2324 | } |
@@ -1911,13 +2332,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1911 | int i = 0; | 2332 | int i = 0; |
1912 | uint length = (uint) data.Length; | 2333 | uint length = (uint) data.Length; |
1913 | m_shape.ExtraParams[i++] = 1; | 2334 | m_shape.ExtraParams[i++] = 1; |
1914 | m_shape.ExtraParams[i++] = (byte) (type%256); | 2335 | m_shape.ExtraParams[i++] = (byte) (type % 256); |
1915 | m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256); | 2336 | m_shape.ExtraParams[i++] = (byte) ((type >> 8) % 256); |
1916 | 2337 | ||
1917 | m_shape.ExtraParams[i++] = (byte) (length%256); | 2338 | m_shape.ExtraParams[i++] = (byte) (length % 256); |
1918 | m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256); | 2339 | m_shape.ExtraParams[i++] = (byte) ((length >> 8) % 256); |
1919 | m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256); | 2340 | m_shape.ExtraParams[i++] = (byte) ((length >> 16) % 256); |
1920 | m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256); | 2341 | m_shape.ExtraParams[i++] = (byte) ((length >> 24) % 256); |
1921 | Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); | 2342 | Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); |
1922 | 2343 | ||
1923 | ScheduleFullUpdate(); | 2344 | ScheduleFullUpdate(); |
@@ -1995,14 +2416,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1995 | 2416 | ||
1996 | public byte ConvertScriptUintToByte(uint indata) | 2417 | public byte ConvertScriptUintToByte(uint indata) |
1997 | { | 2418 | { |
1998 | byte outdata = (byte)TextureAnimFlags.NONE; | 2419 | byte outdata = (byte) TextureAnimFlags.NONE; |
1999 | if ((indata & 1) != 0) outdata |= (byte)TextureAnimFlags.ANIM_ON; | 2420 | if ((indata & 1) != 0) outdata |= (byte) TextureAnimFlags.ANIM_ON; |
2000 | if ((indata & 2) != 0) outdata |= (byte)TextureAnimFlags.LOOP; | 2421 | if ((indata & 2) != 0) outdata |= (byte) TextureAnimFlags.LOOP; |
2001 | if ((indata & 4) != 0) outdata |= (byte)TextureAnimFlags.REVERSE; | 2422 | if ((indata & 4) != 0) outdata |= (byte) TextureAnimFlags.REVERSE; |
2002 | if ((indata & 8) != 0) outdata |= (byte)TextureAnimFlags.PING_PONG; | 2423 | if ((indata & 8) != 0) outdata |= (byte) TextureAnimFlags.PING_PONG; |
2003 | if ((indata & 16) != 0) outdata |= (byte)TextureAnimFlags.SMOOTH; | 2424 | if ((indata & 16) != 0) outdata |= (byte) TextureAnimFlags.SMOOTH; |
2004 | if ((indata & 32) != 0) outdata |= (byte)TextureAnimFlags.ROTATE; | 2425 | if ((indata & 32) != 0) outdata |= (byte) TextureAnimFlags.ROTATE; |
2005 | if ((indata & 64) != 0) outdata |= (byte)TextureAnimFlags.SCALE; | 2426 | if ((indata & 64) != 0) outdata |= (byte) TextureAnimFlags.SCALE; |
2006 | return outdata; | 2427 | return outdata; |
2007 | } | 2428 | } |
2008 | 2429 | ||
@@ -2014,13 +2435,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
2014 | // The flags don't like conversion from uint to byte, so we have to do | 2435 | // The flags don't like conversion from uint to byte, so we have to do |
2015 | // it the crappy way. See the above function :( | 2436 | // it the crappy way. See the above function :( |
2016 | 2437 | ||
2017 | data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++; | 2438 | data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); |
2018 | data[pos] = (byte)pTexAnim.Face; pos++; | 2439 | pos++; |
2019 | data[pos] = (byte)pTexAnim.SizeX; pos++; | 2440 | data[pos] = (byte) pTexAnim.Face; |
2020 | data[pos] = (byte)pTexAnim.SizeY; pos++; | 2441 | pos++; |
2442 | data[pos] = (byte) pTexAnim.SizeX; | ||
2443 | pos++; | ||
2444 | data[pos] = (byte) pTexAnim.SizeY; | ||
2445 | pos++; | ||
2021 | 2446 | ||
2022 | Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); | 2447 | Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); |
2023 | Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4); | 2448 | Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); |
2024 | Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); | 2449 | Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); |
2025 | 2450 | ||
2026 | m_TextureAnimation = data; | 2451 | m_TextureAnimation = data; |
@@ -2071,6 +2496,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2071 | #endregion | 2496 | #endregion |
2072 | 2497 | ||
2073 | #region Sound | 2498 | #region Sound |
2499 | |||
2074 | public void PreloadSound(string sound) | 2500 | public void PreloadSound(string sound) |
2075 | { | 2501 | { |
2076 | LLUUID ownerID = OwnerID; | 2502 | LLUUID ownerID = OwnerID; |
@@ -2096,7 +2522,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2096 | foreach (ScenePresence p in avatarts) | 2522 | foreach (ScenePresence p in avatarts) |
2097 | { | 2523 | { |
2098 | // TODO: some filtering by distance of avatar | 2524 | // TODO: some filtering by distance of avatar |
2099 | 2525 | ||
2100 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2526 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
2101 | } | 2527 | } |
2102 | } | 2528 | } |
@@ -2111,7 +2537,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2111 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2537 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
2112 | foreach (ScenePresence p in avatarts) | 2538 | foreach (ScenePresence p in avatarts) |
2113 | { | 2539 | { |
2114 | p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | 2540 | p.ControllingClient.SendAttachedSoundGainChange(UUID, (float) volume); |
2115 | } | 2541 | } |
2116 | } | 2542 | } |
2117 | 2543 | ||
@@ -2137,7 +2563,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2137 | SceneObjectPart op = this; | 2563 | SceneObjectPart op = this; |
2138 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) | 2564 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) |
2139 | { | 2565 | { |
2140 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2566 | if (item.Value.Name == sound && item.Value.Type == (int) AssetType.Sound) |
2141 | { | 2567 | { |
2142 | soundID = item.Value.ItemID; | 2568 | soundID = item.Value.ItemID; |
2143 | break; | 2569 | break; |
@@ -2145,26 +2571,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2145 | } | 2571 | } |
2146 | } | 2572 | } |
2147 | 2573 | ||
2148 | if(soundID == LLUUID.Zero) | 2574 | if (soundID == LLUUID.Zero) |
2149 | return; | 2575 | return; |
2150 | 2576 | ||
2151 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2577 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
2152 | foreach (ScenePresence p in avatarts) | 2578 | foreach (ScenePresence p in avatarts) |
2153 | { | 2579 | { |
2154 | double dis=Util.GetDistanceTo(p.AbsolutePosition, position); | 2580 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); |
2155 | if(dis > 100.0) // Max audio distance | 2581 | if (dis > 100.0) // Max audio distance |
2156 | continue; | 2582 | continue; |
2157 | 2583 | ||
2158 | // Scale by distance | 2584 | // Scale by distance |
2159 | volume*=((100.0-dis)/100.0); | 2585 | volume *= ((100.0 - dis) / 100.0); |
2160 | 2586 | ||
2161 | if (triggered) | 2587 | if (triggered) |
2162 | { | 2588 | { |
2163 | p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float)volume); | 2589 | p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float) volume); |
2164 | } | 2590 | } |
2165 | else | 2591 | else |
2166 | { | 2592 | { |
2167 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)volume, flags); | 2593 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float) volume, flags); |
2168 | } | 2594 | } |
2169 | } | 2595 | } |
2170 | } | 2596 | } |
@@ -2181,513 +2607,57 @@ namespace OpenSim.Region.Environment.Scenes | |||
2181 | { | 2607 | { |
2182 | StoreUndoState(); | 2608 | StoreUndoState(); |
2183 | m_shape.Scale = scale; | 2609 | m_shape.Scale = scale; |
2184 | 2610 | ||
2185 | ScheduleFullUpdate(); | 2611 | ScheduleFullUpdate(); |
2186 | } | 2612 | } |
2187 | 2613 | ||
2188 | #endregion | 2614 | #endregion |
2189 | 2615 | ||
2190 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 2616 | #region Copying |
2191 | { | ||
2192 | bool set = addRemTF == 1; | ||
2193 | |||
2194 | // Are we the owner? | ||
2195 | if (AgentID == OwnerID) | ||
2196 | { | ||
2197 | switch (field) | ||
2198 | { | ||
2199 | case 2: | ||
2200 | OwnerMask = ApplyMask(OwnerMask, set, mask); | ||
2201 | break; | ||
2202 | case 4: | ||
2203 | GroupMask = ApplyMask(GroupMask, set, mask); | ||
2204 | break; | ||
2205 | case 8: | ||
2206 | EveryoneMask = ApplyMask(EveryoneMask, set, mask); | ||
2207 | break; | ||
2208 | case 16: | ||
2209 | NextOwnerMask = ApplyMask(NextOwnerMask, set, mask); | ||
2210 | break; | ||
2211 | } | ||
2212 | SendFullUpdateToAllClients(); | ||
2213 | |||
2214 | SendObjectPropertiesToClient(AgentID); | ||
2215 | |||
2216 | } | ||
2217 | } | ||
2218 | |||
2219 | private void SendObjectPropertiesToClient(LLUUID AgentID) | ||
2220 | { | ||
2221 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
2222 | for (int i = 0; i < avatars.Count; i++) | ||
2223 | { | ||
2224 | // Ugly reference :( | ||
2225 | if (avatars[i].UUID == AgentID) | ||
2226 | { | ||
2227 | m_parentGroup.GetProperties(avatars[i].ControllingClient); | ||
2228 | } | ||
2229 | } | ||
2230 | } | ||
2231 | |||
2232 | private uint ApplyMask(uint val, bool set, uint mask) | ||
2233 | { | ||
2234 | if (set) | ||
2235 | { | ||
2236 | return val |= mask; | ||
2237 | } | ||
2238 | else | ||
2239 | { | ||
2240 | return val &= ~mask; | ||
2241 | } | ||
2242 | } | ||
2243 | |||
2244 | #region Client Update Methods | ||
2245 | |||
2246 | /// <summary> | ||
2247 | /// Tell all scene presences that they should send updates for this part to their clients | ||
2248 | /// </summary> | ||
2249 | public void AddFullUpdateToAllAvatars() | ||
2250 | { | ||
2251 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
2252 | for (int i = 0; i < avatars.Count; i++) | ||
2253 | { | ||
2254 | avatars[i].QueuePartForUpdate(this); | ||
2255 | } | ||
2256 | } | ||
2257 | |||
2258 | public void SendFullUpdateToAllClientsExcept(LLUUID agentID) | ||
2259 | { | ||
2260 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
2261 | for (int i = 0; i < avatars.Count; i++) | ||
2262 | { | ||
2263 | // Ugly reference :( | ||
2264 | if (avatars[i].UUID != agentID) | ||
2265 | { | ||
2266 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2267 | avatars[i].GenerateClientFlags(UUID)); | ||
2268 | } | ||
2269 | } | ||
2270 | } | ||
2271 | |||
2272 | |||
2273 | public void AddFullUpdateToAvatar(ScenePresence presence) | ||
2274 | { | ||
2275 | presence.QueuePartForUpdate(this); | ||
2276 | } | ||
2277 | |||
2278 | /// <summary> | ||
2279 | /// | ||
2280 | /// </summary> | ||
2281 | public void SendFullUpdateToAllClients() | ||
2282 | { | ||
2283 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
2284 | for (int i = 0; i < avatars.Count; i++) | ||
2285 | { | ||
2286 | // Ugly reference :( | ||
2287 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2288 | avatars[i].GenerateClientFlags(UUID)); | ||
2289 | } | ||
2290 | } | ||
2291 | |||
2292 | /// <summary> | ||
2293 | /// | ||
2294 | /// </summary> | ||
2295 | /// <param name="remoteClient"></param> | ||
2296 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2297 | { | ||
2298 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | ||
2299 | } | ||
2300 | |||
2301 | /// <summary> | ||
2302 | /// Sends a full update to the client | ||
2303 | /// </summary> | ||
2304 | /// <param name="remoteClient"></param> | ||
2305 | /// <param name="clientFlags"></param> | ||
2306 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) | ||
2307 | { | ||
2308 | LLVector3 lPos; | ||
2309 | lPos = OffsetPosition; | ||
2310 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | ||
2311 | } | ||
2312 | |||
2313 | /// <summary> | ||
2314 | /// Sends a full update to the client | ||
2315 | /// </summary> | ||
2316 | /// <param name="remoteClient"></param> | ||
2317 | /// <param name="lPos"></param> | ||
2318 | /// <param name="clientFlags"></param> | ||
2319 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) | ||
2320 | { | ||
2321 | LLQuaternion lRot; | ||
2322 | lRot = RotationOffset; | ||
2323 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; | ||
2324 | |||
2325 | if (remoteClient.AgentId == OwnerID) | ||
2326 | { | ||
2327 | if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0) | ||
2328 | { | ||
2329 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; | ||
2330 | Flags &= ~LLObject.ObjectFlags.CreateSelected; | ||
2331 | } | ||
2332 | } | ||
2333 | |||
2334 | |||
2335 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; | ||
2336 | remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid, | ||
2337 | OwnerID, | ||
2338 | m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint,fromAssetID); | ||
2339 | } | ||
2340 | |||
2341 | /// Terse updates | ||
2342 | public void AddTerseUpdateToAllAvatars() | ||
2343 | { | ||
2344 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
2345 | for (int i = 0; i < avatars.Count; i++) | ||
2346 | { | ||
2347 | avatars[i].QueuePartForUpdate(this); | ||
2348 | } | ||
2349 | } | ||
2350 | |||
2351 | public void AddTerseUpdateToAvatar(ScenePresence presence) | ||
2352 | { | ||
2353 | presence.QueuePartForUpdate(this); | ||
2354 | } | ||
2355 | |||
2356 | /// <summary> | ||
2357 | /// | ||
2358 | /// </summary> | ||
2359 | public void SendTerseUpdateToAllClients() | ||
2360 | { | ||
2361 | List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); | ||
2362 | for (int i = 0; i < avatars.Count; i++) | ||
2363 | { | ||
2364 | m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this); | ||
2365 | } | ||
2366 | } | ||
2367 | 2617 | ||
2368 | /// <summary> | 2618 | /// <summary> |
2369 | /// Send a terse update to the client. | 2619 | /// Duplicates this part. |
2370 | /// </summary> | 2620 | /// </summary> |
2371 | /// <param name="remoteClient"></param> | 2621 | /// <returns></returns> |
2372 | public void SendTerseUpdate(IClientAPI remoteClient) | 2622 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum) |
2373 | { | ||
2374 | m_parentGroup.SendPartTerseUpdate(remoteClient, this); | ||
2375 | } | ||
2376 | |||
2377 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | ||
2378 | { | 2623 | { |
2379 | LLVector3 lPos; | 2624 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); |
2380 | lPos = OffsetPosition; | 2625 | dupe.m_shape = m_shape.Copy(); |
2381 | LLQuaternion mRot = RotationOffset; | 2626 | dupe.m_regionHandle = m_regionHandle; |
2382 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | 2627 | dupe.UUID = LLUUID.Random(); |
2383 | { | 2628 | dupe.LocalId = localID; |
2384 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID); | 2629 | dupe.OwnerID = AgentID; |
2385 | } | 2630 | dupe.GroupID = GroupID; |
2386 | else | 2631 | dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z); |
2387 | { | 2632 | dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); |
2388 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, | 2633 | dupe.RotationOffset = |
2389 | RotationalVelocity); | 2634 | new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); |
2390 | //System.Console.WriteLine("LID: " + LocalID + " RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString()); | 2635 | dupe.Velocity = new LLVector3(0, 0, 0); |
2391 | } | 2636 | dupe.Acceleration = new LLVector3(0, 0, 0); |
2392 | } | 2637 | dupe.AngularVelocity = new LLVector3(0, 0, 0); |
2638 | dupe.ObjectFlags = ObjectFlags; | ||
2393 | 2639 | ||
2394 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 2640 | dupe.OwnershipCost = OwnershipCost; |
2395 | { | 2641 | dupe.ObjectSaleType = ObjectSaleType; |
2396 | LLQuaternion mRot = RotationOffset; | 2642 | dupe.SalePrice = SalePrice; |
2397 | if (m_IsAttachment) | 2643 | dupe.Category = Category; |
2398 | { | ||
2399 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID); | ||
2400 | } | ||
2401 | else | ||
2402 | { | ||
2403 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | ||
2404 | { | ||
2405 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID); | ||
2406 | } | ||
2407 | else | ||
2408 | { | ||
2409 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, | ||
2410 | RotationalVelocity); | ||
2411 | //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString()); | ||
2412 | } | ||
2413 | } | ||
2414 | } | ||
2415 | 2644 | ||
2416 | #endregion | 2645 | dupe.TaskInventory = (TaskInventoryDictionary) dupe.TaskInventory.Clone(); |
2417 | 2646 | ||
2418 | public virtual void UpdateMovement() | 2647 | dupe.ResetIDs(linkNum); |
2419 | { | ||
2420 | } | ||
2421 | 2648 | ||
2422 | #region Events | 2649 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
2650 | dupe.LastOwnerID = ObjectOwner; | ||
2423 | 2651 | ||
2424 | public void PhysicsRequestingTerseUpdate() | 2652 | byte[] extraP = new byte[Shape.ExtraParams.Length]; |
2425 | { | 2653 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
2426 | if (PhysActor != null) | 2654 | dupe.Shape.ExtraParams = extraP; |
2427 | { | 2655 | bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
2428 | LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0); | 2656 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
2429 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) | ||
2430 | { | ||
2431 | m_parentGroup.AbsolutePosition = newpos; | ||
2432 | return; | ||
2433 | } | ||
2434 | |||
2435 | } | ||
2436 | ScheduleTerseUpdate(); | ||
2437 | 2657 | ||
2438 | //SendTerseUpdateToAllClients(); | 2658 | return dupe; |
2439 | } | 2659 | } |
2440 | 2660 | ||
2441 | #endregion | 2661 | #endregion |
2442 | |||
2443 | public void PhysicsOutOfBounds(PhysicsVector pos) | ||
2444 | { | ||
2445 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | ||
2446 | RemFlag(LLObject.ObjectFlags.Physics); | ||
2447 | DoPhysicsPropertyUpdate(false, true); | ||
2448 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
2449 | } | ||
2450 | |||
2451 | public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) | ||
2452 | { | ||
2453 | } | ||
2454 | |||
2455 | |||
2456 | public void SetText(string text) | ||
2457 | { | ||
2458 | Text = text; | ||
2459 | ScheduleFullUpdate(); | ||
2460 | } | ||
2461 | |||
2462 | public void SetText(string text, Vector3 color, double alpha) | ||
2463 | { | ||
2464 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), | ||
2465 | (int) (color.x*0xff), | ||
2466 | (int) (color.y*0xff), | ||
2467 | (int) (color.z*0xff)); | ||
2468 | SetText( text ); | ||
2469 | } | ||
2470 | |||
2471 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | ||
2472 | { | ||
2473 | if (m_parentGroup != null) | ||
2474 | { | ||
2475 | return m_parentGroup.registerTargetWaypoint(target, tolerance); | ||
2476 | } | ||
2477 | return 0; | ||
2478 | } | ||
2479 | public void unregisterTargetWaypoint(int handle) | ||
2480 | { | ||
2481 | if (m_parentGroup != null) | ||
2482 | { | ||
2483 | m_parentGroup.unregisterTargetWaypoint(handle); | ||
2484 | } | ||
2485 | } | ||
2486 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) | ||
2487 | { | ||
2488 | //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); | ||
2489 | |||
2490 | if (info == null) | ||
2491 | { | ||
2492 | throw new ArgumentNullException("info"); | ||
2493 | } | ||
2494 | |||
2495 | /* | ||
2496 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); | ||
2497 | m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>)); | ||
2498 | */ | ||
2499 | |||
2500 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); | ||
2501 | } | ||
2502 | |||
2503 | [SecurityPermission(SecurityAction.LinkDemand, | ||
2504 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
2505 | public virtual void GetObjectData( | ||
2506 | SerializationInfo info, StreamingContext context) | ||
2507 | { | ||
2508 | if (info == null) | ||
2509 | { | ||
2510 | throw new ArgumentNullException("info"); | ||
2511 | } | ||
2512 | |||
2513 | info.AddValue("m_inventoryFileName", m_inventoryFileName); | ||
2514 | info.AddValue("m_folderID", m_folderID.UUID); | ||
2515 | info.AddValue("PhysActor", PhysActor); | ||
2516 | |||
2517 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); | ||
2518 | |||
2519 | foreach (LLUUID id in TaskInventory.Keys) | ||
2520 | { | ||
2521 | TaskInventory_work.Add(id.UUID, TaskInventory[id]); | ||
2522 | } | ||
2523 | |||
2524 | info.AddValue("TaskInventory", TaskInventory_work); | ||
2525 | |||
2526 | info.AddValue("LastOwnerID", LastOwnerID.UUID); | ||
2527 | info.AddValue("OwnerID", OwnerID.UUID); | ||
2528 | info.AddValue("GroupID", GroupID.UUID); | ||
2529 | |||
2530 | info.AddValue("OwnershipCost", OwnershipCost); | ||
2531 | info.AddValue("ObjectSaleType", ObjectSaleType); | ||
2532 | info.AddValue("SalePrice", SalePrice); | ||
2533 | info.AddValue("Category", Category); | ||
2534 | |||
2535 | info.AddValue("CreationDate", CreationDate); | ||
2536 | info.AddValue("ParentID", ParentID); | ||
2537 | |||
2538 | info.AddValue("OwnerMask", OwnerMask); | ||
2539 | info.AddValue("NextOwnerMask", NextOwnerMask); | ||
2540 | info.AddValue("GroupMask", GroupMask); | ||
2541 | info.AddValue("EveryoneMask", EveryoneMask); | ||
2542 | info.AddValue("BaseMask", BaseMask); | ||
2543 | |||
2544 | info.AddValue("m_particleSystem", m_particleSystem); | ||
2545 | |||
2546 | info.AddValue("TimeStampFull", TimeStampFull); | ||
2547 | info.AddValue("TimeStampTerse", TimeStampTerse); | ||
2548 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); | ||
2549 | |||
2550 | info.AddValue("m_updateFlag", m_updateFlag); | ||
2551 | info.AddValue("CreatorID", CreatorID.UUID); | ||
2552 | |||
2553 | info.AddValue("m_inventorySerial", m_inventorySerial); | ||
2554 | info.AddValue("m_uuid", m_uuid.UUID); | ||
2555 | info.AddValue("m_localID", m_localId); | ||
2556 | info.AddValue("m_name", m_name); | ||
2557 | info.AddValue("m_flags", Flags); | ||
2558 | info.AddValue("m_material", m_material); | ||
2559 | info.AddValue("m_regionHandle", m_regionHandle); | ||
2560 | |||
2561 | info.AddValue("m_groupPosition.X", m_groupPosition.X); | ||
2562 | info.AddValue("m_groupPosition.Y", m_groupPosition.Y); | ||
2563 | info.AddValue("m_groupPosition.Z", m_groupPosition.Z); | ||
2564 | |||
2565 | info.AddValue("m_offsetPosition.X", m_offsetPosition.X); | ||
2566 | info.AddValue("m_offsetPosition.Y", m_offsetPosition.Y); | ||
2567 | info.AddValue("m_offsetPosition.Z", m_offsetPosition.Z); | ||
2568 | |||
2569 | info.AddValue("m_rotationOffset.W", m_rotationOffset.W); | ||
2570 | info.AddValue("m_rotationOffset.X", m_rotationOffset.X); | ||
2571 | info.AddValue("m_rotationOffset.Y", m_rotationOffset.Y); | ||
2572 | info.AddValue("m_rotationOffset.Z", m_rotationOffset.Z); | ||
2573 | |||
2574 | info.AddValue("m_velocity.X", m_velocity.X); | ||
2575 | info.AddValue("m_velocity.Y", m_velocity.Y); | ||
2576 | info.AddValue("m_velocity.Z", m_velocity.Z); | ||
2577 | |||
2578 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); | ||
2579 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); | ||
2580 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); | ||
2581 | |||
2582 | info.AddValue("m_angularVelocity.X", m_angularVelocity.X); | ||
2583 | info.AddValue("m_angularVelocity.Y", m_angularVelocity.Y); | ||
2584 | info.AddValue("m_angularVelocity.Z", m_angularVelocity.Z); | ||
2585 | |||
2586 | info.AddValue("m_acceleration.X", m_acceleration.X); | ||
2587 | info.AddValue("m_acceleration.Y", m_acceleration.Y); | ||
2588 | info.AddValue("m_acceleration.Z", m_acceleration.Z); | ||
2589 | |||
2590 | info.AddValue("m_description", m_description); | ||
2591 | info.AddValue("m_color", m_color); | ||
2592 | info.AddValue("m_text", m_text); | ||
2593 | info.AddValue("m_sitName", m_sitName); | ||
2594 | info.AddValue("m_touchName", m_touchName); | ||
2595 | info.AddValue("m_clickAction", m_clickAction); | ||
2596 | info.AddValue("m_shape", m_shape); | ||
2597 | info.AddValue("m_parentGroup", m_parentGroup); | ||
2598 | info.AddValue("PayPrice", PayPrice); | ||
2599 | } | ||
2600 | |||
2601 | |||
2602 | public void Undo() | ||
2603 | { | ||
2604 | if (m_undo.Count > 0) | ||
2605 | { | ||
2606 | UndoState goback = m_undo.Pop(); | ||
2607 | if (goback != null) | ||
2608 | goback.PlaybackState(this); | ||
2609 | } | ||
2610 | } | ||
2611 | |||
2612 | public void SetScriptEvents(LLUUID scriptid, int events) | ||
2613 | { | ||
2614 | scriptEvents oldparts; | ||
2615 | lock (m_scriptEvents) | ||
2616 | { | ||
2617 | if (m_scriptEvents.ContainsKey(scriptid)) | ||
2618 | { | ||
2619 | oldparts = m_scriptEvents[scriptid]; | ||
2620 | |||
2621 | // remove values from aggregated script events | ||
2622 | m_scriptEvents[scriptid] = (scriptEvents) events; | ||
2623 | } | ||
2624 | else | ||
2625 | { | ||
2626 | m_scriptEvents.Add(scriptid, (scriptEvents) events); | ||
2627 | } | ||
2628 | } | ||
2629 | aggregateScriptEvents(); | ||
2630 | } | ||
2631 | |||
2632 | public void RemoveScriptEvents(LLUUID scriptid) | ||
2633 | { | ||
2634 | lock (m_scriptEvents) | ||
2635 | { | ||
2636 | if (m_scriptEvents.ContainsKey(scriptid)) | ||
2637 | { | ||
2638 | scriptEvents oldparts = scriptEvents.None; | ||
2639 | oldparts = (scriptEvents) m_scriptEvents[scriptid]; | ||
2640 | |||
2641 | // remove values from aggregated script events | ||
2642 | m_aggregateScriptEvents &= ~oldparts; | ||
2643 | m_scriptEvents.Remove(scriptid); | ||
2644 | } | ||
2645 | } | ||
2646 | aggregateScriptEvents(); | ||
2647 | } | ||
2648 | |||
2649 | public void aggregateScriptEvents() | ||
2650 | { | ||
2651 | // Aggregate script events | ||
2652 | lock (m_scriptEvents) | ||
2653 | { | ||
2654 | foreach (scriptEvents s in m_scriptEvents.Values) | ||
2655 | { | ||
2656 | m_aggregateScriptEvents |= s; | ||
2657 | } | ||
2658 | } | ||
2659 | |||
2660 | uint objectflagupdate = 0; | ||
2661 | |||
2662 | if ( | ||
2663 | ((m_aggregateScriptEvents & scriptEvents.touch) != 0) || | ||
2664 | ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) || | ||
2665 | ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0) | ||
2666 | ) | ||
2667 | { | ||
2668 | objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; | ||
2669 | } | ||
2670 | |||
2671 | if ((m_aggregateScriptEvents & scriptEvents.money) != 0) | ||
2672 | { | ||
2673 | objectflagupdate |= (uint) LLObject.ObjectFlags.Money; | ||
2674 | } | ||
2675 | |||
2676 | if ( | ||
2677 | ((m_aggregateScriptEvents & scriptEvents.collision) != 0) || | ||
2678 | ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
2679 | ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0) | ||
2680 | ) | ||
2681 | { | ||
2682 | // subscribe to physics updates. | ||
2683 | } | ||
2684 | |||
2685 | LocalFlags=(LLObject.ObjectFlags)objectflagupdate; | ||
2686 | |||
2687 | if(m_parentGroup != null && m_parentGroup.RootPart == this) | ||
2688 | m_parentGroup.aggregateScriptEvents(); | ||
2689 | else | ||
2690 | ScheduleFullUpdate(); | ||
2691 | } | ||
2692 | } | 2662 | } |
2693 | } | 2663 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 74e9cdc..4cdf7f1 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -40,117 +40,111 @@ using OpenSim.Region.Physics.Manager; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.Environment.Scenes | 41 | namespace OpenSim.Region.Environment.Scenes |
42 | { | 42 | { |
43 | [Serializable] | 43 | [Serializable] |
44 | public class ScenePresence : EntityBase, ISerializable | 44 | public class ScenePresence : EntityBase, ISerializable |
45 | { | 45 | { |
46 | // ~ScenePresence() | 46 | // ~ScenePresence() |
47 | // { | 47 | // { |
48 | // System.Console.WriteLine("[ScenePresence] Destructor called"); | 48 | // System.Console.WriteLine("[ScenePresence] Destructor called"); |
49 | // } | 49 | // } |
50 | |||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | 50 | ||
53 | public static AvatarAnimations Animations = new AvatarAnimations(); | 51 | #region Delegates |
54 | public static byte[] DefaultTexture; | ||
55 | 52 | ||
56 | public LLUUID currentParcelUUID = LLUUID.Zero; | 53 | public delegate void SignificantClientMovement(IClientAPI remote_client); |
57 | private List<LLUUID> m_animations = new List<LLUUID>(); | ||
58 | private List<int> m_animationSeqs = new List<int>(); | ||
59 | public Vector3 lastKnownAllowedPosition = new Vector3(); | ||
60 | public bool sentMessageAboutRestrictedParcelFlyingDown = false; | ||
61 | 54 | ||
62 | private bool m_updateflag = false; | 55 | #endregion |
63 | private byte m_movementflag = 0; | ||
64 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | ||
65 | private short m_updateCount = 0; | ||
66 | private uint m_requestedSitTargetID = 0; | ||
67 | private LLVector3 m_requestedSitOffset = new LLVector3(); | ||
68 | private float m_sitAvatarHeight = 2.0f; | ||
69 | private float m_godlevel = 0; | ||
70 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | ||
71 | 56 | ||
72 | private int m_perfMonMS = 0; | 57 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
73 | 58 | ||
74 | private bool m_setAlwaysRun = false; | 59 | public static AvatarAnimations Animations = new AvatarAnimations(); |
60 | public static byte[] DefaultTexture; | ||
61 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | ||
62 | private readonly uint m_AgentControlFlags = 0; | ||
75 | 63 | ||
76 | private Quaternion m_bodyRot; | 64 | private readonly List<LLUUID> m_animations = new List<LLUUID>(); |
65 | private readonly List<int> m_animationSeqs = new List<int>(); | ||
66 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | ||
67 | private readonly List<ulong> m_knownChildRegions = new List<ulong>(); | ||
68 | private readonly List<LLUUID> m_knownPrimUUID = new List<LLUUID>(); | ||
69 | private readonly UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | ||
70 | private readonly byte m_state = 0; | ||
71 | private readonly Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>(); | ||
72 | protected ulong crossingFromRegion; | ||
73 | public LLUUID currentParcelUUID = LLUUID.Zero; | ||
74 | private SignificantClientMovement handlerSignificantClientMovement; //OnSignificantClientMovement; | ||
77 | 75 | ||
78 | public bool IsRestrictedToRegion = false; | 76 | public bool IsRestrictedToRegion; |
79 | 77 | ||
80 | public string JID = string.Empty; | 78 | public string JID = string.Empty; |
79 | public Vector3 lastKnownAllowedPosition; | ||
81 | 80 | ||
82 | // Agent moves with a PID controller causing a force to be exerted. | 81 | // Agent moves with a PID controller causing a force to be exerted. |
83 | private bool m_newForce = false; | 82 | private LLVector3 lastPhysPos; |
84 | private bool m_newCoarseLocations = true; | 83 | protected AvatarAppearance m_appearance; |
85 | private bool m_gotAllObjectsInScene = false; | ||
86 | 84 | ||
87 | private LLVector3 m_lastVelocity = LLVector3.Zero; | 85 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); |
88 | |||
89 | // Default AV Height | ||
90 | private float m_avHeight = 127.0f; | 86 | private float m_avHeight = 127.0f; |
91 | 87 | private Quaternion m_bodyRot; | |
92 | protected RegionInfo m_regionInfo; | ||
93 | protected ulong crossingFromRegion = 0; | ||
94 | |||
95 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | ||
96 | private LLVector3 lastPhysPos = new LLVector3(); | ||
97 | 88 | ||
98 | // Position of agent's camera in world (region cordinates) | 89 | // Position of agent's camera in world (region cordinates) |
99 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); | ||
100 | 90 | ||
101 | // Use these three vectors to figure out what the agent is looking at | 91 | // Use these three vectors to figure out what the agent is looking at |
102 | // Convert it to a Matrix and/or Quaternion | 92 | // Convert it to a Matrix and/or Quaternion |
103 | protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); | 93 | protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); |
94 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); | ||
104 | protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); | 95 | protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); |
105 | protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); | 96 | protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); |
106 | private uint m_AgentControlFlags = (uint) 0; | 97 | protected float m_DrawDistance; |
107 | private LLQuaternion m_headrotation = new LLQuaternion(); | 98 | private float m_godlevel; |
108 | private byte m_state = (byte) 0; | 99 | private bool m_gotAllObjectsInScene; |
100 | private LLQuaternion m_headrotation; | ||
101 | private LLVector3 m_LastChildAgentUpdatePosition; | ||
102 | private LLVector3 m_lastVelocity = LLVector3.Zero; | ||
103 | private byte m_movementflag; | ||
104 | private bool m_newCoarseLocations = true; | ||
105 | private bool m_newForce; | ||
106 | private int m_perfMonMS; | ||
107 | protected RegionInfo m_regionInfo; | ||
108 | private LLVector3 m_requestedSitOffset; | ||
109 | private uint m_requestedSitTargetID; | ||
110 | private bool m_setAlwaysRun; | ||
111 | private float m_sitAvatarHeight = 2.0f; | ||
112 | private short m_updateCount; | ||
113 | private bool m_updateflag; | ||
109 | 114 | ||
110 | //Reuse the LLVector3 instead of creating a new one on the UpdateMovement method | 115 | //Reuse the LLVector3 instead of creating a new one on the UpdateMovement method |
111 | private LLVector3 movementvector = new LLVector3(); | 116 | private LLVector3 movementvector; |
112 | |||
113 | private List<LLUUID> m_knownPrimUUID = new List<LLUUID>(); | ||
114 | 117 | ||
115 | // Agent's Draw distance. | 118 | /// <summary> |
116 | protected float m_DrawDistance = 0f; | 119 | /// Position at which a significant movement was made |
117 | 120 | /// </summary> | |
118 | protected AvatarAppearance m_appearance; | 121 | private LLVector3 posLastSignificantMove; |
119 | 122 | ||
120 | protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); | 123 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
121 | 124 | ||
122 | //neighbouring regions we have enabled a child agent in | 125 | #region Properties |
123 | private readonly List<ulong> m_knownChildRegions = new List<ulong>(); | ||
124 | 126 | ||
125 | private SignificantClientMovement handlerSignificantClientMovement = null; //OnSignificantClientMovement; | 127 | private readonly string m_firstname; |
128 | private readonly string m_lastname; | ||
129 | private readonly ulong m_regionHandle; | ||
130 | protected bool m_allowMovement = true; | ||
126 | 131 | ||
127 | /// <summary> | 132 | /// <summary> |
128 | /// Implemented Control Flags | 133 | /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager |
129 | /// </summary> | 134 | /// </summary> |
130 | private enum Dir_ControlFlags | 135 | private IClientAPI m_controllingClient; |
131 | { | ||
132 | DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, | ||
133 | DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, | ||
134 | DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, | ||
135 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | ||
136 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | ||
137 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | ||
138 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | ||
139 | } | ||
140 | 136 | ||
141 | /// <summary> | 137 | /// <summary> |
142 | /// Position at which a significant movement was made | 138 | /// If this is true, agent doesn't have a representation in this scene. |
139 | /// this is an agent 'looking into' this scene from a nearby scene(region) | ||
140 | /// | ||
141 | /// if False, this agent has a representation in this scene | ||
143 | /// </summary> | 142 | /// </summary> |
144 | private LLVector3 posLastSignificantMove = new LLVector3(); | 143 | private bool m_isChildAgent = true; |
145 | |||
146 | public delegate void SignificantClientMovement(IClientAPI remote_client); | ||
147 | |||
148 | public event SignificantClientMovement OnSignificantClientMovement; | ||
149 | |||
150 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | ||
151 | private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>(); | ||
152 | 144 | ||
153 | #region Properties | 145 | private uint m_parentID; |
146 | protected LLVector3 m_parentPosition; | ||
147 | protected PhysicsActor m_physicsActor; | ||
154 | 148 | ||
155 | /// <summary> | 149 | /// <summary> |
156 | /// Physical scene representation of this Avatar. | 150 | /// Physical scene representation of this Avatar. |
@@ -167,16 +161,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
167 | get { return m_movementflag; } | 161 | get { return m_movementflag; } |
168 | } | 162 | } |
169 | 163 | ||
170 | public bool KnownPrim(LLUUID primID) | ||
171 | { | ||
172 | if (m_knownPrimUUID.Contains(primID)) | ||
173 | { | ||
174 | return true; | ||
175 | } | ||
176 | m_knownPrimUUID.Add(primID); | ||
177 | return false; | ||
178 | } | ||
179 | |||
180 | 164 | ||
181 | public bool Updated | 165 | public bool Updated |
182 | { | 166 | { |
@@ -184,8 +168,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | get { return m_updateflag; } | 168 | get { return m_updateflag; } |
185 | } | 169 | } |
186 | 170 | ||
187 | private readonly ulong m_regionHandle; | ||
188 | |||
189 | public ulong RegionHandle | 171 | public ulong RegionHandle |
190 | { | 172 | { |
191 | get { return m_regionHandle; } | 173 | get { return m_regionHandle; } |
@@ -196,15 +178,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | get { return m_CameraCenter; } | 178 | get { return m_CameraCenter; } |
197 | } | 179 | } |
198 | 180 | ||
199 | private readonly string m_firstname; | ||
200 | |||
201 | public string Firstname | 181 | public string Firstname |
202 | { | 182 | { |
203 | get { return m_firstname; } | 183 | get { return m_firstname; } |
204 | } | 184 | } |
205 | 185 | ||
206 | private readonly string m_lastname; | ||
207 | |||
208 | public string Lastname | 186 | public string Lastname |
209 | { | 187 | { |
210 | get { return m_lastname; } | 188 | get { return m_lastname; } |
@@ -215,29 +193,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
215 | get { return m_DrawDistance; } | 193 | get { return m_DrawDistance; } |
216 | } | 194 | } |
217 | 195 | ||
218 | protected bool m_allowMovement = true; | ||
219 | |||
220 | public bool AllowMovement | 196 | public bool AllowMovement |
221 | { | 197 | { |
222 | get { return m_allowMovement; } | 198 | get { return m_allowMovement; } |
223 | set { m_allowMovement = value; } | 199 | set { m_allowMovement = value; } |
224 | } | 200 | } |
225 | 201 | ||
226 | /// <summary> | ||
227 | /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager | ||
228 | /// </summary> | ||
229 | private IClientAPI m_controllingClient; | ||
230 | |||
231 | protected PhysicsActor m_physicsActor; | ||
232 | |||
233 | public IClientAPI ControllingClient | 202 | public IClientAPI ControllingClient |
234 | { | 203 | { |
235 | get { return m_controllingClient; } | 204 | get { return m_controllingClient; } |
236 | set { m_controllingClient = value; } | 205 | set { m_controllingClient = value; } |
237 | } | 206 | } |
238 | 207 | ||
239 | protected LLVector3 m_parentPosition = new LLVector3(); | ||
240 | |||
241 | /// <summary> | 208 | /// <summary> |
242 | /// Absolute position of this avatar in 'region cordinates' | 209 | /// Absolute position of this avatar in 'region cordinates' |
243 | /// </summary> | 210 | /// </summary> |
@@ -272,7 +239,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
272 | } | 239 | } |
273 | 240 | ||
274 | m_pos = value; | 241 | m_pos = value; |
275 | m_parentPosition=new LLVector3(0, 0, 0); | 242 | m_parentPosition = new LLVector3(0, 0, 0); |
276 | } | 243 | } |
277 | } | 244 | } |
278 | 245 | ||
@@ -313,22 +280,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | } | 280 | } |
314 | } | 281 | } |
315 | 282 | ||
316 | /// <summary> | ||
317 | /// If this is true, agent doesn't have a representation in this scene. | ||
318 | /// this is an agent 'looking into' this scene from a nearby scene(region) | ||
319 | /// | ||
320 | /// if False, this agent has a representation in this scene | ||
321 | /// </summary> | ||
322 | private bool m_isChildAgent = true; | ||
323 | |||
324 | public bool IsChildAgent | 283 | public bool IsChildAgent |
325 | { | 284 | { |
326 | get { return m_isChildAgent; } | 285 | get { return m_isChildAgent; } |
327 | set { m_isChildAgent = value; } | 286 | set { m_isChildAgent = value; } |
328 | } | 287 | } |
329 | 288 | ||
330 | private uint m_parentID = 0; | ||
331 | |||
332 | public uint ParentID | 289 | public uint ParentID |
333 | { | 290 | { |
334 | get { return m_parentID; } | 291 | get { return m_parentID; } |
@@ -343,6 +300,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
343 | get { return m_knownChildRegions; } | 300 | get { return m_knownChildRegions; } |
344 | } | 301 | } |
345 | 302 | ||
303 | public bool KnownPrim(LLUUID primID) | ||
304 | { | ||
305 | if (m_knownPrimUUID.Contains(primID)) | ||
306 | { | ||
307 | return true; | ||
308 | } | ||
309 | m_knownPrimUUID.Add(primID); | ||
310 | return false; | ||
311 | } | ||
312 | |||
346 | #endregion | 313 | #endregion |
347 | 314 | ||
348 | #region Constructor(s) | 315 | #region Constructor(s) |
@@ -420,6 +387,360 @@ namespace OpenSim.Region.Environment.Scenes | |||
420 | 387 | ||
421 | #endregion | 388 | #endregion |
422 | 389 | ||
390 | static ScenePresence() | ||
391 | { | ||
392 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
393 | DefaultTexture = textu.ToBytes(); | ||
394 | } | ||
395 | |||
396 | public ScenePresence() | ||
397 | { | ||
398 | /* JB | ||
399 | if (Animations == null) | ||
400 | { | ||
401 | Animations = new AvatarAnimations(); | ||
402 | Animations.LoadAnims(); | ||
403 | } | ||
404 | */ | ||
405 | if (DefaultTexture == null) | ||
406 | { | ||
407 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
408 | DefaultTexture = textu.ToBytes(); | ||
409 | } | ||
410 | } | ||
411 | |||
412 | protected ScenePresence(SerializationInfo info, StreamingContext context) | ||
413 | : base(info, context) | ||
414 | { | ||
415 | //System.Console.WriteLine("ScenePresence Deserialize BGN"); | ||
416 | |||
417 | if (info == null) | ||
418 | { | ||
419 | throw new ArgumentNullException("info"); | ||
420 | } | ||
421 | /* JB | ||
422 | if (Animations == null) | ||
423 | { | ||
424 | Animations = new AvatarAnimations(); | ||
425 | Animations.LoadAnims(); | ||
426 | } | ||
427 | */ | ||
428 | if (DefaultTexture == null) | ||
429 | { | ||
430 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
431 | DefaultTexture = textu.ToBytes(); | ||
432 | } | ||
433 | |||
434 | List<Guid> animations_work = (List<Guid>) info.GetValue("m_animations", typeof (List<Guid>)); | ||
435 | |||
436 | foreach (Guid guid in animations_work) | ||
437 | { | ||
438 | m_animations.Add(new LLUUID(guid)); | ||
439 | } | ||
440 | |||
441 | m_animationSeqs = (List<int>) info.GetValue("m_animationSeqs", typeof (List<int>)); | ||
442 | m_updateflag = (bool) info.GetValue("m_updateflag", typeof (bool)); | ||
443 | m_movementflag = (byte) info.GetValue("m_movementflag", typeof (byte)); | ||
444 | m_forcesList = (List<NewForce>) info.GetValue("m_forcesList", typeof (List<NewForce>)); | ||
445 | m_updateCount = (short) info.GetValue("m_updateCount", typeof (short)); | ||
446 | m_requestedSitTargetID = (uint) info.GetValue("m_requestedSitTargetID", typeof (uint)); | ||
447 | |||
448 | m_requestedSitOffset | ||
449 | = new LLVector3( | ||
450 | (float) info.GetValue("m_requestedSitOffset.X", typeof (float)), | ||
451 | (float) info.GetValue("m_requestedSitOffset.Y", typeof (float)), | ||
452 | (float) info.GetValue("m_requestedSitOffset.Z", typeof (float))); | ||
453 | |||
454 | m_sitAvatarHeight = (float) info.GetValue("m_sitAvatarHeight", typeof (float)); | ||
455 | m_godlevel = (float) info.GetValue("m_godlevel", typeof (float)); | ||
456 | m_setAlwaysRun = (bool) info.GetValue("m_setAlwaysRun", typeof (bool)); | ||
457 | |||
458 | m_bodyRot | ||
459 | = new Quaternion( | ||
460 | (float) info.GetValue("m_bodyRot.w", typeof (float)), | ||
461 | (float) info.GetValue("m_bodyRot.x", typeof (float)), | ||
462 | (float) info.GetValue("m_bodyRot.y", typeof (float)), | ||
463 | (float) info.GetValue("m_bodyRot.z", typeof (float))); | ||
464 | |||
465 | IsRestrictedToRegion = (bool) info.GetValue("IsRestrictedToRegion", typeof (bool)); | ||
466 | m_newForce = (bool) info.GetValue("m_newForce", typeof (bool)); | ||
467 | //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool)); | ||
468 | m_newCoarseLocations = (bool) info.GetValue("m_newCoarseLocations", typeof (bool)); | ||
469 | m_gotAllObjectsInScene = (bool) info.GetValue("m_gotAllObjectsInScene", typeof (bool)); | ||
470 | m_avHeight = (float) info.GetValue("m_avHeight", typeof (float)); | ||
471 | crossingFromRegion = (ulong) info.GetValue("crossingFromRegion", typeof (ulong)); | ||
472 | |||
473 | List<float[]> Dir_Vectors_work = (List<float[]>) info.GetValue("Dir_Vectors", typeof (List<float[]>)); | ||
474 | List<Vector3> Dir_Vectors_work2 = new List<Vector3>(); | ||
475 | |||
476 | foreach (float[] f3 in Dir_Vectors_work) | ||
477 | { | ||
478 | Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2])); | ||
479 | } | ||
480 | |||
481 | Dir_Vectors = Dir_Vectors_work2.ToArray(); | ||
482 | |||
483 | lastPhysPos | ||
484 | = new LLVector3( | ||
485 | (float) info.GetValue("lastPhysPos.X", typeof (float)), | ||
486 | (float) info.GetValue("lastPhysPos.Y", typeof (float)), | ||
487 | (float) info.GetValue("lastPhysPos.Z", typeof (float))); | ||
488 | |||
489 | m_CameraCenter | ||
490 | = new Vector3( | ||
491 | (float) info.GetValue("m_CameraCenter.X", typeof (float)), | ||
492 | (float) info.GetValue("m_CameraCenter.Y", typeof (float)), | ||
493 | (float) info.GetValue("m_CameraCenter.Z", typeof (float))); | ||
494 | |||
495 | m_CameraAtAxis | ||
496 | = new Vector3( | ||
497 | (float) info.GetValue("m_CameraAtAxis.X", typeof (float)), | ||
498 | (float) info.GetValue("m_CameraAtAxis.Y", typeof (float)), | ||
499 | (float) info.GetValue("m_CameraAtAxis.Z", typeof (float))); | ||
500 | |||
501 | m_CameraLeftAxis | ||
502 | = new Vector3( | ||
503 | (float) info.GetValue("m_CameraLeftAxis.X", typeof (float)), | ||
504 | (float) info.GetValue("m_CameraLeftAxis.Y", typeof (float)), | ||
505 | (float) info.GetValue("m_CameraLeftAxis.Z", typeof (float))); | ||
506 | |||
507 | m_CameraUpAxis | ||
508 | = new Vector3( | ||
509 | (float) info.GetValue("m_CameraUpAxis.X", typeof (float)), | ||
510 | (float) info.GetValue("m_CameraUpAxis.Y", typeof (float)), | ||
511 | (float) info.GetValue("m_CameraUpAxis.Z", typeof (float))); | ||
512 | |||
513 | m_DrawDistance = (float) info.GetValue("m_DrawDistance", typeof (float)); | ||
514 | m_appearance = (AvatarAppearance) info.GetValue("m_appearance", typeof (AvatarAppearance)); | ||
515 | m_knownChildRegions = (List<ulong>) info.GetValue("m_knownChildRegions", typeof (List<ulong>)); | ||
516 | |||
517 | posLastSignificantMove | ||
518 | = new LLVector3( | ||
519 | (float) info.GetValue("posLastSignificantMove.X", typeof (float)), | ||
520 | (float) info.GetValue("posLastSignificantMove.Y", typeof (float)), | ||
521 | (float) info.GetValue("posLastSignificantMove.Z", typeof (float))); | ||
522 | |||
523 | // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); | ||
524 | |||
525 | /* | ||
526 | Dictionary<Guid, ScenePartUpdate> updateTimes_work | ||
527 | = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>)); | ||
528 | |||
529 | foreach (Guid id in updateTimes_work.Keys) | ||
530 | { | ||
531 | m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]); | ||
532 | } | ||
533 | */ | ||
534 | m_regionHandle = (ulong) info.GetValue("m_regionHandle", typeof (ulong)); | ||
535 | m_firstname = (string) info.GetValue("m_firstname", typeof (string)); | ||
536 | m_lastname = (string) info.GetValue("m_lastname", typeof (string)); | ||
537 | m_allowMovement = (bool) info.GetValue("m_allowMovement", typeof (bool)); | ||
538 | m_parentPosition = new LLVector3((float) info.GetValue("m_parentPosition.X", typeof (float)), | ||
539 | (float) info.GetValue("m_parentPosition.Y", typeof (float)), | ||
540 | (float) info.GetValue("m_parentPosition.Z", typeof (float))); | ||
541 | |||
542 | m_isChildAgent = (bool) info.GetValue("m_isChildAgent", typeof (bool)); | ||
543 | m_parentID = (uint) info.GetValue("m_parentID", typeof (uint)); | ||
544 | |||
545 | // for OpenSim_v0.5 | ||
546 | currentParcelUUID = new LLUUID((Guid) info.GetValue("currentParcelUUID", typeof (Guid))); | ||
547 | |||
548 | lastKnownAllowedPosition | ||
549 | = new Vector3( | ||
550 | (float) info.GetValue("lastKnownAllowedPosition.X", typeof (float)), | ||
551 | (float) info.GetValue("lastKnownAllowedPosition.Y", typeof (float)), | ||
552 | (float) info.GetValue("lastKnownAllowedPosition.Z", typeof (float))); | ||
553 | |||
554 | sentMessageAboutRestrictedParcelFlyingDown = (bool) info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof (bool)); | ||
555 | |||
556 | m_LastChildAgentUpdatePosition | ||
557 | = new LLVector3( | ||
558 | (float) info.GetValue("m_LastChildAgentUpdatePosition.X", typeof (float)), | ||
559 | (float) info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof (float)), | ||
560 | (float) info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof (float))); | ||
561 | |||
562 | m_perfMonMS = (int) info.GetValue("m_perfMonMS", typeof (int)); | ||
563 | m_AgentControlFlags = (uint) info.GetValue("m_AgentControlFlags", typeof (uint)); | ||
564 | |||
565 | m_headrotation | ||
566 | = new LLQuaternion( | ||
567 | (float) info.GetValue("m_headrotation.W", typeof (float)), | ||
568 | (float) info.GetValue("m_headrotation.X", typeof (float)), | ||
569 | (float) info.GetValue("m_headrotation.Y", typeof (float)), | ||
570 | (float) info.GetValue("m_headrotation.Z", typeof (float))); | ||
571 | |||
572 | m_state = (byte) info.GetValue("m_state", typeof (byte)); | ||
573 | |||
574 | List<Guid> knownPrimUUID_work = (List<Guid>) info.GetValue("m_knownPrimUUID", typeof (List<Guid>)); | ||
575 | |||
576 | foreach (Guid id in knownPrimUUID_work) | ||
577 | { | ||
578 | m_knownPrimUUID.Add(new LLUUID(id)); | ||
579 | } | ||
580 | |||
581 | //System.Console.WriteLine("ScenePresence Deserialize END"); | ||
582 | } | ||
583 | |||
584 | #region ISerializable Members | ||
585 | |||
586 | [SecurityPermission(SecurityAction.LinkDemand, | ||
587 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
588 | public override void GetObjectData( | ||
589 | SerializationInfo info, StreamingContext context) | ||
590 | { | ||
591 | if (info == null) | ||
592 | { | ||
593 | throw new ArgumentNullException("info"); | ||
594 | } | ||
595 | |||
596 | base.GetObjectData(info, context); | ||
597 | |||
598 | List<Guid> animations_work = new List<Guid>(); | ||
599 | |||
600 | foreach (LLUUID uuid in m_animations) | ||
601 | { | ||
602 | animations_work.Add(uuid.UUID); | ||
603 | } | ||
604 | |||
605 | info.AddValue("m_animations", animations_work); | ||
606 | |||
607 | info.AddValue("m_animationSeqs", m_animationSeqs); | ||
608 | info.AddValue("m_updateflag", m_updateflag); | ||
609 | info.AddValue("m_movementflag", m_movementflag); | ||
610 | info.AddValue("m_forcesList", m_forcesList); | ||
611 | info.AddValue("m_updateCount", m_updateCount); | ||
612 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); | ||
613 | |||
614 | // LLVector3 | ||
615 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); | ||
616 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); | ||
617 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); | ||
618 | |||
619 | info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight); | ||
620 | info.AddValue("m_godlevel", m_godlevel); | ||
621 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | ||
622 | |||
623 | // Quaternion | ||
624 | info.AddValue("m_bodyRot.w", m_bodyRot.w); | ||
625 | info.AddValue("m_bodyRot.x", m_bodyRot.x); | ||
626 | info.AddValue("m_bodyRot.y", m_bodyRot.y); | ||
627 | info.AddValue("m_bodyRot.z", m_bodyRot.z); | ||
628 | |||
629 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); | ||
630 | info.AddValue("m_newForce", m_newForce); | ||
631 | //info.AddValue("m_newAvatar", m_newAvatar); | ||
632 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); | ||
633 | info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene); | ||
634 | info.AddValue("m_avHeight", m_avHeight); | ||
635 | |||
636 | // info.AddValue("m_regionInfo", m_regionInfo); | ||
637 | |||
638 | info.AddValue("crossingFromRegion", crossingFromRegion); | ||
639 | |||
640 | List<float[]> Dir_Vectors_work = new List<float[]>(); | ||
641 | |||
642 | foreach (Vector3 v3 in Dir_Vectors) | ||
643 | { | ||
644 | Dir_Vectors_work.Add(new[] {v3.x, v3.y, v3.z}); | ||
645 | } | ||
646 | |||
647 | info.AddValue("Dir_Vectors", Dir_Vectors_work); | ||
648 | |||
649 | // LLVector3 | ||
650 | info.AddValue("lastPhysPos.X", lastPhysPos.X); | ||
651 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); | ||
652 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); | ||
653 | |||
654 | // Vector3 | ||
655 | info.AddValue("m_CameraCenter.X", m_CameraCenter.x); | ||
656 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.y); | ||
657 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.z); | ||
658 | |||
659 | // Vector3 | ||
660 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x); | ||
661 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y); | ||
662 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z); | ||
663 | |||
664 | // Vector3 | ||
665 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x); | ||
666 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y); | ||
667 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z); | ||
668 | |||
669 | // Vector3 | ||
670 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x); | ||
671 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y); | ||
672 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z); | ||
673 | |||
674 | info.AddValue("m_DrawDistance", m_DrawDistance); | ||
675 | info.AddValue("m_appearance", m_appearance); | ||
676 | info.AddValue("m_knownChildRegions", m_knownChildRegions); | ||
677 | |||
678 | // LLVector3 | ||
679 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); | ||
680 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); | ||
681 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); | ||
682 | |||
683 | //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue); | ||
684 | |||
685 | /* | ||
686 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); | ||
687 | |||
688 | foreach ( LLUUID id in m_updateTimes.Keys) | ||
689 | { | ||
690 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); | ||
691 | } | ||
692 | |||
693 | info.AddValue("m_updateTimes", updateTimes_work); | ||
694 | */ | ||
695 | |||
696 | info.AddValue("m_regionHandle", m_regionHandle); | ||
697 | info.AddValue("m_firstname", m_firstname); | ||
698 | info.AddValue("m_lastname", m_lastname); | ||
699 | info.AddValue("m_allowMovement", m_allowMovement); | ||
700 | //info.AddValue("m_physicsActor", m_physicsActor); | ||
701 | info.AddValue("m_parentPosition.X", m_parentPosition.X); | ||
702 | info.AddValue("m_parentPosition.Y", m_parentPosition.Y); | ||
703 | info.AddValue("m_parentPosition.Z", m_parentPosition.Z); | ||
704 | info.AddValue("m_isChildAgent", m_isChildAgent); | ||
705 | info.AddValue("m_parentID", m_parentID); | ||
706 | |||
707 | // for OpenSim_v0.5 | ||
708 | info.AddValue("currentParcelUUID", currentParcelUUID.UUID); | ||
709 | |||
710 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x); | ||
711 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y); | ||
712 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z); | ||
713 | |||
714 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); | ||
715 | |||
716 | info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X); | ||
717 | info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y); | ||
718 | info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z); | ||
719 | |||
720 | info.AddValue("m_perfMonMS", m_perfMonMS); | ||
721 | info.AddValue("m_AgentControlFlags", m_AgentControlFlags); | ||
722 | |||
723 | info.AddValue("m_headrotation.W", m_headrotation.W); | ||
724 | info.AddValue("m_headrotation.X", m_headrotation.X); | ||
725 | info.AddValue("m_headrotation.Y", m_headrotation.Y); | ||
726 | info.AddValue("m_headrotation.Z", m_headrotation.Z); | ||
727 | |||
728 | info.AddValue("m_state", m_state); | ||
729 | |||
730 | List<Guid> knownPrimUUID_work = new List<Guid>(); | ||
731 | |||
732 | foreach (LLUUID id in m_knownPrimUUID) | ||
733 | { | ||
734 | knownPrimUUID_work.Add(id.UUID); | ||
735 | } | ||
736 | |||
737 | info.AddValue("m_knownPrimUUID", knownPrimUUID_work); | ||
738 | } | ||
739 | |||
740 | #endregion | ||
741 | |||
742 | public event SignificantClientMovement OnSignificantClientMovement; | ||
743 | |||
423 | /// <summary> | 744 | /// <summary> |
424 | /// Add the part to the queue of parts for which we need to send an update to the client | 745 | /// Add the part to the queue of parts for which we need to send an update to the client |
425 | /// </summary> | 746 | /// </summary> |
@@ -457,12 +778,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
457 | if (!m_gotAllObjectsInScene) | 778 | if (!m_gotAllObjectsInScene) |
458 | { | 779 | { |
459 | if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) | 780 | if (!m_isChildAgent || m_scene.m_seeIntoRegionFromNeighbor) |
460 | { | 781 | { |
461 | m_scene.SendAllSceneObjectsToClient(this); | 782 | m_scene.SendAllSceneObjectsToClient(this); |
462 | m_gotAllObjectsInScene = true; | 783 | m_gotAllObjectsInScene = true; |
463 | } | 784 | } |
464 | } | 785 | } |
465 | 786 | ||
466 | if (m_partsUpdateQueue.Count > 0) | 787 | if (m_partsUpdateQueue.Count > 0) |
467 | { | 788 | { |
468 | bool runUpdate = true; | 789 | bool runUpdate = true; |
@@ -481,7 +802,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
481 | // m_log.DebugFormat( | 802 | // m_log.DebugFormat( |
482 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", | 803 | // "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}", |
483 | // part.Name, part.UUID, part.TimeStampFull); | 804 | // part.Name, part.UUID, part.TimeStampFull); |
484 | 805 | ||
485 | part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); | 806 | part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID)); |
486 | 807 | ||
487 | // We'll update to the part's timestamp rather than the current time to | 808 | // We'll update to the part's timestamp rather than the current time to |
@@ -497,7 +818,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
497 | // m_log.DebugFormat( | 818 | // m_log.DebugFormat( |
498 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", | 819 | // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", |
499 | // part.Name, part.UUID, part.TimeStampTerse); | 820 | // part.Name, part.UUID, part.TimeStampTerse); |
500 | 821 | ||
501 | part.SendTerseUpdate(ControllingClient); | 822 | part.SendTerseUpdate(ControllingClient); |
502 | 823 | ||
503 | update.LastTerseUpdateTime = part.TimeStampTerse; | 824 | update.LastTerseUpdateTime = part.TimeStampTerse; |
@@ -530,6 +851,235 @@ namespace OpenSim.Region.Environment.Scenes | |||
530 | AddNewMovement(position, rotation); | 851 | AddNewMovement(position, rotation); |
531 | } | 852 | } |
532 | 853 | ||
854 | /// <summary> | ||
855 | /// This allows the Sim owner the abiility to kick users from their sim currently. | ||
856 | /// It tells the client that the agent has permission to do so. | ||
857 | /// </summary> | ||
858 | public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus) | ||
859 | { | ||
860 | GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket(); | ||
861 | GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock(); | ||
862 | GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock(); | ||
863 | |||
864 | adb.AgentID = agentID; | ||
865 | adb.SessionID = sessionID; // More security | ||
866 | |||
867 | if (godStatus) | ||
868 | { | ||
869 | gdb.GodLevel = 250; | ||
870 | m_godlevel = 250; | ||
871 | } | ||
872 | else | ||
873 | { | ||
874 | gdb.GodLevel = 0; | ||
875 | m_godlevel = 0; | ||
876 | } | ||
877 | |||
878 | gdb.Token = token; | ||
879 | //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock; | ||
880 | respondPacket.GrantData = gdb; | ||
881 | respondPacket.AgentData = adb; | ||
882 | ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task); | ||
883 | } | ||
884 | |||
885 | /// <summary> | ||
886 | /// This updates important decision making data about a child agent | ||
887 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | ||
888 | /// </summary> | ||
889 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | ||
890 | { | ||
891 | // | ||
892 | int shiftx = ((int) rRegionX - (int) tRegionX) * (int) Constants.RegionSize; | ||
893 | int shifty = ((int) rRegionY - (int) tRegionY) * (int) Constants.RegionSize; | ||
894 | |||
895 | m_DrawDistance = cAgentData.drawdistance; | ||
896 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); | ||
897 | |||
898 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | ||
899 | m_CameraCenter = | ||
900 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | ||
901 | |||
902 | |||
903 | m_godlevel = cAgentData.godlevel; | ||
904 | SetHeight(cAgentData.AVHeight); | ||
905 | |||
906 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); | ||
907 | |||
908 | |||
909 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | ||
910 | if (m_scene.m_seeIntoRegionFromNeighbor) | ||
911 | m_scene.SendAllSceneObjectsToClient(this); | ||
912 | //cAgentData.AVHeight; | ||
913 | //cAgentData.regionHandle; | ||
914 | //m_velocity = cAgentData.Velocity; | ||
915 | } | ||
916 | |||
917 | /// <summary> | ||
918 | /// Handles part of the PID controller function for moving an avatar. | ||
919 | /// </summary> | ||
920 | public override void UpdateMovement() | ||
921 | { | ||
922 | m_newForce = false; | ||
923 | lock (m_forcesList) | ||
924 | { | ||
925 | if (m_forcesList.Count > 0) | ||
926 | { | ||
927 | for (int i = 0; i < m_forcesList.Count; i++) | ||
928 | { | ||
929 | NewForce force = m_forcesList[i]; | ||
930 | |||
931 | m_updateflag = true; | ||
932 | try | ||
933 | { | ||
934 | movementvector.X = force.X; | ||
935 | movementvector.Y = force.Y; | ||
936 | movementvector.Z = force.Z; | ||
937 | Velocity = movementvector; | ||
938 | } | ||
939 | catch (NullReferenceException) | ||
940 | { | ||
941 | // Under extreme load, this returns a NullReference Exception that we can ignore. | ||
942 | // Ignoring this causes no movement to be sent to the physics engine... | ||
943 | // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter! | ||
944 | } | ||
945 | m_newForce = true; | ||
946 | } | ||
947 | for (int i = 0; i < m_forcesList.Count; i++) | ||
948 | { | ||
949 | m_forcesList.RemoveAt(0); | ||
950 | } | ||
951 | } | ||
952 | } | ||
953 | } | ||
954 | |||
955 | public override void SetText(string text, Vector3 color, double alpha) | ||
956 | { | ||
957 | throw new Exception("Can't set Text on avatar."); | ||
958 | } | ||
959 | |||
960 | /// <summary> | ||
961 | /// Adds a physical representation of the avatar to the Physics plugin | ||
962 | /// </summary> | ||
963 | public void AddToPhysicalScene() | ||
964 | { | ||
965 | PhysicsScene scene = m_scene.PhysicsScene; | ||
966 | |||
967 | PhysicsVector pVec = | ||
968 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
969 | AbsolutePosition.Z); | ||
970 | if (m_avHeight == 127.0f) | ||
971 | { | ||
972 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f)); | ||
973 | } | ||
974 | else | ||
975 | { | ||
976 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight)); | ||
977 | } | ||
978 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | ||
979 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | ||
980 | m_physicsActor.LocalID = LocalId; | ||
981 | } | ||
982 | |||
983 | // Event called by the physics plugin to tell the avatar about a collision. | ||
984 | private void PhysicsCollisionUpdate(EventArgs e) | ||
985 | { | ||
986 | bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0; | ||
987 | UpdateMovementAnimations(isUserMoving); | ||
988 | } | ||
989 | |||
990 | internal void Close() | ||
991 | { | ||
992 | lock (m_attachments) | ||
993 | { | ||
994 | foreach (SceneObjectGroup grp in m_attachments) | ||
995 | { | ||
996 | // ControllingClient may be null at this point! | ||
997 | m_scene.m_innerScene.DetachSingleAttachmentToInv(grp.GetFromAssetID(), ControllingClient); | ||
998 | } | ||
999 | m_attachments.Clear(); | ||
1000 | } | ||
1001 | lock (m_knownPrimUUID) | ||
1002 | { | ||
1003 | m_knownPrimUUID.Clear(); | ||
1004 | } | ||
1005 | lock (m_knownChildRegions) | ||
1006 | { | ||
1007 | m_knownChildRegions.Clear(); | ||
1008 | } | ||
1009 | lock (m_updateTimes) | ||
1010 | { | ||
1011 | m_updateTimes.Clear(); | ||
1012 | } | ||
1013 | lock (m_partsUpdateQueue) | ||
1014 | { | ||
1015 | m_partsUpdateQueue.Clear(); | ||
1016 | } | ||
1017 | |||
1018 | RemoveFromPhysicalScene(); | ||
1019 | GC.Collect(); | ||
1020 | } | ||
1021 | |||
1022 | public void AddAttachment(SceneObjectGroup gobj) | ||
1023 | { | ||
1024 | lock (m_attachments) | ||
1025 | { | ||
1026 | m_attachments.Add(gobj); | ||
1027 | } | ||
1028 | } | ||
1029 | |||
1030 | public void RemoveAttachment(SceneObjectGroup gobj) | ||
1031 | { | ||
1032 | lock (m_attachments) | ||
1033 | { | ||
1034 | if (m_attachments.Contains(gobj)) | ||
1035 | { | ||
1036 | m_attachments.Remove(gobj); | ||
1037 | } | ||
1038 | } | ||
1039 | } | ||
1040 | |||
1041 | public void CrossAttachmentsIntoNewRegion(ulong regionHandle) | ||
1042 | { | ||
1043 | lock (m_attachments) | ||
1044 | { | ||
1045 | foreach (SceneObjectGroup gobj in m_attachments) | ||
1046 | { | ||
1047 | // If the prim group is null then something must have happened to it! | ||
1048 | if (gobj != null) | ||
1049 | { | ||
1050 | // Set the parent localID to 0 so it transfers over properly. | ||
1051 | gobj.RootPart.SetParentLocalId(0); | ||
1052 | gobj.RootPart.m_IsAttachment = false; | ||
1053 | gobj.AbsolutePosition = gobj.RootPart.m_attachedPos; | ||
1054 | gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | ||
1055 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj); | ||
1056 | } | ||
1057 | } | ||
1058 | m_attachments.Clear(); | ||
1059 | } | ||
1060 | } | ||
1061 | |||
1062 | public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) | ||
1063 | { | ||
1064 | m_controllingClient = client; | ||
1065 | m_regionInfo = region; | ||
1066 | m_scene = scene; | ||
1067 | RegisterToEvents(); | ||
1068 | |||
1069 | /* | ||
1070 | AbsolutePosition = client.StartPos; | ||
1071 | |||
1072 | Animations = new AvatarAnimations(); | ||
1073 | Animations.LoadAnims(); | ||
1074 | |||
1075 | m_animations = new List<LLUUID>(); | ||
1076 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | ||
1077 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); | ||
1078 | |||
1079 | SetDirectionVectors(); | ||
1080 | */ | ||
1081 | } | ||
1082 | |||
533 | #region Status Methods | 1083 | #region Status Methods |
534 | 1084 | ||
535 | /// <summary> | 1085 | /// <summary> |
@@ -542,7 +1092,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
542 | // m_log.DebugFormat( | 1092 | // m_log.DebugFormat( |
543 | // "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}", | 1093 | // "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}", |
544 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1094 | // Name, UUID, m_scene.RegionInfo.RegionName); |
545 | 1095 | ||
546 | m_isChildAgent = false; | 1096 | m_isChildAgent = false; |
547 | 1097 | ||
548 | AbsolutePosition = pos; | 1098 | AbsolutePosition = pos; |
@@ -558,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
558 | //{ | 1108 | //{ |
559 | m_scene.SendAllSceneObjectsToClient(this); | 1109 | m_scene.SendAllSceneObjectsToClient(this); |
560 | m_scene.LandChannel.sendLandUpdate(this, true); | 1110 | m_scene.LandChannel.sendLandUpdate(this, true); |
561 | 1111 | ||
562 | //m_gotAllObjectsInScene = true; | 1112 | //m_gotAllObjectsInScene = true; |
563 | //} | 1113 | //} |
564 | } | 1114 | } |
@@ -572,9 +1122,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
572 | /// </summary> | 1122 | /// </summary> |
573 | public void MakeChildAgent() | 1123 | public void MakeChildAgent() |
574 | { | 1124 | { |
575 | if(m_animations.Count > 0) | 1125 | if (m_animations.Count > 0) |
576 | { | 1126 | { |
577 | LLUUID movement=m_animations[0]; | 1127 | LLUUID movement = m_animations[0]; |
578 | 1128 | ||
579 | m_animations.Clear(); | 1129 | m_animations.Clear(); |
580 | m_animationSeqs.Clear(); | 1130 | m_animationSeqs.Clear(); |
@@ -584,7 +1134,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
584 | // m_log.DebugFormat( | 1134 | // m_log.DebugFormat( |
585 | // "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", | 1135 | // "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", |
586 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1136 | // Name, UUID, m_scene.RegionInfo.RegionName); |
587 | 1137 | ||
588 | Velocity = new LLVector3(0, 0, 0); | 1138 | Velocity = new LLVector3(0, 0, 0); |
589 | m_isChildAgent = true; | 1139 | m_isChildAgent = true; |
590 | m_scene.SwapRootAgentCount(true); | 1140 | m_scene.SwapRootAgentCount(true); |
@@ -841,9 +1391,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
841 | ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 1391 | ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
842 | 1392 | ||
843 | // Are the collision requirements fulfilled? | 1393 | // Are the collision requirements fulfilled? |
844 | bool colliding = (m_physicsActor.IsColliding == true); | 1394 | bool colliding = m_physicsActor.IsColliding; |
845 | 1395 | ||
846 | |||
847 | 1396 | ||
848 | if (m_physicsActor.Flying && colliding && controlland) | 1397 | if (m_physicsActor.Flying && colliding && controlland) |
849 | { | 1398 | { |
@@ -857,9 +1406,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
857 | UpdateMovementAnimations(update_movementflag); | 1406 | UpdateMovementAnimations(update_movementflag); |
858 | } | 1407 | } |
859 | } | 1408 | } |
860 | 1409 | ||
861 | m_scene.EventManager.TriggerOnClientMovement(this); | 1410 | m_scene.EventManager.TriggerOnClientMovement(this); |
862 | 1411 | ||
863 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1412 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
864 | } | 1413 | } |
865 | 1414 | ||
@@ -886,9 +1435,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
886 | AddToPhysicalScene(); | 1435 | AddToPhysicalScene(); |
887 | } | 1436 | } |
888 | 1437 | ||
889 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1438 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); |
890 | m_parentPosition = new LLVector3(); | 1439 | m_parentPosition = new LLVector3(); |
891 | 1440 | ||
892 | m_parentID = 0; | 1441 | m_parentID = 0; |
893 | SendFullUpdateToAllClients(); | 1442 | SendFullUpdateToAllClients(); |
894 | 1443 | ||
@@ -991,7 +1540,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
991 | } | 1540 | } |
992 | else | 1541 | else |
993 | { | 1542 | { |
994 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | 1543 | m_log.Warn("Sit requested on unknown object: " + targetID); |
995 | } | 1544 | } |
996 | SendSitResponse(remoteClient, targetID, offset); | 1545 | SendSitResponse(remoteClient, targetID, offset); |
997 | } | 1546 | } |
@@ -1053,11 +1602,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1053 | 1602 | ||
1054 | public void AddAnimation(LLUUID animID) | 1603 | public void AddAnimation(LLUUID animID) |
1055 | { | 1604 | { |
1056 | if(m_isChildAgent) | 1605 | if (m_isChildAgent) |
1057 | return; | 1606 | return; |
1058 | 1607 | ||
1059 | // Don't let this animation become the movement animation | 1608 | // Don't let this animation become the movement animation |
1060 | if(m_animations.Count < 1) | 1609 | if (m_animations.Count < 1) |
1061 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); | 1610 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); |
1062 | 1611 | ||
1063 | if (!m_animations.Contains(animID)) | 1612 | if (!m_animations.Contains(animID)) |
@@ -1070,7 +1619,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1070 | 1619 | ||
1071 | public void RemoveAnimation(LLUUID animID) | 1620 | public void RemoveAnimation(LLUUID animID) |
1072 | { | 1621 | { |
1073 | if(m_isChildAgent) | 1622 | if (m_isChildAgent) |
1074 | return; | 1623 | return; |
1075 | 1624 | ||
1076 | if (m_animations.Contains(animID)) | 1625 | if (m_animations.Contains(animID)) |
@@ -1084,11 +1633,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1084 | // What a HACK!! Anim list really needs to be an object! | 1633 | // What a HACK!! Anim list really needs to be an object! |
1085 | int idx; | 1634 | int idx; |
1086 | 1635 | ||
1087 | for(idx=0;idx < m_animations.Count;idx++) | 1636 | for (idx = 0; idx < m_animations.Count; idx++) |
1088 | { | 1637 | { |
1089 | if(m_animations[idx] == animID) | 1638 | if (m_animations[idx] == animID) |
1090 | { | 1639 | { |
1091 | int seq=m_animationSeqs[idx]; | 1640 | int seq = m_animationSeqs[idx]; |
1092 | 1641 | ||
1093 | m_animations.Remove(animID); | 1642 | m_animations.Remove(animID); |
1094 | m_animationSeqs.Remove(seq); | 1643 | m_animationSeqs.Remove(seq); |
@@ -1117,7 +1666,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1117 | /// </summary> | 1666 | /// </summary> |
1118 | protected void SetMovementAnimation(LLUUID anim) | 1667 | protected void SetMovementAnimation(LLUUID anim) |
1119 | { | 1668 | { |
1120 | if(m_animations.Count < 1) | 1669 | if (m_animations.Count < 1) |
1121 | { | 1670 | { |
1122 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | 1671 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); |
1123 | m_animationSeqs.Add(1); | 1672 | m_animationSeqs.Add(1); |
@@ -1150,8 +1699,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1150 | /// </summary> | 1699 | /// </summary> |
1151 | protected void UpdateMovementAnimations(bool update_movementflag) | 1700 | protected void UpdateMovementAnimations(bool update_movementflag) |
1152 | { | 1701 | { |
1153 | |||
1154 | |||
1155 | if (update_movementflag) | 1702 | if (update_movementflag) |
1156 | { | 1703 | { |
1157 | // Are we moving? | 1704 | // Are we moving? |
@@ -1184,7 +1731,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1184 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]); | 1731 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]); |
1185 | } | 1732 | } |
1186 | catch (KeyNotFoundException) | 1733 | catch (KeyNotFoundException) |
1187 | { } | 1734 | { |
1735 | } | ||
1188 | } | 1736 | } |
1189 | else if (m_setAlwaysRun) | 1737 | else if (m_setAlwaysRun) |
1190 | { | 1738 | { |
@@ -1194,7 +1742,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1194 | SetMovementAnimation(Animations.AnimsLLUUID["RUN"]); | 1742 | SetMovementAnimation(Animations.AnimsLLUUID["RUN"]); |
1195 | } | 1743 | } |
1196 | catch (KeyNotFoundException) | 1744 | catch (KeyNotFoundException) |
1197 | { } | 1745 | { |
1746 | } | ||
1198 | } | 1747 | } |
1199 | else | 1748 | else |
1200 | { | 1749 | { |
@@ -1204,8 +1753,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1204 | SetMovementAnimation(Animations.AnimsLLUUID["WALK"]); | 1753 | SetMovementAnimation(Animations.AnimsLLUUID["WALK"]); |
1205 | } | 1754 | } |
1206 | catch (KeyNotFoundException) | 1755 | catch (KeyNotFoundException) |
1207 | { } | 1756 | { |
1208 | 1757 | } | |
1209 | } | 1758 | } |
1210 | } | 1759 | } |
1211 | else | 1760 | else |
@@ -1239,15 +1788,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1239 | // We're not moving.. and we're not doing anything.. so play the stand animation | 1788 | // We're not moving.. and we're not doing anything.. so play the stand animation |
1240 | try | 1789 | try |
1241 | { | 1790 | { |
1242 | |||
1243 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); | 1791 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); |
1244 | } | 1792 | } |
1245 | catch (KeyNotFoundException) | 1793 | catch (KeyNotFoundException) |
1246 | { } | 1794 | { |
1795 | } | ||
1247 | } | 1796 | } |
1248 | } | 1797 | } |
1249 | } | 1798 | } |
1250 | |||
1251 | } | 1799 | } |
1252 | 1800 | ||
1253 | /// <summary> | 1801 | /// <summary> |
@@ -1262,13 +1810,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1262 | } | 1810 | } |
1263 | 1811 | ||
1264 | m_perfMonMS = System.Environment.TickCount; | 1812 | m_perfMonMS = System.Environment.TickCount; |
1265 | 1813 | ||
1266 | m_rotation = rotation; | 1814 | m_rotation = rotation; |
1267 | NewForce newVelocity = new NewForce(); | 1815 | NewForce newVelocity = new NewForce(); |
1268 | Vector3 direc = rotation*vec; | 1816 | Vector3 direc = rotation * vec; |
1269 | direc.Normalize(); | 1817 | direc.Normalize(); |
1270 | 1818 | ||
1271 | direc *= 0.03f*128f; | 1819 | direc *= 0.03f * 128f; |
1272 | if (m_physicsActor.Flying) | 1820 | if (m_physicsActor.Flying) |
1273 | { | 1821 | { |
1274 | direc *= 4; | 1822 | direc *= 4; |
@@ -1300,7 +1848,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1300 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]); | 1848 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"]); |
1301 | } | 1849 | } |
1302 | catch (KeyNotFoundException) | 1850 | catch (KeyNotFoundException) |
1303 | { } | 1851 | { |
1852 | } | ||
1304 | } | 1853 | } |
1305 | } | 1854 | } |
1306 | } | 1855 | } |
@@ -1346,23 +1895,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1346 | m_updateCount = 0; | 1895 | m_updateCount = 0; |
1347 | } | 1896 | } |
1348 | } | 1897 | } |
1349 | else if ((Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) || (Util.GetDistanceTo(m_lastVelocity, m_velocity) > 0.02)) // physics-related movement | 1898 | else if ((Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) || (Util.GetDistanceTo(m_lastVelocity, m_velocity) > 0.02)) |
1899 | // physics-related movement | ||
1350 | { | 1900 | { |
1351 | |||
1352 | |||
1353 | // Send Terse Update to all clients updates lastPhysPos and m_lastVelocity | 1901 | // Send Terse Update to all clients updates lastPhysPos and m_lastVelocity |
1354 | // doing the above assures us that we know what we sent the clients last | 1902 | // doing the above assures us that we know what we sent the clients last |
1355 | SendTerseUpdateToAllClients(); | 1903 | SendTerseUpdateToAllClients(); |
1356 | m_updateCount = 0; | 1904 | m_updateCount = 0; |
1357 | |||
1358 | |||
1359 | |||
1360 | } | 1905 | } |
1361 | 1906 | ||
1362 | // followed suggestion from mic bowman. reversed the two lines below. | 1907 | // followed suggestion from mic bowman. reversed the two lines below. |
1363 | CheckForBorderCrossing(); | 1908 | CheckForBorderCrossing(); |
1364 | CheckForSignificantMovement(); // sends update to the modules. | 1909 | CheckForSignificantMovement(); // sends update to the modules. |
1365 | |||
1366 | } | 1910 | } |
1367 | } | 1911 | } |
1368 | 1912 | ||
@@ -1381,7 +1925,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1381 | LLVector3 pos = m_pos; | 1925 | LLVector3 pos = m_pos; |
1382 | LLVector3 vel = Velocity; | 1926 | LLVector3 vel = Velocity; |
1383 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1927 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); |
1384 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z), | 1928 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort) (m_scene.TimeDilation * ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z), |
1385 | new LLVector3(vel.X, vel.Y, vel.Z), rot); | 1929 | new LLVector3(vel.X, vel.Y, vel.Z), rot); |
1386 | 1930 | ||
1387 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1931 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
@@ -1401,7 +1945,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1401 | lastPhysPos = AbsolutePosition; | 1945 | lastPhysPos = AbsolutePosition; |
1402 | 1946 | ||
1403 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1947 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1404 | |||
1405 | } | 1948 | } |
1406 | 1949 | ||
1407 | public void SendCoarseLocations() | 1950 | public void SendCoarseLocations() |
@@ -1497,15 +2040,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1497 | /// </summary> | 2040 | /// </summary> |
1498 | public void SendAppearanceToAllOtherAgents() | 2041 | public void SendAppearanceToAllOtherAgents() |
1499 | { | 2042 | { |
1500 | m_perfMonMS=System.Environment.TickCount; | 2043 | m_perfMonMS = System.Environment.TickCount; |
1501 | 2044 | ||
1502 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2045 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
1503 | { | ||
1504 | if (scenePresence.UUID != UUID) | ||
1505 | { | 2046 | { |
1506 | m_appearance.SendAppearanceToOtherAgent(scenePresence); | 2047 | if (scenePresence.UUID != UUID) |
1507 | } | 2048 | { |
1508 | }); | 2049 | m_appearance.SendAppearanceToOtherAgent(scenePresence); |
2050 | } | ||
2051 | }); | ||
1509 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 2052 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1510 | } | 2053 | } |
1511 | 2054 | ||
@@ -1534,7 +2077,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1534 | /// <param name="seqs"></param> | 2077 | /// <param name="seqs"></param> |
1535 | public void SendAnimPack(LLUUID[] animations, int[] seqs) | 2078 | public void SendAnimPack(LLUUID[] animations, int[] seqs) |
1536 | { | 2079 | { |
1537 | if(m_isChildAgent) | 2080 | if (m_isChildAgent) |
1538 | return; | 2081 | return; |
1539 | 2082 | ||
1540 | m_scene.Broadcast( | 2083 | m_scene.Broadcast( |
@@ -1570,10 +2113,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1570 | } | 2113 | } |
1571 | 2114 | ||
1572 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m | 2115 | // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m |
1573 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | 2116 | if (Util.GetDistanceTo(AbsolutePosition, m_LastChildAgentUpdatePosition) > 32) |
1574 | { | 2117 | { |
1575 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 2118 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
1576 | cadu.ActiveGroupID=LLUUID.Zero.UUID; | 2119 | cadu.ActiveGroupID = LLUUID.Zero.UUID; |
1577 | cadu.AgentID = UUID.UUID; | 2120 | cadu.AgentID = UUID.UUID; |
1578 | cadu.alwaysrun = m_setAlwaysRun; | 2121 | cadu.alwaysrun = m_setAlwaysRun; |
1579 | cadu.AVHeight = m_avHeight; | 2122 | cadu.AVHeight = m_avHeight; |
@@ -1585,8 +2128,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1585 | cadu.Position = new sLLVector3(AbsolutePosition); | 2128 | cadu.Position = new sLLVector3(AbsolutePosition); |
1586 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | 2129 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; |
1587 | cadu.throttles = ControllingClient.GetThrottlesPacked(1f); | 2130 | cadu.throttles = ControllingClient.GetThrottlesPacked(1f); |
1588 | cadu.Velocity = new sLLVector3(Velocity); | 2131 | cadu.Velocity = new sLLVector3(Velocity); |
1589 | m_scene.SendOutChildAgentUpdates(cadu,this); | 2132 | m_scene.SendOutChildAgentUpdates(cadu, this); |
1590 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | 2133 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; |
1591 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | 2134 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; |
1592 | m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z; | 2135 | m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z; |
@@ -1606,9 +2149,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1606 | LLVector3 vel = Velocity; | 2149 | LLVector3 vel = Velocity; |
1607 | 2150 | ||
1608 | float timeStep = 0.1f; | 2151 | float timeStep = 0.1f; |
1609 | pos2.X = pos2.X + (vel.X*timeStep); | 2152 | pos2.X = pos2.X + (vel.X * timeStep); |
1610 | pos2.Y = pos2.Y + (vel.Y*timeStep); | 2153 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
1611 | pos2.Z = pos2.Z + (vel.Z*timeStep); | 2154 | pos2.Z = pos2.Z + (vel.Z * timeStep); |
1612 | 2155 | ||
1613 | if ((pos2.X < 0) || (pos2.X > Constants.RegionSize)) | 2156 | if ((pos2.X < 0) || (pos2.X > Constants.RegionSize)) |
1614 | { | 2157 | { |
@@ -1663,10 +2206,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1663 | } | 2206 | } |
1664 | 2207 | ||
1665 | LLVector3 vel = m_velocity; | 2208 | LLVector3 vel = m_velocity; |
1666 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 2209 | ulong neighbourHandle = Helpers.UIntsToLong((neighbourx * Constants.RegionSize), (neighboury * Constants.RegionSize)); |
1667 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 2210 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
1668 | if (neighbourRegion != null) | 2211 | if (neighbourRegion != null) |
1669 | { | 2212 | { |
1670 | // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar | 2213 | // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar |
1671 | // This means we need to remove the current caps handler here and possibly compensate later, | 2214 | // This means we need to remove the current caps handler here and possibly compensate later, |
1672 | // in case both scenes are being hosted on the same region server. Messy | 2215 | // in case both scenes are being hosted on the same region server. Messy |
@@ -1676,17 +2219,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1676 | m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, | 2219 | m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, |
1677 | m_physicsActor.Flying); | 2220 | m_physicsActor.Flying); |
1678 | if (res) | 2221 | if (res) |
1679 | { | 2222 | { |
1680 | AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | 2223 | AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); |
1681 | 2224 | ||
1682 | // TODO Should construct this behind a method | 2225 | // TODO Should construct this behind a method |
1683 | string capsPath = | 2226 | string capsPath = |
1684 | "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort | 2227 | "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort |
1685 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; | 2228 | + "/CAPS/" + circuitdata.CapsPath + "0000/"; |
1686 | 2229 | ||
1687 | m_log.DebugFormat( | 2230 | m_log.DebugFormat( |
1688 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid); | 2231 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid); |
1689 | 2232 | ||
1690 | m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, | 2233 | m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, |
1691 | capsPath); | 2234 | capsPath); |
1692 | MakeChildAgent(); | 2235 | MakeChildAgent(); |
@@ -1703,128 +2246,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
1703 | 2246 | ||
1704 | #endregion | 2247 | #endregion |
1705 | 2248 | ||
1706 | /// <summary> | 2249 | #region Nested type: Dir_ControlFlags |
1707 | /// This allows the Sim owner the abiility to kick users from their sim currently. | ||
1708 | /// It tells the client that the agent has permission to do so. | ||
1709 | /// </summary> | ||
1710 | public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus) | ||
1711 | { | ||
1712 | GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket(); | ||
1713 | GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock(); | ||
1714 | GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock(); | ||
1715 | |||
1716 | adb.AgentID = agentID; | ||
1717 | adb.SessionID = sessionID; // More security | ||
1718 | |||
1719 | if (godStatus) | ||
1720 | { | ||
1721 | gdb.GodLevel = (byte)250; | ||
1722 | m_godlevel = 250; | ||
1723 | } | ||
1724 | else | ||
1725 | { | ||
1726 | gdb.GodLevel = (byte)0; | ||
1727 | m_godlevel = 0; | ||
1728 | } | ||
1729 | |||
1730 | gdb.Token = token; | ||
1731 | //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock; | ||
1732 | respondPacket.GrantData = gdb; | ||
1733 | respondPacket.AgentData = adb; | ||
1734 | ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task); | ||
1735 | } | ||
1736 | 2250 | ||
1737 | /// <summary> | 2251 | /// <summary> |
1738 | /// This updates important decision making data about a child agent | 2252 | /// Implemented Control Flags |
1739 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | ||
1740 | /// </summary> | 2253 | /// </summary> |
1741 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | 2254 | private enum Dir_ControlFlags |
1742 | { | 2255 | { |
1743 | // | 2256 | DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, |
1744 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 2257 | DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, |
1745 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2258 | DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, |
1746 | 2259 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | |
1747 | m_DrawDistance = cAgentData.drawdistance; | 2260 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
1748 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); | 2261 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
1749 | 2262 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | |
1750 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | ||
1751 | m_CameraCenter = | ||
1752 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | ||
1753 | |||
1754 | |||
1755 | m_godlevel = cAgentData.godlevel; | ||
1756 | SetHeight(cAgentData.AVHeight); | ||
1757 | |||
1758 | ControllingClient.SetChildAgentThrottle(cAgentData.throttles); | ||
1759 | |||
1760 | |||
1761 | |||
1762 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | ||
1763 | if (m_scene.m_seeIntoRegionFromNeighbor) | ||
1764 | m_scene.SendAllSceneObjectsToClient(this); | ||
1765 | //cAgentData.AVHeight; | ||
1766 | //cAgentData.regionHandle; | ||
1767 | //m_velocity = cAgentData.Velocity; | ||
1768 | } | 2263 | } |
1769 | 2264 | ||
1770 | /// <summary> | 2265 | #endregion |
1771 | /// Handles part of the PID controller function for moving an avatar. | ||
1772 | /// </summary> | ||
1773 | public override void UpdateMovement() | ||
1774 | { | ||
1775 | m_newForce = false; | ||
1776 | lock (m_forcesList) | ||
1777 | { | ||
1778 | if (m_forcesList.Count > 0) | ||
1779 | { | ||
1780 | for (int i = 0; i < m_forcesList.Count; i++) | ||
1781 | { | ||
1782 | NewForce force = m_forcesList[i]; | ||
1783 | |||
1784 | m_updateflag = true; | ||
1785 | try | ||
1786 | { | ||
1787 | movementvector.X = force.X; | ||
1788 | movementvector.Y = force.Y; | ||
1789 | movementvector.Z = force.Z; | ||
1790 | Velocity = movementvector; | ||
1791 | } | ||
1792 | catch (NullReferenceException) | ||
1793 | { | ||
1794 | // Under extreme load, this returns a NullReference Exception that we can ignore. | ||
1795 | // Ignoring this causes no movement to be sent to the physics engine... | ||
1796 | // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter! | ||
1797 | } | ||
1798 | m_newForce = true; | ||
1799 | } | ||
1800 | for (int i = 0; i < m_forcesList.Count; i++) | ||
1801 | { | ||
1802 | m_forcesList.RemoveAt(0); | ||
1803 | } | ||
1804 | } | ||
1805 | } | ||
1806 | } | ||
1807 | 2266 | ||
1808 | static ScenePresence() | 2267 | #region Nested type: NewForce |
1809 | { | ||
1810 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
1811 | DefaultTexture = textu.ToBytes(); | ||
1812 | } | ||
1813 | 2268 | ||
1814 | [Serializable] | 2269 | [Serializable] |
1815 | public class NewForce | 2270 | public class NewForce |
1816 | { | 2271 | { |
1817 | public float X; | 2272 | public float X; |
1818 | public float Y; | 2273 | public float Y; |
1819 | public float Z; | 2274 | public float Z; |
1820 | |||
1821 | public NewForce() | ||
1822 | { | ||
1823 | } | ||
1824 | } | 2275 | } |
1825 | 2276 | ||
1826 | [Serializable] | 2277 | #endregion |
1827 | public class ScenePartUpdate : ISerializable | 2278 | |
2279 | #region Nested type: ScenePartUpdate | ||
2280 | |||
2281 | [Serializable] | ||
2282 | public class ScenePartUpdate : ISerializable | ||
1828 | { | 2283 | { |
1829 | public LLUUID FullID; | 2284 | public LLUUID FullID; |
1830 | public uint LastFullUpdateTime; | 2285 | public uint LastFullUpdateTime; |
@@ -1846,15 +2301,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1846 | throw new ArgumentNullException("info"); | 2301 | throw new ArgumentNullException("info"); |
1847 | } | 2302 | } |
1848 | 2303 | ||
1849 | FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid))); | 2304 | FullID = new LLUUID((Guid) info.GetValue("FullID", typeof (Guid))); |
1850 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); | 2305 | LastFullUpdateTime = (uint) info.GetValue("LastFullUpdateTime", typeof (uint)); |
1851 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); | 2306 | LastTerseUpdateTime = (uint) info.GetValue("LastTerseUpdateTime", typeof (uint)); |
1852 | 2307 | ||
1853 | //System.Console.WriteLine("ScenePartUpdate Deserialize END"); | 2308 | //System.Console.WriteLine("ScenePartUpdate Deserialize END"); |
1854 | } | 2309 | } |
1855 | 2310 | ||
2311 | #region ISerializable Members | ||
2312 | |||
1856 | [SecurityPermission(SecurityAction.LinkDemand, | 2313 | [SecurityPermission(SecurityAction.LinkDemand, |
1857 | Flags = SecurityPermissionFlag.SerializationFormatter)] | 2314 | Flags = SecurityPermissionFlag.SerializationFormatter)] |
1858 | public virtual void GetObjectData( | 2315 | public virtual void GetObjectData( |
1859 | SerializationInfo info, StreamingContext context) | 2316 | SerializationInfo info, StreamingContext context) |
1860 | { | 2317 | { |
@@ -1867,473 +2324,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1867 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); | 2324 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); |
1868 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); | 2325 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); |
1869 | } | 2326 | } |
1870 | } | ||
1871 | |||
1872 | public override void SetText(string text, Vector3 color, double alpha) | ||
1873 | { | ||
1874 | throw new Exception("Can't set Text on avatar."); | ||
1875 | } | ||
1876 | |||
1877 | /// <summary> | ||
1878 | /// Adds a physical representation of the avatar to the Physics plugin | ||
1879 | /// </summary> | ||
1880 | public void AddToPhysicalScene() | ||
1881 | { | ||
1882 | PhysicsScene scene = m_scene.PhysicsScene; | ||
1883 | |||
1884 | PhysicsVector pVec = | ||
1885 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
1886 | AbsolutePosition.Z); | ||
1887 | if (m_avHeight == 127.0f) | ||
1888 | { | ||
1889 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f)); | ||
1890 | } | ||
1891 | else | ||
1892 | { | ||
1893 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight)); | ||
1894 | } | ||
1895 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | ||
1896 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | ||
1897 | m_physicsActor.LocalID = LocalId; | ||
1898 | } | ||
1899 | |||
1900 | // Event called by the physics plugin to tell the avatar about a collision. | ||
1901 | private void PhysicsCollisionUpdate(EventArgs e) | ||
1902 | { | ||
1903 | bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0; | ||
1904 | UpdateMovementAnimations(isUserMoving); | ||
1905 | } | ||
1906 | |||
1907 | internal void Close() | ||
1908 | { | ||
1909 | lock (m_attachments) | ||
1910 | { | ||
1911 | foreach (SceneObjectGroup grp in m_attachments) | ||
1912 | { | ||
1913 | // ControllingClient may be null at this point! | ||
1914 | m_scene.m_innerScene.DetachSingleAttachmentToInv(grp.GetFromAssetID(), ControllingClient); | ||
1915 | } | ||
1916 | m_attachments.Clear(); | ||
1917 | } | ||
1918 | lock (m_knownPrimUUID) | ||
1919 | { | ||
1920 | m_knownPrimUUID.Clear(); | ||
1921 | } | ||
1922 | lock (m_knownChildRegions) | ||
1923 | { | ||
1924 | m_knownChildRegions.Clear(); | ||
1925 | } | ||
1926 | lock (m_updateTimes) | ||
1927 | { | ||
1928 | m_updateTimes.Clear(); | ||
1929 | } | ||
1930 | lock (m_partsUpdateQueue) | ||
1931 | { | ||
1932 | m_partsUpdateQueue.Clear(); | ||
1933 | } | ||
1934 | 2327 | ||
1935 | RemoveFromPhysicalScene(); | 2328 | #endregion |
1936 | GC.Collect(); | ||
1937 | } | 2329 | } |
1938 | 2330 | ||
1939 | public ScenePresence() | 2331 | #endregion |
1940 | { | ||
1941 | /* JB | ||
1942 | if (Animations == null) | ||
1943 | { | ||
1944 | Animations = new AvatarAnimations(); | ||
1945 | Animations.LoadAnims(); | ||
1946 | } | ||
1947 | */ | ||
1948 | if (DefaultTexture == null) | ||
1949 | { | ||
1950 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
1951 | DefaultTexture = textu.ToBytes(); | ||
1952 | } | ||
1953 | } | ||
1954 | public void AddAttachment(SceneObjectGroup gobj) | ||
1955 | { | ||
1956 | lock (m_attachments) | ||
1957 | { | ||
1958 | m_attachments.Add(gobj); | ||
1959 | } | ||
1960 | } | ||
1961 | public void RemoveAttachment(SceneObjectGroup gobj) | ||
1962 | { | ||
1963 | lock (m_attachments) | ||
1964 | { | ||
1965 | if (m_attachments.Contains(gobj)) | ||
1966 | { | ||
1967 | m_attachments.Remove(gobj); | ||
1968 | } | ||
1969 | } | ||
1970 | } | ||
1971 | public void CrossAttachmentsIntoNewRegion(ulong regionHandle) | ||
1972 | { | ||
1973 | lock (m_attachments) | ||
1974 | { | ||
1975 | foreach (SceneObjectGroup gobj in m_attachments) | ||
1976 | { | ||
1977 | // If the prim group is null then something must have happened to it! | ||
1978 | if (gobj != null) | ||
1979 | { | ||
1980 | // Set the parent localID to 0 so it transfers over properly. | ||
1981 | gobj.RootPart.SetParentLocalId(0); | ||
1982 | gobj.RootPart.m_IsAttachment = false; | ||
1983 | gobj.AbsolutePosition = gobj.RootPart.m_attachedPos; | ||
1984 | gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | ||
1985 | m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj); | ||
1986 | } | ||
1987 | } | ||
1988 | m_attachments.Clear(); | ||
1989 | } | ||
1990 | |||
1991 | } | ||
1992 | public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) | ||
1993 | { | ||
1994 | m_controllingClient = client; | ||
1995 | m_regionInfo = region; | ||
1996 | m_scene = scene; | ||
1997 | RegisterToEvents(); | ||
1998 | |||
1999 | /* | ||
2000 | AbsolutePosition = client.StartPos; | ||
2001 | |||
2002 | Animations = new AvatarAnimations(); | ||
2003 | Animations.LoadAnims(); | ||
2004 | |||
2005 | m_animations = new List<LLUUID>(); | ||
2006 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | ||
2007 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); | ||
2008 | |||
2009 | SetDirectionVectors(); | ||
2010 | */ | ||
2011 | } | ||
2012 | |||
2013 | protected ScenePresence(SerializationInfo info, StreamingContext context) | ||
2014 | : base (info, context) | ||
2015 | { | ||
2016 | //System.Console.WriteLine("ScenePresence Deserialize BGN"); | ||
2017 | |||
2018 | if (info == null) | ||
2019 | { | ||
2020 | throw new ArgumentNullException("info"); | ||
2021 | } | ||
2022 | /* JB | ||
2023 | if (Animations == null) | ||
2024 | { | ||
2025 | Animations = new AvatarAnimations(); | ||
2026 | Animations.LoadAnims(); | ||
2027 | } | ||
2028 | */ | ||
2029 | if (DefaultTexture == null) | ||
2030 | { | ||
2031 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); | ||
2032 | DefaultTexture = textu.ToBytes(); | ||
2033 | } | ||
2034 | |||
2035 | List<Guid> animations_work = (List<Guid>)info.GetValue("m_animations", typeof(List<Guid>)); | ||
2036 | |||
2037 | foreach (Guid guid in animations_work) | ||
2038 | { | ||
2039 | m_animations.Add(new LLUUID(guid)); | ||
2040 | } | ||
2041 | |||
2042 | m_animationSeqs = (List<int>)info.GetValue("m_animationSeqs", typeof(List<int>)); | ||
2043 | m_updateflag = (bool)info.GetValue("m_updateflag", typeof(bool)); | ||
2044 | m_movementflag = (byte)info.GetValue("m_movementflag", typeof(byte)); | ||
2045 | m_forcesList = (List<NewForce>)info.GetValue("m_forcesList", typeof(List<NewForce>)); | ||
2046 | m_updateCount = (short)info.GetValue("m_updateCount", typeof(short)); | ||
2047 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); | ||
2048 | |||
2049 | m_requestedSitOffset | ||
2050 | = new LLVector3( | ||
2051 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), | ||
2052 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), | ||
2053 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); | ||
2054 | |||
2055 | m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float)); | ||
2056 | m_godlevel = (float)info.GetValue("m_godlevel", typeof(float)); | ||
2057 | m_setAlwaysRun = (bool)info.GetValue("m_setAlwaysRun", typeof(bool)); | ||
2058 | |||
2059 | m_bodyRot | ||
2060 | = new Quaternion( | ||
2061 | (float)info.GetValue("m_bodyRot.w", typeof(float)), | ||
2062 | (float)info.GetValue("m_bodyRot.x", typeof(float)), | ||
2063 | (float)info.GetValue("m_bodyRot.y", typeof(float)), | ||
2064 | (float)info.GetValue("m_bodyRot.z", typeof(float))); | ||
2065 | |||
2066 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); | ||
2067 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); | ||
2068 | //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool)); | ||
2069 | m_newCoarseLocations = (bool)info.GetValue("m_newCoarseLocations", typeof(bool)); | ||
2070 | m_gotAllObjectsInScene = (bool)info.GetValue("m_gotAllObjectsInScene", typeof(bool)); | ||
2071 | m_avHeight = (float)info.GetValue("m_avHeight", typeof(float)); | ||
2072 | crossingFromRegion = (ulong)info.GetValue("crossingFromRegion", typeof(ulong)); | ||
2073 | |||
2074 | List<float[]> Dir_Vectors_work = (List<float[]>)info.GetValue("Dir_Vectors", typeof(List<float[]>)); | ||
2075 | List<Vector3> Dir_Vectors_work2 = new List<Vector3>(); | ||
2076 | |||
2077 | foreach (float[] f3 in Dir_Vectors_work) | ||
2078 | { | ||
2079 | Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2])); | ||
2080 | } | ||
2081 | |||
2082 | Dir_Vectors = Dir_Vectors_work2.ToArray(); | ||
2083 | |||
2084 | lastPhysPos | ||
2085 | = new LLVector3( | ||
2086 | (float)info.GetValue("lastPhysPos.X", typeof(float)), | ||
2087 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), | ||
2088 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); | ||
2089 | |||
2090 | m_CameraCenter | ||
2091 | = new Vector3( | ||
2092 | (float)info.GetValue("m_CameraCenter.X", typeof(float)), | ||
2093 | (float)info.GetValue("m_CameraCenter.Y", typeof(float)), | ||
2094 | (float)info.GetValue("m_CameraCenter.Z", typeof(float))); | ||
2095 | |||
2096 | m_CameraAtAxis | ||
2097 | = new Vector3( | ||
2098 | (float)info.GetValue("m_CameraAtAxis.X", typeof(float)), | ||
2099 | (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)), | ||
2100 | (float)info.GetValue("m_CameraAtAxis.Z", typeof(float))); | ||
2101 | |||
2102 | m_CameraLeftAxis | ||
2103 | = new Vector3( | ||
2104 | (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)), | ||
2105 | (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)), | ||
2106 | (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float))); | ||
2107 | |||
2108 | m_CameraUpAxis | ||
2109 | = new Vector3( | ||
2110 | (float)info.GetValue("m_CameraUpAxis.X", typeof(float)), | ||
2111 | (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)), | ||
2112 | (float)info.GetValue("m_CameraUpAxis.Z", typeof(float))); | ||
2113 | |||
2114 | m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float)); | ||
2115 | m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance)); | ||
2116 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); | ||
2117 | |||
2118 | posLastSignificantMove | ||
2119 | = new LLVector3( | ||
2120 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), | ||
2121 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), | ||
2122 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); | ||
2123 | |||
2124 | // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); | ||
2125 | |||
2126 | /* | ||
2127 | Dictionary<Guid, ScenePartUpdate> updateTimes_work | ||
2128 | = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>)); | ||
2129 | |||
2130 | foreach (Guid id in updateTimes_work.Keys) | ||
2131 | { | ||
2132 | m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]); | ||
2133 | } | ||
2134 | */ | ||
2135 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); | ||
2136 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); | ||
2137 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); | ||
2138 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); | ||
2139 | m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)), | ||
2140 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), | ||
2141 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); | ||
2142 | |||
2143 | m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool)); | ||
2144 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); | ||
2145 | |||
2146 | // for OpenSim_v0.5 | ||
2147 | currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); | ||
2148 | |||
2149 | lastKnownAllowedPosition | ||
2150 | = new Vector3( | ||
2151 | (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)), | ||
2152 | (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)), | ||
2153 | (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float))); | ||
2154 | |||
2155 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); | ||
2156 | |||
2157 | m_LastChildAgentUpdatePosition | ||
2158 | = new LLVector3( | ||
2159 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), | ||
2160 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), | ||
2161 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); | ||
2162 | |||
2163 | m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int)); | ||
2164 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); | ||
2165 | |||
2166 | m_headrotation | ||
2167 | = new LLQuaternion( | ||
2168 | (float)info.GetValue("m_headrotation.W", typeof(float)), | ||
2169 | (float)info.GetValue("m_headrotation.X", typeof(float)), | ||
2170 | (float)info.GetValue("m_headrotation.Y", typeof(float)), | ||
2171 | (float)info.GetValue("m_headrotation.Z", typeof(float))); | ||
2172 | |||
2173 | m_state = (byte)info.GetValue("m_state", typeof(byte)); | ||
2174 | |||
2175 | List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>)); | ||
2176 | |||
2177 | foreach (Guid id in knownPrimUUID_work) | ||
2178 | { | ||
2179 | m_knownPrimUUID.Add(new LLUUID(id)); | ||
2180 | } | ||
2181 | |||
2182 | //System.Console.WriteLine("ScenePresence Deserialize END"); | ||
2183 | } | ||
2184 | |||
2185 | [SecurityPermission(SecurityAction.LinkDemand, | ||
2186 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
2187 | public override void GetObjectData( | ||
2188 | SerializationInfo info, StreamingContext context) | ||
2189 | { | ||
2190 | if (info == null) | ||
2191 | { | ||
2192 | throw new ArgumentNullException("info"); | ||
2193 | } | ||
2194 | |||
2195 | base.GetObjectData(info, context); | ||
2196 | |||
2197 | List<Guid> animations_work = new List<Guid>(); | ||
2198 | |||
2199 | foreach (LLUUID uuid in m_animations) | ||
2200 | { | ||
2201 | animations_work.Add(uuid.UUID); | ||
2202 | } | ||
2203 | |||
2204 | info.AddValue("m_animations", animations_work); | ||
2205 | |||
2206 | info.AddValue("m_animationSeqs", m_animationSeqs); | ||
2207 | info.AddValue("m_updateflag", m_updateflag); | ||
2208 | info.AddValue("m_movementflag", m_movementflag); | ||
2209 | info.AddValue("m_forcesList", m_forcesList); | ||
2210 | info.AddValue("m_updateCount", m_updateCount); | ||
2211 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); | ||
2212 | |||
2213 | // LLVector3 | ||
2214 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); | ||
2215 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); | ||
2216 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); | ||
2217 | |||
2218 | info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight); | ||
2219 | info.AddValue("m_godlevel", m_godlevel); | ||
2220 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | ||
2221 | |||
2222 | // Quaternion | ||
2223 | info.AddValue("m_bodyRot.w", m_bodyRot.w); | ||
2224 | info.AddValue("m_bodyRot.x", m_bodyRot.x); | ||
2225 | info.AddValue("m_bodyRot.y", m_bodyRot.y); | ||
2226 | info.AddValue("m_bodyRot.z", m_bodyRot.z); | ||
2227 | |||
2228 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); | ||
2229 | info.AddValue("m_newForce", m_newForce); | ||
2230 | //info.AddValue("m_newAvatar", m_newAvatar); | ||
2231 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); | ||
2232 | info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene); | ||
2233 | info.AddValue("m_avHeight", m_avHeight); | ||
2234 | |||
2235 | // info.AddValue("m_regionInfo", m_regionInfo); | ||
2236 | |||
2237 | info.AddValue("crossingFromRegion", crossingFromRegion); | ||
2238 | |||
2239 | List<float[]> Dir_Vectors_work = new List<float[]>(); | ||
2240 | |||
2241 | foreach (Vector3 v3 in Dir_Vectors) | ||
2242 | { | ||
2243 | Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z }); | ||
2244 | } | ||
2245 | |||
2246 | info.AddValue("Dir_Vectors", Dir_Vectors_work); | ||
2247 | |||
2248 | // LLVector3 | ||
2249 | info.AddValue("lastPhysPos.X", lastPhysPos.X); | ||
2250 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); | ||
2251 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); | ||
2252 | |||
2253 | // Vector3 | ||
2254 | info.AddValue("m_CameraCenter.X", m_CameraCenter.x); | ||
2255 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.y); | ||
2256 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.z); | ||
2257 | |||
2258 | // Vector3 | ||
2259 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x); | ||
2260 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y); | ||
2261 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z); | ||
2262 | |||
2263 | // Vector3 | ||
2264 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x); | ||
2265 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y); | ||
2266 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z); | ||
2267 | |||
2268 | // Vector3 | ||
2269 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x); | ||
2270 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y); | ||
2271 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z); | ||
2272 | |||
2273 | info.AddValue("m_DrawDistance", m_DrawDistance); | ||
2274 | info.AddValue("m_appearance", m_appearance); | ||
2275 | info.AddValue("m_knownChildRegions", m_knownChildRegions); | ||
2276 | |||
2277 | // LLVector3 | ||
2278 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); | ||
2279 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); | ||
2280 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); | ||
2281 | |||
2282 | //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue); | ||
2283 | |||
2284 | /* | ||
2285 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); | ||
2286 | |||
2287 | foreach ( LLUUID id in m_updateTimes.Keys) | ||
2288 | { | ||
2289 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); | ||
2290 | } | ||
2291 | |||
2292 | info.AddValue("m_updateTimes", updateTimes_work); | ||
2293 | */ | ||
2294 | |||
2295 | info.AddValue("m_regionHandle", m_regionHandle); | ||
2296 | info.AddValue("m_firstname", m_firstname); | ||
2297 | info.AddValue("m_lastname", m_lastname); | ||
2298 | info.AddValue("m_allowMovement", m_allowMovement); | ||
2299 | //info.AddValue("m_physicsActor", m_physicsActor); | ||
2300 | info.AddValue("m_parentPosition.X", m_parentPosition.X); | ||
2301 | info.AddValue("m_parentPosition.Y", m_parentPosition.Y); | ||
2302 | info.AddValue("m_parentPosition.Z", m_parentPosition.Z); | ||
2303 | info.AddValue("m_isChildAgent", m_isChildAgent); | ||
2304 | info.AddValue("m_parentID", m_parentID); | ||
2305 | |||
2306 | // for OpenSim_v0.5 | ||
2307 | info.AddValue("currentParcelUUID", currentParcelUUID.UUID); | ||
2308 | |||
2309 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x); | ||
2310 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y); | ||
2311 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z); | ||
2312 | |||
2313 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); | ||
2314 | |||
2315 | info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X); | ||
2316 | info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y); | ||
2317 | info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z); | ||
2318 | |||
2319 | info.AddValue("m_perfMonMS", m_perfMonMS); | ||
2320 | info.AddValue("m_AgentControlFlags", m_AgentControlFlags); | ||
2321 | |||
2322 | info.AddValue("m_headrotation.W", m_headrotation.W); | ||
2323 | info.AddValue("m_headrotation.X", m_headrotation.X); | ||
2324 | info.AddValue("m_headrotation.Y", m_headrotation.Y); | ||
2325 | info.AddValue("m_headrotation.Z", m_headrotation.Z); | ||
2326 | |||
2327 | info.AddValue("m_state", m_state); | ||
2328 | |||
2329 | List<Guid> knownPrimUUID_work = new List<Guid>(); | ||
2330 | |||
2331 | foreach (LLUUID id in m_knownPrimUUID) | ||
2332 | { | ||
2333 | knownPrimUUID_work.Add(id.UUID); | ||
2334 | } | ||
2335 | |||
2336 | info.AddValue("m_knownPrimUUID", knownPrimUUID_work); | ||
2337 | } | ||
2338 | } | 2332 | } |
2339 | } | 2333 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs index 8390f64..386d87b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | |||
@@ -39,8 +39,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
39 | public class SceneXmlLoader // can move to a module? | 39 | public class SceneXmlLoader // can move to a module? |
40 | { | 40 | { |
41 | protected InnerScene m_innerScene; | 41 | protected InnerScene m_innerScene; |
42 | protected RegionInfo m_regInfo; | ||
43 | protected Scene m_parentScene; | 42 | protected Scene m_parentScene; |
43 | protected RegionInfo m_regInfo; | ||
44 | 44 | ||
45 | public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo) | 45 | public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo) |
46 | { | 46 | { |
@@ -136,14 +136,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
136 | returnstring += grp.ToXmlString2(); | 136 | returnstring += grp.ToXmlString2(); |
137 | returnstring += "</scene>\n"; | 137 | returnstring += "</scene>\n"; |
138 | return returnstring; | 138 | return returnstring; |
139 | |||
140 | } | 139 | } |
141 | 140 | ||
142 | public void LoadGroupFromXml2String(string xmlString) | 141 | public void LoadGroupFromXml2String(string xmlString) |
143 | { | 142 | { |
144 | XmlDocument doc = new XmlDocument(); | 143 | XmlDocument doc = new XmlDocument(); |
145 | XmlNode rootNode; | 144 | XmlNode rootNode; |
146 | 145 | ||
147 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | 146 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); |
148 | reader.WhitespaceHandling = WhitespaceHandling.None; | 147 | reader.WhitespaceHandling = WhitespaceHandling.None; |
149 | doc.Load(reader); | 148 | doc.Load(reader); |
@@ -153,7 +152,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
153 | { | 152 | { |
154 | CreatePrimFromXml(aPrimNode.OuterXml); | 153 | CreatePrimFromXml(aPrimNode.OuterXml); |
155 | } | 154 | } |
156 | |||
157 | } | 155 | } |
158 | 156 | ||
159 | public void LoadPrimsFromXml2(string fileName) | 157 | public void LoadPrimsFromXml2(string fileName) |
@@ -206,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | rootPart.PhysActor.LocalID = rootPart.LocalId; | 204 | rootPart.PhysActor.LocalID = rootPart.LocalId; |
207 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 205 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
208 | } | 206 | } |
209 | rootPart.Velocity = receivedVelocity; | 207 | rootPart.Velocity = receivedVelocity; |
210 | } | 208 | } |
211 | 209 | ||
212 | obj.ScheduleGroupForFullUpdate(); | 210 | obj.ScheduleGroupForFullUpdate(); |
@@ -234,4 +232,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
234 | file.Close(); | 232 | file.Close(); |
235 | } | 233 | } |
236 | } | 234 | } |
237 | } | 235 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs index dbe2516..ccb2aa7 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs | |||
@@ -44,4 +44,4 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
44 | string TouchName { get; set; } | 44 | string TouchName { get; set; } |
45 | void SetText(string text, Vector3 color, double alpha); | 45 | void SetText(string text, Vector3 color, double alpha); |
46 | } | 46 | } |
47 | } | 47 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs index 4b1b56a..a37ce53 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs | |||
@@ -33,7 +33,9 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
33 | { | 33 | { |
34 | public class NullScriptHost : IScriptHost | 34 | public class NullScriptHost : IScriptHost |
35 | { | 35 | { |
36 | private LLVector3 m_pos = new LLVector3(128, 128, 30); | 36 | private readonly LLVector3 m_pos = new LLVector3(128, 128, 30); |
37 | |||
38 | #region IScriptHost Members | ||
37 | 39 | ||
38 | public string Name | 40 | public string Name |
39 | { | 41 | { |
@@ -83,5 +85,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
83 | { | 85 | { |
84 | Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text); | 86 | Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text); |
85 | } | 87 | } |
88 | |||
89 | #endregion | ||
86 | } | 90 | } |
87 | } | 91 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs index b1ee519..cb0e1e8 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs | |||
@@ -35,4 +35,4 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
35 | void Shutdown(); | 35 | void Shutdown(); |
36 | // void StartScript(string ScriptID, IScriptHost ObjectID); | 36 | // void StartScript(string ScriptID, IScriptHost ObjectID); |
37 | } | 37 | } |
38 | } | 38 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs index 6216e2c..0048e6b 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
51 | { | 51 | { |
52 | m_log.Error("[ScriptEngine]: " + | 52 | m_log.Error("[ScriptEngine]: " + |
53 | "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + | 53 | "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + |
54 | e.StackTrace.ToString()); | 54 | e.StackTrace); |
55 | } | 55 | } |
56 | return ret; | 56 | return ret; |
57 | } | 57 | } |
@@ -116,4 +116,4 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
116 | return ret; | 116 | return ret; |
117 | } | 117 | } |
118 | } | 118 | } |
119 | } | 119 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index a53bfcd..1f02f23 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -34,105 +34,68 @@ namespace OpenSim.Region.Environment.Scenes | |||
34 | { | 34 | { |
35 | public class SimStatsReporter | 35 | public class SimStatsReporter |
36 | { | 36 | { |
37 | public delegate void SendStatResult(SimStatsPacket pack); | 37 | #region Delegates |
38 | |||
39 | public event SendStatResult OnSendStatsResult; | ||
40 | |||
41 | private SendStatResult handlerSendStatResult = null; | ||
42 | 38 | ||
43 | private enum Stats : uint | 39 | public delegate void SendStatResult(SimStatsPacket pack); |
44 | { | ||
45 | TimeDilation = 0, | ||
46 | SimFPS = 1, | ||
47 | PhysicsFPS = 2, | ||
48 | AgentUpdates = 3, | ||
49 | FrameMS = 4, | ||
50 | NetMS = 5, | ||
51 | OtherMS = 6, | ||
52 | PhysicsMS = 7, | ||
53 | AgentMS = 8, | ||
54 | ImageMS = 9, | ||
55 | ScriptMS = 10, | ||
56 | TotalPrim = 11, | ||
57 | ActivePrim = 12, | ||
58 | Agents = 13, | ||
59 | ChildAgents = 14, | ||
60 | ActiveScripts = 15, | ||
61 | ScriptLinesPerSecond = 16, | ||
62 | InPacketsPerSecond = 17, | ||
63 | OutPacketsPerSecond = 18, | ||
64 | PendingDownloads = 19, | ||
65 | PendingUploads = 20, | ||
66 | UnAckedBytes = 24, | ||
67 | 40 | ||
68 | // Havok4 related... May or may not be in upcoming LLclients | 41 | #endregion |
69 | // (kelly added them sometime late in January 2008) | ||
70 | NumRCCSLODReduced = 25, | ||
71 | NumRCCSFixed = 26 | ||
72 | } | ||
73 | 42 | ||
74 | // Sending a stats update every 3 seconds | 43 | private readonly Timer m_report = new Timer(); |
75 | private int statsUpdatesEveryMS = 3000; | 44 | private readonly SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
76 | private float statsUpdateFactor = 0; | 45 | private readonly RegionInfo ReportingRegion; |
77 | private float m_timeDilation = 0; | 46 | private readonly SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; |
78 | private int m_fps = 0; | 47 | private readonly SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats); |
79 | private float m_pfps = 0; | 48 | |
80 | private int m_agentUpdates = 0; | 49 | private SendStatResult handlerSendStatResult; |
81 | 50 | private int m_activePrim; | |
82 | private int m_frameMS = 0; | 51 | private int m_activeScripts; |
83 | private int m_netMS = 0; | 52 | private int m_agentMS; |
84 | private int m_agentMS = 0; | 53 | |
85 | private int m_physicsMS = 0; | 54 | private int m_agentUpdates; |
86 | private int m_imageMS = 0; | 55 | private int m_childAgents; |
87 | private int m_otherMS = 0; | 56 | private int m_fps; |
88 | 57 | ||
89 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 58 | private int m_frameMS; |
90 | //Ckrinke private int m_scriptMS = 0; | 59 | private int m_imageMS; |
91 | 60 | private int m_inPacketsPerSecond; | |
92 | private int m_rootAgents = 0; | 61 | private int m_netMS; |
93 | private int m_childAgents = 0; | 62 | private int m_numPrim; |
94 | private int m_numPrim = 0; | 63 | private int m_otherMS; |
95 | private int m_inPacketsPerSecond = 0; | 64 | private int m_outPacketsPerSecond; |
96 | private int m_outPacketsPerSecond = 0; | 65 | private int m_pendingDownloads; |
97 | private int m_activePrim = 0; | 66 | private int m_pendingUploads; |
98 | private int m_unAckedBytes = 0; | 67 | private float m_pfps; |
99 | private int m_pendingDownloads = 0; | 68 | private int m_physicsMS; |
100 | private int m_pendingUploads = 0; | 69 | private int m_rootAgents; |
101 | private int m_activeScripts = 0; | 70 | private int m_scriptLinesPerSecond; |
102 | private int m_scriptLinesPerSecond = 0; | 71 | private float m_timeDilation; |
72 | private int m_unAckedBytes; | ||
103 | 73 | ||
104 | private int objectCapacity = 45000; | 74 | private int objectCapacity = 45000; |
105 | 75 | private float statsUpdateFactor; | |
106 | 76 | private int statsUpdatesEveryMS = 3000; | |
107 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
108 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
109 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); | ||
110 | |||
111 | |||
112 | private RegionInfo ReportingRegion; | ||
113 | |||
114 | private Timer m_report = new Timer(); | ||
115 | 77 | ||
116 | 78 | ||
117 | public SimStatsReporter(RegionInfo regionData) | 79 | public SimStatsReporter(RegionInfo regionData) |
118 | { | 80 | { |
119 | 81 | statsUpdateFactor = (statsUpdatesEveryMS / 1000); | |
120 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | ||
121 | ReportingRegion = regionData; | 82 | ReportingRegion = regionData; |
122 | for (int i = 0; i<21;i++) | 83 | for (int i = 0; i < 21; i++) |
123 | { | 84 | { |
124 | sb[i] = new SimStatsPacket.StatBlock(); | 85 | sb[i] = new SimStatsPacket.StatBlock(); |
125 | } | 86 | } |
126 | m_report.AutoReset = true; | 87 | m_report.AutoReset = true; |
127 | m_report.Interval = statsUpdatesEveryMS; | 88 | m_report.Interval = statsUpdatesEveryMS; |
128 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); | 89 | m_report.Elapsed += statsHeartBeat; |
129 | m_report.Enabled = true; | 90 | m_report.Enabled = true; |
130 | } | 91 | } |
131 | 92 | ||
93 | public event SendStatResult OnSendStatsResult; | ||
94 | |||
132 | public void SetUpdateMS(int ms) | 95 | public void SetUpdateMS(int ms) |
133 | { | 96 | { |
134 | statsUpdatesEveryMS = ms; | 97 | statsUpdatesEveryMS = ms; |
135 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 98 | statsUpdateFactor = (statsUpdatesEveryMS / 1000); |
136 | m_report.Interval = statsUpdatesEveryMS; | 99 | m_report.Interval = statsUpdatesEveryMS; |
137 | } | 100 | } |
138 | 101 | ||
@@ -143,8 +106,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
143 | lock (m_report) | 106 | lock (m_report) |
144 | { | 107 | { |
145 | // Packet is already initialized and ready for data insert | 108 | // Packet is already initialized and ready for data insert |
146 | 109 | ||
147 | 110 | ||
148 | statpack.Region = rb; | 111 | statpack.Region = rb; |
149 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | 112 | statpack.Region.RegionX = ReportingRegion.RegionLocX; |
150 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | 113 | statpack.Region.RegionY = ReportingRegion.RegionLocY; |
@@ -154,102 +117,102 @@ namespace OpenSim.Region.Environment.Scenes | |||
154 | } | 117 | } |
155 | catch (Exception) | 118 | catch (Exception) |
156 | { | 119 | { |
157 | statpack.Region.RegionFlags = (uint) 0; | 120 | statpack.Region.RegionFlags = 0; |
158 | } | 121 | } |
159 | statpack.Region.ObjectCapacity = (uint) objectCapacity; | 122 | statpack.Region.ObjectCapacity = (uint) objectCapacity; |
160 | 123 | ||
161 | #region various statistic googly moogly | 124 | #region various statistic googly moogly |
162 | 125 | ||
163 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there | 126 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there |
164 | // 0-50 is pretty close to 0-45 | 127 | // 0-50 is pretty close to 0-45 |
165 | float simfps = (int) ((m_fps * 5)); | 128 | float simfps = ((m_fps * 5)); |
166 | 129 | ||
167 | //if (simfps > 45) | 130 | //if (simfps > 45) |
168 | //simfps = simfps - (simfps - 45); | 131 | //simfps = simfps - (simfps - 45); |
169 | //if (simfps < 0) | 132 | //if (simfps < 0) |
170 | //simfps = 0; | 133 | //simfps = 0; |
171 | 134 | ||
172 | // | 135 | // |
173 | float physfps = ((m_pfps / 1000)); | 136 | float physfps = ((m_pfps / 1000)); |
174 | 137 | ||
175 | //if (physfps > 600) | 138 | //if (physfps > 600) |
176 | //physfps = physfps - (physfps - 600); | 139 | //physfps = physfps - (physfps - 600); |
177 | 140 | ||
178 | if (physfps < 0) | 141 | if (physfps < 0) |
179 | physfps = 0; | 142 | physfps = 0; |
180 | 143 | ||
181 | #endregion | 144 | #endregion |
182 | 145 | ||
183 | //Our time dilation is 0.91 when we're running a full speed, | 146 | //Our time dilation is 0.91 when we're running a full speed, |
184 | // therefore to make sure we get an appropriate range, | 147 | // therefore to make sure we get an appropriate range, |
185 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 148 | // we have to factor in our error. (0.10f * statsUpdateFactor) |
186 | // multiplies the fix for the error times the amount of times it'll occur a second | 149 | // multiplies the fix for the error times the amount of times it'll occur a second |
187 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 150 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) |
188 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 151 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. |
189 | 152 | ||
190 | sb[0].StatID = (uint) Stats.TimeDilation; | 153 | sb[0].StatID = (uint) Stats.TimeDilation; |
191 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 154 | sb[0].StatValue = m_timeDilation; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
192 | 155 | ||
193 | sb[1].StatID = (uint) Stats.SimFPS; | 156 | sb[1].StatID = (uint) Stats.SimFPS; |
194 | sb[1].StatValue = simfps/statsUpdateFactor; | 157 | sb[1].StatValue = simfps / statsUpdateFactor; |
195 | 158 | ||
196 | sb[2].StatID = (uint) Stats.PhysicsFPS; | 159 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
197 | sb[2].StatValue = physfps / statsUpdateFactor; | 160 | sb[2].StatValue = physfps / statsUpdateFactor; |
198 | 161 | ||
199 | sb[3].StatID = (uint) Stats.AgentUpdates; | 162 | sb[3].StatID = (uint) Stats.AgentUpdates; |
200 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); | 163 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); |
201 | 164 | ||
202 | sb[4].StatID = (uint) Stats.Agents; | 165 | sb[4].StatID = (uint) Stats.Agents; |
203 | sb[4].StatValue = m_rootAgents; | 166 | sb[4].StatValue = m_rootAgents; |
204 | 167 | ||
205 | sb[5].StatID = (uint) Stats.ChildAgents; | 168 | sb[5].StatID = (uint) Stats.ChildAgents; |
206 | sb[5].StatValue = m_childAgents; | 169 | sb[5].StatValue = m_childAgents; |
207 | 170 | ||
208 | sb[6].StatID = (uint) Stats.TotalPrim; | 171 | sb[6].StatID = (uint) Stats.TotalPrim; |
209 | sb[6].StatValue = m_numPrim; | 172 | sb[6].StatValue = m_numPrim; |
210 | 173 | ||
211 | sb[7].StatID = (uint) Stats.ActivePrim; | 174 | sb[7].StatID = (uint) Stats.ActivePrim; |
212 | sb[7].StatValue = m_activePrim; | 175 | sb[7].StatValue = m_activePrim; |
213 | 176 | ||
214 | sb[8].StatID = (uint)Stats.FrameMS; | 177 | sb[8].StatID = (uint) Stats.FrameMS; |
215 | sb[8].StatValue = m_frameMS / statsUpdateFactor; | 178 | sb[8].StatValue = m_frameMS / statsUpdateFactor; |
216 | 179 | ||
217 | sb[9].StatID = (uint)Stats.NetMS; | 180 | sb[9].StatID = (uint) Stats.NetMS; |
218 | sb[9].StatValue = m_netMS / statsUpdateFactor; | 181 | sb[9].StatValue = m_netMS / statsUpdateFactor; |
219 | 182 | ||
220 | sb[10].StatID = (uint)Stats.PhysicsMS; | 183 | sb[10].StatID = (uint) Stats.PhysicsMS; |
221 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; | 184 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; |
222 | 185 | ||
223 | sb[11].StatID = (uint)Stats.ImageMS ; | 186 | sb[11].StatID = (uint) Stats.ImageMS; |
224 | sb[11].StatValue = m_imageMS / statsUpdateFactor; | 187 | sb[11].StatValue = m_imageMS / statsUpdateFactor; |
225 | 188 | ||
226 | sb[12].StatID = (uint)Stats.OtherMS; | 189 | sb[12].StatID = (uint) Stats.OtherMS; |
227 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | 190 | sb[12].StatValue = m_otherMS / statsUpdateFactor; |
228 | 191 | ||
229 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 192 | sb[13].StatID = (uint) Stats.InPacketsPerSecond; |
230 | sb[13].StatValue = (m_inPacketsPerSecond); | 193 | sb[13].StatValue = (m_inPacketsPerSecond); |
231 | 194 | ||
232 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; | 195 | sb[14].StatID = (uint) Stats.OutPacketsPerSecond; |
233 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); | 196 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); |
234 | 197 | ||
235 | sb[15].StatID = (uint)Stats.UnAckedBytes; | 198 | sb[15].StatID = (uint) Stats.UnAckedBytes; |
236 | sb[15].StatValue = m_unAckedBytes; | 199 | sb[15].StatValue = m_unAckedBytes; |
237 | 200 | ||
238 | sb[16].StatID = (uint)Stats.AgentMS; | 201 | sb[16].StatID = (uint) Stats.AgentMS; |
239 | sb[16].StatValue = m_agentMS / statsUpdateFactor; | 202 | sb[16].StatValue = m_agentMS / statsUpdateFactor; |
240 | 203 | ||
241 | sb[17].StatID = (uint)Stats.PendingDownloads; | 204 | sb[17].StatID = (uint) Stats.PendingDownloads; |
242 | sb[17].StatValue = m_pendingDownloads; | 205 | sb[17].StatValue = m_pendingDownloads; |
243 | 206 | ||
244 | sb[18].StatID = (uint)Stats.PendingUploads; | 207 | sb[18].StatID = (uint) Stats.PendingUploads; |
245 | sb[18].StatValue = m_pendingUploads; | 208 | sb[18].StatValue = m_pendingUploads; |
246 | 209 | ||
247 | sb[19].StatID = (uint)Stats.ActiveScripts; | 210 | sb[19].StatID = (uint) Stats.ActiveScripts; |
248 | sb[19].StatValue = m_activeScripts; | 211 | sb[19].StatValue = m_activeScripts; |
249 | 212 | ||
250 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 213 | sb[20].StatID = (uint) Stats.ScriptLinesPerSecond; |
251 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 214 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
252 | 215 | ||
253 | statpack.Stat = sb; | 216 | statpack.Stat = sb; |
254 | 217 | ||
255 | handlerSendStatResult = OnSendStatsResult; | 218 | handlerSendStatResult = OnSendStatsResult; |
@@ -260,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
260 | resetvalues(); | 223 | resetvalues(); |
261 | } | 224 | } |
262 | } | 225 | } |
263 | 226 | ||
264 | private void resetvalues() | 227 | private void resetvalues() |
265 | { | 228 | { |
266 | m_timeDilation = 0; | 229 | m_timeDilation = 0; |
@@ -284,6 +247,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | } | 247 | } |
285 | 248 | ||
286 | # region methods called from Scene | 249 | # region methods called from Scene |
250 | |||
287 | // The majority of these functions are additive | 251 | // The majority of these functions are additive |
288 | // so that you can easily change the amount of | 252 | // so that you can easily change the amount of |
289 | // seconds in between sim stats updates | 253 | // seconds in between sim stats updates |
@@ -292,10 +256,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
292 | { | 256 | { |
293 | //float tdsetting = td; | 257 | //float tdsetting = td; |
294 | //if (tdsetting > 1.0f) | 258 | //if (tdsetting > 1.0f) |
295 | //tdsetting = (tdsetting - (tdsetting - 0.91f)); | 259 | //tdsetting = (tdsetting - (tdsetting - 0.91f)); |
296 | 260 | ||
297 | //if (tdsetting < 0) | 261 | //if (tdsetting < 0) |
298 | //tdsetting = 0.0f; | 262 | //tdsetting = 0.0f; |
299 | m_timeDilation = td; | 263 | m_timeDilation = td; |
300 | } | 264 | } |
301 | 265 | ||
@@ -353,30 +317,35 @@ namespace OpenSim.Region.Environment.Scenes | |||
353 | { | 317 | { |
354 | m_frameMS += ms; | 318 | m_frameMS += ms; |
355 | } | 319 | } |
320 | |||
356 | public void addNetMS(int ms) | 321 | public void addNetMS(int ms) |
357 | { | 322 | { |
358 | m_netMS += ms; | 323 | m_netMS += ms; |
359 | } | 324 | } |
325 | |||
360 | public void addAgentMS(int ms) | 326 | public void addAgentMS(int ms) |
361 | { | 327 | { |
362 | m_agentMS += ms; | 328 | m_agentMS += ms; |
363 | } | 329 | } |
330 | |||
364 | public void addPhysicsMS(int ms) | 331 | public void addPhysicsMS(int ms) |
365 | { | 332 | { |
366 | m_physicsMS += ms; | 333 | m_physicsMS += ms; |
367 | } | 334 | } |
335 | |||
368 | public void addImageMS(int ms) | 336 | public void addImageMS(int ms) |
369 | { | 337 | { |
370 | m_imageMS += ms; | 338 | m_imageMS += ms; |
371 | } | 339 | } |
340 | |||
372 | public void addOtherMS(int ms) | 341 | public void addOtherMS(int ms) |
373 | { | 342 | { |
374 | m_otherMS += ms; | 343 | m_otherMS += ms; |
375 | } | 344 | } |
376 | 345 | ||
377 | // private static readonly log4net.ILog m_log | 346 | // private static readonly log4net.ILog m_log |
378 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 347 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
379 | 348 | ||
380 | public void addPendingDownload(int count) | 349 | public void addPendingDownload(int count) |
381 | { | 350 | { |
382 | m_pendingDownloads += count; | 351 | m_pendingDownloads += count; |
@@ -399,5 +368,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
399 | } | 368 | } |
400 | 369 | ||
401 | #endregion | 370 | #endregion |
371 | |||
372 | #region Nested type: Stats | ||
373 | |||
374 | private enum Stats : uint | ||
375 | { | ||
376 | TimeDilation = 0, | ||
377 | SimFPS = 1, | ||
378 | PhysicsFPS = 2, | ||
379 | AgentUpdates = 3, | ||
380 | FrameMS = 4, | ||
381 | NetMS = 5, | ||
382 | OtherMS = 6, | ||
383 | PhysicsMS = 7, | ||
384 | AgentMS = 8, | ||
385 | ImageMS = 9, | ||
386 | ScriptMS = 10, | ||
387 | TotalPrim = 11, | ||
388 | ActivePrim = 12, | ||
389 | Agents = 13, | ||
390 | ChildAgents = 14, | ||
391 | ActiveScripts = 15, | ||
392 | ScriptLinesPerSecond = 16, | ||
393 | InPacketsPerSecond = 17, | ||
394 | OutPacketsPerSecond = 18, | ||
395 | PendingDownloads = 19, | ||
396 | PendingUploads = 20, | ||
397 | UnAckedBytes = 24, | ||
398 | |||
399 | // Havok4 related... May or may not be in upcoming LLclients | ||
400 | // (kelly added them sometime late in January 2008) | ||
401 | NumRCCSLODReduced = 25, | ||
402 | NumRCCSFixed = 26 | ||
403 | } | ||
404 | |||
405 | #endregion | ||
402 | } | 406 | } |
403 | } | 407 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs index daabd8d..f16bb34 100644 --- a/OpenSim/Region/Environment/Scenes/UndoState.cs +++ b/OpenSim/Region/Environment/Scenes/UndoState.cs | |||
@@ -32,8 +32,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
32 | public class UndoState | 32 | public class UndoState |
33 | { | 33 | { |
34 | public LLVector3 Position = LLVector3.Zero; | 34 | public LLVector3 Position = LLVector3.Zero; |
35 | public LLVector3 Scale = LLVector3.Zero; | ||
36 | public LLQuaternion Rotation = LLQuaternion.Identity; | 35 | public LLQuaternion Rotation = LLQuaternion.Identity; |
36 | public LLVector3 Scale = LLVector3.Zero; | ||
37 | 37 | ||
38 | public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale) | 38 | public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale) |
39 | { | 39 | { |
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | Rotation = rot; | 41 | Rotation = rot; |
42 | Scale = scale; | 42 | Scale = scale; |
43 | } | 43 | } |
44 | 44 | ||
45 | public UndoState(SceneObjectPart part) | 45 | public UndoState(SceneObjectPart part) |
46 | { | 46 | { |
47 | if (part != null) | 47 | if (part != null) |
@@ -50,18 +50,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | { | 50 | { |
51 | Position = part.AbsolutePosition; | 51 | Position = part.AbsolutePosition; |
52 | Rotation = part.RotationOffset; | 52 | Rotation = part.RotationOffset; |
53 | |||
54 | } | 53 | } |
55 | else | 54 | else |
56 | { | 55 | { |
57 | Position = part.GroupPosition; | 56 | Position = part.GroupPosition; |
58 | Rotation = part.RotationOffset; | 57 | Rotation = part.RotationOffset; |
59 | Scale = part.Shape.Scale; | 58 | Scale = part.Shape.Scale; |
60 | |||
61 | } | 59 | } |
62 | } | 60 | } |
63 | } | 61 | } |
64 | 62 | ||
63 | public UndoState() | ||
64 | { | ||
65 | } | ||
66 | |||
65 | public bool Compare(SceneObjectPart part) | 67 | public bool Compare(SceneObjectPart part) |
66 | { | 68 | { |
67 | if (part != null) | 69 | if (part != null) |
@@ -79,7 +81,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
79 | return true; | 81 | return true; |
80 | else | 82 | else |
81 | return false; | 83 | return false; |
82 | |||
83 | } | 84 | } |
84 | } | 85 | } |
85 | return false; | 86 | return false; |
@@ -90,7 +91,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
90 | if (part != null) | 91 | if (part != null) |
91 | { | 92 | { |
92 | part.m_undoing = true; | 93 | part.m_undoing = true; |
93 | 94 | ||
94 | if (part.ParentID == 0) | 95 | if (part.ParentID == 0) |
95 | { | 96 | { |
96 | part.ParentGroup.AbsolutePosition = Position; | 97 | part.ParentGroup.AbsolutePosition = Position; |
@@ -105,12 +106,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
105 | part.ScheduleTerseUpdate(); | 106 | part.ScheduleTerseUpdate(); |
106 | } | 107 | } |
107 | part.m_undoing = false; | 108 | part.m_undoing = false; |
108 | |||
109 | } | 109 | } |
110 | } | 110 | } |
111 | |||
112 | public UndoState() | ||
113 | { | ||
114 | } | ||
115 | } | 111 | } |
116 | } | 112 | } \ No newline at end of file |