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author | lbsa71 | 2007-12-18 07:57:06 +0000 |
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committer | lbsa71 | 2007-12-18 07:57:06 +0000 |
commit | 03635aa336f6757e38d8c05cdd805d0e68b66efb (patch) | |
tree | c002cce8397b131749fabc9c2e8f8026e6119085 /OpenSim/Region/Environment/Scenes | |
parent | textures that fit in one packet expect the packet number to be 1. You clear t... (diff) | |
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* Renamed AgentWearable to AvatarWearable
* Made Terrain texture temp (it's re-created on every run)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 81b0919..9ca23d5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -803,7 +803,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
803 | Terrain.SetHeights2D(map); | 803 | Terrain.SetHeights2D(map); |
804 | } | 804 | } |
805 | 805 | ||
806 | CreateTerrainTexture(false); | 806 | CreateTerrainTexture(true); |
807 | //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map | 807 | //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map |
808 | } | 808 | } |
809 | catch (Exception e) | 809 | catch (Exception e) |