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authorCharles Krinke2008-06-28 16:08:12 +0000
committerCharles Krinke2008-06-28 16:08:12 +0000
commit9a0ef22ed979433f4d017a252173f38fe5e56892 (patch)
tree98bd25e3a49a38922b37728df4de9e0fa5b7366a /OpenSim/Region/Environment/Scenes
parentplumbing for multiple inventory servers. Mostly done on the region server side. (diff)
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Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs37
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs60
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs91
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs14
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs70
8 files changed, 118 insertions, 163 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index 5c750e4..f3af0d1 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -95,17 +95,22 @@ namespace OpenSim.Region.Environment.Scenes
95 95
96 public event OnPermissionErrorDelegate OnPermissionError; 96 public event OnPermissionErrorDelegate OnPermissionError;
97 97
98 public delegate void NewRezScript(uint localID, LLUUID itemID, string script); 98 public delegate void NewRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
99 public delegate void RezEvent(uint localID, LLUUID itemID, int param);
100 99
101 public event NewRezScript OnRezScript; 100 public event NewRezScript OnRezScript;
102 101
103 public event RezEvent OnRezEvent;
104
105 public delegate void RemoveScript(uint localID, LLUUID itemID); 102 public delegate void RemoveScript(uint localID, LLUUID itemID);
106 103
107 public event RemoveScript OnRemoveScript; 104 public event RemoveScript OnRemoveScript;
108 105
106 public delegate void StartScript(uint localID, LLUUID itemID);
107
108 public event StartScript OnStartScript;
109
110 public delegate void StopScript(uint localID, LLUUID itemID);
111
112 public event StopScript OnStopScript;
113
109 public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); 114 public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
110 115
111 public event SceneGroupMoved OnSceneGroupMove; 116 public event SceneGroupMoved OnSceneGroupMove;
@@ -332,8 +337,9 @@ namespace OpenSim.Region.Environment.Scenes
332 private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab; 337 private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
333 private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset 338 private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset
334 private NewRezScript handlerRezScript = null; //OnRezScript; 339 private NewRezScript handlerRezScript = null; //OnRezScript;
335 private RezEvent handlerOnRezEvent = null; //OnRezEvent;
336 private RemoveScript handlerRemoveScript = null; //OnRemoveScript; 340 private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
341 private StartScript handlerStartScript = null; //OnStartScript;
342 private StopScript handlerStopScript = null; //OnStopScript;
337 private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove; 343 private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
338 private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab; 344 private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
339 private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; 345 private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
@@ -523,21 +529,30 @@ namespace OpenSim.Region.Environment.Scenes
523 } 529 }
524 } 530 }
525 531
526 public void TriggerRezScript(uint localID, LLUUID itemID, string script) 532 public void TriggerRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez)
527 { 533 {
528 handlerRezScript = OnRezScript; 534 handlerRezScript = OnRezScript;
529 if (handlerRezScript != null) 535 if (handlerRezScript != null)
530 { 536 {
531 handlerRezScript(localID, itemID, script); 537 handlerRezScript(localID, itemID, script, startParam, postOnRez);
538 }
539 }
540
541 public void TriggerStartScript(uint localID, LLUUID itemID)
542 {
543 handlerStartScript = OnStartScript;
544 if (handlerStartScript != null)
545 {
546 handlerStartScript(localID, itemID);
532 } 547 }
533 } 548 }
534 549
535 public void TriggerOnRezEvent(uint localID, LLUUID itemID, int param) 550 public void TriggerStopScript(uint localID, LLUUID itemID)
536 { 551 {
537 handlerOnRezEvent = OnRezEvent; 552 handlerStopScript = OnStopScript;
538 if (handlerOnRezEvent != null) 553 if (handlerStopScript != null)
539 { 554 {
540 handlerOnRezEvent(localID, itemID, param); 555 handlerStopScript(localID, itemID);
541 } 556 }
542 } 557 }
543 558
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index fd8e2f8..d553f4b 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Environment.Scenes
1522 copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w)); 1522 copy.UpdateGroupRotation(new LLQuaternion(rot.x, rot.y, rot.z, rot.w));
1523 } 1523 }
1524 1524
1525 copy.StartScripts(); 1525 copy.CreateScriptInstances(0, false);
1526 copy.HasGroupChanged = true; 1526 copy.HasGroupChanged = true;
1527 copy.ScheduleGroupForFullUpdate(); 1527 copy.ScheduleGroupForFullUpdate();
1528 return copy; 1528 return copy;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index f030e12..d134ea3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes
46 /// <summary> 46 /// <summary>
47 /// Start all the scripts in the scene which should be started. 47 /// Start all the scripts in the scene which should be started.
48 /// </summary> 48 /// </summary>
49 public void StartScripts() 49 public void CreateScriptInstances()
50 { 50 {
51 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); 51 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
52 52
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
54 { 54 {
55 if (group is SceneObjectGroup) 55 if (group is SceneObjectGroup)
56 { 56 {
57 ((SceneObjectGroup) group).StartScripts(); 57 ((SceneObjectGroup) group).CreateScriptInstances(0, false);
58 } 58 }
59 } 59 }
60 } 60 }
@@ -234,6 +234,10 @@ namespace OpenSim.Region.Environment.Scenes
234 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); 234 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
235 AssetCache.AddAsset(asset); 235 AssetCache.AddAsset(asset);
236 236
237 if (isScriptRunning)
238 {
239 part.RemoveScriptInstance(item.ItemID);
240 }
237 // Update item with new asset 241 // Update item with new asset
238 item.AssetID = asset.FullID; 242 item.AssetID = asset.FullID;
239 group.UpdateInventoryItem(item); 243 group.UpdateInventoryItem(item);
@@ -242,8 +246,7 @@ namespace OpenSim.Region.Environment.Scenes
242 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 246 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
243 if (isScriptRunning) 247 if (isScriptRunning)
244 { 248 {
245 group.StopScript(part.LocalId, item.ItemID); 249 part.CreateScriptInstance(item.ItemID, 0, false);
246 group.StartScript(part.LocalId, item.ItemID);
247 } 250 }
248 } 251 }
249 252
@@ -1219,7 +1222,8 @@ namespace OpenSim.Region.Environment.Scenes
1219 if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId)) 1222 if (ExternalChecks.ExternalChecksCanRunScript(item.ID, part.UUID, remoteClient.AgentId))
1220 { 1223 {
1221 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); 1224 part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
1222 part.ParentGroup.StartScript(localID, copyID); 1225 // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez
1226 part.CreateScriptInstance(copyID, 0, false);
1223 part.GetProperties(remoteClient); 1227 part.GetProperties(remoteClient);
1224 1228
1225 // m_log.InfoFormat("[PRIMINVENTORY]: " + 1229 // m_log.InfoFormat("[PRIMINVENTORY]: " +
@@ -1280,7 +1284,7 @@ namespace OpenSim.Region.Environment.Scenes
1280 1284
1281 if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId)) 1285 if (ExternalChecks.ExternalChecksCanRunScript(taskItem.AssetID, part.UUID, remoteClient.AgentId))
1282 { 1286 {
1283 part.StartScript(taskItem); 1287 part.CreateScriptInstance(taskItem, 0, false);
1284 } 1288 }
1285 } 1289 }
1286 } 1290 }
@@ -1312,6 +1316,13 @@ namespace OpenSim.Region.Environment.Scenes
1312 return; 1316 return;
1313 } 1317 }
1314 1318
1319 // Must own the object, and have modify rights
1320 if(srcPart.OwnerID != destPart.OwnerID)
1321 return;
1322
1323 if((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
1324 return;
1325
1315 if (destPart.ScriptAccessPin != pin) 1326 if (destPart.ScriptAccessPin != pin)
1316 { 1327 {
1317 m_log.WarnFormat( 1328 m_log.WarnFormat(
@@ -1362,17 +1373,13 @@ namespace OpenSim.Region.Environment.Scenes
1362 destTaskItem.InvType = srcTaskItem.InvType; 1373 destTaskItem.InvType = srcTaskItem.InvType;
1363 destTaskItem.Type = srcTaskItem.Type; 1374 destTaskItem.Type = srcTaskItem.Type;
1364 1375
1365 // need something like destPart.AddInventoryItemExclusive(destTaskItem); 1376 destPart.AddInventoryItemExclusive(destTaskItem);
1366 // this function is supposed to silently overwrite an existing script with the same name
1367
1368 destPart.AddInventoryItem(destTaskItem);
1369 1377
1370 if ( running > 0 ) 1378 if ( running > 0 )
1371 { 1379 {
1372 if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID)) 1380 if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
1373 { 1381 {
1374 // why doesn't the start_param propogate? 1382 destPart.CreateScriptInstance(destTaskItem, 0, false);
1375 destPart.StartScript(destTaskItem, start_param);
1376 } 1383 }
1377 } 1384 }
1378 1385
@@ -1874,7 +1881,8 @@ namespace OpenSim.Region.Environment.Scenes
1874 //group.ApplyPhysics(m_physicalPrim); 1881 //group.ApplyPhysics(m_physicalPrim);
1875 } 1882 }
1876 1883
1877 group.StartScripts(); 1884 // TODO: make this true to fire on_rez when scripts have state while in inventory
1885 group.CreateScriptInstances(0, false);
1878 1886
1879 if (!attachment) 1887 if (!attachment)
1880 rootPart.ScheduleFullUpdate(); 1888 rootPart.ScheduleFullUpdate();
@@ -1919,9 +1927,6 @@ namespace OpenSim.Region.Environment.Scenes
1919 1927
1920 AddNewSceneObject(group, true); 1928 AddNewSceneObject(group, true);
1921 1929
1922 // Set the startup parameter for on_rez event and llGetStartParameter() function
1923 group.StartParameter = param;
1924
1925 // we set it's position in world. 1930 // we set it's position in world.
1926 group.AbsolutePosition = pos; 1931 group.AbsolutePosition = pos;
1927 1932
@@ -1970,7 +1975,7 @@ namespace OpenSim.Region.Environment.Scenes
1970 group.UpdateGroupRotation(rot); 1975 group.UpdateGroupRotation(rot);
1971 group.ApplyPhysics(m_physicalPrim); 1976 group.ApplyPhysics(m_physicalPrim);
1972 group.Velocity = vel; 1977 group.Velocity = vel;
1973 group.StartScripts(param); 1978 group.CreateScriptInstances(param, true);
1974 rootPart.ScheduleFullUpdate(); 1979 rootPart.ScheduleFullUpdate();
1975 return rootPart.ParentGroup; 1980 return rootPart.ParentGroup;
1976 } 1981 }
@@ -2120,5 +2125,26 @@ namespace OpenSim.Region.Environment.Scenes
2120 2125
2121 } 2126 }
2122 2127
2128 public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID)
2129 {
2130 IScriptModule scriptModule = RequestModuleInterface<IScriptModule>();
2131 if(scriptModule == null)
2132 return;
2133
2134 controllingClient.SendScriptRunningReply(objectID, itemID,
2135 scriptModule.GetScriptRunning(objectID, itemID));
2136 }
2137
2138 public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running)
2139 {
2140 SceneObjectPart part = GetSceneObjectPart(objectID);
2141 if(part == null)
2142 return;
2143
2144 if(running)
2145 EventManager.TriggerStartScript(part.LocalId, itemID);
2146 else
2147 EventManager.TriggerStopScript(part.LocalId, itemID);
2148 }
2123 } 2149 }
2124} 2150}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b7117df..291a7ae 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -553,7 +553,7 @@ namespace OpenSim.Region.Environment.Scenes
553 { 553 {
554 if (ent is SceneObjectGroup) 554 if (ent is SceneObjectGroup)
555 { 555 {
556 ((SceneObjectGroup)ent).StopScripts(); 556 ((SceneObjectGroup)ent).RemoveScriptInstances();
557 } 557 }
558 } 558 }
559 } 559 }
@@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
567 { 567 {
568 if (ent is SceneObjectGroup) 568 if (ent is SceneObjectGroup)
569 { 569 {
570 ((SceneObjectGroup)ent).StartScripts(); 570 ((SceneObjectGroup)ent).CreateScriptInstances(0, false);
571 } 571 }
572 } 572 }
573 } 573 }
@@ -2029,6 +2029,8 @@ namespace OpenSim.Region.Environment.Scenes
2029 client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; 2029 client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate;
2030 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; 2030 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
2031 client.OnScriptReset += ProcessScriptReset; 2031 client.OnScriptReset += ProcessScriptReset;
2032 client.OnGetScriptRunning += GetScriptRunning;
2033 client.OnSetScriptRunning += SetScriptRunning;
2032 2034
2033 // EventManager.TriggerOnNewClient(client); 2035 // EventManager.TriggerOnNewClient(client);
2034 } 2036 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index dba10df..c7d1ce2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -72,6 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
72 (uint)LLObject.ObjectFlags.ObjectMove | 72 (uint)LLObject.ObjectFlags.ObjectMove |
73 (uint)LLObject.ObjectFlags.ObjectTransfer | 73 (uint)LLObject.ObjectFlags.ObjectTransfer |
74 (uint)LLObject.ObjectFlags.ObjectYouOwner | 74 (uint)LLObject.ObjectFlags.ObjectYouOwner |
75 (uint)LLObject.ObjectFlags.ObjectAnyOwner |
75 (uint)LLObject.ObjectFlags.ObjectOwnerModify | 76 (uint)LLObject.ObjectFlags.ObjectOwnerModify |
76 (uint)LLObject.ObjectFlags.ObjectYouOfficer; 77 (uint)LLObject.ObjectFlags.ObjectYouOfficer;
77 78
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index aea433e..799cb41 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -39,115 +39,32 @@ namespace OpenSim.Region.Environment.Scenes
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 /// <summary> 41 /// <summary>
42 /// Start a given script.
43 /// </summary>
44 /// <param name="localID">
45 /// A <see cref="System.UInt32"/>
46 /// </param>
47 public void StartScript(uint localID, LLUUID itemID)
48 {
49 SceneObjectPart part = GetChildPart(localID);
50 if (part != null)
51 {
52
53 part.StartScript(itemID);
54
55 }
56 else
57 {
58 m_log.ErrorFormat(
59 "[PRIM INVENTORY]: " +
60 "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
61 localID, Name, UUID, itemID);
62 }
63 }
64
65// /// Start a given script.
66// /// </summary>
67// /// <param name="localID">
68// /// A <see cref="System.UInt32"/>
69// /// </param>
70// public void StartScript(LLUUID partID, LLUUID itemID)
71// {
72// SceneObjectPart part = GetChildPart(partID);
73// if (part != null)
74// {
75// part.StartScript(itemID);
76// }
77// else
78// {
79// m_log.ErrorFormat(
80// "[PRIM INVENTORY]: " +
81// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
82// localID, Name, UUID, itemID);
83// }
84// }
85
86 /// <summary>
87 /// Start the scripts contained in all the prims in this group. 42 /// Start the scripts contained in all the prims in this group.
88 /// </summary> 43 /// </summary>
89 public void StartScripts() 44 public void CreateScriptInstances(int startParam, bool postOnRez)
90 { 45 {
91 // Don't start scripts if they're turned off in the region! 46 // Don't start scripts if they're turned off in the region!
92 if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) 47 if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
93 { 48 {
94 foreach (SceneObjectPart part in m_parts.Values) 49 foreach (SceneObjectPart part in m_parts.Values)
95 { 50 {
96 part.StartScripts(); 51 part.CreateScriptInstances(startParam, postOnRez);
97 } 52 }
98 } 53 }
99 } 54 }
100 55
101 /// <summary> 56 public void RemoveScriptInstances()
102 /// Start the scripts contained in all the prims in this group.
103 /// </summary>
104 public void StartScripts(int param)
105 {
106 // Don't start scripts if they're turned off in the region!
107 if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
108 {
109 foreach (SceneObjectPart part in m_parts.Values)
110 {
111 part.StartScripts(param);
112 }
113 }
114 }
115
116 public void StopScripts()
117 { 57 {
118 lock (m_parts) 58 lock (m_parts)
119 { 59 {
120 foreach (SceneObjectPart part in m_parts.Values) 60 foreach (SceneObjectPart part in m_parts.Values)
121 { 61 {
122 part.StopScripts(); 62 part.RemoveScriptInstances();
123 } 63 }
124 } 64 }
125 } 65 }
126 66
127 /// <summary> 67 /// <summary>
128 /// Start a given script.
129 /// </summary>
130 /// <param name="localID">
131 /// A <see cref="System.UInt32"/>
132 /// </param>
133 public void StopScript(uint partID, LLUUID itemID)
134 {
135 SceneObjectPart part = GetChildPart(partID);
136 if (part != null)
137 {
138 part.StopScript(itemID);
139 part.RemoveScriptEvents(itemID);
140 }
141 else
142 {
143 m_log.ErrorFormat(
144 "[PRIM INVENTORY]: " +
145 "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
146 partID, Name, UUID, itemID);
147 }
148 }
149
150 /// <summary>
151 /// 68 ///
152 /// </summary> 69 /// </summary>
153 /// <param name="remoteClient"></param> 70 /// <param name="remoteClient"></param>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4a24dad..ebefdce 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -114,8 +114,6 @@ namespace OpenSim.Region.Environment.Scenes
114 private bool m_scriptListens_atTarget = false; 114 private bool m_scriptListens_atTarget = false;
115 private bool m_scriptListens_notAtTarget = false; 115 private bool m_scriptListens_notAtTarget = false;
116 116
117 private int m_startparameter = 0;
118
119 #region Properties 117 #region Properties
120 118
121 /// <summary> 119 /// <summary>
@@ -137,16 +135,6 @@ namespace OpenSim.Region.Environment.Scenes
137 protected bool m_isSelected = false; 135 protected bool m_isSelected = false;
138 136
139 /// <summary> 137 /// <summary>
140 /// Set start parameter for on_rez event and llGetStartParameter()
141 /// </summary>
142 [XmlIgnore]
143 public int StartParameter
144 {
145 get { return m_startparameter; }
146 set { m_startparameter = value; }
147 }
148
149 /// <summary>
150 /// Number of prims in this group 138 /// Number of prims in this group
151 /// </summary> 139 /// </summary>
152 public int PrimCount 140 public int PrimCount
@@ -937,7 +925,7 @@ namespace OpenSim.Region.Environment.Scenes
937 { 925 {
938 foreach (SceneObjectPart part in m_parts.Values) 926 foreach (SceneObjectPart part in m_parts.Values)
939 { 927 {
940 part.StopScripts(); 928 part.RemoveScriptInstances();
941 929
942 List<ScenePresence> avatars = Scene.GetScenePresences(); 930 List<ScenePresence> avatars = Scene.GetScenePresences();
943 for (int i = 0; i < avatars.Count; i++) 931 for (int i = 0; i < avatars.Count; i++)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index fbf2794..dc195f8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Environment.Scenes
137 /// <summary> 137 /// <summary>
138 /// Start all the scripts contained in this prim's inventory 138 /// Start all the scripts contained in this prim's inventory
139 /// </summary> 139 /// </summary>
140 public void StartScripts() 140 public void CreateScriptInstances(int startParam, bool postOnRez)
141 { 141 {
142 lock (m_taskInventory) 142 lock (m_taskInventory)
143 { 143 {
@@ -146,25 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
146 // XXX more hardcoding badness. Should be an enum in TaskInventoryItem 146 // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
147 if (10 == item.Type) 147 if (10 == item.Type)
148 { 148 {
149 StartScript(item); 149 CreateScriptInstance(item, startParam, postOnRez);
150 }
151 }
152 }
153 }
154
155 /// <summary>
156 /// Start all the scripts contained in this prim's inventory
157 /// </summary>
158 public void StartScripts(int param)
159 {
160 lock (m_taskInventory)
161 {
162 foreach (TaskInventoryItem item in m_taskInventory.Values)
163 {
164 // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
165 if (10 == item.Type)
166 {
167 StartScript(item, param);
168 } 150 }
169 } 151 }
170 } 152 }
@@ -173,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
173 /// <summary> 155 /// <summary>
174 /// Stop all the scripts in this prim. 156 /// Stop all the scripts in this prim.
175 /// </summary> 157 /// </summary>
176 public void StopScripts() 158 public void RemoveScriptInstances()
177 { 159 {
178 lock (m_taskInventory) 160 lock (m_taskInventory)
179 { 161 {
@@ -181,7 +163,7 @@ namespace OpenSim.Region.Environment.Scenes
181 { 163 {
182 if (10 == item.Type) 164 if (10 == item.Type)
183 { 165 {
184 StopScript(item.ItemID); 166 RemoveScriptInstance(item.ItemID);
185 RemoveScriptEvents(item.ItemID); 167 RemoveScriptEvents(item.ItemID);
186 } 168 }
187 } 169 }
@@ -193,13 +175,8 @@ namespace OpenSim.Region.Environment.Scenes
193 /// </summary> 175 /// </summary>
194 /// <param name="item"></param> 176 /// <param name="item"></param>
195 /// <returns></returns> 177 /// <returns></returns>
196 public void StartScript(TaskInventoryItem item, int param)
197 {
198 StartScript(item);
199 m_parentGroup.Scene.EventManager.TriggerOnRezEvent(LocalId, item.ItemID, param);
200 }
201 178
202 public void StartScript(TaskInventoryItem item) 179 public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez)
203 { 180 {
204 // m_log.InfoFormat( 181 // m_log.InfoFormat(
205 // "[PRIM INVENTORY]: " + 182 // "[PRIM INVENTORY]: " +
@@ -223,7 +200,7 @@ namespace OpenSim.Region.Environment.Scenes
223 else 200 else
224 { 201 {
225 string script = Helpers.FieldToUTF8String(asset.Data); 202 string script = Helpers.FieldToUTF8String(asset.Data);
226 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script); 203 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez);
227 m_parentGroup.AddActiveScriptCount(1); 204 m_parentGroup.AddActiveScriptCount(1);
228 ScheduleFullUpdate(); 205 ScheduleFullUpdate();
229 } 206 }
@@ -237,13 +214,13 @@ namespace OpenSim.Region.Environment.Scenes
237 /// <param name="itemId"> 214 /// <param name="itemId">
238 /// A <see cref="LLUUID"/> 215 /// A <see cref="LLUUID"/>
239 /// </param> 216 /// </param>
240 public void StartScript(LLUUID itemId) 217 public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez)
241 { 218 {
242 lock (m_taskInventory) 219 lock (m_taskInventory)
243 { 220 {
244 if (m_taskInventory.ContainsKey(itemId)) 221 if (m_taskInventory.ContainsKey(itemId))
245 { 222 {
246 StartScript(m_taskInventory[itemId]); 223 CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez);
247 224
248 } 225 }
249 else 226 else
@@ -260,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes
260 /// Stop a script which is in this prim's inventory. 237 /// Stop a script which is in this prim's inventory.
261 /// </summary> 238 /// </summary>
262 /// <param name="itemId"></param> 239 /// <param name="itemId"></param>
263 public void StopScript(LLUUID itemId) 240 public void RemoveScriptInstance(LLUUID itemId)
264 { 241 {
265 if (m_taskInventory.ContainsKey(itemId)) 242 if (m_taskInventory.ContainsKey(itemId))
266 { 243 {
@@ -330,6 +307,35 @@ namespace OpenSim.Region.Environment.Scenes
330 ParentGroup.HasGroupChanged = true; 307 ParentGroup.HasGroupChanged = true;
331 } 308 }
332 309
310 public void AddInventoryItemExclusive(TaskInventoryItem item)
311 {
312 item.ParentID = UUID;
313 item.ParentPartID = UUID;
314
315 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values);
316 foreach(TaskInventoryItem i in il)
317 {
318 if(i.Name == item.Name)
319 {
320 if(i.Type == 10)
321 RemoveScriptInstance(i.ItemID);
322 RemoveInventoryItem(i.ItemID);
323 break;
324 }
325 }
326
327 lock (m_taskInventory)
328 {
329 m_taskInventory.Add(item.ItemID, item);
330 TriggerScriptChangedEvent(Changed.INVENTORY);
331 }
332
333 m_inventorySerial++;
334 //m_inventorySerial += 2;
335 HasInventoryChanged = true;
336 ParentGroup.HasGroupChanged = true;
337 }
338
333 /// <summary> 339 /// <summary>
334 /// Restore a whole collection of items to the prim's inventory at once. 340 /// Restore a whole collection of items to the prim's inventory at once.
335 /// We assume that the items already have all their fields correctly filled out. 341 /// We assume that the items already have all their fields correctly filled out.