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authorJustin Clarke Casey2008-10-28 17:35:36 +0000
committerJustin Clarke Casey2008-10-28 17:35:36 +0000
commit247b806134819f3806c078ca891791b718ff8984 (patch)
tree71b36f876c2b78426e76bb9c80bf1ee984da95d3 /OpenSim/Region/Environment/Scenes
parent* Eliminate an extra unnecessary appearance fetch on login (diff)
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* minor: Add documentation to some of the appearance methods, change some logging messages
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs23
2 files changed, 14 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 8d94c68..77afc43 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2236,8 +2236,6 @@ namespace OpenSim.Region.Environment.Scenes
2236 protected virtual void SubscribeToClientEvents(IClientAPI client) 2236 protected virtual void SubscribeToClientEvents(IClientAPI client)
2237 { 2237 {
2238 client.OnRegionHandShakeReply += SendLayerData; 2238 client.OnRegionHandShakeReply += SendLayerData;
2239 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
2240 // client.OnRequestWearables += InformClientOfNeighbours;
2241 client.OnAddPrim += AddNewPrim; 2239 client.OnAddPrim += AddNewPrim;
2242 client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; 2240 client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition;
2243 client.OnUpdatePrimSinglePosition += m_innerScene.UpdatePrimSinglePosition; 2241 client.OnUpdatePrimSinglePosition += m_innerScene.UpdatePrimSinglePosition;
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6f6e0cb..7bc0360 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -527,7 +527,7 @@ namespace OpenSim.Region.Environment.Scenes
527 527
528 public void RegisterToEvents() 528 public void RegisterToEvents()
529 { 529 {
530 m_controllingClient.OnRequestWearables += SendOwnAppearance; 530 m_controllingClient.OnRequestWearables += SendWearables;
531 m_controllingClient.OnSetAppearance += SetAppearance; 531 m_controllingClient.OnSetAppearance += SetAppearance;
532 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; 532 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
533 m_controllingClient.OnCompleteMovementToRegion += SendInitialData; 533 m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
@@ -1843,12 +1843,13 @@ namespace OpenSim.Region.Environment.Scenes
1843 } 1843 }
1844 1844
1845 /// <summary> 1845 /// <summary>
1846 /// 1846 /// Tell the client for this scene presence what items it should be wearing now
1847 /// </summary> 1847 /// </summary>
1848 /// <param name="client"></param> 1848 /// <param name="client"></param>
1849 public void SendOwnAppearance() 1849 public void SendWearables()
1850 { 1850 {
1851 m_log.Info("[APPEARANCE]: Sending Own Appearance"); 1851 m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
1852
1852 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 1853 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
1853 // ControllingClient.SendAppearance( 1854 // ControllingClient.SendAppearance(
1854 // m_appearance.Owner, 1855 // m_appearance.Owner,
@@ -1862,8 +1863,9 @@ namespace OpenSim.Region.Environment.Scenes
1862 /// </summary> 1863 /// </summary>
1863 public void SendAppearanceToAllOtherAgents() 1864 public void SendAppearanceToAllOtherAgents()
1864 { 1865 {
1865 m_log.Info("[APPEARANCE]: Sending Appearance to All Other Agents"); 1866 m_log.DebugFormat("[APPEARANCE]: Sending appearance to all other agents for {0}", Name);
1866 m_perfMonMS=System.Environment.TickCount; 1867
1868 m_perfMonMS = System.Environment.TickCount;
1867 1869
1868 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 1870 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
1869 { 1871 {
@@ -1872,6 +1874,7 @@ namespace OpenSim.Region.Environment.Scenes
1872 SendAppearanceToOtherAgent(scenePresence); 1874 SendAppearanceToOtherAgent(scenePresence);
1873 } 1875 }
1874 }); 1876 });
1877
1875 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1878 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
1876 } 1879 }
1877 1880
@@ -1886,18 +1889,20 @@ namespace OpenSim.Region.Environment.Scenes
1886 1889
1887 public void SetAppearance(byte[] texture, List<byte> visualParam) 1890 public void SetAppearance(byte[] texture, List<byte> visualParam)
1888 { 1891 {
1889 m_log.Info("[APPEARANCE]: Setting Appearance"); 1892 m_log.DebugFormat("[APPEARANCE]: Setting appearance for {0}", Name);
1893
1890 m_appearance.SetAppearance(texture, visualParam); 1894 m_appearance.SetAppearance(texture, visualParam);
1891 SetHeight(m_appearance.AvatarHeight); 1895 SetHeight(m_appearance.AvatarHeight);
1892 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 1896 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1893 1897
1894 SendAppearanceToAllOtherAgents(); 1898 SendAppearanceToAllOtherAgents();
1895 SendOwnAppearance(); 1899 SendWearables();
1896 } 1900 }
1897 1901
1898 public void SetWearable(int wearableId, AvatarWearable wearable) 1902 public void SetWearable(int wearableId, AvatarWearable wearable)
1899 { 1903 {
1900 m_log.Info("[APPEARANCE]: Setting Wearable"); 1904 m_log.DebugFormat("[APPEARANCE]: Setting wearable for {0}", Name);
1905
1901 m_appearance.SetWearable(wearableId, wearable); 1906 m_appearance.SetWearable(wearableId, wearable);
1902 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 1907 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1903 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 1908 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);