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authorMW2007-07-14 13:18:02 +0000
committerMW2007-07-14 13:18:02 +0000
commita04602d9c136b882a6c72d4c3c09c3ca0d526c37 (patch)
tree5ff7df736ea67a6ab7830fa0d41a85610d900bbb /OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
parent*Moved the OnSignificantClientMovement event to ScenePresence. (diff)
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Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 736d18b..7a08735 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -89,6 +89,14 @@ namespace OpenSim.Region.Scripting
89 break; 89 break;
90 } 90 }
91 } 91 }
92
93 public void AddPreCompiledScript(IScript script)
94 {
95 MainLog.Instance.Verbose("Loading script " + script.getName());
96 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
97 script.Initialise(scriptInfo);
98 scripts.Add(script);
99 }
92 } 100 }
93 101
94 interface IScriptCompiler 102 interface IScriptCompiler