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authorAdam Frisby2007-07-20 01:32:27 +0000
committerAdam Frisby2007-07-20 01:32:27 +0000
commit765ff13f22ce062066e461b73f0aa6881b4fea29 (patch)
treea69ce2fbbff788416fc0b0fb3f8438f00e95aac1 /OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
parent* New log functions which include the module name as an argument. (diff)
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* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
index 831c165..f52e9e2 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
@@ -76,14 +76,14 @@ namespace OpenSim.Region.Scripting
76 Vector myPosition = Task.Pos; 76 Vector myPosition = Task.Pos;
77 Land myParcel = World.LandManager.getLandObject(myPosition.X, myPosition.Y); 77 Land myParcel = World.LandManager.getLandObject(myPosition.X, myPosition.Y);
78 78
79 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); 79 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
80 return; 80 return;
81 } 81 }
82 82
83 [Obsolete("Unimplemented")] 83 [Obsolete("Unimplemented")]
84 public void osAdjustSoundVolume(float volume) 84 public void osAdjustSoundVolume(float volume)
85 { 85 {
86 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)"); 86 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)");
87 return; 87 return;
88 } 88 }
89 89