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authorAdam Frisby2007-07-13 18:01:02 +0000
committerAdam Frisby2007-07-13 18:01:02 +0000
commit3f6c4e6187d865c9572717034e94be00d1beeff7 (patch)
tree277552585544d00d66b29be0e1663a359eb59c11 /OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
parent* Reorganising Java Virtual Machine code into a subfolder for the JVM specifi... (diff)
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* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
index 6a2b839..a8f6aa5 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
@@ -9,7 +9,7 @@ using LSLList = System.Collections.Generic.List<string>;
9 9
10using OpenSim.Region.Environment.Scenes; 10using OpenSim.Region.Environment.Scenes;
11 11
12namespace OpenSim.Region.Environment.Scripting 12namespace OpenSim.Region.Scripting
13{ 13{
14 // This class is to be used for engines which may not be able to access the Scene directly. 14 // This class is to be used for engines which may not be able to access the Scene directly.
15 // Scene access is preffered, but obviously not possible on some non-.NET languages. 15 // Scene access is preffered, but obviously not possible on some non-.NET languages.