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author | Justin Clarke Casey | 2008-11-06 22:21:25 +0000 |
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committer | Justin Clarke Casey | 2008-11-06 22:21:25 +0000 |
commit | 0d17ba2a76d4eb01f0bd6097c3974cd9d9fb2061 (patch) | |
tree | 82fc3cdd059f30d72407875a69ff662bb5747e41 /OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs | |
parent | add create_time and access_time to asset db for mysql, as well (diff) | |
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* refactor: Attach a scene object to a scene separately from its construction
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs index 3576594..0b0f606 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Framework.Communications; | 33 | using OpenSim.Framework.Communications; |
33 | using OpenSim.Region.Environment.Scenes; | 34 | using OpenSim.Region.Environment.Scenes; |
@@ -73,8 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
73 | = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); | 74 | = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); |
74 | 75 | ||
75 | SceneObjectGroup sceneObject = new SceneObjectGroup(); | 76 | SceneObjectGroup sceneObject = new SceneObjectGroup(); |
76 | SceneObjectPart part = new SceneObjectPart(); | 77 | new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
77 | sceneObject.AddPart(part); | ||
78 | 78 | ||
79 | scene.AddNewSceneObject(sceneObject, false); | 79 | scene.AddNewSceneObject(sceneObject, false); |
80 | } | 80 | } |