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authorJustin Clarke Casey2008-11-07 21:07:14 +0000
committerJustin Clarke Casey2008-11-07 21:07:14 +0000
commit54e10e5b61aa543102bcc3a7415877c44aabb5df (patch)
treed16149d29a5ef4921e9256f6128cbb9cc17aadc0 /OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
parent* refactor: stop unnecessary passing of scene to sog copy constructor (diff)
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* Stop requiring local ids in the SOG constructors.
* These are assigned when the object is attached to the scene
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
index 0b0f606..9d48802 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTests.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
74 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); 74 = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
75 75
76 SceneObjectGroup sceneObject = new SceneObjectGroup(); 76 SceneObjectGroup sceneObject = new SceneObjectGroup();
77 new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero); 77 new SceneObjectPart(sceneObject, UUID.Zero, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
78 78
79 scene.AddNewSceneObject(sceneObject, false); 79 scene.AddNewSceneObject(sceneObject, false);
80 } 80 }