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author | Justin Clarke Casey | 2009-01-16 21:56:13 +0000 |
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committer | Justin Clarke Casey | 2009-01-16 21:56:13 +0000 |
commit | eca6442bae4093019bd221e87413c74c77c4ff5d (patch) | |
tree | e62245b1cf2a5f0afdde443fba38c2b62d401100 /OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs | |
parent | * minor: Future archiver test stub (diff) | |
download | opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.zip opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.gz opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.bz2 opensim-SC-eca6442bae4093019bd221e87413c74c77c4ff5d.tar.xz |
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs index 548fea9..5ce78a3 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
63 | agent.CapsPath = "http://wibble.com"; | 63 | agent.CapsPath = "http://wibble.com"; |
64 | 64 | ||
65 | scene.NewUserConnection(agent); | 65 | scene.NewUserConnection(agent); |
66 | scene.AddNewClient(new TestClient(agent)); | 66 | scene.AddNewClient(new TestClient(agent, scene)); |
67 | 67 | ||
68 | ScenePresence presence = scene.GetScenePresence(agentId); | 68 | ScenePresence presence = scene.GetScenePresence(agentId); |
69 | 69 | ||