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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
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committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs deleted file mode 100644 index 0155966..0000000 --- a/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs +++ /dev/null | |||
@@ -1,176 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Text; | ||
31 | using System.Collections.Generic; | ||
32 | using Nini.Config; | ||
33 | using NUnit.Framework; | ||
34 | using NUnit.Framework.SyntaxHelpers; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Communications; | ||
38 | using OpenSim.Region.Environment.Scenes; | ||
39 | using OpenSim.Tests.Common.Setup; | ||
40 | |||
41 | namespace OpenSim.Region.Environment.Scenes.Tests | ||
42 | { | ||
43 | [TestFixture] | ||
44 | public class EntityManagerTests | ||
45 | { | ||
46 | static public Random random; | ||
47 | SceneObjectGroup found; | ||
48 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
49 | |||
50 | [Test] | ||
51 | public void T010_AddObjects() | ||
52 | { | ||
53 | random = new Random(); | ||
54 | SceneObjectGroup found; | ||
55 | EntityManager entman = new EntityManager(); | ||
56 | SceneObjectGroup sog = NewSOG(); | ||
57 | UUID obj1 = sog.UUID; | ||
58 | uint li1 = sog.LocalId; | ||
59 | entman.Add(sog); | ||
60 | sog = NewSOG(); | ||
61 | UUID obj2 = sog.UUID; | ||
62 | uint li2 = sog.LocalId; | ||
63 | entman.Add(sog); | ||
64 | |||
65 | found = (SceneObjectGroup)entman[obj1]; | ||
66 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | ||
67 | found = (SceneObjectGroup)entman[li1]; | ||
68 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | ||
69 | found = (SceneObjectGroup)entman[obj2]; | ||
70 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | ||
71 | found = (SceneObjectGroup)entman[li2]; | ||
72 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | ||
73 | |||
74 | entman.Remove(obj1); | ||
75 | entman.Remove(li2); | ||
76 | |||
77 | Assert.That(entman.ContainsKey(obj1), Is.False); | ||
78 | Assert.That(entman.ContainsKey(li1), Is.False); | ||
79 | Assert.That(entman.ContainsKey(obj2), Is.False); | ||
80 | Assert.That(entman.ContainsKey(li2), Is.False); | ||
81 | } | ||
82 | |||
83 | [Test] | ||
84 | public void T011_ThreadAddRemoveTest() | ||
85 | { | ||
86 | // This test adds and removes with mutiple threads, attempting to break the | ||
87 | // uuid and localid dictionary coherence. | ||
88 | EntityManager entman = new EntityManager(); | ||
89 | SceneObjectGroup sog = NewSOG(); | ||
90 | for (int j=0; j<20; j++) | ||
91 | { | ||
92 | List<Thread> trdlist = new List<Thread>(); | ||
93 | |||
94 | for (int i=0; i<4; i++) | ||
95 | { | ||
96 | // Adds scene object | ||
97 | NewTestThreads test = new NewTestThreads(entman,sog); | ||
98 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); | ||
99 | start.Start(); | ||
100 | trdlist.Add(start); | ||
101 | |||
102 | // Removes it | ||
103 | test = new NewTestThreads(entman,sog); | ||
104 | start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); | ||
105 | start.Start(); | ||
106 | trdlist.Add(start); | ||
107 | } | ||
108 | foreach (Thread thread in trdlist) | ||
109 | { | ||
110 | thread.Join(); | ||
111 | } | ||
112 | if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) { | ||
113 | found = (SceneObjectGroup)entman[sog.UUID]; | ||
114 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
115 | found = (SceneObjectGroup)entman[sog.LocalId]; | ||
116 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
117 | } | ||
118 | } | ||
119 | } | ||
120 | |||
121 | private SceneObjectGroup NewSOG() | ||
122 | { | ||
123 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
124 | SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
125 | sop.Name = RandomName(); | ||
126 | sop.Description = sop.Name; | ||
127 | sop.Text = RandomName(); | ||
128 | sop.SitName = RandomName(); | ||
129 | sop.TouchName = RandomName(); | ||
130 | sop.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
131 | |||
132 | sog.SetRootPart(sop); | ||
133 | |||
134 | scene.AddNewSceneObject(sog, false); | ||
135 | |||
136 | return sog; | ||
137 | } | ||
138 | |||
139 | private static string RandomName() | ||
140 | { | ||
141 | StringBuilder name = new StringBuilder(); | ||
142 | int size = random.Next(40,80); | ||
143 | char ch ; | ||
144 | for (int i=0; i<size; i++) | ||
145 | { | ||
146 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
147 | name.Append(ch); | ||
148 | } | ||
149 | return name.ToString(); | ||
150 | } | ||
151 | } | ||
152 | |||
153 | public class NewTestThreads | ||
154 | { | ||
155 | private EntityManager entman; | ||
156 | private SceneObjectGroup sog; | ||
157 | private Random random; | ||
158 | |||
159 | public NewTestThreads(EntityManager entman, SceneObjectGroup sog) | ||
160 | { | ||
161 | this.entman = entman; | ||
162 | this.sog = sog; | ||
163 | this.random = new Random(); | ||
164 | } | ||
165 | public void TestAddSceneObject() | ||
166 | { | ||
167 | Thread.Sleep(random.Next(0,50)); | ||
168 | entman.Add(sog); | ||
169 | } | ||
170 | public void TestRemoveSceneObject() | ||
171 | { | ||
172 | Thread.Sleep(random.Next(0,50)); | ||
173 | entman.Remove(sog.UUID); | ||
174 | } | ||
175 | } | ||
176 | } \ No newline at end of file | ||