diff options
author | Justin Clarke Casey | 2008-10-06 19:52:54 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-10-06 19:52:54 +0000 |
commit | cb7a9eaa09fba301ba6b6838cb9e3cedfc29a32a (patch) | |
tree | f4f8c4f3b849f35e4a4e56d05740ad19651d4a71 /OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |
parent | cleaning up OSHttpRequest removing old Http stuff. also adding test (diff) | |
download | opensim-SC-cb7a9eaa09fba301ba6b6838cb9e3cedfc29a32a.zip opensim-SC-cb7a9eaa09fba301ba6b6838cb9e3cedfc29a32a.tar.gz opensim-SC-cb7a9eaa09fba301ba6b6838cb9e3cedfc29a32a.tar.bz2 opensim-SC-cb7a9eaa09fba301ba6b6838cb9e3cedfc29a32a.tar.xz |
* Stop the sim stats reporter reusing the same SimStatsPacket for all clients
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SimStatsReporter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 44 |
1 files changed, 20 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 5f0f316..4c9c59d 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
36 | { | 36 | { |
37 | public class SimStatsReporter | 37 | public class SimStatsReporter |
38 | { | 38 | { |
39 | public delegate void SendStatResult(SimStatsPacket pack); | 39 | public delegate void SendStatResult(SimStats stats); |
40 | 40 | ||
41 | public event SendStatResult OnSendStatsResult; | 41 | public event SendStatResult OnSendStatsResult; |
42 | 42 | ||
@@ -100,12 +100,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
100 | 100 | ||
101 | private int objectCapacity = 45000; | 101 | private int objectCapacity = 45000; |
102 | 102 | ||
103 | |||
104 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
105 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
106 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); | ||
107 | |||
108 | |||
109 | private Scene m_scene; | 103 | private Scene m_scene; |
110 | 104 | ||
111 | private RegionInfo ReportingRegion; | 105 | private RegionInfo ReportingRegion; |
@@ -118,10 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
118 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 112 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); |
119 | m_scene = scene; | 113 | m_scene = scene; |
120 | ReportingRegion = scene.RegionInfo; | 114 | ReportingRegion = scene.RegionInfo; |
121 | for (int i = 0; i<21;i++) | 115 | |
122 | { | ||
123 | sb[i] = new SimStatsPacket.StatBlock(); | ||
124 | } | ||
125 | m_report.AutoReset = true; | 116 | m_report.AutoReset = true; |
126 | m_report.Interval = statsUpdatesEveryMS; | 117 | m_report.Interval = statsUpdatesEveryMS; |
127 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); | 118 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); |
@@ -140,26 +131,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
140 | 131 | ||
141 | private void statsHeartBeat(object sender, EventArgs e) | 132 | private void statsHeartBeat(object sender, EventArgs e) |
142 | { | 133 | { |
134 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
135 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
136 | |||
143 | // Know what's not thread safe in Mono... modifying timers. | 137 | // Know what's not thread safe in Mono... modifying timers. |
144 | // System.Console.WriteLine("Firing Stats Heart Beat"); | 138 | // System.Console.WriteLine("Firing Stats Heart Beat"); |
145 | lock (m_report) | 139 | lock (m_report) |
146 | { | 140 | { |
147 | // Packet is already initialized and ready for data insert | 141 | uint regionFlags = 0; |
148 | 142 | ||
149 | |||
150 | statpack.Region = rb; | ||
151 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | ||
152 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | ||
153 | try | 143 | try |
154 | { | 144 | { |
155 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 145 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
156 | statpack.Region.RegionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0; | 146 | regionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0; |
157 | } | 147 | } |
158 | catch (Exception) | 148 | catch (Exception) |
159 | { | 149 | { |
160 | statpack.Region.RegionFlags = (uint) 0; | 150 | // leave region flags at 0 |
161 | } | 151 | } |
162 | statpack.Region.ObjectCapacity = (uint) objectCapacity; | ||
163 | 152 | ||
164 | #region various statistic googly moogly | 153 | #region various statistic googly moogly |
165 | 154 | ||
@@ -182,7 +171,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
182 | physfps = 0; | 171 | physfps = 0; |
183 | 172 | ||
184 | #endregion | 173 | #endregion |
185 | 174 | ||
186 | //Our time dilation is 0.91 when we're running a full speed, | 175 | //Our time dilation is 0.91 when we're running a full speed, |
187 | // therefore to make sure we get an appropriate range, | 176 | // therefore to make sure we get an appropriate range, |
188 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 177 | // we have to factor in our error. (0.10f * statsUpdateFactor) |
@@ -190,6 +179,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 179 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) |
191 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 180 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. |
192 | 181 | ||
182 | for (int i = 0; i<21;i++) | ||
183 | { | ||
184 | sb[i] = new SimStatsPacket.StatBlock(); | ||
185 | } | ||
186 | |||
193 | sb[0].StatID = (uint) Stats.TimeDilation; | 187 | sb[0].StatID = (uint) Stats.TimeDilation; |
194 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 188 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
195 | 189 | ||
@@ -252,13 +246,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | 246 | ||
253 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 247 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
254 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 248 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
255 | 249 | ||
256 | statpack.Stat = sb; | 250 | SimStats simStats |
251 | = new SimStats( | ||
252 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb); | ||
257 | 253 | ||
258 | handlerSendStatResult = OnSendStatsResult; | 254 | handlerSendStatResult = OnSendStatsResult; |
259 | if (handlerSendStatResult != null) | 255 | if (handlerSendStatResult != null) |
260 | { | 256 | { |
261 | handlerSendStatResult(statpack); | 257 | handlerSendStatResult(simStats); |
262 | } | 258 | } |
263 | resetvalues(); | 259 | resetvalues(); |
264 | } | 260 | } |