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authorTeravus Ovares2007-12-14 00:49:40 +0000
committerTeravus Ovares2007-12-14 00:49:40 +0000
commit7fdfeb58304d614970aa7c0010951ba5a8184e4b (patch)
tree9f59c6d23e15a100f87142e50bd5c1e834babf4e /OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
parentFrom Michael Osias (IBM) (diff)
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* Added Active(physical) object count to the SimStatsReporter
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SimStatsReporter.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs24
1 files changed, 17 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index 9d9737a..15df619 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -21,6 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
21 PhysicsFPS = 2, 21 PhysicsFPS = 2,
22 AgentUpdates = 3, 22 AgentUpdates = 3,
23 TotalPrim = 11, 23 TotalPrim = 11,
24 ActivePrim = 12,
24 Agents = 13, 25 Agents = 13,
25 ChildAgents = 14, 26 ChildAgents = 14,
26 InPacketsPerSecond = 17, 27 InPacketsPerSecond = 17,
@@ -38,6 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
38 private int m_numPrim = 0; 39 private int m_numPrim = 0;
39 private int m_inPacketsPerSecond = 0; 40 private int m_inPacketsPerSecond = 0;
40 private int m_outPacketsPerSecond = 0; 41 private int m_outPacketsPerSecond = 0;
42 private int m_activePrim = 0;
41 private int m_unAckedBytes = 0; 43 private int m_unAckedBytes = 0;
42 private RegionInfo ReportingRegion; 44 private RegionInfo ReportingRegion;
43 45
@@ -57,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes
57 { 59 {
58 m_report.Enabled = false; 60 m_report.Enabled = false;
59 SimStatsPacket statpack = new SimStatsPacket(); 61 SimStatsPacket statpack = new SimStatsPacket();
60 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[10]; 62 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];
61 statpack.Region = new SimStatsPacket.RegionBlock(); 63 statpack.Region = new SimStatsPacket.RegionBlock();
62 statpack.Region.RegionX = ReportingRegion.RegionLocX; 64 statpack.Region.RegionX = ReportingRegion.RegionLocX;
63 statpack.Region.RegionY = ReportingRegion.RegionLocY; 65 statpack.Region.RegionY = ReportingRegion.RegionLocY;
@@ -100,16 +102,20 @@ namespace OpenSim.Region.Environment.Scenes
100 sb[6].StatValue = m_numPrim; 102 sb[6].StatValue = m_numPrim;
101 103
102 sb[7] = new SimStatsPacket.StatBlock(); 104 sb[7] = new SimStatsPacket.StatBlock();
103 sb[7].StatID = (uint)Stats.InPacketsPerSecond; 105 sb[7].StatID = (uint)Stats.ActivePrim;
104 sb[7].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS); 106 sb[7].StatValue = m_activePrim;
105 107
106 sb[8] = new SimStatsPacket.StatBlock(); 108 sb[8] = new SimStatsPacket.StatBlock();
107 sb[8].StatID = (uint)Stats.OutPacketsPerSecond; 109 sb[8].StatID = (uint)Stats.InPacketsPerSecond;
108 sb[8].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS); 110 sb[8].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS);
109 111
110 sb[9] = new SimStatsPacket.StatBlock(); 112 sb[9] = new SimStatsPacket.StatBlock();
111 sb[9].StatID = (uint)Stats.UnAckedBytes; 113 sb[9].StatID = (uint)Stats.OutPacketsPerSecond;
112 sb[9].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS); 114 sb[9].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS);
115
116 sb[10] = new SimStatsPacket.StatBlock();
117 sb[10].StatID = (uint)Stats.UnAckedBytes;
118 sb[10].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS);
113 119
114 statpack.Stat = sb; 120 statpack.Stat = sb;
115 121
@@ -147,6 +153,10 @@ namespace OpenSim.Region.Environment.Scenes
147 { 153 {
148 m_numPrim = objects; 154 m_numPrim = objects;
149 } 155 }
156 public void SetActiveObjects(int objects)
157 {
158 m_activePrim = objects;
159 }
150 public void AddFPS(int frames) 160 public void AddFPS(int frames)
151 { 161 {
152 m_fps += frames; 162 m_fps += frames;